Commit Graph

26 Commits

Author SHA1 Message Date
lizzie 83a28dc251
[common, core] remove uneeded memory indirection overhead at startup (#3306)
for core stuff:
just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah)

for fibers:
Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view
ALSO mmap is a syscall, syscalls are bad for performance or whatever
ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...)

for core.cpp stuff
- inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary)
- reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes)
- removes unused/dead code
- uses std::vector<> instead of std::deque<>

no perf impact expected, maybe some initialisation boost but very minimal impact nonethless
lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake

this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways

REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 23:39:16 +01:00
Kelebek1 52c35521bd Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
amazingfate c95a560bc3 qt: add cpu_backend configuration 2023-11-26 20:44:07 -05:00
Liam 28e25c454f common: add arm64 native clock 2023-10-08 12:54:23 -04:00
Morph 4d018d4060 wall_clock: Increase precision requirements
We are providing a conversion to nanoseconds in NativeClock, which is more precise than the GPU tick.
2023-07-27 18:40:56 -04:00
Morph 1b83c7eab4 (wall, native)_clock: Add GetGPUTick
Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
2023-06-07 21:44:42 -04:00
Morph c264630ba4 (wall, native)_clock: Rework NativeClock 2023-06-07 21:44:42 -04:00
Morph e25334b8b3 core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
2023-03-05 02:36:31 -05:00
Morph 22d58e43dc wall_clock: Make use of SteadyClock 2023-03-05 02:36:31 -05:00
Marshall Mohror b37f669584 common/x64: Use TSC clock rate from CPUID when available
The current method used to estimate the TSC is fairly accurate - within a few kHz - but the exact value can be extracted from CPUID if available.
2022-07-06 12:42:01 -05:00
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj e70b4f3fc5 common: Reduce unused includes 2022-03-19 15:01:31 -04:00
Morph 3605b6f579 common: wall_clock: Check precision against the emulated CPU and CNTFRQ
In addition to requiring nanosecond precision, using the native clock requires that the hardware TSC has a precision greater than the emulated CPU and its clock counter.
2022-01-30 12:57:23 -05:00
Morph fe2ff6b8a1 common: wall_clock: Utilize constants for ms, us, and ns ratios 2022-01-30 12:36:56 -05:00
german77 c092488c53 wall_clock: use standard wall clock if rtsc frequency is too low 2022-01-27 17:07:52 -06:00
bunnei 82eb7d8c15 common: wall_clock: Fix integer overflow with StandardWallClock.
- Previous optimized impl. resulted in an integer overflow, so revert.
- This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19 18:04:23 -08:00
bunnei a8fbe6493e common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction. 2021-02-15 14:51:43 -08:00
Lioncash 29db886722 audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
Lioncash 38ffaef6eb common: Enable warnings as errors
Cleans up common so that we can enable warnings as errors.
2020-11-02 15:50:58 -05:00
ReinUsesLisp a66d8bb49d common/wall_clock: Add virtual destructors
From -fsanitize=address, this code wasn't calling the proper destructor.
Adding virtual destructors for each inherited class and the base class
fixes this bug.

While we are at it, mark the functions as final.
2020-09-30 02:53:34 -03:00
Fernando Sahmkow 24e0d393e2 Common/Kernel: Corrections and small bug fixing. 2020-06-27 11:36:21 -04:00
Fernando Sahmkow fb1d75a788 HostTiming: Pause the hardware clock on pause. 2020-06-27 11:35:10 -04:00
Fernando Sahmkow e7f5b1f1d3 Core/HostTiming: Allow events to be advanced manually. 2020-06-18 16:29:22 -04:00
Fernando Sahmkow 09d2ffa663 Common/Tests: Clang Format. 2020-06-18 16:29:19 -04:00
Fernando Sahmkow 0c789667d9 Common: Refactor & Document Wall clock. 2020-06-18 16:29:18 -04:00
Fernando Sahmkow ee32067b10 Common: Implement WallClock Interface and implement a native clock for x64 2020-06-18 16:29:17 -04:00