Commit Graph

24449 Commits

Author SHA1 Message Date
crueter dc444c7af9
[docs] update Linux build guide to include private for debian (#191)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/191
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:41 +02:00
crueter f1e74f6855
[meta] remove MicroProfile (#185)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-08-06 07:48:11 +02:00
crueter dbbe5b3328
[android] Early Release Fences, v2 (#190)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/190
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-05 23:16:57 +02:00
crueter 9634342100
[cmake] fix regressions intr. CPM and packaging (#201)
- don't install dynarmic, mcl, unordered_dense files
- fix bundled qt w/ quazip
- don't install libyuzu-room.a
- don't link to VUH

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-04 21:57:01 +02:00
crueter 41f0fa97ca
[dynarmic] revert bad changes (#202)
This reverts commit 56acd4041a.

pr needs rebase and fix, audio broke

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/202
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-08-04 15:21:54 -04:00
lizzie 76d0659ffe
[docs] IDE setup for vscode, better wording in guideline (#200)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/200
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-04 18:48:32 +02:00
wildcard 41ffa5a342
[core, nce] module_id cache key handling (#195)
Uses Module_id plus offset for cache key, Module_id is unique to each module. Also passes the module_id everytime new patcher is created in case the module is too big.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/195
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2025-08-04 18:41:28 +02:00
weakboson 33275c28d3
[texture_cache] Enforce conservative 3D texture aliasing. Consistently merge/lookup images. (#196)
Previously, the merging strategy is permissive but the lookup strategy is strict. Together they create a infinite merge loop because lookup always fails and merges are always executed.
The last attempt to fix this issue made the lookup strategy more permissive which created unexpected aliased textures.
This commit implements an alternative: make the merging strategy strict.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/196
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: weakboson <weakboson@quantum-field.net>
Co-committed-by: weakboson <weakboson@quantum-field.net>
2025-08-04 18:39:17 +02:00
crueter 51b170b470
[cmake] refactor: Use CPM over submodules (#143)
Transfers the majority of submodules and large externals to CPM, using source archives rather than full Git clones. Not only does this save massive amounts of clone and configure time, but dependencies are grabbed on-demand rather than being required by default. Additionally, CPM will (generally) automatically search for system dependencies, though certain dependencies have options to control this.

Testing shows gains ranging from 5x to 10x in terms of overall clone/configure time.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/143
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-04 04:50:14 +02:00
lizzie 04e5e64538
[memory] remove "fast" memcpy and memset (not fast at all), remove slow parallel impl and just use serial (#188)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/188
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-03 17:07:39 +02:00
Producdevity f72783e017
[android]: (feat) emuready launch intent + redesign (#162)
feat: emuready intent support and slight redesign
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/162
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-08-03 17:03:53 +02:00
lizzie 3b72c29303
[compat] fix solaris shm_open syscall causing crashes with SHM_ANON, implement portable posix shm_open_anon (#187)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/187
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-02 22:21:50 -04:00
crueter e7becc15b4
[android] remove early release fences option (#186)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/186
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-08-03 03:17:12 +02:00
Gamer64 1f34d836b4
Add cmake option to enable microprofile (#179)
Backported from dd9c743041.

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>

Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/179
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-08-02 17:22:38 +02:00
Pavel Barabanov b32a667d6f [android] "Disable Buffer Reorder" option translations 2025-08-02 16:58:37 +03:00
CamilleLaVey 15d371c51a revert 45e7c0d62d
Revert fix inversion of toggle for early fences (#175)

This should fix performance regressions in games that didn't need this and fix it to work with the games it is intended to be used for.

// Commit reverted there's some issues with the logic of "release early fences", it's going to be solved in a later commit.

Made based on recommendations by Discord Contributor.

Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/175
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-02 02:50:17 +02:00
Gamer64 8cfcf1e8bf
[vector_math]: Use NEON intrinsics in Vec4 dot operation (#177)
PabloMK7: Changes the Vec4 dot operation to use NEON intrinsics on ARM devices.
This function is used every time a triangle is added to the rendered, so it can be considered hot code. The other vector operations are not used as much, so there is no gain to provide NEON operations for them.

The improvements from this change are most likely minimal.

Co-authored-by: PabloMK7 <hackyglitch2@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/177
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-08-02 01:48:04 +02:00
lizzie 56acd4041a
[dynarmic] XMM spill, SSE/AVX emit, sub/add, configurable JIT state pointer, remove unnecessary stuff (#128)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/128

https://www.agner.org/optimize/
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-08-02 00:48:10 +02:00
Shinmegumi 45e7c0d62d
Fix inversion of toggle for early fences (#175)
This should fix performance regressions in games that didn't need this and fix it to work with the games it is intended to be used for.

Made based on recommendations by Discord Contributor.

Signed-off-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/175
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-08-02 00:10:29 +02:00
Gamer64 c47eb9760b Android: Expose "Disable Buffer Reorder" option 2025-08-01 18:11:47 +02:00
weakboson 6fd10fd85e
[vk] Remove improper check for image depth in texture cache. (#164)
When looking for existing images, ImageBase::TryFindBase checks the depth of the existing image to be greater than the layer of the base + depth of the candidate.
However the depth of images are not updated when cache were merged causing the lookup to fail.
This commit disables this faulty check to fix a critical memory leak that crashes the emulator in some games.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/164
Co-authored-by: weakboson <weakboson@quantum-field.net>
Co-committed-by: weakboson <weakboson@quantum-field.net>
2025-07-31 17:47:29 +02:00
notenergydrinks c1d9cbca64
[cheats] Check for comments in patch line loop (#156)
My test case is this file, after line 27 is not marked as patch because it's after `@` tag but rest is patch lines including comments. <2ac3ff239f/1.0.0.pchtxt (L31)>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/156
Co-authored-by: notenergydrinks <notenergydrinks@eden-emu.dev>
Co-committed-by: notenergydrinks <notenergydrinks@eden-emu.dev>
2025-07-31 16:55:14 +02:00
Bix b089e7d4e6
[android] Update Ukrainian translation (#168)
Authored-by: Rondo <Rondo@eden-emu.dev>
Signed-off-by: Bix <bix@bixed.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-07-31 16:54:04 +02:00
Maufeat bd2061f44b
[vk] remove config check return (#151)
This is for testing some bugs, the return acually shouldn't happen and misses the rest of ConfigureImpl

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/151
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-07-31 16:47:21 +02:00
SDK Chan 3f12ae1e6e
[shader_recompiler/Maxwell] Unstub ISBERD completely (#160)
Unstub previous ISBERD stubs.
Should improve internal shader handling in certain aspects.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/160
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-07-31 16:42:00 +02:00
Maufeat c609389ec1
[nifm] Readd room check to fix LAN on MK8D (#166)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/166
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-31 00:03:18 +02:00
Pavel Barabanov f6b6a856a4
[android] Early release fences option fix and translations (#167)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Co-committed-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
2025-07-30 23:51:20 +02:00
MaranBr 7249bc0d22
[host1x] Remove unused code (#161)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/161
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-07-30 21:08:43 +02:00
crueter 06f8823882
[desktop] windows: explicitly set Vista style (#153)
Signed-off-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/153
2025-07-30 21:00:54 +02:00
lizzie 9e0e31132a
[icc] fix intel c++ compiler errors (#146)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/146
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-30 20:59:28 +02:00
Maufeat ff44444bda
[nvnflinger] add include log header to fix freebsd compile (#159)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/159
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-30 12:47:23 +02:00
Maufeat e4953d5866
[vk, nvnflinger] Fix RDNA3 gloom + purple lines & reapply adjustrefcount unstubb (#152)
title. **NEVER** touch application_info in vk again, except if you want to break RDNA3 rendering

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/152
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-30 07:24:25 +02:00
crueter 43f450499c
[cmake] ffmpeg: use CPM and source archive (#155)
Cherry-picked from refactor/cpm. Dramatically reduces download time

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/155
2025-07-30 07:06:50 +02:00
SDK-Chan f75a8c44c7 Update src/video_core/vulkan_common/vulkan_wrapper.cpp 2025-07-28 09:51:52 +02:00
SDK Chan 07cab5ba07 [vk] Revert Engine Name and Update some Params 2025-07-28 08:45:23 +00:00
Maufeat 896bfcdaaa
[vk] revert pApplicationName (#144)
Reverts Vulkan pApplicationName to fix rdna3 lines appearing (tested on totk gloom)

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/144
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-28 01:10:16 +02:00
Maufeat bbeb7dd56b
[ssl] add and unstub alpn option + functions (#142)
Should fix Jackbox 7,8,9,10 unable to connect to server errors. (See discord issues)

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/142
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-27 22:06:22 +02:00
JPikachu eeb68768d6
[vk] Exclude size equal alpha different copies from incompatible copy (#138)
Should fix bugs in Splatoon 2 and TotK

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/138
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-07-27 19:56:22 +02:00
crueter 0b29fb7c8a
[audio_core] Revert EA3835 audio sink changes (#136)
Fixes diablo/totk audio stutters

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/136
2025-07-27 19:46:54 +02:00
Maufeat 77a8f7b6a7
[vk, hle] fix storage buffer cache, unstubbed TryPopFriendInvitation (#129)
This fixes Jamboree + unstubes friend invitation channel which spammed a lot while testing jamboree.

Culprit was: #2

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/129
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-27 02:37:29 +02:00
crueter 12d8cf79ea
Revert "[nvnflinger] unstub AdjustRefcount (#120)"
This reverts commit 410e782291.
2025-07-26 20:20:03 -04:00
Shinmegumi b1f3b568fb
[vk] Fix query cache leak on missed sync (#131)
Provided by community member, elementary-particle. Submitted as PR by MaranBR.

Fixed issues:

1. The queue cache forgot to put the host query into unregister queue if they weren't synced. This will block all the banks from freeing causing a major leak.

2. SamplesQueryCounter is not aligned with renderpass begin/end. This creates invalid queries.

3. Conditional rendering is not turned on/off at the correct location making them invalid.

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/131
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-07-26 18:12:54 +02:00
lizzie c7c2ed7b46
[vk] copy incompatible alpha patch 1.5(2) (#123)
Avoid copy size incompatible textures and reinterpret it instead. Uses existing logic to properly re-interpret to a compatible texture.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/123
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-26 05:58:04 +02:00
Gamer64 ac675c5296
[core]: Custom CPU Ticks rewrite (#118)
For now this is for testing purposes

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/118
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-07-26 04:11:40 +02:00
crueter 8dd0e84343
[android, ci] disable workflows, update ERF desc, default flush_lines to on (#132)
title says it all

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/132
2025-07-26 03:59:33 +02:00
Maufeat 410e782291
[nvnflinger] unstub AdjustRefcount (#120)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/120
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-25 19:58:35 +02:00
lizzie bdfcb6c950
[shader_recompiler/ Maxwell] ISBERD initial implementation
Adds the initial support for Internal Stage Buffer Entry Read - ISBERD, a mechanism used to read internal stage buffer entries with accurate per-stage synchronization. This enables more precise tracking of GPU buffer accesses, improving compatibility with games relying on fine-grained intermediate rendering stages (especially UE4 titles and post-processing heavy engines).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/124
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-25 04:38:50 +02:00
crueter 7617f743f9
[android] fix erroneous placement of early release fences
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-24 21:31:39 -04:00
crueter 57f11fbf1e
[desktop] fix links n such
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-24 21:31:39 -04:00
crueter 758d10b998
[desktop] move About Eden below Discord
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-24 13:59:53 -04:00
SDK-Chan 87f171e884
[cmake, core] Unbreak FreeBSD Building Process (#117)
During building eden on FreeBSD, it always assumed that FreeBSD due to being part of the unix family, has gamemode support, too.
Since it doesn't the building process failed.
This commit aims to fix that by separating out Unix and Linux for CMake to ensure there are no conflicts.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 18:52:21 +02:00
crueter d78289a742
[android] Early release fences option (#95)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/95
2025-07-24 17:00:00 +02:00
SDK-Chan 03ab350bc6
[nvdrv] Add AllocGPFIFOEX1 + modify GPFIFOEXs (#115)
I noticed that AllocGPFIFOEX was missing from eden.
It is the same as GPFIFOEX2, but is called separately, even on the real console.
I updated the struct to match closely the one seen on switchbrew, and changed the STUBS, because according to sources they seem to be complete.
My guess is that the STUBS were remained due to the unknowns back then.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/115
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 16:57:53 +02:00
SDK-Chan 46ddbea71c
[nvdrv] Unstub Allocate Object Context (#104)
Adds proper checking to allocate object context, and saves each context separately, based on old stubs from Yuzu's, implemented now to resolve services and better handling of future issues.

Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/104
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-24 16:34:18 +02:00
MaranBr 4fc711587f Fix headers 2025-07-24 09:53:02 -04:00
MaranBr 4ced8d23ac Fix typo 2025-07-24 09:47:56 -04:00
Bix df8f32b7ad
Set app name to "Eden Optimised" for Optimised build. (#101)
This commit updates the 'genshinSpoof' build flavour to display "Eden Optimised" as the app name by setting 'resValue("string", "app_name_suffixed", "Eden Optimised")'. This helps differentiate the optimised spoofed build from other versions.

Authored-by: Bix <bix@bixed.xyz>
Signed-off-by: Bix <bix@bixed.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-07-24 14:02:02 +02:00
lizzie 016ebf3cd8
[cmake, build] fix android and aarch64 (#103)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/103
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 17:49:51 +02:00
lizzie e1763a726e
[build, cmake] port to solaris (#96)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/96
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 10:00:29 +02:00
lizzie 23c77a0d4f
[cmake] patches from debian upstream (#99)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/99
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:54:26 +02:00
lizzie fb459c75d9
[wifi] conditionally enable (#90)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/90
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 09:54:00 +02:00
lizzie 7962c81738
[spirv] new castings for int8/int16/etc (#86)
This commit introduces extended support for low-precision integer casting (int8, int16) in the SPIR-V shader generation pipeline, improving compatibility and performance across both Android and PC platforms.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/86
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-23 01:02:10 +02:00
Aleksandr Popovich a974c5a29c
[vk] Enable line stipple and depth bound reg transfer (#59)
It should improve line stipple accuracy and the depth stencilling as part of the ExtendedDynamicState improvements.

Co-authored-by: crueter <crueter@eden-emu.dev>
Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-authored-by: crueter <crueter@crueter.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/59
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-22 21:34:38 +02:00
lizzie b66adfe04c
[vulkan] add native cubic filtering (#88)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/88

This implements the use of VK_FILTER_CUBIC_EXT as a replacement for the software-based bicubic window adapting filter, used primarily for texture sampling in upscaled or downscaled surfaces such as UI, transparency effects, and screen-space elements in Unreal Engine 4 titles.

The Vulkan cubic filter is now conditionally enabled if the following are satisfied:

The device supports VK_EXT_filter_cubic

The format used supports VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT

This change improves visual quality while reducing GPU workload by offloading cubic filtering to the driver instead of running custom sampling code in shaders. On supported hardware (e.g. desktop GPUs or high-end Adreno/AMD devices), it results in smoother transitions, improved transparency sampling, and better fidelity with lower shader complexity.

Fallback to the original software bicubic logic remains in place for devices lacking the extension or format capability.

Tested on several UE4 titles and confirmed to preserve or enhance visual output, especially in alpha-blended and UI-heavy scenes.
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-22 20:49:00 +02:00
crueter 8d86b615d5
[discord] Update RPC ID
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-22 14:42:33 -04:00
MaranBr 7db5eb8f08
[host1x] Fix hardware detection and improve compatibility (#85)
This fixes green screen on unsupported devices trying to use GPU decoding and improve compatibility with default builds of FFmpeg on all platforms.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/85
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-22 07:31:36 +02:00
CamilleLaVey be9a415157 Revert [Android] 0 FPS Error fix for certain titles.
revert [android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)

Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/79


Option reverted due problems caused with another games and make some advances worst when testing, if necessary it's going to be refined to be converted into a toggle.
2025-07-21 13:44:26 +02:00
Maufeat be97bf3c1b
[nvnflinger] add GetBufferHistory from sudachi (#82)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/82

This commit adds a working implementation of the `GetBufferHistory` transaction in `BufferQueueProducer`, removing the previous stub.

Adapted by Jarrod Norwell for Sudachi, this implementation references the behavior in Ryujinx; commit rescued by Maufeat and another Eden teammate from Sudachi's reference, fixed and adapted for Eden usage.

It helps improve compatibility with Unreal Engine 4 titles and others that depend on proper surface history tracking for rendering pipelines, especially with regard to lighting, bloom, and alpha transitions.

Functionality has been tested for stability and does not introduce regressions, though further validation is recommended.
Co-authored-by: Maufeat <maufeat@eden-emu.dev>
Co-committed-by: Maufeat <maufeat@eden-emu.dev>
2025-07-21 07:16:26 +02:00
lizzie 12a690e15f
[nvdrv] ZBC table implement stubs (#83)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/83

This commit introduces an implementation for `ZBCSetTable` in `nvhost_ctrl_gpu`, which is invoked by games and system services to configure default clear values for depth, stencil, and color attachments on the GPU, allowing better instructions on how the ZCull Block Compression expects to work within the emulated GPU.

This is an important step for compatibility with titles or system modules that expect ZBC configuration support.
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-21 04:35:43 +02:00
crueter e8e0d7fa20
[vk] tmp: workaround for RAII crash on exit
Prevent double-free

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-20 22:11:02 -04:00
Pavel Barabanov ce56a4b83c updating translations 2025-07-20 19:17:04 +03:00
crueter 9dfe3cece0
[desktop, core] yuzu -> Eden, eden -> Eden
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-19 00:12:21 -04:00
crueter d125994270
[android] Fix 0fps errors on DKCR, Subnautica, and Ori 2 (#79)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/79
2025-07-19 04:43:11 +02:00
crueter d42d379733
[desktop] Capitalize app name
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-18 17:49:04 -04:00
MaranBr 7cb8a1acd3
[host1x] Fix GPU decoding for VP8 video codec (#72)
This fixes GPU decoding for the VP8 video codec on supported devices.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/72
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-18 22:55:05 +02:00
crueter 1a35aef644
[android] Better error handling for username collision/validity (#76)
also removed the generate button from sw keyboard

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/76
2025-07-18 20:02:13 +02:00
crueter 2aab37b516
[cmake] QuaZip: The Finale (#74)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/74
2025-07-17 21:00:00 +02:00
crueter 108daeeb39
[cmake] Fix QuaZip once and for all (#71)
(and core5compat)

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/71
2025-07-16 23:17:34 +02:00
crueter a538126eb7
[cmake, desktop] Fix <6.9 build error and quazip fetching (#67)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/67
2025-07-15 22:24:40 +02:00
crueter d7574b2878
[android] Update app icon background
thx antabaka

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-14 20:51:20 -04:00
MaranBr e9ca3f4c06
[host1x] Fix FFmpeg crash on Linux (#37)
This fixes the FFmpeg crash on Linux / Steam Deck.

Credit to Maufeat for AVERROR_EOF check.

Co-authored-by: MaranBr <maranbr@outlook.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/37
Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Co-committed-by: MaranBr <maranbr@eden-emu.dev>
2025-07-14 22:30:54 +02:00
SDK-Chan a8564a09b7
[host1x] FreeBSD: Fix random crashes due to CUDA/VAAPI check sideeffects (#64)
FreeBSD doesn't support NVDEC, CUDA, and partially supports VAAPI (mostly for firefox).
Implementing VAAPI for other use cases would be a little bit complicated so, I chose to switch it off for FreeBSD.
This PR ensures that FFmpeg will always default to software decoding on FreeBSD, but should remain the same functionalities for other OS's.
The results are slight CPU increases while decoding in software mode, but still neglectable and they don't really harm performance.

Co-authored-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/64
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-14 22:30:07 +02:00
crueter 2e092010e6
[cmake] Disable bzip2 requirement for quazip (#63)
caused windows builds to fail

Signed-off-by: crueter <crueter@crueter.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/63
Co-authored-by: crueter <crueter@crueter.xyz>
Co-committed-by: crueter <crueter@crueter.xyz>
2025-07-14 06:10:25 +02:00
crueter be59b4f15f
[cmake] Patch QuaZip for windows fix (#60)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/60
2025-07-14 04:48:39 +02:00
Aleksandr Popovich 2be7df287a
[android] Fix crash caused by unreferenced driver (#58)
Previously, if the user selected a per-game driver and that driver was
deleted from the global menu, it would cause a crash, it was because of
a mismatch between FileNotFoundException and NoSuchFileException. To
avoid the inconsistency I just made the check for if a file exists or
not to be separate.

Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/58
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Co-committed-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-14 02:18:33 +02:00
Aleksandr Popovich 492903cc7a
[cmake] force quazip to use qt 6
Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-13 20:00:38 -04:00
crueter f99488fe3e
[desktop] feat: install firmware from ZIP (#52)
Closes #12

Adds a menu option to install firmware from a packed ZIP.

This PR additionally lays the groundwork to add data import/export via ZIP. In the future, a qt_common subproject should be added to handle common Qt tasks such as this.

Furthermore, to decrease dependency complexity, this also introduces CPM, a wrapper around FetchContent. In theory, this should also lay the groundwork for #8 as well.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/52
2025-07-14 01:29:57 +02:00
lizzie 7b23cd0df4
[dynarmic] fix userconfig casting warn (#55)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/55
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-14 00:54:00 +02:00
Ghost c47f6615d3
[vk, opengl] Prevent GPU draw call if CBUF binding fails (cbuf0 error handling) (#2)
Add defensive checks to cancel draw calls early if any graphics storage buffer (CBUF) fails to bind properly.

- Modified BindGraphicsStorageBuffer to return false on invalid buffer ID.,
- ConfigureImpl (both OpenGL and Vulkan) now propagates binding failure.,
- Pipeline::Configure returns false if CBUF binding fails.,
- PrepareDraw cancels rendering if pipeline configuration fails.,

This avoids undefined GPU behavior, draw corruption, or crashes caused by uninitialized or invalid constant buffer (CBUF0) access, particularly in games with faulty or missing shader bindings.
Eden Collaborator: <edencollaborator@eden-emu.org>
Authored-by: CamilleLaVey <camillelavey@eden-emu.org>
Signed-off-by: Bix <bix@bixed.xyz>

Co-authored-by: Bix <114880614+Bixbr@users.noreply.github.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2
Co-authored-by: Ghost <>
Co-committed-by: Ghost <>
2025-07-13 19:27:39 +02:00
crueter 1cd51d6545
[android] Fix key install and revert to old icon_bg
`312b3d4743ad734ac3234385f1edaa94d5b69440`

Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-13 01:17:32 -04:00
lizzie 5091759a47
[vk, opengl] defer checks to topmost call (avoid unnecessary call) (#40)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/40
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-13 03:40:48 +02:00
crueter 03351a4f8b
[frontend] refactor: extract common firmware & key functions (#38)
Extracts some firmware version/verification functions into
`frontend_common` to reduce duplicate code, especially for the new QML
frontend.

Additionally adds a check for games that are known to require firmware
(e.g. MK8DX) and warns the user if they don't have firmware installed
and attempt to run the game.

Firmware installation is to be in a separate PR.

Signed-off-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Aleksandr Popovich <popovich@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/38
2025-07-13 03:39:19 +02:00
crueter 55a7797378
[desktop] add options to open root, NAND, SDMC, load, and log dirs (#53)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/53
2025-07-13 03:39:01 +02:00
lizzie d5c58342e0
[yuzu_cmd] gdbstub option (#43)
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/43
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-07-13 03:25:43 +02:00
CamilleLaVey cd394fc40f revert [android] Snapdragon 865 patches (#23)
revert [android] Snapdragon 865 patches (#23)

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23

Reverted due to heavy performance hits on Android with higher specifications, will be adjusted to be included in a specific build for older A6XX devices, as 855, 860, 865, 870, meanwhile it does fix critical issues with certain games crashing due to memory and VRAM usage, hits performance on SoC that can do it without this special flags.
2025-07-12 20:10:40 +02:00
CamilleLaVey 3df06da02c revert Align and bias memory stronger
revert [ir] Align and bias memory stronger

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/229
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>

Reverted as showed up issues with buffers on games that weren't expected, it's going to be refined and implemented again with better params.
2025-07-11 19:57:21 +02:00
SDK-Chan 7f48f4efb6
Add native FreeBSD building functionality (#35)
This commit enables native building on FreeBSD through Cmake + ninja.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/35
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK-Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK-Chan <sdkchan@eden-emu.dev>
2025-07-11 10:05:17 +02:00
crueter e5074c90ad
[android] Fix charging indicator and dynamic state setting (#36)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/36
2025-07-11 10:05:01 +02:00
Pavel Barabanov 2f421923a6 Update for the Ukrainian translation. Thanks, Rondo. 2025-07-10 18:55:18 +03:00
Pavel Barabanov 5402773631 Merge branch 'updated-the-translation' 2025-07-10 17:35:48 +03:00
crueter 64f40c8b88
[android] fix strings and defaults
Signed-off-by: crueter <crueter@eden-emu.dev>
2025-07-09 17:02:53 -04:00
crueter 312b3d4743 [android] update icon background (#31)
credit: AntaBaka

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/31
2025-07-09 17:19:26 +00:00
Pavel Barabanov 5bf1199feb translate 2025-07-09 19:11:46 +03:00
Aleksandr Popovich 97587d5dc9 remove extra string and fix serbian
Signed-off-by: Aleksandr Popovich <popovich@eden-emu.dev>
2025-07-09 14:09:48 +00:00
Pavel Barabanov 02baf03ad4 updated the translation 2025-07-09 14:09:48 +00:00
Gamer64 3e44389bfc [Rasterizer]: Implement "Skip CPU Inner Invalidation" hack 2025-07-09 04:23:22 +02:00
crueter 347d54bc26 [android] add power consumption and battery status overlay (#22)
- adds the option to show power draw in amperes
- shows if the battery is charging

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/22
2025-07-08 21:12:02 +00:00
crueter 05f536694a [android] Fix 1.5x and warn at resolutions >= 2x (#21)
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/21
2025-07-06 18:20:30 +00:00
crueter 444109c251 [android] Snapdragon 865 patches (#23)
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
2025-07-06 18:20:21 +00:00
Bix 0ce2ec3b36 [cmake] Update URL to new repo 2025-07-05 23:59:23 +01:00
Bix d8bfc691d1
[Android] Add proper Bluetooth permissions check to avoid crashes
Authored-by: edendev <edendev@eden-emu.org>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/261
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-07-04 21:47:42 +00:00
Aleksandr Popovich 39a46d755f
[android] Update carousel view (#254)
- Cherry picked the patches from xbzk PR.

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-07-04 21:37:15 +00:00
Aleksandr Popovich b60d0aabf0
[android] improve driver fetcher (#251)
- Fix the app compat crash
- Fix kimchi sorting
- Improve performance in ui thread

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/251
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-07-04 20:29:23 +00:00
Aleksandr Popovich aeb2aec13b
[android] fix firmware overlay multiple updates (#252)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/252
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-07-04 20:24:03 +00:00
Aleksandr Popovich cb3521272f
[ir] Align and bias memory stronger
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/229
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-07-04 03:14:05 +00:00
Bix 64fe103afd
[Android] Updated app name from "eden" to "Eden". (#256)
Signed-off-by: Bix <bix@bixed.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/256
2025-07-03 20:13:31 +00:00
PavelBARABANOV 5d4c6e085d
[vk, frontend] RAII Toggle (#247)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/247
2025-07-03 16:35:02 +00:00
Gamer64 a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
MaranBr c4a26be180
[host1x] Simplify the FFmpeg code a bit more (#243)
This simplifies the FFmpeg code a bit more and removes unused variables left in the code.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/243
2025-07-02 00:42:55 +00:00
crueter 94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
MaranBr 2fe728766e Fix FFmpeg GPU decoding (#242)
This fixes the FFmpeg GPU decoding on some platforms.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/242
2025-06-30 14:37:00 +00:00
CamilleLaVey fa600b88b1 revert 91a662431c (#240)
revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233)

Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>

Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
JPikachu 5ddc889d8d [vk] Enable trivial stencil for games like EOW (#234)
Fixes rift clipping in LoZ: EOW + possible fixes for other games.
NOTE: Flickering may occur, this is for testing purposes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/234
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:16:47 +00:00
JPikachu 11b152ab58 [spirv] Avoid NaN when a conversion to f16 is emitted (#215)
Fixes black squares in Fire Emblem: Three Houses.
And fixes vertex explosions in The Legend of Zelda: Breath of the Wild shrine areas.
These were caused by NaN values from overflowed conversions to float16.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/215
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:15:46 +00:00
JPikachu 91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
xbzk b5b1d20e1e fix: refresh icon color & infinite when in portrait (#231)
quick fix for refresh features in portrait, casting them as SwipeRefreshLayout, since MidScreenSwipeRefreshLayout only exists in landscape.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/231
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-29 17:10:29 +00:00
Gamer64 cac4345db9 [vk] Sample Shading Option .
This seems to improve some games graphics and it may be helpful for MSAA, at the cost of reducing a bit the performance.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/235
Co-authored-by: Gamer64 <gamer64@noreply.localhost>
Co-committed-by: Gamer64 <gamer64@noreply.localhost>
2025-06-29 17:07:14 +00:00
Maufeat 726e1e756d [nifm, bsd] add airplane mode functionality to a new nifm call and fix local files (#225)
There is a cmd `IsAnyInternetRequestAccepted` which is called by games like DOOM to check if internet access is available. Adds the newly added airplane mode there.
Also, moved down the airplane mode check on bsd to also check if it's a local file request, if it is, let it connect. (SMO guide web applet for example)
+ adds a check in IRequest if airplane mode is active, which then results in an not succeeding requests.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/225
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-28 16:04:13 +00:00
Maufeat c88d0b3967 [video_core] ffmpeg 7.1.1 fix (#224)
Simplified and add AVERROR_EOF check, seems to do the trick.
Fixed Blasphemous 2 and Burnout Paradise crash and more

Co-authored-by: MaranBr <maranbr@outlook.com>
Co-authored-by: MaranBr <maranbr@fake.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/224
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-28 13:34:32 +00:00
crueter dceb3c2206
fix license headers
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-27 19:26:11 -04:00
crueter f121df0aa3 [frontend] Firmware setup & requirement (#222)
Currently Android only, will need to be added to desktop.

Android incorrectly records firmware as 19.0.1 if on a higher version...

TODO:
- [x] desktop
- [x] fix android

Signed-off-by: crueter <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/222
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-27 23:23:25 +00:00
Gamer64 059d89441e [core, frontend] Add Custom CPU Ticks option (#217)
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/217
2025-06-27 13:45:54 +00:00
crueter e7ddc647f3 [desktop] Fix migration options (#220)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/220
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-27 06:03:19 +00:00
crueter 3f03ff46b4
Fix macOS & BSD
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-26 17:39:35 -04:00
xbzk 03794d4773 feature/landscape-carousel (#196)
second try. all known visual resizing bugs fixed.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/196
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-26 20:52:54 +00:00
crueter 37f890ec16
linux distro maintainers should be flogged
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-26 16:51:59 -04:00
Maufeat 2e6a289a0b Add Airplane Mode + Host Network Interface Details (#204)
Adds Airplane Mode function to settings, host states, etc.
Windows implemented only for now.

Closes #203

Co-authored-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/204
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-26 18:55:34 +00:00
JPikachu b2e602325c profile_manager: Implement firmware avatar selector (#205)
Adds an option to set a user's profile image from the avatars in the firmware. Background color can be changed with a color picker. Also modifies profile image saving to account for this, and as a result images are now saved as JPEG with 100% quality. Any PNG, JPEG, or BMP can now also be used in the image file picker instead of just JPEG.

Using ryujinx's implementation and other parts of the yuzu codebase for reference.

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/56
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/205
Co-authored-by: JPikachu <jpikachu@noreply.localhost>
Co-committed-by: JPikachu <jpikachu@noreply.localhost>
2025-06-26 18:39:28 +00:00
Pavel Barabanov 846ec85f24 [hid] stub for ActivateDebugMouse 2025-06-24 07:13:07 +03:00
Maufeat 59e69d91f4 MacOS fix compilation errors and correct app icon and title (#202)
- Adds ICONV_LIBRARY to CMakeList to fix ffmpeg compilation error
- Replaces the app icon from yuzu.icns to eden.icns
- Changes app title and name from yuzu to eden
- Updates MoltenVK to 1.3.0

Note: The wiki also needs an update, after merge to master I'll edit the wiki. The wiki says to installs Qt5 but eden uses Qt6.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/202
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-21 21:01:05 +00:00
Bix 02603abbdc Enables building of APK with Optimised package name. en-gb. (#206)
Build with: ./gradlew assembleGenshinSpoofRelease
Using com.miHoYo.Yuanshen to enable device dependent features such as AI frame generation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/206
Co-authored-by: Bix <xq9zp7f2@proton.me>
Co-committed-by: Bix <xq9zp7f2@proton.me>
2025-06-21 19:35:18 +00:00
MrPurple666 2f01c69710 LRU Cache Refactor with Thread-Safety (#199)
The cache is now thread-safe using std::shared_mutex, allowing concurrent reads without blocking and some other minor things to better maintenance

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/199
Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost>
Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost>
2025-06-21 19:32:32 +00:00
JPikachu 2946cdbd2d renderer: add area sampling scaling method (#201)
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it.

Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-21 13:35:04 +00:00
Maufeat 8c33b0bb5d Add Device Power State (Windows, Linux, Mac and Android) (#197)
Uses native power state methods to display battery percentage and charging state correctly. Mainly for qlaunch.
Tested on Windows, Linux. Mac and Android

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/197
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-18 08:34:54 +00:00
crueter 6bf5ae700a Fix macOS build (#198)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/198
2025-06-18 08:00:09 +00:00
crueter 704d4e4428 [android, desktop] Firebomb pre-alpha banner (#195)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/195
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-17 01:59:05 +00:00
Aleksandr Popovich 6aeba9de66 [vk] Add some dynamic handling in the pipeline (#142)
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/142
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-16 22:36:30 +00:00
crueter eae819f0d6
Migrate BuildConfig
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-16 14:39:12 -04:00
crueter 5591ce30c9
Revert "[gradle] fix warnings & update deps (#189)"
This reverts commit af923c92eb.
2025-06-15 21:46:24 -04:00
crueter af923c92eb [gradle] fix warnings & update deps (#189)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/189
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-15 22:30:12 +00:00
Pavel Barabanov cee222f0e6 fixing crashes when installing updates 2025-06-15 15:29:52 +03:00
xbzk f3e00b633e multiplayer lobby search dialog send button clipping fix (#188)
fix for send button.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/188
Reviewed-by: crueter <crueter@noreply.localhost>
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-15 08:53:41 +00:00
MaranBr cc7f2808ed Update FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android (#187)
This updates FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/187
Reviewed-by: crueter <crueter@noreply.localhost>
Co-authored-by: MaranBr <maranbr@noreply.localhost>
Co-committed-by: MaranBr <maranbr@noreply.localhost>
2025-06-14 17:42:22 +00:00
xbzk 6b46aca0b7 top margin fixed for non zero cutout screens (#185)
intended to fix top margin for screens with non zero cutout insets

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/185
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-12 20:41:13 +00:00
crueter 1037bff8ac
fix ci and NEEDS_D24
also fix ukrainian translation

Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-11 21:41:20 -04:00
crueter b54e7a8e5e [android] Improved Netplay (#175)
- Runtime validation rather than toasts
- Refactored some minor details
- Improved language clarity
- add TODOs

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/175
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-11 22:59:48 +00:00
crueter c4ca8d2367 Properly migrate internal NAND, Load, etc. directories (#167)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/167
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-11 22:57:13 +00:00
crueter 8ff1b9d282 Use proper rdns nonsense (#179)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/179
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-11 15:05:03 +00:00
crueter c6a87a661a fix integrity store crash on new updates (#177)
credit: Zeuslota

Signed-off-by: crueter <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/177
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 21:03:57 +00:00
crueter 5b361338c1 Update driver recs for T21 and 710 (#171)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/171
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 03:16:39 +00:00
crueter 96afab0299 Initial 20.x control.nacp patch (#170)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/170
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 03:15:58 +00:00
crueter 2665c5cc24 Device/SoC Info Overlay (#166)
Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/166
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-10 03:07:00 +00:00
crueter 9bbf2c3df2
fix boost translation
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-09 04:20:09 -04:00
crueter e6fc5f07d9
disable LRU by default
Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-09 03:43:07 -04:00
crueter d37d47c0ab update tv banner (#172)
Thanks AntaBaka

Signed-off-by: crueter <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/172
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 07:41:38 +00:00
crueter 9755eb32b3 Fix Fast CPU time on Android 2025-06-09 05:34:16 +00:00
crueter a9f9b207c2 Fix License headers & CI (#168)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 01:40:21 +00:00
xbzk 5c1fc12d88 fix topbar accumulative insets margin (#163)
This is incremental to pr #154 (and a replacement for pr #161)
It fixes top (portrait) and sides (landscape) margins accumulating upon enter/exit search bar.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/163
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-08 20:27:00 +00:00
swurl 321bb5a17f
update default settings, warn about memory layout
Signed-off-by: swurl <swurl@swurl.xyz>
2025-06-05 15:14:56 -04:00
MrPurple666 4758e126b8 Initial MSAA fix (Download and Upload) (#145)
This change works as publicly demonstrated, it doesn't work completely because I'm unable to improve it at the moment, tropic seems like he was scratching his ass instead of doing it at the time.
IT SHOULD IMPROVE CIV7 AND DIABLO 2

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/145
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2025-06-05 19:06:55 +00:00
xbzk 1240cd43d7 patch: mock return for textures not found by Track method (#150)
as discussed in #dev-chat, the goal is to feed untracked bindless textures requests with last valid bindless textures for now, so that most games keep running despite possible visual artifacts. as Track evolves, this mock shall be dropped eventually.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/150
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-05 19:00:24 +00:00
Aleksandr Popovich 76fa525592 Added the public lobby to android. (#125)
This is adapted from kleidis old PR to Azahar. Changes from it:
- Fixed inconsistent button styling in the dialog for connection
- Allowed to hide both empty and full rooms.
- Proper serving of preferred games
- Enables web service for android by default
- Better implementation of multiplayer.cpp that works with oop

Also fixes the room network class and turns it into a static namespace
in network

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/125
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:59:47 +00:00
swurl 7e13da47af Fix build ID and update checker (#148)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/148
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-06-05 18:58:54 +00:00
xbzk d2364ae1f7 Built-in landscape searchbar & status bar fixes (#154)
android layout:

landscape: moves the searchbar to top bar's free space, increasing room for gamelist;

minor fixes:
landscape: avoid settings button getting beneath android navbar;
portrait: avoid top bar's getting beneath android status bar.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/154
Co-authored-by: xbzk <xbzk@noreply.localhost>
Co-committed-by: xbzk <xbzk@noreply.localhost>
2025-06-05 18:58:43 +00:00
Aleksandr Popovich 972576d2c5 Driver Fetcher (#130)
Lets the user download & install drivers from various repositories.

Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/130
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-05 18:56:14 +00:00
MaranBr 6397bb0809 Fix video decoding on newer versions of FFmpeg (#155)
Fixes video decoding issues and enables compatibility with newer versions of FFmpeg.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/155
2025-06-04 19:06:48 +00:00
Pavel Barabanov 2d0f15ccac update the translation 2025-06-04 18:02:10 +03:00
MaranBr 7eb5710f35 Fix Mario Kart 8 Deluxe control applet freeze (#149)
Not limited to MK8D, this commit may fix games that commonly crash on the controller applet and possibly others as well.

This new approach prevents other games from breaking with this fix.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/149
2025-06-03 13:35:07 +00:00
swurl af8396808e
use java 17 for compat
Signed-off-by: swurl <swurl@swurl.xyz>
2025-06-02 01:02:25 -04:00
Pavel Barabanov eed703bc81 Fixes crashes in Diablo 3, in AC3, and allows you not to break the launch of guns of fury 2025-05-31 18:48:25 +03:00
swurl aaeaa884eb yall got any of them pixels (#140)
Adds 0.25x resolution option and fixes the configure hotkeys

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/140
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-31 02:16:36 +00:00
MaranBr 621d1c3d8a Enable FFmpeg GPU decoding for NVIDIA and AMD graphic cards (#139)
This enables the DXVA2, D3D11VA, D3D11VA2 and NVENC decoders for GPU decoding of H264 and VP9 formats on Windows.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/139
2025-05-29 21:20:13 +00:00
swurl 7f16f12202 Add game list refresh button (#126)
nice race condition

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/126
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-29 08:20:11 +00:00
swurl b78089e978 Fast CPU Time & Improved Fast GPU Time (#109)
needs android setting

Signed-off-by: swurl <swurl@swurl.xyz>

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/109
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-29 08:19:51 +00:00
swurl ed47533be8 fix Eden's Veil warning dialog (#138)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/138
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-29 08:19:35 +00:00
swurl 54bfb6e905 fix appimage shortcuts (#137)
Properly recognizes AppImage launches and deduplicates some code b/t
home menu and game list shortcuts

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/137
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-29 06:35:00 +00:00
MaranBr e9e17b8fc2 Code cleanup (#136)
Remove the workaround for MK8D as we no longer need it.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/136
2025-05-28 11:50:15 +00:00
Bix e2f4c16d27 MERGE: Improve Gamehub support (#128)
Added support for many different game hub apps.
Sorry about pushing meant to push on my branch.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/128
Co-authored-by: Bix <xq9zp7f2@proton.me>
Co-committed-by: Bix <xq9zp7f2@proton.me>
2025-05-28 04:46:43 +00:00
swurl 4235492079 Update checker (#132)
(with some extra spice)

Maybe this should be a target for Android as well.

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/132
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-28 02:23:51 +00:00
MaranBr 71df7b1451 mk8d-fix (#129)
Removes the workaround and properly fixes the controller applet stuck on Mario Kart 8 Deluxe and possibly other games as well

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/129
2025-05-27 11:58:01 +00:00
MaranBr 7df3692bcd Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe (#127)
This is a simple workaround created by Exverge for Suyu and ported to Eden by me. I believe it is safe to integrate into the project for now, until we can figure out a better way to handle this.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/127
2025-05-25 18:56:29 +00:00
Bix 334ba28225 revert 0329234c25
revert due to build failure
2025-05-25 13:50:08 +00:00
Bix 0329234c25 Added support for all major Game hubs.
Added full support for Samsung Game hub and initial support for Xiaomi, Asus and Oneplus, as well as a general rewrite.

Signed-off-by: Bix <xq9zp7f2@proton.me>
2025-05-25 13:30:49 +00:00
Esther1024 15fb1f78b3 fix include for boost 1.8.3+ (#121)
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/121
Co-authored-by: Esther1024 <danishreyjavik@outlook.com>
Co-committed-by: Esther1024 <danishreyjavik@outlook.com>
2025-05-22 20:38:57 +00:00
swurl c79b7f82c8
added settings to android (#118)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: #118
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-21 18:02:34 -04:00
swurl b1b6e0064f re-enable citron migration (#119)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/119
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-21 04:09:46 +00:00
swurl 28e05a5108 remove leftovers from early access (#122)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/122
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-21 04:08:24 +00:00
MaranBr 1b2bccf51f Improves Externals, CI, CMake and Qt handling 2025-05-20 15:57:19 -04:00
Aleksandr Popovich 1f8b8e0fa1 remove solo executables (#106)
also, fixes CI not targeting the right flag settings.

this pr needs to add the room exe removal from lime3ds.

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/106
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:30:10 +00:00
Aleksandr Popovich bc55ed496f add option to censor the username in logs (#111)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Esther1024 <danishreyjavik@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/111
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:29:22 +00:00
Aleksandr Popovich 244c07c999 Added option for software keyboard applet on android (#113)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/113
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:28:51 +00:00
Aleksandr Popovich ed4b011cad fix more vulkan issues and remove vertex input (#117)
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:28:16 +00:00
swurl 3cad73dad6
Revert "THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some fixes for memory misallocation (#116)"
This reverts commit ce5d5d2aff.
2025-05-19 15:22:08 -04:00
swurl 89c06a7383
fix vk extension removal
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-19 15:21:43 -04:00
Esther1024 ea7b9519c7 fix uninit values in applet and mouse (#114)
read before written; initialize so valgrind stops complaining

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/114
Co-authored-by: Esther1024 <danishreyjavik@outlook.com>
Co-committed-by: Esther1024 <danishreyjavik@outlook.com>
2025-05-19 19:11:06 +00:00
Aleksandr Popovich cda9f32b16 added qlaunch shortcut and command line option. (#112)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/112
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-18 17:47:54 +00:00
MrPurple666 ce5d5d2aff THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some fixes for memory misallocation (#116)
• MSAA Fixes: Fixes upload/download for MSAA textures using temporary non-MSAA images. Ensures compatibility with color formats and adds fallbacks for depth/stencil.
• Memory fix misallocation: Adds checks for null/zero-length operations in memory management and improves cleanup to avoid crashes (Related to crash issues due to misallocation, RP5 and 865)
• Vulkan Initialization (RAII): this almost rewrites the way vulkan initializes to avoid crashes, using a correct order now (thanks @crueter  for the initial fix)

•Please check before merging:
- Test MSAA workflows (especially color/depth transitions and low memory cases).
- Verify memory operations (e.g., unmapping zero-length regions).
- Check Vulkan object lifetimes and platform-specific behavior.
- Check others plataforms beyond android

Why is everything in one PR? Otherwise, this is all a big fix, by checking the points above we can create a branch for each one and check them by themselves. I'm not standing still while I'm away, I'm just out of time for now.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/116
Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost>
Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost>
2025-05-18 17:45:32 +00:00
Aleksandr Popovich 049cc54f4c fixes vulkan issues and android settings (#105)
- removes provoking vertex, vertex input, dynamic state if not supported
- moves dynamic state to be a 0-3 slider and vertex input its own checkbox
- the rich presence was disabled on linux.
- there were duplicate settings in "edens veil"?
- weird behavior of the vertex input checkbox on per game setting
- adds xenoblade 2 to the d24 conversion control function
- adds the flush logs by line setting to android.
- adds the memory layout setting to android
- Adds the option to show building shaders on the android overlay.

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-17 20:22:25 +00:00
Bix 9d7075254d Added Samsung Gaming hub support (#107)
Added Samsung Gaming hub to the APP manifest.

Signed-off-by: Bix <xq9zp7f2@proton.me>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/107
2025-05-14 17:35:38 +00:00
MaranBr 8254a0e0de Update Qt to 6.8.3 and fixes dark mode being forced automatically even when light theme is set in app settings 2025-05-13 14:44:29 -04:00
Pavel Barabanov dbd745138e returned several services 2025-05-12 03:56:25 +03:00
Pavel Barabanov 5608ab1cd4
everything related to the FW 20 has been deleted. 2025-05-11 20:18:26 -04:00
swurl 7e943732bf fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop

Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-11 23:58:25 +00:00
swurl 5bbb9eba32
oops
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-10 13:37:27 -04:00
swurl 863b0e9e86
fix translations
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-10 13:34:25 -04:00
swurl 28d2b06380 Options for Data Migration (#95)
Copy, move, or link

Co-authored-by: KeatonTheBot <onikeaton@gmail.com>
Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/95
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-10 15:40:15 +00:00
swurl 09c72e9f98 update translate (#100)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/100
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-10 15:39:35 +00:00
swurl be552c37a1 ui/overlay: Fix enhanced frame pacing naming and disable frameskip for now. (#99)
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-10 11:38:06 -04:00
Pavel Barabanov bc649965ee Translation of new features (Android) 2025-05-10 12:19:44 +03:00
Maran Br 8f5a65bdb0 Fixes second controller not detected in DKTF and possibly other games 2025-05-09 14:20:53 +00:00
swurl aa333e6fb1 Vulkan 1.4 and New Extensions (#93)
- Add descriptor_indexing, VIDS, provoking_vertex
- Fix up EDS
- Implement VK 1.4

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/93
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-09 14:19:51 +00:00
MrPurple666 d75dc79f26 Some fixes before Release (#92)
Co-authored-by: MrPurple666 <antoniosacramento666@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/92
2025-05-08 23:03:52 +00:00
swurl f786802b9b User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00
swurl d659d6f5b4 Runtime option for flushing logs by line (#90)
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/90
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 06:20:20 +00:00
crueter 4661909f4c Firmware 20.0.0 Initial Implementation & Android: Uninstall Firmware Button
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/89
Co-authored-by: crueter <crueter@noreply.localhost>
Co-committed-by: crueter <crueter@noreply.localhost>
2025-05-07 20:15:25 +00:00
Briar 668bcb94db Android: A few fixes
- Fix icon size
- Change some description strings

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/88
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-07 18:21:57 +00:00
Briar 49c6b1a66a Fix bAd commit revert 2025-05-06 17:59:19 -07:00
JPikachu 82c89b7bc3 revert 8390c7dff7038b55f31388f79d67e24d4328fbfd
revert Add rasterizer_accelerated (#79)

Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-05-06 17:59:19 -07:00
JPikachu c8e2accf55 Add rasterizer_accelerated (#79)
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/79
Co-authored-by: JPikachu <jpikachu@noreply.localhost>
Co-committed-by: JPikachu <jpikachu@noreply.localhost>
2025-05-06 17:58:48 -07:00
edendev b01e20414f Readd Revert Problematic Commits 2025-05-04 08:24:54 +00:00
edendev 4181b53e19 revert Remove problematic commits
revert Remove problematic commits
2025-05-04 08:17:03 +00:00
MrPurple666 b689d74bc9 Remove problematic commits 2025-05-03 16:01:11 -03:00
Briar 54c3c4503a android: Add initial frontend for LAN network rooms (#76)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/76
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-03 17:53:09 +00:00
Pavel Barabanov d9eea0dc72 renamed SetTouchScreenOutputRanges to SetTouchScreenOutputRanges [20.0.0+] 2025-05-03 06:26:24 +03:00
Pavel Barabanov d55e400c7c started adding services for firmware 20.0.0 without implementation 2025-05-03 06:15:23 +03:00
Briar 559eb0a488 renderer_vulkan: Use raw surface handles and improve release logic (#75)
Should fix or at least lessen the crashes when leaving runtime emulation on both Android / PC
Also, may have improved the time required to leave the game

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/75
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-02 18:42:58 +00:00
MrPurple666 7bd606bece Merge https://git.eden-emu.dev/eden-emu/eden 2025-04-30 16:19:06 -03:00
MrPurple666 bb2f527b16 Use a different approach for the LRU toggle 2025-04-30 16:11:15 -03:00
MrPurple666 b5bec371ae Add toggle for LRU 2025-04-30 04:05:45 -03:00
MrPurple666 4cf41673ba Fix some issues in RAII 2025-04-30 03:57:11 -03:00
JPikachu 8599c47fe0 service: sm/kernel/loader: Implement QueryPointerBufferSize, automatic pointer buffer sizing, and SM service improvements
This commit introduces multiple improvements to IPC handling and system management services, enhancing game compatibility and emulator stability.

--- 1. Fully Implemented QueryPointerBufferSize Service:
- Exposes the per-process IPC pointer buffer size through `QueryPointerBufferSize` instead of returning stubbed values.
- Added `m_pointer_buffer_size` field to `KProcess`, initialized with a safe default (0x8000).
- Introduced getter and setter methods (`GetPointerBufferSize()` / `SetPointerBufferSize()`).
- Registered new handler in `sm_controller` for handling QueryPointerBufferSize requests.
- Ensures accurate buffer size reporting for games relying on this service.

--- 2. Automatic Pointer Buffer Sizing Per-Game:
- Automatically determines heap size by parsing `main.npdm` from the game’s ExeFS:
  - Heap size > 1 GiB → pointer buffer size set to `0x10000`.
  - Heap size > 512 MiB → pointer buffer size set to `0xC000`.
  - Otherwise, defaults to `0x8000`.
- Gracefully handles missing or malformed `main.npdm` by falling back to default settings.
- Automatically configures pointer buffer size during `AppLoader_NCA::Load`.
- Added logging for heap size detection and buffer size configuration for easier debugging.

--- 3. SM Service Improvements:
- Added full implementation of `QueryPointerBufferSize` within the SM service framework.
- Cleaned up stubbed methods and ensured correct domain handling.
- Registered new service commands (e.g., `SetPointerBufferSize` and `QueryPointerBufferSize`) in `sm_controller`.
- Improved session handling with proper conversion to domain objects where necessary.

--- Benefits:
- Greatly improves compatibility with games that require larger IPC pointer buffers
- Eliminates the need for manual per-game pointer buffer overrides.
- More accurate emulation of Switch system services, improving stability for both commercial titles and homebrew.
- Provides cleaner logging for easier debugging and maintenance.
- Future-proofs IPC handling for upcoming titles with higher memory demands.

--- Additional Notes:
- Default pointer buffer size remains 0x8000 for smaller titles or if heap size cannot be determined.
- Falls back to safe defaults without affecting overall emulator performance.
- All new service calls properly registered and integrated without breaking existing functionality.
2025-04-30 06:35:22 +00:00
JPikachu e57b12d020 vulkan_device: Fully disable dynamic state extensions/features when dyna_state = 0
If the user selects dynamic state = 0, force-disable all Vulkan dynamic state extensions and related struct fields.
This ensures compatibility with drivers and simplifies shader pipeline logic.

Also logs all removals for clarity.
2025-04-30 06:34:49 +00:00
swurl 04578ac5b6 fix syntax
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-30 06:34:49 +00:00
JPikachu 6abdda8072 vulkan_device: Remove must_emulate_scaled_formats = false for all Qualcomm and Arm processes 2025-04-30 06:34:49 +00:00
JPikachu 0de8f866db vulkan_device: Dynamically control scaled format emulation based on dynamic state setting fixing the "0" option
If the setting dyna_state is set to 0 (dynamic state disabled), must_emulate_scaled_formats is forced "true" for proper rendering.
If dyna_state is set to 1, 2, or 3 (dynamic state enabled), must_emulate_scaled_formats is forced "false" for proper dyna-state use.

This change applies globally after all device-specific quirks and is logged clearly at boot for easier debugging.
2025-04-30 06:34:49 +00:00
JPikachu e4e27ef86b implement: New API for Multiplayer Support 2025-04-30 06:34:25 +00:00
Pavel Barabanov 37a508c3ba Add USE AUTO STUB to Android 2025-04-30 03:00:46 +03:00
Pavel Barabanov 56e619c872 Remove the stub for GetCradleFwVersion 2025-04-30 02:52:04 +03:00
MrPurple666 449a2497ea Initial MMO implementation
MMO (Multithreaded Memory Operations)
2025-04-28 16:44:35 -03:00
MrPurple666 4e7f6ef694 Better FastMemcpy and FastMemset
Use 16-byte copy paths
2025-04-28 16:44:21 -03:00