MerryMage
0192b77e5b
macro_jit_x64: Use ecx for shift register
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shl/shr only accept cl as their second argument
2020-06-20 22:24:05 +01:00
Lioncash
096ce9a75e
texture_cache: Fix incorrect address used in a DeduceSurface() call
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Previously the source was being deduced twice in a row.
2020-06-20 14:11:28 -04:00
merry
c71866674a
Merge pull request #4125 from lioncash/macro-shift
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macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
2020-06-20 16:08:23 +01:00
merry
86a0258abc
Merge pull request #4123 from lioncash/unused-var
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macro_jit_x64: Remove unused variable
2020-06-20 16:07:58 +01:00
Lioncash
5f8e8ba92d
software_keyboard: Eliminate trivial redundant copies
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We can just make use of moves here to get rid of two redundant copies
2020-06-20 01:06:10 -04:00
Morph
9c5847125f
main: Append AVX and FMA instructions to cpu string
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Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
Morph
5482a4a272
common/telemetry: Add AVX512 to telemetry
2020-06-20 00:31:37 -04:00
Morph
d0a762a6a8
common/cpu_detect: Add AVX512 detection
2020-06-20 00:31:37 -04:00
Morph
1e9be249e1
decode/image: Implement B10G11R11F
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- Used by Kirby Star Allies
2020-06-20 00:28:30 -04:00
bunnei
7612c56cff
Merge pull request #4099 from MerryMage/macOS-build
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Fix compilation on macOS
2020-06-19 23:31:04 -04:00
Lioncash
64418ecaee
gl_arb_decompiler: Avoid several string copies
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Variables that are marked as const cannot have the move constructor
invoked when returning from a function (the move constructor requires a
non-const variable so it can "steal" the resources from it.
2020-06-19 23:09:16 -04:00
Lioncash
9ba25c342f
vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
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Check() can throw an exception if the Vulkan result isn't successful.
We remove the check so that std::terminate isn't outright called and
allows for better debugging (should it ever actually fail).
2020-06-19 23:01:59 -04:00
Lioncash
909f289531
macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()
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Previously dst wasn't being used.
2020-06-19 22:57:23 -04:00
Lioncash
d7fa20d641
macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()
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Previously dst wasn't being used.
2020-06-19 22:56:55 -04:00
Lioncash
a99150a132
macro_jit_x64: Remove unused variable
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Removes a completely unused label and marks another variable as unused,
given it seems like it has potential uses in the future.
2020-06-19 22:10:45 -04:00
Lioncash
693ec509d7
memory_manager: Eliminate variable shadowing
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Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.
The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00
bunnei
d235ebeaf6
Merge pull request #4113 from ogniK5377/boxcat-disable
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Fix compilation when not building with boxcat
2020-06-19 21:59:59 -04:00
David Marcec
55654b5a12
Add translation of "Current Boxcat Events"
2020-06-20 11:57:51 +10:00
Lioncash
f8e0f67e22
macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()
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We can reduce the capture scope so that it's not possible for both "reg"
variables to clash with one another.
While we're at it, we can prevent unnecessary copies while we're at it.
2020-06-19 21:57:44 -04:00
Lioncash
8e0a422ec3
buffer_cache: Eliminate local variable shadowing
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We can just make use of the instance in the scope above this one.
2020-06-19 21:55:02 -04:00
bunnei
938e563cd7
Merge pull request #4087 from MerryMage/macrojit-inline-Read
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macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-19 21:32:07 -04:00
MerryMage
b26ff8fa86
input_common/motion_emu: Remove redundant move
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Named return value optimization automatically applies here.
2020-06-19 14:29:59 +01:00
MerryMage
38f25284c8
input_common/keyboard: Remove redundant move
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Named return value optimization automatically applies here.
2020-06-19 14:29:36 +01:00
MerryMage
b8983782ca
mii_model: Remove redundant std::move
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Named return value optimization automatically applies here.
2020-06-19 14:29:09 +01:00
David Marcec
39ef4c6d57
Fix compilation when not building with boxcat
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Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage
82b575087f
macro_jit_x64: Remove unused function Read
2020-06-19 11:39:41 +01:00
bunnei
8ccd0aa8af
Merge pull request #4080 from ogniK5377/audren-RendererInfo
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audren: Implement RendererInfo
2020-06-19 01:02:30 -04:00
bunnei
9aecde9446
Merge pull request #4090 from MerryMage/macrojit-bugs
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macro_jit_x64: Optimization correctness
2020-06-18 22:28:17 -04:00
ReinUsesLisp
3c9d7c54d9
vk_rasterizer: Don't preserve contents on full screen clears
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There's no need to load contents from the CPU when a clear resets all
the contents of the underlying memory. This is already implemented on
OpenGL and the texture cache.
2020-06-18 18:18:33 -03:00
Rodrigo Locatti
1856dc775a
Merge pull request #4081 from Morph1984/maxwell-to-gl-vk
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maxwell_to_gl/vk: Miscellaneous changes
2020-06-18 17:51:41 -03:00
ReinUsesLisp
31e538de2a
vk_update_descriptor: Upload descriptor sets data directly
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Instead of copying to a temporary payload before sending the update task
to the worker thread, insert elements to the payload directly.
2020-06-18 17:47:19 -03:00
Fernando Sahmkow
02fe399e26
Tests/HostTiming: Correct GCC Compile error.
2020-06-18 16:29:28 -04:00
Fernando Sahmkow
51a1732324
Common/Fiber: Address Feedback and Correct Memory leaks.
2020-06-18 16:29:27 -04:00
Fernando Sahmkow
cffae9c733
Common/Fiber: Implement Rewind on Boost Context.
2020-06-18 16:29:27 -04:00
Fernando Sahmkow
f28670cd46
Common/uint128: Correct MSVC Compilation in old versions.
2020-06-18 16:29:26 -04:00
Fernando Sahmkow
f39a9f6efa
Common/Fiber: Document fiber interexchange.
2020-06-18 16:29:26 -04:00
Fernando Sahmkow
1460bdc5ab
Common/Fiber: Implement Rewinding.
2020-06-18 16:29:25 -04:00
Fernando Sahmkow
a42b226559
Common/Fiber: Additional corrections to f_context.
2020-06-18 16:29:25 -04:00
Fernando Sahmkow
89c691725c
Common/Fiber: Correct f_context based Fibers.
2020-06-18 16:29:24 -04:00
Fernando Sahmkow
b71488b850
Host Timing: Correct clang format.
2020-06-18 16:29:23 -04:00
Fernando Sahmkow
a427bf72ea
HostTiming: Correct rebase and implement AddTicks.
2020-06-18 16:29:22 -04:00
Fernando Sahmkow
e7f5b1f1d3
Core/HostTiming: Allow events to be advanced manually.
2020-06-18 16:29:22 -04:00
Fernando Sahmkow
564713fb46
Common/Tests: Address Feedback
2020-06-18 16:29:21 -04:00
Fernando Sahmkow
4e9a9e584c
Common: Make MinGW build use Windows Fibers instead of fcontext_t
2020-06-18 16:29:20 -04:00
Fernando Sahmkow
09d2ffa663
Common/Tests: Clang Format.
2020-06-18 16:29:19 -04:00
Fernando Sahmkow
91f138bd19
Common: Correct fcontext fibers.
2020-06-18 16:29:19 -04:00
Fernando Sahmkow
0c789667d9
Common: Refactor & Document Wall clock.
2020-06-18 16:29:18 -04:00
Fernando Sahmkow
ee32067b10
Common: Implement WallClock Interface and implement a native clock for x64
2020-06-18 16:29:17 -04:00
Fernando Sahmkow
ab76c0e296
Tests: Add base tests to host timing
2020-06-18 16:29:17 -04:00
Fernando Sahmkow
e99a10917e
Core: Implement a Host Timer.
2020-06-18 16:29:16 -04:00
Fernando Sahmkow
a1e7931d20
Common: Polish Fiber class, add comments, asserts and more tests.
2020-06-18 16:29:15 -04:00
Fernando Sahmkow
279ff1c0ff
Tests: Add tests for fibers and refactor/fix Fiber class
2020-06-18 16:29:15 -04:00
Fernando Sahmkow
353166d648
Common: Implement a basic Fiber class.
2020-06-18 16:29:14 -04:00
Fernando Sahmkow
b1b01a33bd
Common: Implement a basic SpinLock class
2020-06-18 16:29:13 -04:00
ReinUsesLisp
a0cbf4f4e8
arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0
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On MSVC builds we treat conversion warnings as errors.
2020-06-18 16:52:15 -03:00
MerryMage
638087a937
bootmanager: Remove references to OpenGL for macOS
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OpenGL macOS headers definitions clash heavily with each other
2020-06-18 15:47:44 +01:00
MerryMage
23d63c30e1
memory_manager: Explicitly specifcy std::min<size_t>
2020-06-18 15:47:44 +01:00
MerryMage
042bb8824b
shared_font: Service::NS::EncryptSharedFont takes a size_t&
2020-06-18 15:47:44 +01:00
MerryMage
470ba358f9
vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSize
2020-06-18 15:47:44 +01:00
MerryMage
abf5dd9d60
renderer_vulkan: Fix macOS GetBundleDirectory reference
2020-06-18 15:47:44 +01:00
MerryMage
ce9c74b4df
memory_util: boost hashes are size_t
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* boost::hash_value returns a size_t
* boost::hash_combine takes a size_t& argument
2020-06-18 15:47:43 +01:00
MerryMage
61ba55fcc1
Rename PAGE_SHIFT to PAGE_BITS
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macOS header files #define PAGE_SHIFT
2020-06-18 15:47:43 +01:00
VolcaEM
8cd49f28a3
Move SHA256Hash to its original position
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It's not needed to have it in its previous position anymore
2020-06-18 15:45:47 +02:00
Morph
5874c2da9c
vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
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Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
2020-06-18 04:56:31 -04:00
Morph
687473de86
maxwell_to_vk: Reorder filter cases and correct mipmap_filter=None
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maxwell_to_vk: Reorder filtering modes to start with None, then Nearest, then Linear.
maxwell_to_vk: Logs filter modes under UNREACHABLE_MSG instead of UNIMPLEMENTED_MSG, since any unknown filter modes are invalid and not unimplemented.
maxwell_to_vk: Return VK_SAMPLER_MIPMAP_MODE_NEAREST instead of VK_SAMPLER_MIPMAP_MODE_LINEAR when mipmap_filter is None with the description from the VkSamplerCreateInfo(3) man page.
2020-06-18 04:56:31 -04:00
Morph
1cff2bea24
maxwell_to_gl: Miscellaneous changes
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maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk
maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one.
maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered.
maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in.
maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear.
2020-06-18 04:56:31 -04:00
Rodrigo Locatti
846a6cd005
Merge pull request #4092 from Morph1984/image-bindings
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gl_device: Reserve 4 image bindings for fragment stage
2020-06-18 04:59:48 -03:00
MerryMage
c0be8dd9d8
macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-17 17:17:08 +01:00
MerryMage
8055a71e00
arm_dynarmic_cp15: Implement CNTPCT
2020-06-17 17:10:24 +01:00
MerryMage
0ac9600204
arm_dynarmic_cp15: Update CP15
2020-06-17 17:10:24 +01:00
MerryMage
fc1c12b2c9
arm_dynarmic_32: InterpreterFallback should never happen
2020-06-17 17:10:24 +01:00
bunnei
ad5d93f79b
Merge pull request #4086 from MerryMage/abi
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xbyak_abi: Cleanup
2020-06-17 11:20:52 -04:00
MerryMage
3585126153
macro_jit_x64: Optimization implicitly assumes same destination
2020-06-17 10:36:36 +01:00
MerryMage
b12de7b4e5
macro_jit_x64: Should not skip zero registers for certain ALU ops
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The code generated for these ALU ops assume src_a and src_b are always valid.
2020-06-17 10:36:34 +01:00
Kaiwen Xu
fd55281d8a
Fix framebuffer size on fractional scaling display.
2020-06-16 20:45:20 -07:00
bunnei
0a2ef33c8a
Merge pull request #4089 from MerryMage/macrojit-cleanup-1
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macro_jit_x64: Cleanup
2020-06-16 23:44:48 -04:00
bunnei
7c767d7dbf
Merge pull request #4041 from ReinUsesLisp/arb-decomp
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gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
VolcaEM
85a247d6cf
Remove unnecessary pragmas
2020-06-16 20:28:44 +02:00
VolcaEM
1f2f16c656
Revert IsValidNRO refactor but make it more readable
2020-06-16 20:24:58 +02:00
bunnei
4f35f3b78f
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
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yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
VolcaEM
18b88119d2
Update assert string
2020-06-16 15:57:02 +02:00
Morph
0c9a78da75
gl_device: Reserve at least 4 image bindings for fragment stage
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Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series).
No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs.
This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
2020-06-16 03:03:07 -04:00
Rodrigo Locatti
9621372d41
Merge pull request #4066 from ReinUsesLisp/shared-ptr-buf
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buffer_cache: Avoid passing references of shared pointers and misc style changes
2020-06-15 22:29:32 -03:00
MerryMage
482bc63e56
macro_jit_x64: Remove NEXT_PARAMETER
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Not required, as PARAMETERS can just be incremented directly.
2020-06-15 21:19:38 +01:00
MerryMage
7cfec874c6
macro_jit_x64: Remove unused function Compile_WriteCarry
2020-06-15 21:19:38 +01:00
MerryMage
666a023957
macro_jit_x64: Select better registers
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All registers are now callee-save registers.
RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix.
RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code.
2020-06-15 21:19:38 +01:00
MerryMage
e95fadc8ec
macro_jit_x64: Remove REGISTERS
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Unnecessary since this is just an offset from STATE.
2020-06-15 21:00:59 +01:00
MerryMage
0679fbb750
macro_jit_x64: Remove JITState::parameters
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This can be passed in as an argument instead.
2020-06-15 20:55:02 +01:00
MerryMage
6c2fe67af2
macro_jit_x64: Remove METHOD_ADDRESS_64
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Unnecessary variable.
2020-06-15 20:51:33 +01:00
MerryMage
7ef7a520ca
macro_jit_x64: Remove RESULT_64
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This Reg64 codepath has the exact same behaviour as the Reg32 one.
2020-06-15 20:35:08 +01:00
MerryMage
f0054fb284
xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSize
2020-06-15 19:07:11 +01:00
MerryMage
10e9220ec6
xbyak_abi: Register indexes should be unsigned
2020-06-15 19:07:11 +01:00
MerryMage
f60ab4ab14
xbyak_abi: Remove *GPS variants of stack manipulation functions
2020-06-15 18:59:54 +01:00
MerryMage
c1f6eaf06b
xbyak_abi: Fix ABI_PushRegistersAndAdjustStack
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Pushing GPRs twice.
2020-06-15 18:59:01 +01:00
ReinUsesLisp
0f1f859a40
video_core/macro_jit_x64: Remove initializer in member variable
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Fix build time issues on gcc. Confirmed through asan that avoiding this
initialization is safe.
2020-06-15 05:17:55 -03:00
bunnei
1a0de59d23
Merge pull request #4070 from ogniK5377/GetTPCMasks-fix
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nvdrv: Fix GetTPCMasks for ioctl3
2020-06-14 20:12:45 -04:00
VolcaEM
68a7d8fb09
Clang-format again
2020-06-14 19:41:28 +02:00
VolcaEM
26b0ef5ce0
Use consistent variable names
2020-06-14 19:37:44 +02:00
VolcaEM
a01b0de19a
Clang-format
2020-06-14 19:34:58 +02:00
VolcaEM
2ae60c8949
Make assert strings consistent
2020-06-14 19:30:08 +02:00
VolcaEM
f801c273eb
Attempt to fix crashes in SSBU and refactor IsValidNRO
2020-06-14 19:28:39 +02:00
bunnei
c8c4bdf3c1
Merge pull request #4069 from ogniK5377/total-phys-mem
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kernel: Account for system resource size for memory usage
2020-06-14 00:44:34 -04:00
bunnei
a784923393
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
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gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
2020-06-14 00:29:16 -04:00
bunnei
8d47f26be9
Merge pull request #4049 from ReinUsesLisp/separate-samplers
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shader/texture: Join separate image and sampler pairs offline
2020-06-13 13:48:27 -04:00
David Marcec
eea2cabf83
audren: Implement RendererInfo
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Fixes ZLA softlock
2020-06-13 14:04:28 +10:00
bunnei
14e7eb328e
Merge pull request #3986 from ReinUsesLisp/shader-cache
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shader_cache: Implement a generic runtime shader cache
2020-06-12 23:14:48 -04:00
bunnei
b717bb09f2
Merge pull request #4010 from ogniK5377/reserve-always-break
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kernel: ResourceLimit::Reserve remove useless while loop
2020-06-12 22:30:19 -04:00
ReinUsesLisp
83a1e1abd4
gl_arb_decompiler: Implement FSwizzleAdd
2020-06-11 22:12:07 -03:00
ReinUsesLisp
805d48c67e
gl_arb_decompiler: Implement an assembly shader decompiler
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Emit code compatible with NV_gpu_program5.
This should emit code compatible with Fermi, but it wasn't tested on
that architecture. Pascal has some issues not present on Turing GPUs.
2020-06-11 22:12:07 -03:00
ReinUsesLisp
d2993294bb
yuzu/configuration: Show assembly shaders check box
2020-06-10 19:04:53 -03:00
David Marcec
f57da2d9f9
nvdrv: Fix GetTPCMasks for ioctl3
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Fixes animal crossing svcBreak on launch
2020-06-10 18:36:42 +10:00
David Marcec
97ad3cd3ee
kernel: Account for system resource size for memory usage
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GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
2020-06-10 14:49:00 +10:00
bunnei
316cf3a251
Merge pull request #4027 from ReinUsesLisp/3d-slices
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texture_cache: Implement rendering to 3D textures
2020-06-09 21:52:15 -04:00
ReinUsesLisp
26abf8ce57
buffer_cache: Avoid passing references of shared pointers and misc style changes
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Instead of using as template argument a shared pointer, use the
underlying type and manage shared pointers explicitly. This can make
removing shared pointers from the cache more easy.
While we are at it, make some misc style changes and general
improvements (like insert_or_assign instead of operator[] + operator=).
2020-06-09 18:30:49 -03:00
ReinUsesLisp
498ca060cf
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
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Vertex buffers bindings become invalid after the stream buffer is
invalidated. We were originally doing this, but it got lost at some
point.
- Fixes Animal Crossing: New Horizons, but it affects everything.
2020-06-08 20:24:16 -03:00
ReinUsesLisp
8d4c441b48
buffer_cache: Return stream buffer invalidation in Map instead of Unmap
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We have to invalidate whatever cache is being used before uploading the
data, hence it makes more sense to return this on Map instead of Unmap.
2020-06-08 20:22:31 -03:00
unknown
6954d559ae
Add game versio to title bar
2020-06-08 23:58:04 +02:00
bunnei
9c5239f695
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
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gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
2020-06-08 16:18:33 -04:00
bunnei
de3a9d3053
Merge pull request #4052 from ReinUsesLisp/debug-output
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renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
2020-06-08 10:16:41 -04:00
ReinUsesLisp
d109c27594
texture_cache: Port original code management for 2D vs 3D textures
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Handle blits to images as 2D, even when they have block depth.
- Fixes rendering issues on Luigi's Mansion 3
2020-06-08 05:02:22 -03:00
ReinUsesLisp
9a6cba3e44
texture_cache: Simplify blit code
2020-06-08 05:01:44 -03:00
ReinUsesLisp
4db9771559
texture_cache: Handle 3D texture blits with one layer
2020-06-08 05:01:00 -03:00
ReinUsesLisp
77fbdd7e1d
texture_cache: Implement rendering to 3D textures
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This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.
This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).
- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly.
2020-06-08 05:01:00 -03:00
Rodrigo Locatti
a36918e60b
Merge pull request #4034 from ReinUsesLisp/storage-texels
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vk_rasterizer: Implement storage texels and atomic image operations
2020-06-07 18:43:24 -03:00
ReinUsesLisp
90dc00bc39
rasterizer_cache: Remove files and includes
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The rasterizer cache is no longer used. Each cache has its own generic
implementation optimized for the cached data.
2020-06-07 04:32:57 -03:00
ReinUsesLisp
471f777b9d
vk_pipeline_cache: Use generic shader cache
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Trivial port the generic shader cache to Vulkan.
2020-06-07 04:32:57 -03:00
ReinUsesLisp
2c1d7bde15
gl_shader_cache: Use generic shader cache
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Trivially port the generic shader cache to OpenGL.
2020-06-07 04:32:57 -03:00
ReinUsesLisp
dac8591368
shader_cache: Implement a generic shader cache
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Implement a generic shader cache for fast lookups and invalidations.
Invalidations are cheap but expensive when a shader is invalidated.
Use two mutexes instead of one to avoid locking invalidations for
lookups and vice versa. When a shader has to be removed, lookups are
locked as expected.
2020-06-07 04:32:32 -03:00
Morph
d594106360
yuzu/frontend: Remove internal resolution option
2020-06-06 15:56:14 -04:00
ReinUsesLisp
dad31ce0fb
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
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Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL.
This driver throws the following error when calling BufferSubData or
BufferData on buffers that are candidates for fast constant buffer
uploads. This is the equivalens to push constants on Vulkan, except that
they can access the full buffer. The error:
Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
If this error persists on future drivers, we might have to look deeper
into this issue. For now, we can black list it and log it as a temporary
solution.
2020-06-06 02:56:42 -03:00
ReinUsesLisp
ef2d1b806d
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
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Avoids logging when it's not relevant. This can potentially reduce
driver's internal thread overhead.
2020-06-05 21:21:12 -03:00
bunnei
55d09a4d29
Merge pull request #4013 from ReinUsesLisp/skip-no-xfb
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vk_rasterizer: Skip transform feedbacks when extension is unavailable
2020-06-05 11:14:36 -04:00
ReinUsesLisp
2f28ac0ada
shader/texture: Join separate image and sampler pairs offline
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Games using D3D idioms can join images and samplers when a shader
executes, instead of baking them into a combined sampler image. This is
also possible on Vulkan.
One approach to this solution would be to use separate samplers on
Vulkan and leave this unimplemented on OpenGL, but we can't do this
because there's no consistent way of determining which constant buffer
holds a sampler and which one an image. We could in theory find the
first bit and if it's in the TIC area, it's an image; but this falls
apart when an image or sampler handle use an index of zero.
The used approach is to track for a LOP.OR operation (this is done at an
IR level, not at an ISA level), track again the constant buffers used as
source and store this pair. Then, outside of shader execution, join
the sample and image pair with a bitwise or operation.
This approach won't work on games that truly use separate samplers in a
meaningful way. For example, pooling textures in a 2D array and
determining at runtime what sampler to use.
This invalidates OpenGL's disk shader cache :)
- Used mostly by D3D ports to Switch
2020-06-05 00:24:51 -03:00
bunnei
f46e366cdc
service: nvhost_vic: Ignore Submit commands.
2020-06-04 22:32:28 -04:00
Zach Hilman
a283b0672d
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-06-04 22:32:28 -04:00
ReinUsesLisp
b435bff43e
shader/track: Move bindless tracking to a separate function
2020-06-04 23:02:55 -03:00
bunnei
eb1b451f94
Merge pull request #4031 from Morph1984/fix-gs-outputs
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gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
2020-06-04 15:18:51 -04:00
bunnei
2db3e7456a
Merge pull request #4044 from ogniK5377/handle-not-signalled-err
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Downgrade "handle not signaled" error to trace
2020-06-04 12:23:40 -04:00
bunnei
8bf40a4abc
Merge pull request #4009 from ogniK5377/macro-jit-prod
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video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
David Marcec
07db67b406
Downgrade "handle not signaled" error to trace
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clogs logs quite a bit
2020-06-04 22:27:15 +10:00
David Marcec
9eb0c2c15e
Default init labels and use initializer list for macro engine
2020-06-04 22:23:07 +10:00
bunnei
27cde89e41
Merge pull request #4039 from FearlessTobi/port-5376
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Port citra-emu/citra#5376 : "Actually save the input when clearing/resetting to default"
2020-06-03 21:49:31 -04:00
ReinUsesLisp
a3c41b2263
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
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NV_transform_feedback, NV_transform_feedback2 and
ARB_transform_feedback3 with NV_transform_feedback interactions allows
implementing transform feedbacks as dynamic state.
Maxwell implements transform feedbacks as dynamic state, so using these
extensions with TransformFeedbackStreamAttribsNV allows us to properly
emulate transform feedbacks without having to recompile shaders when the
state changes.
2020-06-03 20:22:12 -03:00
bunnei
6da7788907
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
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texture_cache: Handle overlaps with multiple subresources
2020-06-03 12:17:25 -04:00
David Marcec
cb42f51dc1
Mark parameters as const
2020-06-03 16:33:38 +10:00
FearlessTobi
81f825ac0a
Actually save the input when clearing/resetting to default
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Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei
4ae9d7fc57
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
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gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-06-02 17:43:33 -04:00
bunnei
8efb6eff3f
Merge pull request #4032 from VolcaEM/xpad
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hid: Stub GetXpadIDs
2020-06-02 16:46:47 -04:00
bunnei
2bdd9689f6
Merge pull request #4006 from ReinUsesLisp/squash-ubos
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glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-06-02 14:58:50 -04:00
VolcaEM
50bf4c70cd
Address review comments
2020-06-02 17:54:10 +02:00
LC
50e8e86908
Merge pull request #4016 from ReinUsesLisp/invocation-info
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shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-06-02 09:47:53 -04:00
LC
5603a9b1e0
Merge pull request #4033 from ReinUsesLisp/vk-r16ui
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maxwell_to_vk: Add R16UI image format
2020-06-02 09:42:49 -04:00
David Marcec
d9082de7ea
Pass by reference instead of copying parameters
2020-06-02 16:37:06 +10:00
ReinUsesLisp
cdc76c7bc2
vk_shader_decompiler: Implement atomic image operations
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Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
2020-06-02 02:20:02 -03:00
ReinUsesLisp
9e8584146e
vk_rasterizer: Implement storage texels
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This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler
2020-06-02 02:16:33 -03:00
ReinUsesLisp
6ae8c1fb05
maxwell_to_vk: Add R16UI image format
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- Used by Octopath Traveler
2020-06-02 02:15:20 -03:00
bunnei
dddc3a07b5
Merge pull request #4001 from ReinUsesLisp/avoid-copies
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buffer_cache: Avoid copying twice on certain cases
2020-06-01 16:59:17 -04:00
bunnei
25e850e83c
Merge pull request #3998 from ReinUsesLisp/init-3d
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maxwell_3d: Initialize more registers to their expected value
2020-06-01 16:11:56 -04:00
Morph
dec37934ac
gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders
2020-06-01 15:35:44 -04:00
Morph
310779568f
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
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On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
2020-06-01 15:34:05 -04:00
Rodrigo Locatti
627295fa9d
Merge pull request #4005 from ReinUsesLisp/g24r8
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format_lookup_table: Implement G24S8 format as S8Z24
2020-06-01 16:07:58 -03:00
bunnei
26beb58fe3
Merge pull request #3996 from ReinUsesLisp/front-faces
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fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01 14:04:35 -04:00
VolcaEM
f42797d852
Clang-format
2020-06-01 19:42:54 +02:00
VolcaEM
998bfbb573
hid: Stub GetXpadIDs
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Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-06-01 19:38:44 +02:00
ReinUsesLisp
3e834b2d82
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
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This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
2020-05-31 21:34:34 -03:00
ReinUsesLisp
9228db1925
glsl: Squash constant buffers into a single SSBO when we hit the limit
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Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
bunnei
5da79d86bf
Merge pull request #3930 from ReinUsesLisp/animal-borders
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vk_rasterizer: Implement constant attributes
2020-05-31 18:40:17 -04:00
bunnei
8e9a359db5
Merge pull request #3958 from FernandoS27/gl-debug
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OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
bunnei
2f9185afcd
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
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texture_cache: Optimize GetSurfacesInRegion
2020-05-31 17:02:29 -04:00
VolcaEM
6f126bb803
Add comment to nrr_kind
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According to Atmosphére (c7026b9094/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp ), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31 19:12:09 +02:00
VolcaEM
9390c0c271
ldr: Update NRR/NRO structs
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This was based on Switchbrew pages:
https://switchbrew.org/wiki/NRR
https://switchbrew.org/wiki/NRO
2020-05-31 18:49:51 +02:00
Morph
1f9a5e734c
gl_device: Enable compute shaders for Intel proprietary drivers
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Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
2020-05-31 03:21:07 -04:00
bunnei
51b91cc0d9
Merge pull request #3982 from ReinUsesLisp/membar-cts
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shader/other: Implement MEMBAR.CTS
2020-05-30 11:51:42 -04:00
ReinUsesLisp
b62b8c8a5d
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
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Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
ReinUsesLisp
1ce820a58c
texture_cache: More relaxed reconstruction
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Only reupload textures when they've not been modified from the GPU.
2020-05-29 23:56:52 -03:00
David Marcec
65b5d2dca6
Favor switch case over jump table
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Easier to read and will emit a jump table automatically.
2020-05-30 12:23:58 +10:00
David Marcec
05eeb7de3d
Implement macro JIT
2020-05-30 11:40:04 +10:00
David Marcec
4686c15c03
Add xbyak external
2020-05-30 10:55:27 +10:00
ReinUsesLisp
5e4a740410
texture_cache: Only copy textures that were modified from host
2020-05-29 20:12:46 -03:00
ReinUsesLisp
c60d814104
texture_cache: Reload textures when number of resources mismatch
2020-05-29 20:10:58 -03:00
bunnei
dc5f625c7f
Merge pull request #4007 from ReinUsesLisp/reduce-logs
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maxwell_3d: Reduce severity of logs that can be spammed
2020-05-29 17:29:17 -04:00
ReinUsesLisp
80f687a811
vk_rasterizer: Skip transform feedbacks when extension is unavailable
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Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available.
2020-05-29 03:05:29 -03:00
ReinUsesLisp
4686947d38
texture_cache: Handle overlaps with multiple subresources
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Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games
2020-05-29 02:57:30 -03:00
David Marcec
55b534c5a0
kernel: ResourceLimit::Reserve remove useless while loop
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Timeout is a u64, it will always be >= 0
2020-05-29 13:48:01 +10:00
bunnei
f984cf489f
Merge pull request #3991 from ReinUsesLisp/depth-sampling
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texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
bunnei
b3a0868b53
Merge pull request #4002 from lat9nq/fix-nix-mod-directories
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patch_manager: Add support for case-sensitivity on Linux
2020-05-28 22:36:39 -04:00
ReinUsesLisp
d1e0f2095c
maxwell_3d: Reduce severity of logs that can be spammed
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These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity.
2020-05-28 18:23:25 -03:00
ReinUsesLisp
454954bcf0
format_lookup_table: Implement G24S8 format as S8Z24
2020-05-28 17:16:07 -03:00
lat9nq
9d08039623
Make copying directory string more concise
2020-05-28 13:33:50 -04:00
lat9nq
2ad3571453
Address requested changes
2020-05-28 13:30:22 -04:00
bunnei
595b97a0d7
Merge pull request #3993 from ReinUsesLisp/fix-zla
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gl_shader_manager: Unbind GLSL program when binding a host pipeline
2020-05-28 12:15:22 -04:00
lat9nq
2adc5f524d
*nix systems can read any-case patch directories
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Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
2020-05-27 23:12:56 -04:00
bunnei
78af11f39d
Merge pull request #3954 from Morph1984/log-memory-amount
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main: Log host system memory parameters
2020-05-27 22:58:51 -04:00
ReinUsesLisp
fb620ba4be
buffer_cache: Avoid copying twice on certain cases
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Avoid copying to a staging buffer on non-granular memory addresses.
Add a callable argument to StreamBufferUpload to be able to copy to the
staging buffer directly from ReadBlockUnsafe.
2020-05-27 23:05:50 -03:00
ReinUsesLisp
eccf9098ae
texture_cache: Use unordered_map::find instead of operator[] on hot code
2020-05-27 17:59:04 -03:00
bunnei
cd2ce9ed2d
Merge pull request #3961 from Morph1984/bgra8_srgb
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maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
2020-05-27 16:44:22 -04:00
ReinUsesLisp
fa6a64eb72
texture_cache: Use small vector for surface vectors
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This avoids most heap allocations when collecting surfaces into a
vector.
2020-05-27 17:31:14 -03:00
ReinUsesLisp
de665d6485
maxwell_3d: Initialize line widths
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Initialize line widths to avoid setting a line width of zero.
2020-05-27 16:53:43 -03:00
ReinUsesLisp
2dba4bc34f
maxwell_3d: Initialize polygon modes
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NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode.
2020-05-27 16:52:52 -03:00
Morph
e9bacfbe8b
Fix macOS code and change "Swapfile" to "Swap"
2020-05-27 11:21:59 -04:00
ReinUsesLisp
6e0420fe20
shader/other: Implement MEMBAR.CTS
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This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
2020-05-27 00:19:45 -03:00
ReinUsesLisp
387b7926c0
texture_cache: Fix layered null surfaces
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Null texture cubes were not considered arrays, causing issues on Vulkan
and OpenGL when creating views.
2020-05-26 17:50:08 -03:00
ReinUsesLisp
11f626f034
gl_texture_cache: Implement small texture view cache for swizzles
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This fixes cases where the texture swizzle was applied twice on the same
draw to a texture bound to two different slots.
2020-05-26 17:50:08 -03:00
ReinUsesLisp
ed74f3008b
texture_cache: Implement depth stencil texture swizzles
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Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
2020-05-26 17:44:50 -03:00
ReinUsesLisp
d748723a77
gl_rasterizer: Port front face flip check from Vulkan
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While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.
This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference.
2020-05-26 16:33:50 -03:00
ReinUsesLisp
c4b6e36a00
fixed_pipeline_state: Remove unnecessary check for front faces flip
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The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports.
2020-05-26 16:32:27 -03:00
bunnei
cb82125d87
Merge pull request #3981 from ReinUsesLisp/bar
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shader/other: Implement BAR.SYNC 0x0
2020-05-26 14:40:13 -04:00
bunnei
54a3697cac
Merge pull request #3980 from ReinUsesLisp/red-op
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shader/memory: Implement non-addition operations in RED
2020-05-26 12:50:41 -04:00
ReinUsesLisp
1188c79557
gl_shader_manager: Unbind GLSL program when binding a host pipeline
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Fixes regression in Link's Awakening caused by a075bbcf36
2020-05-26 04:20:39 -03:00
bunnei
2736532246
Merge pull request #3978 from ReinUsesLisp/write-rz
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shader_decompiler: Visit source nodes even when they assign to RZ
2020-05-25 21:31:33 -04:00
bunnei
e3855321f7
Merge pull request #3905 from FernandoS27/vulkan-fix
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Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline
2020-05-24 15:23:38 -04:00
bunnei
83ef89fc45
Merge pull request #3964 from ReinUsesLisp/arb-integration
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renderer_opengl: Add assembly program code paths
2020-05-24 00:34:12 -04:00
bunnei
9995a05e94
Merge pull request #3979 from ReinUsesLisp/thread-group
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shader/other: Implement thread comparisons (NV_shader_thread_group)
2020-05-24 00:33:06 -04:00
bunnei
6d46de49c3
Merge pull request #3975 from ReinUsesLisp/fast-bufcache
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buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set
2020-05-24 00:32:44 -04:00
Tobias
4234de3fd7
yuzu/discord_impl: Update the applicationID ( #3977 )
2020-05-22 18:26:26 +02:00
ReinUsesLisp
5db0df833a
shader/other: Implement BAR.SYNC 0x0
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Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
2020-05-21 23:20:43 -03:00
ReinUsesLisp
c5d03c7ff1
shader/memory: Implement non-addition operations in RED
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Trivially implement these instructions. They are used in Astral Chain.
2020-05-21 23:19:46 -03:00
ReinUsesLisp
d4ba9c4fe5
shader/other: Implement thread comparisons (NV_shader_thread_group)
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Hardware S2R special registers match gl_Thread*MaskNV. We can trivially
implement these using Nvidia's extension on OpenGL or naively stubbing
them with the ARB instructions to match. This might cause issues if the
host device warp size doesn't match Nvidia's. That said, this is
unlikely on proper shaders.
Refer to the attached url for more documentation about these flags.
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
2020-05-21 23:18:37 -03:00
ReinUsesLisp
20f8c8dfff
shader_decompiler: Visit source nodes even when they assign to RZ
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Some operations like atomicMin were ignored because they returned were
being stored to RZ. This operations have a side effect and it was being
ignored.
2020-05-21 23:16:03 -03:00
ReinUsesLisp
262aea9b19
vk_shader_decompiler: Don't assert for void returns
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Atomic instructions can be used without returning anything and this is
valid code. Remove the assert.
2020-05-21 23:16:03 -03:00
ReinUsesLisp
9223dc7a10
buffer_cache: Remove unused boost headers
2020-05-21 16:44:00 -03:00
ReinUsesLisp
f8678b635a
map_interval: Add interval allocator and drop hack
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Drop the std::list hack to allocate memory indefinitely.
Instead use a custom allocator that keeps references valid until
destruction. This allocates fixed chunks of memory and puts pointers in
a free list. When an allocation is no longer used put it back to the
free list, this doesn't heap allocate because std::vector doesn't change
the capacity. If the free list is empty, allocate a new chunk.
2020-05-21 16:44:00 -03:00
ReinUsesLisp
4d06e9f5cc
buffer_cache: Use boost::container::small_vector for maps in range
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Most overlaps in the buffer cache only contain one mapped address.
We can avoid close to all heap allocations once the buffer cache is
warmed up by using a small_vector with a stack size of one.
2020-05-21 16:44:00 -03:00
ReinUsesLisp
7a45f97357
buffer_cache: Use boost::intrusive::set for caching
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Instead of using boost::icl::interval_map for caching, use
boost::intrusive::set. interval_map is intended as a container where the
keys can overlap with one another; we don't need this for caching
buffers and a std::set-like data structure that allows us to search with
lower_bound is enough.
2020-05-21 16:44:00 -03:00
ReinUsesLisp
c7f9bceb80
buffer_cache: Remove shared pointers
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Removing shared pointers is a first step to be able to use intrusive
objects and keep allocations close to one another in memory.
2020-05-21 16:02:54 -03:00
ReinUsesLisp
3460d01352
buffer_cache: Minor style changes
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Minor style changes. Mostly done so I avoid editing it while doing other
changes.
2020-05-21 16:02:20 -03:00
VolcaEM
4f1136dfca
clang-format
2020-05-21 10:43:55 +02:00
VolcaEM
f7d23b21d0
nifm: correct assert in CreateTemporaryNetworkProfile
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This has been wrong since bd66646f8b
I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong:
NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew
Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData)
NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData
SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData
Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
2020-05-21 10:23:53 +02:00
bunnei
9d095bbb06
Merge pull request #3946 from ogniK5377/sysverdat-10-0-2
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file_sys: Update SystemVersion archive to version 10.0.2
2020-05-20 19:21:27 -04:00
FearlessTobi
5e9e8073a0
crypto: Make KeyManager a singleton class
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Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
ReinUsesLisp
a075bbcf36
renderer_opengl: Add assembly program code paths
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Add code required to use OpenGL assembly programs based on
NV_gpu_program5. Decompilation for ARB programs is intended to be added
in a follow up commit. This does **not** include ARB decompilation and
it's not in an usable state.
The intention behind assembly programs is to reduce shader stutter
significantly on drivers supporting NV_gpu_program5 (and other required
extensions). Currently only Nvidia's proprietary driver supports these
extensions.
Add a UI option hidden for now to avoid people enabling this option
accidentally.
This code path has some limitations that OpenGL compatibility doesn't
have:
- NV_shader_storage_buffer_object is limited to 16 entries for a single
OpenGL context state (I don't know if this is an intended limitation, an
specification issue or I am missing something). Currently causes issues
on The Legend of Zelda: Link's Awakening.
- NV_parameter_buffer_object can't bind buffers using an offset
different to zero. The used workaround is to copy to a temporary buffer
(this doesn't happen often so it's not an issue).
On the other hand, it has the following advantages:
- Shaders build a lot faster.
- We have control over how floating point rounding is done over
individual instructions (SPIR-V on Vulkan can't do this).
- Operations on shared memory can be unsigned and signed.
- Transform feedbacks are dynamic state (not yet implemented).
- Parameter buffers (uniform buffers) are per stage, matching NVN and
hardware's behavior.
- The API to bind and create assembly programs makes sense, unlike
ARB_separate_shader_objects.
2020-05-19 18:00:04 -03:00
ReinUsesLisp
541a254c2e
yuzu: Add frontend settings for assembly shaders
...
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
bunnei
3b781db425
Merge pull request #3926 from ogniK5377/keyboard-states
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hid: Clear keyboard states & fix logic issue
2020-05-19 15:55:14 -04:00
Morph
e54e7d322e
maxwell_to_vk: Add format B8G8R8A8_SRGB
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Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
Used by Bravely Default II
2020-05-18 13:02:09 -04:00
Fernando Sahmkow
b9eff4d004
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
...
This commit aims to help easing debugging of driver crashes without
having to modify existing code.
2020-05-17 21:45:09 -04:00
Morph
c02daca95c
main: Log host system memory parameters
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Logs both physical memory and swapfile sizes, this is useful for support.
2020-05-17 14:45:12 -04:00
bunnei
c5fbedf14c
Merge pull request #3665 from bunnei/device-save
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FS: Improve emulation of device saves
2020-05-16 12:39:58 -04:00
bunnei
c04e78c136
Merge pull request #3945 from ogniK5377/nvflinger-pixformat
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nv_flinger: Use enum for pixel format instead of u32
2020-05-16 02:00:50 -04:00
David Marcec
d50dd8f7a0
file_sys: Update SystemVersion archive to version 10.0.2
2020-05-16 13:56:06 +10:00
David Marcec
97c023e3f0
nv_flinger: Use enum for pixel format instead of u32
2020-05-16 13:47:55 +10:00
David Marcec
67d7c0f45e
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
bunnei
738e2cca7c
Merge pull request #3942 from ReinUsesLisp/flush-and-invalidate
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vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
2020-05-15 21:34:07 -04:00
ReinUsesLisp
635a3add8b
vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
...
Match OpenGL's behavior. This can fix or simplify bisecting issues on
Vulkan.
2020-05-15 20:40:08 -03:00
Morph
eedbf90664
frontend: Set minimum window size to 640x360 instead of 1280x720 ( #3413 )
2020-05-15 22:22:27 +02:00
bunnei
9e03fc2e29
Merge pull request #3927 from jroweboy/fix-bug
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Frontend: Remove tracking for context wrapper
2020-05-14 00:07:38 -04:00
bunnei
84bd1a0189
Merge pull request #3757 from ogniK5377/better-voice-mixing
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audio_renderer: Better voice mixing and 6 channel downmixing
2020-05-13 22:46:41 -04:00
bunnei
bcfcfaca32
Merge pull request #3909 from bunnei/timezone
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Improve time zone support
2020-05-13 21:41:45 -04:00
bunnei
b0d4fdb600
Merge pull request #3899 from ReinUsesLisp/float-comparisons
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shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
2020-05-13 09:51:14 -04:00
ReinUsesLisp
a7c7f48177
vk_rasterizer: Implement constant attributes
...
Constant attributes (in OpenGL known disabled attributes) are not
supported on Vulkan, even with extensions. To emulate this behavior we
return zero on reads from disabled vertex attributes in shader code.
This has no caching cost because attribute formats are not dynamic state
on Vulkan and we have to store it in the pipeline cache anyway.
- Fixes Animal Crossing: New Horizons terrain borders
2020-05-13 04:36:47 -03:00
ReinUsesLisp
305164eaac
vk_rasterizer: Remove buffer check in attribute selection
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This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
2020-05-13 04:36:47 -03:00
bunnei
053399a553
time_zone: Use std::chrono::seconds for strong typing.
2020-05-12 18:44:07 -04:00
James Rowe
99f5c3ca7f
Frontend: Remove tracking for context wrapper
2020-05-11 23:50:03 -06:00
David Marcec
e6886a756c
hid: Clear keyboard states & fix logic issue
...
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
2020-05-12 12:40:50 +10:00
bunnei
250593c05d
Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enable
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vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
2020-05-11 18:22:51 -04:00
bunnei
f42b9c0a85
hle: service: time_zone_manager: Use current time zone setting.
2020-05-11 17:55:25 -04:00
bunnei
7aadcb796c
common: Add module to get the current time zone.
2020-05-11 17:51:26 -04:00
bunnei
8588ac0645
core: settings: Add a setting for time zone.
2020-05-11 17:50:07 -04:00
David Marcec
9f8eb0c39a
fix logic error & scale sample volume based on voice volume
2020-05-11 12:56:15 -04:00
David Marcec
7965018e64
pass by const ref instead
2020-05-11 12:56:15 -04:00
David Marcec
de00a5eb8c
audio_renderer: Better voice mixing and 6 channel downmixing
...
Supersedes #3738 and #3321
2020-05-11 12:56:15 -04:00
bunnei
ee3b9071b5
service: fsp_srv: Stub implementation of OpenMultiCommitManager.
2020-05-11 12:54:30 -04:00
bunnei
3439618956
yuzu: game_list: Fix 'Open Save Data Location' for device saves.
2020-05-11 12:54:30 -04:00
bunnei
97e2eb439c
file_sys: savefata_factory: Update to support DeviceSaveData.
2020-05-11 12:54:30 -04:00
bunnei
f870a935d4
file_sys: control_metadata: Expose device_save_data_size.
2020-05-11 12:54:30 -04:00
David Marcec
26bd4978a3
Stub SendKeyboardLockKeyEvent
...
Needed for Puchikon 4 SmileBASIC 1.0.0
2020-05-12 01:01:50 +10:00
ReinUsesLisp
f39591b20a
gl_shader_decompiler: Properly emulate NaN behaviour on NE
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"Not equal" operators on GLSL seem to behave as unordered when we expect
an ordered comparison.
Manually emulate this checking for LGE values (numbers, not-NaNs).
2020-05-10 02:59:33 -03:00
Fernando Sahmkow
66035b1641
RasterizerCache: Correct documentation.
2020-05-09 21:03:39 -04:00
Fernando Sahmkow
5c9ab7d1e2
VkPipelineCache: Use a null shader on invalid address.
2020-05-09 20:51:34 -04:00
Fernando Sahmkow
a14e93d0ba
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
2020-05-09 19:25:29 -04:00
Rodrigo Locatti
bab843f4e9
Merge pull request #3839 from Morph1984/r8g8ui
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texture: Implement R8G8UI
2020-05-09 05:28:55 -03:00
ReinUsesLisp
d8598a8717
shader_ir: Separate float-point comparisons in ordered and unordered
...
This allows us to use native SPIR-V instructions without having to
manually check for NAN.
2020-05-09 04:55:15 -03:00
bunnei
c8a4398fe8
Merge pull request #3842 from makigumo/maxwell_to_vk_vertexattribute_signed_int
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maxwell_to_vk: implement missing signed int formats
2020-05-09 00:36:09 -04:00
James Rowe
2991e7441a
Replace externals with Conan ( #3735 )
...
* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-08 17:09:29 -04:00
bunnei
4fb531a576
Merge pull request #3885 from ReinUsesLisp/viewport-swizzles
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video_core: Implement viewport swizzles with NV_viewport_swizzle
2020-05-08 15:16:53 -04:00
bunnei
58bda1c7b8
Merge pull request #3879 from lioncash/global2
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hle_ipc: Eliminate core memory globals
2020-05-07 19:13:34 -04:00
bunnei
2a51a66227
Merge pull request #3884 from ReinUsesLisp/border-colors
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vk_sampler_cache: Use VK_EXT_custom_border_color when available
2020-05-07 12:18:53 -04:00
FearlessTobi
32bb64a0ec
Menubar: fix mouse tracking bug
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-05-06 22:14:52 +02:00
bunnei
a1d3586e60
Merge pull request #3815 from FernandoS27/command-list-2
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GPU: More optimizations to GPU Command List Processing and DMA Copy Optimizations
2020-05-05 17:12:42 -04:00
bunnei
09789af434
Merge pull request #3881 from lioncash/mem-warning
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kernel/memory: Resolve several compiler warnings
2020-05-05 15:41:18 -04:00
bunnei
97607e0675
Update src/video_core/gpu.cpp
...
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-05-05 15:39:44 -04:00
bunnei
58b467877c
Update src/video_core/gpu.cpp
...
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-05-05 15:39:37 -04:00
ReinUsesLisp
aa86309d15
vk_sampler_cache: Use VK_EXT_custom_border_color when available
...
This should fix grass interactions on Breath of the Wild on Vulkan.
It is currently untested against validation layers.
Nvidia's Windows 443.09 beta driver or Linux 440.66.12 is required for
now.
2020-05-04 20:49:23 -03:00
bunnei
c52483e3c3
Merge pull request #3880 from lioncash/encoding
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kernel/memory: Amend potential encoding warnings
2020-05-04 18:50:29 -04:00
ReinUsesLisp
1f5d41ac05
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 18:31:17 -03:00
ReinUsesLisp
9054f86f03
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 17:51:30 -03:00
ReinUsesLisp
ff7b0d7329
maxwell_3d: Add viewport swizzles
2020-05-04 17:50:59 -03:00
bunnei
f79198dea0
Merge pull request #3843 from ogniK5377/GetPopFromGeneralChannelEvent
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am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
2020-05-04 16:20:11 -04:00
bunnei
8cab30959a
Merge pull request #3637 from FearlessTobi/port-5094
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Port citra-emu/citra#5094 : "yuzu: Option to hide mouse on inactivity"
2020-05-03 23:16:19 -04:00
bunnei
5da1786107
Merge pull request #3822 from ogniK5377/GetAccountId
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acc: Return a unique value per account for GetAccountId
2020-05-03 23:15:03 -04:00
Lioncash
12b81f2581
kernel/memory: Remove #pragma once within cpp file
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This isn't necessary in a cpp file and will cause warnings on clang.
2020-05-03 13:42:07 -04:00
Lioncash
0bf0d27552
kernel/memory: Remove unused includes
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Prevents header churn and needing to recompile these files if these
headers are ever changed in the future.
2020-05-03 13:41:18 -04:00
Lioncash
0bb99454ed
kernel/memory: Remove unused variables in memory_block_manager
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Prevents unused variable warnings.
2020-05-03 13:36:20 -04:00
Lioncash
42d43335c9
kernel/memory: Make use of std::array consistently in address_space_info
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This allows tuning standard library implementations to enable or disable
range checks at runtime, which is nicer for debugging.
2020-05-03 13:34:24 -04:00
Lioncash
e09098b981
kernel/memory: Resolve -Wshadow warnings
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Prevents variable name clashing.
2020-05-03 13:29:42 -04:00
Lioncash
a93929b23a
kernel/memory: Amend potential encoding warnings
...
While èis generally representable in some language encodings, in some
it isn't and will result in compilation warnings occurring. To remain
friendly with other language's codepages on Windows, we normalize it to
an ASCII e.
2020-05-03 13:01:03 -04:00
Lioncash
ccfac6d992
hle_ipc: Eliminate core memory globals
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We can just pass the required instances into the constructor of the
request, eliminating all usages of the global system accessor.
2020-05-03 12:57:40 -04:00
Morph
970c8f1ccc
settings: Add anisotropic filtering level to the yuzu configuration log ( #3875 )
2020-05-03 17:42:17 +02:00
bunnei
99075400e3
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-05-03 02:43:18 -04:00
Mat M
b504d5ef51
Merge pull request #3872 from FearlessTobi/reopen-3792
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input_common: fix build when SDL2 is disabled
2020-05-03 01:01:11 -04:00
bunnei
d4f7e52238
Merge pull request #3871 from lioncash/semi
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readable_event: Remove unnecessary semicolon in Signal()
2020-05-02 23:38:36 -04:00
bunnei
4597cd841f
Merge pull request #3824 from ogniK5377/GetDisplayVersion
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am: Properly implement GetDisplayVersion
2020-05-02 23:35:38 -04:00
bunnei
6173ba77f8
Update src/core/hle/service/am/am.cpp
...
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-02 23:35:31 -04:00
FearlessTobi
358d645018
input_common: fix build when SDL2 is disabled
2020-05-02 21:47:17 +02:00
Lioncash
918b439e26
readable_event: Remove unnecessary semicolon in Signal()
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Resolves a -Wextra-semi warning.
While we're at it, we can invert the branch to form a guard clause,
unindenting all of the contained code.
2020-05-02 14:07:31 -04:00
bunnei
21316625ba
Merge pull request #3811 from ogniK5377/audin-init
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audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
2020-05-02 13:11:52 -04:00
bunnei
22e6bc0ea0
Merge pull request #3819 from ogniK5377/err-log2
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kernel: Don't fail silently
2020-05-02 02:51:50 -04:00
bunnei
18a1e885a1
Merge pull request #3732 from lioncash/header
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vulkan: Remove unnecessary includes
2020-05-02 01:36:57 -04:00
bunnei
716a999346
Merge pull request #3809 from ReinUsesLisp/empty-index
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vk_rasterizer: Skip index buffer setup when vertices are zero
2020-05-02 01:21:57 -04:00
ReinUsesLisp
02e6cc9247
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
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We can simply enable rasterizer discard matching the current pipeline
key.
2020-05-02 01:47:25 -03:00
bunnei
33a218bea2
Merge pull request #3693 from ReinUsesLisp/clean-samplers
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shader/texture: Support multiple unknown sampler properties
2020-05-02 00:45:41 -04:00
Mat M
e2164f8aa7
Merge pull request #3859 from jbeich/clang
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Unbreak build with Clang < 10
2020-05-01 23:39:12 -04:00
bunnei
3b6efbe7ef
Merge pull request #3833 from qwell/caps_su-32-stub
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Add stub for caps:su SetShimLibraryVersion
2020-05-01 23:34:05 -04:00
bunnei
75b8a3e356
Merge pull request #3821 from ogniK5377/InitializeApplicationInfo-fix
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acc: Fix InitializeApplicationInfo
2020-05-01 22:06:05 -04:00
bunnei
afb0785293
Merge pull request #3812 from ogniK5377/lisst-qualified-users
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account: ListQualifiedUsers
2020-05-01 22:05:37 -04:00
Jan Beich
1d30ce7b5b
fixed_pipeline_state: explicitly use template keyword after be8742e286
...
In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25:
In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26:
In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11:
src/./video_core/fence_manager.h:91:32: error: use 'template' keyword
to treat 'Write' as a dependent template name
memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
^
template
src/./video_core/fence_manager.h:137:32: error: use 'template'
keyword to treat 'Write' as a dependent template name
memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
^
template
2020-05-01 23:38:23 +00:00
David Marcec
1d2ebbf8fe
nvdrv: Fix GetGpuTime stack corruption
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IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-02 00:14:37 +10:00
David Marcec
e433e24ed4
am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
...
QLaunch 1.0.0
2020-05-01 11:20:43 +10:00
Dan
712c96db1a
maxwell_to_vk: implement missing signed int formats
2020-04-30 23:39:16 +02:00
Jason Parker
9cdcfd80fc
caps:su Stub out SetShimLibraryVersion
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Used by Animal Crossing: New Horizons when trying to take a picture.
2020-04-30 15:16:53 -04:00
Mat M
1acf3384c1
Merge pull request #3823 from ogniK5377/setvrmode
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am: IsVrModeEnabled & SetVrModeEnabled fixes
2020-04-30 13:39:16 -04:00
Mat M
83fd54762b
Merge pull request #3830 from ogniK5377/GetFriendInvitationStorageChannelEvent
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am: GetFriendInvitationStorageChannelEvent
2020-04-30 13:38:35 -04:00
Mat M
354fd09052
Merge pull request #3835 from ogniK5377/GetFreeSpaceSize-GetTotalSpaceSize
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fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
2020-04-30 13:37:43 -04:00
Mat M
fc4b536a7e
Merge pull request #3832 from ogniK5377/nim-eca-CreateServerInterface
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nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
2020-04-30 13:36:04 -04:00
Mat M
74595956c2
Merge pull request #3831 from ogniK5377/caps-su-names
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caps: Add missing service names to caps:su
2020-04-30 13:32:53 -04:00
Morph
6665cd04f1
texture: Implement R8G8UI
...
- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
bunnei
656fc982e0
Merge pull request #3825 from ogniK5377/psm-no-warn
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psm: Mark as debug instead of warning
2020-04-30 13:11:11 -04:00
bunnei
6a57e5fc49
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
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maxwell_3d: Fix depth clamping register
2020-04-30 13:07:31 -04:00
bunnei
e043a955f1
Merge pull request #3799 from ReinUsesLisp/iadd-cc
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shader: Implement P2R CC, IADD Rd.CC and IADD.X
2020-04-30 12:56:36 -04:00
bunnei
2765bb73a2
Merge pull request #3805 from ReinUsesLisp/preserve-contents
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texture_cache: Reintroduce preserve_contents accurately
2020-04-30 12:56:19 -04:00
bunnei
e20f3161a3
Merge pull request #3788 from FernandoS27/revert
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Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-30 12:55:39 -04:00
David Marcec
053fabf414
fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
...
Closes #3533
Turns out the functions were already implemented but just never added
2020-04-30 23:59:57 +10:00
David Marcec
9acd88ff71
nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
...
Closes #3026
2020-04-30 23:10:20 +10:00
David Marcec
66f74349f0
caps: Add missing service names to caps:su
...
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
2020-04-30 22:51:06 +10:00
David Marcec
5da10e6ec0
am: GetFriendInvitationStorageChannelEvent
...
Closes #3829
2020-04-30 22:37:26 +10:00
David Marcec
b1d4271c5d
psm: Mark as debug instead of warning
...
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29 22:39:49 +10:00
David Marcec
22298a3b2d
am: Properly implement GetDisplayVersion
...
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29 22:13:56 +10:00
David Marcec
70e12c713e
am: IsVrModeEnabled & SetVrModeEnabled fixes
...
Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29 21:48:58 +10:00
David Marcec
3d475a655b
acc: Return a unique value per account for GetAccountId
2020-04-29 21:09:53 +10:00
David Marcec
485cb3ac34
acc: Fix InitializeApplicationInfo
...
We're not suppose to pop a u64, should just read the sent pid and check that
2020-04-29 20:49:35 +10:00
David Marcec
4f69eb7061
kernel: Don't fail silently
2020-04-29 14:53:53 +10:00
Lioncash
a35345d217
vulkan: Remove unnecessary includes
...
Reduces some header churn and reduces rebuilds when some header
internals change.
While we're at it we can also resolve a missing include in buffer_cache.
2020-04-28 21:54:46 -04:00
bunnei
153e6fccb2
Merge pull request #3771 from benru/dump-romfs-with-updates
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Dump RomFS command to include Updates
2020-04-28 21:54:06 -04:00
Mat M
83a5463c10
Merge pull request #3818 from ogniK5377/err-log
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Don't fail silently for vi, sm, set and ns services
2020-04-28 21:41:13 -04:00
Mat M
661193a566
Merge pull request #3783 from lioncash/pointer
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physical_core: Make use of std::make_unique instead of std::make_shared in ctor
2020-04-28 21:38:02 -04:00
David Marcec
63b73587b7
Don't fail silently for vi, sm, set and ns services
2020-04-29 11:15:21 +10:00
ReinUsesLisp
8d28a56a6c
shader/arithmetic_integer: Fix tracking issue in temporary
...
This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented.
It caused issues when tracking global buffers.
2020-04-28 17:14:53 -03:00
Fernando Sahmkow
9f9e662f1f
Clang Format and Documentation.
2020-04-28 14:02:51 -04:00
Fernando Sahmkow
4d2b23d3c5
MaxwellDMA: Optimize micro copies.
2020-04-28 13:44:14 -04:00
bunnei
510842d827
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
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shader/memory_util: Deduplicate code
2020-04-28 12:05:50 -04:00
David Marcec
45ece975bf
kernel: Bad GetInfo ids should not be marked as stubs
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As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-29 01:17:59 +10:00
David Marcec
fecc4a4a01
Updated comment to reflect ListQualifiedUsers better
2020-04-29 01:13:03 +10:00
David Marcec
0af061e175
style: Change AMs & Glues error codes to be dec instead of hex
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Consistency for the rest of the error codes in the codebase
2020-04-29 00:49:49 +10:00
David Marcec
b680569dd3
marked stubs
2020-04-29 00:43:05 +10:00
David Marcec
36302b6e20
account: ListQualifiedUsers
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Closes #2844
2020-04-29 00:37:47 +10:00
David Marcec
f3209e7baa
Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
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Closes #2874
2020-04-29 00:19:07 +10:00
ReinUsesLisp
6e79375f46
vk_rasterizer: Skip index buffer setup when vertices are zero
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Xenoblade 2 invokes a draw call with zero vertices.
This is likely due to indirect drawing (glDrawArraysIndirect).
This causes a crash in the staging buffer pool when trying to create a
buffer with a size of zero. To workaround this, skip index buffer setup
entirely when the number of indices is zero.
2020-04-28 02:24:33 -03:00
ReinUsesLisp
8835d40024
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.
To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.
Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
2020-04-28 02:18:12 -03:00
Fernando Sahmkow
4c11487d1e
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
2020-04-27 22:07:21 -04:00
Fernando Sahmkow
b916b58702
VideoCore/Engines: Refactor Engines CallMethod.
2020-04-27 21:47:58 -04:00
ReinUsesLisp
b82e61dff0
maxwell_3d: Fix depth clamping register
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Using deko3d as reference:
4e47ba0013/source/maxwell/gpu_3d_state.cpp (L42)
We were using bits 3 and 4 to determine depth clamping, but these are
the same both enabled and disabled:
state->depthClampEnable ? 0x101A : 0x181D
The same happens on Nvidia's OpenGL driver, where they do something like
this (default capabilities, GL 4.5 compatibility):
(state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c
There's always a difference between the first bits in this register, but
bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This
commit changes yuzu's behaviour to use bit 11 to determine depth
clamping.
- Fixes depth issues on Super Mario Odyssey's intro.
2020-04-27 20:50:14 -03:00
bunnei
27dc83efa6
Merge pull request #3785 from ogniK5377/set-buffer-count-unit
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vi: Don't let uninitialized data pass as a response for SetBufferCount
2020-04-27 17:10:28 -04:00
Fernando Sahmkow
fe8ea9e0c9
Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
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vk_renderpass_cache: Pack renderpass cache key and unify keys
2020-04-27 16:05:14 -04:00
Fernando Sahmkow
2043198e50
Merge pull request #3756 from ReinUsesLisp/integrated-devices
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vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 -04:00
Mat M
ba644d9560
Merge pull request #3797 from slashiee/hid-stub
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services: hid: Stub StopSevenSixAxisSensor.
2020-04-27 15:37:08 -04:00
bunnei
d952b2e1da
Merge pull request #3742 from FernandoS27/command-list
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Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
ReinUsesLisp
8e3af5d3ca
texture_cache: Reintroduce preserve_contents accurately
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This reverts commit 1f1e80c67d .
preserve_contents proved to be a meaningful optimization. This commit
reintroduces it but properly implemented on OpenGL.
We have to make sure the clear removes all the previous contents of the
image.
It's not currently implemented on Vulkan because we can do smart things
there that's preferred to be introduced in a separate commit.
2020-04-26 19:53:02 -03:00
bunnei
f5bd43b7f0
Merge pull request #3795 from vitor-k/fix-folder
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Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611 "
2020-04-26 13:55:26 -04:00
bunnei
c9b8476b99
Merge pull request #3744 from lioncash/table2
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service: Update function tables
2020-04-26 04:15:47 -04:00
Rodrigo Locatti
0f7a89c2ef
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
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{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
2020-04-26 01:55:43 -03:00
ReinUsesLisp
9b433b2467
shader/memory_util: Deduplicate code
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Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.
While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
2020-04-26 01:38:51 -03:00
bunnei
ed2f950518
Merge pull request #3791 from Kewlan/hotkey-config-plus
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configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei
cc25a04993
Merge pull request #3761 from Kewlan/stick-modifier-slider
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configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
ReinUsesLisp
7442f21c5b
shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
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IADD.X Rd.CC requires some extra logic that is not currently
implemented. Abort when this is hit.
2020-04-25 22:58:33 -03:00
ReinUsesLisp
45cb8fc72a
shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
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Signed integer addition overflow might be undefined behavior. It's free
to change operations to UAdd and use unsigned integers to avoid
potential bugs.
2020-04-25 22:57:54 -03:00
ReinUsesLisp
6404cd824b
shader/arithmetic_integer: Implement IADD.X
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IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers.
2020-04-25 22:56:11 -03:00
ReinUsesLisp
7e8f51273c
shader/arithmetic_integer: Implement CC for IADD
2020-04-25 22:55:26 -03:00
ReinUsesLisp
26dc95c7bc
decode/register_set_predicate: Implement CC
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P2R CC takes the state of condition codes and puts them into a register.
We already have this implemented for PR (predicates). This commit
implements CC over that.
2020-04-25 22:54:42 -03:00
ReinUsesLisp
491e2cbfd7
decode/register_set_predicate: Use move for shared pointers
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Avoid atomic counters used by shared pointers.
2020-04-25 22:54:14 -03:00
M&M
381eed14f6
services: hid: Stub StopSevenSixAxisSensor.
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- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
Vitor Kiguchi
de072fd257
Fix the mistake in the port and update the comment for clarity
2020-04-25 15:01:20 -03:00
bunnei
6cd0fc2a95
Merge pull request #3721 from ReinUsesLisp/sort-devices
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vulkan/wrapper: Sort physical devices
2020-04-25 03:27:40 -04:00
bunnei
05a54192f8
Merge pull request #3734 from ReinUsesLisp/half-float-mods
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decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
2020-04-25 00:41:43 -04:00
bunnei
01c26ad131
Merge pull request #3780 from lioncash/process
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svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
2020-04-24 23:22:26 -04:00
ReinUsesLisp
88a6c10687
vk_rasterizer: Pack texceptions and color formats on invalid formats
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Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.
With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.
To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.
- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 -03:00
Kewlan
37b1427ea9
Add Restore Defaults and Clear options to hotkeys
2020-04-24 23:50:26 +02:00
bunnei
d1294ad83b
Merge pull request #3749 from ReinUsesLisp/lea-imm
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shader/arithmetic_integer: Fix LEA_IMM encoding
2020-04-24 14:30:13 -04:00
Fernando Sahmkow
b19e1d2c09
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-24 11:00:54 -04:00
Markus Wick
1acd6b34e9
Fix -Wdeprecated-copy warning.
2020-04-24 09:33:04 +02:00
Markus Wick
ac24f0506c
Fix -Werror=conversion error.
2020-04-24 09:33:04 +02:00
David Marcec
efe3e5c7c6
vi: Don't let uninitialized data pass as a response for SetBufferCount
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Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24 17:24:58 +10:00
bunnei
957454cfa5
Merge pull request #3760 from Morph1984/trailing-filedir-separator
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frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Lioncash
dca9c90af3
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
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We can also allow unicorn to be constructed in 32-bit mode or 64-bit
mode to satisfy the need for both interpreter instances.
Allows this code to compile successfully of non x86-64 architectures.
2020-04-24 00:20:58 -04:00
Rodrigo Locatti
25bd2ba359
Merge pull request #3777 from lioncash/warn
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page_table: Remove unused captures
2020-04-23 21:47:54 -03:00
Rodrigo Locatti
eef3218a82
Merge pull request #3778 from lioncash/unused-var
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svc: Remove unused variable
2020-04-23 21:47:24 -03:00
Lioncash
9a5a6ebe0a
shared_memory: Amend doxygen reference
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Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
2020-04-23 18:42:14 -04:00
Lioncash
224d3c6b9d
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
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These were lost in the re-implementation of the virtual memory manager.
2020-04-23 18:12:04 -04:00
Lioncash
2fc4351547
svc: Remove unused variable
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Since the VMM refactor, this is no longer used or needed.
2020-04-23 17:53:26 -04:00
Lioncash
a881161d3c
page_table: Remove unused captures
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Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
2020-04-23 17:33:08 -04:00
ReinUsesLisp
3e808936a8
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
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The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68)
That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp
0034e6310d
shader/texture: Support multiple unknown sampler properties
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This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.
Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00
ReinUsesLisp
c9b4c56d69
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
ReinUsesLisp
f78f26b75a
vk_rasterizer: Fix framebuffer creation validation errors
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Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
ab7eae6fff
vk_pipeline_cache: Unify pipeline cache keys into a single operation
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This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
7b76c67803
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
2020-04-23 17:34:16 -03:00
Rodrigo Locatti
d23435c112
Merge pull request #3768 from H27CK/cmd-title-fmt
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Fix format error in performance statistics
2020-04-23 16:14:33 -03:00
bunnei
da893629a0
kernel: memory: Improve implementation of device shared memory. ( #3707 )
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* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow
0cf32d6184
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
c8f4549d43
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Fernando Sahmkow
9311983f3d
Maxwell3D: Process Macros on MultiMethod.
2020-04-23 08:52:56 -04:00
Fernando Sahmkow
ef3a0ae64a
DMAPusher: Propagate multimethod writes into the engines.
2020-04-23 08:52:55 -04:00
Ben Russell
616289e6b5
Update src/yuzu/main.cpp with missing const
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell
b14e413c35
Dump RomFS command to include Updates
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Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
bunnei
7b07b97735
Merge pull request #3730 from lioncash/time
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service/time: Remove reliance on the global system accessor
2020-04-23 02:41:38 -04:00
bunnei
9c753735c5
Merge pull request #3697 from lioncash/declarations
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CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan
0e86640777
Edit modifier_scale with the deadzone slider
2020-04-23 06:32:39 +02:00
H27CK
dece9ce075
Fix format error in performance statistics
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Formatting
2020-04-23 04:31:26 +02:00
bunnei
c916ad62e7
Merge pull request #3677 from FernandoS27/better-sync
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Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
Mat M
dfd7bb2971
Merge pull request #3767 from ReinUsesLisp/point-size-pipeline
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vk_pipeline_cache: Fix unintentional memcpy into optional
2020-04-22 21:20:14 -04:00
ReinUsesLisp
910decd9cb
vk_pipeline_cache: Fix unintentional memcpy into optional
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The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow
e211e30093
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
2020-04-22 20:34:32 -04:00
bunnei
a8a37d9d06
Merge pull request #3725 from MerryMage/fpcr
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thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
2020-04-22 19:49:13 -04:00
Fernando Sahmkow
19c4890fd0
Merge pull request #3763 from H27CK/vk-cmd
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Add missing ;
2020-04-22 17:43:42 -04:00
H27CK
bcfc119c3b
Add missing ;
2020-04-22 23:36:21 +02:00
bunnei
0882be2275
Merge pull request #3758 from H27CK/vk-cmd
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Introduce dummy context for yuzu-cmd VK support
2020-04-22 12:37:01 -04:00
Fernando Sahmkow
9fe7972120
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
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renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 -04:00
Fernando Sahmkow
02e55a28eb
Address Feedback.
2020-04-22 11:36:27 -04:00
Fernando Sahmkow
491aea4a91
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
Fernando Sahmkow
64b69273f5
MaxwellDMA: Correct copying on accuracy level.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
d9f1d5a4fd
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
ea522da8b5
Address Feedback.
2020-04-22 11:36:24 -04:00
Fernando Sahmkow
ae2b3f2b64
Fix GCC error.
2020-04-22 11:36:23 -04:00
Fernando Sahmkow
38631f6cc3
Correct Linux Compile Error.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
7007675b65
Clang format.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
bde001bbf6
QueryCache: Only do async flushes on async gpu.
2020-04-22 11:36:21 -04:00
Fernando Sahmkow
8aeb603988
Async GPU: Only do reactive flushing on Extreme Level.
2020-04-22 11:36:20 -04:00
ReinUsesLisp
0b9454849d
vk_fence_manager: Initial implementation
2020-04-22 11:36:19 -04:00
Fernando Sahmkow
3769318042
QueryCache: Implement Async Flushes.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
1966f1d948
OpenGL: Guarantee writes to Buffers.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
7986c97ed2
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
Fernando Sahmkow
af9f901764
FenceManager: Manage syncpoints and rename fences to semaphores.
2020-04-22 11:36:16 -04:00
Fernando Sahmkow
87ddc6a29f
BufferCache: Refactor async managing.
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
967f5cec17
FenceManager: Implement async buffer cache flushes on High settings
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
6092308fe4
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
2020-04-22 11:36:14 -04:00
Fernando Sahmkow
2ee68ad8e4
GPU: Fix rebase errors.
2020-04-22 11:36:13 -04:00
Fernando Sahmkow
b2787048d1
Rasterizer: Disable fence managing in synchronous gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
e7195b5f87
ThreadManager: Sync async reads on accurate gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
10dcdb2ed9
FenceManager: Implement should wait.
2020-04-22 11:36:11 -04:00
Fernando Sahmkow
be8742e286
GPU: Implement a Fence Manager.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
802fabe3ab
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
3d2b5222df
TextureCache: Flush linear textures after finishing rendering.
2020-04-22 11:36:09 -04:00
Fernando Sahmkow
fda21f5a93
GPU: Delay Fences.
2020-04-22 11:36:08 -04:00
Fernando Sahmkow
de53bc96c0
BufferCache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:07 -04:00
Fernando Sahmkow
c689dc6804
GPU: Refactor synchronization on Async GPU
2020-04-22 11:36:06 -04:00
Fernando Sahmkow
0a62525e65
Texture Cache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:05 -04:00
Fernando Sahmkow
c213fd218b
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
Morph
a96e7a02ee
Add a trailing separator to the string path
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Fixes #3643
2020-04-22 07:33:14 -04:00
H27CK
112337e740
Init SDL info structure and add dummy context
2020-04-22 07:47:21 +02:00
bunnei
4df0d483c4
Merge pull request #3699 from FearlessTobi/port-5185
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Port citra-emu/citra#5185 : "gdbstub: Fix some gdbstub jankiness"
2020-04-21 22:26:10 -04:00
ReinUsesLisp
88b092e717
vk_memory_manager: Remove unified memory model flag
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All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.
This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei
e1fd985d73
Merge pull request #3714 from lioncash/copies
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gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
bunnei
0ff5fd28d6
Merge pull request #3745 from bunnei/fix-homebrew-load
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Fix process memory initialization for ELF and NRO
2020-04-21 18:59:16 -04:00
ReinUsesLisp
00bef5d0d3
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
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Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.
Use this for disabled vertex and uniform buffers.
While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp
b33a0c0d5f
gl_rasterizer: Fix buffers without size
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On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
2020-04-21 19:55:44 -03:00
Rodrigo Locatti
89ba13c7d2
Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
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fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei
4d282dce35
Merge pull request #3698 from lioncash/warning
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General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei
9e478ddcec
Merge pull request #3724 from bunnei/fix-unicorn
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core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David
c95dd42b72
audio_renderer: Preliminary BehaviorInfo ( #3736 )
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* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei
0c9e8b581e
Merge pull request #3695 from ReinUsesLisp/default-attributes
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maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
ReinUsesLisp
6da525c8d2
shader/arithmetic_integer: Fix LEA_IMM encoding
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The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122)
2020-04-20 21:54:59 -03:00
Mat M
fe0364e257
Merge pull request #3733 from ambasta/patch-2
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Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
bunnei
405c9b15c9
loader: nro: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
8ef209a529
loader: elf: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
4dbf21a6cf
file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
...
- We need this for homebrew process initialization.
2020-04-20 18:19:45 -04:00
Lioncash
d73e0ef309
service: Update function tables
...
Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
2020-04-20 15:53:49 -04:00
Mat M
70d6c5b246
Merge pull request #3739 from MerryMage/disable_cpu_opt
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dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 14:19:18 -04:00
FearlessTobi
45243e63d8
npad: Lower log level for VibrateController to Debug
2020-04-20 18:44:57 +02:00
FearlessTobi
f1135379fd
audren: Lower log level for RequestUpdateImpl to Debug
2020-04-20 18:44:41 +02:00
Fernando Sahmkow
555a1273c9
Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes
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vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20 09:37:42 -04:00
MerryMage
0bbafff3db
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 13:36:26 +01:00
bunnei
2f257f51a9
Merge pull request #3712 from lioncash/remove
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service: Remove unused RequestParser instances
2020-04-20 01:04:04 -04:00
bunnei
42f889f2a2
Merge pull request #3709 from lioncash/am
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am: Resolve ineffective moves
2020-04-20 00:15:00 -04:00
FearlessTobi
1a242a4ac7
yuzu: Option to hide mouse on inactivity
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
Amit Prakash Ambasta
7915dc7ac9
Initialize quad_indexed_pass before uint8_pass
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Fixes Werror=reorder in gcc
2020-04-20 04:53:52 +05:30
Rodrigo Locatti
f6d7a8dab7
Merge pull request #3729 from lioncash/globals
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dma_pusher: Remove reliance on the global system instance
2020-04-19 19:12:40 -03:00
bunnei
a39273cb95
Merge pull request #3694 from ReinUsesLisp/indexed-quads
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vk_compute_pass: Implement indexed quads
2020-04-19 16:52:40 -04:00
Lioncash
8bcb8b177c
service/time: Remove reliance on the global system accessor
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Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
2020-04-19 16:31:28 -04:00
Lioncash
8a37c63b9e
dma_pusher: Remove reliance on the global system instance
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With this, the video core is now has no calls to the global system
instance at all.
2020-04-19 16:12:08 -04:00
bunnei
67cb130051
Merge pull request #3686 from lioncash/table
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texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19 15:33:33 -04:00
bunnei
2aacd00137
Merge pull request #3696 from lioncash/cast-size
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hle_ipc: Remove std::size_t casts where applicable
2020-04-19 14:24:15 -04:00
MerryMage
5451c81b74
thread: FPCR.FZ is likely not 1
2020-04-19 08:37:20 +01:00
bunnei
7892effd22
Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
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yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
bunnei
5122792d3f
Merge pull request #3679 from lioncash/track
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track: Eliminate redundant copies
2020-04-19 01:22:47 -04:00
bunnei
5ce3dc16a5
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-19 00:53:23 -04:00
Jan Beich
cc5e71c5ad
renderer_vulkan: assume X11 if not Windows/macOS after 30bbdc653c
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Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
2020-04-19 00:32:23 +00:00
ReinUsesLisp
fcbe714435
vulkan/wrapper: Sort physical devices
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Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel
over the rest. This gives us a somewhat consistent order when Optimus
is removed (renderdoc does this when it's attached).
This can break the configuration of users with an Intel GPU that
manually remove Optimus on yuzu. That said, it's a very unlikely to
happen.
2020-04-18 21:31:15 -03:00
ReinUsesLisp
98266da47c
fixed_pipeline_state: Hash and compare the whole structure
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Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.
Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.
With these changes the improvements to the hashable pipeline state are:
Optimized structure
Hash: 89 ns
Comparison: 103 ns
Construction*: 164 ns
Struct size: 384 bytes
Original structure
Hash: 148 ns
Equal: 174 ns
Construction*: 281 ns
Size: 1384 bytes
* Attribute state initialization is not measured
These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18 19:57:26 -03:00
ReinUsesLisp
89c816a3cf
fixed_pipeline_state: Pack blending state
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Reduce FixedPipelineState's size to 364 bytes.
2020-04-18 19:23:35 -03:00
ReinUsesLisp
d74b3a5a50
fixed_pipeline_state: Pack rasterizer state
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Reduce FixedPipelineState's size to 600 bytes.
2020-04-18 19:22:57 -03:00
ReinUsesLisp
cc6af27ae7
fixed_pipeline_state: Pack depth stencil state
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Reduce FixedPipelineState's size to 632 bytes.
2020-04-18 19:22:11 -03:00
ReinUsesLisp
fd2f04bbdc
fixed_pipeline_state: Pack attribute state
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Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-18 19:21:19 -03:00
Mat M
63fb1421a5
Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
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video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:17:52 -04:00
bunnei
6613cbfc35
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:15:21 -04:00
bunnei
610f78e1eb
Merge pull request #3710 from lioncash/nso
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loader/nso: Resolve moves not occurring in DecompressSegment
2020-04-18 14:44:42 -04:00
Mat M
fb321bdb18
Merge pull request #3715 from bunnei/fix-impl-fallthrough
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service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:44:20 -04:00
bunnei
f220140e8a
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:41:08 -04:00
bunnei
32fd01e339
Merge pull request #3713 from lioncash/time
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service/time: Minor changes
2020-04-17 21:04:43 -04:00
bunnei
8044966cf4
Merge pull request #3711 from lioncash/cast
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memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17 21:04:11 -04:00
Lioncash
e302cb8c36
gl_shader_decompiler: Avoid copies where applicable
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Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.
Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
2020-04-17 20:48:52 -04:00
Lioncash
de87fe690e
time/system_clock_core: Remove unnecessary initializer
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This is already initialized within the class body.
2020-04-17 20:04:06 -04:00
Lioncash
8c0589239b
service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const
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This doesn't modify internal member state.
2020-04-17 20:02:45 -04:00
Lioncash
30af9f0d5c
service/time: Add virtual destructors where applicable
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Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00
Lioncash
5f25db88b1
service: Remove unused RequestParser instances
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These aren't used, so they should be removed to reduce compilation
warnings.
2020-04-17 19:47:43 -04:00
bunnei
9611466c66
Merge pull request #3630 from benru/open-windows-network-files
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common/file_util: Allow access to files on network shares
2020-04-17 19:47:11 -04:00
Lioncash
ac3ff8c9ba
memory/slab_heap: Make use of static_cast over reinterpret_cast
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Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
2020-04-17 19:38:59 -04:00
Lioncash
d0569a0865
loader/nso: Resolve moves not occurring in DecompressSegment
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Given the std::vector was const, an automatic move out of the function
could not occur.
We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
Lioncash
972240e94a
am: Resolve ineffective moves
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Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
2020-04-17 19:22:46 -04:00
Markus Wick
d8d02fa184
video_code: Fix implicit switch fallthrough.
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Since yesterday, this breaks the build on linux.
So let's fix it.
2020-04-17 23:43:35 +02:00
ReinUsesLisp
153845bba3
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
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Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).
This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).
- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00
Fernando Sahmkow
74ce229ca5
Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
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Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:08:41 -04:00
Fernando Sahmkow
c2bd9f729c
Merge pull request #3672 from lioncash/null
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file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17 17:02:35 -04:00
Rodrigo Locatti
aed8e57a1b
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:41:48 -03:00
bunnei
66cb8ee64f
Merge pull request #3666 from bunnei/new-vmm
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Implement a new virtual memory manager
2020-04-17 16:33:08 -04:00
bunnei
d392c4e552
Merge pull request #3682 from lioncash/uam
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gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17 01:24:08 -04:00
bunnei
4cdbd44f51
core: hle: Address various feedback & code cleanup.
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- Should be no functional changes.
2020-04-17 00:59:36 -04:00
bunnei
2e718b26c8
core: device_memory: Remove incorrect usage of constexpr.
2020-04-17 00:59:36 -04:00
bunnei
bdf7501e7b
memory: Add copyright notice for Atmosphere where applicable.
2020-04-17 00:59:35 -04:00
bunnei
0cf0195874
kernel: Remove old VMManager class.
2020-04-17 00:59:35 -04:00
bunnei
a48860f7ba
loader: nso: Fix loader size and arguments.
2020-04-17 00:59:35 -04:00
bunnei
9b2526392a
loader: elf/kip/nro: Updates for new VMM.
2020-04-17 00:59:35 -04:00
bunnei
0707404f34
service: ldr: Updates for new VMM.
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- Includes removing some service impls. that are untested.
2020-04-17 00:59:35 -04:00
bunnei
27b5b6c36f
kernel: memory: page_table: Simplify GetPhysicalAddr impl.
2020-04-17 00:59:35 -04:00
bunnei
6b40850b9a
kernel: svc: Updates for new VMM.
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- Includes removing some SVC impls. that are untested.
2020-04-17 00:59:34 -04:00
bunnei
8a67b3058e
core: memory: Fix memory access on page boundaries.
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- Fixes Super Smash Bros. Ultimate.
2020-04-17 00:59:34 -04:00
bunnei
5a461a7482
video_core: memory_manager: Updates for Common::PageTable changes.
2020-04-17 00:59:34 -04:00
bunnei
43321c1a69
core: memory: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
08445bbd37
common: page_table: Update to use VirtualBuffer and simplify.
2020-04-17 00:59:34 -04:00
bunnei
b592621ffe
core: gdbstub: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
93828bffc2
core: reporter: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
88324e3513
memory: cheat_engine: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
27ec77ef89
arm_test_common: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
5fd6e219ea
kernel: process: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
7e1001c2d3
service: pl_u: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
38b51e2ffe
service: time: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
410667d72a
service: hid: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
6d110ee83c
service: irs: Update for new shared memory layout.
2020-04-17 00:59:32 -04:00
bunnei
15e751e36c
kernel: resource_limit: Reserve physical memory.
2020-04-17 00:59:32 -04:00
bunnei
76a040f50d
kernel: Initialize memory layout for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
769f8cbf79
core: system: Rename GetDeviceManager -> DeviceManager.
...
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei
d04147e731
kernel: transfer_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
89776f7ef7
core: Construct/Destruct DeviceMemory on Init/Shutdown.
2020-04-17 00:59:32 -04:00
bunnei
9edd67f475
kernel: shared_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
5b2cf55742
core: device_memory: Update to use VirtualBuffer class.
2020-04-17 00:59:31 -04:00
bunnei
273f8b5fc7
common: Add VirtualBuffer class, to abstract memory virtualization.
2020-04-17 00:59:31 -04:00
bunnei
6ef844fab3
kernel: errors: Add ERR_OUT_OF_RESOURCES.
2020-04-17 00:59:31 -04:00
bunnei
1717cdf811
kernel: process_capability: Update to use Memory::PageTable.
2020-04-17 00:59:31 -04:00
bunnei
6fe68ddea2
kernel: memory: Add PageTable class, to manage process address space.
2020-04-17 00:59:31 -04:00
bunnei
ea8bc8e759
kernel: memory: Add MemoryLayout class, to build physical memory layout.
2020-04-17 00:59:31 -04:00
bunnei
9b912d155a
kernel: memory: Add MemoryManager class, to manage page heaps.
2020-04-17 00:59:30 -04:00
bunnei
227e9ac5d7
kernel: memory: Add MemoryBlockManager class, to manage memory blocks.
2020-04-17 00:59:30 -04:00
bunnei
036f2f9176
kernel: memory: Add PageHeap class, to manage a heap of pages.
2020-04-17 00:59:30 -04:00
bunnei
b013b110bc
kernel: memory: Add PageLinkedList class, to manage a list of pages.
2020-04-17 00:59:30 -04:00
bunnei
b94f043b7b
kernel: memory: Add system_control code, which will be used for ASLR support.
2020-04-17 00:59:30 -04:00
bunnei
72d1cda09a
physical_memory: Add missing include for <vector>.
2020-04-17 00:59:30 -04:00
bunnei
91a38e3fa8
kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.
2020-04-17 00:59:29 -04:00
bunnei
eadd36d143
kernel: memory: Add memory_types.h, for things that are commonly used in memory code.
2020-04-17 00:59:29 -04:00
bunnei
91b899ff00
kernel: memory: Add SlabHeap class, for managing memory heaps.
...
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei
9fd238a0f8
kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.
2020-04-17 00:59:29 -04:00
bunnei
ea806268fa
core: device_manager: Add a simple class to manage device RAM.
2020-04-17 00:59:29 -04:00
bunnei
a7b2390b73
dynarmic: Enable strict alignment checks.
...
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei
b2b0f85b7d
common: scope_exit: Implement mechanism for canceling a scope exit.
2020-04-17 00:59:28 -04:00
bunnei
5b9e69e7fe
core: memory: Move to Core::Memory namespace.
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- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei
94e00fbb3f
common: alignment: Add a helper function for generic alignment checking.
2020-04-17 00:59:28 -04:00
bunnei
a10f82b62d
core: kernel: Add svc_types header to include SVC-specific types.
2020-04-17 00:59:28 -04:00
bunnei
ed940661a8
core: kernel: Move SVC to its own namesapce.
2020-04-17 00:59:28 -04:00
bunnei
bdd81bdebf
kernel: resource_limit: Improvements to implementation.
2020-04-17 00:59:27 -04:00
bunnei
9006c82b27
loader: nso: Fix loading of static objects to be properly sized and aligned.
2020-04-17 00:59:27 -04:00
bunnei
f9a8cc03c3
common: common_funcs: Add a macro for defining enum flag operators.
2020-04-17 00:59:27 -04:00
bunnei
365f14cd2c
process: SetupMainThread: Zero out argument on process start.
2020-04-17 00:11:50 -04:00
bunnei
1be8e24189
arm_interface: Ensure ThreadContext is zero'd out.
2020-04-17 00:11:50 -04:00
Lioncash
b5c04e2bca
CMakeLists: Make missing declarations a compile-time error
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Ensures that our code always has its linkage explicit.
2020-04-16 23:43:41 -04:00
Lioncash
eaeb4520f7
General: Resolve warnings related to missing declarations
2020-04-16 23:43:34 -04:00
MerryMage
b3a0ce058f
gdbstub: Fix some gdbstub jankiness
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1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
Doing this results in random hangs whenever a step happens upon a thread switch.
2020-04-17 05:41:43 +02:00
bunnei
f0b4b5be4c
Merge pull request #3671 from lioncash/switch
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kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
Lioncash
3c70e27d64
key_manager: Resolve missing field initializer warning
2020-04-16 22:45:44 -04:00
Lioncash
5eae660cba
decode/memory: Resolve unused variable warning
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Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash
ade1bb1e95
decode/texture: Resolve unused variable warnings.
...
Some variables aren't used, so we can remove these.
Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash
ef5b809b0d
decode/texture: Collapse loop down into std::generate
...
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash
e50ca6a64f
decode/texture: Eliminate trivial missing field initializer warnings
...
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash
bcc5066cfe
time_zone_manager: Resolve sign conversion warnings
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ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
Lioncash
09eb6f9991
CMakeLists: Enable -Wmissing-declarations on Linux builds
...
Allows catching cases where internal linkage isn't specified for helper
functions when they should be marked as such.
2020-04-16 22:07:16 -04:00
Lioncash
f8fe53c9f9
hle_ipc: Remove std::size_t casts where applicable
...
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.
Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
2020-04-16 22:02:10 -04:00
bunnei
7a4ed2581d
Merge pull request #3673 from lioncash/extra
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CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
ReinUsesLisp
4ef04832a8
maxwell_3d: Initialize format attributes constant as one
...
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
ReinUsesLisp
14ab5c4b65
vk_compute_pass: Implement indexed quads
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Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.
The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.
- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
Fernando Sahmkow
7a9b83b658
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
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buffer_cache: Return handles instead of pointer to handles
2020-04-16 19:58:13 -04:00
Markus Wick
3567e464d2
externals: Move LibreSSL linking to httplib.
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Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick
ea1146eba0
input_common: Use the CMake target instead of the variable.
2020-04-16 16:42:59 +02:00
Rodrigo Locatti
50a1a6e6a9
Merge pull request #3659 from bunnei/time-calc-standard-user
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service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp
c1ad40a3cb
buffer_cache: Return handles instead of pointer to handles
...
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.
This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti
35686128d2
Merge pull request #3689 from lioncash/unused-var
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decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00
Rodrigo Locatti
8f0f9da12b
Merge pull request #3688 from lioncash/nequal
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surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti
151a4e5a7d
Merge pull request #3680 from lioncash/static
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gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti
e63ea9ed26
Merge pull request #3687 from lioncash/constness
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surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti
f43b6f7ebe
Merge pull request #3685 from lioncash/copies
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control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash
3e1772a6af
decode/shift: Remove unused variable within Shift()
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Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash
adae1cbaeb
surface_view: Add missing operator!= to ViewParams
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Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash
4ce2aaa9d2
surface_base: Make IsInside() a const member function
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This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei
8b21c8e59a
Merge pull request #3683 from lioncash/docs
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video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash
61329ad0be
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
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Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash
38b955a3ff
control_flow: Make use of std::move in TryInspectAddress()
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Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash
3c3928a5f7
video_core: Amend doxygen comment references
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Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash
32069ff923
decode/image: Fix typo in assert in GetComponentSize()
2020-04-15 22:29:51 -04:00
Lioncash
5e32ba4080
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
Lioncash
b4b58a359b
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
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The components' sizes were mismatched. This corrects that.
2020-04-15 22:10:44 -04:00
Lioncash
4efb85bb2e
gl_device: Mark stage_swizzle as constexpr
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Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash
7ff67fc798
track: Eliminate redundant copies
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Two variables can be references, while two others can be std::moved.
Makes for 4 less atomic reference count increments and decrements.
2020-04-15 21:50:09 -04:00
Lioncash
02e095313a
CMakeLists: Specify -Wextra on linux builds
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Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti
45b5676187
Merge pull request #3649 from FernandoS27/3d-fix
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Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow
d06795c08a
Merge pull request #3612 from ReinUsesLisp/red
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shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Lioncash
77b0e8a37d
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
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It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.
A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.
While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15 14:43:37 -04:00
Lioncash
6ea751d910
CMakeLists: Make -Wreorder a compile-time error
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This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash
0f32ae2140
kernel/thread: Resolve -Wswitch warnings
2020-04-15 13:48:14 -04:00
Mat M
ee439fb0fc
Merge pull request #3662 from ReinUsesLisp/constant-attrs
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gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow
09ba659a78
Texture Cache: Read current data when flushing a 3D segment.
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This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M
077ffb29fd
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
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maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M
49ce503b37
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
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gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M
650a97d635
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
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gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M
daa5388d9d
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
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shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M
c9a10a9698
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
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Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
ReinUsesLisp
9db905ec1d
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 04:06:30 -03:00
ReinUsesLisp
f643910f7b
maxwell_to_vk: Add missing breaks
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Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp
ffc83d1a57
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
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When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:
pViewports is a pointer to an array of VkViewport structures, defining
the viewport transforms. If the viewport state is dynamic, this member
is ignored.
That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti
3fad4fea35
Merge pull request #3657 from ReinUsesLisp/viewport-zero
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vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow
52144a9a23
Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )
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This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei
ba413f9277
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
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- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp
f5a23c9bb3
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
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This reverts commit ff90ce2ed6 .
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
ffceca76c9
shader/arithmetic: Add FCMP_CR variant
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Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
136e9aebfd
Merge pull request #3660 from bunnei/friend-blocked-users
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service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
ReinUsesLisp
501c92a17f
gl_rasterizer: Implement constant vertex attributes
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Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
72c1dd467d
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
bunnei
7ecacdfa3b
service: friend: Stub IFriendService::GetBlockedUserListIds.
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- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp
a1ea6948e2
vk_rasterizer: Default to 1 viewports with a size of 0
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Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp
ab33a2bebc
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
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From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp
c4dc51f168
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
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Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.
Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.
The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.
To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.
It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
2020-04-14 00:39:21 -03:00
FearlessTobi
51f128f2d5
yuzu/main: Add better popup texts and remove duplicated actions
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Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
ReinUsesLisp
855faaf4a0
gl_texture_cache: Fix layered texture attachment base level
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The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
ReinUsesLisp
d351b10ad3
renderer_vulkan: Remove Nvidia checkpoints
2020-04-13 17:33:59 -03:00
ReinUsesLisp
8809b9fe3c
renderer_vulkan: Catch device losses in more places
2020-04-13 17:33:59 -03:00
Rodrigo Locatti
f2f2262c5e
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
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renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M
9427ae1c54
Merge pull request #3651 from ReinUsesLisp/line-widths
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gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00
Mat M
127f1c2606
Merge pull request #3638 from ReinUsesLisp/remove-preserve-contents
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texture_cache: Remove preserve_contents
2020-04-13 10:19:01 -04:00
Mat M
e638d5dc3a
Merge pull request #3631 from ReinUsesLisp/more-astc
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texture/astc: More small ASTC optimizations
2020-04-13 10:17:32 -04:00
Mat M
22b39e5855
Merge pull request #3619 from ReinUsesLisp/i2i
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shader/conversion: Implement I2I sign extension, saturation and selection
2020-04-13 10:17:07 -04:00
Mat M
da605928d3
Merge pull request #3627 from ReinUsesLisp/layered-view
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gl_texture_cache: Attach view instead of base texture for layered attchments
2020-04-13 10:16:18 -04:00
Mat M
b39aedd84a
Merge pull request #3646 from ReinUsesLisp/fix-glsl-turing
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gl_shader_decompiler: Improve generated code in HMergeH*
2020-04-13 10:15:12 -04:00
Mat M
7c46c4325d
Merge pull request #3633 from ReinUsesLisp/clean-texdec
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shader/texture: Remove type mismatches management from shader decoder
2020-04-13 10:13:05 -04:00
ReinUsesLisp
cbbaeeb630
gl_rasterizer: Implement line widths and smooth lines
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Implements "legacy" features from OpenGL present on hardware such as
smooth lines and line width.
2020-04-13 01:30:34 -03:00
ReinUsesLisp
ff90ce2ed6
gl_shader_decompiler: Implement merges with bitfieldInsert
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This also fixes Turing issues but it avoids doing more bitcasts. This
should improve the generated code while also avoiding more points where
compilers can flush floats.
2020-04-12 22:39:59 -03:00
bunnei
bd114e97fc
Merge pull request #3606 from ReinUsesLisp/nvflinger
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service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Fernando Sahmkow
1b20368a0a
Merge pull request #3578 from ReinUsesLisp/vmnmx
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shader/video: Partially implement VMNMX
2020-04-12 10:44:03 -04:00
Mat M
2b2dd95065
Merge pull request #3644 from ReinUsesLisp/msaa
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video_core: Add MSAA registers in 3D engine and TIC
2020-04-12 09:11:44 -04:00
ReinUsesLisp
aa15f5854c
gl_shader_decompiler: Improve generated code in HMergeH*
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Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games.
2020-04-12 05:06:55 -03:00
ReinUsesLisp
44e1a2c490
shader/video: Partially implement VMNMX
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Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance).
2020-04-12 00:34:42 -03:00
ReinUsesLisp
17b14be027
video_core: Add MSAA registers in 3D engine and TIC
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This adds the registers used for multisampling. It doesn't implement
anything for now.
2020-04-12 00:21:27 -03:00
Rodrigo Locatti
912162d42d
Merge pull request #3635 from FernandoS27/buffer-free
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Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei
8e7f6dafb5
Merge pull request #3611 from FearlessTobi/port-4956
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Port citra-emu/citra#4956 : "Fixes to game list sorting"
2020-04-11 12:44:36 -04:00
ReinUsesLisp
1f1e80c67d
texture_cache: Remove preserve_contents
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preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times.
2020-04-11 01:51:02 -03:00
ReinUsesLisp
40ef0d3b28
renderer_vulkan: Drop Vulkan-Hpp
2020-04-10 22:49:02 -03:00
bunnei
aeac4d2d60
Merge pull request #3594 from ReinUsesLisp/vk-instance
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yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow
7d65c9c9ea
Buffer queue: Correct behavior of free buffer.
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This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
bunnei
54b4a4a82e
Merge pull request #3607 from FearlessTobi/input-kms
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yuzu/configuration: Fix input profiles and a wrong assert
2020-04-10 00:39:48 -04:00
ReinUsesLisp
f35703f7cd
service/vi: Partially implement BufferQueue disconnect
2020-04-10 01:00:50 -03:00
ReinUsesLisp
57a3007e29
shader/texture: Remove type mismatches management from shader decoder
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Since commit 9fce105f45 we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit.
2020-04-10 00:57:32 -03:00
Fernando Sahmkow
9ec9f7a92c
Merge pull request #3623 from ReinUsesLisp/renderdoc-bind-spam
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qt/bootmanager: Remove unnecessary glBindFramebuffer
2020-04-09 18:02:17 -04:00
Fernando Sahmkow
59991f3513
Merge pull request #3622 from ReinUsesLisp/srgb-texture-border
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video_core/texture: Use a LUT to convert sRGB texture borders
2020-04-09 18:01:48 -04:00
ReinUsesLisp
cc5d2bc965
astc: Hard code bit depth changes to 8 and use fast replicate
2020-04-09 18:37:12 -03:00
Rodrigo Locatti
dcd672b1a6
Merge pull request #3610 from FernandoS27/gpu-caches
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Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
Ben Russell
7d2d0ee1a3
common/file_util: Allow access to files on network shares
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On Windows, network shares use paths like \\server\share\file which were
being broken by FileUtil::SanitizePath() removing double slashes.
Changed the code in SanitizePath to permit a double-backslash if it
occurs at the start of a filepath (on Windows only).
2020-04-09 18:48:28 +01:00
ReinUsesLisp
ac81541a37
astc: Use boost's static_vector to avoid heap allocations
2020-04-09 05:27:57 -03:00
ReinUsesLisp
a648629d8a
astc: Implement a fast precompiled alternative for Replicate
2020-04-09 03:58:25 -03:00
ReinUsesLisp
10d59444d9
astc: Move Replicate to a constexpr LUT when possible
2020-04-09 03:35:07 -03:00
ReinUsesLisp
14ea2ced5b
astc: Make InputBitStream constexpr
2020-04-09 02:54:05 -03:00
ReinUsesLisp
2f105bd298
astc: OutputBitStream style changes and make it constexpr
2020-04-09 02:37:51 -03:00
bunnei
85d89e0758
Merge pull request #3601 from ReinUsesLisp/some-shader-encodings
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video_core/shader: Add some instruction and S2R encodings
2020-04-09 00:17:39 -04:00
ReinUsesLisp
5ee9b93d2a
gl_texture_cache: Attach view instead of base texture for layered attachments
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This way we are not ignoring the base layer of the current texture.
2020-04-08 22:20:25 -03:00
Fernando Sahmkow
cacbe85d13
VkRasterizer: Eliminate Legacy code.
2020-04-08 18:59:09 -04:00
Fernando Sahmkow
99e0ffe21b
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
Fernando Sahmkow
f00f6bbdb6
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
Fernando Sahmkow
3e7aecbd3c
GPUMemoryManager: Improve safety of memory reads.
2020-04-08 12:08:06 -04:00
Kewlan
6de648726f
Place SL and SR in the right most column.
2020-04-08 11:34:16 +02:00
bunnei
23aec6a93b
Merge pull request #3572 from FearlessTobi/port-5127
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Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
2020-04-07 23:48:16 -04:00
ReinUsesLisp
087aadbfae
qt/bootmanager: Remove unnecessary glBindFramebuffer
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Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero.
There is no need to bind the default framebuffer constantly.
According to Nsight this was using ~0.7ms per frame and it broke
renderdoc captures.
2020-04-07 20:51:56 -03:00
ReinUsesLisp
8591cb316a
video_core/textures: Move GetMaxAnisotropy to cpp file
2020-04-07 20:47:31 -03:00
ReinUsesLisp
8a031dc233
video_core/texture: Use a LUT to convert sRGB texture borders
...
This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38)
Games usually bind 0xFD expecting a float texture border of 1.0f.
The conversion previous to this commit was multiplying the uint8 sRGB
texture border color by 255. This is close to 1.0f but when that
difference matters, some graphical glitches appear.
This look up table is manually changed in the edges, clamping towards
0.0f and 1.0f.
While we are at it, move this logic to its own translation unit.
2020-04-07 20:38:14 -03:00
Zach Hilman
4bc0b7c50c
Merge pull request #3621 from SilverBeamx/fullnamefix
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Log version and about section version fix
2020-04-07 17:16:23 -04:00
SilverBeamx
2830688673
Addressed feedback: switched to snake case and fixed clang-format errors
2020-04-07 22:59:09 +02:00
bunnei
738e281da2
Merge pull request #3599 from ReinUsesLisp/revert-3499
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Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
2020-04-07 16:51:41 -04:00
SilverBeamx
860dd241cf
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
2020-04-07 22:41:45 +02:00
ReinUsesLisp
30bbdc653c
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
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Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
Rodrigo Locatti
43f13f7fa1
Merge pull request #3489 from namkazt/patch-2
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shader: implement SULD.D bits32/64
2020-04-07 16:21:09 -03:00
Nguyen Dac Nam
ca3161ee7e
address nit.
2020-04-07 18:29:30 +07:00
ReinUsesLisp
3140098db9
renderer_vulkan: Query device names from the backend
2020-04-07 02:23:23 -03:00
ReinUsesLisp
c56cdc3384
common/dynamic_library: Import and adapt helper from Dolphin
2020-04-07 02:23:23 -03:00
ReinUsesLisp
dbebae0027
shader/conversion: Implement I2I sign extension, saturation and selection
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Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet.
2020-04-07 02:19:44 -03:00
Nguyen Dac Nam
e2349b001e
Apply suggestions from code review
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-04-07 07:55:49 +07:00
enler
d7dc7964f1
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
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* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow
3390d627b8
Clang Format.
2020-04-06 09:23:08 -04:00
Fernando Sahmkow
02f2fa510d
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
6c9f7db8af
Query Cache: Use VAddr instead of physical memory for adressing.
2020-04-06 09:23:07 -04:00
Fernando Sahmkow
3728c7160f
Buffer Cache: Use vAddr instead of physical memory.
2020-04-06 09:23:06 -04:00
Fernando Sahmkow
5b66d2bf74
Texture Cache: Use vAddr instead of physical memory for caching.
2020-04-06 09:23:05 -04:00
Fernando Sahmkow
5cc292ac3c
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
Fernando Sahmkow
3a6baefff4
Merge pull request #3513 from ReinUsesLisp/native-astc
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video_core: Use native ASTC when available
2020-04-06 09:21:11 -04:00
namkazy
a18e88be44
shader_decode: SULD.D using std::pair instead of out parameter
2020-04-06 13:46:55 +07:00
namkazy
319f68c624
shader_decode: SULD.D avoid duplicate code block.
2020-04-06 13:34:06 +07:00
namkazy
a6e264cd58
shader_decode: SULD.D fix conversion error.
2020-04-06 13:26:58 +07:00
namkazy
ca16317add
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
2020-04-06 13:09:19 +07:00
ReinUsesLisp
d222e63967
shader/memory: Implement RED.E.ADD
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Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations.
2020-04-06 02:24:47 -03:00
ReinUsesLisp
e38cbb78ad
shader/memory: Add "using std::move"
2020-04-06 02:18:14 -03:00
ReinUsesLisp
e50c604505
shader/memory: Minor fixes in ATOM
2020-04-06 00:54:22 -03:00
FearlessTobi
afde397c81
yuzu: Fixes to game list sorting
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Should fix citra-emu/citra#4593 .
As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation.
Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead.
Made it so that an access to SortRole returns the same as DisplayRole.
There shouldn't be any UI changes, only change in behaviour.
Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator.
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-06 03:12:17 +02:00
Fernando Sahmkow
f6d6689b13
Merge pull request #3592 from ReinUsesLisp/ipa
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shader_decompiler: Remove FragCoord.w hack and change IPA implementation
2020-04-05 19:29:40 -04:00
Fernando Sahmkow
5e8119cf04
Merge pull request #3589 from ReinUsesLisp/fix-clears
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gl_rasterizer: Mark cleared textures as dirty
2020-04-05 19:29:26 -04:00
namkazy
d61a333362
silent warning (conversion error)
2020-04-05 16:02:07 +07:00
namkazy
15366b7474
shader_decode: SULD.D -> SINT actually same as UNORM.
2020-04-05 15:18:42 +07:00
namkazy
615eecd94e
shader_decode: SULD.D fix decode SNORM component
2020-04-05 14:46:43 +07:00
namkazy
dbd8cf0304
clang-format
2020-04-05 12:57:50 +07:00
namkazy
c26cea4ad2
shader_decode: get sampler descriptor from registry.
2020-04-05 12:54:48 +07:00
FearlessTobi
f86ff79a7f
yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device
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This fixes failed assertions that were present in yuzu master code for 18 months.
2020-04-05 07:16:09 +02:00
FearlessTobi
662362d6fe
yuzu/configure_input_simple: Fix "Docked Joycons" controller profile
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This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog.
2020-04-05 07:14:35 +02:00
namkazy
8990c9a814
tweaking.
2020-04-05 10:31:32 +07:00
Nguyen Dac Nam
524c42bec8
clang-format
2020-04-05 10:31:31 +07:00
namkazy
2799ef5f43
cleanup unuse params
2020-04-05 10:31:31 +07:00
namkazy
35995111c9
cleanup debug code.
2020-04-05 10:31:30 +07:00
namkazy
2f42b04ae5
reimplement get component type, uncomment mistaken code
2020-04-05 10:31:30 +07:00
namkazy
d4038bf4ae
remove disable optimize
2020-04-05 10:31:30 +07:00
namkazy
e4402955e4
[wip] reimplement SULD.D
2020-04-05 10:31:29 +07:00
namkazy
67d9d397d2
add shader stage when init shader ir
2020-04-05 10:31:29 +07:00
Nguyen Dac Nam
731b0dbebc
clang-fix
2020-04-05 10:31:28 +07:00
Nguyen Dac Nam
4c3ddd9c99
shader: image - import PredCondition
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
9f407fad5e
shader: SULD.D bits32 implement more complexer method.
2020-04-05 10:31:27 +07:00
Nguyen Dac Nam
06fa4a3a41
shader: SULD.D import StoreType
2020-04-05 10:31:26 +07:00
Nguyen Dac Nam
94fecd1b68
shader: implement SULD.D bits32
2020-04-05 10:31:26 +07:00
ReinUsesLisp
bcca6c3fce
shader/other: Add error message for some S2R registers
2020-04-04 03:46:07 -03:00
ReinUsesLisp
2eef8d7249
shader_bytecode: Rename MOV_SYS to S2R
2020-04-04 03:37:51 -03:00
ReinUsesLisp
1163fe0034
shader_bytecode: Add encoding for BAR
2020-04-04 03:36:21 -03:00
ReinUsesLisp
fc4fc348bc
shader_ir: Add error message for EXIT.FCSM_TR
2020-04-04 03:34:08 -03:00
ReinUsesLisp
8a635a351b
shader_bytecode: Add encoding for VOTE.VTG
2020-04-04 03:28:11 -03:00
ReinUsesLisp
0bb29489f4
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
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This reverts commit 56fc1688f6 , reversing
changes made to ad5120c595 .
It causes regressions in several games.
2020-04-04 00:02:26 -03:00
bunnei
a8b66a6b61
Merge pull request #3579 from Kewlan/reorder-shoulder
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configuration: Reorder shoulder buttons
2020-04-03 11:28:14 -04:00
Fernando Sahmkow
a2fb02c1e2
Merge pull request #3563 from bunnei/fix-ldr-memstate
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services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
ReinUsesLisp
ab3a1db282
shader/memory: Silence no return value warning
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Silences a warning about control paths not all returning a value.
2020-04-02 03:34:27 -03:00
Rodrigo Locatti
5bd5340d17
Merge pull request #3552 from jroweboy/single-context
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Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
ReinUsesLisp
d66cae7bd5
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
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Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
2020-04-01 21:48:55 -03:00
ReinUsesLisp
c7472afb1d
gl_texture_cache: Fix software ASTC fallback
2020-04-01 01:44:15 -03:00
ReinUsesLisp
d97580b02a
vk_device: Add missing ASTC queries
2020-04-01 01:14:04 -03:00
ReinUsesLisp
abb4d942b0
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
ReinUsesLisp
d740491a9b
gl_device: Detect if ASTC is reported and expose it
2020-04-01 01:14:04 -03:00
Rodrigo Locatti
44c1492086
Merge pull request #3591 from ReinUsesLisp/vk-wrapper-part2
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renderer_vulkan/wrapper: Add a Vulkan wrapper (part 2 of 2)
2020-03-31 22:14:26 -03:00
Vitor K
41ea723cba
common: Port some changes from dolphin ( #5127 )
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* IOFile: Make the move constructor and move assignment operator noexcept
Certain parts of the standard library try to determine whether or not a
transfer operation should either be a copy or a move. The prevalent notion
of move constructors/assignment operators is that they should not throw,
they simply move an already existing resource somewhere else.
This is typically done with 'std::move_if_noexcept'. Like the name says,
if a type's move constructor is noexcept, then the functions retrieves an
r-value reference (for move semantics), or an l-value (for copy semantics)
if it is not noexcept.
As IOFile deletes the copy constructor and copy assignment operators,
using IOFile with certain parts of the standard library can fail in
unexcepted ways (especially when used with various container
implementations). This prevents that.
* fix various instances of -1 being assigned to unsigned types
* do not assign in conditional statements
* File/IOFile: Check _tfopen_s properly
* common/file_util.cpp: address review comments
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com>
Co-authored-by: Sepalani <sepalani@hotmail.fr>
2020-04-01 02:58:42 +02:00
ReinUsesLisp
83b47aa0d9
renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper
2020-03-31 21:32:08 -03:00
ReinUsesLisp
c3332558df
renderer_vulkan/wrapper: Add command buffer handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
010a965e64
renderer_vulkan/wrapper: Add physical device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
319737fd89
renderer_vulkan/wrapper: Add device handle
2020-03-31 21:32:08 -03:00
ReinUsesLisp
a04066352b
renderer_vulkan/wrapper: Add swapchain handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
cea9fdab2e
renderer_vulkan/wrapper: Add fence handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
00c88c7d6d
renderer_vulkan/wrapper: Add device memory handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
e84b3a9f71
renderer_vulkan/wrapper: Add pool handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
2ed17b8c92
renderer_vulkan/wrapper: Add buffer and image handles
2020-03-31 21:32:07 -03:00
ReinUsesLisp
01bf15ce40
renderer_vulkan/wrapper: Add queue handle
2020-03-31 21:32:07 -03:00
ReinUsesLisp
467a8c3285
renderer_vulkan/wrapper: Add instance handle
2020-03-31 21:32:07 -03:00
Morph
bda37c4bb4
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication ( #3571 )
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* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
2020-03-31 19:16:36 -04:00
Fernando Sahmkow
207bfbf720
Merge pull request #3561 from ReinUsesLisp/f2f-conversion
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shader/conversion: Fix F2F rounding operations with different sizes
2020-03-31 14:45:02 -04:00
Fernando Sahmkow
8a4af4f128
Merge pull request #3577 from ReinUsesLisp/lea
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shader/lea: Fix LEA implementation
2020-03-31 14:36:07 -04:00
ReinUsesLisp
89f68281ff
gl_rasterizer: Mark cleared textures as dirty
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Fixes a potential edge case where cleared textures read from the CPU
were not flushed.
2020-03-31 05:51:56 -03:00
Rodrigo Locatti
00dde9cf72
Merge pull request #3506 from namkazt/patch-9
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shader_decode: Implement partial ATOM/ATOMS instr
2020-03-31 00:56:28 -03:00
Nguyen Dac Nam
e0add44428
clang-format
2020-03-31 08:08:06 +07:00
Nguyen Dac Nam
455a771f6c
shader_decode: fix by suggestion
2020-03-31 08:02:44 +07:00
Rodrigo Locatti
8fa9aa08f7
Merge pull request #3566 from ReinUsesLisp/vk-wrapper-part1
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renderer_vulkan/wrapper: Add a Vulkan wrapper (part 1 of 2)
2020-03-30 21:57:36 -03:00
bunnei
bf2221c7f7
Merge pull request #3560 from ReinUsesLisp/fix-stencil
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gl_rasterizer: Synchronize stencil testing on clears
2020-03-30 17:03:07 -04:00
James Rowe
e345e46a98
Frontend: Don't call DoneCurrent if the context isnt already current
2020-03-30 14:57:42 -06:00
namkazy
5961fe334c
clang-format
2020-03-30 20:46:21 +07:00
namkazy
39880b6fcb
gl_decompiler: min/max op not implement yet
2020-03-30 18:48:22 +07:00
namkazy
fd7fb7c1b7
shader_decode: ATOM/ATOMS: add function to avoid code repetition
2020-03-30 18:47:50 +07:00
namkazy
3a65713029
shader_decode: merge GlobalAtomicOp to AtomicOp
2020-03-30 18:47:00 +07:00
Nguyen Dac Nam
3809c15721
shader_decode: implement ATOM operation for S32 and U32
2020-03-30 17:44:48 +07:00
namkazy
93a5b51a1f
clang-format
2020-03-30 17:44:48 +07:00
Nguyen Dac Nam
e57c348d6e
shader_decode: implement ATOMS instr partial.
2020-03-30 17:44:46 +07:00
Nguyen Dac Nam
2095823163
vk_decompiler: add atomic op and handler function.
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
f3880c13fa
gl_decompiler: add atomic op
2020-03-30 17:44:45 +07:00
Nguyen Dac Nam
cf457eafff
shader: node - update correct comment
2020-03-30 17:44:44 +07:00
Nguyen Dac Nam
407064c658
shader_decode: add Atomic op for common usage
2020-03-30 17:44:44 +07:00
Kewlan
f2a6ce9b8c
Re-order the shoulder buttons both in the configuration menu, and in the code.
2020-03-29 14:37:23 +02:00
bunnei
e842f70c4a
Merge pull request #3568 from bunnei/time-calcspan
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services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
bunnei
183ef674cf
Merge pull request #3545 from FearlessTobi/audren-rev
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audio_core: Accept Audren REV8
2020-03-28 22:08:19 -04:00
ReinUsesLisp
1f7c51a57b
shader_bytecode: Fix I2I_IMM encoding
2020-03-28 18:49:07 -03:00
bunnei
3660347e8d
Merge pull request #3562 from perillamint/vrsvc
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am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
bunnei
ef0ece15ec
Merge pull request #3569 from bunnei/hid-stub
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services: hid: Stub InitializeSevenSixAxisSensor.
2020-03-28 04:10:45 -04:00
ReinUsesLisp
3a42c2f3d5
renderer_vulkan/wrapper: Address feedback
2020-03-28 04:09:02 -03:00
ReinUsesLisp
74b1f71109
shader/lea: Simplify generated LEA code
2020-03-28 03:55:04 -03:00
bunnei
b8545d56e2
Merge pull request #3573 from FearlessTobi/port-5089
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Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi
3a72973e13
yuzu: fix the stuck in fullscreen mode bug
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Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
ReinUsesLisp
fda10c4b0b
shader/lea: Fix op_a and op_b usages
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They were swapped.
2020-03-27 18:37:20 -03:00
ReinUsesLisp
ca9309bc07
shader/lea: Remove const and use move when possible
2020-03-27 18:36:38 -03:00
Vitor K
e70d051a63
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
2020-03-27 22:25:01 +01:00
Fernando Sahmkow
79259972f3
Merge pull request #3565 from ReinUsesLisp/image-format
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engines/const_buffer_engine_interface: Store image format and types
2020-03-27 14:08:54 -04:00
bunnei
c84586b412
services: hid: Stub InitializeSevenSixAxisSensor.
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- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei
748ddc628c
services: time: Implement CalculateSpanBetween.
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- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
perillamint
133948067c
am: Implement VR related APIs
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Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
2020-03-27 18:22:28 +09:00
ReinUsesLisp
f606c9cf1e
renderer_vulkan/wrapper: Add owning handles
2020-03-27 03:21:04 -03:00
ReinUsesLisp
7eaae70c4b
renderer_vulkan/wrapper: Add pool allocations owning templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
4ef176e737
renderer_vulkan/wrapper: Add owning handle templated class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
f4281513d9
renderer_vulkan/wrapper: Add destroy and free overload set
2020-03-27 03:21:04 -03:00
ReinUsesLisp
17a033ce78
renderer_vulkan/wrapper: Add dispatch table and loaders
2020-03-27 03:21:04 -03:00
ReinUsesLisp
d1edc121e1
renderer_vulkan/wrapper: Add exception class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
a12fd8f995
renderer_vulkan/wrapper: Add ToString function for VkResult
2020-03-27 03:21:03 -03:00
ReinUsesLisp
2cad825ec7
renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
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The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
ReinUsesLisp
8993217f01
engines/const_buffer_engine_interface: Store image format type
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This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-27 00:36:22 -03:00
Dan
b41d1895d7
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27 00:14:19 +01:00
bunnei
5577e90843
Merge pull request #3453 from FearlessTobi/remove-pause-lock
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yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
bunnei
7ee7aa21b1
services: ldr: Fix MemoryState for read/write regions of NROs.
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- Fixes #3541 , used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
James Rowe
c935a1a475
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
ReinUsesLisp
82d53d445a
shader/conversion: Fix F2F rounding operations with different sizes
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Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
ReinUsesLisp
6df25c4b2e
gl_rasterizer: Update stencil test regardless of it being disabled
2020-03-26 01:08:14 -03:00
ReinUsesLisp
90b050f9f4
gl_rasterizer: Synchronize stencil testing on clears
2020-03-26 00:51:47 -03:00
bunnei
2647e03b76
Merge pull request #3544 from makigumo/myfork/patch-2
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xmad: fix clang build error
2020-03-25 19:29:16 -04:00
bunnei
b769578c49
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
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gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
James Rowe
b37d69e5e1
Frontend/GPU: Refactor context management
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Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
84f3e27ffa
Merge pull request #3524 from FearlessTobi/port-5106
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Port citra-emu/citra#5106 : "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-24 16:50:58 -04:00
Fernando Sahmkow
83de432f8c
Merge pull request #3543 from ReinUsesLisp/gl-depth-range
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gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23 12:00:21 -04:00
Fernando Sahmkow
562e9e8aad
Merge pull request #3542 from namkazt/patch-10
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Implement MME shadow RAM
2020-03-23 12:00:01 -04:00
FearlessTobi
23a8887526
sm/controller: Increase PointerBufferSize
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This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize .
2020-03-23 03:19:30 +01:00
FearlessTobi
c0ebdd00cc
audio_core: Accept Audren REV8
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According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation.
As we don't support any of those, we can just increment the revision number for now.
2020-03-23 03:07:14 +01:00
makigumo
4a1a5ea61e
xmad: fix clang build error
2020-03-23 00:09:31 +01:00
bunnei
fb767310ca
Merge pull request #3477 from FearlessTobi/webapplet-shit
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core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22 13:11:02 -04:00
namkazy
fa1b60cc8c
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
FearlessTobi
1c7dcf3858
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
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Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852 .
2020-03-22 16:01:13 +01:00
namkazy
51e13ff50c
maxwell_3d: change declaration order
2020-03-22 13:41:16 +07:00
namkazy
30112fcb3c
maxwell_3d: init shadow_state
2020-03-22 13:35:11 +07:00
ReinUsesLisp
e800c76c4b
gl_rasterizer: Use transformed viewport for depth ranges
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Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
namkazy
e89c5935f4
maxwell_3d: this seem more correct.
2020-03-22 12:02:54 +07:00
namkazy
854fb1ed2b
maxwell_3d: update comments for shadow ram usage
2020-03-22 11:35:26 +07:00
Nguyen Dac Nam
03a6cfea40
marco_interpreter: write hw value when shadow ram requested
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
771d117869
maxwell_3d: track shadow ram ctrl and hw reg value
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
f2d9dacfed
maxwell_3d: implement MME shadow RAM
2020-03-22 10:53:35 +07:00
bunnei
b2a4758420
Merge pull request #3531 from makigumo/yuzu_master
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set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
1429f883b2
Merge pull request #3525 from FearlessTobi/linux-compile-error
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input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-21 16:04:45 -04:00
bunnei
4847e70c4b
Merge pull request #3526 from FearlessTobi/bcat-disable
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bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
bunnei
4785b963c3
Merge pull request #3505 from namkazt/patch-8
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shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
Dan
d5c239a047
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
bunnei
32ef3d9487
Merge pull request #3527 from FearlessTobi/output-mode
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yuzu: Save sound output mode and set it to Stereo by default
2020-03-18 23:19:22 -04:00
Mat M
025b4cba8b
Merge pull request #3535 from ReinUsesLisp/gcc-warnings
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video_core: Silence misc warnings
2020-03-18 20:09:32 -04:00
ReinUsesLisp
b57cce9264
vk_texture_cache: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
f2554e753c
vk_staging_buffer_pool: Silence unused constant warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
bcf04aa8ba
vk_rasterizer: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
da4ea99c9b
vk_pipeline_cache: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
8cbe1d9de4
maxwell_to_vk: Sielence -Wswitch warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
c332b80516
gl_shader_decompiler: Remove deprecated function and its usages
2020-03-18 20:03:19 -03:00
ReinUsesLisp
b5c3cf8e24
gl_rasterizer: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
07b52b1307
kepler_compute: Remove unused variables
2020-03-18 20:03:19 -03:00
ReinUsesLisp
e656938a5a
time_zone_content_manager: Fix out of bounds read
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There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
ReinUsesLisp
d8191c0d7f
input_common/udp: Fix clang build issues
2020-03-18 04:30:26 -03:00
ReinUsesLisp
dc0beee3a1
astc: Fix clang build issues
2020-03-18 04:30:25 -03:00
ReinUsesLisp
704373040f
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
2020-03-18 01:28:41 -03:00
Mat M
23ad5098af
Merge pull request #3510 from FernandoS27/dirty-write
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DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M
d37d59aa68
Merge pull request #3509 from ReinUsesLisp/astc-opts
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astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
Mat M
a5e46cf5ec
Merge pull request #3518 from ReinUsesLisp/scissor-clears
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vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M
70d8c1fc9a
Merge pull request #3519 from ReinUsesLisp/int-formats
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maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
FearlessTobi
918657de2e
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
bunnei
f31280affc
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
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gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
FearlessTobi
cdbb3accde
bcat: Disable Boxcat backend by default
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This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
FearlessTobi
a38b732a6c
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
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Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
fc6dfe012c
gdbstub: small logic bug fix with defer_start
2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
32ebfa66fe
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
2020-03-17 11:18:13 +01:00
ReinUsesLisp
36e48da114
renderer_opengl: Move some logic to an anonymous namespace
2020-03-16 04:03:34 -03:00
ReinUsesLisp
018df6f10f
renderer_opengl: Detect Nvidia Nsight as a debugging tool
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Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
Rodrigo Locatti
d8c5c77329
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
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vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti
3a6abba3ef
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
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video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti
944d38efc8
Merge pull request #3502 from namkazt/patch-3
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shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
Rodrigo Locatti
131bdfdc6d
Merge pull request #3503 from makigumo/patch-2
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maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp
c71e618ddb
gl_shader_decompiler: Implement legacy varyings
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Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
ReinUsesLisp
bba58f7272
shader/shader_ir: Track usage in input attribute and of legacy varyings
2020-03-15 21:01:52 -03:00
ReinUsesLisp
fd3d4d53e1
shader/shader_ir: Fix clip distance usage stores
2020-03-15 20:53:14 -03:00
ReinUsesLisp
4ff3d8e72f
shader/shader_ir: Change declare output attribute to a switch
2020-03-15 20:49:35 -03:00
Rodrigo Locatti
a1ee0278e2
Merge pull request #3512 from bunnei/fix-renderdoc
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renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
ReinUsesLisp
90b246ce5c
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-15 18:51:49 -03:00
ReinUsesLisp
e992509e8f
vk_rasterizer: Implement layered clears
2020-03-15 18:37:19 -03:00
makigumo
f22915ad99
vk_shader_decompiler: fix linux build
2020-03-15 18:00:14 +01:00
ReinUsesLisp
fdf6c69bd1
vk_rasterizer: Fix vertex range assert
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End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
df65a82f3c
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
2020-03-15 03:40:41 -03:00
bunnei
6ae05a9a45
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
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- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei
dc916f35ad
gl_device: Add option to check GL_EXT_debug_tool.
2020-03-14 17:39:29 -04:00
bunnei
4be989abc0
Merge pull request #3508 from FernandoS27/page-table
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PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow
51ceb14a65
DirtyFlags: relax need to set render_targets as dirty
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The texture cache already takes care of setting a render target to dirty
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow
a261944a6a
Merge pull request #3500 from ReinUsesLisp/incompatible-types
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texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow
56fc1688f6
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
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texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow
34be867080
PageTable: move backing addresses to a children class as the CPU page table does not need them.
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This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp
5c892bc5fd
astc: Fix typos from search and replace
2020-03-14 01:05:20 -03:00
ReinUsesLisp
932c96f2b0
astc: Minor changes to InputBitStream
2020-03-14 00:45:54 -03:00
ReinUsesLisp
c96749415c
astc: Pass val in Replicate by copy
2020-03-14 00:13:58 -03:00
ReinUsesLisp
83bdac46d1
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 -03:00
Nguyen Dac Nam
2cd41ab020
clang-format
2020-03-14 10:07:40 +07:00
Nguyen Dac Nam
d13e860a08
nit
2020-03-14 09:57:24 +07:00
ReinUsesLisp
8412a20f00
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 -03:00
ReinUsesLisp
fdbedfa8ef
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 -03:00
ReinUsesLisp
bac05076fd
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 -03:00
ReinUsesLisp
ddd428097d
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 -03:00
ReinUsesLisp
9aad3e84f0
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 -03:00
ReinUsesLisp
0672618026
astc: Rename C types to common_types
2020-03-13 22:28:51 -03:00
ReinUsesLisp
a3969886ca
astc: Move Popcnt to an anonymous namespace and make it constexpr
2020-03-13 22:26:48 -03:00
ReinUsesLisp
0d8b0fe402
astc: Use common types instead of stdint.h integer types
2020-03-13 22:22:27 -03:00
ReinUsesLisp
d9645551bc
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
2020-03-13 22:20:12 -03:00
ReinUsesLisp
00de4b82b4
vk/gl_shader_decompiler: Silence assertion on compute
2020-03-13 18:33:05 -03:00
ReinUsesLisp
289e443898
vk_shader_decompiler: Fix default varying regression
2020-03-13 18:33:05 -03:00
ReinUsesLisp
e7dfc5d8a3
maxwell_3d: Add padding words to XFB entries
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Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp
dcb8702efe
gl_shader_decompiler: Fix implicit conversion errors
2020-03-13 18:33:05 -03:00
Rodrigo Locatti
bae039e59c
vk_shader_decompiler: Fix implicit type conversion
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
ReinUsesLisp
dd16e198e3
vk_rasterizer: Implement transform feedback binding zero
2020-03-13 18:33:05 -03:00
ReinUsesLisp
3d1d9650b9
vk_shader_decompiler: Add XFB decorations to generic varyings
2020-03-13 18:33:05 -03:00
ReinUsesLisp
5cf97a4a19
vk_device: Enable VK_EXT_transform_feedback when available
2020-03-13 18:33:05 -03:00
ReinUsesLisp
ccf434d1f4
vk_device: Shrink formatless capability name size
2020-03-13 18:33:05 -03:00
ReinUsesLisp
8838f3322c
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00
ReinUsesLisp
fb404d9818
vk_shader_decompiler: Use registry for specialization
2020-03-13 18:33:05 -03:00
ReinUsesLisp
fcc4b81079
gl_rasterizer: Implement transform feedback bindings
2020-03-13 18:33:04 -03:00
ReinUsesLisp
7e6d501452
gl_shader_decompiler: Decorate output attributes with XFB layout
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We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
cb05500d6c
shader/transform_feedback: Add host API friendly TFB builder
2020-03-13 18:33:04 -03:00
Rodrigo Locatti
e836473754
Merge branch 'master' into shader-purge
2020-03-13 16:44:06 -03:00
bunnei
4ee2a50537
Merge pull request #3491 from ReinUsesLisp/polygon-modes
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gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
Nguyen Dac Nam
12b08c1725
nit & remove some optional param
2020-03-13 20:47:38 +07:00
Nguyen Dac Nam
0a64ee04e3
shader_decode: implement XMAD mode CSfu
2020-03-13 19:01:49 +07:00
makigumo
2b56ec192d
fix formatting
2020-03-13 11:37:24 +01:00
makigumo
f00372cc31
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-13 11:26:13 +01:00
Nguyen Dac Nam
a9e6b48dc0
clang-format
2020-03-13 15:38:57 +07:00
Nguyen Dac Nam
be63f9a0a2
Apply suggestions from code review
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam
edabb9957a
shader_decode: BFE add ref of reverse parallel method.
2020-03-13 14:20:18 +07:00
Nguyen Dac Nam
8b2bc366f8
shader_decode: implement BREV on BFE
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Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00
Nguyen Dac Nam
3f688622d7
shader_bytecode: update BFE instructions struct.
2020-03-13 12:52:16 +07:00
Nguyen Dac Nam
339b95dfa1
node_helper: add IBitfieldExtract case
2020-03-13 12:50:32 +07:00
Nguyen Dac Nam
86eb7ea0c7
shader_decode: Reimplement BFE instructions
2020-03-13 12:48:01 +07:00
ReinUsesLisp
7fe1da4478
gl_shader_decompiler: Initialize gl_Position on vertex shaders
2020-03-12 23:31:06 -03:00
Fernando Sahmkow
b028bc272e
Merge pull request #3483 from namkazt/patch-1
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vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
4ea067bde4
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
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vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
2bfe536e83
gl_shader_decompiler: Add missing {} on smem GLSL emission
2020-03-12 21:50:37 -03:00
ReinUsesLisp
25cfbc7786
video_core: Implement RGBA16_SNORM
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Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
9fce105f45
texture_cache: Report incompatible textures as black
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Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported.
2020-03-12 18:22:05 -03:00
ReinUsesLisp
2337a2fdbc
texture_cache/surface_params: Force depth=1 on 2D textures
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Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
ReinUsesLisp
df815e0784
gl_shader_decompiler: Add layer component to texelFetch
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TexelFetch was not emitting the array component generating invalid GLSL.
2020-03-12 18:10:29 -03:00
bunnei
586bdc38b0
Merge pull request #3497 from FernandoS27/microprogfile-extend
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Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
c59b8e9e8f
Merge pull request #3496 from vitor-k/remove-enum
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framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
babc572a47
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
ReinUsesLisp
ba8c1c6d1e
gl_shader_decompiler: Fix regression in render target declarations
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A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
91dab10af0
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
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gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
d28c202e1d
framebuffer_layout.h: drop the use of enum for screen dimensions.
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+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
37c5dadbc3
gl_shader_manager: Fix interaction between graphics and compute
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After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
6aa4b40cb7
Merge pull request #3458 from FearlessTobi/voice-issues
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cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
96fdbc638a
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
ReinUsesLisp
207b9ba28c
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
ReinUsesLisp
4dcb56ddbd
shader/registry: Address feedback
2020-03-09 18:40:53 -03:00
ReinUsesLisp
00e790c3de
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
ReinUsesLisp
8c2bf4879f
gl_shader_decompiler: Roll back to GLSL core 430
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RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
7a93d38e0f
const_buffer_engine_interface: Store component types
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This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
1f4e8db223
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
ReinUsesLisp
25cfb69c40
gl_shader_cache: Reduce registry consistency to debug assert
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Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
776aa5bdf9
shader/registry: Cache tessellation state
2020-03-09 18:40:07 -03:00
ReinUsesLisp
22052e73de
shader/registry: Store graphics and compute metadata
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Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
99be31c902
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
ReinUsesLisp
8021ee48a3
gl_shader_cache: Rework shader cache and remove post-specializations
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Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
8d86741eb9
Merge pull request #3301 from ReinUsesLisp/state-tracker
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video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
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Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
3f2f75021e
cubeb_sink: Don't discard other channels when performing downmixing
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Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
978cd350dd
Merge pull request #3452 from Morph1984/anisotropic-filtering
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
9516f0923c
vk_reasterizer: fix mistype on SetupGraphicsImages
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This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
437d6b6dc6
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
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maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
ee8ef2998d
vk_rasterizer: Support disabled uniform buffers
2020-03-06 18:47:51 -03:00
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06 18:47:27 -03:00
bunnei
bd02dfb94a
Merge pull request #3463 from ReinUsesLisp/vk-toctou
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vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
3a32c37deb
Merge pull request #3479 from jroweboy/dont-log-on-no-input
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Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
cb84f86f3d
Merge pull request #3451 from ReinUsesLisp/indexed-textures
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vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
2349ab9dc6
Merge pull request #3469 from namkazt/patch-1
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shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
a157ecf76c
Merge pull request #3478 from bunnei/a32
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Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
2020-03-03 23:46:05 -07:00
bunnei
6c42a3b9de
Merge pull request #3455 from ReinUsesLisp/attr-scaled
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video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
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When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
2020-03-03 19:52:16 -07:00
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
2020-03-02 21:52:03 -05:00
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
2020-03-02 21:43:15 -05:00
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
2020-03-02 21:43:15 -05:00
bunnei
07f23df4cb
Merge pull request #3464 from FernandoS27/jit-fix
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ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
2020-02-29 13:50:10 +07:00
bunnei
17b972f3bf
Merge pull request #3448 from bunnei/fix-audio-interp-2
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audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp
f391be4227
video_core/dirty_flags: Address feedback
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a440a79146
renderer_opengl: Fix edge-case where alpha testing might cull presentation
2020-02-28 17:56:43 -03:00
ReinUsesLisp
950450fd8a
gl_texture_cache: Remove blending disable on blits
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Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1a5c68bbef
gl_rasterizer: Don't disable blending on clears
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Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
3de883d37b
dirty_flags: Deduplicate code between OpenGL and Vulkan
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a8c9550a12
vk_rasterizer: Pass Maxwell registers to dynamic updates
2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eb2855b05
state_tracker: Remove type traits with named structures
2020-02-28 17:56:43 -03:00
ReinUsesLisp
59db5829f5
vk_state_tracker: Implement dirty flags for stencil properties
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b06a3534ea
vk_state_tracker: Implement dirty flags for depth bounds
2020-02-28 17:56:43 -03:00
ReinUsesLisp
4c4bd85947
vk_state_tracker: Implement dirty flags for blend constants
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1ccf5ba777
vk_state_tracker: Implement dirty flags for depth bias
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ff0c2cb0a4
vk_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:43 -03:00
ReinUsesLisp
69db1cd1f9
vk_state_tracker: Initial implementation
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Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
f903c3800e
gl_rasterizer: Remove num vertex buffers magic number
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b7af0cc2ee
gl_rasterizer: Only apply polygon offset clamp if enabled
2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ea3b6253e
gl_state_tracker: Implement dirty flags for depth clamp enabling
2020-02-28 17:56:43 -03:00
ReinUsesLisp
084a112d6c
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a48930ac7c
gl_rasterizer: Notify depth mask changes on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
f6e5b9e775
gl_rasterizer: Minor sort changes to clearing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
31daa97fce
maxwell_3d: Use two tables instead of three for dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
5d75921b0f
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
ReinUsesLisp
085cca1a2c
gl_state_tracker: Implement dirty flags for clip control
2020-02-28 17:56:42 -03:00
ReinUsesLisp
de5a81846d
gl_state_tracker: Implement dirty flags for point sizes
2020-02-28 17:56:42 -03:00
ReinUsesLisp
cd63e8d770
gl_state_tracker: Implement dirty flags for fragment color clamp
2020-02-28 17:56:42 -03:00
ReinUsesLisp
d01d671249
gl_state_tracker: Implement dirty flags for logic op
2020-02-28 17:56:42 -03:00
ReinUsesLisp
5c2d6d7e60
gl_state_tracker: Implement dirty flags for sRGB
2020-02-28 17:56:42 -03:00
ReinUsesLisp
68b8e45c90
gl_state_tracker: Implement dirty flags for rasterize enable
2020-02-28 17:56:42 -03:00
ReinUsesLisp
ec5b0560cb
gl_state_tracker: Implement dirty flags for multisample
2020-02-28 17:56:42 -03:00
ReinUsesLisp
491ccb08df
gl_state_tracker: Implement dirty flags for alpha testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
2ccac5964f
gl_state_tracker: Implement dirty flags for polygon offsets
2020-02-28 17:56:42 -03:00
ReinUsesLisp
aaf414a81b
gl_state_tracker: Implement dirty flags for primitive restart
2020-02-28 17:56:42 -03:00
ReinUsesLisp
0b99bf70d8
gl_state_tracker: Implement dirty flags for stencil testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
7a7310e569
gl_state_tracker: Implement depth dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
1ce88e6353
gl_state_tracker: Implement dirty flags for front face and culling
2020-02-28 17:56:42 -03:00
ReinUsesLisp
eac75695c3
gl_state_tracker: Implement dirty flags for blending
2020-02-28 17:56:42 -03:00
ReinUsesLisp
25ff66b197
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5ee496714
gl_state_tracker: Add dirty flags for buffers and divisors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
e94ea8758d
maxwell_3d: Change write dirty flags to a bitset
2020-02-28 17:56:42 -03:00
ReinUsesLisp
8798448c7b
gl_state_tracker: Implement dirty flags for vertex formats
2020-02-28 17:56:42 -03:00
ReinUsesLisp
edb6fe5200
gl_state_tracker: Implement dirty flags for color masks
2020-02-28 17:56:42 -03:00
ReinUsesLisp
587dff21dc
gl_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
fb114073d3
gl_state_tracker: Implement dirty flags for viewports
2020-02-28 17:56:41 -03:00
ReinUsesLisp
52973c9b53
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
ReinUsesLisp
95596b787e
maxwell_3d: Flatten cull and front face registers
2020-02-28 17:56:41 -03:00
ReinUsesLisp
005f5ca883
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
ReinUsesLisp
02ae826edd
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
ReinUsesLisp
486721cb6c
gl_state: Remove program tracking
2020-02-28 17:52:14 -03:00
ReinUsesLisp
24cb363eb8
gl_state: Remove framebuffer tracking
2020-02-28 17:52:10 -03:00
ReinUsesLisp
49725f0472
gl_state: Remove image tracking
2020-02-28 17:36:40 -03:00
ReinUsesLisp
3e8bde451d
gl_state: Remove texture and sampler tracking
2020-02-28 17:35:58 -03:00
ReinUsesLisp
0b17608266
gl_state: Remove blend state tracking
2020-02-28 17:34:43 -03:00
ReinUsesLisp
ca3cf56db5
gl_state: Remove stencil test tracking
2020-02-28 17:32:05 -03:00
ReinUsesLisp
6e186f819b
gl_state: Remove clip control tracking
2020-02-28 17:31:57 -03:00
ReinUsesLisp
8b76fc1fff
gl_state: Remove clip distances tracking
2020-02-28 17:26:26 -03:00
ReinUsesLisp
86936bcf40
gl_state: Remove rasterizer disable tracking
2020-02-28 17:25:28 -03:00
ReinUsesLisp
b810da8400
gl_state: Remove viewport and depth range tracking
2020-02-28 17:25:18 -03:00
ReinUsesLisp
0b91f473a0
gl_state: Remove scissor test tracking
2020-02-28 17:00:23 -03:00
ReinUsesLisp
715ae82639
gl_state: Remove color mask tracking
2020-02-28 16:59:17 -03:00
ReinUsesLisp
e96c0d880a
gl_state: Remove clamp framebuffer color tracking
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This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
6825128d89
gl_state: Remove multisample tracking
2020-02-28 16:57:47 -03:00
ReinUsesLisp
d246878a22
gl_state: Remove framebuffer sRGB tracking
2020-02-28 16:55:23 -03:00
ReinUsesLisp
d7935f5d7e
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
ReinUsesLisp
0bd84bf355
gl_state: Remove depth clamp tracking
2020-02-28 16:53:35 -03:00
ReinUsesLisp
1d5db114fb
gl_state: Remove depth tracking
2020-02-28 16:52:46 -03:00
ReinUsesLisp
c26ea80ae3
gl_state: Remove primitive restart tracking
2020-02-28 16:51:45 -03:00
ReinUsesLisp
3144e7be89
gl_state: Remove logic op tracker
2020-02-28 16:51:23 -03:00
ReinUsesLisp
8d5f627d8d
gl_state: Remove blend color tracking
2020-02-28 16:50:58 -03:00
ReinUsesLisp
84d4ac72ff
gl_state: Remove polygon offset tracking
2020-02-28 16:49:20 -03:00
ReinUsesLisp
cbc174ce6f
gl_state: Remove alpha test tracking
2020-02-28 16:48:57 -03:00
ReinUsesLisp
b5d8b842a1
gl_state: Remove cull mode tracking
2020-02-28 16:48:23 -03:00
ReinUsesLisp
1736a04693
gl_state: Remove front face tracking
2020-02-28 16:47:59 -03:00
ReinUsesLisp
8366870b35
gl_state: Remove point size tracking
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c158d37e68
gl_rasterizer: Add oglEnablei helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
7cc8204131
gl_rasterizer: Add OpenGL enable/disable helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
c2d3732176
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
ReinUsesLisp
c8c3fc647d
common/math_util: Support float type rectangles
2020-02-28 16:22:11 -03:00
bunnei
8633ca172e
renderer_opengl: Fix SRGB presentation frame tracking.
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- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
Nguyen Dac Nam
a775209d1b
shader_decode: Fix LD, LDG when track constant buffer
2020-02-28 13:11:19 +07:00
Morph
c6e07faf25
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
bunnei
3b7528d736
Merge pull request #3430 from bunnei/split-presenter
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Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
c928b07625
renderer_opengl: Reduce swap chain size to 3.
2020-02-27 19:50:17 -05:00
Morph
055ebfc2e7
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
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* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
2020-02-27 17:49:23 +01:00
Nguyen Dac Nam
bb39862dfe
shader: FMUL switch to using LUT ( #3441 )
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* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
0e5233098f
renderer_opengl: Use more concise lock syntax.
2020-02-26 18:35:35 -05:00
bunnei
cba9bdcab0
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
2020-02-26 18:28:50 -05:00
ReinUsesLisp
3056f6d364
vk_swapchain: Silence TOCTOU race condition
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It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
Fernando Sahmkow
2f55c11a35
ARM_Interface: Cache the JITs instead of deleting/recreating.
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This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
2020-02-26 15:53:47 -04:00
bunnei
3cb09e3570
Merge pull request #3440 from namkazt/patch-6
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shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
e32ba13702
Merge pull request #3431 from CJBok/npad-fix
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InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
bunnei
61f86b0058
renderer_opengl: Create gl_framebuffer_data if empty.
2020-02-25 21:23:02 -05:00
bunnei
0f0268bdd9
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
ba6d264342
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
02f323f6e8
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
1be85d7b7d
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
f1f2405b9f
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
6904e8442d
frontend: sdl2: emu_window: Implement separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
361819a125
renderer_opengl: Add texture mailbox support for presenter thread.
2020-02-25 21:22:59 -05:00
bunnei
44137628c8
renderer_opengl: Add OGLRenderbuffer to resource/state management.
2020-02-25 21:22:58 -05:00
bunnei
27e56facc9
core: frontend: emu_window: Add TextureMailbox class.
2020-02-25 21:22:57 -05:00
bunnei
f93fe8e862
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
Mat M
cb35b369bb
Merge pull request #3461 from ReinUsesLisp/r32i-rt
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video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
0566dfddb5
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
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video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
2020-02-25 17:19:34 -03:00
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
2020-02-25 16:53:47 -03:00
bunnei
75487d9d84
Merge pull request #3417 from ReinUsesLisp/r32i
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texture: Implement R32I
2020-02-25 14:08:45 -05:00
FearlessTobi
ae6ab1c714
yuzu: Remove exit lock for game pausing
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This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
80e577e2a6
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
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texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
ReinUsesLisp
e88187cfa0
vk_shader_decompiler: Implement indexed textures
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Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp
043d94e858
shader: Simplify indexed sampler usages
2020-02-24 01:26:07 -03:00
ReinUsesLisp
367ade1151
video_core: Implement more scaler attribute formats
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While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei
f840aa27af
Merge pull request #3424 from ReinUsesLisp/spirv-layer
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vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei
20c01b5dbd
Merge pull request #3422 from ReinUsesLisp/buffer-flush
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surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei
dc92c1b1ee
audio_core: interpolate: Improvements to fix audio crackling.
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- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
2020-02-22 22:26:16 -05:00
Fernando Sahmkow
d0b12c793d
Scheduler: Inline global scheduler in Scheduler Lock.
2020-02-22 12:39:17 -04:00
Fernando Sahmkow
d6584d988f
Kernel: Correct pending feedback.
2020-02-22 11:51:03 -04:00
Fernando Sahmkow
8a079a59ed
System: Expose Host thread registering routines from kernel.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
78f01601d0
Kernel: Address Feedback.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
7c2b72bcef
Kernel: Implement Scheduler locks
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
fe53ac3e33
Kernel: Implement Time Manager.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
e6cc0a48e0
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
2020-02-22 11:18:06 -04:00
Fernando Sahmkow
f5da504663
Kernel: Make global scheduler depend on KernelCore
2020-02-22 11:18:06 -04:00
bunnei
338e4b4d07
audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 02:29:41 -05:00
bunnei
ce63834a29
Merge pull request #3310 from FearlessTobi/fast-resample
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audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
ReinUsesLisp
8ab2e5f561
shader/texture: Fix illegal 3D texture assert
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Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti
c22c0ea070
Merge pull request #3433 from namkazt/patch-1
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renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
Rodrigo Locatti
291a7850a3
Merge pull request #3434 from namkazt/patch-2
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vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
Rodrigo Locatti
2cd2a86c92
Merge pull request #3435 from namkazt/patch-3
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vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
bunnei
1bf28215ac
Merge pull request #3423 from ReinUsesLisp/no-match-3d
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texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
Nguyen Dac Nam
96e43427e5
nit: add const to where it need.
2020-02-21 21:16:45 +07:00
Nguyen Dac Nam
0c3acedaf9
shader: implement LOP3 fast replace for old function
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ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21 19:08:07 +07:00
Nguyen Dac Nam
c3088fd578
vk_device: remove left over from other branch
2020-02-21 08:56:18 +07:00
bunnei
9356da8af9
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
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video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20 20:04:05 -05:00
Nguyen Dac Nam
5b3a5b5fb6
clang-format
2020-02-20 09:39:30 +07:00
Nguyen Dac Nam
090dd95c05
shader_decompiler: only add StorageImageReadWithoutFormat when available
2020-02-20 09:28:13 +07:00
bunnei
8152281820
Merge pull request #3432 from brianclinkenbeard/update-httplib
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Update httplib to 0.5.5
2020-02-19 21:15:06 -05:00
bunnei
fbd58d36d1
Merge pull request #3415 from ReinUsesLisp/texture-code
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shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19 20:06:14 -05:00
bunnei
638252e316
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
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- Minor perf improvement.
2020-02-19 20:03:52 -05:00
bunnei
5c5b6cf721
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
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maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
3360446580
Merge pull request #3411 from ReinUsesLisp/specific-funcs
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gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
Nguyen Dac Nam
102d52ad68
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
2020-02-19 12:57:22 +07:00
Nguyen Dac Nam
1ed0d4faea
vk_device: setup shaderStorageImageReadWithoutFormat
2020-02-19 12:56:36 +07:00
Nguyen Dac Nam
d285fae01a
vk_device: add check for shaderStorageImageReadWithoutFormat
2020-02-19 12:55:56 +07:00
Nguyen Dac Nam
a57853e085
shader_conversion: I2F : add Assert for case src_size is Short
2020-02-19 11:40:35 +07:00
Nguyen Dac Nam
92153118ab
fix warning
2020-02-19 11:10:26 +07:00
Nguyen Dac Nam
84fc48b0eb
clang-format fix
2020-02-19 11:02:59 +07:00
Nguyen Dac Nam
0d9361d21f
shader_conversion: add conversion I2F for Short
2020-02-19 10:54:37 +07:00
bunnei
628c0b6a95
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
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vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
Nguyen Dac Nam
c9448bc5ba
vk_shader: add Capability StorageImageReadWithoutFormat
2020-02-19 10:16:51 +07:00
Brian Clinkenbeard
050a4362ad
httplib compatibility
2020-02-18 18:04:33 -08:00
Nguyen Dac Nam
c646835eb0
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
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Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
Nguyen Dac Nam
85e76831a1
fixups mistake auto commit.
2020-02-19 01:24:32 +07:00
Nguyen Dac Nam
418b7ffb21
Update code structure
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-19 01:23:08 +07:00
Fernando Sahmkow
d67c538d68
Merge pull request #3409 from ReinUsesLisp/host-queries
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query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
Nguyen Dac Nam
af67c90eca
add vertex UnsignedInt size RGBA
2020-02-18 21:52:51 +07:00
Nguyen Dac Nam
2058556671
add eBc2SrgbBlock to formats
2020-02-18 21:44:09 +07:00
Nguyen Dac Nam
6d36df9e5d
vulkan: add DXT23_SRGB
2020-02-18 21:39:50 +07:00
Nguyen Dac Nam
fa641bf689
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-18 16:52:54 +07:00
CJBok
7ec4bd7793
analog_from_button get direction implementation
2020-02-18 06:45:37 +01:00
bunnei
92e3fb6e2f
Merge pull request #3412 from Morph1984/aspect-ratio
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GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei
a251713173
Merge pull request #3420 from namkazt/master2
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nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
ReinUsesLisp
505f30fdaf
texture_cache: Implement layered framebuffer attachments
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Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp
6385b93c8d
vk_shader_decompiler: Implement Layer output attribute
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SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
2020-02-16 04:17:37 -03:00
ReinUsesLisp
b4bd0c57e4
texture_cache: Avoid matches in 3D textures
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Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
ReinUsesLisp
4fd155c282
surface_base: Implement texture buffer flushes
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Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
Nguyen Dac Nam
2807020c01
IUserLocalCommunicationService: add function Initialize2
2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
c4e8f9589a
HLE: correct function name of IUserLocalCommunicationService
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402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy
8bb64da7ac
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16 11:53:03 +07:00
bunnei
f382179d47
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 17:47:15 -05:00
ReinUsesLisp
f3255c3598
texture: Implement R32I
2020-02-15 16:26:50 -03:00
ReinUsesLisp
f37f4e76d6
shader/texture: Allow 2D shadow arrays and simplify code
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Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
2020-02-15 02:36:28 -03:00
ReinUsesLisp
518a6182f9
maxwell_3d: Unify draw methods
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Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp
4364492b95
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
ReinUsesLisp
80fff282df
query_cache: Fix ambiguity in CacheAddr getter
2020-02-14 17:38:27 -03:00
ReinUsesLisp
748a3cd69d
query_cache: Add a recursive mutex for concurrent usage
2020-02-14 17:38:27 -03:00
ReinUsesLisp
aaf68dc10b
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
ReinUsesLisp
1b2a6980f5
query_cache: Abstract OpenGL implementation
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Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
d8a42816d7
gl_query_cache: Optimize query cache
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Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
339a227a5e
gl_query_cache: Implement host queries using a deferred cache
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Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
ReinUsesLisp
9d7d67501f
gl_rasterizer: Sort method declarations
2020-02-14 17:27:17 -03:00
ReinUsesLisp
7129efe9b2
gl_rasterizer: Add queued commands counter
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Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
2020-02-14 17:27:17 -03:00
ReinUsesLisp
11206f8a28
maxwell_3d: Slow implementation of passed samples (query 21)
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Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
bunnei
2e46017b66
Merge pull request #3401 from FernandoS27/synchronization
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Set of refactors for Kernel Synchronization and Hardware Constants
2020-02-14 14:40:20 -05:00
Morph
5afb6b95ed
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
bunnei
082ba6fc64
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
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shader/decode: Fix constant buffer offsets
2020-02-14 13:22:53 -05:00
Fernando Sahmkow
f326183e8b
Core: Correct compilition in GCC
2020-02-14 05:53:30 -04:00
Morph
5abb2b6336
Address feedback
2020-02-14 00:06:26 -05:00
Morph
db5dc22c68
Use enumeration instead of magic numbers
2020-02-13 23:13:23 -05:00
Morph
74a490c909
Add following aspect ratios: 16:9, 21:9, Stretch to Window
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Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
bunnei
f542fc989d
Merge pull request #3400 from makigumo/patch-1
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update hwopus DecodeInterleaved for FW 7.0.0+
2020-02-13 21:26:13 -05:00
ReinUsesLisp
3603c2f559
gl_resource_manager: Add managed query class
2020-02-13 22:25:55 -03:00
bunnei
12b89ac3d0
Merge pull request #3395 from FernandoS27/queries
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GPU: Refactor queries implementation and correct GPU Clock.
2020-02-13 20:18:26 -05:00
ReinUsesLisp
8449d0cf4e
gl_rasterizer: Use the least generic OpenGL draw function possible
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This may help some implementations.
2020-02-13 21:55:21 -03:00
ReinUsesLisp
072a0bff5e
vk_shader_decompiler: Fix vertex id and instance id
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Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent.
2020-02-13 20:25:28 -03:00
Fernando Sahmkow
0d2a459fae
Core: Address Feedback
2020-02-13 19:10:33 -04:00
Fernando Sahmkow
2dd9d660e3
GPU: Address Feedback.
2020-02-13 18:16:07 -04:00
Lioncash
5c0742bb94
address_arbiter: Collapse loops in InsertThread() and RemoveThread()
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Same behavior, but without the need to explicitly loop through
everything manually.
2020-02-12 15:34:07 -05:00
Lioncash
3105b7864c
address_arbiter: Simplify GetThreadsWaitingOnAddress()
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Simplifies the overall function and also allows for it to become a
const-qualified member function.
2020-02-12 15:10:16 -05:00
bunnei
3184bdd36c
Merge pull request #3403 from lioncash/debug
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bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
2020-02-12 11:17:43 -05:00
Lioncash
d5435df964
bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()
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Aligns the '=' to be consistent with the rest of the logs within this
source file.
2020-02-12 01:18:29 -05:00
Lioncash
8792d4562c
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
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A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
2020-02-12 01:14:47 -05:00
Lioncash
750c48af18
kernel/thread: Remove trivial usages of the global system accessor
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We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
2020-02-12 01:00:41 -05:00
Fernando Sahmkow
6fc0790f3a
Core: Set all hardware emulation constants in a single file.
2020-02-11 20:19:11 -04:00
Fernando Sahmkow
1ee7a4d926
Kernel: Refactor synchronization to better match RE
2020-02-11 18:47:31 -04:00
makigumo
b71b872e74
update hwopus DecodeInterleaved for FW 7.0.0+
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trivial change,
see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-11 18:41:04 +01:00
Fernando Sahmkow
3a7f539463
Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.
2020-02-11 10:46:25 -04:00
bunnei
840326a322
Merge pull request #3376 from ReinUsesLisp/point-sprite
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gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-11 08:26:07 -05:00
Fernando Sahmkow
04c3213a01
GPU: Implement GPU Clock correctly.
2020-02-10 10:44:54 -04:00
Fernando Sahmkow
8137fb8981
Maxwell3D: Correct query reporting.
2020-02-10 10:41:43 -04:00
bunnei
a47f0ff68b
Merge pull request #3372 from ReinUsesLisp/fix-back-stencil
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maxwell_3d: Fix stencil back mask
2020-02-09 22:29:28 -05:00
Zach Hilman
2a1331b683
Merge pull request #3391 from Morph1984/remove-unknown
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Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph
db09e18f72
Remove option "Show files with type 'Unknown'"
2020-02-09 11:30:02 -05:00
bunnei
505ddc95cd
Merge pull request #3388 from bunnei/service-shared-ptr
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hle: services: Use std::shared_ptr instead of copy by value.
- This is a prerequisite to adding a mutex to `ServiceFramework`, which cannot be copied.
- This will be used for threaded services.
2020-02-08 21:35:30 -05:00
bunnei
d63149ce8a
Merge pull request #3387 from bunnei/gpu-mpscqueue
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gpu_thread: Use MPSCQueue for GPU commands.
2020-02-08 21:15:48 -05:00
bunnei
3edec585bc
hle: services: Use std::shared_ptr instead of copy by value.
2020-02-07 23:02:26 -05:00
bunnei
fc246fd1a2
gpu_thread: Use MPSCQueue for GPU commands.
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- Necessary for multiple service threads.
2020-02-07 23:01:23 -05:00
bunnei
f28ab9626e
video_core: memory_manager: Use GPU interface for cache functions.
2020-02-07 22:59:35 -05:00
bunnei
61e441192f
Merge pull request #3378 from ReinUsesLisp/uscaled
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maxwell_to_gl: Implement R8G8_USCALED
2020-02-07 22:55:52 -05:00
bunnei
5160900bec
Merge pull request #3369 from ReinUsesLisp/shf
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shader/shift: Implement SHF
2020-02-07 22:06:57 -05:00
bunnei
e4c167aff9
Merge pull request #3381 from bunnei/ipc-fix
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hle: services: Fix prepo IPC, and add better error checking.
2020-02-07 16:25:42 -05:00
bunnei
1841589251
Merge pull request #3362 from ReinUsesLisp/fix-instanced
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gl_rasterizer: Fix instanced draw arrays
2020-02-06 21:39:59 -05:00
bunnei
9ffdef96d9
kernel: transfer_memory: Properly reserve and reset memory region.
2020-02-05 23:06:54 -05:00
Zach Hilman
a0400ebc19
wait_object: Make wait behavior only require one object to signal.
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- This was holdover from citra.
2020-02-05 23:06:53 -05:00
bunnei
900b370e13
am: Correct IPC object count mismatch.
2020-02-05 23:06:53 -05:00
bunnei
141c06ca8b
services: am: Clear events on PopOutData and PopInteractiveOutData.
2020-02-05 23:06:52 -05:00
bunnei
b10a96347f
am: Refactor IStorage interface.
2020-02-05 23:06:52 -05:00
bunnei
0d376ae49e
applets: software_keyboard: Signal state change on end of interactive session.
2020-02-05 23:06:51 -05:00
bunnei
b1bd8d852a
applets: software_keyboard: Minor cleanup.
2020-02-05 23:06:50 -05:00
bunnei
7bdaae11ac
services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.
2020-02-05 22:52:35 -05:00
bunnei
bc76fe3100
hle_ipc: Add error checking to read/write buffer access.
2020-02-05 22:52:35 -05:00
ReinUsesLisp
389cb51a33
shader/decode: Fix constant buffer offsets
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Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs.
2020-02-05 12:19:09 -03:00
ReinUsesLisp
48a1e6461b
maxwell_to_gl: Implement R8G8_USCALED
2020-02-04 21:32:36 -03:00
ReinUsesLisp
e98ec35845
maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR
2020-02-04 21:32:08 -03:00
ReinUsesLisp
c2ecaf376b
vk_rasterizer: Use noexcept variants of std::bitset
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Removes bounds checking from "texceptions" instances.
2020-02-04 18:04:24 -03:00
bunnei
a683c3c57c
Merge pull request #3357 from ReinUsesLisp/bfi-rc
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shader/bfi: Implement register-constant buffer variant
2020-02-04 15:14:13 -05:00
ReinUsesLisp
3c7276cd1a
gl_rasterizer: Implement GL_POINT_SPRITE
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OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
2020-02-04 15:19:45 -03:00
bunnei
223e535f65
Merge pull request #3356 from ReinUsesLisp/fcmp
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shader/arithmetic: Implement FCMP
2020-02-04 11:36:59 -05:00
bunnei
6c7f2a9d45
Merge pull request #3360 from CJBok/statusbar-buttons
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GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
d02c1c1f75
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
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yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
Lioncash
ba28438e61
input_common/udp: Ensure that UDP is shut down within Shutdown()
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Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash
f693c966a0
input_common/udp: Add missing override specifiers
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Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash
02fbec1123
input_common/udp: std::move SocketCallback instances where applicable
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std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash
cf11ee1b0d
input_common/udp: std::move shared_ptr within Client constructor
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Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash
8e230f3e37
udp/client: Replace deprecated from_string() call with make_address_v4()
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Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash
e397a2145c
input_common/udp: Silence -Wreorder warning for Socket
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Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash
2ba97142ab
input_common/udp: Remove unnecessary inclusions
2020-02-03 09:13:40 -05:00
Lioncash
5da05e3128
input_common/udp: Add missing header guard
2020-02-03 09:09:06 -05:00
ReinUsesLisp
1eef76d7b6
maxwell_3d: Fix stencil back mask
2020-02-02 17:50:46 -03:00
ReinUsesLisp
4f5791e529
shader: Remove curly braces initializers on shared pointers
2020-02-01 22:52:10 -03:00
bunnei
1de7f0beeb
Merge pull request #3282 from FernandoS27/indexed-samplers
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Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
ReinUsesLisp
62ab366971
shader/shift: Implement SHIFT_RIGHT_{IMM,R}
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Shifts a pair of registers to the right and returns the low register.
2020-02-01 21:20:02 -03:00
ReinUsesLisp
0ff3ea3188
shader/shift: Implement SHF_LEFT_{IMM,R}
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Shifts a pair of registers to the left and returns the high register.
2020-02-01 21:19:44 -03:00
bunnei
696e97ae4a
Merge pull request #3268 from CJBok/deadzone
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GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
bunnei
0058ae07f7
Merge pull request #3284 from CJBok/hid-fix
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hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
d1df3ef078
Merge pull request #3364 from lioncash/thread
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core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
c4ab8cd693
Merge pull request #3363 from lioncash/unique_ptr
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kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
72a8ed19c3
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:02:15 -05:00
Lioncash
11c5ae60e6
core/arm: Remove usage of global GetCurrentThread()
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Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
371f3ecf5d
kernel/physical_core: Make use of std::unique_ptr
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shared_ptr was used in 8eb175481c due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
6bc28ed1c8
core/cpu_manager: Remove unused includes
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Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
379194237d
kernel/physical_core: Remove unused kernel reference member variable
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This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
0edc152d5a
Merge pull request #3353 from FernandoS27/aries
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System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
40a54f6de7
Merge pull request #3151 from FearlessTobi/fix-korean
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system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
74aeae1ae7
Merge pull request #3347 from ReinUsesLisp/local-mem
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shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
ReinUsesLisp
535a9fcf44
gl_rasterizer: Fix instanced draw arrays
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glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
ReinUsesLisp
066c63571b
yuzu/bootmanager: Define Vulkan widget only when enabled
2020-01-29 19:20:12 -03:00
bunnei
04b8af9134
Merge pull request #3350 from ReinUsesLisp/atom
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shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
ReinUsesLisp
85f666c066
yuzu_cmd: Fix memcpy on Vulkan handlers
2020-01-29 17:53:11 -03:00
ReinUsesLisp
48cb021c34
yuzu: Implement Vulkan frontend
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Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
28e928197a
web_service/telemetry_json: Report USER_CONFIG
2020-01-29 17:53:11 -03:00
ReinUsesLisp
2ba5519371
settings: Add settings for graphics backend
2020-01-29 17:53:11 -03:00
ReinUsesLisp
e1da845841
core: Only wait for idle on gpu_core when it was initialized
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This fixes crashes when a Vulkan device fails to initialize.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
1d17aca3f5
shader/other: Fix skips for SYNC and BRK
2020-01-29 17:53:11 -03:00
ReinUsesLisp
1c642262eb
shader/other: Stub S2R LaneId
2020-01-29 17:53:11 -03:00
ReinUsesLisp
25fcf5704b
buffer_cache: Delay buffer destructions
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Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
bunnei
b5b061381e
Merge pull request #3355 from ReinUsesLisp/break-down
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texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
208594da5b
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
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gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
CJBok
f75503d2ed
clang
2020-01-29 05:43:55 +01:00
CJBok
c42052c661
minor corrections
2020-01-29 00:02:28 +01:00
CJBok
4c58bca524
GUI: Togglable graphics settings buttons in status bar
2020-01-28 23:59:30 +01:00
bunnei
c9cfbc502b
Merge pull request #3359 from ReinUsesLisp/assert-point-size
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gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
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This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
c1b49469ef
Merge pull request #3354 from ReinUsesLisp/depth-stencil
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gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
68c9d670a1
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
Fernando Sahmkow
8eb175481c
System: Address Feedback
2020-01-27 09:54:11 -04:00
ReinUsesLisp
ca61e82f85
shader/bfi: Implement register-constant buffer variant
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It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
ReinUsesLisp
098218ff4c
shader/arithmetic: Implement FCMP
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Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
ReinUsesLisp
b3e4461606
texture_cache/surface_base: Fix layered break down
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Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
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This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
e9b557b38e
System: Correct PrepareReschedule.
2020-01-26 14:32:50 -04:00
Fernando Sahmkow
3230cfebb7
Kernel: Remove a few global instances from the kernel.
2020-01-26 14:23:46 -04:00
Fernando Sahmkow
0a5e0d4777
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
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This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
fb17429a0b
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
2020-01-26 10:28:23 -04:00
ReinUsesLisp
0d8f0ad3b3
shader/memory: Implement ATOM.ADD
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ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
1c2981f6da
Core: Refactor CPU Management.
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This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow
2e6a1b965d
Shader_IR: Address feedback.
2020-01-25 09:04:59 -04:00
ReinUsesLisp
0340f04b84
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
edd5e604be
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
851d3adc24
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
cff97272d2
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
ebb840daaf
bsd: Stub several more functions.
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- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
53184a16cc
Merge pull request #3343 from FearlessTobi/ui-tab
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yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
b6e76fdeb1
Merge pull request #3326 from FearlessTobi/port-5039
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Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
40c05f9028
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
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vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
26b5aa702d
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
8c800cf312
Shader_IR: Corrections, styling and extras.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
a0cd5fb25f
Shader_IR: Correct Custom Variable assignment.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
b6d3153e7e
Shader_IR: Propagate bindless index into the GL compiler.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
c066e472b9
Shader_IR: Implement Injectable Custom Variables to the IR.
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
6d6a963173
GL Backend: Introduce indexed samplers into the GL backend
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
123c7cf307
Shader_IR: deduce size of indexed samplers
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
2b9a30d06b
Shader_IR: Setup Indexed Samplers on the IR
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
f93bff419e
Shader_IR: Implement initial code for tracking indexed samplers.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c0c5fa078b
Shader_IR: Address Feedback
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
5fb7881077
Shader_IR: Allow constant access of guest driver.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
c5fdcd7a2c
Shader_IR: Address Feedback
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
87546c5c19
Guest_driver: Correct compiling errors in GCC.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
61d2053adb
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
e9f3264c8d
GPU: Implement guest driver profile and deduce texture handler sizes.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
a402d6e870
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
bunnei
0d6a9f7d6b
Merge pull request #3273 from FernandoS27/txd-array
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Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
97414178cb
Merge pull request #3340 from SciresM/pmdx
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loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
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Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
FearlessTobi
30b4a50d29
audio_core: Switch to a faster interpolation technique
2020-01-24 00:38:22 +01:00
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
2020-01-23 23:08:05 +01:00
FearlessTobi
e0e3b5d899
Replace GetString with Get function
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This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
e89cbc93dd
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
af272d88d9
Address review comments
2020-01-23 20:55:26 +01:00
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
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An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
ad4f27978a
Merge pull request #3341 from bunnei/time-posix-myrule
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service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9b89afce60
Merge pull request #3338 from ReinUsesLisp/no-fastmath
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gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
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- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
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Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
eab03ad919
Merge pull request #3324 from FearlessTobi/port-5037
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Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Bartosz Kaszubowski
9333dab6f0
GUI: fix minor issues with dark themes
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GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
2020-01-21 19:08:08 -03:00
Fernando Sahmkow
cb436f6f6f
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
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vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
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- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
5172d3bdac
Merge pull request #3332 from bunnei/config-audio-tab
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yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
bunnei
38c28ce329
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
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vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
57816a5b55
Merge pull request #3322 from ReinUsesLisp/vk-front-face
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vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei
91c7c20c02
yuzu_qt: config: Move audio to its own tab.
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- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei
96029f90d1
Merge pull request #3271 from bunnei/time-rewrite
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service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp
fcc78abc3c
vk_blit_screen: Initial implementation
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This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
f6aa2acacf
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
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vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski
ca9353c81c
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
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* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp
6b54252b77
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
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Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
FearlessTobi
6df85b466d
system_archive: Fix Chinese font
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Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
FearlessTobi
4be062de19
system_archive: Fix Korean font
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Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
Léo Lam
78f6eea4aa
CMake: Create thin archives on Linux
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This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00
Fernando Sahmkow
6b8406f575
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
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gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
ReinUsesLisp
1538f99365
gl_state: Use bool instead of GLboolean
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This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp
4862fc4970
vk_graphics_pipeline: Set front facing properly
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Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
bunnei
621e10788e
Merge pull request #3298 from Simek/missing_hotkeys
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GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
Markus Wick
4042bd107b
core/memory: Create a special MapMemoryRegion for physical memory.
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This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick
b18f6d19e2
core/hle: Simplify PhysicalMemory usage in vm_manager.
2020-01-18 08:29:19 +01:00
Markus Wick
b8b3264c31
core/loaders: Simplify PhysicalMemory usage.
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It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
bunnei
726029a9ae
Merge pull request #3305 from ReinUsesLisp/point-size-program
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gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
d6eb2b1632
Merge pull request #3312 from ReinUsesLisp/atoms-u32
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shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
James Rowe
afd360f85d
Remove unused CPU Vendor string and telemtry field
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The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
ReinUsesLisp
9a3f0d3d1e
vk_rasterizer: Address feedback
2020-01-17 21:40:01 -03:00
ReinUsesLisp
203353a4d6
gl_shader_decompiler: Fix decompilation of condition codes
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Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
TotalCaesar659
410c130a80
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
bunnei
0a9bf02136
Merge pull request #3306 from ReinUsesLisp/gl-texture
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gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
17daec30dc
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
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format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
ef4b9a6e39
vk_rasterizer: Implement Vulkan's rasterizer
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This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp
b52586eaaa
renderer_vulkan: Add header as placeholder
2020-01-16 22:54:15 -03:00
bunnei
d9854c29ac
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
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vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
affa8cef27
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
ReinUsesLisp
c4fd02b47f
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
ReinUsesLisp
078193d8bd
format_lookup_table: Fix ZF32_X24S8 component types
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Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
ec6681ecf4
vk_texture_cache: Fix typo in commentary
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Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei
c87f3bef74
Merge pull request #3308 from lioncash/private
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maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
afbfad0d60
Merge pull request #3304 from lioncash/fwd-decl
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renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
Lioncash
e481a676de
maxwell_3d: Make dirty_pointers private
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This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe
47197f6b18
Fix git version in scm_rev.cpp
2020-01-16 00:12:50 -07:00
ReinUsesLisp
1692dab134
gl_state: Implement PROGRAM_POINT_SIZE
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For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
6ab1c2a461
renderer_opengl/utils: Remove unused header inclusions
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Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
0cb80ac6dc
renderer_opengl/utils: Forward declare private structs
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Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
CJBok
be576083dd
Moved analog direction logic to sdl_impl
2020-01-15 11:25:15 +01:00
CJBok
5af2a8b2f6
Corrected directional states sensitivity
2020-01-14 21:51:58 +01:00
ReinUsesLisp
dcde4b9186
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
ReinUsesLisp
50e0bb04b3
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
ReinUsesLisp
549ddc898e
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00
ReinUsesLisp
d45f4d62fb
gl_texture_cache: Use Snorm internal format for ABGR8S
2020-01-14 17:37:23 -03:00
Rodrigo Locatti
399da88e9f
Merge pull request #3303 from lioncash/reorder
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control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti
b6d2e25699
Merge pull request #3302 from lioncash/unused-var
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gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash
a4792176ce
control_flow: Silence -Wreorder warning for CFGRebuildState
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Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei
f2844126fc
Merge pull request #3296 from Simek/hotkeys_resize
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GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash
b3810c5a5f
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
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Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
f0ed92d90d
gl_shader_cache: std::move entries in CachedShader constructor
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Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15b0cdd6bb
gl_shader_cache: Remove unused entries variable in BuildShader()
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Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
8f44846de6
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
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shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei
193ac8974d
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
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shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei
1608826ecc
Merge pull request #3290 from ReinUsesLisp/gl-clamp
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maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei
bb1fbb05d1
Merge pull request #3292 from degasus/heap_space_fix
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core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp
f47fdb4b09
vk_texture_cache: Implement generic texture cache on Vulkan
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It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp
6fd13dc3b8
texture_cache/surface_params: Make GetNumLayers public
2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski
943d33f20c
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
CJBok
0b20089298
Merge remote-tracking branch 'upstream/master'
2020-01-12 23:21:30 +01:00
Bartosz Kaszubowski
f0da8c2b83
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
Markus Wick
2049ebc50e
core/kernel: Fix GetTotalPhysicalMemoryUsed.
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module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of b8ccd49d77
2020-01-11 14:04:44 +01:00
Rodrigo Locatti
e5f1158dac
vk_compute_pass: Address feedback
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Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp
18c91ef3e2
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
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Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
ReinUsesLisp
6d7d0e48ad
shader_ir/texture: Simplify AOFFI code
2020-01-09 03:50:37 -03:00
ReinUsesLisp
5fbd305638
shader_ir/memory: Implement u16 and u8 for STG and LDG
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Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
CJBok
57998ae780
hid: Fix analog sticks directional states
2020-01-09 02:40:55 +01:00
ReinUsesLisp
832dd7920a
vk_compute_pass: Add compute passes to emulate missing Vulkan features
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This currently only supports quad arrays and u8 indices.
In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.
The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
2020-01-08 19:24:26 -03:00
ReinUsesLisp
0961937585
vk_shader_util: Add helper to build SPIR-V shaders
2020-01-08 19:22:20 -03:00
Fernando Sahmkow
36e23e4cda
Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
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vk_pipeline_cache: Initial implementation
2020-01-08 17:31:20 -04:00
bunnei
9bca3fcdb0
Merge pull request #3272 from bunnei/vi-close-layer
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service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
ReinUsesLisp
8db329bb9e
vk_pipeline_cache: Initial implementation
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Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
2020-01-06 22:02:26 -03:00
ReinUsesLisp
2c7928f71a
vk_graphics_pipeline: Initial implementation
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This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.
It takes advantage of the few dynamic states Vulkan offers.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
e89b88bf80
vk_compute_pipeline: Initial implementation
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This abstraction represents a Vulkan compute pipeline.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
836580aada
vk_pipeline_cache: Add file and define descriptor update template filler
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This function allows us to share code between compute and graphics
pipelines compilation.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
a067862bd3
fixed_pipeline_state: Add depth clamp
2020-01-06 22:02:26 -03:00
ReinUsesLisp
3b5cccbf0b
vk_rasterizer: Add placeholder
2020-01-06 22:02:26 -03:00
bunnei
7348d17961
Merge pull request #3276 from ReinUsesLisp/pipeline-reqs
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vk_update_descriptor/vk_renderpass_cache: Add pipeline cache dependencies
2020-01-06 17:03:34 -05:00
bunnei
76128fa143
Merge pull request #3278 from ReinUsesLisp/vk-memory-manager
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renderer_vulkan: Buffer cache, stream buffer and memory manager changes
2020-01-06 17:03:04 -05:00
ReinUsesLisp
cdf40c8694
vk_renderpass_cache: Initial implementation
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The renderpass cache is used to avoid creating renderpasses on each
draw. The hashed structure is not currently optimized.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
09e775bfe0
vk_update_descriptor: Initial implementation
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The update descriptor is used to store in flat memory a large chunk of
staging data used to update descriptor sets through templates. It
provides a push interface to easily insert descriptors following the
current pipeline. The order used in the descriptor update template has
to be implicitly followed. We can catch bugs here using validation
layers.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
b6476ed501
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
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The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).
To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.
On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
f0573c5b5d
vk_memory_manager: Misc changes
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* Allocate memory in discrete exponentially increasing chunks until the
128 MiB threshold. Allocations larger thant that increase linearly by
256 MiB (depending on the required size). This allows to use small
allocations for small resources.
* Move memory maps to a RAII abstraction. To optimize for debugging
tools (like RenderDoc) users will map/unmap on usage. If this ever
becomes a noticeable overhead (from my profiling it doesn't) we can
transparently move to persistent memory maps without harming the API,
getting optimal performance for both gameplay and debugging.
* Improve messages on exceptional situations.
* Fix typos "requeriments" -> "requirements".
* Small style changes.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
5d4412443e
vk_buffer_cache: Temporarily remove buffer cache
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This is intended for a follow up commit to avoid circular dependencies.
2020-01-06 17:58:46 -03:00
bunnei
890b59bdff
Merge pull request #3277 from ReinUsesLisp/make-current
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yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
2020-01-06 14:09:19 -05:00
ReinUsesLisp
c0fe595878
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
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MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
bunnei
5cefb60748
Merge pull request #3261 from degasus/page_table
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core/memory + arm/dynarmic: Use a global offset within our arm page table.
2020-01-06 11:56:59 -05:00
bunnei
62d4e927d4
Merge pull request #3257 from degasus/no_busy_loops
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video_core: Block in WaitFence.
2020-01-06 00:09:57 -05:00
Fernando Sahmkow
9fee5297ec
Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
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vk_descriptor_pool: Initial implementation
2020-01-05 15:54:41 -04:00
bunnei
0eaf2e8672
Merge pull request #2945 from FernandoS27/fix-bcat
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nifm: Only return that there's an internet connection when there's a BCATServer
2020-01-05 02:17:16 -05:00
bunnei
18e502d636
service: time: Implement GetStandardLocalSystemClock.
2020-01-04 22:18:54 -05:00
bunnei
73900c4678
Merge pull request #3258 from FernandoS27/shader-amend
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Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
bunnei
940ed35ee2
time: Remove overflow error checking (currently breaks ADO builds).
2020-01-04 13:48:31 -05:00
bunnei
2fef8d9feb
service: time: Implement GetClockSnapshotFromSystemClockContext.
2020-01-04 13:48:30 -05:00
bunnei
0d1c9fe2a9
service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.
2020-01-04 13:48:30 -05:00
bunnei
756c19b448
system_archive: Add a basic HLE implementation for time zone binary.
2020-01-04 13:48:29 -05:00
bunnei
ac22daaf4f
service: time: Rewrite implementation of glue services.
2020-01-04 13:48:29 -05:00
Fernando Sahmkow
591d53e1c3
Shader_IR: Address Feedback
2020-01-04 14:40:57 -04:00
bunnei
9431286523
core: Initialize several structs that make use of Common::UUID.
2020-01-04 13:29:55 -05:00
Fernando Sahmkow
501d87c82b
Shader_IR: Implement TXD Array.
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This commit extends the compilation of TXD to support array samplers on
TXD.
2020-01-04 13:28:02 -04:00
bunnei
cbaf3b3c40
service: vi: Implement CloseLayer.
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- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Rodrigo Locatti
c7ef4c32e3
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-01-03 17:34:30 -03:00
bunnei
5b2b762ec9
Merge pull request #3247 from FernandoS27/remap-fix
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NvServices: Correct Ioctl Remap.
2020-01-03 12:30:56 -05:00
CJBok
21e0086bf8
const correction
2020-01-03 10:30:51 +01:00
CJBok
ef66081b4d
clang
2020-01-03 09:31:54 +01:00
CJBok
c6939635cb
Update configure_input_player.cpp
2020-01-03 09:11:34 +01:00
CJBok
f4d746e41e
Added deadzone controls for sdl engine at input settings
2020-01-03 08:54:57 +01:00
ReinUsesLisp
9328c4be0b
yuzu: Remove Maxwell debugger
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This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
bunnei
1bfdfe2abf
Merge pull request #3243 from ReinUsesLisp/topologies
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maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
ReinUsesLisp
e3713ec645
vk_descriptor_pool: Initial implementation
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Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.
If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
2020-01-01 16:44:06 -03:00
Markus Wick
f74d95547e
core/memory + arm/dynarmic: Use a global offset within our arm page table.
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This saves us two x64 instructions per load/store instruction.
TODO: Clean up our memory code. We can use this optimization here as well.
2020-01-01 12:24:54 +01:00
bunnei
0f250f4a1f
Merge pull request #3239 from ReinUsesLisp/p2r
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shader/p2r: Implement P2R Pr
2019-12-31 20:37:16 -05:00
Fernando Sahmkow
a4d446291d
Shader_IR: add the ability to amend code in the shader ir.
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This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Fernando Sahmkow
193a942e9f
Merge pull request #3248 from ReinUsesLisp/vk-image
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vk_image: Add an image object abstraction
2019-12-30 14:25:14 -04:00
Rodrigo Locatti
00ebed081e
vk_image: Avoid unnecesary equals
2019-12-30 13:28:23 -03:00
Fernando Sahmkow
270ca7ddd2
Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-pool
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vk_staging_buffer_pool: Add a staging pool for temporary operations
2019-12-30 12:25:59 -04:00
Markus Wick
4bdaebe33e
video_core: Block in WaitFence.
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
Rodrigo Locatti
a38fec0721
vk_staging_buffer_pool: Initialize last epoch to zero
2019-12-29 19:19:43 -03:00
Fernando Sahmkow
b6825f4b37
Merge pull request #3250 from ReinUsesLisp/empty-fragment
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gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
9d254bf997
Merge pull request #3228 from ReinUsesLisp/ptp
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shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
baaef2d12a
gl_rasterizer: Allow rendering without fragment shader
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Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
ReinUsesLisp
3f151e2d31
vk_staging_buffer_pool: Add a staging pool for temporary operations
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The job of this abstraction is to provide staging buffers for temporary
operations. Think of image uploads or buffer uploads to device memory.
It automatically deletes unused buffers.
2019-12-25 18:12:17 -03:00
ReinUsesLisp
5721e2cbae
vk_image: Add an image object abstraction
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This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.
To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.
Image transitions are deferred to the scheduler command buffer.
2019-12-25 18:00:16 -03:00
Fernando Sahmkow
367257a258
NvServices: Correct Ioctl Remap.
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This commit corrects a padding value in Ioctl Remap that was actually an
offset to the mapping address.
2019-12-25 14:37:28 -04:00
Fernando Sahmkow
cbc8179a26
Merge pull request #3244 from ReinUsesLisp/vk-fps
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fixed_pipeline_state: Define structure and loaders
2019-12-25 14:31:29 -04:00
bunnei
b509c1eed8
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
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gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
4c69a886df
fixed_pipeline_state: Define symetric operator!= and mark as noexcept
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Marks as noexcept Hash, operator== and operator!= for consistency.
2019-12-24 18:24:08 -03:00
ReinUsesLisp
46b7e6df1e
fixed_pipeline_state: Define structure and loaders
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The intention behind this hasheable structure is to describe the state
of fixed function pipeline state that gets compiled to a single graphics
pipeline state object. This is all dynamic state in OpenGL but Vulkan
wants it in an immutable state, even if hardware can edit it freely.
In this commit the structure is defined in an optimized state (it uses
booleans, has paddings and many data entries that can be packed to
single integers). This is intentional as an initial implementation that
is easier to debug, implement and review. It will be optimized in later
stages, or it might change if Vulkan gets more dynamic states.
2019-12-22 22:59:11 -03:00
ReinUsesLisp
9d9c29a986
maxwell_3d: Add depth bounds registers
2019-12-22 22:55:06 -03:00
ReinUsesLisp
e2392c01a7
maxwell_to_gl: Implement missing primitive topologies
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Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
bunnei
2d67e74340
Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
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gl_shader_cache: Style changes
2019-12-22 16:23:46 -05:00
bunnei
b10cbc8d01
Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
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vk_resource_manager: Catch device losses and other changes
2019-12-22 15:57:16 -05:00
bunnei
31686bae2d
Merge pull request #3203 from FernandoS27/tex-cache-fixes
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Texture Cache: Add HLE methods for building 3D textures
2019-12-22 14:25:13 -05:00
Fernando Sahmkow
660344d633
Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
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vk_shader_decompiler: Misc changes
2019-12-22 12:36:56 -04:00
Fernando Sahmkow
7b2a50efdc
Texture Cache: Improve documentation
2019-12-22 12:29:23 -04:00
Fernando Sahmkow
2882099653
Texture Cache: Address Feedback
2019-12-22 12:24:34 -04:00
Fernando Sahmkow
dab454a72b
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
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This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games.
2019-12-22 12:24:34 -04:00
Fernando Sahmkow
04eade88de
Merge pull request #3230 from ReinUsesLisp/vk-emu-shaders
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renderer_vulkan/shader: Add helper GLSL shaders
2019-12-22 11:23:09 -04:00
Fernando Sahmkow
e9d8ed8845
Merge pull request #3240 from ReinUsesLisp/decomp-cond-code
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vk_shader_decompiler: Use Visit instead of reimplementing it
2019-12-22 11:20:55 -04:00
bunnei
eff6d1f5cd
Merge pull request #3235 from ReinUsesLisp/ldg-u8
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shader/memory: Implement LDG.U8 and unaligned U8 loads
2019-12-21 22:50:28 -05:00
ReinUsesLisp
ceaafb4f7f
gl_shader_cache: Update commentary for shared memory
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Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.
While we are at it sort the generated code to put preprocessor lines on
the top.
2019-12-20 22:51:21 -03:00
ReinUsesLisp
fca3e94060
gl_shader_cache: Remove unused entry in GetPrimitiveDescription
2019-12-20 22:49:30 -03:00
ReinUsesLisp
0504a60f62
vk_shader_decompiler: Use Visit instead of reimplementing it
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ExprCondCode visit implements the generic Visit. Use this instead of
that one.
As an intended side effect this fixes unwritten memory usages in cases
when a negation of a condition code is used.
2019-12-20 21:36:25 -03:00
ReinUsesLisp
dd6e7808f5
shader/p2r: Implement P2R Pr
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P2R dumps predicate or condition codes state to a register. This is
useful for unit testing.
2019-12-20 18:02:41 -03:00
ReinUsesLisp
0544c7ebce
shader/r2p: Refactor P2R to support P2R
2019-12-20 17:55:42 -03:00
bunnei
ffc32e4d7d
Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector
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shader/conversion: Implement byte selector in I2F
2019-12-19 22:36:26 -05:00
bunnei
d92950e3ce
Merge pull request #3233 from ReinUsesLisp/mismatch-sizes
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shader/texture: Properly shrink unused entries in size mismatches
2019-12-19 20:40:27 -05:00
ReinUsesLisp
bb51f0809a
vk_resource_manager: Add entry to VKFence to test its usage
2019-12-19 16:31:34 -03:00
ReinUsesLisp
9929ad309d
vk_reosurce_manager: Add assert for releasing fences
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Notify the programmer when a request to release a fence is invalid
because the fence is already free.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
b784cc3dbb
vk_resource_manager: Implement VKFenceWatch move constructor
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This allows us to put VKFenceWatch inside a std::vector without storing
it in heap. On move we have to signal the fences where the new protected
resource is, adding some overhead.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
a50d506481
vk_device: Add entry to catch device losses
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VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan
queue and then query it even after a device loss. This allows us to push
the current pipeline object and see what was the call that killed the
device.
2019-12-19 16:31:33 -03:00
ReinUsesLisp
c4a97ffe7a
vk_shader_decompiler: Fix full decompilation
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When full decompilation was enabled, labels were not being inserted and
instructions were misused. Fix these bugs.
2019-12-19 16:24:45 -03:00
ReinUsesLisp
a3d277cee9
vk_shader_decompiler: Skip NDC correction when it is native
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Avoid changing gl_Position when the NDC used by the game is [0, 1]
(Vulkan's native).
2019-12-19 16:24:45 -03:00
ReinUsesLisp
a328090680
vk_shader_decompiler: Normalize output fragment attachments
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Some games write from fragment shaders to an unexistant framebuffer
attachment or they don't write to one when it exists in the framebuffer.
Fix this by skipping writes or adding zeroes.
2019-12-19 16:24:45 -03:00
bunnei
65b114bf8d
Merge pull request #3232 from ReinUsesLisp/gl-decompiler-images
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gl_shader_decompiler: Add missing DeclareImages
2019-12-19 11:32:47 -05:00
bunnei
32d7916924
Merge pull request #3231 from ReinUsesLisp/tld4s-encoding
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shader_bytecode: Fix TLD4S encoding
2019-12-19 11:32:25 -05:00
ReinUsesLisp
23cc012f11
vk_device: Add query for RGBA8Uint
2019-12-19 02:08:29 -03:00
ReinUsesLisp
c7670d62a5
vk_shader_decompiler: Update sirit and implement Texture AOFFI
2019-12-19 01:42:13 -03:00
bunnei
80022929ed
Merge pull request #3221 from ReinUsesLisp/vk-scheduler
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vk_scheduler: Delegate commands to a worker thread and state track
2019-12-18 22:04:08 -05:00
ReinUsesLisp
0eb9f3b107
gl_rasterizer: Implement RASTERIZE_ENABLE
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RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
ReinUsesLisp
18ae3212cc
shader/memory: Implement LDG.U8 and unaligned U8 loads
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LDG can load single bytes instead of full integers or packs of integers.
These have the advantage of loading bytes that are not aligned to 4
bytes.
To emulate these this commit gets the byte being referenced (by doing
"address & 3" and then using that to extract the byte from the loaded
integer:
result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8)
2019-12-18 01:21:46 -03:00
ReinUsesLisp
034809d729
shader/conversion: Implement byte selector in I2F
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I2F's byte selector is used to choose what bytes to convert to float.
e.g. if the input is 0xaabbccdd and the selector is ".B3" it will
convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in
that example the default would convert 0xdd to float.
2019-12-18 00:41:22 -03:00
ReinUsesLisp
b082a0eb3f
shader/texture: Properly shrink unused entries in size mismatches
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When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector.
2019-12-17 23:38:10 -03:00
ReinUsesLisp
b43ae0ad16
gl_shader_decompiler: Add missing DeclareImages
2019-12-17 23:34:15 -03:00
ReinUsesLisp
6acbec5666
shader_bytecode: Fix TLD4S encoding
2019-12-17 23:32:10 -03:00
bunnei
c54d8affb9
Merge pull request #3173 from yuzu-emu/bunnei-spscqueue
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common: SPSCQueue: Notify after incrementing queue size.
2019-12-17 14:11:20 -05:00
bunnei
60fa40fc16
common: SPSCQueue: Notify after incrementing queue size.
2019-12-16 20:39:53 -05:00
ReinUsesLisp
1690b747d8
renderer_vulkan/shader: Add helper GLSL shaders
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These shaders are used to specify code that is not dynamically generated
in the Vulkan backend. Instead of packing it inside the build system,
it's manually built and copied to the C++ file to avoid adding
unnecessary build time dependencies.
quad_array should be dropped in the future since it can be emulated with
a memory pool generated from the CPU.
2019-12-16 17:59:08 -03:00
bunnei
2cd276c0d0
Merge pull request #3182 from ReinUsesLisp/renderer-opengl
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renderer_opengl: Miscellaneous clean ups
2019-12-16 13:01:04 -05:00
ReinUsesLisp
ac847a8cca
shader/texture: Implement TLD4.PTP
2019-12-16 04:09:24 -03:00
ReinUsesLisp
60dbe4b993
shader/texture: Enable arrayed TLD4
2019-12-16 02:37:21 -03:00
ReinUsesLisp
1516cc8bd3
gl_shader_decompiler: Rename "sepparate" to "separate"
2019-12-16 02:12:51 -03:00
ReinUsesLisp
06cf61aab3
shader/texture: Implement AOFFI for TLD4S
2019-12-16 02:06:42 -03:00
ReinUsesLisp
358e20f25b
shader/texture: Remove unnecesary parenthesis
2019-12-16 01:52:33 -03:00
Rodrigo Locatti
adb60a8810
Merge pull request #3219 from FernandoS27/fix-bindless
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Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
bunnei
ab8be46a8c
Merge pull request #3222 from ReinUsesLisp/maxwell-to-vk
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maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
2019-12-14 22:30:12 -05:00
bunnei
6dee70147c
Merge pull request #3213 from ReinUsesLisp/intel-mesa
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gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
06e7951fc9
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
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gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
ReinUsesLisp
2ecba42eae
maxwell_to_vk: Improve image format table and add more formats
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A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles;
flushing is still not properly implemented on Vulkan for this particular
format.
2019-12-13 03:12:29 -03:00
ReinUsesLisp
e8faa79658
maxwell_to_vk: Implement more vertex formats
2019-12-13 03:12:28 -03:00
ReinUsesLisp
e0963237b4
maxwell_to_vk: Implement more primitive topologies
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Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
ca90df6b7e
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
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The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE
and CLAMP_TO_BORDER depending on the filter mode used. It doesn't
exactly behave like this, but it's the closest we can get with what
Vulkan offers without emulating it by injecting shader code.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
4b22842a07
maxwell_to_vk: Use VK_EXT_index_type_uint8 when available
2019-12-13 02:37:23 -03:00
ReinUsesLisp
ce695e0ca5
vk_scheduler: Delegate commands to a worker thread and state track
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Introduce a worker thread approach for delegating Vulkan work derived
from dxvk's approach. https://github.com/doitsujin/dxvk
Now that the scheduler is what handles all Vulkan work related to
command streaming, store state tracking in itself. This way we can know
when to reupload Vulkan dynamic state to the queue (since this one is
invalidated between command buffers unlike NVN). We can also store the
renderpass state and graphics pipeline bound to avoid redundant binds
and renderpass begins/ends.
2019-12-13 02:24:48 -03:00
bunnei
84efe33017
Merge pull request #3214 from lioncash/svc-func
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kernel/svc: Amend function signature of SignalProcessWideKey
2019-12-12 21:32:36 -05:00
bunnei
590477de30
Merge pull request #3217 from jhol/fix-boost-include
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Added missing include
2019-12-11 22:21:24 -05:00
Fernando Sahmkow
75802de2eb
Shader_IR: Correct TLD4S Depth Compare.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
e47f66ac4b
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
538b4f6da3
Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
bab5b13be8
Shader_Ir: default failed tracks on bindless samplers to null values.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
ca11633e1d
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
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This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1566b0c519
Merge pull request #3210 from ReinUsesLisp/memory-barrier
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shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
Joel Holdsworth
e6d65064da
Added missing include
2019-12-11 18:11:49 +00:00
Fernando Sahmkow
48dcf4c2d8
Kernel: Correct behavior of Address Arbiter threads. ( #3165 )
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* Kernel: Correct behavior of Address Arbiter threads.
This corrects arbitration threads to behave just like in Horizon OS.
They are added into a container and released according to what priority
they had when added. Horizon OS does not reorder them if their priority
changes.
* Kernel: Address Feedback.
2019-12-11 10:55:38 -05:00
Lioncash
9e160743ac
kernel/svc: Correct function signature of SignalProcessWideKey
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This function doesn't actually return a result code, so we can amend the
signature of it to match.
2019-12-11 07:13:27 -05:00
ReinUsesLisp
0957919b45
gl_device: Enable compute shaders for Intel Mesa drivers
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Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
fba4acf010
gl_shader_cache: Add missing new-line on emitted GLSL
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Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
bunnei
bb3d5c700b
Merge pull request #3201 from lioncash/dump
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kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
2019-12-10 21:48:37 -05:00
Fernando Sahmkow
1987e66daa
Maxwell3D: Implement Depth Mode.
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This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
6e95568616
shader: Implement MEMBAR.GL
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Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
ReinUsesLisp
fdff48420a
vk_shader_decompiler: Fix build issues on old gcc versions
2019-12-10 01:55:38 -03:00
ReinUsesLisp
761483ac63
vk_shader_decompiler: Reduce YNegate's severity
2019-12-09 23:52:28 -03:00
ReinUsesLisp
72b999d789
shader_ir/other: Implement S2R InvocationId
2019-12-09 23:52:28 -03:00
ReinUsesLisp
7ec8977596
vk_shader_decompiler: Misc changes
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Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
2019-12-09 23:51:57 -03:00
ReinUsesLisp
f2de7089e1
shader: Keep track of shaders using warp instructions
2019-12-09 23:40:41 -03:00
ReinUsesLisp
243a33aba9
shader_ir/memory: Implement patch stores
2019-12-09 23:25:21 -03:00
ReinUsesLisp
e3a6205772
vk_device: Misc changes
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- Setup more features and requirements.
- Improve logging for missing features.
- Collect telemetry parameters.
- Add queries for more image formats.
- Query push constants limits.
- Optionally enable some extensions.
2019-12-09 01:04:48 -03:00
bunnei
80ea58f1db
Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell
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maxwell_3d: Add tessellation state entries
2019-12-08 22:28:25 -05:00
ReinUsesLisp
3c2839e533
externals: Update Vulkan-Headers
2019-12-08 22:08:19 -03:00
Rodrigo Locatti
7d8b72f8b4
Merge pull request #3199 from ReinUsesLisp/vk-swapchain
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vk_swapchain: Add support for swapping sRGB
2019-12-08 21:53:22 -03:00
Lioncash
7953f7b0d8
kernel: Remove unnecessary includes
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Over the course of the changes to the kernel code, a few includes are no
longer necessary, particularly with the change over to std::shared_ptr
from Boost's intrusive_ptr.
2019-12-07 22:37:05 -05:00
Lioncash
28ac8d63ef
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
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These are fairly trivial to implement, we can just do nothing. This also
provides a spot for us to potentially dump out any relevant info in the
future (e.g. for debugging purposes with homebrew, etc).
While we're at it, we can also correct the names of both of these
supervisor calls.
2019-12-07 22:01:17 -05:00
ReinUsesLisp
b6cafd5c88
vk_swapchain: Add support for swapping sRGB
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We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats.
2019-12-06 22:42:08 -03:00
ReinUsesLisp
b377e0c75c
maxwell_3d: Add tessellation tess level registers
2019-12-06 22:08:22 -03:00
ReinUsesLisp
cac31c3fbb
maxwell_3d: Add tessellation mode register
2019-12-06 22:07:31 -03:00
ReinUsesLisp
c69c5be931
maxwell_3d: Add patch vertices register
2019-12-06 22:06:53 -03:00
bunnei
460b2b4a09
Merge pull request #3195 from FernandoS27/clear-exclusive
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CpuCore: Clear exclusive state after doing a run in dynarmic.
2019-12-06 20:00:23 -05:00
ReinUsesLisp
959ac10dc8
shader_bytecode: Remove corrupted character
2019-12-06 20:31:56 -03:00
bunnei
2b4786f709
Merge pull request #3109 from FernandoS27/new-instr
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Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
Fernando Sahmkow
2624ac7ae8
CpuCore: Clear exclusive state after doing a run in dynarmic.
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This commit corrects an error in which a Core could remain with an
exclusive state after running, leaving space for possible race
conditions between changing cores.
2019-12-05 18:08:59 -04:00
ReinUsesLisp
bcf24c9ed8
telemetry_session: Report renderer backend
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We only have OpenGL as an option for now. Hardcode the entry.
2019-12-02 16:50:39 -03:00
ReinUsesLisp
3c521afbec
telemetry_session: Use temporary to avoid writing the same enum
2019-12-02 16:49:46 -03:00
bunnei
6c951b2c80
Merge pull request #2987 from FernandoS27/texture-invalid
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Texture_Cache: Redo invalid Surfaces handling.
2019-12-02 12:07:05 -05:00
bunnei
8a574895fb
Merge pull request #3177 from bunnei/new-ipc-req
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kernel: Implement a more accurate IPC dispatch.
2019-11-30 18:56:35 -05:00
bunnei
a82a7408a7
Merge pull request #3184 from ReinUsesLisp/framebuffer-cache
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gl_framebuffer_cache: Optimize framebuffer cache management
2019-11-30 18:46:40 -05:00
ReinUsesLisp
94a911d619
texture_cache/surface_base: Fix out of bounds texture views
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Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
2019-11-29 16:51:14 -03:00
ReinUsesLisp
e57b57cdbc
gl_framebuffer_cache: Optimize framebuffer key
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Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
da1bef3a85
gl_rasterizer: Re-enable framebuffer cache for clear buffers
2019-11-28 23:02:20 -03:00
ReinUsesLisp
d4ada20e67
renderer_opengl: Make ScreenRectVertex's constructor constexpr
2019-11-28 20:36:02 -03:00
ReinUsesLisp
9b6d302900
renderer_opengl: Remove C casts
2019-11-28 20:28:27 -03:00
ReinUsesLisp
7db2bbcb12
renderer_opengl: Use explicit binding for presentation shaders
2019-11-28 20:25:56 -03:00
ReinUsesLisp
339cf19cd8
renderer_opengl: Drop macros for message decorations
2019-11-28 20:15:25 -03:00
ReinUsesLisp
e132f0fddd
renderer_opengl: Move static definitions to anonymous namespace
2019-11-28 20:14:40 -03:00
ReinUsesLisp
08e6173296
renderer_opengl: Move commentaries to header file
2019-11-28 20:11:03 -03:00
bunnei
4a4516868c
kernel: Implement a more accurate IPC dispatch.
2019-11-28 12:01:53 -05:00
bunnei
ec9f949bc8
Merge pull request #3169 from lioncash/memory
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core/memory: Deglobalize memory management code
2019-11-28 11:43:17 -05:00
bunnei
5a1be49f6e
Merge pull request #3171 from lioncash/internal-link
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filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
2019-11-28 01:18:10 -05:00
Morph
2b0823df12
patch_manager: Adds check for disabled cheats to prevent them from being enabled ( #3178 )
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* Adds check for disabled cheats to prevent them from being added to the CheatList
* Address feedback
2019-11-28 01:17:17 -05:00
bunnei
43a6681a59
Merge pull request #3170 from lioncash/enum
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file_sys/directory: Make EntryType an enum class
2019-11-27 23:23:01 -05:00
Rodrigo Locatti
f1536be219
Merge pull request #3174 from lioncash/optional
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video_core/gpu_thread: Tidy up SwapBuffers()
2019-11-27 20:35:31 -03:00
Lioncash
ab484b42b9
video_core/gpu_thread: Tidy up SwapBuffers()
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We can just use std::nullopt and std::make_optional to make this a
little bit less noisy.
2019-11-27 17:46:11 -05:00
Lioncash
70eebf7ba8
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
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Tidies it up a little bit visually.
2019-11-27 05:53:43 -05:00
Lioncash
40aa442a35
video_core/const_buffer_locker: Remove unused includes
2019-11-27 05:51:13 -05:00
Lioncash
3f27987dcc
video_core/const_buffer_locker: Remove #pragma once from cpp file
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Silences a compiler warning.
2019-11-27 05:50:51 -05:00
Lioncash
0da88a9876
filesys/romfs: Remove unused includes
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These inclusions aren't used at all within the public interface, so they
can be removed.
2019-11-27 05:29:52 -05:00
Lioncash
eada47f40f
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
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These functions aren't used outside of this file, so we can place them
within an anonymous namespace.
2019-11-27 05:26:35 -05:00
Lioncash
a56ce41cc2
file_sys/directory: Make EntryType an enum class
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This can trivially be an enum class rather than a regular enum, making
it more strongly typed.
2019-11-27 05:11:02 -05:00
Lioncash
50906bcf42
core/memory; Migrate over SetCurrentPageTable() to the Memory class
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Now that literally every other API function is converted over to the
Memory class, we can just move the file-local page table into the Memory
implementation class, finally getting rid of global state within the
memory code.
2019-11-26 21:55:39 -05:00
Lioncash
d03fbad80f
core/memory: Migrate over GetPointerFromVMA() to the Memory class
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Now that everything else is migrated over, this is essentially just code
relocation and conversion of a global accessor to the class member
variable.
All that remains is to migrate over the page table.
2019-11-26 21:55:39 -05:00
Lioncash
b5f69f4cc9
core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory class
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The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.
The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
2019-11-26 21:55:39 -05:00
Lioncash
cc3d6fdf73
core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
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With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
Lioncash
9e3cbf71fc
core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory class
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These currently aren't used anywhere in the codebase, so these are very
trivial to move over to the Memory class.
2019-11-26 21:55:38 -05:00
Lioncash
ad85ba53dd
core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class
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This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration.
2019-11-26 21:55:38 -05:00
Lioncash
8d306269d0
core/memory: Migrate over ReadCString() to the Memory class
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This only had one usage spot, so this is fairly straightforward to
convert over.
2019-11-26 21:55:38 -05:00
Lioncash
7110e6a128
core/memory: Migrate over GetPointer()
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With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
2019-11-26 21:55:38 -05:00
Lioncash
e04aeb9531
core: Prepare various classes for memory read/write migration
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Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
2019-11-26 21:55:37 -05:00
Lioncash
717e2d5b94
core/memory: Move memory read/write implementation functions into an anonymous namespace
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These will eventually be migrated into the main Memory class, but for
now, we put them in an anonymous namespace, so that the other functions
that use them, can be migrated over separately.
2019-11-26 21:53:35 -05:00
Lioncash
811191a9c9
core/memory: Migrate over address checking functions to the new Memory class
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A fairly straightforward migration. These member functions can just be
mostly moved verbatim with minor changes. We already have the necessary
plumbing in places that they're used.
IsKernelVirtualAddress() can remain a non-member function, since it
doesn't rely on class state in any form.
2019-11-26 21:53:34 -05:00
Lioncash
1d9be65e26
core/memory: Migrate over memory mapping functions to the new Memory class
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Migrates all of the direct mapping facilities over to the new memory
class. In the process, this also obsoletes the need for memory_setup.h,
so we can remove it entirely from the project.
2019-11-26 21:53:34 -05:00
Lioncash
ff443fa835
core/memory: Introduce skeleton of Memory class
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Currently, the main memory management code is one of the remaining
places where we have global state. The next series of changes will aim
to rectify this.
This change simply introduces the main skeleton of the class that will
contain all the necessary state.
2019-11-26 21:53:34 -05:00
bunnei
6fbfa5bb89
Merge pull request #3143 from ReinUsesLisp/indexing-bug
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gl_device: Deduce indexing bug from device instead of heuristic
2019-11-26 21:53:12 -05:00
bunnei
8b35acbd29
core_timing: Use better reference tracking for EventType. ( #3159 )
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* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei
56ddd34c5e
Merge pull request #3164 from ReinUsesLisp/half-cast-float
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gl_shader_decompiler: Fix casts from fp32 to fp16
2019-11-26 09:11:23 -05:00
ReinUsesLisp
c769397a9a
gl_shader_decompiler: Fix casts from fp32 to f16
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Casts from f32 to f16 zeroes the higher half of the target register.
2019-11-25 22:22:33 -03:00
bunnei
9a3cd7ccb8
kernel: Fix reference management for client/server session.
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- Fixes shutdown crash and crash in Pokemon SwSh.
2019-11-25 18:17:49 -05:00
ReinUsesLisp
b326331a1f
gl_device: Deduce indexing bug from device instead of heuristic
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The heuristic to detect AMD's driver was not working properly since it
also included Intel. Instead of using heuristics to detect it, compare
the GL_VENDOR string.
2019-11-25 16:15:22 -03:00
bunnei
242629852b
Merge pull request #3158 from ReinUsesLisp/srgb-blit
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gl_texture_cache: Apply sRGB on blits
2019-11-24 20:47:13 -05:00
bunnei
e8dd602a77
Merge pull request #3094 from lioncash/tables
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service: Update function tables
2019-11-24 20:30:58 -05:00
bunnei
740190597b
Merge pull request #3155 from bunnei/fix-asynch-gpu-wait
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gpu_thread: Don't spin wait if there are no GPU commands.
2019-11-24 20:19:25 -05:00
bunnei
5cb0f276fe
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
e1ad08d11b
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
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gl_shader_cache: Miscellaneous changes to shaders
2019-11-24 19:36:30 -05:00
ReinUsesLisp
f2cf4f8ce7
gl_texture_cache: Apply sRGB on blits
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glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this
depending on the target surface pixel format.
2019-11-24 18:13:33 -03:00
bunnei
b8f67a1bcd
Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg
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maxwell_3d: Fix stencil_back_func_mask offset
2019-11-24 13:53:23 -05:00
bunnei
9c25858f2d
Merge pull request #3156 from bunnei/sys-ticks
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svc: GetSystemTick should return cntpct_el0, not core ticks.
2019-11-24 13:52:28 -05:00
bunnei
cd1b4b8832
Merge pull request #3153 from FearlessTobi/port-4964
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Port citra-emu/citra#4964 : "Unfold UNREACHABLE implementation for dumb compilers"
2019-11-24 02:56:12 -05:00
bunnei
2ac4532aa0
Merge pull request #3145 from ReinUsesLisp/buffer-cache-init
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buffer_cache: Remove brace initialized for objects with default constructor
2019-11-24 02:55:02 -05:00
bunnei
bde851fca2
Update svc.cpp
2019-11-23 16:01:06 -05:00
bunnei
5d381af66b
svc: GetSystemTick should return cntpct_el0, not core ticks.
2019-11-23 15:29:15 -05:00
bunnei
17f57e4fed
gpu_thread: Don't spin wait if there are no GPU commands.
2019-11-23 15:17:28 -05:00
bunnei
16a9d0d6e0
Merge pull request #3114 from FernandoS27/cond-var
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Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
2019-11-23 13:24:39 -05:00
bunnei
87748a8965
Merge pull request #3141 from ReinUsesLisp/gl-position
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gl_shader_gen: Apply default value to gl_Position
2019-11-23 13:23:46 -05:00
bunnei
fd53e0bd02
Merge pull request #3130 from FernandoS27/cancel-sync
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Kernel: Correct Cancel Synchronization.
2019-11-23 13:23:23 -05:00
Weiyi Wang
9a19c4bbd5
fix clang-format and lambda capture
2019-11-23 01:30:06 +01:00
Weiyi Wang
e20e161c5c
unfold UNREACHABLE implementation for dumb compilers
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We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-11-23 01:30:06 +01:00
ReinUsesLisp
d91f11ca92
gl_device: Reserve base bindings on limited devices
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SSBOs and other resources are limited per pipeline on Intel and AMD.
Heuristically reserve resources per stage having in mind the reported
OpenGL limits.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
fb6a01233f
gl_state: Skip null texture binds
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glBindTextureUnit doesn't support null textures. Skip binding these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
d892e6789a
gl_rasterizer: Disable compute shaders on Intel
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Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
2726dca44c
gl_shader_cache: Hack shared memory size
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The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
a52b0f1874
gl_shader_decompiler: Normalize image bindings
2019-11-22 21:28:49 -03:00
ReinUsesLisp
99ed7e5128
gl_shader_decompiler: Normalize cbuf bindings
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Stage and compute shaders were using a different binding counter.
Normalize these.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
54b16fb27a
gl_rasterizer: Add missing cbuf counter reset on compute
2019-11-22 21:28:49 -03:00
ReinUsesLisp
0ecd1a227d
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
ReinUsesLisp
5f6a589d63
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
ReinUsesLisp
2930400adc
gl_rasterizer: Bind graphics images to draw commands
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Images were not being bound to draw invocations because these would
require a cache invalidation.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
46ad4bd297
gl_shader_cache: Specialize local memory size for compute shaders
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Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
1669dfa793
gl_shader_cache: Specialize shared memory size
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Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
b0b505984d
gl_shader_cache: Specialize shader workgroup
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Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
b12a7dbace
shader/texture: Handle TLDS texture type mismatches
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Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0).
2019-11-22 21:28:47 -03:00
ReinUsesLisp
77f86f48ac
shader/texture: Deduce texture buffers from locker
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Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
bunnei
ccd42d0c09
Merge pull request #3140 from FearlessTobi/port-4953
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Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 -05:00
bunnei
1c991441c2
Merge pull request #3112 from lioncash/skip
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service/am: Remove unnecessary Skip calls
2019-11-21 15:30:01 -05:00
bunnei
b96fcfc160
Merge pull request #3111 from lioncash/query
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am: Stub QueryApplicationPlayStatistics
2019-11-21 15:29:34 -05:00
Fernando Sahmkow
eb03767206
Kernel: Optimize condition variable threads management.
2019-11-21 11:13:29 -04:00
Fernando Sahmkow
eef3236ecd
Kernel: Correct SignalProcessWideKey
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When the target is 0, all threads must be processed.
2019-11-21 10:46:55 -04:00
Fernando Sahmkow
b021fa33b9
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
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This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
2019-11-21 10:46:55 -04:00
ReinUsesLisp
1b9c21529a
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-20 16:00:40 -03:00
Fernando Sahmkow
d465d14f97
Texture_Cache: Redo invalid Surfaces handling.
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This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture.
2019-11-20 14:59:35 -04:00
ReinUsesLisp
d9a22880f5
shader/other: Reduce DEPBAR log severity
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While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 -03:00
ReinUsesLisp
68cdb253db
gl_shader_gen: Apply default value to gl_Position
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Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19 20:32:01 -03:00
bunnei
44d462d511
Merge pull request #3086 from ReinUsesLisp/format-lookups
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texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
Tobias
2d7e965f82
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
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..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-19 16:39:58 +01:00
Fernando Sahmkow
3a54e5978b
Shader_IR: Address Feedback
2019-11-18 07:34:34 -04:00
Fernando Sahmkow
323a0e17e7
Kernel: Correct Cancel Synchronization.
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This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
2019-11-16 12:41:51 -04:00
ReinUsesLisp
a653f24a00
common/logging: Silence no return value warnings
2019-11-15 18:43:35 -03:00
bunnei
3546633a63
Merge pull request #3047 from ReinUsesLisp/clip-control
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
5897348571
Merge pull request #3091 from lioncash/core-conversion
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core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
ReinUsesLisp
ccb87410ae
format_lookup_table: Address feedback
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format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 -03:00