Commit Graph

13882 Commits

Author SHA1 Message Date
David a705bd0ef6 Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
bunnei 5476c87467 Merge pull request #4515 from lat9nq/pgs-menubar-config
main: Add an option to modify the currrent game's configuration
2020-08-17 01:03:39 -04:00
David b88580e35d Merge pull request #4520 from lioncash/pessimize
async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj 4cb6ad9eaf Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J 8374d79c4b Morph: Update worker allocation comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj b467d4dbd0 move thread 1/4 count computation into allocate workers method 2020-08-16 12:02:22 -04:00
ameerj 3fa34fa7bf Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
ameerj 5a2879a781 Vk Async Worker directly emplace in cache 2020-08-16 12:02:22 -04:00
ameerj f029fa19bf Address feedback. Bruteforce delete duplicates 2020-08-16 12:02:22 -04:00
ameerj 77698ae7d6 Vk Async pipeline compilation 2020-08-16 12:02:22 -04:00
Lioncash f9fe50958e yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
bunnei f3ea8a3653 Merge pull request #4528 from lioncash/discard
common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei e6984ce40f Merge pull request #4519 from lioncash/semi
maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
lat9nq 385449fb24 main: Add an option to modify the currrent game's configuration
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.

Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash 0977ef7d7f common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
Lioncash 2ef7815422 common: Make use of [[nodiscard]] where applicable
Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
2020-08-15 17:17:52 -04:00
bunnei 81eae1562a Merge pull request #4526 from lioncash/core-semi
core: Resolve several -Wextra-semi warnings
2020-08-15 02:14:11 -04:00
bunnei 2f477fe630 Merge pull request #4527 from lioncash/pessimizing2
software_keyboard: Resolve a pessimizing move warning
2020-08-15 02:13:44 -04:00
bunnei a191355688 Merge pull request #4492 from lioncash/linkage
system_control: Make functions internally linked where applicable
2020-08-15 02:11:49 -04:00
bunnei 88fdc4c659 Merge pull request #4463 from lioncash/lockdiscard
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
2020-08-15 01:31:23 -04:00
bunnei 352755a57a Merge pull request #4416 from lioncash/span
lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei d9dacef9d7 Merge pull request #4453 from ReinUsesLisp/block-to-linear
textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash b86bba9f7e time_zone_content_manager: Collapse auto and default case
Prevents a useless self-assignment from occurring.
2020-08-14 10:58:58 -04:00
Lioncash 910dff8816 software_keyboard: Resolve a pessimizing move warning
A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
2020-08-14 09:14:54 -04:00
Lioncash 0c78ed16df core: Resolve several -Wextra-semi warnings
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
Lioncash a743375791 async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash 6dd94f94e6 maxwell_3d: Resolve -Wextra-semi warning
Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
Lioncash f44ad07f2f emu_window: Mark Scoped constructor and Acquire() as nodiscard
Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
2020-08-14 04:43:44 -04:00
Lioncash 8d7e58562f kernel/scheduler: Mark SchedulerLock constructor as nodiscard
Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
2020-08-14 04:43:44 -04:00
Rodrigo Locatti 2740be0f9d Merge pull request #4495 from lioncash/conv
cheat_engine: Resolve implicit bool->u64 conversion
2020-08-14 03:10:17 -03:00
bunnei a03ec7bdf4 Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
LC 77a3efb1c5 Merge pull request #4511 from lioncash/build2
General: Tidy up clang-format warnings part 2
2020-08-13 15:13:21 -04:00
Lioncash 78ddcbe3ba General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph 237d4bb1c5 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
bunnei d7958019b6 Merge pull request #4497 from lioncash/freezer-alg
freezer: Make use of std::erase_if
2020-08-11 23:07:17 -04:00
bunnei 0a7b8e1308 Merge pull request #4493 from jbeich/dragonfly
common/virtual_buffer: drop unused includes
2020-08-11 12:52:50 -04:00
bunnei 312c3a7327 Merge pull request #4502 from lioncash/build
General: Tidy up clang-format warnings
2020-08-11 11:04:05 -04:00
ReinUsesLisp 9a83f8794b textures/decoders: Fix block linear to pitch copies
There were two issues with block linear copies. First the swizzling was
wrong and this commit reimplements them.

The other issue was that these copies are generally used to download
render targets from the GPU and yuzu was not downloading them from
host GPU memory unless the extreme GPU accuracy setting was selected.
This commit enables cached memory reads for all accuracy levels.

- Fixes level thumbnails in Super Mario Maker 2.
2020-08-10 20:45:03 -03:00
bunnei 10c4fff79c Merge pull request #4496 from lioncash/ce-desig
cheat_engine: Make use of designated initializers
2020-08-10 13:53:43 -04:00
ameerj 5d4750541b Remove UI changes
This PR is now only the Analog devices handling the range value defaulting at 100%
2020-08-10 12:46:14 -04:00
ameerj ac3cdc1741 Add range slider functionality for gc adapter 2020-08-10 12:46:14 -04:00
Ameer 6afee6b0c8 undo unnecessary newlines, slider range 50-150 2020-08-10 12:46:14 -04:00
Ameer 16d15421c5 Address c++20 warning, fix inaccurate range text display when slide == 0 2020-08-10 12:46:14 -04:00
Ameer 1eb1eff48c Add range slider for analog sticks 2020-08-10 12:46:14 -04:00
bunnei 16993fc92b Merge pull request #4491 from lioncash/unused-vars
kernel: Remove unused variables
2020-08-10 12:04:30 -04:00
bunnei 51bfe3397f Merge pull request #4488 from lioncash/file
vfs_vector: Make creation of array vfs files less verbose
2020-08-09 17:19:34 -04:00
Lioncash 14874f0b67 General: Tidy up clang-format warnings 2020-08-08 20:08:44 -04:00
bunnei dc446cf34e Merge pull request #4448 from Morph1984/fix-entries
game_list_worker: Do not clear entries when > 1 gamedir is present
2020-08-07 17:11:52 -04:00
bunnei 7483e76613 Merge pull request #4457 from ogniK5377/SetScreenShotPermission
am: Unstub SetScreenShotPermission
2020-08-07 09:34:20 -04:00
bunnei d17331ebbf Merge pull request #4389 from ogniK5377/redundant-format-type
video_core: Remove redundant pixel format type
2020-08-07 09:33:58 -04:00