bunnei
b4914299eb
Merge pull request #4322 from ReinUsesLisp/fix-dynstate
...
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
2020-07-17 09:50:45 -04:00
Lioncash
203d2aaaa8
alignment: Simplify AlignmentAllocator implementation
...
With C++20, much of the allocator interface has been simplified, so we
can make the same adjustments.
2020-07-17 08:30:12 -04:00
LC
10cf640cb6
Merge pull request #4369 from lioncash/hle-macro
...
macro_hle: Remove unnecessary std::make_pair calls
2020-07-17 05:20:41 -04:00
LC
e1b448b550
Merge pull request #4340 from lioncash/remove
...
shader_cache: Make use of std::erase_if
2020-07-17 05:19:20 -04:00
David Marcec
3a127edd0b
Drop settings namespace
2020-07-17 17:23:24 +10:00
David Marcec
bab9531cc6
Remove duplicate config
2020-07-17 14:26:18 +10:00
David Marcec
73118715ca
Use conditional var
2020-07-17 14:26:17 +10:00
David Marcec
95b545df7c
Drop max workers from 8->2 for testing
2020-07-17 14:26:15 +10:00
David Marcec
74d8c9e0dd
Rebase for per game settings
2020-07-17 14:26:14 +10:00
David Marcec
a4e811af27
async shaders
2020-07-17 14:24:57 +10:00
David
6825b4911d
Merge pull request #4347 from lioncash/logging
...
settings: Make use of std::string_view over std::string for logging
2020-07-17 13:25:06 +10:00
David
be744bfa16
Merge pull request #4371 from lioncash/cmake2
...
core/CMakeLists: Add missing physical_memory.h header file
2020-07-17 13:22:19 +10:00
David
ba106cc5e7
Merge pull request #4357 from lioncash/unused4
...
kernel: Remove unused variables
2020-07-17 13:18:31 +10:00
David
8e8a332ce3
Merge pull request #4358 from lioncash/unused5
...
kernel/thread: Remove unimplemented function prototype
2020-07-17 13:17:52 +10:00
Lioncash
62ad951689
macro_hle: Remove unnecessary static keywords
...
These functions are already in an anonymous namespace which makes the
functions internally linked.
2020-07-16 23:17:17 -04:00
David
662b3a3e2f
Merge pull request #4367 from lioncash/inc2
...
constants: Add missing <array> include
2020-07-17 13:14:01 +10:00
David
e6e7f7834a
Merge pull request #4368 from lioncash/macro
...
macro: Resolve missing parameter in doxygen comment
2020-07-17 13:13:22 +10:00
David
cf419ad73e
Merge pull request #4370 from lioncash/simplify
...
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
2020-07-17 13:13:05 +10:00
Lioncash
f128be35fe
core/CMakeLists: Add missing physical_memory.h header file
...
Allows this header file to show up in IDE CMake generators.
2020-07-16 22:56:31 -04:00
Lioncash
68f92e780d
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
...
Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.
Resolves a -Wshift-overflow warning.
2020-07-16 22:16:11 -04:00
Lioncash
a18530237c
macro_hle: Remove unnecessary std::make_pair calls
...
The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
2020-07-16 21:59:25 -04:00
Lioncash
38c36545d5
macro: Resolve missing parameter in doxygen comment
...
Resolves a -Wdocumentation warning.
2020-07-16 21:54:42 -04:00
Lioncash
7e7daed253
constants: Add missing <array> include
...
Eliminates reliance on an indirect include.
2020-07-16 21:43:20 -04:00
Lioncash
214247f203
mii/manager: Resolve sign mismatch warnings
...
Previously the loop termination condition was testing variables of
different signedness.
2020-07-16 21:07:04 -04:00
Rodrigo Locatti
b3078bd676
Merge pull request #4363 from lioncash/mismatch
...
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
2020-07-16 21:54:40 -03:00
Lioncash
29a5f65f31
mii/manager: Make use of designated initializers
...
Allows returning the structure in a more concise manner.
2020-07-16 20:45:33 -04:00
bunnei
669dfb415e
Merge pull request #4292 from bunnei/mii-rewrite
...
hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-16 20:05:40 -04:00
Lioncash
daa19f1894
wrapper: Make use of designated initializers where applicable
2020-07-16 20:01:01 -04:00
Lioncash
28c7c4e06c
vk_texture_cache: Make use of designated initializers where applicable
2020-07-16 19:52:38 -04:00
Lioncash
6ae380626f
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
...
Discovered while converting relevant parts of the codebase over to
designated initializers.
2020-07-16 19:45:46 -04:00
Lioncash
f683a6e7e0
vk_swapchain: Make use of designated initializers where applicable
2020-07-16 19:27:02 -04:00
Lioncash
98e5d57908
vk_stream_buffer: Make use of designated initializers where applicable
2020-07-16 19:22:11 -04:00
Lioncash
947749d35d
vk_staging_buffer_pool: Make use of designated initializers where applicable
2020-07-16 19:22:03 -04:00
Lioncash
4694ea8a99
vk_shader_util: Make use of designated initializers where applicable
2020-07-16 19:17:41 -04:00
Lioncash
683403d1cf
vk_scheduler: Make use of designated initializers where applicable
2020-07-16 19:11:43 -04:00
Lioncash
a6f0caeeb9
vk_sampler_cache: Make use of designated initializers where applicable
2020-07-16 19:06:40 -04:00
Lioncash
faba1ede49
vk_resource_manager: Make use of designated initializers where applicable
2020-07-16 19:02:35 -04:00
Lioncash
96a6d95c9c
vk_renderpass_cache: Make use of designated initializers where applicable
2020-07-16 18:57:23 -04:00
Lioncash
71a085c84f
vk_rasterizer: Make use of designated initializers where applicable
2020-07-16 18:49:42 -04:00
Lioncash
42dadb45ac
vk_query_cache: Make use of designated initializers where applicable
2020-07-16 18:34:04 -04:00
Lioncash
fe2c963646
vk_pipeline_cache: Make use of designated initializers where applicable
2020-07-16 18:32:29 -04:00
Lioncash
8ffbe8e7c9
vk_memory_manager: Make use of designated initializers where applicable
2020-07-16 18:26:30 -04:00
Lioncash
6b6af38615
vk_image: Make use of designated initializers where applicable
2020-07-16 18:24:26 -04:00
Lioncash
f734fa9d78
vk_descriptor_pool: Make use of designated initializers where applicable
2020-07-16 18:19:45 -04:00
Lioncash
cc47d8b0ce
vk_graphics_pipeline: Resolve narrowing warnings
...
For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a
VkBool32 type, so we need to cast to it explicitly.
2020-07-16 18:13:49 -04:00
Lioncash
0b4ecb96d4
vk_compute_pipeline: Make use of designated initializers where applicable
2020-07-16 17:32:12 -04:00
Lioncash
7818dcd562
vk_compute_pass: Make use of designated initializers where applicable
...
Note: Some barriers can't be converted over yet, as they ICE MSVC.
2020-07-16 17:23:56 -04:00
Lioncash
5dc1c68a04
vk_buffer_cache: Make use of designated initializers where applicable
...
Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
Rodrigo Locatti
10abdf0147
Merge pull request #4327 from lioncash/desig2
...
address_space_info: Make use of designated initializers
2020-07-16 17:41:55 -03:00
Rodrigo Locatti
b880ecc427
Merge pull request #4333 from lioncash/desig3
...
vk_graphics_pipeline: Make use of designated initializers where applicable
2020-07-16 17:41:45 -03:00
Rodrigo Locatti
475e7fb624
Merge pull request #4332 from lioncash/vkdev
...
vk_device: Make use of designated initializers where applicable
2020-07-16 17:41:20 -03:00
ReinUsesLisp
c5391180e6
decode/other: Implement S2R.LaneId
...
This maps to host's thread id.
- Fixes graphical issues on Paper Mario.
2020-07-16 16:09:39 -03:00
ReinUsesLisp
021aca9492
gl_arb_decompiler: Execute BAR even when inside control flow
...
Unlike GLSL, GLASM allows us to call BAR inside control flow.
- Fixes graphical artifacts in Paper Mario.
2020-07-16 16:05:52 -03:00
ReinUsesLisp
03bb8691b7
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
...
This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
2020-07-16 16:02:46 -03:00
bunnei
a002ba827d
Merge pull request #4321 from lioncash/desig
...
vk_blit_screen: Make use of designated initializers where applicable
2020-07-16 14:55:36 -04:00
Lioncash
e05eec5d51
kernel/thread: Remove unimplemented function prototype
...
This isn't used, so it can be removed.
2020-07-16 14:32:46 -04:00
Lioncash
3fe863c8f2
kernel: Remove unused variables
...
Resolves some compiler warnings in the Linux build.
2020-07-16 14:17:50 -04:00
Lioncash
0a5524a15b
kernel: Add missing include
2020-07-16 13:51:51 -04:00
Lioncash
02ff5e8d81
cpu_manager: Mark function getters as static
...
All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
2020-07-16 13:30:56 -04:00
Lioncash
59f9dcf6cd
cpu_manager: Remove unused preemption_count variable
...
Shrinks the data structure by 8 bytes.
2020-07-16 13:24:25 -04:00
Lioncash
7f032388fd
cpu_manager: Add missing includes
...
Previously this header was relying on indirect inclusions that are no
longer satisfied.
2020-07-16 13:22:58 -04:00
Ameer
05174770cc
Refactor adapter code
2020-07-16 13:00:04 -04:00
bunnei
97f40e32b5
Merge pull request #4261 from ameerj/gc-calibration
...
input_common: GC Controller save and compare against analog origin state
2020-07-16 11:40:09 -04:00
bunnei
8fd2e0d2ea
Merge pull request #4337 from lat9nq/fix-per-game-async
...
main: Set async gpu properly after loading per-game setting
2020-07-16 11:33:51 -04:00
bunnei
1d761c4440
Merge pull request #4297 from FearlessTobi/skip-profile-select
...
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-16 09:45:09 -04:00
David
2aa1af8abb
Merge pull request #4346 from lioncash/thread
...
kernel/handle_table: Remove usages of the global system instance
2020-07-16 23:02:04 +10:00
David Marcec
255847b16d
hid: Only update keyboard & debug pad inputs if enabled
...
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16 22:28:49 +10:00
David
524a16f9c4
Merge pull request #4249 from Morph1984/delete-update-aoc-on-overwrite
...
registered_cache: Remove previous update/dlc if it exists on install
2020-07-16 20:36:22 +10:00
Morph
5a7b65b6d5
Check for empty section0 and CNMT prior to install
2020-07-16 05:22:51 -04:00
Morph
6bba209bba
Add comment to clarify the nullptr check
2020-07-16 00:15:27 -04:00
Morph
7f908ceb00
filesystem: Create subdirectories prior to creating a file
...
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16 00:15:27 -04:00
bunnei
3f9b1b22bc
Merge pull request #4328 from lioncash/unused-var3
...
memory_layout: Remove unused data member
2020-07-15 22:08:05 -04:00
Lioncash
66e6dccc66
core_timing: Remove unused data member
...
Shrinks the size of the CoreTiming class by 8 bytes.
2020-07-15 19:41:37 -04:00
Lioncash
56054fe86d
core_timing: Make TimedCallback take std::chrono::nanoseconds
...
Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
Lioncash
9e113a2b67
core_timing: Make use of std::chrono with ScheduleEvent
2020-07-15 18:54:15 -04:00
Lioncash
3ce5234599
settings: Resolve a sign conversion warning within GetTimeZoneString()
...
A sign conversion warning was occurring due to an int < size_t
comparison.
2020-07-15 13:45:22 -04:00
Lioncash
1d41247fce
kernel/process: Move name and system context to the bottom of the member list
...
These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
2020-07-15 13:40:18 -04:00
Lioncash
9346d1e257
kernel/handle_table: Remove usages of the global system instance
...
Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
2020-07-15 13:40:15 -04:00
Lioncash
8c0ba1ce84
settings: Make use of std::string_view over std::string for logging
...
In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.
While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
2020-07-15 13:37:33 -04:00
Lioncash
7deb699566
kernel/thread: Remove global GetCurrentThread()
...
This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
2020-07-15 13:28:05 -04:00
Morph
63f16db2e6
clang format
2020-07-15 13:27:04 -04:00
Morph
9dc8b2f03c
Use proper install result when overwriting files
2020-07-15 13:27:04 -04:00
Morph
c530630c1c
Remove global system instance and address feedback
2020-07-15 13:27:04 -04:00
Morph
5054a6c429
registered_cache: Remove previous update/dlc if it exists on install
...
- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
2020-07-15 13:27:04 -04:00
VolcaEM
67310a4623
clang-format
2020-07-15 01:22:52 +02:00
VolcaEM
bec0bdabc8
dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
...
This was based on Atmosphére's DMNT Cheat VM:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp
From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"
There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)
This is untested because I don't have any experience in testing cheats on yuzu
2020-07-15 01:19:22 +02:00
Rodrigo Locatti
9dd2647098
Merge pull request #4342 from lioncash/endian
...
common/swap: Make use of std::endian
2020-07-14 18:49:07 -03:00
Lioncash
589f33c54c
common/swap: Make use of std::endian
...
Allows removing a bunch of defines in favor of a two liner.
2020-07-14 16:26:54 -04:00
Lioncash
7d3ba83dde
shader_cache: Make use of std::erase_if
...
Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
2020-07-14 15:49:15 -04:00
bunnei
4d15c4ae6f
Merge pull request #4242 from ReinUsesLisp/maxwell-dma
...
maxwell_dma: Match official doc and support pitch->voxel copies
2020-07-14 14:04:16 -04:00
lat9nq
ca132f7dfb
clang-format
2020-07-14 13:46:42 -04:00
lat9nq
be59d82047
settings: Move settings sanitization to its own function
...
Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
2020-07-14 13:36:09 -04:00
Ameer
ed995fe27e
Rebase to master
2020-07-14 13:04:02 -04:00
bunnei
c4ce38fcb5
Merge pull request #4294 from MerryMage/cpu-opt-settings
...
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei
f1b2cb5eec
Merge pull request #4282 from Morph1984/fs-size
...
filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
Ameer
2b38468a0b
Fix crash if gc configured but adapter not connected
2020-07-14 11:23:10 -04:00
bunnei
f18dca4b04
Merge pull request #4314 from lioncash/input-warn
...
gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei
1434f790a0
Merge pull request #4315 from lioncash/udp-warn
...
udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
lat9nq
688bae221f
main: Set async gpu properly after loading per-game setting
...
Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
2020-07-14 01:02:10 -04:00
lat9nq
73c7843bff
configure_general: Explicitly guard use_multi_core when applying settings
...
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
Lioncash
8d7fa4e28c
vk_device: Make use of designated initializers where applicable
...
Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
LC
e15aa03b49
Merge pull request #4280 from jbeich/system-libusb
...
cmake: pass libusb include directory
2020-07-13 22:21:07 -04:00
Ameer
a8deadbb2b
input_common: drop unused libusb.h include
...
Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Lioncash
869f37566e
vk_graphics_pipeline: Make use of designated initializers where applicable
...
Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
Jan Beich
cfc73b4188
input_common: make libusb private to gc_adapter
2020-07-13 18:48:19 +00:00
Lioncash
ed658d92dc
memory_layout: Remove unused data member
...
This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
2020-07-13 10:51:23 -04:00
Lioncash
14332845af
address_space_info: Use type alias to simplify code
...
We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
2020-07-13 10:42:52 -04:00
Lioncash
c8b9f7bd14
address_space_info: Make use of designated initializers
...
We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
2020-07-13 10:42:49 -04:00
ReinUsesLisp
a068ce4c32
video_core: Rearrange pixel format names
...
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
2020-07-13 01:44:23 -03:00
ReinUsesLisp
44fb3cf920
video_core: Fix DXT4 and RGB565
2020-07-13 01:01:09 -03:00
ReinUsesLisp
716ab93365
video_core/format_lookup_table: Add formats with existing PixelFormat
2020-07-13 01:01:09 -03:00
ReinUsesLisp
46c327d2d9
video_core: Fix B5G6R5_UNORM render target format
2020-07-13 01:01:09 -03:00
ReinUsesLisp
12937875a5
video_core: Fix B5G6R5U
2020-07-13 01:01:09 -03:00
ReinUsesLisp
ac8eeffbbc
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
59610b129f
video_core: Implement RGBA32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
5ba68f5fab
video_core: Implement RGBA16_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
f8136072ff
video_core: Implement RGBA8_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
ad494d0a3c
video_core: Implement RG32_SINT render target
2020-07-13 01:01:09 -03:00
ReinUsesLisp
469c89d31a
video_core: Implement RG8_SINT render target and fix RG8_UINT
2020-07-13 01:01:09 -03:00
ReinUsesLisp
c6e852f5c5
video_core: Implement R8_SINT render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
29e5516bb8
video_core: Implement R8_SNORM render target
2020-07-13 01:01:08 -03:00
ReinUsesLisp
8cb663e1b4
video_core/surface: Remove explicit values on PixelFormat's definition
2020-07-13 01:01:08 -03:00
ReinUsesLisp
0902bb64f1
video_core/surface: Reorder render target to pixel format switch
2020-07-13 01:01:08 -03:00
ReinUsesLisp
43e15338e2
kernel/scheduler: Use std::mutex instead of spin lock
...
Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.
This avoids wasting precious CPU cycles in a no-op.
2020-07-12 21:27:24 -03:00
Lioncash
6d507f7487
vk_blit_screen: Make use of designated initializers where applicable
...
Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
ReinUsesLisp
6e3bbca693
vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
...
Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
2020-07-12 20:43:42 -03:00
Lioncash
cb588c9ef1
udp: Silence a C++20 deprecation warning
...
C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
Lioncash
7c05493952
gc_poller: Mark GCButtonFactory::GetNextInput() as const
...
This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
Lioncash
340875a12f
gc_poller: Get rid of undefined behavior in Create()
...
Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
Lioncash
ff47456e8b
gc_poller: Silence sign conversion warnings
2020-07-12 15:40:22 -04:00
Lioncash
1fe8261049
gc_adapter: Remove deprecated usage of = in lambda captures
...
It's deprecated in C++20 to use = to capture the this pointer.
Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
Lioncash
6b6d076f51
gc_adapter: Silence sign conversion warnings
2020-07-12 15:36:27 -04:00
MerryMage
188203ec23
configure_cpu: Split optimization settings off into Debug tab
2020-07-12 19:32:32 +01:00
Fernando Sahmkow
979eda4b70
Merge pull request #4265 from Morph1984/file-rename
...
vfs_real: Fix MoveFile
2020-07-12 13:00:09 -04:00
LC
4b13d493ed
Merge pull request #4290 from lioncash/latest
...
CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12 12:25:10 -04:00
bunnei
4d096ef36d
Merge pull request #3385 from Morph1984/batch-install
...
frontend: Add support to batch install files to NAND
2020-07-12 12:20:56 -04:00
Tobias
dec48c55cb
common/alignment: Fix compilation errors ( #4303 )
2020-07-12 16:45:49 +02:00
Morph
e01424699b
fs: Fix RomFS building when zero byte files are present
...
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
bunnei
739562c334
Merge pull request #4275 from CrazyMax/desired_language
...
AM: fix GetDesiredLanguage:
2020-07-12 01:45:08 -04:00
bunnei
734ab6f472
Merge pull request #4289 from ReinUsesLisp/dynfix
...
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11 23:44:03 -04:00
bunnei
bd88e9fa71
hle: service: mii: Rewrite service to properly support creation of random and default miis.
2020-07-11 21:34:59 -04:00
bunnei
1b617c2e35
Revert "Port citra-emu/citra#5441 : "Common: remove a mod from AlignUp""
2020-07-11 19:28:09 -04:00
Marshall Mohror
ebab55ab8f
Common: remove a mod from AlignUp ( #5441 )
...
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-11 18:39:00 +02:00
MerryMage
202c1fc6a4
configure_cpu: Add tooltips
2020-07-11 16:38:38 +01:00
MerryMage
f82bbf743c
configure_cpu: Show/Hide debugging options
2020-07-11 16:38:38 +01:00
FearlessTobi
32051d4b49
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-11 16:08:34 +02:00
MerryMage
79dfd272a9
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-11 14:34:09 +01:00
Lioncash
f13c3a81e7
CMakeLists: Make use of /std:c++latest on MSVC
...
Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
2020-07-11 04:45:40 -04:00
bunnei
12834a1c44
Merge pull request #4203 from VolcaEM/services
...
service: Update function tables
2020-07-11 00:02:36 -04:00
bunnei
74f380638c
Merge pull request #4250 from Morph1984/key-writing
...
KeyManager: Prevent writing of invalid keys
2020-07-10 22:45:18 -04:00
ReinUsesLisp
991dafcee3
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
...
This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
2020-07-10 18:15:32 -03:00
bunnei
75a97dc002
Merge pull request #4221 from jbeich/unused-qt-opengl
...
cmake: drop dependency on QtOpenGL
2020-07-10 15:18:04 -04:00
Ameer
a885855ff4
Break out of scan loop if can't find adapter on first run
2020-07-10 11:07:43 -04:00
ReinUsesLisp
2691f5e6b9
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
...
Change GOB sizes from free-functions to constexpr constants.
Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
Morph
ef6946bf66
vfs_real: Fix MoveFile
...
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.
Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
Morph
c0dc6904e7
KeyManager: Prevent writing of invalid keys
...
If the keys are zero, don't write them to the autogenerated file.
2020-07-10 00:39:00 -04:00
Morph
4bf2b55e67
Add additional empty check for the QStringList returned by the InstallDialog
2020-07-10 00:38:29 -04:00
Morph
b5535fe1a0
Update the install and progress dialogs
...
- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
Morph
29b9d83e05
Refactor batch installing files
...
Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.
Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
Morph
d31b8ab0fa
Add support for batch install to NAND
...
This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
Morph
9108fb8dd1
bis_factory: Set User NAND free space to be 1 MiB less than total.
2020-07-10 00:37:39 -04:00
Morph
bc260d4b5b
sdmc_factory: Set the SDMC total size to 1 TiB
...
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
Morph
d378516007
bis_factory: Use hardware default NAND partition sizes
...
Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
Morph
99ce1117c7
settings: Remove storage size options
2020-07-10 00:37:39 -04:00
David Marcec
12c6b9eac1
cmake: Fix libfmt linking errors
2020-07-10 14:04:06 +10:00
Rodrigo Locatti
46c4b88e36
Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
...
vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-10 00:18:44 -03:00
lat9nq
61519c20c3
configuration: implement per-game configurations ( #4098 )
...
* Switch game settings to use a pointer
In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.
* configuration: add new UI without changing existing funcitonality
The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.
* configuration: Rename files
These weren't included in the last commit. Now they are.
* configuration: setup global configuration checkbox
Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.
* configuration: swap to per-game config memory for properties dialog
Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.
* configuration: change config interfaces to use config-specific pointers
When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.
* configuration: boot a game using per-game settings
Swaps values where needed to boot a game.
* configuration: user correct config during emulation
Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.
* settings: split Settings::values into two different structs
By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.
* settings: move use_docked_mode to Controls group
`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.
* configuration: Fix the other yuzu executables and a regression
In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.
* settings: use a template to duplicate memory for each setting
Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.
* configuration: correct add-ons config and swap settings when apropriate
Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.
* settings: restore old values struct
No longer needed with the Settings::Setting class template.
* configuration: implement hierarchical game properties dialog
This sets the apropriate global or local data in each setting.
* clang format
* clang format take 2
can the docker container save this?
* address comments and style issues
* config: read and write settings with global awareness
Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.
* settings: restore global state when necessary
Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.
* configuration: guard setting values incorrectly
This disables setting values while a game is running if the setting is
overwritten by a per game setting.
* config: don't write local settings in the global config
Simple guards to prevent writing the wrong settings in the wrong files.
* configuration: add comments, assume less, and clang format
No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.
* configuration: fix a logic error
Should not be negated
* restore settings' global state regardless of accept/cancel
Fixes loading a properties dialog and causing the global config dialog to show
local settings.
* fix more logic errors
Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).
* fix another logic error
In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.
* configure_audio: set toggle_stretched_audio to tristate
* fixed custom rtc and rng seed overwriting the global value
* clang format
* rebased
* clang format take 4
* address my own review
Basically revert unintended changes
* settings: literal instead of casting
"No need to cast, use 1U instead"
Thanks, Morph!
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* Revert "settings: literal instead of casting
"
This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.
* main: fix status buttons reporting wrong settings after stop emulation
* settings: Log UseDockedMode in the Controls group
This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.
* main: load settings if the file has a title id
In other words, don't exit if the loader has trouble getting a title id.
* use a zero
* settings: initalize resolution factor with constructor instead of casting
* Revert "settings: initalize resolution factor with constructor instead of casting"
This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.
* configure_graphics: guard device selector when Vulkan is global
Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.
* address reviewer concerns
Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.
Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>
* main: load per-game settings after LoadROM
This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.
* Revert "main: load per-game settings after LoadROM"
This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.
* main: only restore global settings when necessary
Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.
* configuration_shared: address reviewer concerns except operator overrides
Dropping operator override usage in next commit.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
* settings: Drop operator overrides from Setting template
Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.
* complete rebase
* configuration_shared: translate "Use global configuration"
Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.
* configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
bunnei
077f353e1b
Merge pull request #4281 from RealJohnGalt/linkfix2
...
cmake: fix fmt linking when found
2020-07-09 22:11:38 -04:00
bunnei
d768f68ecc
Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayer
...
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
2020-07-09 22:09:42 -04:00
lat9nq
edab2dcd09
vk_stream_buffer: set allocable_size to 9 MiB
...
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09 21:28:32 -04:00
bunnei
55959959c0
Merge pull request #4202 from ReinUsesLisp/scoped-lock
...
core_timing,scheduler: Use std::scoped_lock when possible
2020-07-09 15:33:41 -04:00
John Galt
d01c077810
cmake: fix fmt linking when found
...
This is a new attempt at #4206 that shouldn't break windows builds.
If someone else could test on windows, it would be much appreciated.
Previously, the build bot passed but the actual builds failed.
2020-07-09 11:35:28 -04:00
Jan Beich
64cab91fac
cmake: pass libusb include directory as well
...
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
#include <libusb.h>
^~~~~~~~~~
2020-07-09 15:26:54 +00:00
bunnei
776e484d98
Merge pull request #4219 from ogniK5377/audio-timing
...
audio: Improving audio timing for multicore/single core
2020-07-08 22:07:17 -04:00
Ameer
d875341016
Rebase to master, fix merge conflicts
2020-07-08 21:15:49 -04:00
bunnei
b84af2cd28
Merge pull request #4266 from jbeich/freebsd
...
gcadapter: unbreak build on FreeBSD
2020-07-08 16:30:26 -04:00
bunnei
c7a3e1ae74
Merge pull request #4255 from lioncash/copy
...
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08 16:28:10 -04:00
Ameer
6e2876d7da
Address comments for better clarity/signed dev count
2020-07-08 14:18:54 -04:00
Ameer
0e21c24052
Add more libusb error checks
2020-07-08 13:19:33 -04:00
CrazyMax
3f446eb9c2
AM: fix GetDesiredLanguage:
...
try to get a control metadata from application update when is failed to get from the basic version.
Tested on Kirby Star Allies
2020-07-08 19:45:06 +03:00
bunnei
74204f7ba4
Merge pull request #4243 from CrazyMax/display_version
...
AM: fix GetDisplayVersion
2020-07-08 10:46:56 -04:00
bunnei
1155252211
Merge pull request #4245 from MerryMage/page-table-race
...
memory: Race-condition in pagetables.
2020-07-08 10:44:33 -04:00
ReinUsesLisp
ef1ba82f42
maxwell_dma: Rename registers to match official docs and reorder
...
Rename registers in the MaxwellDMA class to match Nvidia's official
documentation. This one can be found here:
https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h
While we are at it, reorganize the code in MaxwellDMA to be separated in
different functions.
2020-07-07 19:19:33 -03:00
MerryMage
d6c3391232
cpu_interrupt_handler: Remove #pragma once from .cpp file
2020-07-07 22:47:00 +01:00
Ameer
f1790c7b34
Address PR feedback, fix axis button thresholding
2020-07-07 12:20:59 -04:00
bunnei
2c57273505
Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
...
vulkan: Use VK_EXT_extended_dynamic_state when available
2020-07-07 10:58:09 -04:00
Jan Beich
9ea600e888
input_common/gcadapter: add missing C++11 header required by libc++
...
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, bool> buttons;
~~~~~^
src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<int, u16> axes;
~~~~~^
2020-07-07 10:02:03 +00:00
Ameer
3eeb56e064
Brace the code! Fix compile error due to class member construction order
2020-07-06 23:01:57 -04:00
Ameer
9a989c4ff9
Recalibrate reconnected controllers
2020-07-06 22:09:07 -04:00
Ameer
68a4bc8179
Save origin state of GC controller analog features, compare against origin for input detection
2020-07-06 21:58:31 -04:00
Ameer
7751abe77b
change shortcut context for other hotkeys with file open dialog
2020-07-06 19:45:57 -04:00
CrazyMax
5be823e92c
GetDisplayVersion should return a null-terminated version string.
...
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-07 02:04:24 +03:00
Ameer
e12d73f7f8
Fix ss crash on game menu, fix ss on windowed mode
2020-07-06 17:30:28 -04:00
Lioncash
6797deb10f
configure_graphics: Make use of qOverload in signals/slots
...
While we're in the same area, we can make use of qOverload to tidy up
some function pointer casts.
2020-07-06 09:07:21 -04:00
Lioncash
bd9df6c070
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
...
Unlikely to impact performance at all, but this is essentially a "free"
transformation, so why not?
2020-07-06 09:07:03 -04:00
MerryMage
f0019f2176
memory: Set page-table pointers before setting attribute = Memory
2020-07-05 12:54:19 +01:00
Morph
b29024f896
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
...
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-05 06:26:21 -04:00
Fernando Sahmkow
b2997e5402
Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
...
shader_cache: Fix use-after-free and orphan invalidation cache entries
2020-07-04 20:49:00 -04:00
Ameer
5c4f797cab
Fix merge conflicts?
2020-07-04 00:59:40 -04:00
Ameer
e081fb0718
Fix for always firing triggers on some controllers, trigger threshold more universal
2020-07-04 00:40:48 -04:00
Rodrigo Locatti
08a0a98e5d
Merge pull request #4218 from ogniK5377/opus-external
...
externals: Track opus as submodule instead of using conan
2020-07-04 01:32:54 -03:00
Ameer
670614dbf4
Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups
2020-07-03 11:52:07 -04:00
bunnei
8df4d1186d
Merge pull request #4175 from ReinUsesLisp/read-buffer
...
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-07-02 23:30:08 -04:00
bunnei
4ed74651e2
Merge pull request #3924 from ogniK5377/GetKeyCodeMap
...
Implement GetKeyCodeMap & GetKeyCodeMap2
2020-07-02 23:03:20 -04:00
bunnei
7186ddb29a
Revert "cmake: fix fmt linking"
2020-07-02 22:53:12 -04:00
bunnei
90d6711f4a
Merge pull request #4206 from RealJohnGalt/linkfix
...
cmake: fix fmt linking
2020-07-02 22:23:39 -04:00
bunnei
b9821beecc
Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stub
...
am: Stub GetIndirectLayerConsumerHandle
2020-07-02 21:31:20 -04:00
bunnei
67a6a89822
Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stub
...
acc: ListOpenContextStoredUsers partial stub
2020-07-02 20:36:54 -04:00
Ameer
33c08afba9
Fix unnecessary diffs
2020-07-02 16:51:16 -04:00
Ameer
12e679c39c
Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability
2020-07-02 15:54:44 -04:00
Rodrigo Locatti
d6569215b3
Merge pull request #4082 from Morph1984/mirror-once-clamp
...
maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
2020-07-02 04:57:40 -03:00
VolcaEM
1b4a3851ca
Rename two functions in NS
...
- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02 09:02:55 +02:00
VolcaEM
940c5932c7
Rename GetApplicationArea2 to GetApplicationAreaSize
2020-07-02 08:58:51 +02:00
Jan Beich
c1bbc77b7c
cmake: stop linking against QGL after 01a3b4f0de
2020-07-01 22:11:39 +00:00
ReinUsesLisp
308feff898
shader_cache: Fix use-after-free and orphan invalidation cache entries
...
This fixes some cases where entries could have been removed multiple
times reading freed memory. To address this issue this commit removes
duplicates from entries marked for removal and sorts out the removal
process to fix another use-after-free situation.
Another issue fixed in this commit is orphan invalidation cache entries.
Previously only the entries that were invalidated in the current
operations had its entries removed. This led to more use-after-free
situations when these entries were actually invalidated but referenced
an object that didn't exist.
2020-07-01 18:16:53 -03:00
Ameer
34e6084c8d
Reset adapter state on init, fixes errors relating driver hang from unexpected unplug
2020-07-01 12:52:50 -04:00
David Marcec
73ca896cd6
Don't handle cycles late if stretcher is active
...
Timestretcher seems to be broken
2020-07-01 16:59:42 +10:00
David Marcec
f0685697da
audio: Improving audio timing for multicore/single core
...
Fixes the issue with needing the timestretcher for multicore.
2020-07-01 16:52:02 +10:00
David
db7181fb16
Merge pull request #4217 from lioncash/prototype
...
key_manager: Make use of canonical deleted operator=
2020-07-01 16:13:14 +10:00
David Marcec
2961282fae
externals: Track opus as submodule instead of using conan
...
Supersedes #4068 see for details.
2020-07-01 15:09:33 +10:00
LC
ebc54570f3
Merge pull request #4208 from jbeich/freebsd
...
common: unbreak build on BSDs
2020-07-01 00:34:20 -04:00
Lioncash
1e362da176
key_manager: Correct casing of instance()
...
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
Lioncash
93f1d9435d
key_manager: Delete move operations
...
Prevents the singleton from being moved from.
2020-07-01 00:24:38 -04:00
Lioncash
e67ab9a1b7
key_manager: Make use of canonical deleted operator=
...
operator= typically returns a reference, it's not void.
While we're at it, we can correct the parameter formatting to adhere to the
codebase.
2020-07-01 00:21:31 -04:00
David
9d2a0f5f1a
Merge pull request #3967 from FearlessTobi/keys-singleton
...
crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei
7a7942741f
Merge pull request #4153 from ogniK5377/prepo-multibuf
...
prepo: : Don't read extra buffer from report unless passed
2020-06-30 22:37:13 -04:00
bunnei
a23a2102e8
Merge pull request #4063 from FreddyFunk/game-version-in-title
...
Add game version to window title
2020-06-30 21:42:33 -04:00
bunnei
660954c6de
Merge pull request #4166 from VolcaEM/quickstart-faq
...
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
2020-06-30 19:03:47 -04:00
Jan Beich
f3c5dda382
common: switch to nullptr for sysctl's empty new value
2020-06-30 23:00:18 +00:00
Ameer
0c6128cc3a
Address feedback regarding increments, const vars, and general cleanup
2020-06-30 17:28:02 -04:00
Fernando Sahmkow
ba11aa4c74
Merge pull request #4176 from ReinUsesLisp/compatible-formats
...
texture_cache: Check format compatibility before copying
2020-06-30 15:36:13 -04:00
Fernando Sahmkow
1e93bc33c0
Merge pull request #4157 from ReinUsesLisp/unified-turing
...
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
2020-06-30 14:36:51 -04:00
Ameer
ed72085227
fix implicit conversion of size_t type to int
2020-06-30 11:44:55 -04:00
Morph
9e0fd0beb0
maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
...
Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
2020-06-30 02:40:14 -04:00
Rodrigo Locatti
c78f246ebf
Merge pull request #4191 from Morph1984/vertex-formats
...
maxwell_to_gl/vk: Reorder vertex formats
2020-06-30 03:30:00 -03:00
David
ac1a57c28a
macro: Add support for "middle methods" on the code cache ( #4112 )
...
Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
2020-06-30 02:32:24 -03:00
bunnei
a21d49c9fe
Merge pull request #4182 from Kewlan/fullscreen-hotkey-fix
...
hotkeys: Fix issues caused when changing the fullscreen hotkey
2020-06-29 23:11:57 -04:00
Jan Beich
3c13a49cbf
common: add sysconf() fallback
...
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
#include <sys/sysinfo.h>
^~~~~~~~~~~~~~~
2020-06-29 22:41:22 +00:00
Morph
e2fb93cb46
maxwell_to_gl: Rename VertexType() to VertexFormat()
2020-06-29 11:48:38 -04:00
John Galt
1eacbe69be
cmake: fix fmt linking
...
On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking
fails. This fixes the issue.
Note: This was included in the FindBoost changes I shared with
BlinkHawk, however only they were merged. I'm not sure if it was missed,
or if there was an issue with this part of the change.
2020-06-29 07:10:07 -04:00
Rodrigo Locatti
1711fe29f2
Merge pull request #4140 from ReinUsesLisp/validation-layers
...
renderer_vulkan: Update validation layer name and test before enabling
2020-06-29 02:12:38 -03:00
VolcaEM
33f6610f52
Remove duplicate functions
2020-06-29 04:22:38 +02:00
VolcaEM
cd893f7ac4
Use decimal instead of hexadecimal
...
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29 04:21:10 +02:00
VolcaEM
6d7c850936
Fix typo
2020-06-29 04:12:36 +02:00
VolcaEM
a82dc6c91d
Clang-format
2020-06-29 04:09:38 +02:00
VolcaEM
9338a6a1cf
service: Update function tables
2020-06-29 04:01:34 +02:00
ReinUsesLisp
a0226819e1
core_timing,scheduler: Use std::scoped_lock when possible
...
Simplifies the cognitive load of procedures using locks and makes locks
safe against exceptions.
2020-06-28 21:42:57 -03:00
bunnei
58f337e105
Merge pull request #3955 from FernandoS27/prometheus-2b
...
Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
2020-06-28 12:37:50 -04:00
David Marcec
3804c6d1c0
ldr: Cleanup NRO & NRR structs
2020-06-28 20:54:37 +10:00
David
1989977382
Merge pull request #4026 from VolcaEM/ldr
...
ldr: Update NRR/NRO structs
2020-06-28 20:46:42 +10:00
David
33e9b11261
Merge pull request #4184 from VolcaEM/patch-9
...
grc: Update function table
2020-06-28 18:49:15 +10:00
David
475c9a1e3c
Merge pull request #4185 from VolcaEM/patch-10
...
lbl: Update function table
2020-06-28 18:48:54 +10:00
David
a6374c177a
Merge pull request #4186 from VolcaEM/patch-11
...
ldn: Update function table
2020-06-28 18:48:28 +10:00
David
7b1dba2f84
Merge pull request #4187 from VolcaEM/patch-12
...
mig: Update function table
2020-06-28 18:48:15 +10:00
David
3d5f77c3cf
Merge pull request #4188 from VolcaEM/patch-13
...
mm: Update function table
2020-06-28 18:47:55 +10:00
David
4abb01de75
Merge pull request #4189 from VolcaEM/patch-14
...
ncm: Update function table
2020-06-28 18:47:27 +10:00
David
9b9504bb8d
Merge pull request #4190 from VolcaEM/patch-15
...
nfc: Update function table
2020-06-28 18:47:07 +10:00
David
48090dcdba
Merge pull request #4183 from VolcaEM/patch-8
...
friend: Update function table
2020-06-28 18:46:40 +10:00
Morph
3a3949183e
maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float
2020-06-28 02:57:10 -04:00
David Marcec
2864b1fb41
am: Stub GetIndirectLayerConsumerHandle
...
Needed by Monster Hunter Generations Ultimate
2020-06-28 16:51:28 +10:00
Morph
4c3146aeb4
maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
...
Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together.
2020-06-28 02:51:13 -04:00
David Marcec
bbf7b72fbf
acc: ListOpenContextStoredUsers partial stub
...
Needed by Baldur's Gate 1/2
2020-06-28 16:44:36 +10:00
Fernando Sahmkow
94a51e6b21
Core/Common: Address Feedback.
2020-06-27 18:20:06 -04:00
Fernando Sahmkow
7818e2ee11
NvFlinger: Clang Format.
2020-06-27 11:36:30 -04:00
Fernando Sahmkow
8ef375e772
Build System: Fix GCC & MINGW Build.
2020-06-27 11:36:28 -04:00
Fernando Sahmkow
8cd81eb66f
SVC: Implement 32-bits wrappers and update Dynarmic.
2020-06-27 11:36:27 -04:00
Fernando Sahmkow
146bbc6189
SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32
2020-06-27 11:36:27 -04:00
Fernando Sahmkow
fd631d72a6
ARM: Update Dynarmic and Setup A32 according to latest interface.
2020-06-27 11:36:26 -04:00
Fernando Sahmkow
75db328166
SVC: Add GetThreadPriority32 & SetThreadPriority32
2020-06-27 11:36:25 -04:00
Fernando Sahmkow
a7be2fac83
ArmDynarmic32: Setup CNTPCT correctly
2020-06-27 11:36:24 -04:00
Fernando Sahmkow
78a23536d4
Audio: Correct buffer release for host timing.
2020-06-27 11:36:23 -04:00
Fernando Sahmkow
24e0d393e2
Common/Kernel: Corrections and small bug fixing.
2020-06-27 11:36:21 -04:00
Fernando Sahmkow
fda5651072
Services/NvFlinger: Do vSync in a sepparate thread on Multicore.
2020-06-27 11:36:20 -04:00
Fernando Sahmkow
74c9ad1976
Common/NativeClockx86: Reduce native clock accuracy further.
2020-06-27 11:36:18 -04:00
Fernando Sahmkow
4df46e0525
Tests/CoreTiming: Correct host timing tests.
2020-06-27 11:36:17 -04:00
Fernando Sahmkow
af0999c735
ARMDynarmicInterface: Correct GCC Build Errors.
2020-06-27 11:36:17 -04:00
Fernando Sahmkow
e8d2bf1e17
Common/AtomicOps: Correct GCC Intrinsic argument ordering.
2020-06-27 11:36:16 -04:00
Fernando Sahmkow
555c4c238c
Kernel: Correct Host Context on Threads and Scheduler.
2020-06-27 11:36:15 -04:00
Fernando Sahmkow
8d603539a4
YuzuQT: Hide Speed UI on Multicore.
2020-06-27 11:36:14 -04:00
Fernando Sahmkow
adc86e3030
Clang Format.
2020-06-27 11:36:14 -04:00
Fernando Sahmkow
6cbdb64f3d
ARMInterface/Externals: Update dynarmic and fit to latest version.
2020-06-27 11:36:13 -04:00
Fernando Sahmkow
cce90e2672
ARMInterface: Correct rebase errors.
2020-06-27 11:36:12 -04:00
Fernando Sahmkow
a4e7d0b106
CoreTiming: Correct rebase bugs and other miscellaneous things.
2020-06-27 11:36:11 -04:00
Fernando Sahmkow
d98995c001
Core: Split Microprofile Dynarmic timing per Core
2020-06-27 11:36:10 -04:00
Fernando Sahmkow
fb07639438
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
2020-06-27 11:36:09 -04:00
Fernando Sahmkow
b5f7040175
Dynarmic Interface: don't clear cache if JIT has not been created.
2020-06-27 11:36:08 -04:00
Fernando Sahmkow
543b6b315f
General: Correct rebase, sync gpu and context management.
2020-06-27 11:36:08 -04:00
Fernando Sahmkow
afb6d31c02
CoreTiming/CycleTimer: Correct Idling.
2020-06-27 11:36:07 -04:00
Fernando Sahmkow
9f7adff3d3
SingleCore: Correct ticks reset to be on preemption.
2020-06-27 11:36:06 -04:00
Fernando Sahmkow
6f0c873d48
General: Cleanup legacy code.
2020-06-27 11:36:05 -04:00
Fernando Sahmkow
e95444c05a
Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak.
2020-06-27 11:36:04 -04:00
Fernando Sahmkow
1146679de6
Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL.
2020-06-27 11:36:03 -04:00
Fernando Sahmkow
b2109333c6
HLE_IPC: Correct HLE Event behavior on timeout.
2020-06-27 11:36:03 -04:00
Fernando Sahmkow
4132ba96da
SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock.
2020-06-27 11:36:02 -04:00
Fernando Sahmkow
3197d72996
FrameLimiting: Enable frame limiting for single core.
2020-06-27 11:36:01 -04:00
Fernando Sahmkow
f0f2fc4243
SingleCore: Use Cycle Timing instead of Host Timing.
2020-06-27 11:36:01 -04:00
Fernando Sahmkow
21235cdab1
Scheduler: Correct Reload/Unload
2020-06-27 11:35:59 -04:00
Fernando Sahmkow
720858ba13
Thread: Release the ARM Interface on exitting.
2020-06-27 11:35:58 -04:00
Fernando Sahmkow
db60ca2704
General: Move ARM_Interface into Threads.
2020-06-27 11:35:58 -04:00
Fernando Sahmkow
7b3b33a2e6
Core: Refactor ARM Interface.
2020-06-27 11:35:56 -04:00
Fernando Sahmkow
1cc7c426df
X64 Clock: Reduce accuracy to be less or equal to guest accuracy.
2020-06-27 11:35:55 -04:00
Fernando Sahmkow
c22d3e1e18
ARM/WaitTree: Better track the CallStack for each thread.
2020-06-27 11:35:54 -04:00
Fernando Sahmkow
96c996b6a0
SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface.
2020-06-27 11:35:53 -04:00
Fernando Sahmkow
287ea2d3b4
SingleCore: Move Host Timing from a sepparate thread to main cpu thread.
2020-06-27 11:35:52 -04:00
Fernando Sahmkow
1bcceea736
GUI: Make multicore only work with Async and add GUI for multicore.
2020-06-27 11:35:52 -04:00
Fernando Sahmkow
fc47857c3b
ARM: Addapt to new Exclusive Monitor Interface.
2020-06-27 11:35:50 -04:00
Fernando Sahmkow
5f8acb6397
CPU_Manager: Correct stopping on SingleCore.
2020-06-27 11:35:49 -04:00
Fernando Sahmkow
d03d00c9c2
Scheduler: Correct yielding interaction with SetThreadActivity.
2020-06-27 11:35:49 -04:00
Fernando Sahmkow
b121009e03
General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running.
2020-06-27 11:35:48 -04:00
Fernando Sahmkow
cb974be3ce
General: Fix Stop function
2020-06-27 11:35:47 -04:00
Fernando Sahmkow
3869e55c27
Kernel: Rewind on SVC change.
2020-06-27 11:35:46 -04:00
Fernando Sahmkow
0963ff1ae9
Kernel: Preempt Single core on redudant yields.
2020-06-27 11:35:45 -04:00
Fernando Sahmkow
ebb640e968
CPU_Manager: Unload/Reload threads on preemption on SingleCore
2020-06-27 11:35:43 -04:00
Fernando Sahmkow
d2aa227e0d
Synchronization: Correct wide Assertion.
2020-06-27 11:35:43 -04:00
Fernando Sahmkow
cc2f7dcd08
General: Initial Setup for Single Core.
2020-06-27 11:35:42 -04:00
Fernando Sahmkow
65225cf61b
Scheduler: Set last running time on thread.
2020-06-27 11:35:41 -04:00
Fernando Sahmkow
76daf8f672
Kernel: Corrections to TimeManager, Scheduler and Mutex.
2020-06-27 11:35:40 -04:00
Fernando Sahmkow
24bc1f020a
Kernel: Fixes, corrections and asserts to scheduler and different svcs.
2020-06-27 11:35:40 -04:00
Fernando Sahmkow
5183094c24
Scheduler: Correct yields.
2020-06-27 11:35:39 -04:00
Fernando Sahmkow
d9a0ea22bf
Mutex: Revert workaround due to poor exclusive memory.
2020-06-27 11:35:38 -04:00
Fernando Sahmkow
5eac520ae3
ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes.
2020-06-27 11:35:37 -04:00
Fernando Sahmkow
d2a2c5f57b
SVC: WaitSynchronization add Termination Pending Result.
2020-06-27 11:35:36 -04:00
Fernando Sahmkow
a9ed059a07
Scheduler: Remove arm_interface lock and a few corrections.
2020-06-27 11:35:35 -04:00
Fernando Sahmkow
119d9844db
Yuzu/Debuggers: Correct Wait Tree for Paused threads.
2020-06-27 11:35:34 -04:00
Fernando Sahmkow
87117805c9
SVC: Correct SetThreadActivity.
2020-06-27 11:35:33 -04:00
Fernando Sahmkow
c1f6b99653
SCC: Small corrections to CancelSynchronization
2020-06-27 11:35:33 -04:00
Fernando Sahmkow
e5454c3665
Scheduler: Correct locking for hle threads.
2020-06-27 11:35:32 -04:00
Fernando Sahmkow
723a909ee9
Scheduler: Fix HLE Threads on guard
2020-06-27 11:35:31 -04:00
Fernando Sahmkow
b80f252d11
Scheduler: Protect on closed threads.
2020-06-27 11:35:31 -04:00
Fernando Sahmkow
e501cbe5b8
Scheduler: Correct assert.
2020-06-27 11:35:30 -04:00
Fernando Sahmkow
c8e62451c6
Core: Correct rebase.
2020-06-27 11:35:29 -04:00
Fernando Sahmkow
8c30c20863
Scheduler: Release old thread fiber before trying to switch to the next thread fiber.
2020-06-27 11:35:28 -04:00
Fernando Sahmkow
7ad6af4bdb
NVDRV: Remove frame limiting as Host Timing already takes care.
2020-06-27 11:35:28 -04:00
Fernando Sahmkow
4621b4b37a
Mutex: Correct Result writting to clear exclusivity.
2020-06-27 11:35:26 -04:00
Fernando Sahmkow
7270076127
SVC: Correct svcWaitForAddress and svcSignalToAddress.
2020-06-27 11:35:25 -04:00
Fernando Sahmkow
a3f7acb149
Scheduler: Correct Select Threads Step 2.
2020-06-27 11:35:24 -04:00
Fernando Sahmkow
47c01e68da
Kernel: Corrections to Scheduling.
2020-06-27 11:35:23 -04:00
Fernando Sahmkow
5e26654c5a
Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for Debugging
2020-06-27 11:35:23 -04:00
Fernando Sahmkow
da260b9d2e
Core: Correct HLE Event Callbacks and other issues.
2020-06-27 11:35:22 -04:00
Fernando Sahmkow
04cb816f7a
Process: Protect TLS region and Modules.
2020-06-27 11:35:21 -04:00
Fernando Sahmkow
cd3d1798d8
General: Add Asserts
2020-06-27 11:35:21 -04:00
Fernando Sahmkow
78eeea9f17
General: Add better safety for JIT use.
2020-06-27 11:35:20 -04:00
Fernando Sahmkow
7932cf9617
SVC: Correct races on physical core switching.
2020-06-27 11:35:19 -04:00
Fernando Sahmkow
2c0431e5ed
NVFlinger: Lock race condition between CPU, Host Timing, VSync.
2020-06-27 11:35:18 -04:00
Fernando Sahmkow
9140f5d1f3
SVC: Add locks to the memory management.
2020-06-27 11:35:18 -04:00
Fernando Sahmkow
6605f8acfa
SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey.
2020-06-27 11:35:17 -04:00
Fernando Sahmkow
940422fd96
SVC: Cleanup old methods.
2020-06-27 11:35:16 -04:00
Fernando Sahmkow
64fe82af2e
CPU_Manager: Reconfigre guest threads for dynamrmic downsides
2020-06-27 11:35:15 -04:00
Fernando Sahmkow
85ca7b2bdb
SVC: Correct SendSyncRequest.
2020-06-27 11:35:14 -04:00
Fernando Sahmkow
5c70bfcef7
SVC: Correct ArbitrateUnlock
2020-06-27 11:35:14 -04:00
Fernando Sahmkow
8c9d258e66
SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLock
2020-06-27 11:35:13 -04:00
Fernando Sahmkow
71e008a336
SVC: Remove global HLE Lock.
2020-06-27 11:35:13 -04:00
Fernando Sahmkow
b2fea85499
SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumber
2020-06-27 11:35:12 -04:00
Fernando Sahmkow
451344e9ae
SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.
2020-06-27 11:35:11 -04:00
Fernando Sahmkow
fb1d75a788
HostTiming: Pause the hardware clock on pause.
2020-06-27 11:35:10 -04:00
Fernando Sahmkow
0fd333a248
AudioCore: Use nanoseconds instead of cycles for buffer time.
2020-06-27 11:35:10 -04:00
Fernando Sahmkow
9846f5822d
General: Setup yuzu threads' microprofile, naming and registry.
2020-06-27 11:35:09 -04:00
Fernando Sahmkow
63bd59669f
CPU_Manager: remove debugging code.
2020-06-27 11:35:08 -04:00
Fernando Sahmkow
71cb697314
YuzuCMD/Tester: Correct execution
2020-06-27 11:35:07 -04:00
Fernando Sahmkow
7ee76003ad
General: Recover Prometheus project from harddrive failure
...
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
2020-06-27 11:35:06 -04:00
David
a83f0b607e
Merge pull request #3396 from FernandoS27/prometheus-1
...
Implement SpinLocks, Fibers and a Host Timer
2020-06-28 01:34:07 +10:00
VolcaEM
a1e5cfa4b6
nfc: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
2020-06-27 13:09:36 +02:00
VolcaEM
c696867643
ncm: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services
ILocationResolver's 16, 17, 18 and 19 have unofficial names
2020-06-27 13:05:22 +02:00
VolcaEM
d75e36dca8
mm: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
2020-06-27 12:59:01 +02:00
VolcaEM
1df981bf33
mig: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
2020-06-27 12:53:59 +02:00
VolcaEM
66442ce8fd
ldn: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
2020-06-27 12:50:56 +02:00
VolcaEM
87f8989359
Oops (fix typo)
2020-06-27 12:45:42 +02:00
VolcaEM
9a04fa1cf8
lbl: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
2020-06-27 12:43:33 +02:00
VolcaEM
26855d7906
grc: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
2020-06-27 12:41:21 +02:00
VolcaEM
ee12f6f61e
friend: Update function table
2020-06-27 12:39:10 +02:00
Kewlan
eac502f442
Fix issues caused when changing the fullscreen hotkey
2020-06-27 11:30:32 +02:00
bunnei
d3c8f5d4c8
Merge pull request #4097 from kevinxucs/kevinxucs/device-pixel-scaling-float
...
Fix framebuffer size on fractional scaling display
2020-06-27 02:49:07 -04:00
bunnei
286418bf01
Merge pull request #4164 from Kewlan/mute-audio-hotkey
...
hotkeys: Add a "Mute Audio" hotkey
2020-06-27 02:47:13 -04:00
bunnei
c5f5483ee1
Merge pull request #4158 from Morph1984/caps
...
caps: Use enum classes and check struct sizes on compile time
2020-06-27 00:09:32 -04:00
Ameer J
21ae845d69
left const auto&, comment punctuation.
...
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-06-26 23:46:49 -04:00
bunnei
c9acff2600
Merge pull request #4152 from ogniK5377/ipc-err
...
Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
2020-06-26 23:37:19 -04:00
bunnei
615e5630bf
Merge pull request #4154 from ogniK5377/swkbd-nullptr
...
Prevent nullptr dereference on swkbd error case
2020-06-26 23:25:04 -04:00
bunnei
7048f18d87
Merge pull request #4147 from ReinUsesLisp/hset2-imm
...
shader/half_set: Implement HSET2_IMM
2020-06-26 23:14:56 -04:00
David
f546eac9f3
Merge pull request #4178 from VolcaEM/patch-6
...
es: Update function table
2020-06-27 13:05:12 +10:00
VolcaEM
92f8bc1bf8
Use better names for "Unknown"s
2020-06-27 02:48:29 +02:00
VolcaEM
70e34fdba0
Update function names
2020-06-27 02:43:22 +02:00
David Marcec
b412e8b952
btm: Give better names for unknown functions
2020-06-27 10:42:46 +10:00
VolcaEM
4cf402a109
btdrv: Update function table ( #4174 )
...
* btdrv: Update function table
2020-06-26 20:34:29 -04:00
VolcaEM
29e3f101d9
bpc: Update function tables ( #4173 )
...
* bpc: Update function tables
This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
2020-06-26 20:33:55 -04:00
VolcaEM
866f06f078
bcat: Update function tables and add missing classes ( #4172 )
...
* bcat: Update function tables and add missing classes
2020-06-26 20:33:25 -04:00
VolcaEM
690e4b86ae
am: Update function tables and add missing classes ( #4169 )
...
* am: Update function tables and add missing classes
* Remove comments (1/5)
* Remove comments (2/5)
* Remove comments (3/5)
* Remove comments (4/5)
* Remove comments (5/5)
* Remove unused classes (1/2)
* Remove unused classes (2/2)
2020-06-26 20:32:26 -04:00
VolcaEM
9052b62380
aoc: Update function table ( #4170 )
...
* aoc: Update function table
* Remove comments
2020-06-26 20:31:44 -04:00
LC
1b10d314f4
Merge pull request #4177 from VolcaEM/patch-5
...
btm: Update function tables
2020-06-26 20:30:59 -04:00
VolcaEM
4aa69a35d9
eupld: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
2020-06-27 02:25:04 +02:00
VolcaEM
1824af3f63
es: Update function table
...
This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
2020-06-27 02:17:51 +02:00
VolcaEM
c6e7f72cb1
Update FAQ function name (2/2)
2020-06-27 02:14:29 +02:00
VolcaEM
873e6fc739
Update FAQ function name (1/2)
2020-06-27 02:13:34 +02:00
VolcaEM
aa2672fb2c
btm: Update function tables
...
This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services
"No comment" edition
2020-06-27 01:57:48 +02:00
ReinUsesLisp
eab8a5a9db
vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXT
...
Disable this temporarily.
2020-06-26 20:57:22 -03:00
ReinUsesLisp
b9ac739607
vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
...
With extended dynamic states, some bytes don't have to be collected from
the pipeline key, hence we can avoid hashing and comparing them on
lookups.
2020-06-26 20:57:22 -03:00
ReinUsesLisp
031f7b3b26
vulkan/fixed_pipeline_state: Move state out of individual structures
2020-06-26 20:57:22 -03:00
ReinUsesLisp
049837aae0
vk_rasterizer: Use VK_EXT_extended_dynamic_state
2020-06-26 20:57:22 -03:00
ReinUsesLisp
0a32575e27
renderer_vulkan/wrapper: Add VK_EXT_extended_dynamic_state functions
2020-06-26 20:55:15 -03:00
ReinUsesLisp
8e8bfc9365
fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
...
This moves dynamic state present in VK_EXT_extended_dynamic_state to a
separate structure in FixedPipelineState. This is structure is at the
bottom allowing us to hash and memcmp only when the extension is not
supported.
2020-06-26 20:55:15 -03:00
ReinUsesLisp
bcf4665fb0
vk_device: Enable VK_EXT_extended_dynamic_state when available
2020-06-26 20:55:15 -03:00
ReinUsesLisp
26144f794f
texture_cache: Test format compatibility before copying
...
Avoid illegal copies. This intercepts the last step of a copy to avoid
generating validation errors or corrupting the driver on some instances.
We can create views and emit copies accordingly in future commits and
remove this last-step validation.
2020-06-26 20:52:22 -03:00
bunnei
7fa55a24f2
Merge pull request #4144 from FernandoS27/tt-fix
...
TextureCache: Fix case where layer goes off bound.
2020-06-26 19:02:39 -04:00
bunnei
2a1df7b66e
Merge pull request #4111 from ReinUsesLisp/preserve-contents-vk
...
vk_rasterizer: Don't preserve contents on full screen clears
2020-06-26 18:48:12 -04:00
ReinUsesLisp
23e0009a41
video_core/compatible_formats: Table to test if two formats are legal to view or copy
...
Add a flat table to test if it's legal to create a texture view between
two formats or copy betweem them.
This table is based on ARB_copy_image and ARB_texture_view. Copies are
more permissive than views.
2020-06-26 19:28:11 -03:00
ReinUsesLisp
95c7c7db0a
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
...
After marking buffers as resident, Nvidia's driver seems to take a
slow path. To workaround this issue, copy to a STREAM_READ buffer and
then call GetNamedBufferSubData on it.
This is a temporary solution until we have asynchronous flushing.
2020-06-26 16:58:40 -03:00
VolcaEM
cfd829e6ac
Update function name again
2020-06-26 18:51:12 +02:00
VolcaEM
c50c165d3c
Update function name (2/2)
2020-06-26 18:50:28 +02:00
VolcaEM
032cf4330e
Update function name (1/2)
2020-06-26 18:49:57 +02:00
Fernando Sahmkow
fda14542cb
Common: Fix non-conan build
2020-06-26 12:25:19 -04:00
Morph
d8df8d84ae
caps_u: Fix GetAlbumContentsFileListForApplication stub
2020-06-26 08:35:21 -04:00
Morph
851a3a8638
caps: Use enum classes and check struct sizes on compile time
2020-06-26 08:35:21 -04:00
Morph
9b4a5f297b
caps: Update copyright headers
...
Updated to "yuzu Emulator Project"
2020-06-26 08:35:21 -04:00
Kewlan
3fcf2f201c
Add a "Mute Audio" hotkey
2020-06-26 06:03:29 +02:00
bunnei
257cf13b70
Merge pull request #4159 from ogniK5377/mem-manager-dumb-assert
...
memory_manager: Remove useless assertion
2020-06-25 22:53:13 -04:00
Rodrigo Locatti
f7c871b8ca
Merge pull request #4151 from ReinUsesLisp/gl-invalidations
...
gl_shader_cache: Avoid use after move for program size
2020-06-25 21:05:27 -03:00
Ameer J
eb06e3e8bf
const& to button in button array
...
Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com>
2020-06-25 19:46:50 -04:00
Ameer
677a07c253
Stop reading loop if error is encountered
2020-06-25 19:31:51 -04:00
VolcaEM
9d72389b35
Clang-format again
2020-06-25 23:44:41 +02:00
VolcaEM
b16bfe629d
Clang-format
2020-06-25 23:40:53 +02:00
VolcaEM
f9233dc922
Remove unnecessary newline
2020-06-25 23:38:38 +02:00
VolcaEM
967cbf1f36
Merge branch 'master' into quickstart-faq
2020-06-25 23:34:37 +02:00
VolcaEM
d0647a7ae9
Fix typo 2: electric boogaloo
2020-06-25 23:32:43 +02:00
VolcaEM
c8d6e50b05
Use QUrl (2/2)
2020-06-25 23:31:01 +02:00
VolcaEM
d82f550d12
Use QUrl (1/2)
2020-06-25 23:28:38 +02:00
VolcaEM
002d762b78
Fix formatting
2020-06-25 23:18:54 +02:00
VolcaEM
5590f4775e
Fix typo
2020-06-25 23:07:58 +02:00
VolcaEM
a6150263c9
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
...
While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
2020-06-25 23:02:33 +02:00
bunnei
c5dfaa7e9a
Merge pull request #4136 from VolcaEM/mods
...
Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
Rodrigo Locatti
9587c299f3
Merge pull request #4160 from ogniK5377/IsASTCSupported-fix
...
gl_device: Fix IsASTCSupported to scan all targets instead of just GL_TEXTURE_2D
2020-06-25 15:58:09 -03:00
David
fbc30df353
Merge pull request #4141 from Morph1984/SevenSixAxisSensor
...
hid: Stub a series of "SevenSixAxisSensor" service commands
2020-06-25 19:37:39 +10:00
David Marcec
589135df53
gl_device: Fix IsASTCSupported
...
Other targets were never actually checked
2020-06-25 19:12:56 +10:00
David Marcec
442900456e
memory_manager: Remove useless assertion
...
num_pages is an std::size_t. It will always be >= 0
2020-06-25 16:35:58 +10:00
ReinUsesLisp
9f411bbb41
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
...
Once we make sure not to corrupt Nvidia's driver, we can safely use
resident buffers on Turing devices.
See GitHub pull request #4156
2020-06-25 01:28:47 -03:00
Morph
3e0ff59a63
hid: Stub a series of "SevenSixAxisSensor" service commands
...
- Used by Captain Toad: Treasure Tracker Update 1.3.0
While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24 11:57:39 -04:00
bunnei
889171282d
Merge pull request #4105 from ReinUsesLisp/resident-buffers
...
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
2020-06-24 11:40:30 -04:00
Ameer
7c10c568da
padbutton enum class and struct initiailization
2020-06-24 11:39:30 -04:00
bunnei
12a5f5af5d
Merge pull request #4083 from Morph1984/B10G11R11F
...
decode/image: Implement B10G11R11F
2020-06-24 11:02:38 -04:00
David Marcec
4b9812e7bb
Prevent nullptr dereference on swkbd error case
2020-06-25 00:25:15 +10:00
David Marcec
bf4e6b3cba
prepo: : Don't read extra buffer from report unless passed
...
Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
2020-06-24 23:01:00 +10:00
Fernando Sahmkow
0aa8c2d9e6
Merge pull request #4046 from ogniK5377/macro-hle-prod
...
Add support for HLEing Macros
2020-06-24 09:01:00 -04:00
David Marcec
df001e73c2
Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
...
Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
2020-06-24 22:50:27 +10:00
ReinUsesLisp
3b1a5ead5c
buffer_cache: Use buffer methods instead of cache virtual methods
2020-06-24 02:36:14 -03:00
ReinUsesLisp
d636cb75f3
gl_stream_buffer: Use InvalidateBufferData instead unmap and map
...
Making the stream buffer resident increases GPU usage significantly on
some games. This seems to be addressed invalidating the stream buffer
with InvalidateBufferData instead of using a Unmap + Map (with
invalidation flags).
2020-06-24 02:36:14 -03:00
ReinUsesLisp
aee540a7c9
gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
...
Switch games are allowed to bind less data than what they use in a
vertex buffer, the expected behavior here is that these values are read
as zero. At the moment of writing this only D3D12, OpenGL and NVN through
NV_vertex_buffer_unified_memory support vertex buffer with a size limit.
In theory this could be emulated on Vulkan creating a new VkBuffer for
each (handle, offset, length) tuple and binding the expected data to it.
This is likely going to be slow and memory expensive when used on the
vertex buffer and we have to do it on all draws because we can't know
without analyzing indices when a game is going to read vertex data out
of bounds.
This is not a problem on OpenGL's BufferAddressRangeNV because it takes
a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes
buffers and offsets (the length is implicit in VkBuffer). It isn't a
problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on
IASetVertexBuffers takes SizeInBytes as a parameter (although I am not
familiar with robustness on D3D12).
Currently this only implements buffer ranges for vertex buffers,
although indices can also be affected. A KHR_robustness profile is not
created, but Nvidia's driver reads out of bound vertex data as zero
anyway, this might have to be changed in the future.
- Fixes SMO random triangles when capturing an enemy, getting hit, or
looking at the environment on certain maps.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
0669209db6
gl_buffer_cache: Mark buffers as resident
...
Make stream buffer and cached buffers as resident and query their
address. This allows us to use GPU addresses for several proprietary
Nvidia extensions.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
6a2fd26768
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
...
Expose NV_vertex_buffer_unified_memory when the driver supports it.
This commit adds a function the determine if a GL_RENDERER is a Turing
GPU. This is required because on Turing GPUs Nvidia's driver crashes
when the buffer is marked as resident or on DeleteBuffers. Without a
synchronous debug output (single threaded driver), it's likely that
the driver will crash in the first blocking call.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
87a760f000
gl_stream_buffer: Always use a non-coherent buffer
2020-06-24 02:35:33 -03:00
ReinUsesLisp
5ddd3e5df0
gl_stream_buffer: Always use persistent memory maps
...
yuzu no longer supports platforms without persistent maps.
2020-06-24 02:35:33 -03:00
Rodrigo Locatti
ba83472879
Merge pull request #4129 from Morph1984/texture-shadow-lod-workaround
...
gl_shader_decompiler: Workaround textureLod when GL_EXT_texture_shadow_lod is not available
2020-06-24 01:51:15 -03:00
David Marcec
1dee0b9436
Move GetKeyCodeMapImpl to an anonymous namespace
2020-06-24 13:05:08 +10:00
David Marcec
2ca26e7d61
addressed issues
2020-06-24 12:18:33 +10:00
David Marcec
55161a702b
clear mme draw mode
...
We already draw, so we can clear it
2020-06-24 12:09:04 +10:00
David Marcec
da2cbc76fc
Addressed issues
2020-06-24 12:09:03 +10:00
David Marcec
e5adcda905
Fix constbuffer for 0217920100488FF7
2020-06-24 12:09:02 +10:00
David Marcec
74e48d2a98
Macro HLE support
2020-06-24 12:09:01 +10:00
David Marcec
8ce11701a9
Fixed logging output
2020-06-24 12:07:41 +10:00
David Marcec
55b6b3cada
Implement GetKeyCodeMap & GetKeyCodeMap2
...
Closes #3919
2020-06-24 12:05:52 +10:00
bunnei
b465ef400e
Merge pull request #4138 from Morph1984/GyroscopeZeroDriftMode
...
hid: Implement Get/ResetGyroscopeZeroDriftMode
2020-06-23 21:56:16 -04:00
ReinUsesLisp
0c086bfa66
gl_shader_cache: Avoid use after move for program size
...
All programs had a size of zero due to this bug, skipping invalidations.
While we are at it, remove some unused forward declarations.
2020-06-23 22:54:42 -03:00
bunnei
93d5407c96
Merge pull request #4128 from lioncash/move2
...
software_keyboard: Eliminate trivial redundant copies
2020-06-23 18:24:15 -04:00
Ameer
39ca7c675c
cleanup check access, read, and factory GetNextInput funcs. Use size rather than magic number
2020-06-23 17:37:15 -04:00
bunnei
2fb935ef32
Merge pull request #4127 from lioncash/dst-typo
...
texture_cache: Fix incorrect address used in a DeduceSurface() call
2020-06-23 15:59:37 -04:00
bunnei
237174d899
Merge pull request #3948 from Morph1984/log-cpu-instructions
...
main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
2020-06-23 15:19:47 -04:00
Ameer
ef0b52563d
Fix deallocation of GC Adapter
2020-06-23 12:47:58 -04:00
Morph
c4ca93ac19
yuzu_tester: Silence type conversion warning
2020-06-22 22:56:15 -04:00
Morph
e9bee77481
lm: Silence no return value warning
2020-06-22 22:55:32 -04:00
Ameer
e8c8a5bafd
Small quality of life indication that mapped button is GC
2020-06-22 22:02:50 -04:00
ReinUsesLisp
43e5214413
shader/half_set: Implement HSET2_IMM
...
Add HSET2_IMM. Due to the complexity of the encoding avoid using
BitField unions and read the relevant bits from the code itself.
This is less error prone.
2020-06-22 20:51:18 -03:00
Ameer
f071a70fec
std::array and const reference passing of non-trivial objects
2020-06-22 18:11:59 -04:00
ameerj
14bb562028
Update src/input_common/main.cpp
...
Co-authored-by: LC <mathew1800@gmail.com>
update libusb submodule (hopefully windows build error fixed)
2020-06-22 17:05:50 -04:00
VolcaEM
b9e6687af0
account: Update function tables and add missing classes ( #4145 )
...
* account: Update function tables and add missing classes
* clang-format
* Add missing "public"
* Add missing public again
* Add missing final
2020-06-22 16:03:26 -04:00
Fernando Sahmkow
57926f80c0
TextureCache: Fix case where layer goes off bound.
...
The returned layer is expected to be between 0 and the depth of the
surface, anything larger is off bounds.
2020-06-22 11:37:40 -04:00
unknown
c352c30597
Reorder variables to comply with the Auzure build pipeline
2020-06-22 15:56:41 +02:00
Morph
75e120056f
arm_dynarmic_64: Log the instruction when an exception is raised
2020-06-22 07:00:24 -04:00
Morph
393197f37c
arm_dynarmic_32: Log under Core_ARM instead of HW_GPU
2020-06-22 06:59:41 -04:00
Rodrigo Locatti
5384c348b3
Merge pull request #4110 from ReinUsesLisp/direct-upload-sets
...
vk_update_descriptor: Upload descriptor sets data directly
2020-06-22 05:02:13 -03:00
ReinUsesLisp
ec8465e843
renderer_vulkan: Update validation layer name and test before enabling
...
Update validation layer string to VK_LAYER_KHRONOS_validation.
While we are at it, properly check for available validation layers
before enabling them.
2020-06-22 04:10:45 -03:00
Ameer
5479427335
Tidy up the pointers, use pair over tuple where appropriate
2020-06-21 23:56:56 -04:00
Ameer
a0f8f1dc5e
fix for sleep using stl
2020-06-21 22:58:53 -04:00
bunnei
d3ac9705d2
Merge pull request #4122 from lioncash/hide
...
video_core: Eliminate some variable shadowing
2020-06-21 22:38:04 -04:00
bunnei
24f69a8260
Merge pull request #4126 from lioncash/noexcept
...
vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
2020-06-21 22:36:14 -04:00
bunnei
a14e4ddda9
Merge pull request #4134 from FearlessTobi/port-5322
...
Port citra-emu/citra#5322 : "Fix: fatal error CVT1100 when compiling manifest file"
2020-06-21 22:35:17 -04:00
Ameer
92a812d815
shared_ptr for the GC adapter class, constexpr constants
2020-06-21 21:50:58 -04:00
Ameer
4a54dc6bbf
std::arrays where appropriate, clear q in adapter class, other touch ups
2020-06-21 21:17:46 -04:00
Ameer
5ebed7b1bb
fix include thread
2020-06-21 21:17:46 -04:00
Ameer
eddf2d0f4e
Singleton GC Adapter class, remove globals, fix naming convention
...
Fix clang formatting
Manual fix for configure_input_player formatting
Add missing lib usb cmake command
2020-06-21 21:17:07 -04:00
Morph
eaa3067fa8
hid: Implement Get/ResetGyroscopeZeroDriftMode
...
- Used by Captain Toad Treasure Tracker
2020-06-21 16:25:41 -04:00
Ameer
77ae7fe5dd
Clang Formatting
2020-06-21 15:31:57 -04:00
Ameer
243dbee81e
Cleanup after linter
2020-06-21 13:02:43 -04:00
Ameer
dbe1ad4fe4
GC Adapter Implementation
2020-06-21 12:36:28 -04:00
VolcaEM
fc68fb9ff5
Correct function name (2/2)
2020-06-21 18:10:23 +02:00
VolcaEM
7f61427719
Correct function name (1/2)
2020-06-21 18:09:14 +02:00
VolcaEM
ba50f8b8e6
Clang-format
2020-06-21 06:17:46 +02:00
VolcaEM
2d1d304a4d
Remove unnecessary conversion
2020-06-21 06:16:03 +02:00
VolcaEM
5e324ef05d
Address review comment by Lioncash
...
Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21 06:12:23 +02:00
VolcaEM
b453eca31f
Add a "Open Mods Page" button to the GUI
2020-06-21 06:09:28 +02:00
Morph
11ea8fa16b
gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available
...
Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround.
2020-06-20 23:02:29 -04:00
Morph
a6aa5f526c
gl_device: Check for GL_EXT_texture_shadow_lod
2020-06-20 22:14:32 -04:00
bunnei
02e70bc2b9
Merge pull request #4120 from lioncash/arb
...
gl_arb_decompiler: Avoid several string copies
2020-06-20 22:11:49 -04:00
FearlessTobi
18fed8039b
Fix: fatal error CVT1100 when compiling manifest file
...
Occurs when doing a local compile in MSVC build. The compiler I'm using is as below:
Microsoft Visual Studio Community 2019 Preview
Version 16.6.0 Preview 5.0
Fixes this error:
CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409
LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
I have put 0 since previous name was 1. If have other names in mind, please let me know.
Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-21 03:11:23 +02:00
MerryMage
0192b77e5b
macro_jit_x64: Use ecx for shift register
...
shl/shr only accept cl as their second argument
2020-06-20 22:24:05 +01:00
Lioncash
096ce9a75e
texture_cache: Fix incorrect address used in a DeduceSurface() call
...
Previously the source was being deduced twice in a row.
2020-06-20 14:11:28 -04:00
merry
c71866674a
Merge pull request #4125 from lioncash/macro-shift
...
macro_jit_x64: Amend readability of Compile_ExtractShiftLeftRegister()
2020-06-20 16:08:23 +01:00
merry
86a0258abc
Merge pull request #4123 from lioncash/unused-var
...
macro_jit_x64: Remove unused variable
2020-06-20 16:07:58 +01:00
Lioncash
5f8e8ba92d
software_keyboard: Eliminate trivial redundant copies
...
We can just make use of moves here to get rid of two redundant copies
2020-06-20 01:06:10 -04:00
Morph
9c5847125f
main: Append AVX and FMA instructions to cpu string
...
Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
Morph
5482a4a272
common/telemetry: Add AVX512 to telemetry
2020-06-20 00:31:37 -04:00
Morph
d0a762a6a8
common/cpu_detect: Add AVX512 detection
2020-06-20 00:31:37 -04:00
Morph
1e9be249e1
decode/image: Implement B10G11R11F
...
- Used by Kirby Star Allies
2020-06-20 00:28:30 -04:00
bunnei
7612c56cff
Merge pull request #4099 from MerryMage/macOS-build
...
Fix compilation on macOS
2020-06-19 23:31:04 -04:00
Lioncash
64418ecaee
gl_arb_decompiler: Avoid several string copies
...
Variables that are marked as const cannot have the move constructor
invoked when returning from a function (the move constructor requires a
non-const variable so it can "steal" the resources from it.
2020-06-19 23:09:16 -04:00
Lioncash
9ba25c342f
vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR()
...
Check() can throw an exception if the Vulkan result isn't successful.
We remove the check so that std::terminate isn't outright called and
allows for better debugging (should it ever actually fail).
2020-06-19 23:01:59 -04:00
Lioncash
909f289531
macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate()
...
Previously dst wasn't being used.
2020-06-19 22:57:23 -04:00
Lioncash
d7fa20d641
macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister()
...
Previously dst wasn't being used.
2020-06-19 22:56:55 -04:00
Lioncash
a99150a132
macro_jit_x64: Remove unused variable
...
Removes a completely unused label and marks another variable as unused,
given it seems like it has potential uses in the future.
2020-06-19 22:10:45 -04:00
Lioncash
693ec509d7
memory_manager: Eliminate variable shadowing
...
Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.
The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00
bunnei
d235ebeaf6
Merge pull request #4113 from ogniK5377/boxcat-disable
...
Fix compilation when not building with boxcat
2020-06-19 21:59:59 -04:00
David Marcec
55654b5a12
Add translation of "Current Boxcat Events"
2020-06-20 11:57:51 +10:00
Lioncash
f8e0f67e22
macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()
...
We can reduce the capture scope so that it's not possible for both "reg"
variables to clash with one another.
While we're at it, we can prevent unnecessary copies while we're at it.
2020-06-19 21:57:44 -04:00
Lioncash
8e0a422ec3
buffer_cache: Eliminate local variable shadowing
...
We can just make use of the instance in the scope above this one.
2020-06-19 21:55:02 -04:00
bunnei
938e563cd7
Merge pull request #4087 from MerryMage/macrojit-inline-Read
...
macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-19 21:32:07 -04:00
MerryMage
b26ff8fa86
input_common/motion_emu: Remove redundant move
...
Named return value optimization automatically applies here.
2020-06-19 14:29:59 +01:00
MerryMage
38f25284c8
input_common/keyboard: Remove redundant move
...
Named return value optimization automatically applies here.
2020-06-19 14:29:36 +01:00
MerryMage
b8983782ca
mii_model: Remove redundant std::move
...
Named return value optimization automatically applies here.
2020-06-19 14:29:09 +01:00
David Marcec
39ef4c6d57
Fix compilation when not building with boxcat
...
Fixes compilation when trying to build without boxcat enabled
2020-06-19 22:17:56 +10:00
MerryMage
82b575087f
macro_jit_x64: Remove unused function Read
2020-06-19 11:39:41 +01:00
bunnei
8ccd0aa8af
Merge pull request #4080 from ogniK5377/audren-RendererInfo
...
audren: Implement RendererInfo
2020-06-19 01:02:30 -04:00
bunnei
9aecde9446
Merge pull request #4090 from MerryMage/macrojit-bugs
...
macro_jit_x64: Optimization correctness
2020-06-18 22:28:17 -04:00
ReinUsesLisp
3c9d7c54d9
vk_rasterizer: Don't preserve contents on full screen clears
...
There's no need to load contents from the CPU when a clear resets all
the contents of the underlying memory. This is already implemented on
OpenGL and the texture cache.
2020-06-18 18:18:33 -03:00
Rodrigo Locatti
1856dc775a
Merge pull request #4081 from Morph1984/maxwell-to-gl-vk
...
maxwell_to_gl/vk: Miscellaneous changes
2020-06-18 17:51:41 -03:00
ReinUsesLisp
31e538de2a
vk_update_descriptor: Upload descriptor sets data directly
...
Instead of copying to a temporary payload before sending the update task
to the worker thread, insert elements to the payload directly.
2020-06-18 17:47:19 -03:00
Fernando Sahmkow
02fe399e26
Tests/HostTiming: Correct GCC Compile error.
2020-06-18 16:29:28 -04:00
Fernando Sahmkow
51a1732324
Common/Fiber: Address Feedback and Correct Memory leaks.
2020-06-18 16:29:27 -04:00
Fernando Sahmkow
cffae9c733
Common/Fiber: Implement Rewind on Boost Context.
2020-06-18 16:29:27 -04:00
Fernando Sahmkow
f28670cd46
Common/uint128: Correct MSVC Compilation in old versions.
2020-06-18 16:29:26 -04:00
Fernando Sahmkow
f39a9f6efa
Common/Fiber: Document fiber interexchange.
2020-06-18 16:29:26 -04:00
Fernando Sahmkow
1460bdc5ab
Common/Fiber: Implement Rewinding.
2020-06-18 16:29:25 -04:00
Fernando Sahmkow
a42b226559
Common/Fiber: Additional corrections to f_context.
2020-06-18 16:29:25 -04:00
Fernando Sahmkow
89c691725c
Common/Fiber: Correct f_context based Fibers.
2020-06-18 16:29:24 -04:00
Fernando Sahmkow
b71488b850
Host Timing: Correct clang format.
2020-06-18 16:29:23 -04:00
Fernando Sahmkow
a427bf72ea
HostTiming: Correct rebase and implement AddTicks.
2020-06-18 16:29:22 -04:00
Fernando Sahmkow
e7f5b1f1d3
Core/HostTiming: Allow events to be advanced manually.
2020-06-18 16:29:22 -04:00
Fernando Sahmkow
564713fb46
Common/Tests: Address Feedback
2020-06-18 16:29:21 -04:00
Fernando Sahmkow
4e9a9e584c
Common: Make MinGW build use Windows Fibers instead of fcontext_t
2020-06-18 16:29:20 -04:00
Fernando Sahmkow
09d2ffa663
Common/Tests: Clang Format.
2020-06-18 16:29:19 -04:00
Fernando Sahmkow
91f138bd19
Common: Correct fcontext fibers.
2020-06-18 16:29:19 -04:00
Fernando Sahmkow
0c789667d9
Common: Refactor & Document Wall clock.
2020-06-18 16:29:18 -04:00
Fernando Sahmkow
ee32067b10
Common: Implement WallClock Interface and implement a native clock for x64
2020-06-18 16:29:17 -04:00
Fernando Sahmkow
ab76c0e296
Tests: Add base tests to host timing
2020-06-18 16:29:17 -04:00
Fernando Sahmkow
e99a10917e
Core: Implement a Host Timer.
2020-06-18 16:29:16 -04:00
Fernando Sahmkow
a1e7931d20
Common: Polish Fiber class, add comments, asserts and more tests.
2020-06-18 16:29:15 -04:00
Fernando Sahmkow
279ff1c0ff
Tests: Add tests for fibers and refactor/fix Fiber class
2020-06-18 16:29:15 -04:00
Fernando Sahmkow
353166d648
Common: Implement a basic Fiber class.
2020-06-18 16:29:14 -04:00
Fernando Sahmkow
b1b01a33bd
Common: Implement a basic SpinLock class
2020-06-18 16:29:13 -04:00
ReinUsesLisp
a0cbf4f4e8
arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0
...
On MSVC builds we treat conversion warnings as errors.
2020-06-18 16:52:15 -03:00
MerryMage
638087a937
bootmanager: Remove references to OpenGL for macOS
...
OpenGL macOS headers definitions clash heavily with each other
2020-06-18 15:47:44 +01:00
MerryMage
23d63c30e1
memory_manager: Explicitly specifcy std::min<size_t>
2020-06-18 15:47:44 +01:00
MerryMage
042bb8824b
shared_font: Service::NS::EncryptSharedFont takes a size_t&
2020-06-18 15:47:44 +01:00
MerryMage
470ba358f9
vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSize
2020-06-18 15:47:44 +01:00
MerryMage
abf5dd9d60
renderer_vulkan: Fix macOS GetBundleDirectory reference
2020-06-18 15:47:44 +01:00
MerryMage
ce9c74b4df
memory_util: boost hashes are size_t
...
* boost::hash_value returns a size_t
* boost::hash_combine takes a size_t& argument
2020-06-18 15:47:43 +01:00
MerryMage
61ba55fcc1
Rename PAGE_SHIFT to PAGE_BITS
...
macOS header files #define PAGE_SHIFT
2020-06-18 15:47:43 +01:00
VolcaEM
8cd49f28a3
Move SHA256Hash to its original position
...
It's not needed to have it in its previous position anymore
2020-06-18 15:45:47 +02:00
Morph
5874c2da9c
vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
...
Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation
2020-06-18 04:56:31 -04:00
Morph
687473de86
maxwell_to_vk: Reorder filter cases and correct mipmap_filter=None
...
maxwell_to_vk: Reorder filtering modes to start with None, then Nearest, then Linear.
maxwell_to_vk: Logs filter modes under UNREACHABLE_MSG instead of UNIMPLEMENTED_MSG, since any unknown filter modes are invalid and not unimplemented.
maxwell_to_vk: Return VK_SAMPLER_MIPMAP_MODE_NEAREST instead of VK_SAMPLER_MIPMAP_MODE_LINEAR when mipmap_filter is None with the description from the VkSamplerCreateInfo(3) man page.
2020-06-18 04:56:31 -04:00
Morph
1cff2bea24
maxwell_to_gl: Miscellaneous changes
...
maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk
maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one.
maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered.
maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in.
maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear.
2020-06-18 04:56:31 -04:00
Rodrigo Locatti
846a6cd005
Merge pull request #4092 from Morph1984/image-bindings
...
gl_device: Reserve 4 image bindings for fragment stage
2020-06-18 04:59:48 -03:00
MerryMage
c0be8dd9d8
macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue
2020-06-17 17:17:08 +01:00
MerryMage
8055a71e00
arm_dynarmic_cp15: Implement CNTPCT
2020-06-17 17:10:24 +01:00
MerryMage
0ac9600204
arm_dynarmic_cp15: Update CP15
2020-06-17 17:10:24 +01:00
MerryMage
fc1c12b2c9
arm_dynarmic_32: InterpreterFallback should never happen
2020-06-17 17:10:24 +01:00
bunnei
ad5d93f79b
Merge pull request #4086 from MerryMage/abi
...
xbyak_abi: Cleanup
2020-06-17 11:20:52 -04:00
MerryMage
3585126153
macro_jit_x64: Optimization implicitly assumes same destination
2020-06-17 10:36:36 +01:00
MerryMage
b12de7b4e5
macro_jit_x64: Should not skip zero registers for certain ALU ops
...
The code generated for these ALU ops assume src_a and src_b are always valid.
2020-06-17 10:36:34 +01:00
Kaiwen Xu
fd55281d8a
Fix framebuffer size on fractional scaling display.
2020-06-16 20:45:20 -07:00
bunnei
0a2ef33c8a
Merge pull request #4089 from MerryMage/macrojit-cleanup-1
...
macro_jit_x64: Cleanup
2020-06-16 23:44:48 -04:00
bunnei
7c767d7dbf
Merge pull request #4041 from ReinUsesLisp/arb-decomp
...
gl_arb_decompiler: Implement an assembly shader decompiler
2020-06-16 14:56:23 -04:00
VolcaEM
85a247d6cf
Remove unnecessary pragmas
2020-06-16 20:28:44 +02:00
VolcaEM
1f2f16c656
Revert IsValidNRO refactor but make it more readable
2020-06-16 20:24:58 +02:00
bunnei
4f35f3b78f
Merge pull request #3966 from Morph1984/hide-internal-resolution-ui
...
yuzu/frontend: Remove internal resolution option
2020-06-16 14:12:17 -04:00
VolcaEM
18b88119d2
Update assert string
2020-06-16 15:57:02 +02:00
Morph
0c9a78da75
gl_device: Reserve at least 4 image bindings for fragment stage
...
Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series).
No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs.
This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM)
2020-06-16 03:03:07 -04:00
Rodrigo Locatti
9621372d41
Merge pull request #4066 from ReinUsesLisp/shared-ptr-buf
...
buffer_cache: Avoid passing references of shared pointers and misc style changes
2020-06-15 22:29:32 -03:00
MerryMage
482bc63e56
macro_jit_x64: Remove NEXT_PARAMETER
...
Not required, as PARAMETERS can just be incremented directly.
2020-06-15 21:19:38 +01:00
MerryMage
7cfec874c6
macro_jit_x64: Remove unused function Compile_WriteCarry
2020-06-15 21:19:38 +01:00
MerryMage
666a023957
macro_jit_x64: Select better registers
...
All registers are now callee-save registers.
RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix.
RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code.
2020-06-15 21:19:38 +01:00
MerryMage
e95fadc8ec
macro_jit_x64: Remove REGISTERS
...
Unnecessary since this is just an offset from STATE.
2020-06-15 21:00:59 +01:00
MerryMage
0679fbb750
macro_jit_x64: Remove JITState::parameters
...
This can be passed in as an argument instead.
2020-06-15 20:55:02 +01:00
MerryMage
6c2fe67af2
macro_jit_x64: Remove METHOD_ADDRESS_64
...
Unnecessary variable.
2020-06-15 20:51:33 +01:00
MerryMage
7ef7a520ca
macro_jit_x64: Remove RESULT_64
...
This Reg64 codepath has the exact same behaviour as the Reg32 one.
2020-06-15 20:35:08 +01:00
MerryMage
f0054fb284
xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSize
2020-06-15 19:07:11 +01:00
MerryMage
10e9220ec6
xbyak_abi: Register indexes should be unsigned
2020-06-15 19:07:11 +01:00
MerryMage
f60ab4ab14
xbyak_abi: Remove *GPS variants of stack manipulation functions
2020-06-15 18:59:54 +01:00
MerryMage
c1f6eaf06b
xbyak_abi: Fix ABI_PushRegistersAndAdjustStack
...
Pushing GPRs twice.
2020-06-15 18:59:01 +01:00
ReinUsesLisp
0f1f859a40
video_core/macro_jit_x64: Remove initializer in member variable
...
Fix build time issues on gcc. Confirmed through asan that avoiding this
initialization is safe.
2020-06-15 05:17:55 -03:00
bunnei
1a0de59d23
Merge pull request #4070 from ogniK5377/GetTPCMasks-fix
...
nvdrv: Fix GetTPCMasks for ioctl3
2020-06-14 20:12:45 -04:00
VolcaEM
68a7d8fb09
Clang-format again
2020-06-14 19:41:28 +02:00
VolcaEM
26b0ef5ce0
Use consistent variable names
2020-06-14 19:37:44 +02:00
VolcaEM
a01b0de19a
Clang-format
2020-06-14 19:34:58 +02:00
VolcaEM
2ae60c8949
Make assert strings consistent
2020-06-14 19:30:08 +02:00
VolcaEM
f801c273eb
Attempt to fix crashes in SSBU and refactor IsValidNRO
2020-06-14 19:28:39 +02:00
bunnei
c8c4bdf3c1
Merge pull request #4069 from ogniK5377/total-phys-mem
...
kernel: Account for system resource size for memory usage
2020-06-14 00:44:34 -04:00
bunnei
a784923393
Merge pull request #4064 from ReinUsesLisp/invalidate-buffers
...
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
2020-06-14 00:29:16 -04:00
bunnei
8d47f26be9
Merge pull request #4049 from ReinUsesLisp/separate-samplers
...
shader/texture: Join separate image and sampler pairs offline
2020-06-13 13:48:27 -04:00
David Marcec
eea2cabf83
audren: Implement RendererInfo
...
Fixes ZLA softlock
2020-06-13 14:04:28 +10:00
bunnei
14e7eb328e
Merge pull request #3986 from ReinUsesLisp/shader-cache
...
shader_cache: Implement a generic runtime shader cache
2020-06-12 23:14:48 -04:00
bunnei
b717bb09f2
Merge pull request #4010 from ogniK5377/reserve-always-break
...
kernel: ResourceLimit::Reserve remove useless while loop
2020-06-12 22:30:19 -04:00
ReinUsesLisp
83a1e1abd4
gl_arb_decompiler: Implement FSwizzleAdd
2020-06-11 22:12:07 -03:00
ReinUsesLisp
805d48c67e
gl_arb_decompiler: Implement an assembly shader decompiler
...
Emit code compatible with NV_gpu_program5.
This should emit code compatible with Fermi, but it wasn't tested on
that architecture. Pascal has some issues not present on Turing GPUs.
2020-06-11 22:12:07 -03:00
ReinUsesLisp
d2993294bb
yuzu/configuration: Show assembly shaders check box
2020-06-10 19:04:53 -03:00
David Marcec
f57da2d9f9
nvdrv: Fix GetTPCMasks for ioctl3
...
Fixes animal crossing svcBreak on launch
2020-06-10 18:36:42 +10:00
David Marcec
97ad3cd3ee
kernel: Account for system resource size for memory usage
...
GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
2020-06-10 14:49:00 +10:00
bunnei
316cf3a251
Merge pull request #4027 from ReinUsesLisp/3d-slices
...
texture_cache: Implement rendering to 3D textures
2020-06-09 21:52:15 -04:00
ReinUsesLisp
26abf8ce57
buffer_cache: Avoid passing references of shared pointers and misc style changes
...
Instead of using as template argument a shared pointer, use the
underlying type and manage shared pointers explicitly. This can make
removing shared pointers from the cache more easy.
While we are at it, make some misc style changes and general
improvements (like insert_or_assign instead of operator[] + operator=).
2020-06-09 18:30:49 -03:00
ReinUsesLisp
498ca060cf
gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation
...
Vertex buffers bindings become invalid after the stream buffer is
invalidated. We were originally doing this, but it got lost at some
point.
- Fixes Animal Crossing: New Horizons, but it affects everything.
2020-06-08 20:24:16 -03:00
ReinUsesLisp
8d4c441b48
buffer_cache: Return stream buffer invalidation in Map instead of Unmap
...
We have to invalidate whatever cache is being used before uploading the
data, hence it makes more sense to return this on Map instead of Unmap.
2020-06-08 20:22:31 -03:00
unknown
6954d559ae
Add game versio to title bar
2020-06-08 23:58:04 +02:00
bunnei
9c5239f695
Merge pull request #4040 from ReinUsesLisp/nv-transform-feedback
...
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
2020-06-08 16:18:33 -04:00
bunnei
de3a9d3053
Merge pull request #4052 from ReinUsesLisp/debug-output
...
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
2020-06-08 10:16:41 -04:00
ReinUsesLisp
d109c27594
texture_cache: Port original code management for 2D vs 3D textures
...
Handle blits to images as 2D, even when they have block depth.
- Fixes rendering issues on Luigi's Mansion 3
2020-06-08 05:02:22 -03:00
ReinUsesLisp
9a6cba3e44
texture_cache: Simplify blit code
2020-06-08 05:01:44 -03:00
ReinUsesLisp
4db9771559
texture_cache: Handle 3D texture blits with one layer
2020-06-08 05:01:00 -03:00
ReinUsesLisp
77fbdd7e1d
texture_cache: Implement rendering to 3D textures
...
This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.
This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).
- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly.
2020-06-08 05:01:00 -03:00
Rodrigo Locatti
a36918e60b
Merge pull request #4034 from ReinUsesLisp/storage-texels
...
vk_rasterizer: Implement storage texels and atomic image operations
2020-06-07 18:43:24 -03:00
ReinUsesLisp
90dc00bc39
rasterizer_cache: Remove files and includes
...
The rasterizer cache is no longer used. Each cache has its own generic
implementation optimized for the cached data.
2020-06-07 04:32:57 -03:00
ReinUsesLisp
471f777b9d
vk_pipeline_cache: Use generic shader cache
...
Trivial port the generic shader cache to Vulkan.
2020-06-07 04:32:57 -03:00
ReinUsesLisp
2c1d7bde15
gl_shader_cache: Use generic shader cache
...
Trivially port the generic shader cache to OpenGL.
2020-06-07 04:32:57 -03:00
ReinUsesLisp
dac8591368
shader_cache: Implement a generic shader cache
...
Implement a generic shader cache for fast lookups and invalidations.
Invalidations are cheap but expensive when a shader is invalidated.
Use two mutexes instead of one to avoid locking invalidations for
lookups and vice versa. When a shader has to be removed, lookups are
locked as expected.
2020-06-07 04:32:32 -03:00
Morph
d594106360
yuzu/frontend: Remove internal resolution option
2020-06-06 15:56:14 -04:00
ReinUsesLisp
dad31ce0fb
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
...
Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL.
This driver throws the following error when calling BufferSubData or
BufferData on buffers that are candidates for fast constant buffer
uploads. This is the equivalens to push constants on Vulkan, except that
they can access the full buffer. The error:
Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
If this error persists on future drivers, we might have to look deeper
into this issue. For now, we can black list it and log it as a temporary
solution.
2020-06-06 02:56:42 -03:00
ReinUsesLisp
ef2d1b806d
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
...
Avoids logging when it's not relevant. This can potentially reduce
driver's internal thread overhead.
2020-06-05 21:21:12 -03:00
bunnei
55d09a4d29
Merge pull request #4013 from ReinUsesLisp/skip-no-xfb
...
vk_rasterizer: Skip transform feedbacks when extension is unavailable
2020-06-05 11:14:36 -04:00
ReinUsesLisp
2f28ac0ada
shader/texture: Join separate image and sampler pairs offline
...
Games using D3D idioms can join images and samplers when a shader
executes, instead of baking them into a combined sampler image. This is
also possible on Vulkan.
One approach to this solution would be to use separate samplers on
Vulkan and leave this unimplemented on OpenGL, but we can't do this
because there's no consistent way of determining which constant buffer
holds a sampler and which one an image. We could in theory find the
first bit and if it's in the TIC area, it's an image; but this falls
apart when an image or sampler handle use an index of zero.
The used approach is to track for a LOP.OR operation (this is done at an
IR level, not at an ISA level), track again the constant buffers used as
source and store this pair. Then, outside of shader execution, join
the sample and image pair with a bitwise or operation.
This approach won't work on games that truly use separate samplers in a
meaningful way. For example, pooling textures in a 2D array and
determining at runtime what sampler to use.
This invalidates OpenGL's disk shader cache :)
- Used mostly by D3D ports to Switch
2020-06-05 00:24:51 -03:00
bunnei
f46e366cdc
service: nvhost_vic: Ignore Submit commands.
2020-06-04 22:32:28 -04:00
Zach Hilman
a283b0672d
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-06-04 22:32:28 -04:00
ReinUsesLisp
b435bff43e
shader/track: Move bindless tracking to a separate function
2020-06-04 23:02:55 -03:00
bunnei
eb1b451f94
Merge pull request #4031 from Morph1984/fix-gs-outputs
...
gl_shader_decompiler: Fix geometry shader outputs on Intel drivers
2020-06-04 15:18:51 -04:00
bunnei
2db3e7456a
Merge pull request #4044 from ogniK5377/handle-not-signalled-err
...
Downgrade "handle not signaled" error to trace
2020-06-04 12:23:40 -04:00
bunnei
8bf40a4abc
Merge pull request #4009 from ogniK5377/macro-jit-prod
...
video_core: Implement Macro JIT
2020-06-04 11:40:52 -04:00
David Marcec
07db67b406
Downgrade "handle not signaled" error to trace
...
clogs logs quite a bit
2020-06-04 22:27:15 +10:00
David Marcec
9eb0c2c15e
Default init labels and use initializer list for macro engine
2020-06-04 22:23:07 +10:00
bunnei
27cde89e41
Merge pull request #4039 from FearlessTobi/port-5376
...
Port citra-emu/citra#5376 : "Actually save the input when clearing/resetting to default"
2020-06-03 21:49:31 -04:00
ReinUsesLisp
a3c41b2263
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
...
NV_transform_feedback, NV_transform_feedback2 and
ARB_transform_feedback3 with NV_transform_feedback interactions allows
implementing transform feedbacks as dynamic state.
Maxwell implements transform feedbacks as dynamic state, so using these
extensions with TransformFeedbackStreamAttribsNV allows us to properly
emulate transform feedbacks without having to recompile shaders when the
state changes.
2020-06-03 20:22:12 -03:00
bunnei
6da7788907
Merge pull request #4012 from ReinUsesLisp/mipmap-overlaps
...
texture_cache: Handle overlaps with multiple subresources
2020-06-03 12:17:25 -04:00
David Marcec
cb42f51dc1
Mark parameters as const
2020-06-03 16:33:38 +10:00
FearlessTobi
81f825ac0a
Actually save the input when clearing/resetting to default
...
Co-Authored-By: xperia64 <xperiancedapps@gmail.com>
2020-06-03 05:17:34 +02:00
bunnei
4ae9d7fc57
Merge pull request #4014 from ReinUsesLisp/astc-nvidia
...
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
2020-06-02 17:43:33 -04:00
bunnei
8efb6eff3f
Merge pull request #4032 from VolcaEM/xpad
...
hid: Stub GetXpadIDs
2020-06-02 16:46:47 -04:00
bunnei
2bdd9689f6
Merge pull request #4006 from ReinUsesLisp/squash-ubos
...
glsl: Squash constant buffers into a single SSBO when we hit the limit
2020-06-02 14:58:50 -04:00
VolcaEM
50bf4c70cd
Address review comments
2020-06-02 17:54:10 +02:00
LC
50e8e86908
Merge pull request #4016 from ReinUsesLisp/invocation-info
...
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
2020-06-02 09:47:53 -04:00
LC
5603a9b1e0
Merge pull request #4033 from ReinUsesLisp/vk-r16ui
...
maxwell_to_vk: Add R16UI image format
2020-06-02 09:42:49 -04:00
David Marcec
d9082de7ea
Pass by reference instead of copying parameters
2020-06-02 16:37:06 +10:00
ReinUsesLisp
cdc76c7bc2
vk_shader_decompiler: Implement atomic image operations
...
Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd).
2020-06-02 02:20:02 -03:00
ReinUsesLisp
9e8584146e
vk_rasterizer: Implement storage texels
...
This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler
2020-06-02 02:16:33 -03:00
ReinUsesLisp
6ae8c1fb05
maxwell_to_vk: Add R16UI image format
...
- Used by Octopath Traveler
2020-06-02 02:15:20 -03:00
bunnei
dddc3a07b5
Merge pull request #4001 from ReinUsesLisp/avoid-copies
...
buffer_cache: Avoid copying twice on certain cases
2020-06-01 16:59:17 -04:00
bunnei
25e850e83c
Merge pull request #3998 from ReinUsesLisp/init-3d
...
maxwell_3d: Initialize more registers to their expected value
2020-06-01 16:11:56 -04:00
Morph
dec37934ac
gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders
2020-06-01 15:35:44 -04:00
Morph
310779568f
gl_shader_decompiler: Fix geometry shader outputs for Intel drivers
...
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex.
2020-06-01 15:34:05 -04:00
Rodrigo Locatti
627295fa9d
Merge pull request #4005 from ReinUsesLisp/g24r8
...
format_lookup_table: Implement G24S8 format as S8Z24
2020-06-01 16:07:58 -03:00
bunnei
26beb58fe3
Merge pull request #3996 from ReinUsesLisp/front-faces
...
fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces
2020-06-01 14:04:35 -04:00
VolcaEM
f42797d852
Clang-format
2020-06-01 19:42:54 +02:00
VolcaEM
998bfbb573
hid: Stub GetXpadIDs
...
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-06-01 19:38:44 +02:00
ReinUsesLisp
3e834b2d82
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
...
This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported.
2020-05-31 21:34:34 -03:00
ReinUsesLisp
9228db1925
glsl: Squash constant buffers into a single SSBO when we hit the limit
...
Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use.
2020-05-31 21:33:49 -03:00
bunnei
5da79d86bf
Merge pull request #3930 from ReinUsesLisp/animal-borders
...
vk_rasterizer: Implement constant attributes
2020-05-31 18:40:17 -04:00
bunnei
8e9a359db5
Merge pull request #3958 from FernandoS27/gl-debug
...
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
2020-05-31 17:04:27 -04:00
bunnei
2f9185afcd
Merge pull request #3999 from ReinUsesLisp/opt-tex-cache
...
texture_cache: Optimize GetSurfacesInRegion
2020-05-31 17:02:29 -04:00
VolcaEM
6f126bb803
Add comment to nrr_kind
...
According to Atmosphére (c7026b9094/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp ), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31 19:12:09 +02:00
VolcaEM
9390c0c271
ldr: Update NRR/NRO structs
...
This was based on Switchbrew pages:
https://switchbrew.org/wiki/NRR
https://switchbrew.org/wiki/NRO
2020-05-31 18:49:51 +02:00
Morph
1f9a5e734c
gl_device: Enable compute shaders for Intel proprietary drivers
...
Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute.
2020-05-31 03:21:07 -04:00
bunnei
51b91cc0d9
Merge pull request #3982 from ReinUsesLisp/membar-cts
...
shader/other: Implement MEMBAR.CTS
2020-05-30 11:51:42 -04:00
ReinUsesLisp
b62b8c8a5d
shader/other: Fix hardcoded value in S2R INVOCATION_INFO
...
Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive.
2020-05-30 01:49:14 -03:00
ReinUsesLisp
1ce820a58c
texture_cache: More relaxed reconstruction
...
Only reupload textures when they've not been modified from the GPU.
2020-05-29 23:56:52 -03:00
David Marcec
65b5d2dca6
Favor switch case over jump table
...
Easier to read and will emit a jump table automatically.
2020-05-30 12:23:58 +10:00
David Marcec
05eeb7de3d
Implement macro JIT
2020-05-30 11:40:04 +10:00
David Marcec
4686c15c03
Add xbyak external
2020-05-30 10:55:27 +10:00
ReinUsesLisp
5e4a740410
texture_cache: Only copy textures that were modified from host
2020-05-29 20:12:46 -03:00
ReinUsesLisp
c60d814104
texture_cache: Reload textures when number of resources mismatch
2020-05-29 20:10:58 -03:00
bunnei
dc5f625c7f
Merge pull request #4007 from ReinUsesLisp/reduce-logs
...
maxwell_3d: Reduce severity of logs that can be spammed
2020-05-29 17:29:17 -04:00
ReinUsesLisp
80f687a811
vk_rasterizer: Skip transform feedbacks when extension is unavailable
...
Avoids calling transform feedback procedures when
VK_EXT_transform_feedback is not available.
2020-05-29 03:05:29 -03:00
ReinUsesLisp
4686947d38
texture_cache: Handle overlaps with multiple subresources
...
Implement more surface reconstruct cases. Allow overlaps with more than
one layer and mipmap and copies all of them to the new texture.
- Fixes textures moving around objects on Xenoblade games
2020-05-29 02:57:30 -03:00
David Marcec
55b534c5a0
kernel: ResourceLimit::Reserve remove useless while loop
...
Timeout is a u64, it will always be >= 0
2020-05-29 13:48:01 +10:00
bunnei
f984cf489f
Merge pull request #3991 from ReinUsesLisp/depth-sampling
...
texture_cache: Implement depth stencil texture swizzles
2020-05-28 23:33:38 -04:00
bunnei
b3a0868b53
Merge pull request #4002 from lat9nq/fix-nix-mod-directories
...
patch_manager: Add support for case-sensitivity on Linux
2020-05-28 22:36:39 -04:00
ReinUsesLisp
d1e0f2095c
maxwell_3d: Reduce severity of logs that can be spammed
...
These logs were killing performance on some games when they were
spammed. Reduce them to Debug severity.
2020-05-28 18:23:25 -03:00
ReinUsesLisp
454954bcf0
format_lookup_table: Implement G24S8 format as S8Z24
2020-05-28 17:16:07 -03:00
lat9nq
9d08039623
Make copying directory string more concise
2020-05-28 13:33:50 -04:00
lat9nq
2ad3571453
Address requested changes
2020-05-28 13:30:22 -04:00
bunnei
595b97a0d7
Merge pull request #3993 from ReinUsesLisp/fix-zla
...
gl_shader_manager: Unbind GLSL program when binding a host pipeline
2020-05-28 12:15:22 -04:00
lat9nq
2adc5f524d
*nix systems can read any-case patch directories
...
Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
2020-05-27 23:12:56 -04:00
bunnei
78af11f39d
Merge pull request #3954 from Morph1984/log-memory-amount
...
main: Log host system memory parameters
2020-05-27 22:58:51 -04:00
ReinUsesLisp
fb620ba4be
buffer_cache: Avoid copying twice on certain cases
...
Avoid copying to a staging buffer on non-granular memory addresses.
Add a callable argument to StreamBufferUpload to be able to copy to the
staging buffer directly from ReadBlockUnsafe.
2020-05-27 23:05:50 -03:00
ReinUsesLisp
eccf9098ae
texture_cache: Use unordered_map::find instead of operator[] on hot code
2020-05-27 17:59:04 -03:00
bunnei
cd2ce9ed2d
Merge pull request #3961 from Morph1984/bgra8_srgb
...
maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
2020-05-27 16:44:22 -04:00
ReinUsesLisp
fa6a64eb72
texture_cache: Use small vector for surface vectors
...
This avoids most heap allocations when collecting surfaces into a
vector.
2020-05-27 17:31:14 -03:00
ReinUsesLisp
de665d6485
maxwell_3d: Initialize line widths
...
Initialize line widths to avoid setting a line width of zero.
2020-05-27 16:53:43 -03:00
ReinUsesLisp
2dba4bc34f
maxwell_3d: Initialize polygon modes
...
NVN expects this to be initialized as Fill, otherwise games that never
bind a rasterizer state will log an invalid polygon mode.
2020-05-27 16:52:52 -03:00
Morph
e9bacfbe8b
Fix macOS code and change "Swapfile" to "Swap"
2020-05-27 11:21:59 -04:00
ReinUsesLisp
6e0420fe20
shader/other: Implement MEMBAR.CTS
...
This silences an assertion we were hitting and uses workgroup memory
barriers when the game requests it.
2020-05-27 00:19:45 -03:00
ReinUsesLisp
387b7926c0
texture_cache: Fix layered null surfaces
...
Null texture cubes were not considered arrays, causing issues on Vulkan
and OpenGL when creating views.
2020-05-26 17:50:08 -03:00
ReinUsesLisp
11f626f034
gl_texture_cache: Implement small texture view cache for swizzles
...
This fixes cases where the texture swizzle was applied twice on the same
draw to a texture bound to two different slots.
2020-05-26 17:50:08 -03:00
ReinUsesLisp
ed74f3008b
texture_cache: Implement depth stencil texture swizzles
...
Stop ignoring image swizzles on depth and stencil images.
This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL
texture changes swizzles twice before being used. A proper fix would be
having a small texture view cache for this like we do on Vulkan.
2020-05-26 17:44:50 -03:00
ReinUsesLisp
d748723a77
gl_rasterizer: Port front face flip check from Vulkan
...
While Vulkan was assuming we had no negative viewports, OpenGL code
was assuming we had them. Port the old code from Vulkan to OpenGL,
checking if the first viewport is negative before flipping faces.
This is not a complete implementation since we only check for the first
viewport to be negative. That said, unless a game is using Vulkan,
OpenGL and NVN games should be fine here, and we can always compare with
our Vulkan backend to see if there's a difference.
2020-05-26 16:33:50 -03:00
ReinUsesLisp
c4b6e36a00
fixed_pipeline_state: Remove unnecessary check for front faces flip
...
The check to flip faces when viewports are negative were a left over
from the old OpenGL code. This is not required on Vulkan where we have
negative viewports.
2020-05-26 16:32:27 -03:00
bunnei
cb82125d87
Merge pull request #3981 from ReinUsesLisp/bar
...
shader/other: Implement BAR.SYNC 0x0
2020-05-26 14:40:13 -04:00
bunnei
54a3697cac
Merge pull request #3980 from ReinUsesLisp/red-op
...
shader/memory: Implement non-addition operations in RED
2020-05-26 12:50:41 -04:00
ReinUsesLisp
1188c79557
gl_shader_manager: Unbind GLSL program when binding a host pipeline
...
Fixes regression in Link's Awakening caused by a075bbcf36
2020-05-26 04:20:39 -03:00
bunnei
2736532246
Merge pull request #3978 from ReinUsesLisp/write-rz
...
shader_decompiler: Visit source nodes even when they assign to RZ
2020-05-25 21:31:33 -04:00
bunnei
e3855321f7
Merge pull request #3905 from FernandoS27/vulkan-fix
...
Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline
2020-05-24 15:23:38 -04:00
bunnei
83ef89fc45
Merge pull request #3964 from ReinUsesLisp/arb-integration
...
renderer_opengl: Add assembly program code paths
2020-05-24 00:34:12 -04:00
bunnei
9995a05e94
Merge pull request #3979 from ReinUsesLisp/thread-group
...
shader/other: Implement thread comparisons (NV_shader_thread_group)
2020-05-24 00:33:06 -04:00
bunnei
6d46de49c3
Merge pull request #3975 from ReinUsesLisp/fast-bufcache
...
buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set
2020-05-24 00:32:44 -04:00
Tobias
4234de3fd7
yuzu/discord_impl: Update the applicationID ( #3977 )
2020-05-22 18:26:26 +02:00
ReinUsesLisp
5db0df833a
shader/other: Implement BAR.SYNC 0x0
...
Trivially implement this particular case of BAR. Unless games use OpenCL
or CUDA barriers, we shouldn't hit any other case here.
2020-05-21 23:20:43 -03:00
ReinUsesLisp
c5d03c7ff1
shader/memory: Implement non-addition operations in RED
...
Trivially implement these instructions. They are used in Astral Chain.
2020-05-21 23:19:46 -03:00
ReinUsesLisp
d4ba9c4fe5
shader/other: Implement thread comparisons (NV_shader_thread_group)
...
Hardware S2R special registers match gl_Thread*MaskNV. We can trivially
implement these using Nvidia's extension on OpenGL or naively stubbing
them with the ARB instructions to match. This might cause issues if the
host device warp size doesn't match Nvidia's. That said, this is
unlikely on proper shaders.
Refer to the attached url for more documentation about these flags.
https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt
2020-05-21 23:18:37 -03:00
ReinUsesLisp
20f8c8dfff
shader_decompiler: Visit source nodes even when they assign to RZ
...
Some operations like atomicMin were ignored because they returned were
being stored to RZ. This operations have a side effect and it was being
ignored.
2020-05-21 23:16:03 -03:00
ReinUsesLisp
262aea9b19
vk_shader_decompiler: Don't assert for void returns
...
Atomic instructions can be used without returning anything and this is
valid code. Remove the assert.
2020-05-21 23:16:03 -03:00
ReinUsesLisp
9223dc7a10
buffer_cache: Remove unused boost headers
2020-05-21 16:44:00 -03:00
ReinUsesLisp
f8678b635a
map_interval: Add interval allocator and drop hack
...
Drop the std::list hack to allocate memory indefinitely.
Instead use a custom allocator that keeps references valid until
destruction. This allocates fixed chunks of memory and puts pointers in
a free list. When an allocation is no longer used put it back to the
free list, this doesn't heap allocate because std::vector doesn't change
the capacity. If the free list is empty, allocate a new chunk.
2020-05-21 16:44:00 -03:00
ReinUsesLisp
4d06e9f5cc
buffer_cache: Use boost::container::small_vector for maps in range
...
Most overlaps in the buffer cache only contain one mapped address.
We can avoid close to all heap allocations once the buffer cache is
warmed up by using a small_vector with a stack size of one.
2020-05-21 16:44:00 -03:00
ReinUsesLisp
7a45f97357
buffer_cache: Use boost::intrusive::set for caching
...
Instead of using boost::icl::interval_map for caching, use
boost::intrusive::set. interval_map is intended as a container where the
keys can overlap with one another; we don't need this for caching
buffers and a std::set-like data structure that allows us to search with
lower_bound is enough.
2020-05-21 16:44:00 -03:00
ReinUsesLisp
c7f9bceb80
buffer_cache: Remove shared pointers
...
Removing shared pointers is a first step to be able to use intrusive
objects and keep allocations close to one another in memory.
2020-05-21 16:02:54 -03:00
ReinUsesLisp
3460d01352
buffer_cache: Minor style changes
...
Minor style changes. Mostly done so I avoid editing it while doing other
changes.
2020-05-21 16:02:20 -03:00
VolcaEM
4f1136dfca
clang-format
2020-05-21 10:43:55 +02:00
VolcaEM
f7d23b21d0
nifm: correct assert in CreateTemporaryNetworkProfile
...
This has been wrong since bd66646f8b
I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong:
NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew
Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData)
NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData
SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData
Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
2020-05-21 10:23:53 +02:00
bunnei
9d095bbb06
Merge pull request #3946 from ogniK5377/sysverdat-10-0-2
...
file_sys: Update SystemVersion archive to version 10.0.2
2020-05-20 19:21:27 -04:00
FearlessTobi
5e9e8073a0
crypto: Make KeyManager a singleton class
...
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
ReinUsesLisp
a075bbcf36
renderer_opengl: Add assembly program code paths
...
Add code required to use OpenGL assembly programs based on
NV_gpu_program5. Decompilation for ARB programs is intended to be added
in a follow up commit. This does **not** include ARB decompilation and
it's not in an usable state.
The intention behind assembly programs is to reduce shader stutter
significantly on drivers supporting NV_gpu_program5 (and other required
extensions). Currently only Nvidia's proprietary driver supports these
extensions.
Add a UI option hidden for now to avoid people enabling this option
accidentally.
This code path has some limitations that OpenGL compatibility doesn't
have:
- NV_shader_storage_buffer_object is limited to 16 entries for a single
OpenGL context state (I don't know if this is an intended limitation, an
specification issue or I am missing something). Currently causes issues
on The Legend of Zelda: Link's Awakening.
- NV_parameter_buffer_object can't bind buffers using an offset
different to zero. The used workaround is to copy to a temporary buffer
(this doesn't happen often so it's not an issue).
On the other hand, it has the following advantages:
- Shaders build a lot faster.
- We have control over how floating point rounding is done over
individual instructions (SPIR-V on Vulkan can't do this).
- Operations on shared memory can be unsigned and signed.
- Transform feedbacks are dynamic state (not yet implemented).
- Parameter buffers (uniform buffers) are per stage, matching NVN and
hardware's behavior.
- The API to bind and create assembly programs makes sense, unlike
ARB_separate_shader_objects.
2020-05-19 18:00:04 -03:00
ReinUsesLisp
541a254c2e
yuzu: Add frontend settings for assembly shaders
...
Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
2020-05-19 17:53:17 -03:00
bunnei
3b781db425
Merge pull request #3926 from ogniK5377/keyboard-states
...
hid: Clear keyboard states & fix logic issue
2020-05-19 15:55:14 -04:00
Morph
e54e7d322e
maxwell_to_vk: Add format B8G8R8A8_SRGB
...
Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
Used by Bravely Default II
2020-05-18 13:02:09 -04:00
Fernando Sahmkow
b9eff4d004
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.
...
This commit aims to help easing debugging of driver crashes without
having to modify existing code.
2020-05-17 21:45:09 -04:00
Morph
c02daca95c
main: Log host system memory parameters
...
Logs both physical memory and swapfile sizes, this is useful for support.
2020-05-17 14:45:12 -04:00
bunnei
c5fbedf14c
Merge pull request #3665 from bunnei/device-save
...
FS: Improve emulation of device saves
2020-05-16 12:39:58 -04:00
bunnei
c04e78c136
Merge pull request #3945 from ogniK5377/nvflinger-pixformat
...
nv_flinger: Use enum for pixel format instead of u32
2020-05-16 02:00:50 -04:00
David Marcec
d50dd8f7a0
file_sys: Update SystemVersion archive to version 10.0.2
2020-05-16 13:56:06 +10:00
David Marcec
97c023e3f0
nv_flinger: Use enum for pixel format instead of u32
2020-05-16 13:47:55 +10:00
David Marcec
67d7c0f45e
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
bunnei
738e2cca7c
Merge pull request #3942 from ReinUsesLisp/flush-and-invalidate
...
vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
2020-05-15 21:34:07 -04:00
ReinUsesLisp
635a3add8b
vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior
...
Match OpenGL's behavior. This can fix or simplify bisecting issues on
Vulkan.
2020-05-15 20:40:08 -03:00
Morph
eedbf90664
frontend: Set minimum window size to 640x360 instead of 1280x720 ( #3413 )
2020-05-15 22:22:27 +02:00
bunnei
9e03fc2e29
Merge pull request #3927 from jroweboy/fix-bug
...
Frontend: Remove tracking for context wrapper
2020-05-14 00:07:38 -04:00
bunnei
84bd1a0189
Merge pull request #3757 from ogniK5377/better-voice-mixing
...
audio_renderer: Better voice mixing and 6 channel downmixing
2020-05-13 22:46:41 -04:00
bunnei
bcfcfaca32
Merge pull request #3909 from bunnei/timezone
...
Improve time zone support
2020-05-13 21:41:45 -04:00
bunnei
b0d4fdb600
Merge pull request #3899 from ReinUsesLisp/float-comparisons
...
shader_ir: Add separate instructions for ordered and unordered comparisons and fix NE on GLSL
2020-05-13 09:51:14 -04:00
ReinUsesLisp
a7c7f48177
vk_rasterizer: Implement constant attributes
...
Constant attributes (in OpenGL known disabled attributes) are not
supported on Vulkan, even with extensions. To emulate this behavior we
return zero on reads from disabled vertex attributes in shader code.
This has no caching cost because attribute formats are not dynamic state
on Vulkan and we have to store it in the pipeline cache anyway.
- Fixes Animal Crossing: New Horizons terrain borders
2020-05-13 04:36:47 -03:00
ReinUsesLisp
305164eaac
vk_rasterizer: Remove buffer check in attribute selection
...
This was a left over from OpenGL when disabled buffers where not properly
emulated. We no longer have to assert this as it is checked in vertex
buffer initialization.
2020-05-13 04:36:47 -03:00
bunnei
053399a553
time_zone: Use std::chrono::seconds for strong typing.
2020-05-12 18:44:07 -04:00
James Rowe
99f5c3ca7f
Frontend: Remove tracking for context wrapper
2020-05-11 23:50:03 -06:00
David Marcec
e6886a756c
hid: Clear keyboard states & fix logic issue
...
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
2020-05-12 12:40:50 +10:00
bunnei
250593c05d
Merge pull request #3816 from ReinUsesLisp/vk-rasterizer-enable
...
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
2020-05-11 18:22:51 -04:00
bunnei
f42b9c0a85
hle: service: time_zone_manager: Use current time zone setting.
2020-05-11 17:55:25 -04:00
bunnei
7aadcb796c
common: Add module to get the current time zone.
2020-05-11 17:51:26 -04:00
bunnei
8588ac0645
core: settings: Add a setting for time zone.
2020-05-11 17:50:07 -04:00
David Marcec
9f8eb0c39a
fix logic error & scale sample volume based on voice volume
2020-05-11 12:56:15 -04:00
David Marcec
7965018e64
pass by const ref instead
2020-05-11 12:56:15 -04:00
David Marcec
de00a5eb8c
audio_renderer: Better voice mixing and 6 channel downmixing
...
Supersedes #3738 and #3321
2020-05-11 12:56:15 -04:00
bunnei
ee3b9071b5
service: fsp_srv: Stub implementation of OpenMultiCommitManager.
2020-05-11 12:54:30 -04:00
bunnei
3439618956
yuzu: game_list: Fix 'Open Save Data Location' for device saves.
2020-05-11 12:54:30 -04:00
bunnei
97e2eb439c
file_sys: savefata_factory: Update to support DeviceSaveData.
2020-05-11 12:54:30 -04:00
bunnei
f870a935d4
file_sys: control_metadata: Expose device_save_data_size.
2020-05-11 12:54:30 -04:00
David Marcec
26bd4978a3
Stub SendKeyboardLockKeyEvent
...
Needed for Puchikon 4 SmileBASIC 1.0.0
2020-05-12 01:01:50 +10:00
ReinUsesLisp
f39591b20a
gl_shader_decompiler: Properly emulate NaN behaviour on NE
...
"Not equal" operators on GLSL seem to behave as unordered when we expect
an ordered comparison.
Manually emulate this checking for LGE values (numbers, not-NaNs).
2020-05-10 02:59:33 -03:00
Fernando Sahmkow
66035b1641
RasterizerCache: Correct documentation.
2020-05-09 21:03:39 -04:00
Fernando Sahmkow
5c9ab7d1e2
VkPipelineCache: Use a null shader on invalid address.
2020-05-09 20:51:34 -04:00
Fernando Sahmkow
a14e93d0ba
VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation.
2020-05-09 19:25:29 -04:00
Rodrigo Locatti
bab843f4e9
Merge pull request #3839 from Morph1984/r8g8ui
...
texture: Implement R8G8UI
2020-05-09 05:28:55 -03:00
ReinUsesLisp
d8598a8717
shader_ir: Separate float-point comparisons in ordered and unordered
...
This allows us to use native SPIR-V instructions without having to
manually check for NAN.
2020-05-09 04:55:15 -03:00
bunnei
c8a4398fe8
Merge pull request #3842 from makigumo/maxwell_to_vk_vertexattribute_signed_int
...
maxwell_to_vk: implement missing signed int formats
2020-05-09 00:36:09 -04:00
James Rowe
2991e7441a
Replace externals with Conan ( #3735 )
...
* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-08 17:09:29 -04:00
bunnei
4fb531a576
Merge pull request #3885 from ReinUsesLisp/viewport-swizzles
...
video_core: Implement viewport swizzles with NV_viewport_swizzle
2020-05-08 15:16:53 -04:00
bunnei
58bda1c7b8
Merge pull request #3879 from lioncash/global2
...
hle_ipc: Eliminate core memory globals
2020-05-07 19:13:34 -04:00
bunnei
2a51a66227
Merge pull request #3884 from ReinUsesLisp/border-colors
...
vk_sampler_cache: Use VK_EXT_custom_border_color when available
2020-05-07 12:18:53 -04:00
FearlessTobi
32bb64a0ec
Menubar: fix mouse tracking bug
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-05-06 22:14:52 +02:00
bunnei
a1d3586e60
Merge pull request #3815 from FernandoS27/command-list-2
...
GPU: More optimizations to GPU Command List Processing and DMA Copy Optimizations
2020-05-05 17:12:42 -04:00
bunnei
09789af434
Merge pull request #3881 from lioncash/mem-warning
...
kernel/memory: Resolve several compiler warnings
2020-05-05 15:41:18 -04:00
bunnei
97607e0675
Update src/video_core/gpu.cpp
...
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-05-05 15:39:44 -04:00
bunnei
58b467877c
Update src/video_core/gpu.cpp
...
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-05-05 15:39:37 -04:00
ReinUsesLisp
aa86309d15
vk_sampler_cache: Use VK_EXT_custom_border_color when available
...
This should fix grass interactions on Breath of the Wild on Vulkan.
It is currently untested against validation layers.
Nvidia's Windows 443.09 beta driver or Linux 440.66.12 is required for
now.
2020-05-04 20:49:23 -03:00
bunnei
c52483e3c3
Merge pull request #3880 from lioncash/encoding
...
kernel/memory: Amend potential encoding warnings
2020-05-04 18:50:29 -04:00
ReinUsesLisp
1f5d41ac05
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 18:31:17 -03:00
ReinUsesLisp
9054f86f03
gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle
2020-05-04 17:51:30 -03:00
ReinUsesLisp
ff7b0d7329
maxwell_3d: Add viewport swizzles
2020-05-04 17:50:59 -03:00
bunnei
f79198dea0
Merge pull request #3843 from ogniK5377/GetPopFromGeneralChannelEvent
...
am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
2020-05-04 16:20:11 -04:00
bunnei
8cab30959a
Merge pull request #3637 from FearlessTobi/port-5094
...
Port citra-emu/citra#5094 : "yuzu: Option to hide mouse on inactivity"
2020-05-03 23:16:19 -04:00
bunnei
5da1786107
Merge pull request #3822 from ogniK5377/GetAccountId
...
acc: Return a unique value per account for GetAccountId
2020-05-03 23:15:03 -04:00
Lioncash
12b81f2581
kernel/memory: Remove #pragma once within cpp file
...
This isn't necessary in a cpp file and will cause warnings on clang.
2020-05-03 13:42:07 -04:00
Lioncash
0bf0d27552
kernel/memory: Remove unused includes
...
Prevents header churn and needing to recompile these files if these
headers are ever changed in the future.
2020-05-03 13:41:18 -04:00
Lioncash
0bb99454ed
kernel/memory: Remove unused variables in memory_block_manager
...
Prevents unused variable warnings.
2020-05-03 13:36:20 -04:00
Lioncash
42d43335c9
kernel/memory: Make use of std::array consistently in address_space_info
...
This allows tuning standard library implementations to enable or disable
range checks at runtime, which is nicer for debugging.
2020-05-03 13:34:24 -04:00
Lioncash
e09098b981
kernel/memory: Resolve -Wshadow warnings
...
Prevents variable name clashing.
2020-05-03 13:29:42 -04:00
Lioncash
a93929b23a
kernel/memory: Amend potential encoding warnings
...
While èis generally representable in some language encodings, in some
it isn't and will result in compilation warnings occurring. To remain
friendly with other language's codepages on Windows, we normalize it to
an ASCII e.
2020-05-03 13:01:03 -04:00
Lioncash
ccfac6d992
hle_ipc: Eliminate core memory globals
...
We can just pass the required instances into the constructor of the
request, eliminating all usages of the global system accessor.
2020-05-03 12:57:40 -04:00
Morph
970c8f1ccc
settings: Add anisotropic filtering level to the yuzu configuration log ( #3875 )
2020-05-03 17:42:17 +02:00
bunnei
99075400e3
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
...
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-05-03 02:43:18 -04:00
Mat M
b504d5ef51
Merge pull request #3872 from FearlessTobi/reopen-3792
...
input_common: fix build when SDL2 is disabled
2020-05-03 01:01:11 -04:00
bunnei
d4f7e52238
Merge pull request #3871 from lioncash/semi
...
readable_event: Remove unnecessary semicolon in Signal()
2020-05-02 23:38:36 -04:00
bunnei
4597cd841f
Merge pull request #3824 from ogniK5377/GetDisplayVersion
...
am: Properly implement GetDisplayVersion
2020-05-02 23:35:38 -04:00
bunnei
6173ba77f8
Update src/core/hle/service/am/am.cpp
...
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-02 23:35:31 -04:00
FearlessTobi
358d645018
input_common: fix build when SDL2 is disabled
2020-05-02 21:47:17 +02:00
Lioncash
918b439e26
readable_event: Remove unnecessary semicolon in Signal()
...
Resolves a -Wextra-semi warning.
While we're at it, we can invert the branch to form a guard clause,
unindenting all of the contained code.
2020-05-02 14:07:31 -04:00
bunnei
21316625ba
Merge pull request #3811 from ogniK5377/audin-init
...
audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
2020-05-02 13:11:52 -04:00
bunnei
22e6bc0ea0
Merge pull request #3819 from ogniK5377/err-log2
...
kernel: Don't fail silently
2020-05-02 02:51:50 -04:00
bunnei
18a1e885a1
Merge pull request #3732 from lioncash/header
...
vulkan: Remove unnecessary includes
2020-05-02 01:36:57 -04:00
bunnei
716a999346
Merge pull request #3809 from ReinUsesLisp/empty-index
...
vk_rasterizer: Skip index buffer setup when vertices are zero
2020-05-02 01:21:57 -04:00
ReinUsesLisp
02e6cc9247
vk_graphics_pipeline: Implement rasterizer_enable on Vulkan
...
We can simply enable rasterizer discard matching the current pipeline
key.
2020-05-02 01:47:25 -03:00
bunnei
33a218bea2
Merge pull request #3693 from ReinUsesLisp/clean-samplers
...
shader/texture: Support multiple unknown sampler properties
2020-05-02 00:45:41 -04:00
Mat M
e2164f8aa7
Merge pull request #3859 from jbeich/clang
...
Unbreak build with Clang < 10
2020-05-01 23:39:12 -04:00
bunnei
3b6efbe7ef
Merge pull request #3833 from qwell/caps_su-32-stub
...
Add stub for caps:su SetShimLibraryVersion
2020-05-01 23:34:05 -04:00
bunnei
75b8a3e356
Merge pull request #3821 from ogniK5377/InitializeApplicationInfo-fix
...
acc: Fix InitializeApplicationInfo
2020-05-01 22:06:05 -04:00
bunnei
afb0785293
Merge pull request #3812 from ogniK5377/lisst-qualified-users
...
account: ListQualifiedUsers
2020-05-01 22:05:37 -04:00
Jan Beich
1d30ce7b5b
fixed_pipeline_state: explicitly use template keyword after be8742e286
...
In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25:
In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26:
In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11:
src/./video_core/fence_manager.h:91:32: error: use 'template' keyword
to treat 'Write' as a dependent template name
memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
^
template
src/./video_core/fence_manager.h:137:32: error: use 'template'
keyword to treat 'Write' as a dependent template name
memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
^
template
2020-05-01 23:38:23 +00:00
David Marcec
1d2ebbf8fe
nvdrv: Fix GetGpuTime stack corruption
...
IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-02 00:14:37 +10:00
David Marcec
e433e24ed4
am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
...
QLaunch 1.0.0
2020-05-01 11:20:43 +10:00
Dan
712c96db1a
maxwell_to_vk: implement missing signed int formats
2020-04-30 23:39:16 +02:00
Jason Parker
9cdcfd80fc
caps:su Stub out SetShimLibraryVersion
...
Used by Animal Crossing: New Horizons when trying to take a picture.
2020-04-30 15:16:53 -04:00
Mat M
1acf3384c1
Merge pull request #3823 from ogniK5377/setvrmode
...
am: IsVrModeEnabled & SetVrModeEnabled fixes
2020-04-30 13:39:16 -04:00
Mat M
83fd54762b
Merge pull request #3830 from ogniK5377/GetFriendInvitationStorageChannelEvent
...
am: GetFriendInvitationStorageChannelEvent
2020-04-30 13:38:35 -04:00
Mat M
354fd09052
Merge pull request #3835 from ogniK5377/GetFreeSpaceSize-GetTotalSpaceSize
...
fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
2020-04-30 13:37:43 -04:00
Mat M
fc4b536a7e
Merge pull request #3832 from ogniK5377/nim-eca-CreateServerInterface
...
nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
2020-04-30 13:36:04 -04:00
Mat M
74595956c2
Merge pull request #3831 from ogniK5377/caps-su-names
...
caps: Add missing service names to caps:su
2020-04-30 13:32:53 -04:00
Morph
6665cd04f1
texture: Implement R8G8UI
...
- Used by The Walking Dead: The Final Season
2020-04-30 13:19:36 -04:00
bunnei
656fc982e0
Merge pull request #3825 from ogniK5377/psm-no-warn
...
psm: Mark as debug instead of warning
2020-04-30 13:11:11 -04:00
bunnei
6a57e5fc49
Merge pull request #3807 from ReinUsesLisp/fix-depth-clamp
...
maxwell_3d: Fix depth clamping register
2020-04-30 13:07:31 -04:00
bunnei
e043a955f1
Merge pull request #3799 from ReinUsesLisp/iadd-cc
...
shader: Implement P2R CC, IADD Rd.CC and IADD.X
2020-04-30 12:56:36 -04:00
bunnei
2765bb73a2
Merge pull request #3805 from ReinUsesLisp/preserve-contents
...
texture_cache: Reintroduce preserve_contents accurately
2020-04-30 12:56:19 -04:00
bunnei
e20f3161a3
Merge pull request #3788 from FernandoS27/revert
...
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-30 12:55:39 -04:00
David Marcec
053fabf414
fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
...
Closes #3533
Turns out the functions were already implemented but just never added
2020-04-30 23:59:57 +10:00
David Marcec
9acd88ff71
nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
...
Closes #3026
2020-04-30 23:10:20 +10:00
David Marcec
66f74349f0
caps: Add missing service names to caps:su
...
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
2020-04-30 22:51:06 +10:00
David Marcec
5da10e6ec0
am: GetFriendInvitationStorageChannelEvent
...
Closes #3829
2020-04-30 22:37:26 +10:00
David Marcec
b1d4271c5d
psm: Mark as debug instead of warning
...
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29 22:39:49 +10:00
David Marcec
22298a3b2d
am: Properly implement GetDisplayVersion
...
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29 22:13:56 +10:00
David Marcec
70e12c713e
am: IsVrModeEnabled & SetVrModeEnabled fixes
...
Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29 21:48:58 +10:00
David Marcec
3d475a655b
acc: Return a unique value per account for GetAccountId
2020-04-29 21:09:53 +10:00
David Marcec
485cb3ac34
acc: Fix InitializeApplicationInfo
...
We're not suppose to pop a u64, should just read the sent pid and check that
2020-04-29 20:49:35 +10:00
David Marcec
4f69eb7061
kernel: Don't fail silently
2020-04-29 14:53:53 +10:00
Lioncash
a35345d217
vulkan: Remove unnecessary includes
...
Reduces some header churn and reduces rebuilds when some header
internals change.
While we're at it we can also resolve a missing include in buffer_cache.
2020-04-28 21:54:46 -04:00
bunnei
153e6fccb2
Merge pull request #3771 from benru/dump-romfs-with-updates
...
Dump RomFS command to include Updates
2020-04-28 21:54:06 -04:00
Mat M
83a5463c10
Merge pull request #3818 from ogniK5377/err-log
...
Don't fail silently for vi, sm, set and ns services
2020-04-28 21:41:13 -04:00
Mat M
661193a566
Merge pull request #3783 from lioncash/pointer
...
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
2020-04-28 21:38:02 -04:00
David Marcec
63b73587b7
Don't fail silently for vi, sm, set and ns services
2020-04-29 11:15:21 +10:00
ReinUsesLisp
8d28a56a6c
shader/arithmetic_integer: Fix tracking issue in temporary
...
This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented.
It caused issues when tracking global buffers.
2020-04-28 17:14:53 -03:00
Fernando Sahmkow
9f9e662f1f
Clang Format and Documentation.
2020-04-28 14:02:51 -04:00
Fernando Sahmkow
4d2b23d3c5
MaxwellDMA: Optimize micro copies.
2020-04-28 13:44:14 -04:00
bunnei
510842d827
Merge pull request #3784 from ReinUsesLisp/shader-memory-util
...
shader/memory_util: Deduplicate code
2020-04-28 12:05:50 -04:00
David Marcec
45ece975bf
kernel: Bad GetInfo ids should not be marked as stubs
...
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-29 01:17:59 +10:00
David Marcec
fecc4a4a01
Updated comment to reflect ListQualifiedUsers better
2020-04-29 01:13:03 +10:00
David Marcec
0af061e175
style: Change AMs & Glues error codes to be dec instead of hex
...
Consistency for the rest of the error codes in the codebase
2020-04-29 00:49:49 +10:00
David Marcec
b680569dd3
marked stubs
2020-04-29 00:43:05 +10:00
David Marcec
36302b6e20
account: ListQualifiedUsers
...
Closes #2844
2020-04-29 00:37:47 +10:00
David Marcec
f3209e7baa
Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
...
Closes #2874
2020-04-29 00:19:07 +10:00
ReinUsesLisp
6e79375f46
vk_rasterizer: Skip index buffer setup when vertices are zero
...
Xenoblade 2 invokes a draw call with zero vertices.
This is likely due to indirect drawing (glDrawArraysIndirect).
This causes a crash in the staging buffer pool when trying to create a
buffer with a size of zero. To workaround this, skip index buffer setup
entirely when the number of indices is zero.
2020-04-28 02:24:33 -03:00
ReinUsesLisp
8835d40024
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
...
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register
WaitForIdle.
To implement this on OpenGL we just call glMemoryBarrier with the
necessary bits.
Vulkan lacks this synchronization primitive, so we set an event and
immediately wait for it. This is not a pretty solution, but it's what
Vulkan can do without submitting the current command buffer to the queue
(which ends up being more expensive on the CPU).
2020-04-28 02:18:12 -03:00
Fernando Sahmkow
4c11487d1e
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
2020-04-27 22:07:21 -04:00
Fernando Sahmkow
b916b58702
VideoCore/Engines: Refactor Engines CallMethod.
2020-04-27 21:47:58 -04:00
ReinUsesLisp
b82e61dff0
maxwell_3d: Fix depth clamping register
...
Using deko3d as reference:
4e47ba0013/source/maxwell/gpu_3d_state.cpp (L42)
We were using bits 3 and 4 to determine depth clamping, but these are
the same both enabled and disabled:
state->depthClampEnable ? 0x101A : 0x181D
The same happens on Nvidia's OpenGL driver, where they do something like
this (default capabilities, GL 4.5 compatibility):
(state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c
There's always a difference between the first bits in this register, but
bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This
commit changes yuzu's behaviour to use bit 11 to determine depth
clamping.
- Fixes depth issues on Super Mario Odyssey's intro.
2020-04-27 20:50:14 -03:00
bunnei
27dc83efa6
Merge pull request #3785 from ogniK5377/set-buffer-count-unit
...
vi: Don't let uninitialized data pass as a response for SetBufferCount
2020-04-27 17:10:28 -04:00
Fernando Sahmkow
fe8ea9e0c9
Merge pull request #3766 from ReinUsesLisp/renderpass-cache-key
...
vk_renderpass_cache: Pack renderpass cache key and unify keys
2020-04-27 16:05:14 -04:00
Fernando Sahmkow
2043198e50
Merge pull request #3756 from ReinUsesLisp/integrated-devices
...
vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 -04:00
Mat M
ba644d9560
Merge pull request #3797 from slashiee/hid-stub
...
services: hid: Stub StopSevenSixAxisSensor.
2020-04-27 15:37:08 -04:00
bunnei
d952b2e1da
Merge pull request #3742 from FernandoS27/command-list
...
Optimize GPU Command Lists and Introduce Fast GPU Time Option
2020-04-27 00:18:46 -04:00
ReinUsesLisp
8e3af5d3ca
texture_cache: Reintroduce preserve_contents accurately
...
This reverts commit 1f1e80c67d .
preserve_contents proved to be a meaningful optimization. This commit
reintroduces it but properly implemented on OpenGL.
We have to make sure the clear removes all the previous contents of the
image.
It's not currently implemented on Vulkan because we can do smart things
there that's preferred to be introduced in a separate commit.
2020-04-26 19:53:02 -03:00
bunnei
f5bd43b7f0
Merge pull request #3795 from vitor-k/fix-folder
...
Fix "Port citra-emu/citra#4956: "Fixes to game list sorting" #3611 "
2020-04-26 13:55:26 -04:00
bunnei
c9b8476b99
Merge pull request #3744 from lioncash/table2
...
service: Update function tables
2020-04-26 04:15:47 -04:00
Rodrigo Locatti
0f7a89c2ef
Merge pull request #3753 from ReinUsesLisp/ac-vulkan
...
{gl,vk}_rasterizer: Add lazy default buffer maker and use it for empty buffers
2020-04-26 01:55:43 -03:00
ReinUsesLisp
9b433b2467
shader/memory_util: Deduplicate code
...
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as
well as shader decoder code.
While we are at it, fix a bug in gl_shader_cache where compute shaders
had an start offset of a stage shader.
2020-04-26 01:38:51 -03:00
bunnei
ed2f950518
Merge pull request #3791 from Kewlan/hotkey-config-plus
...
configuration: Add Restore Default and Clear options to hotkeys
2020-04-26 00:33:08 -04:00
bunnei
cc25a04993
Merge pull request #3761 from Kewlan/stick-modifier-slider
...
configure_input_player: Use slider to edit modifier scale
2020-04-25 22:55:41 -04:00
ReinUsesLisp
7442f21c5b
shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
...
IADD.X Rd.CC requires some extra logic that is not currently
implemented. Abort when this is hit.
2020-04-25 22:58:33 -03:00
ReinUsesLisp
45cb8fc72a
shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
...
Signed integer addition overflow might be undefined behavior. It's free
to change operations to UAdd and use unsigned integers to avoid
potential bugs.
2020-04-25 22:57:54 -03:00
ReinUsesLisp
6404cd824b
shader/arithmetic_integer: Implement IADD.X
...
IADD.X takes the carry flag and adds it to the result. This is generally
used to emulate 64-bit operations with 32-bit registers.
2020-04-25 22:56:11 -03:00
ReinUsesLisp
7e8f51273c
shader/arithmetic_integer: Implement CC for IADD
2020-04-25 22:55:26 -03:00
ReinUsesLisp
26dc95c7bc
decode/register_set_predicate: Implement CC
...
P2R CC takes the state of condition codes and puts them into a register.
We already have this implemented for PR (predicates). This commit
implements CC over that.
2020-04-25 22:54:42 -03:00
ReinUsesLisp
491e2cbfd7
decode/register_set_predicate: Use move for shared pointers
...
Avoid atomic counters used by shared pointers.
2020-04-25 22:54:14 -03:00
M&M
381eed14f6
services: hid: Stub StopSevenSixAxisSensor.
...
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-25 15:38:56 -07:00
Vitor Kiguchi
de072fd257
Fix the mistake in the port and update the comment for clarity
2020-04-25 15:01:20 -03:00
bunnei
6cd0fc2a95
Merge pull request #3721 from ReinUsesLisp/sort-devices
...
vulkan/wrapper: Sort physical devices
2020-04-25 03:27:40 -04:00
bunnei
05a54192f8
Merge pull request #3734 from ReinUsesLisp/half-float-mods
...
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
2020-04-25 00:41:43 -04:00
bunnei
01c26ad131
Merge pull request #3780 from lioncash/process
...
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
2020-04-24 23:22:26 -04:00
ReinUsesLisp
88a6c10687
vk_rasterizer: Pack texceptions and color formats on invalid formats
...
Sometimes for unknown reasons NVN games can bind a render target format
of 0. This may be a yuzu bug.
With the commits before this the formats were specified without being
"packed", assuming all formats and texceptions will be written like in
the color_attachments vector.
To address this issue, iterate all render targets and pack them as they
are valid. This way they will match color_attachments.
- Fixes validation errors and graphical issues on Breath of the Wild.
2020-04-24 22:21:29 -03:00
Kewlan
37b1427ea9
Add Restore Defaults and Clear options to hotkeys
2020-04-24 23:50:26 +02:00
bunnei
d1294ad83b
Merge pull request #3749 from ReinUsesLisp/lea-imm
...
shader/arithmetic_integer: Fix LEA_IMM encoding
2020-04-24 14:30:13 -04:00
Fernando Sahmkow
b19e1d2c09
Revert: shader_decode: Fix LD, LDG when track constant buffer.
2020-04-24 11:00:54 -04:00
Markus Wick
1acd6b34e9
Fix -Wdeprecated-copy warning.
2020-04-24 09:33:04 +02:00
Markus Wick
ac24f0506c
Fix -Werror=conversion error.
2020-04-24 09:33:04 +02:00
David Marcec
efe3e5c7c6
vi: Don't let uninitialized data pass as a response for SetBufferCount
...
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24 17:24:58 +10:00
bunnei
957454cfa5
Merge pull request #3760 from Morph1984/trailing-filedir-separator
...
frontend/filesystem: Add a trailing separator to the string path
2020-04-24 01:44:32 -04:00
Lioncash
dca9c90af3
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
...
We can also allow unicorn to be constructed in 32-bit mode or 64-bit
mode to satisfy the need for both interpreter instances.
Allows this code to compile successfully of non x86-64 architectures.
2020-04-24 00:20:58 -04:00
Rodrigo Locatti
25bd2ba359
Merge pull request #3777 from lioncash/warn
...
page_table: Remove unused captures
2020-04-23 21:47:54 -03:00
Rodrigo Locatti
eef3218a82
Merge pull request #3778 from lioncash/unused-var
...
svc: Remove unused variable
2020-04-23 21:47:24 -03:00
Lioncash
9a5a6ebe0a
shared_memory: Amend doxygen reference
...
Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
2020-04-23 18:42:14 -04:00
Lioncash
224d3c6b9d
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
...
These were lost in the re-implementation of the virtual memory manager.
2020-04-23 18:12:04 -04:00
Lioncash
2fc4351547
svc: Remove unused variable
...
Since the VMM refactor, this is no longer used or needed.
2020-04-23 17:53:26 -04:00
Lioncash
a881161d3c
page_table: Remove unused captures
...
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
2020-04-23 17:33:08 -04:00
ReinUsesLisp
3e808936a8
decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits
...
The encoding for negation and absolute value was wrong.
Extracting is now done manually. Similar instructions having different
encodings is the rule, not the exception. To keep sanity and readability
I preferred to extract the desired bit manually.
This is implemented against nxas:
8dbc389957/table.h (L68)
That is itself tested against nvdisasm (Nvidia's official disassembler).
2020-04-23 18:29:38 -03:00
ReinUsesLisp
0034e6310d
shader/texture: Support multiple unknown sampler properties
...
This allows deducing some properties from the texture instruction before
asking the runtime. By doing this we can handle type mismatches in some
instructions from the renderer instead of the shader decoder.
Fixes texelFetch issues with games using 2D texture instructions on a 1D
sampler.
2020-04-23 18:04:13 -03:00
ReinUsesLisp
c9b4c56d69
shader_ir: Turn classes into data structures
2020-04-23 18:00:06 -03:00
ReinUsesLisp
f78f26b75a
vk_rasterizer: Fix framebuffer creation validation errors
...
Framebuffer creation was ignoring the number of color attachments.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
ab7eae6fff
vk_pipeline_cache: Unify pipeline cache keys into a single operation
...
This allows us to call Common::CityHash and std::memcmp only once for
GraphicsPipelineCacheKey. While we are at it, do the same for compute.
2020-04-23 17:34:16 -03:00
ReinUsesLisp
7b76c67803
vk_renderpass_cache: Pack renderpass cache key to 12 bytes
2020-04-23 17:34:16 -03:00
Rodrigo Locatti
d23435c112
Merge pull request #3768 from H27CK/cmd-title-fmt
...
Fix format error in performance statistics
2020-04-23 16:14:33 -03:00
bunnei
da893629a0
kernel: memory: Improve implementation of device shared memory. ( #3707 )
...
* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-23 11:37:12 -04:00
Fernando Sahmkow
0cf32d6184
Clang Format.
2020-04-23 08:52:58 -04:00
Fernando Sahmkow
c8f4549d43
GPU: Add Fast GPU Time Option.
2020-04-23 08:52:57 -04:00
Fernando Sahmkow
9311983f3d
Maxwell3D: Process Macros on MultiMethod.
2020-04-23 08:52:56 -04:00
Fernando Sahmkow
ef3a0ae64a
DMAPusher: Propagate multimethod writes into the engines.
2020-04-23 08:52:55 -04:00
Ben Russell
616289e6b5
Update src/yuzu/main.cpp with missing const
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell
b14e413c35
Dump RomFS command to include Updates
...
Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.
To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
bunnei
7b07b97735
Merge pull request #3730 from lioncash/time
...
service/time: Remove reliance on the global system accessor
2020-04-23 02:41:38 -04:00
bunnei
9c753735c5
Merge pull request #3697 from lioncash/declarations
...
CMakeLists: Enable -Wmissing-declarations on Linux builds
2020-04-23 02:18:52 -04:00
Kewlan
0e86640777
Edit modifier_scale with the deadzone slider
2020-04-23 06:32:39 +02:00
H27CK
dece9ce075
Fix format error in performance statistics
...
Formatting
2020-04-23 04:31:26 +02:00
bunnei
c916ad62e7
Merge pull request #3677 from FernandoS27/better-sync
...
Introduce Predictive Flushing and Improve ASYNC GPU
2020-04-22 22:09:38 -04:00
Mat M
dfd7bb2971
Merge pull request #3767 from ReinUsesLisp/point-size-pipeline
...
vk_pipeline_cache: Fix unintentional memcpy into optional
2020-04-22 21:20:14 -04:00
ReinUsesLisp
910decd9cb
vk_pipeline_cache: Fix unintentional memcpy into optional
...
The intention behind this was to assign a float to from an uint32_t, but
it was unintentionally being copied directly into the std::optional.
Copy to a temporary and assign that temporary to std::optional. This can
be replaced with std::bit_cast<float> once we are in C++20.
2020-04-22 21:36:05 -03:00
Fernando Sahmkow
e211e30093
GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,
2020-04-22 20:34:32 -04:00
bunnei
a8a37d9d06
Merge pull request #3725 from MerryMage/fpcr
...
thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
2020-04-22 19:49:13 -04:00
Fernando Sahmkow
19c4890fd0
Merge pull request #3763 from H27CK/vk-cmd
...
Add missing ;
2020-04-22 17:43:42 -04:00
H27CK
bcfc119c3b
Add missing ;
2020-04-22 23:36:21 +02:00
bunnei
0882be2275
Merge pull request #3758 from H27CK/vk-cmd
...
Introduce dummy context for yuzu-cmd VK support
2020-04-22 12:37:01 -04:00
Fernando Sahmkow
9fe7972120
Merge pull request #3653 from ReinUsesLisp/nsight-aftermath
...
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
2020-04-22 11:39:01 -04:00
Fernando Sahmkow
02e55a28eb
Address Feedback.
2020-04-22 11:36:27 -04:00
Fernando Sahmkow
491aea4a91
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
Fernando Sahmkow
64b69273f5
MaxwellDMA: Correct copying on accuracy level.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
d9f1d5a4fd
ShaderCache/PipelineCache: Cache null shaders.
2020-04-22 11:36:25 -04:00
Fernando Sahmkow
ea522da8b5
Address Feedback.
2020-04-22 11:36:24 -04:00
Fernando Sahmkow
ae2b3f2b64
Fix GCC error.
2020-04-22 11:36:23 -04:00
Fernando Sahmkow
38631f6cc3
Correct Linux Compile Error.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
7007675b65
Clang format.
2020-04-22 11:36:22 -04:00
Fernando Sahmkow
bde001bbf6
QueryCache: Only do async flushes on async gpu.
2020-04-22 11:36:21 -04:00
Fernando Sahmkow
8aeb603988
Async GPU: Only do reactive flushing on Extreme Level.
2020-04-22 11:36:20 -04:00
ReinUsesLisp
0b9454849d
vk_fence_manager: Initial implementation
2020-04-22 11:36:19 -04:00
Fernando Sahmkow
3769318042
QueryCache: Implement Async Flushes.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
1966f1d948
OpenGL: Guarantee writes to Buffers.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
7986c97ed2
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
Fernando Sahmkow
af9f901764
FenceManager: Manage syncpoints and rename fences to semaphores.
2020-04-22 11:36:16 -04:00
Fernando Sahmkow
87ddc6a29f
BufferCache: Refactor async managing.
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
967f5cec17
FenceManager: Implement async buffer cache flushes on High settings
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
6092308fe4
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
2020-04-22 11:36:14 -04:00
Fernando Sahmkow
2ee68ad8e4
GPU: Fix rebase errors.
2020-04-22 11:36:13 -04:00
Fernando Sahmkow
b2787048d1
Rasterizer: Disable fence managing in synchronous gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
e7195b5f87
ThreadManager: Sync async reads on accurate gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
10dcdb2ed9
FenceManager: Implement should wait.
2020-04-22 11:36:11 -04:00
Fernando Sahmkow
be8742e286
GPU: Implement a Fence Manager.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
802fabe3ab
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
3d2b5222df
TextureCache: Flush linear textures after finishing rendering.
2020-04-22 11:36:09 -04:00
Fernando Sahmkow
fda21f5a93
GPU: Delay Fences.
2020-04-22 11:36:08 -04:00
Fernando Sahmkow
de53bc96c0
BufferCache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:07 -04:00
Fernando Sahmkow
c689dc6804
GPU: Refactor synchronization on Async GPU
2020-04-22 11:36:06 -04:00
Fernando Sahmkow
0a62525e65
Texture Cache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:05 -04:00
Fernando Sahmkow
c213fd218b
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
Morph
a96e7a02ee
Add a trailing separator to the string path
...
Fixes #3643
2020-04-22 07:33:14 -04:00
H27CK
112337e740
Init SDL info structure and add dummy context
2020-04-22 07:47:21 +02:00
bunnei
4df0d483c4
Merge pull request #3699 from FearlessTobi/port-5185
...
Port citra-emu/citra#5185 : "gdbstub: Fix some gdbstub jankiness"
2020-04-21 22:26:10 -04:00
ReinUsesLisp
88b092e717
vk_memory_manager: Remove unified memory model flag
...
All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.
This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei
e1fd985d73
Merge pull request #3714 from lioncash/copies
...
gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
bunnei
0ff5fd28d6
Merge pull request #3745 from bunnei/fix-homebrew-load
...
Fix process memory initialization for ELF and NRO
2020-04-21 18:59:16 -04:00
ReinUsesLisp
00bef5d0d3
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
...
Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.
Use this for disabled vertex and uniform buffers.
While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp
b33a0c0d5f
gl_rasterizer: Fix buffers without size
...
On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
2020-04-21 19:55:44 -03:00
Rodrigo Locatti
89ba13c7d2
Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
...
fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei
4d282dce35
Merge pull request #3698 from lioncash/warning
...
General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei
9e478ddcec
Merge pull request #3724 from bunnei/fix-unicorn
...
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David
c95dd42b72
audio_renderer: Preliminary BehaviorInfo ( #3736 )
...
* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei
0c9e8b581e
Merge pull request #3695 from ReinUsesLisp/default-attributes
...
maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
ReinUsesLisp
6da525c8d2
shader/arithmetic_integer: Fix LEA_IMM encoding
...
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122)
2020-04-20 21:54:59 -03:00
Mat M
fe0364e257
Merge pull request #3733 from ambasta/patch-2
...
Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
bunnei
405c9b15c9
loader: nro: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
8ef209a529
loader: elf: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
4dbf21a6cf
file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
...
- We need this for homebrew process initialization.
2020-04-20 18:19:45 -04:00
Lioncash
d73e0ef309
service: Update function tables
...
Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
2020-04-20 15:53:49 -04:00
Mat M
70d6c5b246
Merge pull request #3739 from MerryMage/disable_cpu_opt
...
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 14:19:18 -04:00
FearlessTobi
45243e63d8
npad: Lower log level for VibrateController to Debug
2020-04-20 18:44:57 +02:00
FearlessTobi
f1135379fd
audren: Lower log level for RequestUpdateImpl to Debug
2020-04-20 18:44:41 +02:00
Fernando Sahmkow
555a1273c9
Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes
...
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20 09:37:42 -04:00
MerryMage
0bbafff3db
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 13:36:26 +01:00
bunnei
2f257f51a9
Merge pull request #3712 from lioncash/remove
...
service: Remove unused RequestParser instances
2020-04-20 01:04:04 -04:00
bunnei
42f889f2a2
Merge pull request #3709 from lioncash/am
...
am: Resolve ineffective moves
2020-04-20 00:15:00 -04:00
FearlessTobi
1a242a4ac7
yuzu: Option to hide mouse on inactivity
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
Amit Prakash Ambasta
7915dc7ac9
Initialize quad_indexed_pass before uint8_pass
...
Fixes Werror=reorder in gcc
2020-04-20 04:53:52 +05:30
Rodrigo Locatti
f6d7a8dab7
Merge pull request #3729 from lioncash/globals
...
dma_pusher: Remove reliance on the global system instance
2020-04-19 19:12:40 -03:00
bunnei
a39273cb95
Merge pull request #3694 from ReinUsesLisp/indexed-quads
...
vk_compute_pass: Implement indexed quads
2020-04-19 16:52:40 -04:00
Lioncash
8bcb8b177c
service/time: Remove reliance on the global system accessor
...
Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
2020-04-19 16:31:28 -04:00
Lioncash
8a37c63b9e
dma_pusher: Remove reliance on the global system instance
...
With this, the video core is now has no calls to the global system
instance at all.
2020-04-19 16:12:08 -04:00
bunnei
67cb130051
Merge pull request #3686 from lioncash/table
...
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
2020-04-19 15:33:33 -04:00
bunnei
2aacd00137
Merge pull request #3696 from lioncash/cast-size
...
hle_ipc: Remove std::size_t casts where applicable
2020-04-19 14:24:15 -04:00
MerryMage
5451c81b74
thread: FPCR.FZ is likely not 1
2020-04-19 08:37:20 +01:00
bunnei
7892effd22
Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
...
yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
bunnei
5122792d3f
Merge pull request #3679 from lioncash/track
...
track: Eliminate redundant copies
2020-04-19 01:22:47 -04:00
bunnei
5ce3dc16a5
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-19 00:53:23 -04:00
Jan Beich
cc5e71c5ad
renderer_vulkan: assume X11 if not Windows/macOS after 30bbdc653c
...
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform
Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)!
2020-04-19 00:32:23 +00:00
ReinUsesLisp
fcbe714435
vulkan/wrapper: Sort physical devices
...
Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel
over the rest. This gives us a somewhat consistent order when Optimus
is removed (renderdoc does this when it's attached).
This can break the configuration of users with an Intel GPU that
manually remove Optimus on yuzu. That said, it's a very unlikely to
happen.
2020-04-18 21:31:15 -03:00
ReinUsesLisp
98266da47c
fixed_pipeline_state: Hash and compare the whole structure
...
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16.
Compare the whole struct with std::memcmp and hash with CityHash. Using
CityHash instead of a naive hash should reduce the number of collisions.
Improve used type traits to ensure this operation is safe.
With these changes the improvements to the hashable pipeline state are:
Optimized structure
Hash: 89 ns
Comparison: 103 ns
Construction*: 164 ns
Struct size: 384 bytes
Original structure
Hash: 148 ns
Equal: 174 ns
Construction*: 281 ns
Size: 1384 bytes
* Attribute state initialization is not measured
These measures are averages taken with std::chrono::high_accuracy_clock
on MSVC shipped on Visual Studio 16.6.0 Preview 2.1.
2020-04-18 19:57:26 -03:00
ReinUsesLisp
89c816a3cf
fixed_pipeline_state: Pack blending state
...
Reduce FixedPipelineState's size to 364 bytes.
2020-04-18 19:23:35 -03:00
ReinUsesLisp
d74b3a5a50
fixed_pipeline_state: Pack rasterizer state
...
Reduce FixedPipelineState's size to 600 bytes.
2020-04-18 19:22:57 -03:00
ReinUsesLisp
cc6af27ae7
fixed_pipeline_state: Pack depth stencil state
...
Reduce FixedPipelineState's size to 632 bytes.
2020-04-18 19:22:11 -03:00
ReinUsesLisp
fd2f04bbdc
fixed_pipeline_state: Pack attribute state
...
Reduce FixedPipelineState's size from 1384 to 664 bytes
2020-04-18 19:21:19 -03:00
Mat M
63fb1421a5
Merge pull request #3716 from bunnei/fix-another-impl-fallthrough
...
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:17:52 -04:00
bunnei
6613cbfc35
video_core: gl_shader_decompiler: Fix implicit fallthrough errors.
2020-04-18 15:15:21 -04:00
bunnei
610f78e1eb
Merge pull request #3710 from lioncash/nso
...
loader/nso: Resolve moves not occurring in DecompressSegment
2020-04-18 14:44:42 -04:00
Mat M
fb321bdb18
Merge pull request #3715 from bunnei/fix-impl-fallthrough
...
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:44:20 -04:00
bunnei
f220140e8a
service: hid: npad: Fix implicit fallthrough errors.
2020-04-18 14:41:08 -04:00
bunnei
32fd01e339
Merge pull request #3713 from lioncash/time
...
service/time: Minor changes
2020-04-17 21:04:43 -04:00
bunnei
8044966cf4
Merge pull request #3711 from lioncash/cast
...
memory/slab_heap: Make use of static_cast over reinterpret_cast
2020-04-17 21:04:11 -04:00
Lioncash
e302cb8c36
gl_shader_decompiler: Avoid copies where applicable
...
Avoids unnecessary reference count increments where applicable and also
avoids reallocating a vector.
Unlikely to make a huge difference, but given how trivial of an
amendment it is, why not?
2020-04-17 20:48:52 -04:00
Lioncash
de87fe690e
time/system_clock_core: Remove unnecessary initializer
...
This is already initialized within the class body.
2020-04-17 20:04:06 -04:00
Lioncash
8c0589239b
service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const
...
This doesn't modify internal member state.
2020-04-17 20:02:45 -04:00
Lioncash
30af9f0d5c
service/time: Add virtual destructors where applicable
...
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
2020-04-17 19:59:31 -04:00
Lioncash
5f25db88b1
service: Remove unused RequestParser instances
...
These aren't used, so they should be removed to reduce compilation
warnings.
2020-04-17 19:47:43 -04:00
bunnei
9611466c66
Merge pull request #3630 from benru/open-windows-network-files
...
common/file_util: Allow access to files on network shares
2020-04-17 19:47:11 -04:00
Lioncash
ac3ff8c9ba
memory/slab_heap: Make use of static_cast over reinterpret_cast
...
Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
2020-04-17 19:38:59 -04:00
Lioncash
d0569a0865
loader/nso: Resolve moves not occurring in DecompressSegment
...
Given the std::vector was const, an automatic move out of the function
could not occur.
We can allow automatic return value optimizations to occur by making the
buffer non-const.
2020-04-17 19:26:50 -04:00
Lioncash
972240e94a
am: Resolve ineffective moves
...
Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
2020-04-17 19:22:46 -04:00
Markus Wick
d8d02fa184
video_code: Fix implicit switch fallthrough.
...
Since yesterday, this breaks the build on linux.
So let's fix it.
2020-04-17 23:43:35 +02:00
ReinUsesLisp
153845bba3
vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
...
Nvidia recently introduced a new memory type for data streaming
(awesome!), but yuzu was assuming that all heaps had enough memory
for the assumed stream buffer size (256 MiB).
This worked fine on AMD but Nvidia's new memory heap was smaller than
256 MiB. This commit changes this assumption and allocates a bit less
than the size of the preferred heap, with a maximum of 256 MiB (to avoid
allocating all system memory on integrated devices).
- Fixes a crash on NVIDIA 450.82.0.0
2020-04-17 18:12:48 -03:00
Fernando Sahmkow
74ce229ca5
Merge pull request #3703 from yuzu-emu/revert-3656-glsl-full-decompile
...
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:08:41 -04:00
Fernando Sahmkow
c2bd9f729c
Merge pull request #3672 from lioncash/null
...
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
2020-04-17 17:02:35 -04:00
Rodrigo Locatti
aed8e57a1b
Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL"
2020-04-17 17:41:48 -03:00
bunnei
66cb8ee64f
Merge pull request #3666 from bunnei/new-vmm
...
Implement a new virtual memory manager
2020-04-17 16:33:08 -04:00
bunnei
d392c4e552
Merge pull request #3682 from lioncash/uam
...
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
2020-04-17 01:24:08 -04:00
bunnei
4cdbd44f51
core: hle: Address various feedback & code cleanup.
...
- Should be no functional changes.
2020-04-17 00:59:36 -04:00
bunnei
2e718b26c8
core: device_memory: Remove incorrect usage of constexpr.
2020-04-17 00:59:36 -04:00
bunnei
bdf7501e7b
memory: Add copyright notice for Atmosphere where applicable.
2020-04-17 00:59:35 -04:00
bunnei
0cf0195874
kernel: Remove old VMManager class.
2020-04-17 00:59:35 -04:00
bunnei
a48860f7ba
loader: nso: Fix loader size and arguments.
2020-04-17 00:59:35 -04:00
bunnei
9b2526392a
loader: elf/kip/nro: Updates for new VMM.
2020-04-17 00:59:35 -04:00
bunnei
0707404f34
service: ldr: Updates for new VMM.
...
- Includes removing some service impls. that are untested.
2020-04-17 00:59:35 -04:00
bunnei
27b5b6c36f
kernel: memory: page_table: Simplify GetPhysicalAddr impl.
2020-04-17 00:59:35 -04:00
bunnei
6b40850b9a
kernel: svc: Updates for new VMM.
...
- Includes removing some SVC impls. that are untested.
2020-04-17 00:59:34 -04:00
bunnei
8a67b3058e
core: memory: Fix memory access on page boundaries.
...
- Fixes Super Smash Bros. Ultimate.
2020-04-17 00:59:34 -04:00
bunnei
5a461a7482
video_core: memory_manager: Updates for Common::PageTable changes.
2020-04-17 00:59:34 -04:00
bunnei
43321c1a69
core: memory: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
08445bbd37
common: page_table: Update to use VirtualBuffer and simplify.
2020-04-17 00:59:34 -04:00
bunnei
b592621ffe
core: gdbstub: Updates for new VMM.
2020-04-17 00:59:34 -04:00
bunnei
93828bffc2
core: reporter: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
88324e3513
memory: cheat_engine: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
27ec77ef89
arm_test_common: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
5fd6e219ea
kernel: process: Updates for new VMM.
2020-04-17 00:59:33 -04:00
bunnei
7e1001c2d3
service: pl_u: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
38b51e2ffe
service: time: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
410667d72a
service: hid: Update for new shared memory layout.
2020-04-17 00:59:33 -04:00
bunnei
6d110ee83c
service: irs: Update for new shared memory layout.
2020-04-17 00:59:32 -04:00
bunnei
15e751e36c
kernel: resource_limit: Reserve physical memory.
2020-04-17 00:59:32 -04:00
bunnei
76a040f50d
kernel: Initialize memory layout for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
769f8cbf79
core: system: Rename GetDeviceManager -> DeviceManager.
...
- More consistent with other system components.
2020-04-17 00:59:32 -04:00
bunnei
d04147e731
kernel: transfer_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
89776f7ef7
core: Construct/Destruct DeviceMemory on Init/Shutdown.
2020-04-17 00:59:32 -04:00
bunnei
9edd67f475
kernel: shared_memory: Refactor for new VMM.
2020-04-17 00:59:32 -04:00
bunnei
5b2cf55742
core: device_memory: Update to use VirtualBuffer class.
2020-04-17 00:59:31 -04:00
bunnei
273f8b5fc7
common: Add VirtualBuffer class, to abstract memory virtualization.
2020-04-17 00:59:31 -04:00
bunnei
6ef844fab3
kernel: errors: Add ERR_OUT_OF_RESOURCES.
2020-04-17 00:59:31 -04:00
bunnei
1717cdf811
kernel: process_capability: Update to use Memory::PageTable.
2020-04-17 00:59:31 -04:00
bunnei
6fe68ddea2
kernel: memory: Add PageTable class, to manage process address space.
2020-04-17 00:59:31 -04:00
bunnei
ea8bc8e759
kernel: memory: Add MemoryLayout class, to build physical memory layout.
2020-04-17 00:59:31 -04:00
bunnei
9b912d155a
kernel: memory: Add MemoryManager class, to manage page heaps.
2020-04-17 00:59:30 -04:00
bunnei
227e9ac5d7
kernel: memory: Add MemoryBlockManager class, to manage memory blocks.
2020-04-17 00:59:30 -04:00
bunnei
036f2f9176
kernel: memory: Add PageHeap class, to manage a heap of pages.
2020-04-17 00:59:30 -04:00
bunnei
b013b110bc
kernel: memory: Add PageLinkedList class, to manage a list of pages.
2020-04-17 00:59:30 -04:00
bunnei
b94f043b7b
kernel: memory: Add system_control code, which will be used for ASLR support.
2020-04-17 00:59:30 -04:00
bunnei
72d1cda09a
physical_memory: Add missing include for <vector>.
2020-04-17 00:59:30 -04:00
bunnei
91a38e3fa8
kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.
2020-04-17 00:59:29 -04:00
bunnei
eadd36d143
kernel: memory: Add memory_types.h, for things that are commonly used in memory code.
2020-04-17 00:59:29 -04:00
bunnei
91b899ff00
kernel: memory: Add SlabHeap class, for managing memory heaps.
...
- This will be used for TLS pages, among other things.
2020-04-17 00:59:29 -04:00
bunnei
9fd238a0f8
kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.
2020-04-17 00:59:29 -04:00
bunnei
ea806268fa
core: device_manager: Add a simple class to manage device RAM.
2020-04-17 00:59:29 -04:00
bunnei
a7b2390b73
dynarmic: Enable strict alignment checks.
...
- Also add a missing include.
2020-04-17 00:59:29 -04:00
bunnei
b2b0f85b7d
common: scope_exit: Implement mechanism for canceling a scope exit.
2020-04-17 00:59:28 -04:00
bunnei
5b9e69e7fe
core: memory: Move to Core::Memory namespace.
...
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17 00:59:28 -04:00
bunnei
94e00fbb3f
common: alignment: Add a helper function for generic alignment checking.
2020-04-17 00:59:28 -04:00
bunnei
a10f82b62d
core: kernel: Add svc_types header to include SVC-specific types.
2020-04-17 00:59:28 -04:00
bunnei
ed940661a8
core: kernel: Move SVC to its own namesapce.
2020-04-17 00:59:28 -04:00
bunnei
bdd81bdebf
kernel: resource_limit: Improvements to implementation.
2020-04-17 00:59:27 -04:00
bunnei
9006c82b27
loader: nso: Fix loading of static objects to be properly sized and aligned.
2020-04-17 00:59:27 -04:00
bunnei
f9a8cc03c3
common: common_funcs: Add a macro for defining enum flag operators.
2020-04-17 00:59:27 -04:00
bunnei
365f14cd2c
process: SetupMainThread: Zero out argument on process start.
2020-04-17 00:11:50 -04:00
bunnei
1be8e24189
arm_interface: Ensure ThreadContext is zero'd out.
2020-04-17 00:11:50 -04:00
Lioncash
b5c04e2bca
CMakeLists: Make missing declarations a compile-time error
...
Ensures that our code always has its linkage explicit.
2020-04-16 23:43:41 -04:00
Lioncash
eaeb4520f7
General: Resolve warnings related to missing declarations
2020-04-16 23:43:34 -04:00
MerryMage
b3a0ce058f
gdbstub: Fix some gdbstub jankiness
...
1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
Doing this results in random hangs whenever a step happens upon a thread switch.
2020-04-17 05:41:43 +02:00
bunnei
f0b4b5be4c
Merge pull request #3671 from lioncash/switch
...
kernel/thread: Resolve -Wswitch warnings
2020-04-16 23:30:32 -04:00
Lioncash
3c70e27d64
key_manager: Resolve missing field initializer warning
2020-04-16 22:45:44 -04:00
Lioncash
5eae660cba
decode/memory: Resolve unused variable warning
...
Only the first element of the returned pair is ever used.
2020-04-16 22:45:44 -04:00
Lioncash
ade1bb1e95
decode/texture: Resolve unused variable warnings.
...
Some variables aren't used, so we can remove these.
Unfortunately, diagnostics are still reported on structured bindings
even when annotated with [[maybe_unused]], so we need to unpack the
elements that we want to use manually.
2020-04-16 22:45:41 -04:00
Lioncash
ef5b809b0d
decode/texture: Collapse loop down into std::generate
...
Same behavior, less code.
2020-04-16 22:29:07 -04:00
Lioncash
e50ca6a64f
decode/texture: Eliminate trivial missing field initializer warnings
...
We can just specify the initializers.
2020-04-16 22:27:21 -04:00
Lioncash
bcc5066cfe
time_zone_manager: Resolve sign conversion warnings
...
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
2020-04-16 22:23:59 -04:00
Lioncash
09eb6f9991
CMakeLists: Enable -Wmissing-declarations on Linux builds
...
Allows catching cases where internal linkage isn't specified for helper
functions when they should be marked as such.
2020-04-16 22:07:16 -04:00
Lioncash
f8fe53c9f9
hle_ipc: Remove std::size_t casts where applicable
...
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.
Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
2020-04-16 22:02:10 -04:00
bunnei
7a4ed2581d
Merge pull request #3673 from lioncash/extra
...
CMakeLists: Specify -Wextra on linux builds
2020-04-16 21:12:33 -04:00
ReinUsesLisp
4ef04832a8
maxwell_3d: Initialize format attributes constant as one
...
nouveau expects this to be true but it doesn't set it.
2020-04-16 21:15:07 -03:00
ReinUsesLisp
14ab5c4b65
vk_compute_pass: Implement indexed quads
...
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.
The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.
- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
2020-04-16 21:12:32 -03:00
Fernando Sahmkow
7a9b83b658
Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache
...
buffer_cache: Return handles instead of pointer to handles
2020-04-16 19:58:13 -04:00
Markus Wick
3567e464d2
externals: Move LibreSSL linking to httplib.
...
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
2020-04-16 16:46:33 +02:00
Markus Wick
ea1146eba0
input_common: Use the CMake target instead of the variable.
2020-04-16 16:42:59 +02:00
Rodrigo Locatti
50a1a6e6a9
Merge pull request #3659 from bunnei/time-calc-standard-user
...
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
2020-04-16 02:51:57 -03:00
ReinUsesLisp
c1ad40a3cb
buffer_cache: Return handles instead of pointer to handles
...
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.
This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
Rodrigo Locatti
35686128d2
Merge pull request #3689 from lioncash/unused-var
...
decode/shift: Remove unused variable within Shift()
2020-04-16 02:05:54 -03:00
Rodrigo Locatti
8f0f9da12b
Merge pull request #3688 from lioncash/nequal
...
surface_view: Add missing operator!= to ViewParams
2020-04-16 01:39:51 -03:00
Rodrigo Locatti
151a4e5a7d
Merge pull request #3680 from lioncash/static
...
gl_device: Mark stage_swizzle as constexpr
2020-04-16 01:26:23 -03:00
Rodrigo Locatti
e63ea9ed26
Merge pull request #3687 from lioncash/constness
...
surface_base: Make IsInside() a const member function
2020-04-16 01:22:50 -03:00
Rodrigo Locatti
f43b6f7ebe
Merge pull request #3685 from lioncash/copies
...
control_flow: Make use of std::move in TryInspectAddress()
2020-04-16 01:22:40 -03:00
Lioncash
3e1772a6af
decode/shift: Remove unused variable within Shift()
...
Removes a redundant variable that is already satisfied by the IsFull()
utility function.
2020-04-16 00:16:06 -04:00
Lioncash
adae1cbaeb
surface_view: Add missing operator!= to ViewParams
...
Provides logical symmetry to the interface.
2020-04-16 00:03:12 -04:00
Lioncash
4ce2aaa9d2
surface_base: Make IsInside() a const member function
...
This doesn't modify internal state, so this can be made const.
2020-04-15 23:59:35 -04:00
bunnei
8b21c8e59a
Merge pull request #3683 from lioncash/docs
...
video_core: Amend doxygen comment references
2020-04-15 23:54:58 -04:00
Lioncash
61329ad0be
texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices
...
Previously these were all using the red component to derive the indices,
which is definitely not intentional.
2020-04-15 23:50:46 -04:00
Lioncash
38b955a3ff
control_flow: Make use of std::move in TryInspectAddress()
...
Eliminates redundant atomic reference count increments and decrements.
2020-04-15 23:31:22 -04:00
Lioncash
3c3928a5f7
video_core: Amend doxygen comment references
...
Fixes broken documentation references.
2020-04-15 22:33:29 -04:00
Lioncash
32069ff923
decode/image: Fix typo in assert in GetComponentSize()
2020-04-15 22:29:51 -04:00
Lioncash
5e32ba4080
gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
...
Avoids potential invalid junk data from being read.
2020-04-15 22:20:06 -04:00
Lioncash
b4b58a359b
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
...
The components' sizes were mismatched. This corrects that.
2020-04-15 22:10:44 -04:00
Lioncash
4efb85bb2e
gl_device: Mark stage_swizzle as constexpr
...
Previously this was mutable even though it shouldn't be.
2020-04-15 21:59:13 -04:00
Lioncash
7ff67fc798
track: Eliminate redundant copies
...
Two variables can be references, while two others can be std::moved.
Makes for 4 less atomic reference count increments and decrements.
2020-04-15 21:50:09 -04:00
Lioncash
02e095313a
CMakeLists: Specify -Wextra on linux builds
...
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
Rodrigo Locatti
45b5676187
Merge pull request #3649 from FernandoS27/3d-fix
...
Texture Cache: Read current data when flushing a 3D segment.
2020-04-15 17:06:55 -03:00
Fernando Sahmkow
d06795c08a
Merge pull request #3612 from ReinUsesLisp/red
...
shader/memory: Implement RED.E.ADD and minor changes to ATOM
2020-04-15 15:03:49 -04:00
Lioncash
77b0e8a37d
file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
...
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.
A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.
While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-04-15 14:43:37 -04:00
Lioncash
6ea751d910
CMakeLists: Make -Wreorder a compile-time error
...
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
2020-04-15 14:14:41 -04:00
Lioncash
0f32ae2140
kernel/thread: Resolve -Wswitch warnings
2020-04-15 13:48:14 -04:00
Mat M
ee439fb0fc
Merge pull request #3662 from ReinUsesLisp/constant-attrs
...
gl_rasterizer: Implement constant vertex attributes
2020-04-15 11:54:50 -04:00
Fernando Sahmkow
09ba659a78
Texture Cache: Read current data when flushing a 3D segment.
...
This PR corrects flushing of 3D segments when data of other segments is
mixed, this aims to preserve the data in place.
2020-04-15 11:46:17 -04:00
Mat M
077ffb29fd
Merge pull request #3668 from ReinUsesLisp/vtx-format-16ui
...
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 11:43:52 -04:00
Mat M
49ce503b37
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
...
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
Mat M
650a97d635
Merge pull request #3654 from ReinUsesLisp/fix-fb-attach
...
gl_texture_cache: Fix layered texture attachment base level
2020-04-15 03:17:18 -04:00
Mat M
daa5388d9d
Merge pull request #3663 from ReinUsesLisp/fcmp-rc
...
shader/arithmetic: Add FCMP_CR variant
2020-04-15 03:16:56 -04:00
Mat M
c9a10a9698
Merge pull request #3664 from ReinUsesLisp/fe3h-black-squares
...
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
2020-04-15 03:14:28 -04:00
ReinUsesLisp
9db905ec1d
maxwell_to_vk: Add uint16 vertex formats
2020-04-15 04:06:30 -03:00
ReinUsesLisp
f643910f7b
maxwell_to_vk: Add missing breaks
...
Avoid invalid fallbacks.
2020-04-15 04:05:33 -03:00
ReinUsesLisp
ffc83d1a57
vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo
...
When the dynamic state is specified, pViewports and pScissors are
ignored, quoting the specification:
pViewports is a pointer to an array of VkViewport structures, defining
the viewport transforms. If the viewport state is dynamic, this member
is ignored.
That said, AMD's proprietary driver itself seem to read it regardless of
what the specification says.
2020-04-15 03:30:08 -03:00
Rodrigo Locatti
3fad4fea35
Merge pull request #3657 from ReinUsesLisp/viewport-zero
...
vk_rasterizer: Default to 1 viewports with a size of 0
2020-04-15 01:51:17 -03:00
Fernando Sahmkow
52144a9a23
Texture Cache: Only do buffer copies on accurate GPU. ( #3634 )
...
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it.
2020-04-14 23:21:00 -04:00
bunnei
ba413f9277
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
...
- Used by Animal Crossing: New Horizons.
2020-04-14 22:28:41 -04:00
ReinUsesLisp
f5a23c9bb3
Revert "gl_shader_decompiler: Implement merges with bitfieldInsert"
...
This reverts commit ff90ce2ed6 .
Apparently the first approach using floats instead of bitfieldInert
worked better for Fire Emblem: Three Houses. Reverting to get that
behavior back.
2020-04-14 21:24:33 -03:00
ReinUsesLisp
ffceca76c9
shader/arithmetic: Add FCMP_CR variant
...
Adds another variant of FCMP.
2020-04-14 19:11:04 -03:00
Zach Hilman
136e9aebfd
Merge pull request #3660 from bunnei/friend-blocked-users
...
service: friend: Stub IFriendService::GetBlockedUserListIds.
2020-04-14 16:59:46 -04:00
ReinUsesLisp
501c92a17f
gl_rasterizer: Implement constant vertex attributes
...
Credits go to gdkchan from Ryujinx for finding constant attributes are
used in retail games.
2020-04-14 17:58:53 -03:00
bunnei
72c1dd467d
file_sys: patch_manager: Return early when there are no layers to apply.
2020-04-14 16:25:55 -04:00
bunnei
7ecacdfa3b
service: friend: Stub IFriendService::GetBlockedUserListIds.
...
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-14 16:20:51 -04:00
ReinUsesLisp
a1ea6948e2
vk_rasterizer: Default to 1 viewports with a size of 0
...
Silence validation layer errors.
2020-04-14 04:44:34 -03:00
ReinUsesLisp
ab33a2bebc
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
...
From my testing on a Splatoon 2 shader that takes 3800ms on average to
compile changing to FullDecompile reduces it to 900ms on average.
The shader decoder will automatically fallback to a more naive method if
it can't use full decompile.
2020-04-14 01:34:20 -03:00
ReinUsesLisp
c4dc51f168
renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows
...
Adds optional support for Nsight Aftermath. It is enabled through
ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided
by the environment variable NSIGHT_AFTERMATH_SDK.
Nsight Aftermath allows an application to generate "minidumps" of the
GPU state when a device loss happens. By analysing these on Nsight we
can know what a game was doing and why it triggered a device loss.
The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this
directory is deleted every time a new instance is initialized with
Nsight enabled.
To enable it on yuzu there has a to be a driver and device capable of
running Nsight Aftermath on Vulkan. That means only Turing based GPUs
on the latest stable driver, beta drivers won't work for now.
It is manually enabled in Configuration>Debug>Enable Graphics Debugging
because when using all debugging capabilities there is a runtime cost.
2020-04-14 00:39:21 -03:00
FearlessTobi
51f128f2d5
yuzu/main: Add better popup texts and remove duplicated actions
...
Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
ReinUsesLisp
855faaf4a0
gl_texture_cache: Fix layered texture attachment base level
...
The base level is already included in the texture view. If we specify
the base level in the texture again, this will end up in the incorrect
level and potentially out of bounds.
2020-04-13 18:24:56 -03:00
ReinUsesLisp
d351b10ad3
renderer_vulkan: Remove Nvidia checkpoints
2020-04-13 17:33:59 -03:00
ReinUsesLisp
8809b9fe3c
renderer_vulkan: Catch device losses in more places
2020-04-13 17:33:59 -03:00
Rodrigo Locatti
f2f2262c5e
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
...
renderer_vulkan: Drop Vulkan-Hpp
2020-04-13 17:08:04 -03:00
Mat M
9427ae1c54
Merge pull request #3651 from ReinUsesLisp/line-widths
...
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 10:19:59 -04:00