Commit Graph

189 Commits

Author SHA1 Message Date
Fernando Sahmkow 93cd3d8efd Query Cache: address issues 2023-09-23 23:05:30 +02:00
Fernando Sahmkow 5ea12207f3 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow 47d921e04d Buffer Cache: fix discard writes. 2023-08-27 03:45:43 +02:00
GPUCode 7e9f75453f buffer_cache: Increase number of texture buffers 2023-07-15 23:09:58 +03:00
Kelebek1 42638691b5 Use spans over guest memory where possible instead of copying data. 2023-07-02 23:09:48 +01:00
Fernando Sahmkow 4f68a8f45a Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 2023-06-28 21:32:45 +02:00
Fernando Sahmkow 7ae0cdbb09 MemoryTracking: Initial setup of atomic writes. 2023-06-28 19:34:21 +02:00
Kelebek1 c7430e51e3 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
Kelebek1 547e837f78 Synchronize vertex buffer even when it doesn't require binding 2023-06-17 17:47:00 -04:00
Morph 9da90de908 buffer_cache_base: Specify buffer type in HostBindings
Avoid reinterpret-casting from void pointer since the type is already known at compile time.
2023-06-13 00:59:42 -04:00
Kelebek1 ac23abacac Combine vertex/transform feedback buffer binding into a single call 2023-06-08 12:13:27 +01:00
liamwhite 93372f503a Merge pull request #10476 from ameerj/gl-memory-maps
OpenGL: Make use of persistent buffer maps in buffer cache
2023-06-07 14:03:57 -04:00
liamwhite cd9f88e483 Merge pull request #10091 from Kelebek1/bc_bugggggg
Fix buffer overlap checking skipping a page for stream score right expand
2023-06-01 09:06:07 -04:00
Kelebek1 3da7eafba7 Skip BufferCache tickframe with no channel state set 2023-05-30 21:57:13 +01:00
ameerj 8d223e8092 OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.

In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
Kelebek1 62c747f8a1 Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
Kelebek1 eea071bf87 Fix buffer overlap checking skipping a page for stream score right expand 2023-05-26 10:35:46 +01:00
Fernando S 72c3cf6b32 Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Liam 4a54cea69a video_core: tune garbage collection aggressiveness 2023-05-23 12:55:14 -04:00
Liam 011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
Fernando Sahmkow 525cb91e3b Buffer Cache: Clear sync code. 2023-05-15 01:50:21 +02:00
Kelebek1 05dcdf5793 Swap order of checking/setting region modifications in the buffer_cache 2023-05-09 20:21:08 +01:00
Fernando Sahmkow 8203f2d8e1 Buffer Cache: disable reactive flushing in it. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 1a2ed85a28 Buffer cache: always use async buffer downloads and fix regression. 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 62295b5069 Settings: add option to enable / disable reactive flushing 2023-05-07 23:46:12 +02:00
Fernando Sahmkow 6bc60f78d9 GPU: Add Reactive flushing 2023-05-07 23:46:12 +02:00
Liam 2438a0b087 video_core: fix build on Apple Clang 2023-05-02 18:05:30 -04:00
Fernando Sahmkow bd8abfe654 BufferCache: Fixes and address feedback 2023-05-01 11:43:26 +02:00
Fernando Sahmkow 6e18a08510 Buffer Cache: Release stagging buffers on tick frame 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 917a21317f Clang: format and ficx compile errors. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow cd4d4072c7 Implement Async downloads in normal and fix a few issues. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 139995905e Buffer Cache rework: Setup async downloads. 2023-04-29 00:46:31 +02:00
Fernando Sahmkow 64c9a90c20 Buffer Cache: Fully rework the buffer cache. 2023-04-29 00:46:31 +02:00
Max Dunbar 8b5becf71b Fixes 'Continous' typo 2023-03-29 19:26:12 -07:00
liamwhite 89c9a9e145 Merge pull request #9822 from ameerj/buffcache-ssbo-addr
buffer_cache: Add logic for non-NVN storage buffer tracking
2023-03-09 09:18:39 -05:00
Fernando Sahmkow 82f37192ec Engines: Implement Accelerate DMA Texture. 2023-03-05 12:18:00 +01:00
ameerj 0194f25eb9 buffer_cache: Add logic for non-NVN storage buffer tracking 2023-02-25 16:24:21 -05:00
Merry 38f528134f svc: Fix type consistency (exposed on macOS) 2023-02-21 21:39:17 +00:00
liamwhite 694f67e2d5 Merge pull request #9588 from liamwhite/bylaws-reverts
Revert "shader_recompiler: Align SSBO offsets to meet host requirements"
2023-02-19 13:11:57 -05:00
ameerj c5f3db8235 buffer_base: Partially revert changes from #9559
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
2023-02-08 19:37:23 -05:00
Liam ecf4f380b6 Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
This reverts commit 195248d6fe.
2023-01-07 15:48:50 -05:00
Fernando S 6adfb0ab14 Merge pull request #9535 from bylaws/master
Port over several shader-compiler fixes from skyline
2023-01-06 10:06:45 -05:00
Billy Laws 535e297ebd Run clang-format 2023-01-05 22:18:10 +00:00
Billy Laws 195248d6fe Vulkan, OpenGL: Hook up storage buffer alignment code 2023-01-05 22:13:07 +00:00
Fernando Sahmkow d777ec15f8 BufferBase: Don't ignore GPU pages. 2023-01-05 14:00:10 -05:00
Fernando Sahmkow e6e49e584f MacroHLE: Final cleanup and fixes. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow 3ea10762d2 RasterizerMemory: Add filtering for flushing/invalidation operations. 2023-01-01 16:43:58 -05:00
Fernando Sahmkow d2643a61c3 Revert Buffer cache changes and setup additional macros. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow b4fcb0b2b2 MacroHLE: Refactor MacroHLE system. 2023-01-01 16:43:57 -05:00
Fernando Sahmkow b5b0ec9429 MacroHLE: Implement DrawIndexedIndirect & DrawArraysIndirect. 2023-01-01 16:43:57 -05:00