Commit Graph

16 Commits

Author SHA1 Message Date
bunnei 772c408826 gl_rasterizer: Implement texture border color. 2018-07-23 23:34:42 -04:00
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 2018-06-06 18:36:15 -05:00
greggameplayer 4786f69570 add all the known TextureFormat (#474) 2018-05-28 19:26:17 -04:00
Subv 110515404c GPU: Implemented the A1B5G5R5 texture format (0x14) 2018-05-27 09:02:05 -05:00
Subv abd66a9a33 GPU: Implement the A2BGR10 texture format. 2018-04-21 17:32:25 -05:00
Subv e9f62cb1bb GPU: Implemented the B5G6R5 format. 2018-04-18 18:16:45 -05:00
Subv 102251cb37 GPU: Allow using a configurable block height when unswizzling textures. 2018-04-18 12:52:51 -05:00
Subv 67c9964675 GPU/TIC: Added the pitch and block height fields to the TIC structure. 2018-04-18 11:38:39 -05:00
bunnei d4dcd3e720 texture: Add missing formats. 2018-04-17 21:41:36 -04:00
Subv cb3ca1d4cf GPU: Assert when finding a texture with a format type other than UNORM. 2018-04-06 20:44:46 -06:00
Subv d9e067fad6 Textures: Added a helper function to know if a texture is blocklinear or pitch. 2018-04-06 20:40:23 -06:00
Subv c8425b1af4 GPU: Added the TSC structure. It contains information about the sampler. 2018-03-26 15:45:05 -05:00
Subv 0255cad30c GPU: Added more fields to the TIC structure. 2018-03-26 15:44:20 -05:00
Subv bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
2018-03-24 11:30:56 -05:00
Subv d09097276f GPU: Preliminary work for texture decoding. 2018-03-24 11:30:56 -05:00