bunnei
dfacfa12d3
hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
266d16c350
hle: kernel: KAffinityMask: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ddaecce2f5
hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
4617be5b35
common: BitSet: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ea30e22ef1
hle: kernel: Use C++ style comments in KScheduler, etc.
2020-12-06 00:03:24 -08:00
bunnei
c3c09d9a35
kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.
2020-12-06 00:03:24 -08:00
bunnei
31243d2b7a
kernel: time_manager: Add missing lock guards.
2020-12-06 00:03:24 -08:00
bunnei
de522657dd
hle: kernel: Migrate to KScopedSchedulerLock.
2020-12-06 00:03:24 -08:00
bunnei
61e017a026
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
2020-12-06 00:03:24 -08:00
bunnei
4f16c961c9
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
2020-12-06 00:03:24 -08:00
bunnei
039844bbb9
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
2020-12-06 00:03:24 -08:00
bunnei
abc079aca1
hle: kernel: physical_core: Clear exclusive state after each run.
...
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
1ffab4019b
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
0c9f4d749c
hle: kernel: svc: Remove reschedule on svcBreak.
...
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
cd66ac3af5
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
2020-12-06 00:03:24 -08:00
bunnei
5f00b01a5d
hle: kernel: svc: Remove unnecessary hack in svcSleep.
2020-12-06 00:03:24 -08:00
bunnei
11e7b74858
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
b164f6306b
common: Port BitSet from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
ba09b4d69d
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
comex
20f4c9175a
maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
...
On Apple platforms, FALSE and TRUE are defined as macros by
<mach/boolean.h>, which is included by various system headers.
Note that there appear to be no actual users of the names to fix up.
2020-12-05 17:59:02 -05:00
comex
278bbcb8d7
yuzu_cmd: Remove 'users_size'
...
Specifically:
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
The variable is never used, producing a warning. I wondered if this
ought to be assigning something to in `Settings`, but nothing else in
the codebase ever mentions a setting called "users_size", so I guess
it's safe to remove...
2020-12-05 17:50:39 -05:00
Vitor Kiguchi
31a3bf1b8c
Update cubeb and request a persistent stream session
2020-12-05 22:26:41 +01:00
Lioncash
5db4785535
video_core: Resolve more variable shadowing scenarios pt.3
...
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Lioncash
66bb735a95
game_list_p: Resolve deprecated usage of QVariant operator<
...
This is designated as obsolete in Qt's docs (see:
https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt )
2020-12-05 15:38:58 -05:00
Morph
6efd390668
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
Lioncash
341083a5e1
video_core: Resolve more variable shadowing scenarios pt.2
...
Migrates the video core code closer to enabling variable shadowing
warnings as errors.
This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05 06:39:35 -05:00
bunnei
32984bf3e1
Merge pull request #5124 from lioncash/video-shadow
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video_core: Resolve more variable shadowing scenarios
2020-12-05 00:48:08 -08:00
bunnei
0c55e7820c
Merge pull request #5127 from FearlessTobi/port-5617
...
Port citra-emu/citra#5617 : "Fix telemetry-related exit crash from use-after-free"
2020-12-04 21:57:40 -08:00
Lioncash
50516223e3
xbyak_abi: Shorten std::size_t to size_t
...
Makes for less reading.
2020-12-05 00:43:55 -05:00
Lioncash
65a52ab81a
xbyak_abi: Avoid implicit sign conversions
2020-12-05 00:43:41 -05:00
Chloe Marcec
6d887d0d92
system_version: Update to 11.0.0
2020-12-05 16:08:03 +11:00
FearlessTobi
a8fce80339
Fix telemetry-related exit crash from use-after-free
...
Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
2020-12-05 02:42:50 +01:00
Lioncash
4d9a8ef8f1
codec: Remove deprecated usage of AVCodecContext::refcounted_frames
...
This was only necessary for use with the
avcodec_decode_video2/avcoded_decode_audio4 APIs which are also
deprecated.
Given we use avcodec_send_packet/avcodec_receive_frame, this isn't
necessary, this is even indicated directly within the FFmpeg API changes
document here on 2017-09-26:
https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410
This prevents our code from breaking whenever we update to a newer
version of FFmpeg in the future if they ever decide to fully remove this
API member.
2020-12-04 16:23:13 -05:00
Lioncash
2f181b6a90
video_core: Resolve more variable shadowing scenarios
...
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
Morph
ce2a7beb05
nim: Stub IsLargeResourceAvailable
...
- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
70812df905
Merge pull request #5064 from lioncash/node-shadow
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node: Eliminate variable shadowing
2020-12-04 00:45:33 -08:00
bunnei
495f5b7583
Merge pull request #5061 from lioncash/pessimizing
...
vp9/vic: Resolve pessimizing moves
2020-12-03 23:21:12 -08:00
bunnei
c1f4f013fe
Merge pull request #4996 from bunnei/use-4jits
...
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
Lioncash
9c0408605e
node: Mark member functions as [[nodiscard]] where applicable
...
Prevents logic bugs from accidentally ignoring the return value.
2020-12-03 16:03:34 -05:00
Lioncash
62d77b943a
node: Eliminate variable shadowing
2020-12-03 15:59:38 -05:00
Lioncash
92a5b7b388
vp9/vic: Resolve pessimizing moves
...
Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
2020-12-03 12:33:07 -05:00
Lioncash
8e4a23e129
mouse_poller: Remove unused includes
2020-12-03 10:41:13 -05:00
Lioncash
11e20efc1d
mouse_input: Invert conditional in UpdateYuzuSettings()
...
Allows the struct to be constructed in place.
2020-12-03 10:41:13 -05:00
Lioncash
f8b5b65d6b
mouse_input: Remove two casts and amend some formatting
...
Removes the use of two static casts and improves the readability of some
vectors slightly.
2020-12-03 10:41:09 -05:00
Lioncash
64daafbaa0
mouse_input: Resolve a -Wdocumentation warning
2020-12-03 10:26:50 -05:00
Lioncash
09b2703682
mouse_input: Remove unused includes
2020-12-03 10:26:30 -05:00
bunnei
4547af2ba5
Merge pull request #5000 from lioncash/audio-error
...
audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
29db886722
audio_core: Make shadowing and unused parameters errors
...
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
14c58ebe23
Merge pull request #5002 from ameerj/nvdec-frameskip
...
nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-02 15:55:15 -08:00
bunnei
eba344f859
Merge pull request #4937 from german77/multiUDP
...
InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
LC
1ec79d0982
Merge pull request #5047 from german77/MouseInput
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InputCommon: Fix implicit conversion in mouse input
2020-12-01 09:40:46 -05:00
german
544417cd49
Fix implicit conversion in mouse input
2020-11-30 21:48:18 -06:00
bunnei
ea356e8f26
Merge pull request #5013 from ReinUsesLisp/vk-early-z
...
vk_shader_decompiler: Implement force early fragment tests
2020-11-30 11:11:07 -08:00
lat9nq
400c97825e
Disable web applet and warning when compiling for Linux on CI
...
yuzu's web applet does not or barely reacts to user input while open in
Linux. It can be closed via 'Exit Web Applet' on the menubar, however if
yuzu is in fullscreen, this is effectively a softlock as the menubar
cannot be accessed.
This disables building yuzu with the web applet on the Linux CI target.
In addition, this disables the QMessageBox warning about not having
compiled yuzu with the web applet.
2020-11-30 13:25:46 -05:00
bunnei
0c0c14ca1e
Merge pull request #4939 from german77/MouseInput
...
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei
9055027e3c
Merge pull request #5005 from ReinUsesLisp/div-ceil
...
common: Add Common::DivCeil and Common::DivCeilLog2
2020-11-29 01:41:06 -08:00
bunnei
3edaafa295
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
64cb411dda
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
05ff3e467e
common: fiber: Use VirtualBuffer for stack memory.
...
- This will be aligned by default, and helps memory usage.
2020-11-29 01:31:52 -08:00
bunnei
b2de57e93e
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
a5b73195c9
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
5114c6f3ac
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
026a8dd832
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
e7c2a66ecd
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
b92d8acd2f
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
aaffe73f47
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
276a0f7b8c
Merge pull request #4998 from Morph1984/bioshock-patch
...
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
2a93b187a6
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
4e480c2990
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
Chloe Marcec
35f0c8e80e
audio_core: Remove temp_mix_buffer
...
It's unused and doesn't need to be initialized
2020-11-28 23:25:28 +11:00
bunnei
e2b0bb1be4
Merge pull request #5015 from comex/xx-sign-compare
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tests: Fix warning about comparison between signed and unsigned
2020-11-27 19:54:26 -08:00
bunnei
1161176ff7
Merge pull request #5011 from lioncash/file-str2
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core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
LC
b6bb919c7b
Merge pull request #5014 from comex/xx-invalid-offsetof
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CMakeLists: disable -Winvalid-offsetof
2020-11-27 17:44:07 -05:00
comex
674da91842
CMakeLists: disable -Winvalid-offsetof
...
This Clang warning complains when offsetof is used on a
non-standard-layout type (i.e. any class using various C++ features),
even though it works fine (and is not undefined behavior as of C++17).
2020-11-27 17:42:02 -05:00
comex
f2a06c61d6
tests: Fix warning about comparison between signed and unsigned
2020-11-27 17:41:20 -05:00
Lioncash
c06510376a
core: Eliminate remaining usages of the global system instance
...
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
acf893542a
savedata_factory: Eliminate usage of the global system instance
...
Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
Rodrigo Locatti
69867b1690
Merge pull request #5018 from lioncash/service-global
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service: Eliminate usages of the global system instance
2020-11-27 02:41:56 -03:00
german
d9d2a0aac7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
346271b80b
service: Eliminate usages of the global system instance
...
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
comex
200a0bf755
codec: Fix `pragma GCC diagnostic pop` missing corresponding push
2020-11-26 16:35:42 -05:00
ReinUsesLisp
fe1efa971f
vk_shader_decompiler: Implement force early fragment tests
...
Force early fragment tests when the 3D method is enabled.
The established pipeline cache takes care of recompiling if needed.
This is implemented only on Vulkan to avoid invalidating the shader
cache on OpenGL.
2020-11-26 17:52:26 -03:00
Lioncash
064f17c5b1
core: Reduce string copies in GetGameFileFromPath()
...
Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
ameerj
0a89ea1ca7
Limit queue size to 10 frames
...
Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
2020-11-26 14:04:06 -05:00
bunnei
a20ffebc80
Merge pull request #4975 from comex/invalid-syncpoint-id
...
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german
56a8fee35a
Implement full mouse support
2020-11-25 23:59:30 -06:00
bunnei
a265c454f3
Merge pull request #4981 from ogniK5377/ioctl-ctrl
...
nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german
6708e0ec0e
Add multiple udp server support
2020-11-25 23:44:41 -06:00
ameerj
aa2d90b35c
Address PR feedback
...
remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-26 00:18:26 -05:00
ReinUsesLisp
2600f1353d
common: Add Common::DivCeil and Common::DivCeilLog2
...
Add an equivalent to 'Common::AlignUp(n, d) / d' and a log2 alternative.
2020-11-25 23:37:56 -03:00
Jan Beich
805312e278
input_common: ignore some Clang warnings after c8aec32f12
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error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option]
error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
2020-11-25 23:57:11 +00:00
Rodrigo Locatti
d9c847bdde
Merge pull request #4976 from comex/poll-events
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
ameerj
5beb990349
Queue decoded frames, cleanup decoders
2020-11-25 17:10:44 -05:00
Rodrigo Locatti
a5029e54b0
Merge pull request #4946 from ameerj/alpha-test
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renderer_vulkan: Implement alpha testing
2020-11-25 18:48:34 -03:00
ameerj
942dff1fd8
cleanup unneeded comments and newlines
2020-11-25 14:46:08 -05:00
bunnei
93d511896d
Merge pull request #4959 from Morph1984/emulated-controller-styleset
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configure_input_player: Use the NpadStyleSet to limit the available controllers shown
2020-11-25 11:20:46 -08:00
bunnei
5584c7e5e5
Merge pull request #4932 from ogniK5377/misc-audio
...
audren: Make use of nodiscard, rework downmixing, release all buffers
2020-11-25 10:50:52 -08:00
Morph
9b00708d96
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
bd0a2db49a
Merge pull request #4978 from bunnei/shutdown-crash
...
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
ameerj
a981e7d69c
Refactor MaxwellToSpirvComparison. Use Common::BitCast
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-11-25 00:33:20 -05:00
ameerj
7d48b8be54
Address PR feedback from Rein
2020-11-24 22:46:45 -05:00
ameerj
47f8e43c22
vulkan_renderer: Alpha Test Culling Implementation
...
Used by various textures in many titles, e.g. SSBU menu.
2020-11-24 22:46:45 -05:00
bunnei
e4938afd40
Merge pull request #4905 from german77/AnalogFromButton
...
Allow to dial any angle with digital joystick
2020-11-24 16:04:55 -08:00
bunnei
28843b094f
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-24 15:25:39 -08:00
bunnei
173d78f71e
frontend: yuzu (qt): Register a callback for ExecuteProgram.
2020-11-24 15:18:29 -08:00
bunnei
faffc3144c
service: am: Implement ExecuteProgram and required stubs.
...
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
9f8d7748d9
core: loader: Implement support for loading indexed programs.
2020-11-24 15:16:24 -08:00
bunnei
5f53d285aa
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
...
* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
00f2c7fbb9
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
...
- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
8fd45a009a
Merge pull request #3681 from lioncash/component
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decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
2020-11-24 04:38:03 -03:00
Rodrigo Locatti
4f1f4ecef7
Merge pull request #4942 from lioncash/system
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core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
2717355678
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
bunnei
f2bb584578
input_common: Fix typo in gc_poller.cpp with [[maybe_unused]].
2020-11-23 21:42:06 -08:00
Chloe Marcec
f8d84ecae2
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
2382020d8d
input_common: Add more missing [[maybe_unused]] from #4927 .
2020-11-23 20:50:35 -08:00
bunnei
2ac1148798
Fix warnings in core/frontend/input.h with [[maybe_unused]]
...
Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
ec40411cfe
Merge pull request #4927 from lioncash/input-error
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input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
bb729eefce
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
...
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
7781ef2038
Merge pull request #4451 from slashiee/extended-logging
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logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
b038dcf23c
svc: Remove unnecessary [[maybe_unused]] tag
...
The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
c8aec32f12
input_common: Treat warnings as errors
...
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
c0ca8b9fa4
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
Morph
e718f63b22
Merge pull request #4954 from lioncash/compare
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gl_rasterizer: Make floating-point literal a float
2020-11-22 09:55:23 +08:00
bunnei
9ccd07c0ea
Merge pull request #4955 from lioncash/move3
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async_shaders: std::move data within QueueVulkanShader()
2020-11-21 01:21:08 -08:00
bunnei
7e733589be
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
Morph
75aa6e9beb
applets/controller: Use a pair of emulated controller index to controller type
2020-11-20 22:22:22 -05:00
Morph
a8ba5c5929
configure_input_player: Use the npad style set to show the available controllers
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This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
LC
b0e014d8c8
Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
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gl_rasterizer: Remove warning of untested alpha test
2020-11-20 21:19:06 -05:00
ReinUsesLisp
6263722e4d
gl_rasterizer: Remove warning of untested alpha test
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Alpha test has been proven to only affect the first render target.
2020-11-20 23:17:40 -03:00
bunnei
bba996075e
Merge pull request #4953 from lioncash/shader-shadow
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shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
bunnei
ac9e9991e6
Merge pull request #4951 from bunnei/olsc-stub
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hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
2020-11-20 14:06:37 -08:00
bunnei
2f0eb8d38c
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
Lioncash
953aff6f0e
async_shaders: emplace threads into the worker thread vector
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Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
Lioncash
a15dc601be
async_shaders: Simplify implementation of GetCompletedWork()
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This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
2020-11-20 04:44:44 -05:00
Lioncash
088767da00
async_shaders: Simplify moving data into the pending queue
2020-11-20 04:41:29 -05:00
Lioncash
8ac9c08758
async_shaders: std::move data within QueueVulkanShader()
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Same behavior, but avoids redundant copies.
While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
Lioncash
ae52755d5c
gl_rasterizer: Make floating-point literal a float
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Gets rid of an unnecessary expansion from float to double.
2020-11-20 04:24:33 -05:00
Lioncash
b482ef0f06
shader_bytecode: Make use of [[nodiscard]] where applicable
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Ensures that all queried values are made use of.
2020-11-20 02:20:37 -05:00
Lioncash
b0172c1888
shader_bytecode: Eliminate variable shadowing
2020-11-20 02:13:45 -05:00
Morph
c10e0127cc
Merge pull request #4941 from lioncash/config
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configure_input_player: Use static qualifier for IsProfileNameValid()
2020-11-20 14:16:01 +08:00
LC
1368dff078
Merge pull request #4950 from german77/RumbleStrenght
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Modify rumble amplification
2020-11-20 00:40:09 -05:00
LC
4b633461f1
Merge pull request #4952 from ReinUsesLisp/bit-cast
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common/bit_cast: Add function matching std::bit_cast without constexpr
2020-11-20 00:39:30 -05:00
Rodrigo Locatti
4263ecebf5
Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs
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maxwell_3d: Move code to separate functions and insert instead of push_back
2020-11-20 01:57:22 -03:00
ReinUsesLisp
778c06d35b
common/bit_cast: Add function matching std::bit_cast without constexpr
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Add a std::bit_cast-like function archiving the same runtime results as
the standard function, without compile time support.
This allows us to use bit_cast while we wait for compiler support, it
can be trivially replaced in the future.
2020-11-20 01:52:37 -03:00
bunnei
655892e84b
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
german77
3edd74463f
Modify rumble amplification
2020-11-19 11:30:52 -06:00
Lioncash
638f982efc
virtual_buffer: Do nothing on resize() calls with same sizes
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Prevents us from churning memory by freeing and reallocating a memory
block that would have already been adequate as is.
2020-11-19 07:54:03 -05:00
bunnei
d2aae53f23
Merge pull request #4936 from lioncash/page
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page_table: Allow page tables to be moved
2020-11-18 20:40:10 -08:00
Lioncash
b4b63c878f
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
82ef99b107
core: Remove unused private Init function for the System class
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This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
637aa4ddef
core: Make use of [[nodiscard]] with the System class
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Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Lioncash
8e015472a3
configure_input_player: Use static qualifier for IsProfileNameValid()
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This is a static member function, so we don't need use an existing
instance to call this function.
2020-11-17 23:12:44 -05:00
bunnei
afa4ced6e4
Merge pull request #4866 from Morph1984/mjolnir-p3-prod
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Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
2020-11-17 20:02:27 -08:00
Lioncash
d02005bbe9
virtual_buffer: Add compile-time type-safety guarantees with VirtualBuffer
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VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on
other platforms). Neither of these ensure that non-trivial objects are
properly constructed in the allocated memory.
To prevent potential undefined behavior occurring due to that, we can
add a static assert to loudly complain about cases where that is done.
2020-11-17 20:09:58 -05:00
Lioncash
b9b02276eb
page_table: Allow page tables to be moved
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Makes page tables and virtual buffers able to be moved, but not copied,
making the interface more flexible.
Previously, with the destructor specified, but no move assignment or
constructor specified, they wouldn't be implicitly generated.
2020-11-17 20:08:20 -05:00
Lioncash
60b72b1deb
page_table: Add missing doxygen parameters to Resize()
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Resolves two -Wdocumentation warnings.
2020-11-17 19:45:20 -05:00
Lioncash
81f7292269
page_table: Remove unnecessary header inclusions
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Prevents indirect inclusions for these headers.
2020-11-17 19:43:27 -05:00
Lioncash
e71d8eef5e
rasterizer_interface: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:13 -05:00
Lioncash
049b4d4427
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
Lioncash
47bc37f5cf
gpu: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:09 -05:00
bunnei
f4e1b9076c
Merge pull request #4929 from lioncash/nodiscard-input
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motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-16 21:40:16 -08:00
Chloe Marcec
808da92335
Addressed changes
2020-11-17 15:40:19 +11:00
Chloe Marcec
a894cf5169
audren: Make use of nodiscard, rework downmixing, release all buffers
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Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00
Morph
f5ee5e7f3c
sdl_impl: Pump SDL Events at 1000 Hz
2020-11-15 23:33:21 -05:00
Morph
7af3c351ac
configure_input: Accommodate for the mouse input device engine
2020-11-15 23:33:21 -05:00
Morph
2d3476dd7f
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
7adf26daf0
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
23cc14cd09
configure_input: Update the input profiles for other player tabs
2020-11-15 23:33:21 -05:00
Morph
75ee0c94a0
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
24cfdbc7fe
sdl_impl: Revert to the "old" method of mapping sticks
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Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.
Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
f80127d4e0
applets/controller: Change the input button to create input profiles
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph
bd42b2093c
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
ad45ceeaf0
input: Disconnect a controller prior to connecting a new one
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Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.
Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph
6f80c78568
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
ad3905fe27
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
ee8ec56291
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
bb0a55c4db
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
cd2f8d7e4a
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
193418c57f
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
ed9df522ec
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
06bc7678ba
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
3281c3b1cb
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
f474cab023
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
82d901ae8b
hid: Pop a struct of parameters instead of popping individual parameters
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Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
dc7a9a7be2
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
c9937559f4
hid: Implement GetVibrationDeviceInfo
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The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
8a35dd51ee
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
294f3dd914
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
f279871f0b
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
b29a52982a
configure_input_player: Change "Defaults" button behavior
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RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph
1c1a83a20d
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
5eb160d4c6
udp/client: Reduce testing period to 5 seconds
2020-11-15 23:33:19 -05:00
Morph
82d18bcf61
config: Migrate config files into config/custom
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Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15 23:33:19 -05:00
Morph
0a85f0fd25
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
Morph
a7dd4f21dd
applets/controller: Auto accept a valid single player configuration
2020-11-15 23:33:19 -05:00
Morph
d1d564db07
bootmanager: Allow mouse clicks only if touch is disabled
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Previously mouse clicks will not register when touch is disabled.
This rectifies that and allows mouse clicks to be mapped to other buttons if the touchscreen is disabled.
2020-11-15 23:33:19 -05:00
Morph
c3a9d5de40
input_profiles: Implement input profiles
2020-11-15 23:33:19 -05:00
Morph
ad9a909bc7
configure_input_player: Implement input exclusivity and persistence
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With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph
4999d2443d
ui/themes: Cleanup UI
2020-11-15 23:33:19 -05:00