Commit Graph

9326 Commits

Author SHA1 Message Date
tgsm 0db81dcf3b Remove GCC version checks
Citra can't be compiled using GCC <7 because of required C++17 support, so these version checks don't need to exist anymore.
2019-02-24 15:24:06 +01:00
bunnei 52911748f1 Merge pull request #2139 from degasus/dma_pusher
video_core/dma_pusher: The full list of headers at once.
2019-02-24 04:15:49 -05:00
ReinUsesLisp 6f1b4741e9 vk_stream_buffer: Implement a stream buffer
This manages two kinds of streaming buffers: one for unified memory
models and one for dedicated GPUs. The first one skips the copy from the
staging buffer to the real buffer, since it creates an unified buffer.

This implementation waits for all fences to finish their operation
before "invalidating". This is suboptimal since it should allocate
another buffer or start searching from the beginning. There is room for
improvement here.

This could also handle AMD's "pinned" memory (a heap with 256 MiB) that
seems to be designed for buffer streaming.
2019-02-24 04:27:51 -03:00
ReinUsesLisp 901a4d6940 vk_resource_manager: Minor VKFenceWatch changes 2019-02-24 04:19:04 -03:00
bunnei 7e4b44cb57 Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
vk_scheduler: Implement a scheduler
2019-02-23 23:32:43 -05:00
bunnei c009e2a256 Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzle
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:31:34 -05:00
ReinUsesLisp 4c44c72733 vk_memory_manager: Fixup commit interval allocation
VKMemoryCommitImpl was using as the end of its interval "begin + end".
That ended up wasting memory.
2019-02-24 01:04:41 -03:00
ReinUsesLisp a01a5d45a2 gl_rasterizer_cache: Fixup parameter order in layered swizzle 2019-02-23 23:27:30 -03:00
ReinUsesLisp 656874ba3a vk_scheduler: Implement a scheduler
The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.

It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
bunnei 4c649688bb Merge pull request #2138 from ReinUsesLisp/vulkan-memory-manager
vk_memory_manager: Implement memory manager
2019-02-21 22:26:54 -05:00
Lioncash 71ed54cbaf service/nvflinger: Store BufferQueue instances as regular data members
The NVFlinger service is already passed into services that need to
guarantee its lifetime, so the BufferQueue instances will already live
as long as they're needed. Making them std::shared_ptr instances in this
case is unnecessary.
2019-02-21 22:09:46 -05:00
Lioncash 55f3ddb276 service/vi/vi_layer: Convert Layer struct into a class
Like the previous changes made to the Display struct, this prepares the
Layer struct for changes to its interface. Given Layer will be given
more invariants in the future, we convert it into a class to better
signify that.
2019-02-21 12:13:09 -05:00
Lioncash 00b5069249 service/nvflinger: Move display specifics over to vi_display
With the display and layer structures relocated to the vi service, we
can begin giving these a proper interface before beginning to properly
support the display types.

This converts the display struct into a class and provides it with the
necessary functions to preserve behavior within the NVFlinger class.
2019-02-21 12:13:04 -05:00
bunnei aa49308c7e Merge pull request #2125 from ReinUsesLisp/fixup-glstate
gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei 6de5ebf88e Merge pull request #2130 from lioncash/system_engine
video_core: Remove usages of System::GetInstance() within the engines
2019-02-20 21:24:56 -05:00
Jungy 1bb4f7e58b Fixes Unicode Key File Directories (#2120)
* Fixes Unicode Key File Directories

Adds code so that when loading a file it converts to UTF16 first, to
ensure the files can be opened. Code borrowed from FileUtil::Exists.

* Update src/core/crypto/key_manager.cpp

Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>

* Update src/core/crypto/key_manager.cpp

Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>

* Using FileUtil instead to be cleaner.

* Update src/core/crypto/key_manager.cpp

Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
2019-02-20 21:24:25 -05:00
Lioncash bbc2e1c565 service/nvflinger: Relocate definitions of Layer and Display to the vi service
These are more closely related to the vi service as opposed to the
intermediary nvflinger.

This also places them in their relevant subfolder, as future changes to
these will likely result in subclassing to represent various displays
and services, as they're done within the service itself on hardware.

The reasoning for prefixing the display and layer source files is to
avoid potential clashing if two files with the same name are compiled
(e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service
at any point), which MSVC will actually warn against. This prevents that
case from occurring.

This also presently coverts the std::array introduced within
9d7cbe408b back to a std::vector to allow
the forward declaration of the Display type. Forward declaring a type
within a std::vector is allowed since the introduction of N4510
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by
Zhihao Yuan.
2019-02-19 18:27:16 -05:00
Markus Wick 00fa708e04 video_core/dma_pusher: Simplyfy Step() logic.
As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call.
This cleans up the Step() logic quite a bit.
2019-02-19 10:28:42 +01:00
Markus Wick 0faab8fe2c video_core/dma_pusher: The full list of headers at once.
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible.
This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-02-19 09:58:38 +01:00
ReinUsesLisp 6b8abec0d1 vk_memory_manager: Implement memory manager
A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
bunnei 8309bdf0ed Merge pull request #2122 from ReinUsesLisp/vulkan-resource-manager
vk_resource_manager: Implement fence and command buffer allocator
2019-02-18 21:05:28 -05:00
bunnei 046a236ff1 Merge pull request #2134 from lioncash/naming
audio_core/buffer: Make const and non-const getter for samples consistent
2019-02-17 11:26:33 -05:00
bunnei 07012b329f Merge pull request #2133 from lioncash/arbiter
address_arbiter: Use nested namespaces where applicable
2019-02-16 15:37:21 -05:00
bunnei a8788d979b Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
bunnei 9deec29b7c Merge pull request #2128 from FearlessTobi/port-4197
Port citra-emu/citra#4197: "threadsafe_queue: Add PopWait and use it where possible "
2019-02-16 15:34:49 -05:00
Lioncash bce7a71232 audio_core/buffer: Make const and non-const getter for samples consistent
This way proper const/non-const selection can occur.
2019-02-16 15:21:35 -05:00
Lioncash 93f38bfcd1 address_arbiter: Use nested namespaces where applicable
A fairly trivial change. Other sections of the codebase use nested
namespaces instead of separate namespaces here. This one must have just
been overlooked.
2019-02-16 12:41:30 -05:00
Lioncash 12774b7c44 video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
James Rowe 8d25a51b64 Merge pull request #2123 from lioncash/coretiming-global
core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash 1c3371c921 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
B3n30 b2636e4b03 Adressed review comments 2019-02-15 22:14:54 +01:00
B3n30 5334e20770 threadsafe_queue: Add WaitIfEmpty and use it in logging 2019-02-15 22:12:54 +01:00
fearlessTobi cdf45ff44a renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp bf013f2026 gl_state: Synchronize gl_state even when state is disabled
There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei 1cf741c23a Merge pull request #2112 from lioncash/shadowing
gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei 2fc41fd476 Merge pull request #2111 from ReinUsesLisp/fetch-fix
gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
ReinUsesLisp 20e12d973c vk_resource_manager: Implement a command buffer pool with VKFencedPool 2019-02-14 18:44:26 -03:00
ReinUsesLisp b445095656 vk_resource_manager: Add VKFencedPool interface
Handles a pool of resources protected by fences. Manages resource
overflow allocating more resources.

This class is intended to be used through inheritance.
2019-02-14 18:44:26 -03:00
ReinUsesLisp eb50e811c4 vk_resource_manager: Implement VKResourceManager and fence allocator
CommitFence iterates a pool of fences until one is found. If all fences
are being used at the same time, allocate more.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 7d5a7b8b0d vk_resource_manager: Implement VKFenceWatch
A fence watch is used to keep track of the usage of a fence and protect
a resource or set of resources without having to inherit from their
handlers.
2019-02-14 18:44:26 -03:00
ReinUsesLisp d135b3e43b vk_resource_manager: Implement VKFence
Fences take ownership of objects, protecting them from GPU-side or
driver-side concurrent access. They must be commited from the resource
manager. Their usage flow is: commit the fence from the resource
manager, protect resources with it and use them, send the fence to an
execution queue and Wait for it if needed and then call Release. Used
resources will automatically be signaled when they are free to be
reused.
2019-02-14 18:44:26 -03:00
ReinUsesLisp 87b7e95181 vk_resource_manager: Add VKResource interface
VKResource is an interface that gets signaled by a fence when it is free
to be reused.
2019-02-14 18:36:15 -03:00
bunnei ec0b108910 Merge pull request #2113 from ReinUsesLisp/vulkan-base
vulkan: Add dependencies and device abstraction
2019-02-14 10:06:48 -05:00
Fernando Sahmkow e29f546bb7 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
bunnei cfb2483744 Merge pull request #2115 from lioncash/local
core_timing: Make EmptyTimedCallback a local variable
2019-02-13 21:42:04 -05:00
bunnei 76902cfe9a Merge pull request #2116 from lioncash/size
threadsafe_queue: Remove NeedSize template parameter
2019-02-13 21:41:25 -05:00
Fernando Sahmkow e7dbf7215b rasterizer_cache_gl: Only do fast layered copy on the same format. As
glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
Lioncash 15fc277325 threadsafe_queue: Use std::size_t for representing size
Makes it consistent with the regular standard containers in terms of
size representation. This also gets rid of dependence on our own
type aliases, removing the need for an include.
2019-02-12 22:39:53 -05:00
Lioncash eb39267bc0 threadsafe_queue: Remove NeedSize template parameter
The necessity of this parameter is dubious at best, and in 2019 probably
offers completely negligible savings as opposed to just leaving this
enabled. This removes it and simplifies the overall interface.
2019-02-12 22:09:51 -05:00
Lioncash 8fd444d5a7 core_timing: Make EmptyTimedCallback a local variable
Given this is only used in one place, it can be moved closest to its
usage site.
2019-02-12 21:47:18 -05:00
bunnei cd40782922 Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real
Implement BGRA8 framebuffer format
2019-02-12 21:44:20 -05:00
ReinUsesLisp 84e733b530 vk_device: Abstract device handling into a class
VKDevice contains all the data required to manage and initialize a
physical device. Its intention is to be passed across Vulkan objects to
query device-specific data (for example the logical device and the
dispatch loader).
2019-02-12 21:43:02 -03:00
Lioncash 5148d46c96 renderer_opengl: Remove reference to global system instance
We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei 527f634966 Merge pull request #2110 from lioncash/namespace
core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
bunnei 0a8da3bda8 Merge pull request #2104 from ReinUsesLisp/compute-assert
kepler_compute: Fixup assert and rename the engine
2019-02-12 19:24:34 -05:00
Lioncash 59c24377d6 gl_rasterizer_cache: Remove unnecessary newline 2019-02-12 16:56:19 -05:00
Lioncash 7c92885c53 gl_rasterizer_cache: Get rid of variable shadowing
Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp b6cd64f1c3 renderer_vulkan: Add declarations file
This file is intended to be included instead of vulkan/vulkan.hpp. It
includes declarations of unique handlers using a dynamic dispatcher
instead of a static one (which would require linking to a Vulkan
library).
2019-02-12 18:33:02 -03:00
ReinUsesLisp 0c7b5355c3 logging: Add Vulkan backend logging class type 2019-02-12 18:33:02 -03:00
ReinUsesLisp 0f0152963c gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
Lioncash 1d2de5c4b5 core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei 1750316633 Merge pull request #2108 from FernandoS27/fix-cc
Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei 047a5002b7 Merge pull request #2109 from FernandoS27/fix-f2i
Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
bunnei 7bdfcf3bbc Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00
Fernando Sahmkow 0f8f14a732 Corrected F2I None mode to RoundEven. 2019-02-11 18:46:45 -04:00
Fernando Sahmkow ec3c66c847 Fix incorrect value for CC bit in IADD 2019-02-11 16:44:43 -04:00
ReinUsesLisp 6dfc564d12 kepler_compute: Fixup assert and rename engines
When I originally added the compute assert I used the wrong
documentation. This addresses that.

The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
2019-02-10 19:29:33 -03:00
greggameplayer b4603fafcb Implement BGRA8 framebuffer format 2019-02-09 23:44:01 +01:00
bunnei a6452e772f Merge pull request #1904 from bunnei/better-fermi-copy
gl_rasterizer: Implement a more accurate fermi 2D copy.
2019-02-08 23:32:24 -05:00
bunnei c9a2c171f3 Merge pull request #2096 from FearlessTobi/patch-3
nvdisp_disp0: change drawing message log level from Warning to Trace
2019-02-08 21:56:47 -05:00
Fernando Sahmkow 6d7c42a7ee Implement linear textures (#2089) 2019-02-08 18:28:01 -05:00
ReinUsesLisp 37fa502428 gl_rasterizer_cache: Fixup texture view parameters
These parameters were declared as constants and passed to glTextureView
but then they were removed on a rabase. This addresses that mistake.
2019-02-08 18:32:58 -03:00
Tobias cccf8f1423 nvdisp_disp0: change drawing message log level from Warning to Trace
This is a leftover from the early yuzu days.
We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
2019-02-08 19:26:49 +01:00
ReinUsesLisp 9fe3f3a100 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp 31305cad93 shader_ir: Clean texture management code
Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei 6f3f5f5d99 Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei 07e83ca08b gl_rasterizer_cache: Mark surface copy destinations as modified. 2019-02-06 21:54:25 -05:00
bunnei 4e28975608 gl_rasterizer: Implement a more accurate fermi 2D copy.
- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
bunnei b214b091ef Merge pull request #2091 from FearlessTobi/port-4603
Port citra-emu/citra#4603: "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory"
2019-02-06 21:51:46 -05:00
ReinUsesLisp 0726b490dd cmake: Fix title bar issue 2019-02-06 22:23:41 -03:00
Frederic L bd216cd3cb gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L 39627da4a9 gl_shader_disk_cache: Consider compressed size zero as an error
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L bec5eeec31 cmake: Use CMAKE_COMMAND instead of "cmake"
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
ReinUsesLisp 8e8b793a51 gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
ReinUsesLisp 6609f2a614 gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
ReinUsesLisp 471ebf0757 loading_screen: Unchunk progress bar 2019-02-06 22:23:40 -03:00
ReinUsesLisp f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
ReinUsesLisp 66a3760a71 gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp ea2ce59743 gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
ReinUsesLisp f9bcb4e842 gl_shader_disk_cache: Guard reads and writes against failure 2019-02-06 22:23:40 -03:00
ReinUsesLisp 720c2456f4 gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
ReinUsesLisp fcf98dc3f7 gl_shader_disk_cache: Pass return values returning instead of by parameters 2019-02-06 22:23:40 -03:00
ReinUsesLisp e2f4c2b9d9 gl_shader_disk_cache: Compress program binaries using LZ4 2019-02-06 22:23:39 -03:00
ReinUsesLisp 92682d3bfa gl_shader_disk_cache: Compress GLSL code using LZ4 2019-02-06 22:23:39 -03:00
ReinUsesLisp d83818d30a gl_shader_disk_cache: Save GLSL and entries into the precompiled file 2019-02-06 22:23:39 -03:00
ReinUsesLisp 1342998379 settings: Hide shader cache behind a setting 2019-02-06 22:20:57 -03:00
ReinUsesLisp 8b1a7aa19d gl_shader_disk_cache: Invalidate shader cache changes with CMake hash 2019-02-06 22:20:57 -03:00
ReinUsesLisp bb69f9fb7a gl_shader_cache: Refactor to support disk shader cache 2019-02-06 22:20:57 -03:00
ReinUsesLisp a931bb68cd gl_shader_disk_cache: Add transferable cache invalidation 2019-02-06 22:20:57 -03:00
ReinUsesLisp b33860b218 gl_shader_disk_cache: Add precompiled load 2019-02-06 22:20:57 -03:00
ReinUsesLisp c0da61936c gl_shader_disk_cache: Add precompiled save 2019-02-06 22:20:57 -03:00
ReinUsesLisp 550111b091 gl_shader_disk_cache: Add transferable load 2019-02-06 22:20:57 -03:00
ReinUsesLisp 7012b1a5a4 gl_shader_disk_cache: Add transferable stores 2019-02-06 22:20:57 -03:00
ReinUsesLisp ac7a6ef85f gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers 2019-02-06 22:20:57 -03:00
ReinUsesLisp 09225145c9 gl_shader_disk_cache: Add file and move BaseBindings declaration 2019-02-06 22:20:57 -03:00
ReinUsesLisp 658959673b gl_shader_decompiler: Remove name entries 2019-02-06 22:20:57 -03:00
ReinUsesLisp 4eb946829d gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
ReinUsesLisp 5bed286abf rasterizer_interface: Add disk cache entry for the rasterizer 2019-02-06 22:20:57 -03:00
ReinUsesLisp f75174d195 file_util: Add shader directory 2019-02-06 22:20:57 -03:00
ReinUsesLisp 0d6369989d shader_decode: Implement LDG and basic cbuf tracking 2019-02-06 22:20:57 -03:00
bunnei af54c6770a Merge pull request #2042 from ReinUsesLisp/nouveau-tex
maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei 13f3423d68 Merge pull request #2071 from ReinUsesLisp/dsa-texture
gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
Dimitri ALBORA c7d6afc04a gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory 2019-02-06 19:07:35 +01:00
bunnei 784bb782f5 Merge pull request #2057 from FearlessTobi/port-4586
Port citra-emu/citra#4586: "Use QPixmap/QIcon for background color selection button"
2019-02-06 12:37:57 -05:00
bunnei 4e72e46332 Merge pull request #2086 from FearlessTobi/port-4583
Port citra-emu/citra#4583: "citra_qt: Fix saving screenshot when no file extension is provided"
2019-02-06 12:33:35 -05:00
bunnei ed8b02bf5f Merge pull request #2087 from lioncash/const
service/nvflinger, service/vi: Improve error case handling
2019-02-06 12:33:13 -05:00
bunnei a62bb70902 Merge pull request #2088 from jroweboy/h
QT: Fix the loading screen 'H' switch logo to not glitch out
2019-02-05 21:06:39 -05:00
James Rowe 4d5b53faab QT: Fix the loading screen 'H' switch logo to not glitch out 2019-02-05 18:24:15 -07:00
Lioncash ac9fcf2ca2 service/nvflinger,service/vi: Handle failure cases with exposed API
Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
2019-02-05 18:03:28 -05:00
bunnei 8f02e0554c Merge pull request #2085 from ReinUsesLisp/cube-minus-one
video_core/texture: Fix BitField size for depth_minus_one
2019-02-05 17:15:26 -05:00
xperia64 a65c9b1f55 Fix crash when no files are selected 2019-02-05 22:40:23 +01:00
xperia64 1fd1f7a053 Add file extension to screenshot filename if not provided 2019-02-05 22:31:37 +01:00
Lioncash 49a28d52da service/nvflinger: Mark FindVsyncEvent() as a const member function
This member function doesn't actually modify instance state, so it can
be marked as a const member function.
2019-02-05 15:57:29 -05:00
Lioncash 797fbcc6dd service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()
This was missed within #2075. Renames the member function to make it
consistent with the rest of the Find* functions.
2019-02-05 15:55:18 -05:00
bunnei 38df722dc7 Merge pull request #2081 from ReinUsesLisp/lmem-64
shader_ir/memory: Add LD_L 64 bits loads
2019-02-05 09:17:48 -05:00
ReinUsesLisp c1e8fe0067 video_core/texture: Fix BitField size for depth_minus_one 2019-02-05 04:32:06 -03:00
bunnei 66514e4190 Merge pull request #2082 from FernandoS27/txq-stl
Fix TXQ not using the component mask.
2019-02-04 20:22:32 -05:00
Mat M 6506dbc577 Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com>
2019-02-03 21:27:26 -04:00
Fernando Sahmkow 4133c86d71 Fix TXQ not using the component mask. 2019-02-03 18:17:18 -04:00
ReinUsesLisp a6c3180b68 shader_ir/memory: Add ST_L 64 and 128 bits stores 2019-02-03 19:08:10 -03:00
ReinUsesLisp 13b83e6e0f shader/track: Search inside of conditional nodes
Some games search conditionally use global memory instructions. This
allows the heuristic to search inside conditional nodes for the source
constant buffer.
2019-02-03 17:21:20 -03:00
ReinUsesLisp 92c948999b shader_ir: Rename BasicBlock to NodeBlock
It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp e3c0f29a4d shader_ir: Pass decoded nodes as a whole instead of per basic blocks
Some games call LDG at the top of a basic block, making the tracking
heuristic to fail. This commit lets the heuristic the decoded nodes as a
whole instead of per basic blocks.

This may lead to some false positives but allows it the heuristic to
track cases it previously couldn't.
2019-02-03 17:21:20 -03:00
ReinUsesLisp af1543712d video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
ReinUsesLisp c73b44fc35 maxwell_3d: Allow sampler handles with TSC id zero 2019-02-03 04:58:40 -03:00
ReinUsesLisp 04fe4a72b9 maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
ReinUsesLisp 36ccfac47b memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
ReinUsesLisp 0b57f33fdf shader_ir/memory: Add LD_L 128 bits loads 2019-02-03 00:35:34 -03:00
ReinUsesLisp 5ae8a056fe shader_bytecode: Rename BytesN enums to BitsN 2019-02-03 00:25:40 -03:00
ReinUsesLisp a8cbcb1210 shader_ir/memory: Add LD_L 64 bits loads 2019-02-03 00:25:40 -03:00
bunnei 896b6769d2 Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei 4f69ee9076 Merge pull request #2073 from lioncash/opus
hwopus: Implement DecodeInterleaved (the newest variant)
2019-02-01 13:02:16 -05:00
bunnei 26a37f8ae9 Merge pull request #2067 from ReinUsesLisp/workaround-fb
gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
bunnei 3913faf1c0 Merge pull request #2078 from lioncash/timer
kernel: Remove the Timer class
2019-02-01 12:49:16 -05:00
ReinUsesLisp 14098c39af rasterizer_interface: Remove unused AccelerateFill operation 2019-02-01 03:02:22 -03:00
ReinUsesLisp 74a039d0bc video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
Lioncash c6d2828c74 kernel: Remove the Timer class
A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.

As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
2019-01-31 23:05:15 -05:00
bunnei 08a12177f8 Merge pull request #2072 from lioncash/service
service: Update function tables
2019-01-31 15:19:44 -05:00
bunnei b36d0deee7 Merge pull request #2077 from lioncash/virt
kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
2019-01-31 15:19:02 -05:00
bunnei 0e1ad2492a Merge pull request #2075 from lioncash/find
service/nvflinger: Minor renaming changes
2019-01-31 11:08:36 -05:00