ReinUsesLisp
172942911a
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
16a869571e
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
9f5c43dd53
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
fecb87ebc8
cmake: Link to common in shader_recompiler
2021-07-22 21:51:28 -04:00
ReinUsesLisp
3c1229a7c5
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
1a44a5cafa
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
9edc2bd70f
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6236b611cf
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7769517fc0
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7bf134b294
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
3a39124359
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6bd6a5bce
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
8d1327bf78
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c44139cda0
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7066f9ef7b
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
5c187201ec
shader: Add constant propagation for arithmetic right shifts
2021-07-22 21:51:28 -04:00
ReinUsesLisp
56aae7efcf
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e54171c1a9
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
eb7a932952
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
ameerj
688c89590c
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
FernandoS27
4a97dd4483
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
b85c9d8e84
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
fbb642f433
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
f1a3f449d6
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
2f01c7fb62
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
b1e325f317
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
6c60109967
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
99e6cd3916
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6d540c6f2e
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0623915e2e
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
ReinUsesLisp
b597da7f2a
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f771d1fc52
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00
ameerj
bfdb38404c
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ad1507b4a5
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
ca85ce444f
spirv: Bitcast non-F32 output attributes to their type before store
2021-07-22 21:51:28 -04:00
ReinUsesLisp
b6b541e36a
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f65aa540d8
spirv: Bitcast non-F32 attributes to F32
2021-07-22 21:51:27 -04:00
ReinUsesLisp
10c96c7484
shader: Implement PrimitiveId
2021-07-22 21:51:27 -04:00
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
0f99fdc0eb
shader: Mark atomic instructions as writes
2021-07-22 21:51:27 -04:00
lat9nq
212f5c8050
vk_pipeline_cache: Silence GCC warnings
...
Silences `-Werror=missing-field-initializers` due to missing
initializers.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
03c16b085a
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00
ReinUsesLisp
bba876f192
spirv: Implement Layer stores
2021-07-22 21:51:27 -04:00
FernandoS27
f930bda4fb
spirv: Fix alpha test
2021-07-22 21:51:27 -04:00
ameerj
9502835689
spirv: Fix non-atomic 64-bit store
2021-07-22 21:51:27 -04:00
ameerj
542dc35aac
spirv: Implement alpha test
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e59971ea1b
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4a6c299e3f
shader: Implement early Z tests
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9f5ab82de2
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a4f27e897c
shader: Fix fixed pipeline point size on geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
deba5c7666
shader: Add constant propagation for *&^| binary operations
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
40948b18ac
shader: Implement OUT
2021-07-22 21:51:27 -04:00
lat9nq
f70707d435
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ebc7b90a0
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c6b81943a9
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
211fc6331d
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
1cae8e9a10
spirv: Define StorageImageWriteWithoutFormat capability when used
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7c867c2d7c
pipeline_helper: Simplify descriptor objects initialization
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c7efa5ead4
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
31835567f2
shader: Mark blocks with no end branch as unreachable
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4678dc7246
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
879fb08101
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ReinUsesLisp
bf784e1497
shader: Apply sign bit in FCMP (imm)
2021-07-22 21:51:27 -04:00
ameerj
62c3bef607
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
619f68db8e
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
2021-07-22 21:51:27 -04:00
ReinUsesLisp
ece2e64825
spirv: Move phi node patching to a separate function
2021-07-22 21:51:27 -04:00
ReinUsesLisp
480ce24b7e
spirv: Guard against typeless image reads on unsupported devices
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8ec58e16b2
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7f8b92cc2d
vk_rasterizer: Request outside render pass execution context for compute
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9a49eed4d6
pipeline_helper: Add missing [[maybe_unused]]
2021-07-22 21:51:27 -04:00
ReinUsesLisp
1e5255de49
spirv: Fix forward declarations on phi nodes
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a26f760eba
shader: Mark ImageWrite with side effects
2021-07-22 21:51:27 -04:00
FernandoS27
ee8beff168
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
...
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
99cfd73ba7
shader: Remove outdated comment in F2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
ReinUsesLisp
577efc5f9f
shader: Fix Windows build issues
2021-07-22 21:51:26 -04:00
lat9nq
5b95114cd4
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
157952f809
shader: Fix FCMP immediate variant
2021-07-22 21:51:26 -04:00
ReinUsesLisp
7f75818298
shader: Fix dangling labels
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
d349f8ff61
shader: Fix F2I
2021-07-22 21:51:26 -04:00
ReinUsesLisp
d07e15fcf6
shader: Fix TextureGrad
2021-07-22 21:51:26 -04:00
ReinUsesLisp
96da029a74
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
FernandoS27
0ef887fa6f
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
e9cffe874f
shader: Implement indexed Position and ClipDistances
2021-07-22 21:51:26 -04:00
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
FernandoS27
a7f5231caf
shader: Implement AL2P
2021-07-22 21:51:26 -04:00
FernandoS27
c63d79cf65
shader: Fix BRX tracking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
459057f8d4
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
2021-07-22 21:51:26 -04:00
ReinUsesLisp
a9ba4fea0c
shader: Move recursive SSA rewrite to the heap
2021-07-22 21:51:26 -04:00
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
64372edffb
shader: Fix splits on blocks using indirect branches
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e2d1e21532
shader: Eliminate orphan blocks more efficiently
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ba2130d5a5
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
b580c1e208
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9d7f63788
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9db035faec
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
4c15b3b91a
vk_compute_pass: Fix compute passes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ee52ec7e04
shader: Remove atomic flags and use mutex + cond variable for pipelines
2021-07-22 21:51:26 -04:00
ReinUsesLisp
a2536f0b42
shader: Remove unused header in VOTE
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9008061b99
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
24084a77ca
shader: Rework global memory tracking to use breadth-first search
2021-07-22 21:51:26 -04:00
ReinUsesLisp
b1335585bf
shader: Fix fp16 merge when using native fp16
2021-07-22 21:51:26 -04:00
ReinUsesLisp
d1b84c7828
shader: Fix FADD32I
2021-07-22 21:51:26 -04:00
FernandoS27
fe14898573
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ffb90d59c6
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
df48b3b32a
shader: "Implement" NOP
2021-07-22 21:51:26 -04:00
FernandoS27
98c08894d9
vk_pipeline_cache: Small fixes to the pipeline cache
2021-07-22 21:51:26 -04:00
FernandoS27
741b21715a
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
5a6eb31578
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
e98900a16b
shader: Fix shared memory on cool drivers
2021-07-22 21:51:26 -04:00
FernandoS27
a9f79b6553
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
5c94fba511
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
06469da581
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
68bad0e922
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
FernandoS27
c7ed439bbc
shader: Stub TLD4's PTP when it isn't constant
2021-07-22 21:51:25 -04:00
FernandoS27
1534a99e35
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
FernandoS27
82698ecb41
shader: Fold composite extract
2021-07-22 21:51:25 -04:00
FernandoS27
5b74fe36ec
shader: Fold comparisons and Pack/Unpack16
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b64bf653a4
shader: Fix branches to visited virtual blocks
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2b6f357e36
vulkan: Serialize pipelines on a separate thread
2021-07-22 21:51:25 -04:00
ReinUsesLisp
8678cb10d4
vulkan: Create pipeline layouts in separate threads
2021-07-22 21:51:25 -04:00
ReinUsesLisp
9e46643465
vulkan: Build pipelines in parallel at runtime
...
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2116d7e0b3
shader: Fix dependency on identity removal pass
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6df3c1a64e
shader: Fix constant propagation to use reverse post order
2021-07-22 21:51:25 -04:00
ReinUsesLisp
ce39989ea9
shader: Implement LDG .U.128 as .128
2021-07-22 21:51:25 -04:00
ReinUsesLisp
5a589fabdb
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
ReinUsesLisp
9730422e34
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
ReinUsesLisp
4d60dd7eb5
spirv: Remove unnecesary variable for clip distances
2021-07-22 21:51:25 -04:00
FernandoS27
40ace25859
shader: Implement ClipDistance
2021-07-22 21:51:25 -04:00
FernandoS27
8f2238dc3d
shader: Fix TXD
2021-07-22 21:51:25 -04:00
FernandoS27
7d40446b99
shader: Address feedback
2021-07-22 21:51:25 -04:00
ReinUsesLisp
696f326cd1
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00
FernandoS27
5a7d8d73ad
shader: Implement TXD
2021-07-22 21:51:25 -04:00
FernandoS27
be5936dea2
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
FernandoS27
d523cd563c
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
FernandoS27
56c8c42cf8
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
FernandoS27
287d4a38de
shader: Implement TLDS
2021-07-22 21:51:25 -04:00
FernandoS27
8232c10ed1
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0bb8a473e2
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
FernandoS27
a8c2a85610
shader: Add PointCoord attribute
2021-07-22 21:51:25 -04:00
ameerj
357a47d944
shader: Add PointSize attribute
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2c78d07197
shader: Store type of phi nodes in flags
...
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
876dd94b57
shader: Fix indirect branches to scheduler instructions
2021-07-22 21:51:25 -04:00
ReinUsesLisp
19cba41834
spirv: Fix default output attribute initialization
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d0d339b398
shader: Add missing new lines
2021-07-22 21:51:25 -04:00
ameerj
d5d6d4ce74
shader: Implement FSWZADD
2021-07-22 21:51:25 -04:00
FernandoS27
bf9d512e17
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
99b954550f
shader: Fix alignment checks on RZ
2021-07-22 21:51:25 -04:00
ameerj
a0a4d75c6c
shader: Implement I2I CC
2021-07-22 21:51:25 -04:00
ameerj
f3ec28dc23
shader: Implement I2I SAT
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d9227e102d
vk_pipeline_cache: Fix size hashing of shaders
2021-07-22 21:51:25 -04:00
ameerj
a446881ab4
shader: Fix ISCADD logic for PO/CC
2021-07-22 21:51:25 -04:00
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ameerj
2e3184a1c8
shader: Implement ISCADD CC
2021-07-22 21:51:24 -04:00
ameerj
528b7b2d63
shader: Implement VMAD, VMNMX, VSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
b4310e8cb4
shader: Add missing I2I exception when CC is used
2021-07-22 21:51:24 -04:00
ReinUsesLisp
e6b3119910
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
ReinUsesLisp
96a54aeea8
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
43f71a1ff5
vk_pipeline_cache: Fix pipeline and shader caches
2021-07-22 21:51:24 -04:00
ReinUsesLisp
63ea42e0d5
shader: Implement front face
2021-07-22 21:51:24 -04:00
ReinUsesLisp
0b338e3102
shader: Fix structured control flow on KIL instructions
...
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27
ed3f77cebe
shader: Fix TXQ
2021-07-22 21:51:24 -04:00
ReinUsesLisp
47fc2a0510
shader: Fix rasterizer integration order issues
2021-07-22 21:51:24 -04:00
ReinUsesLisp
e4ba306750
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
4cd2c1588b
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
FernandoS27
ac81f51141
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
FernandoS27
f573d3642e
shader: Implement TLD4.PTP
2021-07-22 21:51:24 -04:00
FernandoS27
cac54d1eb6
shader: Fix Array Indices in TEX/TLD4
2021-07-22 21:51:24 -04:00
FernandoS27
1d05850dee
shader: Implement FragDepth
2021-07-22 21:51:24 -04:00
FernandoS27
94f6992630
shader: Implement TLD4S.
2021-07-22 21:51:24 -04:00
FernandoS27
d4974db16f
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00
ameerj
483439a540
shader: Implement SHFL
2021-07-22 21:51:24 -04:00
ReinUsesLisp
7e8fc3e3c8
shader: Track first bindless argument instead of the instruction itself
2021-07-22 21:51:24 -04:00
ReinUsesLisp
1688302a0d
shader: Properly insert Prologue instruction
2021-07-22 21:51:24 -04:00
ReinUsesLisp
5c546ef076
shader: Minor style nits
2021-07-22 21:51:24 -04:00
FernandoS27
c52b528cf7
shader: Fix F2I
2021-07-22 21:51:24 -04:00
ReinUsesLisp
24bc872af3
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
ReinUsesLisp
3095e9d9ec
shader: Fix use-after-free bug in object_pool
2021-07-22 21:51:24 -04:00
ameerj
0705eff8f6
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ReinUsesLisp
9d5262ad26
vk_pipeline_cache: Fix ReleaseContents order
2021-07-22 21:51:24 -04:00
ReinUsesLisp
1e763c4c83
shader: Fix TEX mask
2021-07-22 21:51:24 -04:00
ReinUsesLisp
75b20d74c2
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
fba49056aa
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
cdbb207953
shader: Fold interpolation multiplications
2021-07-22 21:51:24 -04:00
ReinUsesLisp
c8234dc17d
shader: Better but still partial interpolation support
2021-07-22 21:51:24 -04:00
ameerj
1a8e8498a4
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
FernandoS27
1665e72c9e
shader: Implement FADD32I
2021-07-22 21:51:24 -04:00
FernandoS27
9fe47baf87
shader: Implement F2F
2021-07-22 21:51:24 -04:00
ReinUsesLisp
c05fc07b8f
shader: Add missing fp64 usage flags
2021-07-22 21:51:24 -04:00
ameerj
e7710fe30e
shader: Implement DMUL and DFMA
...
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj
d9bcca65b4
shader: Add FP64 register load/store helpers
2021-07-22 21:51:24 -04:00
ReinUsesLisp
9bf9276fe9
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
FernandoS27
d1e56df6ff
shader: Fix floating point comparison for FP16
2021-07-22 21:51:23 -04:00
FernandoS27
57597e37ee
shader: Implement HSETP2
2021-07-22 21:51:23 -04:00
FernandoS27
cabcf177a9
shader: Implement HSET2
2021-07-22 21:51:23 -04:00