Commit Graph

64 Commits

Author SHA1 Message Date
bunnei b2bfbf5120 telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
TheKoopaKingdom cee9b78a15 Made some changes from review comments:
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review).
- Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore.
- Made dialog messages more clear.
- Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic.
- Cleaned up some other stuff.
2017-06-02 18:28:14 -04:00
TheKoopaKingdom 1b9c3436ab Fixed encrypted ROM error messages. 2017-06-02 18:25:32 -04:00
bunnei 68100e88e0 telemetry: Log a few simple data fields throughout core. 2017-05-24 19:16:23 -04:00
wwylele 6b607c4b72 loader/ncch: less verbose log for loading game list. only log program ID when booting 2017-03-08 17:37:24 +02:00
wwylele 05a989965a loader: use self NCCH archive 2017-02-13 13:57:38 +02:00
Jonathan Hao 1df720ed08 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei 7b3737d9bd Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
MerryMage af97174940 loader: Implement ReadProgramId 2016-12-15 18:42:38 +00:00
wwylele a88ec032cd Config: auto-select region and language 2016-12-07 20:52:42 +02:00
Subv 7adac27868 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Subv d00d0d61e0 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
Ricardo de Almeida Gonzaga 07fdcf150d Fix typos 2016-10-20 12:26:59 -02:00
Yuri Kunde Schlesner fa5d9d8266 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot 1138ec0d49 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot 628ed4376a Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot b0095b9584 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
bunnei fe04d0f1cc Merge pull request #1766 from Subv/log_cpu
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1)
2016-05-08 15:03:08 -04:00
Subv bfee7941e3 Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07 10:23:03 -05:00
wwylele a23e3f1cd5 add icon & title to game list 2016-05-04 13:02:49 +03:00
Sam Spilsbury 44a7dad1e4 ncch: Use correct format specifier (for long long uint) 2016-04-23 11:54:02 +08:00
wwylele 5ce844dff6 ncch:only decompress .code section 2016-04-14 18:33:42 +03:00
MerryMage 9f9c987924 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
Yuri Kunde Schlesner 990a3e6038 Loader/NCCH: Log the program ID during loading
This is useful for all sorts of things, but mainly to identify save
folders more easily.
2016-03-04 23:53:10 -08:00
Gareth Poole 780fd6247f Loader: Change NCCH header types to be explicitly little-endian 2015-10-10 22:35:22 -04:00
Gareth Poole 1874d33c0b Loader: Implement encryption check 2015-10-10 22:34:17 -04:00
Yuri Kunde Schlesner 2d7299a86f Loader: Remove unnecessary pointer indirection to IOFile 2015-07-13 20:00:56 -03:00
condut c385b7767d FS: Stream RomFS from file instead of loading all of it to memory 2015-07-13 19:57:12 -03:00
Yuri Kunde Schlesner 5c5cf2f8e0 Core: Properly configure address space when loading a binary
The code now properly configures the process image to match the loaded
binary segments (code, rodata, data) instead of just blindly allocating
a large chunk of dummy memory.
2015-07-11 23:54:42 -03:00
Yuri Kunde Schlesner 867c28ae03 Merge pull request #876 from linkmauve/include-cleanups
Cleanup includes, mostly in common
2015-07-10 16:36:12 -07:00
aroulin 769407e4fa Loader: Remove log line causing warning 2015-07-08 00:04:21 +02:00
Emmanuel Gil Peyrot 45c4781544 CitraQt: Cleanup includes. 2015-06-28 00:36:54 +01:00
Subv d3634d4bf4 Core/ResourceLimits: Implemented the basic structure of ResourceLimits.
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.

Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-14 22:50:13 -05:00
Yuri Kunde Schlesner 7ada357b2d Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
Yuri Kunde Schlesner 417c867e14 Loader: Add missing include 2015-05-09 05:05:59 -03:00
Yuri Kunde Schlesner a5eba2f984 Kernel: Remove g_program_id
This has been obsoleted by the field in Process.
2015-05-08 22:11:03 -03:00
Yuri Kunde Schlesner 6d60acf0f1 Kernel: Introduce skeleton Process class to hold process data 2015-05-08 22:11:02 -03:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
purpasmart96 c3a480160e Services/Loader: Use more sensible log formats for certain functions
along with more info being logged.
2015-04-27 23:07:08 -07:00
Emmanuel Gil Peyrot 08aaa33500 Loader: Clean up the NCCH AppLoader. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot 82ec17db7d Loader: Guess filetype from the magic, or fallback to the extension. 2015-01-15 22:23:08 +01:00
Emmanuel Gil Peyrot 04622a859c Loader: Don’t assume the file hasn’t been read before. 2015-01-15 22:23:07 +01:00
Emmanuel Gil Peyrot b5237e885d Loader: Keep a reference to the file and pass it to the correct AppLoader, instead of loading it multiple times. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot 2d63df90a9 Loader: Initialize the default NCCH values in the class declaration, not in the constructor. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot 85030c6e6b Loader: Never forget to change is_loaded. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot 43e699d849 Loader: Don’t duplicate the docstring into the cpp file. 2015-01-15 21:21:26 +00:00
Emmanuel Gil Peyrot bc2212106f Loader: Fix indentation, whitespace, and a few other such cosmetic stuff. 2015-01-15 21:21:25 +00:00
purpasmart96 ebfd831ccb License change 2014-12-20 21:20:24 -08:00
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
Yuri Kunde Schlesner 0600e2d8b5 Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00