Commit Graph

7021 Commits

Author SHA1 Message Date
Morph bb0a55c4db hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph cd2f8d7e4a controllers/npad: Send an empty vibration on destruction/deactivation
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph 193418c57f hid: Stub IsVibrationDeviceMounted
- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph ed9df522ec controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph 06bc7678ba configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph 3281c3b1cb controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph f474cab023 hid: Fix controller rumble based on new research
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph 82d901ae8b hid: Pop a struct of parameters instead of popping individual parameters
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph dc7a9a7be2 hid: Reorder all HID commands
Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph c9937559f4 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph 8a35dd51ee hid: Stub InitializeVibrationDevice 2020-11-15 23:33:20 -05:00
Morph 294f3dd914 controllers/npad: Rename NPadType to NpadStyleSet
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph f279871f0b controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph 1c1a83a20d settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph 0a85f0fd25 controllers/npad: Connect a controller on init if none are connected 2020-11-15 23:33:19 -05:00
bunnei 6c12c7afc9 Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
bunnei ca2f385e38 Merge pull request #4901 from bunnei/caps-stub
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Rodrigo Locatti 88898861a6 Merge pull request #4909 from lioncash/interrupt
cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash e7fe020ace ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash 9568c94a11 cpu_interrupt_handler: Mark move contructor/assignment as deleted
The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.

This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00
Morph a7bee25d73 applets: Rename LibraryAppletVersion to ControllerAppletVersion 2020-11-08 10:04:12 -05:00
Morph 02b6d04d64 applets/controller: Pop normal data for StrapGuide and FirmwareUpdate 2020-11-08 09:35:25 -05:00
Morph 5c26e16783 applets/controller: Introduce additional checks for mode and caller
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph eca32e90db applets/controller: Add ControllerUpdateFirmwareArg struct 2020-11-08 09:35:25 -05:00
bunnei d52953b66e Merge pull request #4903 from bunnei/remove-gpu-integrity
video_core: dma_pusher: Remove integrity check on command lists.
2020-11-08 02:48:22 -08:00
LC d52a8168a2 Merge pull request #4906 from lat9nq/log-cpu-accuracy
settings: log value of CPU_Accuracy
2020-11-07 17:01:33 -05:00
lat9nq ec0f96cdd1 settings: log value of CPU_Accuracy 2020-11-07 16:14:10 -05:00
bunnei 0b6324b3a6 video_core: dma_pusher: Remove integrity check on command lists.
- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei 08056a8c3d Merge pull request #4888 from lioncash/unicorn-remove
core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
bunnei 479a52a8d4 hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
Lioncash 4c3b3b3cd1 settings: Simplify initializer of resolution factor
This can use a braced initializer to accomplish the same thing with less
code.
2020-11-05 22:07:10 -05:00
bunnei 653b82fbc3 Merge pull request #4889 from lioncash/setting-global
core/settings: Move configuring_global behind an API
2020-11-04 17:09:19 -08:00
bunnei 97547d70f5 Merge pull request #4858 from lioncash/initializer
General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Lioncash b1de33af75 core/settings: Move configuring_global behind an API
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
Chloe c16acdfb9b Merge pull request #4869 from bunnei/improve-gpu-sync
Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
Lioncash 5c55f3b585 core: Remove usage of unicorn
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.

This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei 04f9045b01 Merge pull request #4878 from bunnei/unload-nrr
hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
bunnei f8b764dbf2 fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements. 2020-11-01 01:52:38 -07:00
bunnei 0e90fce8d4 core: Initialize GPU before services. 2020-11-01 01:52:38 -07:00
bunnei 57f20d0d70 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei d787a5bfde service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed. 2020-11-01 01:52:38 -07:00
bunnei 617372b751 hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager. 2020-11-01 01:52:37 -07:00
bunnei df095c8963 hle service: nvdrv: Update to instantiate SyncpointManager. 2020-11-01 01:52:34 -07:00
bunnei 317c2ac884 hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints. 2020-11-01 01:51:54 -07:00
Levi Behunin 381586d56c Rename to align with switchbrew and remove gpu function (#4714)
* Rename to align with switchbrew

* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei 4c09a6399c hle: service: ldr: Implement UnloadNrr.
- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
Jan Beich c751be210e video_core: unbreak -Werror in NVDEC with Clang
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
              ^
2020-10-30 16:43:10 +00:00
Lioncash 3e654ff0d0 General: Resolve a few missing initializer warnings
Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
Morph fc09a13d34 kernel/process: Add missing <ctime> include
Fixes compilation on MSVC
2020-10-29 03:17:20 -04:00
bunnei b4556dd78d Merge pull request #4835 from lat9nq/rng-default-time
kernel: Use the current time as the default RNG seed
2020-10-28 22:51:29 -07:00