Commit Graph

52 Commits

Author SHA1 Message Date
crueter 5180031313
[ci, cmake] openssl updates, fix drpc and ci scripts (#283)
- Add bundled OpenSSL libs for Solaris, FreeBSD, Linux
- Fix CPMUtil default on msvc
- Update CI scripts (thanks dravee)
- PLATFORM_<OS> helpers for non-ANDROID UNIX

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/283
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
2025-08-19 21:29:36 +02:00
lizzie e807e32b1a
[compat] fix solaris Qt build (#194)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/194
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-15 04:12:45 +02:00
crueter 3e55dc6352
[cmake] refactor: CPM over vcpkg (#250)
Completely replaces vcpkg with CPM for all "system" dependencies. Primarily needed for Android and Windows. Also uses my OpenSSL CI for those two platforms.

In theory, improves configure and build time by a LOT and makes things much easier to manage

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/250
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-14 20:30:30 +02:00
crueter 1551387739
[cmake, frontend] feat: CPMUtil + dependency viewer (#238)
- creates a CPMUtil.cmake module that makes my job 10x easier and removes boilerplate
- also lets us generate dependency names/versions at compiletime, thus letting the frontend display each dependency's versions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-08-11 22:27:29 +02:00
lizzie e1763a726e
[build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
crueter 94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
crueter a9f9b207c2 Fix License headers & CI (#168)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 01:40:21 +00:00
Aleksandr Popovich 76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
Briar 54c3c4503a android: Add initial frontend for LAN network rooms (#76)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/76
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-03 17:53:09 +00:00
Viktor Szépe 8f8a15827f Fix more typos 2024-01-15 23:26:53 +00:00
Danila Malyutin 7f0de0f204 msvc: set warning level to /W4 globally
And fix a bunch of warnings
2023-09-03 18:42:10 +04:00
Liam 5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Alexandre Bouvier e9ec2e4cf0 cmake: use correct boost imported targets 2023-02-28 17:56:01 +01:00
Alexandre Bouvier 325a016cd2 cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
ameerj fb155dbffc CMake: Consolidate common PCH headers 2022-11-30 18:30:30 -05:00
ameerj bbf3e7f313 CMake: Use precompiled headers 2022-11-29 18:50:49 -05:00
bunnei 836eb41341 Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
2022-10-01 14:53:36 -07:00
Andrea Pappacoda b1585fed5a chore: fix some typos
Fix some typos reported by Lintian
2022-09-23 13:38:23 +02:00
FearlessTobi 1c14030b31 Address some review comments 2022-09-20 19:36:32 +02:00
FearlessTobi 48d6226115 ldn: Initial implementation 2022-09-09 14:30:22 +02:00
FearlessTobi 31c4475420 yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
2022-08-27 03:31:17 +02:00
FearlessTobi 6e12699e82 network: Use lower timeout for enet_host_service
This allows us to have a 10x higher throughput of packets by using a much shorter waiting time.
2022-08-27 03:26:31 +02:00
FearlessTobi 869724c3a5 yuzu_room: Remove dependency on core 2022-08-27 03:02:21 +02:00
FearlessTobi ce5b9d370d core, network: Add ability to proxy socket packets 2022-08-15 20:25:42 +02:00
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
FearlessTobi cdb20e9afa network: Address review comments 2022-07-25 21:59:31 +02:00
FearlessTobi d5e6d1b576 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi e937c85e5a network, yuzu: Improve variable naming and style consistency 2022-07-25 21:59:31 +02:00
FearlessTobi 69e8e88fb7 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
FearlessTobi 10e2c8ef6a network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
german77 3a91e22e80 common: multiplayer: Use GameInfo type 2022-07-25 21:59:31 +02:00
FearlessTobi 3b203e536a Address second part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi 846c50dd42 Address first part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi f433ce567e Fix compilation on linux gcc 2022-07-25 21:59:30 +02:00
FearlessTobi 60008b680e yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
FearlessTobi 00526e94d1 network: Add initial files and enet dependency 2022-07-25 21:57:14 +02:00
James Rowe 5dbd091a80 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
Huw Pascoe da1c8d1522 Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
B3n30 95fd4a5e9d Added missing parts in libnetwork (#2838)
* Network: Set and send the game information over enet

Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19 11:14:33 -06:00
B3n30 9f9afc3fd5 Network: Moved NintendoOUI initalization to RoomMember constructor 2017-07-26 21:06:40 +02:00
B3n30 e9ce27c941 Network: Changed timeout for receiving packets to 100ms 2017-07-16 21:30:17 +02:00
B3n30 e443c779a5 Network: Propagate Room closing to connected members 2017-07-16 21:30:10 +02:00
B3n30 99bb995de3 Network: Made send async in RoomMember 2017-07-16 21:30:04 +02:00
B3n30 7eb9751711 Network: Send the game title 2017-07-16 21:29:57 +02:00
B3n30 ea994b412e Network: Enable sending and receiving chat messages 2017-07-16 21:29:49 +02:00
B3n30 ad621f7fa4 Network: Handle the disconnect of a client 2017-07-16 21:29:41 +02:00
B3n30 87c5fd4a75 Network: Enable to send WifiPackets 2017-07-16 21:29:34 +02:00
B3n30 6b20db1d8e Network: Send JoinRequest and handle the answer in RoomMember 2017-07-16 21:29:11 +02:00
B3n30 e942c65777 Network: Handle join request in Room 2017-07-16 21:29:02 +02:00
B3n30 1d82cf8944 Network: Added Packet class for serialization 2017-07-16 21:28:55 +02:00