Commit Graph

500 Commits

Author SHA1 Message Date
MaranBr 1b2bccf51f Improves Externals, CI, CMake and Qt handling 2025-05-20 15:57:19 -04:00
Aleksandr Popovich 1f8b8e0fa1 remove solo executables (#106)
also, fixes CI not targeting the right flag settings.

this pr needs to add the room exe removal from lime3ds.

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/106
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:30:10 +00:00
MaranBr 8254a0e0de Update Qt to 6.8.3 and fixes dark mode being forced automatically even when light theme is set in app settings 2025-05-13 14:44:29 -04:00
MaranBr e14a42b6ba Update SDL to 2.32.6 2025-05-13 09:20:59 -04:00
MaranBr 343c620250 Update CMake files to download dependencies / binaries from self-hosted git repository 2025-05-13 09:15:45 -04:00
swurl 7e943732bf fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop

Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-11 23:58:25 +00:00
swurl d659d6f5b4 Runtime option for flushing logs by line (#90)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/90
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 06:20:20 +00:00
swurl 9f806138ab Merge branch 'log-by-line'
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 15:58:49 -04:00
swurl 918d6d3514 proper placement of clip distance init
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 11:00:28 -04:00
swurl 9cb03cd007 Log by line compilation option
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 10:58:22 -04:00
swurl 52d851500c actions: Linux & Source builds (#26)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/26
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>

android build, fix appimage

Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-14 14:17:58 -04:00
JPikachu 61d4233228 Rename Yuzu logo to Eden 2025-04-13 01:15:36 +01:00
crueter 9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
darktux 16f92e5b32 Implemented rewindless Fiber without Boost (using minicoro) 2025-04-04 03:40:47 +02:00
darktux 616619c8f7 Port changes from Early Access 2025-04-04 03:40:46 +02:00
Briar 43d3e22151 android: Try to suppress outdated minimum version error for oobe 2025-04-04 03:23:32 +02:00
Briar 6c3381a608 qt: 6.7.3 Implementation
Co-authored-by: Kleidis <167202775+kleidis@users.noreply.github.com>
2025-04-04 03:23:31 +02:00
briar 1ef6225b9d cmakelists: Remove hard-coded limit for tool-chain 2025-04-04 03:23:31 +02:00
Briar 5c78c69409 externals: Update to working archives 2025-04-01 18:29:57 +02:00
Alexandre Bouvier f1de4f4502 cmake: use vulkan-headers config file 2024-02-02 04:38:56 +01:00
Alexandre Bouvier cb943b0fa5 cmake: prefer system oaknut library 2024-01-30 02:57:50 +01:00
Mike Lothian 2348a5bdab Add Vulkan-Utility-Libraries dependency 2024-01-22 01:30:44 +00:00
Jan Beich 2d361a45b8 externals: update Vulkan-Headers to v1.3.274 2023-12-20 01:13:09 +01:00
Liam b787b5db2e android: add oboe audio sink 2023-12-17 01:42:59 -05:00
Alexandre Bouvier 6d1049366d cmake: prefer system gamemode library 2023-11-30 16:54:00 +01:00
liamwhite da8676dda1 Merge pull request #12074 from GPUCode/yuwu-on-the-metal
Implement Native Code Execution (NCE)
2023-11-30 09:20:55 -05:00
amazingfate c95a560bc3 qt: add cpu_backend configuration 2023-11-26 20:44:07 -05:00
Alexandre Bouvier 67bbbabf8a cmake: prefer system simpleini library 2023-11-26 03:45:10 +01:00
t895 230bd06245 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00
liamwhite 4940a6b310 Merge pull request #11689 from liamwhite/breakpad
qt: implement automatic crash dump support
2023-10-29 23:41:13 -04:00
Alexandre Bouvier fc27fd3f02 cmake: prefer system stb headers 2023-10-25 21:47:32 +02:00
Nguyen Marc a448683eb5 qt: add network components when using discord 2023-10-14 01:01:02 +02:00
Charles Lombardo a40a833e24 android: Allow ANDROID_STL 2023-10-13 12:55:41 -04:00
Charles Lombardo 6646ad8d40 externals: Update LLVM to 17.0.2
Matches android ndk
2023-10-13 12:55:41 -04:00
Charles Lombardo bacfefe92c android: Update ndk to 26.1.10909125
The new ndk uses LLVM 17.0.2 so we can remove the LLVM download and libc++ options for the android builds
2023-10-13 12:55:41 -04:00
Liam 5f51662bdb qt: implement automatic crash dump support 2023-10-08 11:35:53 -04:00
Alexandre Bouvier 6c2231980f cmake: prefer system renderdoc header 2023-09-18 18:35:20 +02:00
liamwhite 4e96b630b4 Merge pull request #11447 from xcfrg/portable-compile-out
common: add a compile time option to allow disabling portable mode
2023-09-12 09:17:50 -04:00
GPUCode e371511e3d cmake: Add option to fetch validation layer binary on android 2023-09-08 23:13:52 +03:00
xcfrg 6178343f3f add a compile time option to allow disabling portable mode 2023-09-06 18:53:39 -04:00
german77 c0e3a879f1 externals: Update SDL to 2.28.2 2023-08-27 21:08:28 -06:00
Feng Chen ec643e7e9d Add macos moltenvk bundle, Add copy moltevk dylib script 2023-08-22 10:22:28 +08:00
lat9nq 909d84e4b4 cmake: Download nasm from our external repo
This package download has intermittent failures due to host Internet
issues (presumably), so download it ourselves from our own hosting.
2023-07-25 15:47:44 -04:00
lat9nq 60b1445993 CMake: Require LLVM 17 or later
API changes necessitate an update here.
2023-07-18 22:39:13 -04:00
liamwhite f2b6eed2ca Merge pull request #10934 from abouvier/cmake-vma
cmake: allow using system VMA library
2023-07-17 10:42:41 -04:00
liamwhite b05ad55c4c Merge pull request #10912 from comex/ssl
Implement SSL service
2023-07-16 16:56:47 -04:00
Alexandre Bouvier dad3ef76a2 cmake: allow using system VMA library 2023-07-12 04:51:45 +02:00
Morph 3609c037f6 general: Update VulkanSDK and Vulkan-Headers
Latest as of this commit
2023-07-07 02:04:13 -04:00
ChaseKnowlden 0fdcec89f3 externals: Update sdl2 to 2.28.1 2023-07-04 16:10:49 -04:00
comex f4b39f722d Updates:
- Address PR feedback.
- Add SecureTransport backend for macOS.
2023-07-01 17:27:35 -07:00
comex 3b997a6083 Merge remote-tracking branch 'origin/master' into ssl 2023-07-01 15:01:11 -07:00
comex 235aef492a Disable OpenSSL on Android.
Apparently Android uses BoringSSL, but doesn't actually expose headers
for it in the NDK.
2023-06-25 17:36:51 -07:00
comex 6018b182fc Fixes:
- Add missing virtual destructor on `SSLBackend`.

- On Windows, filter out `POLLWRBAND` (one of the new flags added) when
  calling `WSAPoll`, because despite the constant being defined on
  Windows, passing it calls `WSAPoll` to yield `EINVAL`.

- Reduce OpenSSL version requirement to satisfy CI; I haven't tested
  whether it actually builds (or runs) against 1.1.1, but if not, I'll
  figure it out.

- Change an instance of memcpy to memmove, even though the arguments
  cannot overlap, to avoid a [strange GCC
  error](https://github.com/yuzu-emu/yuzu/pull/10912#issuecomment-1606283351).
2023-06-25 15:06:52 -07:00
comex 6f8d5f068f Implement SSL service
This implements some missing network APIs including a large chunk of the SSL
service, enough for Mario Maker (with an appropriate mod applied) to connect to
the fan server [Open Course World](https://opencourse.world/).

Connecting to first-party servers is out of scope of this PR and is a
minefield I'd rather not step into.

 ## TLS

TLS is implemented with multiple backends depending on the system's 'native'
TLS library.  Currently there are two backends: Schannel for Windows, and
OpenSSL for Linux.  (In reality Linux is a bit of a free-for-all where there's
no one 'native' library, but OpenSSL is the closest it gets.)  On macOS the
'native' library is SecureTransport but that isn't implemented in this PR.
(Instead, all non-Windows OSes will use OpenSSL unless disabled with
`-DENABLE_OPENSSL=OFF`.)

Why have multiple backends instead of just using a single library, especially
given that Yuzu already embeds mbedtls for cryptographic algorithms?  Well, I
tried implementing this on mbedtls first, but the problem is TLS policies -
mainly trusted certificate policies, and to a lesser extent trusted algorithms,
SSL versions, etc.

...In practice, the chance that someone is going to conduct a man-in-the-middle
attack on a third-party game server is pretty low, but I'm a security nerd so I
like to do the right security things.

My base assumption is that we want to use the host system's TLS policies.  An
alternative would be to more closely emulate the Switch's TLS implementation
(which is based on NSS).  But for one thing, I don't feel like reverse
engineering it.  And I'd argue that for third-party servers such as Open Course
World, it's theoretically preferable to use the system's policies rather than
the Switch's, for two reasons

1. Someday the Switch will stop being updated, and the trusted cert list,
   algorithms, etc. will start to go stale, but users will still want to
   connect to third-party servers, and there's no reason they shouldn't have
   up-to-date security when doing so.  At that point, homebrew users on actual
   hardware may patch the TLS implementation, but for emulators it's simpler to
   just use the host's stack.

2. Also, it's good to respect any custom certificate policies the user may have
   added systemwide.  For example, they may have added custom trusted CAs in
   order to use TLS debugging tools or pass through corporate MitM middleboxes.
   Or they may have removed some CAs that are normally trusted out of paranoia.

Note that this policy wouldn't work as-is for connecting to first-party
servers, because some of them serve certificates based on Nintendo's own CA
rather than a publicly trusted one.  However, this could probably be solved
easily by using appropriate APIs to adding Nintendo's CA as an alternate
trusted cert for Yuzu's connections.  That is not implemented in this PR
because, again, first-party servers are out of scope.

(If anything I'd rather have an option to _block_ connections to Nintendo
servers, but that's not implemented here.)

To use the host's TLS policies, there are three theoretical options:

a) Import the host's trusted certificate list into a cross-platform TLS
   library (presumably mbedtls).

b) Use the native TLS library to verify certificates but use a cross-platform
   TLS library for everything else.

c) Use the native TLS library for everything.

Two problems with option a).  First, importing the trusted certificate list at
minimum requires a bunch of platform-specific code, which mbedtls does not have
built in.  Interestingly, OpenSSL recently gained the ability to import the
Windows certificate trust store... but that leads to the second problem, which
is that a list of trusted certificates is [not expressive
enough](https://bugs.archlinux.org/task/41909) to express a modern certificate
trust policy.  For example, Windows has the concept of [explicitly distrusted
certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)),
and macOS requires Certificate Transparency validation for some certificates
with complex rules for when it's required.

Option b) (using native library just to verify certs) is probably feasible, but
it would miss aspects of TLS policy other than trusted certs (like allowed
algorithms), and in any case it might well require writing more code, not less,
compared to using the native library for everything.

So I ended up at option c), using the native library for everything.

What I'd *really* prefer would be to use a third-party library that does option
c) for me.  Rust has a good library for this,
[native-tls](https://docs.rs/native-tls/latest/native_tls/).  I did search, but
I couldn't find a good option in the C or C++ ecosystem, at least not any that
wasn't part of some much larger framework.  I was surprised - isn't this a
pretty common use case?  Well, many applications only need TLS for HTTPS, and they can
use libcurl, which has a TLS abstraction layer internally but doesn't expose
it.  Other applications only support a single TLS library, or use one of the
aforementioned larger frameworks, or are platform-specific to begin with, or of
course are written in a non-C/C++ language, most of which have some canonical
choice for TLS.  But there are also many applications that have a set of TLS
backends just like this; it's just that nobody has gone ahead and abstracted
the pattern into a library, at least not a widespread one.

Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the
one in ffmpeg.  But it is missing some features that would be needed to use it
here (like reusing an existing socket rather than managing the socket itself).
Though, that does mean that the wiki's build instructions for Linux (and macOS
for some reason?) already recommend installing OpenSSL, so no need to update
those.

 ## Other APIs implemented

- Sockets:
    - GetSockOpt(`SO_ERROR`)
    - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch)
    - `DuplicateSocket` (because the SSL sysmodule calls it internally)
    - More `PollEvents` values

- NSD:
    - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and
      probably most third-party servers, but not first-party)

- SFDNSRES:
    - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions`
    - `ResolverSetOptionRequest` (stub)

 ## Fixes

- Parts of the socket code were previously allocating a `sockaddr` object on
  the stack when calling functions that take a `sockaddr*` (e.g. `accept`).
  This might seem like the right thing to do to avoid illegal aliasing, but in
  fact `sockaddr` is not guaranteed to be large enough to hold any particular
  type of address, only the header.  This worked in practice because in
  practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the
  API is meant to be used.  I changed this to allocate an `sockaddr_in` on the
  stack and `reinterpret_cast` it.  I could try to do something cleverer with
  `aligned_storage`, but casting is the idiomatic way to use these particular
  APIs, so it's really the system's responsibility to avoid any aliasing
  issues.

- I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation.  The
  old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp,
  and directly passed through the host's socket type, protocol, etc. values
  rather than looking up the corresponding constants on the Switch.  To be
  fair, these constants don't tend to actually vary across systems, but
  still... I added a wrapper for `getaddrinfo` in
  `internal_network/network.cpp` similar to the ones for other socket APIs, and
  changed the `GetAddrInfoRequest` implementation to use it.  While I was at
  it, I rewrote the serialization to use the same approach I used to implement
  `GetHostByNameRequest`, because it reduces the number of size calculations.
  While doing so I removed `AF_INET6` support because the Switch doesn't
  support IPv6; it might be nice to support IPv6 anyway, but that would have to
  apply to all of the socket APIs.

  I also corrected the IPC wrappers for `GetAddrInfoRequest` and
  `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware
  testing.  Every call to `GetAddrInfoRequestWithOptions` returns *four*
  different error codes (IPC status, getaddrinfo error code, netdb error code,
  and errno), and `GetAddrInfoRequest` returns three of those but in a
  different order, and it doesn't really matter but the existing implementation
  was a bit off, as I discovered while testing `GetHostByNameRequest`.

  - The new serialization code is based on two simple helper functions:

    ```cpp
    template <typename T> static void Append(std::vector<u8>& vec, T t);
    void AppendNulTerminated(std::vector<u8>& vec, std::string_view str);
    ```

    I was thinking there must be existing functions somewhere that assist with
    serialization/deserialization of binary data, but all I could find was the
    helper methods in `IOFile` and `HLERequestContext`, not anything that could
    be used with a generic byte buffer.  If I'm not missing something, then
    maybe I should move the above functions to a new header in `common`...
    right now they're just sitting in `sfdnsres.cpp` where they're used.

- Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>`
  rather than `std::vector<u8>&` to avoid needing to copy the data to/from a
  vector when those methods are called from the TLS implementation.
2023-06-25 12:53:31 -07:00
Narr the Reg 84738daecf externals: Update sdl to 2.28.0 2023-06-21 17:11:14 -06:00
lat9nq 9fa3bf9f06 cmake: Add option to always download time zone data 2023-06-16 04:32:31 -04:00
Morph 4d37337551 CMakeLists: Force C++20 on MSVC due to conflicts with C++23 modules
The latest version of MSVC STL brings C++23 standard library modules, which conflict with precompiled headers.
Disabling with /experimental:module- has no effect, so force C++20 in the meantime while we wait for module support in other compilers.
2023-06-06 20:20:09 -04:00
bunnei 8dc6ebc245 android: cmake: Use cmake_dependent_option as appropriate. 2023-06-03 00:14:33 -07:00
Liam d54605d1a5 build: only enable adrenotools on arm64 2023-06-03 00:05:43 -07:00
liushuyu 0492011af7 CMake: fix pkg-config behavior when building for Android 2023-06-03 00:05:33 -07:00
bunnei d6d5ed4a0b cmake: Integrate submoduled LLVM & fixes for Android. 2023-06-03 00:05:26 -07:00
Danila Malyutin 6ab723eace Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
2023-05-22 01:43:44 +04:00
Jan Beich 604f887377 externals: update Vulkan-Headers to v1.3.246 2023-04-01 05:38:54 +00:00
Morph 0d5ee15676 CMakeLists: Require a minimum of boost 1.79.0 2023-03-25 23:03:28 -04:00
Morph 70a042cfbf CMakeLists: Update boost to 1.81.0 2023-03-23 20:53:39 -04:00
Liam 5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Morph 66717488c6 general: Target Windows 10 SDK
We no longer support operating systems below Windows 10.
2023-03-05 02:36:31 -05:00
liamwhite 22daf4c290 Merge pull request #9877 from abouvier/cmake-boost
cmake: use correct boost imported targets
2023-02-28 18:40:44 -05:00
Alexandre Bouvier e9ec2e4cf0 cmake: use correct boost imported targets 2023-02-28 17:56:01 +01:00
Alexandre Bouvier 3374496dac cmake: support components in find modules 2023-02-28 17:46:20 +01:00
Alexandre Bouvier 00c30d5f69 externals: use openssl from vcpkg 2023-02-28 06:39:54 +01:00
liamwhite 32d4e06eca Merge pull request #9844 from abouvier/jwt-fix
cmake: fix cpp-jwt build
2023-02-27 19:46:19 -05:00
Matías Locatti 7cc539e8b8 Partially apply LTO to only core and video_core projects. 2023-02-27 18:44:14 -03:00
Alexandre Bouvier 14dc3d3c23 cmake: fix cpp-jwt build 2023-02-22 01:13:35 +01:00
Alexandre Bouvier a6a501bfe8 externals: Update cpp-httplib to latest 2023-02-21 20:55:37 +01:00
german77 706dae4410 cmake: Download clang format 15 2023-01-29 19:57:40 -06:00
Alexandre Bouvier 8768e16b6c cmake: prefer system llvm library 2023-01-23 06:23:00 +01:00
Alexandre Bouvier 8789c9321a cmake: support the standard cmake testing option 2023-01-05 05:03:34 +01:00
Alexandre Bouvier 5c2cf39455 tests: update catch2 to 3.0.1 2023-01-05 04:58:31 +01:00
Alexandre Bouvier eac2672a41 cmake: move find-modules to root cmake dir 2023-01-02 18:22:07 +01:00
liamwhite 69fd6d4117 Merge pull request #9541 from abouvier/cmake-option
cmake: allow options shadowing with normal variables
2023-01-02 11:29:32 -05:00
Alexandre Bouvier 37d8c9a305 cmake: allow options shadowing with normal variables 2023-01-02 02:43:38 +01:00
Alexandre Bouvier d1b330c582 cmake: improve find_package failure messages 2023-01-02 02:27:25 +01:00
Liam 1bde70141a cmake: make Vulkan-Headers external the default 2022-12-28 20:55:32 -05:00
Liam 41ba0d07e6 cmake: make libusb optional 2022-12-28 17:26:46 -05:00
Liam cace4481b8 cmake: ignore missing package finders for packages with submodule fallbacks 2022-12-28 17:21:31 -05:00
Liam 2f2f9326f3 cmake: make room server optional 2022-12-28 17:18:27 -05:00
Liam 42e8f5d0e9 CMakeLists: bump required Vulkan package version to 1.3.238 2022-12-19 21:57:46 -05:00
Mai d5c1432409 Merge pull request #9419 from liamwhite/no-gl
cmake: make OpenGL loader optional
2022-12-11 21:09:52 +00:00
Liam e4f8dbb3d4 cmake: make OpenGL loader optional
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
2022-12-10 15:12:27 -05:00
Liam bcd71472a2 cmake: enable faster linkers if available 2022-12-10 15:04:25 -05:00
liamwhite ec6bca7a6f Merge pull request #9391 from abouvier/cmake-sdl
cmake: use sdl2 imported target
2022-12-06 09:58:48 -05:00
Alexandre Bouvier 87fef2c12c cmake: prefer system libusb 2022-12-06 05:30:40 +01:00
liamwhite 8072951e04 Merge pull request #9385 from Morph1984/dynarmic-ver
externals: Bump dynarmic to 6.4.0
2022-12-05 22:17:45 -05:00
Alexandre Bouvier 75f9183846 cmake: use sdl2 imported target 2022-12-06 01:26:30 +01:00
Lioncash e3a192826f CMakeLists: Remove version specifier for lz4
Currently the exported version of lz4 provided by vcpkg is malformed and
is "unknown". This makes querying for a specific version broken.

Fixes configuring CMake with the use of vcpkg.
2022-12-05 16:56:45 -05:00
Morph ff784903a1 externals: Bump dynarmic to 6.4.0
Uses the tagged, versioned release instead.
2022-12-05 13:08:00 -05:00
Alexandre Bouvier 325a016cd2 cmake: prefer system libraries 2022-12-04 17:09:25 +01:00
Liam 8fbec5d298 externals: update dynarmic, SDL2 2022-12-04 10:12:26 -05:00
liamwhite c53a3d3f37 Merge pull request #9300 from ameerj/pch
CMake: Use precompiled headers to improve compile times
2022-12-03 14:10:06 -05:00