Commit Graph

27 Commits

Author SHA1 Message Date
MerryMage ba0f27c797 DSP/HLE: Audio output 2016-05-19 07:25:26 +01:00
MerryMage 8a1bd3ee7a DSP/HLE: Implement mixer processing 2016-05-19 07:24:39 +01:00
Maribel be941f1ecf AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher

* fixup! AudioCore: Implement time stretcher

* fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher

* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14 22:04:03 -04:00
Lioncash bb6bae806e source: Fix missing logging arguments
Silences two warnings on OSX.
2016-05-09 09:41:03 -04:00
Alexander Laties 17e9bc5392 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
bunnei 8417518330 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage 638de286c2 AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
bunnei bc76985937 HLE: Fix recent DSP change for Visual Studio. 2016-05-07 00:54:31 -04:00
MerryMage f0cc8dc9ed DSP/HLE: Implement Source processing 2016-05-03 20:58:28 +01:00
MerryMage aa47fc2406 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
MerryMage 80c798dec3 AudioCore: List of sink types 2016-04-30 07:39:48 +01:00
MerryMage 3e940fcc96 AudioCore: Implement NullSink 2016-04-30 07:39:37 +01:00
bunnei 6b9d36abb1 Merge pull request #1726 from MerryMage/read-write-region
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage 1e19d9c579 AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 2016-04-29 16:32:29 +01:00
bunnei e956bff1f4 Merge pull request #1723 from MerryMage/audio-interp
AudioCore: Implement interpolation
2016-04-29 10:43:20 -04:00
MerryMage 653ca59147 AudioCore: Implement interpolation 2016-04-29 08:05:41 +01:00
bunnei 02427a978b Merge pull request #1727 from MerryMage/minor-commit
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 09:47:08 -04:00
bunnei 1a1665c4f4 Merge pull request #1722 from MerryMage/soundtouch
Externals: Add soundtouch
2016-04-28 09:45:15 -04:00
MerryMage 2d50954f85 Externals: Add soundtouch 2016-04-28 13:33:14 +01:00
MerryMage 89e1019dc8 AudioCore: Move samples_per_frame and num_sources into hle/common.h 2016-04-28 11:22:40 +01:00
MerryMage c622bea535 AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame 2016-04-27 06:35:10 +01:00
MerryMage 4827a1bff7 DSP_DSP: Updated interrupt implementation 2016-04-27 06:35:06 +01:00
MerryMage 60ad3dcbcb DSP/Pipe: There are 8 pipes 2016-04-25 07:50:53 +01:00
MerryMage 66ae4cddb5 DSP: Implement audio filters (simple, biquad) 2016-03-28 15:51:00 +01:00
MerryMage f9d22fe9b5 DSP: Implement audio codecs (PCM8, PCM16, ADPCM) 2016-03-24 03:46:59 +00:00
MerryMage 447d9a5677 DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region).
2016-03-06 21:25:44 +00:00
MerryMage d2710b784a AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00