bunnei
e111226bd0
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
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gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
bunnei
5e009be286
Merge pull request #1686 from DarkLordZach/move-open-yuzu-folder
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qt: Move Open yuzu Folder action from Help to File
2018-11-13 18:56:44 -08:00
bunnei
a01739ecea
Merge pull request #1685 from lioncash/base
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video_core/renderer_base: Remove GL include from the renderer base class files
2018-11-13 18:53:59 -08:00
bunnei
af02e0bbbe
Merge pull request #1677 from FreddyFunk/skip-vao-binding-cleanup
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engines/maxwell_3d: Minor cleanup
2018-11-13 18:53:38 -08:00
bunnei
f64ae12ada
Merge pull request #1680 from lioncash/mem
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kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
2018-11-13 18:52:18 -08:00
bunnei
b6925e31e0
Merge pull request #1682 from lioncash/audio
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hle/audren_u: Implement Get/SetRenderingTimeLimit
2018-11-13 18:51:44 -08:00
bunnei
50f697b128
Merge pull request #1683 from lioncash/typo
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audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 18:51:35 -08:00
bunnei
ddb654fe02
Merge pull request #1608 from DarkLordZach/save-data-reader
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[ns|fsp_srv]: Implement various functions to boot Checkpoint
2018-11-13 18:51:08 -08:00
Lioncash
35bddb257b
string_util: Remove ArrayToString()
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An old function from Dolphin. This is also unused, and pretty inflexible
when it comes to printing out different data types (for example, one
might not want to print out an array of u8s but a different type
instead. Given we use fmt, there's no need to keep this implementation
of the function around.
2018-11-13 18:14:11 -05:00
Lioncash
a6309c3e1c
string_util: Remove TryParse()
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This is an unused hold-over from Dolphin that was primarily used to
parse values out of the .ini files. Given we already have libraries that
do this for us, we don't need to keep this around.
2018-11-13 18:13:45 -05:00
Zach Hilman
e407f73240
qt: Move Open yuzu Folder action from Help to File
2018-11-13 17:17:47 -05:00
Lioncash
583e1bd5eb
video_core/renderer_base: Remove GL include from the renderer base class files
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Keeps the base class source files implementation-agnostic.
2018-11-13 14:38:13 -05:00
Lioncash
68da3a4d4b
string_util: Remove ThousandSeparate()
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This is currently unused and doesn't really provide much value to keep
around either.
2018-11-13 14:04:26 -05:00
Lioncash
bb5a818691
hle/audren_u: Implement Get/SetRenderingTimeLimit
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These appear to be a basic getter and setter pair, so these are fairly
trivial to implement and get out of the way.
2018-11-13 13:49:09 -05:00
Lioncash
83ebfabca8
audio_core/audio_renderer: Fix typo in AuxInfo member name
2018-11-13 13:32:13 -05:00
Lioncash
a61ed2279c
vm_manager: Unstub GetTotalHeapUsage()
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Now that we've moved all of the heap-related stuff to the VMManager
class, we can unstub this function, as the necessary members are visible
now.
2018-11-13 13:08:26 -05:00
Lioncash
1de14301c3
kernel/process: Migrate heap-related memory management out of the process class and into the vm manager
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Avoids a breach of responsibilities in the interface and keeps the
direct code for memory management within the VMManager class.
2018-11-13 13:08:19 -05:00
Zach Hilman
deb5d6be60
svc: Use proper random entropy generation algorithm
2018-11-13 12:26:03 -05:00
fearlessTobi
dee71127ef
yuzu: Add hotkey for Amiibo loading
2018-11-13 15:10:39 +01:00
Frederic L
56a27afdea
gl_rasterizer: Minor cleanup
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Minor code cleanup from unaddressed feedback in #1654
2018-11-13 14:07:23 +01:00
Lioncash
940b24a84b
gl_state: Amend compilation warnings
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Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
29af456174
Merge pull request #1628 from greggameplayer/Texture2DArray
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Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
bunnei
51f2746356
Merge pull request #1670 from DarkLordZach/deterministic-rng
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csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
bunnei
9d804d7c77
Merge pull request #1665 from ogniK5377/GetClockSnapshot
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Implement GetClockSnapshot, ToPosixTime & ToPosixTimeWithMyRule
2018-11-12 20:13:47 -08:00
Zach Hilman
4c0e453e08
svc: Return random seed for svcGetInfo RandomEntropy
2018-11-12 21:46:21 -05:00
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
f5d26af04d
Merge pull request #1650 from FreddyFunk/cast
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yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe
5e102cb6b3
Merge pull request #1674 from FearlessTobi/fullscreen-fix
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yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias
3617f49a9e
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 20:57:15 +01:00
Zach Hilman
6af690c2b8
settings: Add config option to set RNG seed
2018-11-11 23:09:46 -05:00
Zach Hilman
cc1e6ccb3d
csrng: Use std::mt19937 engine for random number generation
2018-11-11 23:08:39 -05:00
bunnei
3632616bdc
Merge pull request #1660 from Tinob/master
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Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
ef2f9e1da6
Merge pull request #1652 from FreddyFunk/static-cast
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configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
bunnei
847793a3a5
Merge pull request #1664 from FreddyFunk/cast2
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gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
2cd792b3cf
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
32412d2a33
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
a7c68376fe
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
6233b6b235
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
FernandoS27
2db82d4c09
Improved GPU Caches lookup Speed
2018-11-11 12:53:25 -04:00
bunnei
2a2bd024ed
Merge pull request #1669 from ReinUsesLisp/fixup-gs
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gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
3da5b93c2d
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
6b6e7adc8a
Merge pull request #1648 from FernandoS27/texs-3-array
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Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
cceecc05e3
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
James Rowe
e793491ed0
Merge pull request #1656 from ogniK5377/message-queue
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Ability to switch between docked and undocked mode in-game
2018-11-10 11:27:17 -07:00
David Marcec
86b1318f42
Added maybe_unused
2018-11-10 18:07:34 +11:00
David Marcec
c1282d3b75
Added ToPosixTime & ToPosixTimeWithMyRule
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Added instead of using a seperate PR to prevent conflicts
2018-11-10 17:41:57 +11:00
ReinUsesLisp
e915947a0a
gl_shader_decompiler: Guard out of bound geometry shader input reads
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Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
David Marcec
c1fc0d7991
Added consts and static
2018-11-10 12:31:48 +11:00
David Marcec
594e1b7121
Implement GetClockSnapshot
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Needed by megaman 11
2018-11-10 01:25:56 +11:00
Frederic Laing
e374638ff2
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
b1d82f91b8
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
b182af1e9b
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
8280ddfd1c
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
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Ensures that destruction will always do the right thing in any context.
2018-11-08 00:31:39 -05:00
Lioncash
7364c759a5
gl_resource_manager: Amend clang-format discrepancies
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Fixes the buildbot.
2018-11-08 00:23:45 -05:00
bunnei
c9dee07770
Merge pull request #1658 from ogniK5377/holdtype-style
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Updated npad styles on holdtype switches
2018-11-07 20:59:01 -08:00
David
b2a5c2529a
svcBreak now dumps information from the debug buffer passed ( #1646 )
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* svcBreak now dumps information from the debug buffer passed
info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date.
* Addressed comments
2018-11-07 20:43:54 -08:00
bunnei
46c2deaf1e
Merge pull request #1655 from ogniK5377/shantae
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Implement acc:TrySelectUserWithoutInteraction
2018-11-07 20:41:06 -08:00
FernandoS27
aea243d21e
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
David Marcec
ab3513b7b3
Renamed CheckIfOperationChanged to OnDockedModeChanged
2018-11-08 12:12:00 +11:00
FernandoS27
df2eb1cfdb
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
David Marcec
8b8c0ee2fc
Updated npad styles on holdtype switches
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Fixes input for megaman
2018-11-08 01:07:14 +11:00
David Marcec
22be70c387
Fixups
2018-11-07 20:12:27 +11:00
bunnei
9e42ffa54e
Merge pull request #1630 from bunnei/fix-mapbufferex
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memory_manager: Do not MapBufferEx over already in use memory.
2018-11-07 00:14:36 -08:00
bunnei
d3c69e8499
Merge pull request #1635 from Tinob/master
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Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
David Marcec
2848c8b088
Ability to switch between docked and undocked mode in-game
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Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
David Marcec
a6d347c103
fixed spelling error
2018-11-07 12:04:43 +11:00
David Marcec
04b01f5db2
Added missing log
2018-11-07 11:46:04 +11:00
David Marcec
d018183d4e
Implement acc:TrySelectUserWithoutInteraction
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Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-07 11:45:01 +11:00
Markus Wick
755aa28572
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
29d148c063
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
294ad8ccf4
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
6546a1aa88
gl_rasterizer_cache: Add profiles for Copy and Blit.
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
6bd55db4ca
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
a485e5210c
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
399d30b4bf
microprofile: Drop ReleaseActiveBuffer scope.
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This was created with the unfinished resampling PR in mind.
As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06 17:45:32 +01:00
Frederic Laing
c1e5c112c6
configure_system: Fix compiler warning
2018-11-06 16:38:10 +01:00
Frederic Laing
c646fe0684
yuzu/main: Fix compiler warning
2018-11-06 15:22:24 +01:00
Markus Wick
4da1b985fd
gl_resource_manager: Split implementations in .cpp file.
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
Frederic Laing
a1139837f9
Implement SetMemoryPermission
2018-11-06 10:21:01 +01:00
bunnei
722303d3f3
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
bunnei
763e3f25b3
Merge pull request #1633 from ogniK5377/reload-input
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Fixed HID crash when launching more than 1 game & signaled styleset change event
2018-11-05 00:21:27 -05:00
bunnei
e2ba7ed189
Merge pull request #1441 from CarlKenner/DebuggerLog
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logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei
726d32720f
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
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qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Rodolfo Bogado
92d9f97224
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
fbd0d677a3
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
020efd1ced
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Mat M
0742a71e0e
Merge pull request #1645 from dharmin/master
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Fix quickstart link
2018-11-04 18:05:33 -05:00
Dharmin K Shah
ca5bbf0e78
Fix quickstart link
2018-11-05 00:36:49 +05:30
Frederic Laing
1944d20eb7
Fix typo in BufferTransformFlags
2018-11-04 16:56:10 +01:00
Zach Hilman
d98525e809
qt: Add help option to open yuzu folder
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Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Frederic Laing
2998453673
Stubbed SetMemoryPermission
2018-11-03 16:01:34 +01:00
greggameplayer
8886cfe261
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
b62c1b9445
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
David Marcec
d3d2bb2c35
Fixed incorrect hwopus assert
2018-11-02 15:23:38 +11:00
David Marcec
60bd67f92e
Fixed HID crash when launching more than 1 game & signaled syleset change event
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This should fix crashes when launching multiple games in yuzu
2018-11-02 12:35:49 +11:00
Zach Hilman
defffa3ec3
game_list: Make add-ons column optional
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As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
Zach Hilman
d5eb8652be
filesystem: Cache RegisteredCacheUnion instead of constructing on demand
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Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-01 20:24:32 -04:00
Zach Hilman
cf81685cc8
file_sys: Use common KeyManager in NCA container types
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Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-01 20:23:38 -04:00
Zach Hilman
141551e560
content_archive: Add optional KeyManager parameter to constructor
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Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-01 20:22:29 -04:00
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00