Commit Graph

7176 Commits

Author SHA1 Message Date
Gamer64 3e44389bfc [Rasterizer]: Implement "Skip CPU Inner Invalidation" hack 2025-07-09 04:23:22 +02:00
crueter 444109c251 [android] Snapdragon 865 patches (#23)
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.bixed.xyz/Bix/eden/pulls/23
2025-07-06 18:20:21 +00:00
PavelBARABANOV 5d4c6e085d
[vk, frontend] RAII Toggle (#247)
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/247
2025-07-03 16:35:02 +00:00
Gamer64 a002730d68
[VK] Rework SPIRV Shader Optimization (#238)
The actual SPIRV Shader Optimization option doesn't seem to do anything as long as it isn't vinculed, so let's rework it to make it work

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: echosys <echosys@noreply.localhost>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/238
2025-07-03 01:13:33 +00:00
MaranBr c4a26be180
[host1x] Simplify the FFmpeg code a bit more (#243)
This simplifies the FFmpeg code a bit more and removes unused variables left in the code.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/243
2025-07-02 00:42:55 +00:00
crueter 94c66f98bf
[frontend, web] refactor: web service frontend rewrite (#221)
- Automatic verification based on regex
- Token generation button
- Removed unneeded links
- public lobby creation [android]

Signed-off-by: crueter <swurl@swurl.xyz>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@proton.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/221
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-07-01 01:44:12 +00:00
MaranBr 2fe728766e Fix FFmpeg GPU decoding (#242)
This fixes the FFmpeg GPU decoding on some platforms.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/242
2025-06-30 14:37:00 +00:00
CamilleLaVey fa600b88b1 revert 91a662431c (#240)
revert [Texture_cache] Better memory handling for devices with lower memory allocations (#233)

Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>

Had showed some regressions on devices with higher specifications, will be refined to return as a toggle in a later commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/240
2025-06-30 12:57:21 +00:00
JPikachu 5ddc889d8d [vk] Enable trivial stencil for games like EOW (#234)
Fixes rift clipping in LoZ: EOW + possible fixes for other games.
NOTE: Flickering may occur, this is for testing purposes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/234
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:16:47 +00:00
JPikachu 91a662431c [Texture_cache] Better memory handling for devices with lower memory allocations (#233)
Means games like Minecraft Dungeons, Sea of Stars, Luigi Mansion 2, Astroneer, Alan Wake, etc are now playable.
It also cleans up the recent abi.cpp and bindless texture commits a bit.
Everything is in #ifdef ANDROID - The biggest change is CACHING_PAGEBITS = 12.
Without that the way the buffercache grows and joins buffers can cause Android to run out of memory (as you end up with just one big buffer that needs to be copied every time it grows)
Also patches up ffmpeg issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/233
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-29 17:14:23 +00:00
Gamer64 cac4345db9 [vk] Sample Shading Option .
This seems to improve some games graphics and it may be helpful for MSAA, at the cost of reducing a bit the performance.

Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/235
Co-authored-by: Gamer64 <gamer64@noreply.localhost>
Co-committed-by: Gamer64 <gamer64@noreply.localhost>
2025-06-29 17:07:14 +00:00
Maufeat c88d0b3967 [video_core] ffmpeg 7.1.1 fix (#224)
Simplified and add AVERROR_EOF check, seems to do the trick.
Fixed Blasphemous 2 and Burnout Paradise crash and more

Co-authored-by: MaranBr <maranbr@outlook.com>
Co-authored-by: MaranBr <maranbr@fake.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/224
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-06-28 13:34:32 +00:00
JPikachu 2946cdbd2d renderer: add area sampling scaling method (#201)
Adds Area Sampling to the list of scaling options. Works well to achieve a high-quality, smooth super-sampling effect. Dolphin has had this for a while and so has Ryujinx, so lui decided to port it.

Adapted from these two PRs:
https://github.com/Ryujinx/Ryujinx/pull/7304
https://github.com/dolphin-emu/dolphin/pull/11999

Credit: Torzu, lui

Reviewed-on: http://vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion/torzu-emu/torzu/pulls/57
Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-committed-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>

Co-authored-by: lui <lui@vub63vv26q6v27xzv2dtcd25xumubshogm67yrpaz2rculqxs7jlfqad.onion>
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/201
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-committed-by: JPikachu <jpikachu.eden@gmail.com>
2025-06-21 13:35:04 +00:00
crueter 6bf5ae700a Fix macOS build (#198)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/198
2025-06-18 08:00:09 +00:00
Aleksandr Popovich 6aeba9de66 [vk] Add some dynamic handling in the pipeline (#142)
Co-authored-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/142
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-06-16 22:36:30 +00:00
MaranBr cc7f2808ed Update FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android (#187)
This updates FFmpeg to 7.1.1, libvpx to 1.13.1 and libx264 to c24e06c on Android.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/187
Reviewed-by: crueter <crueter@noreply.localhost>
Co-authored-by: MaranBr <maranbr@noreply.localhost>
Co-committed-by: MaranBr <maranbr@noreply.localhost>
2025-06-14 17:42:22 +00:00
crueter 1037bff8ac
fix ci and NEEDS_D24
also fix ukrainian translation

Signed-off-by: crueter <swurl@swurl.xyz>
2025-06-11 21:41:20 -04:00
crueter a9f9b207c2 Fix License headers & CI (#168)
Signed-off-by: crueter <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/168
Co-authored-by: crueter <swurl@swurl.xyz>
Co-committed-by: crueter <swurl@swurl.xyz>
2025-06-09 01:40:21 +00:00
MrPurple666 4758e126b8 Initial MSAA fix (Download and Upload) (#145)
This change works as publicly demonstrated, it doesn't work completely because I'm unable to improve it at the moment, tropic seems like he was scratching his ass instead of doing it at the time.
IT SHOULD IMPROVE CIV7 AND DIABLO 2

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/145
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2025-06-05 19:06:55 +00:00
MaranBr 6397bb0809 Fix video decoding on newer versions of FFmpeg (#155)
Fixes video decoding issues and enables compatibility with newer versions of FFmpeg.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/155
2025-06-04 19:06:48 +00:00
MaranBr 621d1c3d8a Enable FFmpeg GPU decoding for NVIDIA and AMD graphic cards (#139)
This enables the DXVA2, D3D11VA, D3D11VA2 and NVENC decoders for GPU decoding of H264 and VP9 formats on Windows.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/139
2025-05-29 21:20:13 +00:00
swurl b78089e978 Fast CPU Time & Improved Fast GPU Time (#109)
needs android setting

Signed-off-by: swurl <swurl@swurl.xyz>

Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/109
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-29 08:19:51 +00:00
swurl c79b7f82c8
added settings to android (#118)
Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Signed-off-by: swurl <swurl@swurl.xyz>
Reviewed-on: #118
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-21 18:02:34 -04:00
Aleksandr Popovich ed4b011cad fix more vulkan issues and remove vertex input (#117)
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/117
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-19 21:28:16 +00:00
swurl 3cad73dad6
Revert "THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some fixes for memory misallocation (#116)"
This reverts commit ce5d5d2aff.
2025-05-19 15:22:08 -04:00
swurl 89c06a7383
fix vk extension removal
Signed-off-by: swurl <swurl@swurl.xyz>
2025-05-19 15:21:43 -04:00
MrPurple666 ce5d5d2aff THIS NEEDS TO BE CHECKED BEFORE MERGE: RAII fix, initial MSAA, some fixes for memory misallocation (#116)
• MSAA Fixes: Fixes upload/download for MSAA textures using temporary non-MSAA images. Ensures compatibility with color formats and adds fallbacks for depth/stencil.
• Memory fix misallocation: Adds checks for null/zero-length operations in memory management and improves cleanup to avoid crashes (Related to crash issues due to misallocation, RP5 and 865)
• Vulkan Initialization (RAII): this almost rewrites the way vulkan initializes to avoid crashes, using a correct order now (thanks @crueter  for the initial fix)

•Please check before merging:
- Test MSAA workflows (especially color/depth transitions and low memory cases).
- Verify memory operations (e.g., unmapping zero-length regions).
- Check Vulkan object lifetimes and platform-specific behavior.
- Check others plataforms beyond android

Why is everything in one PR? Otherwise, this is all a big fix, by checking the points above we can create a branch for each one and check them by themselves. I'm not standing still while I'm away, I'm just out of time for now.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/116
Co-authored-by: MrPurple666 <mrpurple666@noreply.localhost>
Co-committed-by: MrPurple666 <mrpurple666@noreply.localhost>
2025-05-18 17:45:32 +00:00
Aleksandr Popovich 049cc54f4c fixes vulkan issues and android settings (#105)
- removes provoking vertex, vertex input, dynamic state if not supported
- moves dynamic state to be a 0-3 slider and vertex input its own checkbox
- the rich presence was disabled on linux.
- there were duplicate settings in "edens veil"?
- weird behavior of the vertex input checkbox on per game setting
- adds xenoblade 2 to the d24 conversion control function
- adds the flush logs by line setting to android.
- adds the memory layout setting to android
- Adds the option to show building shaders on the android overlay.

Signed-off-by: Aleksandr Popovich <alekpopo@pm.me>
Co-authored-by: swurl <swurl@swurl.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/105
Co-authored-by: Aleksandr Popovich <alekpopo@pm.me>
Co-committed-by: Aleksandr Popovich <alekpopo@pm.me>
2025-05-17 20:22:25 +00:00
swurl 7e943732bf fix a large variety of issues (#101)
- GLASM/SPIR-V mixup on Android
- potential greenscreen fix (thx suyu)
- save memory layout and add 10gb/12gb options
- potential samsung gaming hub fix
- fix layout of controller UI
- fix default settings to sensible defaults.
- note to TotK that you should increase memory layout
- Error checking for Windows linking
- fix an IDE error
- improved migration system w/threading and busy indicator
- disabled citron migration for now
- replaced some user-facing legacy strings with eden
- Added 10GB and 12GB DRAM layouts
- Fix Android black screen issues
- add discord link & update FAQ/Quickstart
- update links in about page
- add back rich presence
- add Don't show again for desktop pre alpha banner
- add citron warning to android and polaris to desktop

Signed-off-by: swurl <swurl@swurl.xyz>
Co-authored-by: Pavel Barabanov <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/101
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-11 23:58:25 +00:00
swurl aa333e6fb1 Vulkan 1.4 and New Extensions (#93)
- Add descriptor_indexing, VIDS, provoking_vertex
- Fix up EDS
- Implement VK 1.4

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/93
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-09 14:19:51 +00:00
MrPurple666 d75dc79f26 Some fixes before Release (#92)
Co-authored-by: MrPurple666 <antoniosacramento666@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/92
2025-05-08 23:03:52 +00:00
swurl f786802b9b User Data Migration from Citron, Sudachi, and Yuzu (#91)
Includes citron, sudachi, yuzu

currently broken, because the eden dir is always made early?

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/91
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-05-08 22:16:07 +00:00
Briar 49c6b1a66a Fix bAd commit revert 2025-05-06 17:59:19 -07:00
JPikachu 82c89b7bc3 revert 8390c7dff7038b55f31388f79d67e24d4328fbfd
revert Add rasterizer_accelerated (#79)

Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-05-06 17:59:19 -07:00
JPikachu c8e2accf55 Add rasterizer_accelerated (#79)
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/79
Co-authored-by: JPikachu <jpikachu@noreply.localhost>
Co-committed-by: JPikachu <jpikachu@noreply.localhost>
2025-05-06 17:58:48 -07:00
edendev b01e20414f Readd Revert Problematic Commits 2025-05-04 08:24:54 +00:00
edendev 4181b53e19 revert Remove problematic commits
revert Remove problematic commits
2025-05-04 08:17:03 +00:00
MrPurple666 b689d74bc9 Remove problematic commits 2025-05-03 16:01:11 -03:00
Briar 559eb0a488 renderer_vulkan: Use raw surface handles and improve release logic (#75)
Should fix or at least lessen the crashes when leaving runtime emulation on both Android / PC
Also, may have improved the time required to leave the game

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/75
Co-authored-by: Briar <205427297+icy-briar@users.noreply.github.com>
Co-committed-by: Briar <205427297+icy-briar@users.noreply.github.com>
2025-05-02 18:42:58 +00:00
MrPurple666 7bd606bece Merge https://git.eden-emu.dev/eden-emu/eden 2025-04-30 16:19:06 -03:00
MrPurple666 4cf41673ba Fix some issues in RAII 2025-04-30 03:57:11 -03:00
JPikachu e57b12d020 vulkan_device: Fully disable dynamic state extensions/features when dyna_state = 0
If the user selects dynamic state = 0, force-disable all Vulkan dynamic state extensions and related struct fields.
This ensures compatibility with drivers and simplifies shader pipeline logic.

Also logs all removals for clarity.
2025-04-30 06:34:49 +00:00
swurl 04578ac5b6 fix syntax
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-30 06:34:49 +00:00
JPikachu 6abdda8072 vulkan_device: Remove must_emulate_scaled_formats = false for all Qualcomm and Arm processes 2025-04-30 06:34:49 +00:00
JPikachu 0de8f866db vulkan_device: Dynamically control scaled format emulation based on dynamic state setting fixing the "0" option
If the setting dyna_state is set to 0 (dynamic state disabled), must_emulate_scaled_formats is forced "true" for proper rendering.
If dyna_state is set to 1, 2, or 3 (dynamic state enabled), must_emulate_scaled_formats is forced "false" for proper dyna-state use.

This change applies globally after all device-specific quirks and is logged clearly at boot for easier debugging.
2025-04-30 06:34:49 +00:00
MrPurple666 0b35e89ab9 Some RAII fixes 2025-04-28 16:27:54 -03:00
MrPurple666 a58799aca7 Initial RAII implementation 2025-04-28 16:27:42 -03:00
MrPurple666 b695ca5a2a Revert some wip changes 2025-04-28 16:14:42 -03:00
swurl 808276b48a Dynamic State Fixes (#57)
- Forcefully disabled dynamic state extensions if Vulkan reports that
  the device doesn't support it (need to update UI for this)
- Adds some more supported state 3 extensions
- Adds back stencil reinterpretation
- default to 0 on Android and 1 on desktop

Signed-off-by: swurl <swurl@swurl.xyz>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/57
Co-authored-by: swurl <swurl@swurl.xyz>
Co-committed-by: swurl <swurl@swurl.xyz>
2025-04-27 17:07:49 -04:00
CamilleLaVey 30670bd92a Merge pull request 'Add configurations for VkExtendedDynamicState extensions' (#53) from crueter/eden:dynamic-state-config into master
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/53
2025-04-24 19:55:58 +00:00
swurl 83cf9774e1 switch dynamic state to a slider
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-24 12:08:01 -04:00
swurl 1949e7c438 Add dynamic state extension configs
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-23 20:57:53 -04:00
JPikachu c64c404a2f Enable ExtendedDynamicState 3 2025-04-23 19:01:56 +01:00
edendev e96383615b Fixed typo 2025-04-22 21:02:48 -07:00
edendev 8823f12f18 Enable ExtendedDynamicState 2 and other features 2025-04-22 20:59:02 -07:00
edendev 5080513a5e Enable ExtendedDynamicState 1 across platforms 2025-04-22 18:22:25 -07:00
JPikachu fc1a3b6310 shader compiler: Ensure all clip distances are initialized when used
Thank you to Ryujinx (riperiperi specifically) for the pointer towards clip distances
Huge thanks to crueter for finding where the code works and Camille for giving pointers along the way.
2025-04-21 13:34:24 -04:00
Zephyron 728de0406e vulkan: Improve memory allocation robustness
Enhances the Vulkan memory allocator with better OOM handling and memory
alignment:

* Add memory recovery by cleaning up empty allocations before failing
* Implement proper fallback to non-device-local memory
* Simplify memory alignment handling for different vendors
* Add better error logging for allocation failures
* Add IsEmpty() helper to track unused allocations
* Fix alignment requirements for Adreno (4KB) vs other vendors

These changes improve the robustness of memory allocation, particularly
in low-memory situations, and streamline vendor-specific alignment
requirements.
2025-04-19 17:19:16 -03:00
MrPurple666 19d28cf97b Fix linux build 2025-04-15 01:03:41 -03:00
Zephyron 389327d3f0 vulkan: Add Samsung driver workarounds
Add workarounds for Samsung Xclipse GPUs:

- Disable extendedDynamicState3ColorBlendEquation as it is broken in Samsung
  drivers, similar to AMD drivers
- Add Samsung's proprietary driver to the validated driver list for clock
  boosting
- Fix log message to indicate both AMD and Samsung drivers have broken
  color blend equation support

Remove stray logical OR operator from validated_driver condition.
2025-04-14 12:17:19 -03:00
MrPurple666 73d973dad6 Based on CamilleLaVey code, fix MSAA and Depth Stencil 2025-04-13 17:19:59 -03:00
MrPurple666 e26a256a44 Fix Zephyron commits 2025-04-13 00:23:18 -03:00
Zephyron 777111dfb4 feat(video_core): Fix Linux compilation issues in Hybrid Memory Manager
- Added missing <thread> header for std::thread usage
- Added <fcntl.h> for O_CLOEXEC and O_NONBLOCK definitions
- Fixed struct initialization order in uffdio_copy to match declaration order

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:42:39 -03:00
Zephyron 34693001aa Add Windows support to Hybrid Memory Manager
This commit adds Windows-specific implementation of the fault-managed memory
system, providing similar functionality to the existing Linux/Android implementation.

Key changes:
- Added Windows-specific memory management using VirtualAlloc/VirtualFree
- Implemented Windows vectored exception handler for page fault handling
- Added proper memory protection and page fault handling on Windows
- Updated memory snapshot functionality to work on Windows
- Added proper cleanup of Windows-specific resources
- Fixed type conversion issues in memory management code
- Added proper error handling for Windows memory operations
- Fixed VRAM Memory Layout Mode to allow up to 12Gb

The implementation uses Windows-specific APIs:
- VirtualAlloc/VirtualFree for memory management
- AddVectoredExceptionHandler for page fault handling
- VirtualProtect for memory protection management

This change maintains feature parity with the Linux/Android implementation
while using Windows-native APIs for better performance and reliability.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:42:24 -03:00
Zephyron 9615e910f9 feat(video_core): Implement HybridMemory for advanced Vulkan memory management
Adds a new cross-platform memory management system with enhanced capabilities:
- Fault-managed memory allocation for Linux/Android platforms
- Memory snapshot and differential snapshot support
- Predictive memory reuse tracking for optimized access patterns
- Vulkan compute buffer integration
- User-configurable settings for enabling features

The system integrates with the existing Vulkan renderer to provide more
efficient memory handling, especially for compute-intensive workloads.

Co-authored-by: boss.sfc <boss.sfc@citron-emu.org>
Co-committed-by: boss.sfc <boss.sfc@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:41:26 -03:00
Zephyron 0c5659a198 video_core: Enhance Vulkan shader compilation with async threading system
Implement a robust asynchronous shader compilation system inspired by commit
1fd5fefcb17fe7fe65faed1c991fb41db782ab0f. This enhancement provides:

- True multi-threaded shader compilation with atomic status tracking
- Persistent disk caching for faster shader loading
- Command queue system for background processing
- Integration with Citron's scheduler for better resource management
- Parallel shader loading to reduce startup times
- Improved error handling and recovery mechanisms

These changes significantly reduce shader compilation stuttering and improve
overall performance when using asynchronous shaders. The implementation
maintains compatibility with Citron's existing architecture while adding
more robust threading capabilities.

Co-authored-by: boss.sfc <boss.sfc@citron-emu.org>
Co-committed-by: boss.sfc <boss.sfc@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:39:24 -03:00
Zephyron b550c6e3cc feat(vulkan): implement enhanced texture and shader management
This commit adds improved Vulkan functionality to the Citron emulator:

- Add thread-safe texture management with automatic error recovery
- Implement shader caching with validation support
- Add robust error handling for Vulkan operations
- Implement platform-specific initialization for Windows, Linux, and Android

These enhancements improve stability when handling texture loading errors
and provide better recovery mechanisms for Vulkan failures.

Co-authored-by: boss.sfc <boss.sfc@citron-emu.org>
Co-committed-by: boss.sfc <boss.sfc@citron-emu.org>
Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:39:19 -03:00
Zephyron 991770b84f build: fix linux compilation
- Removes unnecessary \ from Copyright Line Causing Linux Builds To Fail

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:27 -03:00
Zephyron c57a5fef92 WIP: Enhance shader compilation performance and control
This commit adds new settings and optimizations for shader compilation:

- Add new settings:
  - use_enhanced_shader_building: Enable enhanced shader compilation
  - shader_compilation_priority: Control shader compilation priority

- Improve shader compilation performance:
  - Optimize worker thread allocation based on CPU cores
  - Add smarter async shader compilation heuristics
  - Prioritize vertex and fragment shader compilation
  - Add performance tracking and logging

- Add performance monitoring:
  - Track shader compilation times
  - Log slow shader compilations
  - Monitor async shader compilation statistics

This is a work in progress commit. Further optimizations and refinements
will be needed based on testing and feedback.

Signed-off-by: Zephyron <zephyron@citron-emu.org>
2025-04-12 23:37:11 -03:00
MrPurple666 ce1a1912ae RenderVulkan Experiments: DO-NOT-MERGE: Only recreate when necessary and NEAREST 2025-04-12 22:54:32 -03:00
MrPurple666 2a793d610d RenderVulkan Experiments: DO-NOT-MERGE: Introduce functionality to frame interpolation
The functionality acts much more like a real-time downscale since the FSR1 used by Yuzu is not compatible with a real interpolation and is just upscale and downscale.
2025-04-12 22:54:32 -03:00
Pavel Barabanov 38737f26e5 Optimize SpiriV output 2025-04-12 22:54:32 -03:00
Pavel Barabanov be2e838f0d FRAME_SKIPPING and FRAME_INTERPOLATION only android and delete "enable" 2025-04-12 22:54:32 -03:00
Pavel Barabanov d25bea5762 Android: add FRAME_SKIPPING and FRAME_INTERPOLATION 2025-04-12 22:54:32 -03:00
Zephyron 45683a4034 video_core/vulkan: Improve texture format conversion handling
Refactors and improves the texture format conversion system in the Vulkan
renderer:

- Adds proper sRGB to linear conversion for depth formats
- Improves shader accuracy for ABGR8 SRGB to D24S8 conversion
- Adds gamma correction and proper depth range clamping
- Moves GetSupportedFormat implementation to header
- Cleans up format conversion switch statement
- Removes redundant format conversion paths

The changes improve accuracy when converting between color and depth
formats, particularly for sRGB sources. The shader improvements ensure
proper gamma correction and depth range handling.

Technical changes:
- Improves sRGB to linear conversion in fragment shader
- Adds proper depth value clamping
- Consolidates format conversion logic
- Removes duplicate GetSupportedFormat implementation
2025-04-11 17:05:41 -03:00
Zephyron 3e835ac3aa video_core: Add new shader format conversion pipelines
Adds several new shader-based format conversion pipelines to support additional
texture formats and operations:

- RGBA8 to BGRA8 conversion
- YUV420/RGB conversions
- BC7 to RGBA8 decompression
- ASTC HDR to RGBA16F decompression
- RGBA16F to RGBA8 conversion
- Temporal dithering
- Dynamic resolution scaling

Updates the texture cache runtime to handle these new conversion paths and adds
helper functions to check format compatibility for dithering and scaling
operations.

The changes include:
- New shader files and CMake entries
- Additional conversion pipeline setup in BlitImageHelper
- Extended format conversion logic in TextureCacheRuntime
- New format compatibility check helpers
2025-04-11 17:05:30 -03:00
Zephyron 5cb3153f15 video_core: Add sRGB to D24S8 depth-stencil conversion support
Implements conversion from sRGB color formats to D24S8 depth-stencil format
in the Vulkan renderer. This change includes:

- New fragment shader convert_abgr8_srgb_to_d24s8.frag that handles proper
  sRGB to linear conversion before depth calculation
- Added shader to CMake build system
- Extended BlitImageHelper with new conversion pipeline and methods
- Updated texture cache to handle sRGB to D24S8 format conversion paths

The conversion properly handles sRGB color space by first converting to
linear space before calculating luminance values for the depth component,
while preserving alpha channel data for the stencil component.
2025-04-11 17:05:20 -03:00
crueter 9cef9f5dce Update fmt to allow for v11
Signed-off-by: swurl <swurl@swurl.xyz>
2025-04-10 01:11:22 +02:00
JPikachu 52eab40fc8 Implement LogicOP Workaround for Vulkan on AMD GPUs
This fixes black sewers in Paper Mario: TTYD
Credit: Antique - [Sudachi] Dev (https://sudachi.emuplace.app/)
2025-04-08 19:17:28 +02:00
MrPurple666 2d2e9208d2 Unified torzu and sudachi friend.cpp + fix android build on dma_pusher 2025-04-04 03:40:49 +02:00
Zephyron 0071e980b8 video_core: Enforce safe memory reads for compute dispatch
- Modify DmaPusher to use safe memory reads when handling compute
  operations at High GPU accuracy
- Prevent potential memory corruption issues that could lead to
  invalid dispatch parameters
- Previously, unsafe reads could result in corrupted launch_description
  data in KeplerCompute::ProcessLaunch, causing invalid vkCmdDispatch
  calls
- By enforcing safe reads specifically for compute operations, we
  maintain performance for other GPU tasks while ensuring compute
  dispatch stability

This change requires >= High GPU accuracy level to take effect.
2025-04-04 03:40:49 +02:00
darktux 492d3856e8 Vulkan validation error fix.
Different image usage flags between image creation and image view
creation.
2025-04-04 03:40:48 +02:00
darktux edff3d4adb Radeon gpu profiler detection support 2025-04-04 03:40:47 +02:00
darktux 2032d035a3 Removed telemetry and anonymized SCM (git) strings 2025-04-04 03:40:47 +02:00
darktux 616619c8f7 Port changes from Early Access 2025-04-04 03:40:46 +02:00
Briar 4bb6e633e0 externals: Downgrade dynarmic to `ae99622` and xbyak to `0d67fd15`; modify ABI parameter handling in macro_jit_x64.cpp 2025-04-04 03:23:32 +02:00
voidanix d60cf76e2d Fix GCC builds with Debug build type 2025-04-01 18:31:44 +02:00
yuzubot f2aa821f94 "Merge Tagged PR 13178" 2024-03-03 13:02:49 +00:00
liamwhite 3a31129447 Merge pull request #13171 from liamwhite/fake-address
texture_cache: do not track invalid addresses
2024-02-27 09:42:46 -05:00
liamwhite 5f2369bba6 general: workarounds for SMMU syncing issues (#12749) 2024-02-27 15:42:15 +01:00
liamwhite a918ce6fe9 vk_rasterizer: flip scissor y on lower left origin mode (#13122) 2024-02-27 15:40:33 +01:00
liamwhite c98e01cee8 buffer_cache: avoid overflow in usage tracker (#13166) 2024-02-27 15:39:11 +01:00
liamwhite df3712ad06 texture_cache: use two-pass collection for costly load resources (#13096) 2024-02-27 15:38:14 +01:00
Narr the Reg 325e577eec Merge pull request #13172 from liamwhite/gl-streams
renderer_opengl: declare geometry stream support in profile
2024-02-26 11:51:25 -06:00
Liam 71a6d3596a renderer_opengl: declare geometry stream support in profile 2024-02-26 11:18:30 -05:00
Liam 9db29b4e20 settings: remove global override for smash on amdvlk 2024-02-26 11:16:18 -05:00
Liam e15b1021a4 video_core: make gpu context aware of rendering program 2024-02-26 11:16:14 -05:00
Liam afb3516d43 texture_cache: do not track invalid addresses 2024-02-26 10:26:27 -05:00
Narr the Reg 615cc06ca4 Merge pull request #13001 from liamwhite/scaled-availability
vulkan_device: don't use fixed cap for memory limits
2024-02-22 11:31:17 -06:00
Narr the Reg 091abdc5cb Merge pull request #13075 from liamwhite/mali-having-a-bad-time
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-22 11:30:26 -06:00
Matías Locatti 40497ab00f Merge pull request #10529 from liamwhite/critical-spacing
caches: make critical reclamation less eager and possible in more cases
2024-02-20 23:19:27 -03:00
FearlessTobi 4d55e58ee4 scope_exit: Make constexpr
Allows the use of the macro in constexpr-contexts.
Also avoids some potential problems when nesting braces inside it.
2024-02-19 16:00:46 +01:00
Liam 749f0564ae shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
Liam a956f0f4f8 vulkan_device: don't use fixed cap for memory limits 2024-02-18 18:59:13 -05:00
Liam 02430ed002 buffer_cache: use mapped range with large vertex buffer size 2024-02-13 08:27:33 -05:00
liamwhite c741b765dd Merge pull request #12975 from FernandoS27/keep-your-own-vodoo-doll-away-from-gf
Texture Cache: Fix untracking on GPU remap
2024-02-13 08:17:59 -05:00
Narr the Reg e29b241a5a Merge pull request #12756 from liamwhite/applet-multiprocess-hwc
general: applet multiprocess
2024-02-11 20:58:28 -06:00
Liam 25f5a651a9 texture_cache: tweak iteration tracking change 2024-02-11 13:41:13 -05:00
Liam 9a10c66e40 texture_cache: avoid overestimation of ASTC texture sizes 2024-02-11 13:41:13 -05:00
Liam e882f6c1c3 caches: make critical reclamation less eager and possible in more cases 2024-02-11 13:41:13 -05:00
Liam 47eeb0008b host_shaders: add vendor workaround for adreno drivers 2024-02-10 12:02:37 -05:00
Fernando Sahmkow 75847f0e8b Texture Cache: Fix untracking on GPU remap 2024-02-10 14:49:49 +01:00
Liam ba17a8c2b8 gpu: dependency-inject scaling/antialiasing filter state for capture layers 2024-02-09 09:20:53 -05:00
Liam ce72818075 nvnflinger/gpu: implement applet capture 2024-02-09 09:20:53 -05:00
Liam 1c32e4157c nvnflinger/gpu: implement blending 2024-02-09 09:20:53 -05:00
Liam 85abd0243e video_core: defensively program around unmapped device pointers 2024-02-09 09:20:53 -05:00
liamwhite d26c4a5090 Merge pull request #12914 from FernandoS27/vc-refactor
VideoCore Refactor Part 1.
2024-02-08 10:59:59 -05:00
liamwhite 9e83fdcde3 Merge pull request #12883 from FernandoS27/memory_manager_mem
MemoryManager: Reduce the page table size based on last big page address.
2024-02-06 10:25:03 -05:00
Fernando Sahmkow 758d895408 Common: Rename SplitRangeSet to OverlapRangeSet 2024-02-05 23:01:17 +01:00
Fernando Sahmkow 80d505b5cf Buffer Cache: Refactor to use Range sets instead 2024-02-05 11:06:52 +01:00
Fernando Sahmkow 4d97c54676 VideoCore: Move Slot Vector to Common 2024-02-04 20:01:47 +01:00
liamwhite 3868b44440 Merge pull request #12885 from Moonlacer/eclipse-fix
structured_control_flow: Add Samsung Proprietary Driver ID to Reorder Pass
2024-02-02 09:08:54 -05:00
Fernando S 9162ecd960 Merge pull request #12761 from liamwhite/mp-composite
video_core: rewrite presentation for layer composition
2024-02-02 15:08:06 +01:00
Moonlacer 309ca2bd3b Clang Fix 2024-02-01 18:15:21 -06:00
Moonlacer 31200d0c7a Add Samsung Proprietary Driver ID to Reorder Pass
For RDNA-based Samsung Xclipse GPUs
2024-02-01 17:53:26 -06:00
Fernando Sahmkow 4d65645d80 MemoryManager: Reduce the page table size based on last big page address. 2024-02-01 13:00:36 +01:00
Fernando Sahmkow 4c68fc6ea7 SwBlitter: Fix Pitch linear reading/writting 2024-01-31 23:02:10 +01:00
Liam 5ec76db392 nvnflinger/gpu: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam d2f98ce312 renderer_opengl: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam f727f13cb9 renderer_vulkan: implement layer stack composition 2024-01-31 11:27:21 -05:00
Liam 2a314f9e2e renderer_opengl: split up blit screen resources into antialias and window adapt passes 2024-01-31 11:27:21 -05:00
Liam 64eb14d45a renderer_opengl: move out ownership of FSR resources 2024-01-31 11:27:21 -05:00
Liam cc8493ea2e renderer_vulkan: convert FSR to graphics pipeline 2024-01-31 11:27:21 -05:00
Liam dbcfa26891 renderer_opengl: move out FSR shader source construction 2024-01-31 11:27:20 -05:00
Liam bd9c228844 renderer_opengl: split out FXAA 2024-01-31 11:27:20 -05:00
Liam 5d9ae38249 renderer_opengl: split out SMAA 2024-01-31 11:27:20 -05:00
Liam 86bfa837fc renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes 2024-01-31 11:27:20 -05:00
Liam f50296ab23 renderer_vulkan: isolate FXAA from blit screen 2024-01-31 11:27:20 -05:00
Liam e8fa898313 renderer_opengl: isolate core presentation code 2024-01-31 11:27:20 -05:00
Liam cd8049a5e2 video_core: consistently account for resolution scaling when rendering 2024-01-31 11:27:20 -05:00
Liam 84678c7014 video_core: simplify accelerated surface fetch and crop handling between APIs 2024-01-31 11:27:20 -05:00
Fernando Sahmkow 352f6d22e3 Texture Cache: make sparse texture table per channel 2024-01-31 16:38:51 +01:00
liamwhite 9b07313a94 Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
2024-01-29 09:08:46 -05:00
liamwhite bc857b4b5a Merge pull request #12439 from FireBurn/vkresult
Simplify VkResult lookup
2024-01-29 09:08:32 -05:00
Kelebek1 05afa94a3b Move time services to new IPC.
Add some fixes/improvements to usage with the new IPC
2024-01-27 03:30:09 +00:00
liamwhite 0ab550c726 Merge pull request #12499 from Kelebek1/time
Rework time services
2024-01-25 14:19:01 -05:00
Matías Locatti fa47a39052 Demote Mesa dozen to the bottom of the device list 2024-01-24 23:36:14 -03:00
Kelebek1 52c35521bd Rework time service to fix time passing offline. 2024-01-24 04:26:55 +00:00
liamwhite 5a6b3a0125 Merge pull request #12579 from FernandoS27/smmu
Core: Implement Device Mapping & GPU SMMU
2024-01-22 10:55:39 -05:00
Mike Lothian 0a3c09f2f6 Simplify VkResult lookup 2024-01-22 03:10:43 +00:00