Commit Graph

114 Commits

Author SHA1 Message Date
Yuri Kunde Schlesner d1270b647c VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
Subv a485a04208 ClangFormat: Fixed the clang-format errors 2016-11-30 09:37:37 -05:00
Subv d16be9bdbd Build: Fixed a few warnings. 2016-11-29 16:51:53 -05:00
Yuri Kunde Schlesner fa5d9d8266 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot 1138ec0d49 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner 1e4a5da9f4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot 628ed4376a Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner e1b005a568 PICA: Scissor fixes and cleanups 2016-06-27 21:14:39 -07:00
Subv 4a9e0e5430 PICA: Implement scissor test 2016-06-27 21:14:13 -07:00
Jannik Vogel 528b4ba2a7 Rasterizer: Implement fog 2016-06-07 00:06:28 +02:00
Jannik Vogel e149c3cad4 Rasterizer: Implement texture type 3 2016-05-11 08:07:36 +02:00
Jannik Vogel da761012b9 Pica: Implement W-Buffer in SW rasterizer 2016-05-10 08:58:52 +02:00
Emmanuel Gil Peyrot c39a267974 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner 2396b01d5d Common: Remove section measurement from profiler (#1731)
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
Jannik Vogel c52ea04cf5 Rasterizer: Allow all blend factors for alpha blend-func 2016-04-17 22:44:24 +02:00
Jannik Vogel ca9fb9d1d5 Rasterizer: Respect buffer-write allow registers 2016-04-08 22:35:22 +02:00
Yuri Kunde Schlesner d2ce686d97 Pica: Write depth value even when depth test is disabled
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 2016-03-02 22:16:38 -05:00
Yuri Kunde Schlesner 7b9807c835 PICA: Properly emulate 1-stage delay in the combiner buffer
This was discovered and verified by @fincs. The tev combiner buffer
actually lags behind by one stage, meaning stage 1 reads the initial
color, stage 2 reads stage 0's output, and so on.

Fixes character portraits in Fire Emblem: Awakening and world textures
in Zelda: ALBW. Closes #1140.
2015-11-30 22:45:18 -08:00
Emmanuel Gil Peyrot b0c7762520 CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
2015-10-09 22:14:56 +01:00
Martin Lindhe b36b9d6923 fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00
Lioncash 08147474cb general: Silence some warnings when using clang 2015-09-16 08:51:53 -04:00
Lioncash 2cd98a45cb video_core: Reorganize headers 2015-09-11 07:31:15 -04:00
bunnei d4266dd0ae Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Subv aee8f01e0a SWRasterizer: Implemented stencil ops 6 and 7.
IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
Subv 9a3d5a11f3 SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Verified with hwtests.
2015-08-21 10:35:25 -05:00
Subv cbf5ed0c78 SWRasterizer: Removed a todo. Verified with hwtests. 2015-08-21 10:09:15 -05:00
Subv 97b1a10560 SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
The HW renderer already did this.
2015-08-21 09:48:43 -05:00
Subv be58cead12 Rasterizer: Abstract duplicated stencil code into a lambda. 2015-08-21 09:45:36 -05:00
Subv 7d816d5168 GPU/Rasterizer: Corrected the stencil implementation.
Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
bunnei 2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei f622a78544 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Yuri Kunde Schlesner 13347997ba VideoCore: #ifdef out some debugging routines
Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup.
2015-07-26 06:55:47 -03:00
Subv 009e34f08a GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 2015-07-21 16:26:09 -05:00
Lectem d08e9b29e2 VideoCore: Implement the DOT3_RGB combiner 2015-07-14 02:16:10 -03:00
Tony Wasserka 5e79706db2 Pica: Implement stencil testing. 2015-07-13 23:54:39 +02:00
Lectem 58d1c6398e Added GL_CLAMP_TO_BORDER support 2015-07-09 22:23:26 +02:00
archshift 0414ad20cb Merge pull request #811 from archshift/commonify
Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
bunnei 33b9abb91e Pica: Use zero for the SecondaryFragmentColor source.
- This is a workaround until we support fragment lighting.
2015-05-31 01:52:42 -04:00
bunnei dcbc653b90 rasterizer: Remove unnecessary 'using' for BlendEquation. 2015-05-31 01:52:42 -04:00
bunnei e6ace38815 Pica: Implement LogicOp function. 2015-05-31 01:52:41 -04:00
bunnei 3b5ff61201 rasterizer: Implement AddSigned combiner function for alpha channel. 2015-05-31 01:52:40 -04:00
archshift 76690392bf Move video_core/color.h to common/color.h 2015-05-30 11:17:37 -07:00
Emmanuel Gil Peyrot b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
bunnei 1b42d55a9d Pica: Create 'State' structure and move state memory there. 2015-05-22 22:59:42 -04:00
tfarley 05dc633a8c OpenGL renderer 2015-05-22 15:51:18 -07:00
Yuri Kunde Schlesner 7ada357b2d Memmap: Re-organize memory function in two files
memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
2015-05-15 00:04:38 -03:00
Yuri Kunde Schlesner def5913d19 GPU: Add more fine grained profiling for vertex shader and rasterization 2015-05-12 15:59:52 -03:00
bunnei 23e8be573e rasterizer: Implemented combiner output scaling. 2015-05-09 22:26:17 -04:00