Commit Graph

6937 Commits

Author SHA1 Message Date
Zach Hilman abb0f6cac9 ctr_encryption_layer: Fix bug when transcoding small data
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23 11:52:44 -04:00
Zach Hilman 1c1491a1cf xci: Fix error masking issue
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23 11:52:44 -04:00
bunnei fc8c6f71ee Merge pull request #1157 from lioncash/vec
gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei 74daf9e1ee Merge pull request #1156 from Lakumakkara/lop3
gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
literalmente-game 9dcb7bded1 Swap "Plus" with "Minus" on the controller GUI (#1150)
* Swap "Plus" with "Minus" on the controller GUI

Major fix /s
2018-08-22 18:47:07 -06:00
bunnei 02f9f16614 Merge pull request #1137 from lioncash/namespace
renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 -04:00
Lioncash 98e5080859 gl_shader_gen: Make ShaderSetup's constructor explicit
Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash adb089c816 gl_shader_gen: Use a std::vector to represent program code instead of std::array
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.

If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku f4b60039ef more fixes 2018-08-23 00:01:40 +03:00
Laku a3046a0dc8 fixes 2018-08-22 21:33:32 +03:00
Lioncash 3f4bfaa5b6 renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku f7ad34ce7f remove debug logging 2018-08-22 11:45:28 +03:00
Laku 5a8c2eff39 implement lop3 2018-08-22 10:09:44 +03:00
tech4me c6442d421a config: Fixed icon size get set to 0 2018-08-21 22:36:29 -07:00
bunnei 5c6e09f325 Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
2018-08-22 01:30:08 -04:00
bunnei 17abf95e78 Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei cd6e3b910d Merge pull request #1154 from OatmealDome/topology-lines
maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei a50429187e Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
bunnei 253f664f7f Merge pull request #1124 from Subv/logic_ops
GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome 0125283439 maxwell_to_gl: Implement PrimitiveTopology::Lines
Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei 4128c3c898 Merge pull request #1147 from lioncash/warn
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 -04:00
bunnei e1b3fa36ef Merge pull request #1151 from bunnei/revert-4a2ee191
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 -04:00
David Marcec 391c780ae2 Added missing include for pl:u
Should fix any compile errors
2018-08-22 12:39:52 +10:00
David 146a8ce987 PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)
* Added bfttf loading

We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.

* Addressed plu fixups

* Style changes for plu

* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 -04:00
bunnei 07dea7f17f Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
- This reverts commit 18b91924b1.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
bunnei 0f66a11667 Merge pull request #1145 from lioncash/fwd-decl
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 -04:00
bunnei 6697d3c8e9 Merge pull request #1146 from lioncash/am
am: Utilize std::array within PopLaunchParameter()
2018-08-21 18:00:06 -04:00
bunnei 6f857405d9 Merge pull request #1148 from lioncash/audio-warn
audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21 17:04:53 -04:00
Lioncash 309df18cdb shader_bytecode: Parenthesize conditional expression within GetTextureType()
Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 -04:00
Lioncash e1124b6510 vfs: Replace mode.h include with forward declarations where applicable
Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 -04:00
Lioncash a6c2e1e95c audio_core/filter: Add explicit cast to assignment in Process()
Previously this would cause warnings about implicit conversions to s16
from a double
2018-08-21 12:32:37 -04:00
Lioncash 2c16d2ccdd logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
2018-08-21 11:31:05 -04:00
Lioncash 8e063b0b2c am: Utilize std::array within PopLaunchParameter()
Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 -04:00
bunnei b809f96a90 Merge pull request #1143 from lioncash/inc
sdmc_factory: Remove unnecessary core include
2018-08-21 10:22:29 -04:00
bunnei 9e9b607888 Merge pull request #1139 from lioncash/bitfield
bit_field: Convert ToBool() into explicit operator bool
2018-08-21 10:21:19 -04:00
bunnei 3c8b5821d4 Merge pull request #1140 from FearlessTobi/port-4056
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 10:20:56 -04:00
MerryMage 2336c6bb5f perf_stats: Change MAX_LAG_TIME_US to an appropriate value
25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.

25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
2018-08-21 14:50:50 +01:00
Lioncash 1c234d2e03 sdmc_factory: Remove unnecessary core include
This doesn't require the central core header to be included, it just
needs the vfs headers.
2018-08-21 07:54:29 -04:00
fearlessTobi 230bf50dda Port #3902 from Citra: "Add restart hotkey & menu option" 2018-08-21 13:24:55 +02:00
fearlessTobi 51fbaae33b Port #4056 from Citra: "Add Clear Recent Files menu action" 2018-08-21 13:12:45 +02:00
Lioncash d6812d9e92 bit_field: Convert ToBool() into explicit operator bool
Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 -04:00
tech4me 5e70a75986 qt/main: Port part of citra(#3411), open savedata works 2018-08-21 02:04:33 -07:00
bunnei cd3cf87aaa Merge pull request #1123 from lioncash/screen
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei 38a103aca4 Merge pull request #1129 from lioncash/header
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 -04:00
bunnei dda8fe0b56 Merge pull request #1132 from Subv/gl_FragDepth
Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei c0e983b953 Merge pull request #1134 from lioncash/log
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei 98ba049746 Merge pull request #1121 from Subv/tex_reinterpret
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash 7ed85cccca renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei b3546e839d Merge pull request #1133 from lioncash/guard
gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash 1d77a31e1d service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00