Commit Graph

12694 Commits

Author SHA1 Message Date
Fernando Sahmkow 57a372439d Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
Textures can have different components types in different orders. This 
assert was completely inprecise and the effectiveness of such is better 
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow a13b47f080 Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
This commit reduces the sevirity of asserts for FP precision and 
rounding as this are well known and have little to no consequences in 
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp f63034708f gl_shader_decompiler: Rename bufferImage to imageBuffer
The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp bf4cca9510 gl_shader_cache: Fix newline on buffer preprocessor definitions 2019-07-18 01:16:15 -03:00
ReinUsesLisp 93a5cdecbb textures: Fix texture buffer size calculation 2019-07-18 01:07:08 -03:00
ReinUsesLisp 67843df9f6 gl_texture_cache: Do not set texture parameters to buffers 2019-07-18 01:06:26 -03:00
ReinUsesLisp 4f332abb1a gl_texture_cache: Add missing break in CreateTexture 2019-07-18 01:04:18 -03:00
David 7d38c526fe Merge pull request #2741 from FernandoS27/trace-log
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
2019-07-18 13:58:29 +10:00
Fernando Sahmkow 27caf7f25f Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow c9690e912e GL_State: Feedback and fixes 2019-07-17 17:29:56 -04:00
Fernando Sahmkow 527a77ec0a Maxwell3D: Address Feedback 2019-07-17 17:29:55 -04:00
Fernando Sahmkow ca50a64db8 Texture_Cache: Rebase Fixes 2019-07-17 17:29:54 -04:00
Fernando Sahmkow 2f716f52d9 GL_Rasterizer: Corrections to Clearing. 2019-07-17 17:29:54 -04:00
Fernando Sahmkow 8dd4797e00 Maxwell3D: Correct marking dirtiness on CB upload 2019-07-17 17:29:53 -04:00
Fernando Sahmkow 0d34a53c44 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 2019-07-17 17:29:52 -04:00
Fernando Sahmkow 89cc60554a Maxwell3D: Implement State Dirty Flags. 2019-07-17 17:29:51 -04:00
Fernando Sahmkow 24bf7e4de0 Maxwell3D: Rework CBData Upload 2019-07-17 17:29:50 -04:00
Fernando Sahmkow 7c50842226 Maxwell3D: Rework the dirty system to be more consistant and scaleable 2019-07-17 17:29:49 -04:00
Fernando Sahmkow 67d869b53a maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow a1abc0fd31 Merge pull request #2740 from lioncash/bra
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti d877208914 Merge pull request #2726 from lioncash/access
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash 41e2ad0f26 shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.

This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash 4d02d971de shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash 40a74b1546 shader_ir: Remove unused includes
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow 88fddaca00 Shader_Ir: Correct tracking to track from right to left 2019-07-16 15:06:59 -04:00
Fernando Sahmkow 52f9840512 Merge pull request #2565 from ReinUsesLisp/track-indirect
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash 778d8fedfa shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
d5d4cc30ec
2019-07-16 12:20:45 -04:00
ReinUsesLisp 1498ef807d gl_shader_cache: Fix clang-format issues 2019-07-15 20:33:51 -03:00
ReinUsesLisp 1a98408a9e gl_shader_decompiler: Stub local memory size 2019-07-15 17:38:25 -03:00
ReinUsesLisp eb8f2307e1 gl_shader_cache: Address review commentaries 2019-07-15 17:38:25 -03:00
ReinUsesLisp 4ee96c8498 gl_shader_cache: Address CI issues 2019-07-15 17:38:25 -03:00
ReinUsesLisp 37a3fdc6c6 gl_rasterizer: Implement compute shaders 2019-07-15 17:38:25 -03:00
Fernando Sahmkow e221290cb7 Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei 9009501845 Merge pull request #2705 from FernandoS27/tex-cache-fixes
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp a54be6ef96 shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei 8298de49b0 Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow 03e55c48d6 Texture_Cache: Address Feedback 2019-07-14 17:42:39 -04:00
Fernando Sahmkow 3cf8851567 Texture_Cache: Remove some unprecise fallback case and clang format 2019-07-14 12:00:32 -04:00
Fernando Sahmkow 5e7b10ec49 Texture_Cache: Force Framebuffer reset if an active render target is unregistered. 2019-07-14 12:00:31 -04:00
Fernando Sahmkow 09d818732f GPU: Add a microprofile for macro interpreter 2019-07-14 12:00:30 -04:00
Fernando Sahmkow ec05f185a3 GL_State: Add a microprofile timer to OpenGL state. 2019-07-14 12:00:30 -04:00
Fernando Sahmkow 9109a3f925 Gl_Texture_Cache: Measure Buffer Copy Times 2019-07-14 12:00:29 -04:00
Fernando Sahmkow c9c7b13f76 Texture_Cache: Correct Linear Structural Match. 2019-07-14 12:00:28 -04:00
Fernando Sahmkow 474c698422 Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
2019-07-14 09:16:46 -04:00
Fernando Sahmkow 43662e376e Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
2019-07-14 08:44:38 -04:00
Flame Sage 78689886ae Merge pull request #2730 from DarkLordZach/master
Finalize Azure Pipelines Definitions
2019-07-13 21:35:37 -04:00
Zach Hilman 6ddb4a1c1f Finalize Azure Pipelines Definitions
d
2019-07-13 21:34:40 -04:00
Lioncash 102801e196 core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
2019-07-12 21:48:49 -04:00
Zach Hilman 33f3632da6 Merge pull request #2725 from ogniK5377/mult-audbuffer
"AudioRenderer" thread should have a unique name
2019-07-12 16:41:17 -04:00
David Marcec 88565f46b6 Clang format 2019-07-13 01:49:32 +10:00