Morph
e6f78dd3f0
IPurchaseEventManager: Stub Set(Default)DeliveryTarget
...
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:13 -05:00
Morph
6327da2213
aoc_u: Stub Create(Permanent)EcPurchasedEventManager
...
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:07 -05:00
Lioncash
024c10b697
memory: Resolve -Wdocumentation warning for Write()
...
Write() doesn't return anything, so the @returns tag shouldn't be
present.
2020-12-08 12:44:58 -05:00
bunnei
c9d7c96b27
Merge pull request #5156 from comex/xx-raws
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configure_motion_touch: Fix unescaped backslash in regex
2020-12-08 09:39:47 -08:00
Morph
419996f5db
fsp_srv: Implement OpenDataStorageWithProgramIndex
...
- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08 08:19:05 -05:00
Morph
f30f97994b
file_sys: Consolidate common Title ID operations
2020-12-08 08:19:05 -05:00
Morph
8aa4a6d501
Merge pull request #5165 from lioncash/copy-controller
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controller: Avoid unnecessary copies in ConfigurationComplete()
2020-12-08 20:48:45 +08:00
Lioncash
8f135703dc
core: Remove unnecessary enum casts in log calls
...
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
Lioncash
fb0e41b085
controller: Use std::move within ConvertToFrontendParameters()
...
Avoids unnecessary copies.
2020-12-07 22:04:16 -05:00
Lioncash
b3a31de3b9
controller: Avoid unnecessary copies in ConfigurationComplete()
...
Avoids unnecessary 1072 byte copies when querying info about
controllers.
2020-12-07 22:02:58 -05:00
Morph
439488a842
Merge pull request #5020 from german77/AnalogfromButtonFix
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Disable analog joystick from buttons by default
2020-12-08 10:30:21 +08:00
german
1a3e4518ec
Disable analog joystick from buttons by default
2020-12-07 19:34:52 -06:00
Rodrigo Locatti
bbf78a6df7
Merge pull request #5164 from lioncash/contains
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video_core: Make use of ordered container contains() where applicable
2020-12-07 21:55:51 -03:00
Rodrigo Locatti
f80d120d67
Merge pull request #5163 from lioncash/concat
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ast: Improve string concat readability in operator()
2020-12-07 21:55:21 -03:00
bunnei
1613bbab8a
Merge pull request #5153 from comex/xx-unix
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CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
2020-12-07 15:32:06 -08:00
Lioncash
909671a055
video_core: Make use of ordered container contains() where applicable
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With C++20, we can use the more concise contains() member function
instead of comparing the result of the find() call with the end
iterator.
2020-12-07 16:30:39 -05:00
Lioncash
4d6a2247f2
ast: Improve string concat readability in operator()
...
Provides an in-place format string to make it more pleasant to read.
2020-12-07 16:15:28 -05:00
Lioncash
10fe8026a9
gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
...
Resolves a -Wrange-loop-analysis warning.
2020-12-07 14:01:52 -05:00
bunnei
72378f4f6c
Merge pull request #5149 from comex/xx-map-interval
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map_interval: Change field order to address uninitialized field warning
2020-12-07 10:14:02 -08:00
Rodrigo Locatti
73f3e1cbf3
Merge pull request #5159 from lioncash/move-amend
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shader_ir: std::move node within DeclareAmend()
2020-12-07 04:58:01 -03:00
Lioncash
4704a22c3f
buffer_block: Mark interface as nodiscard where applicable
...
Prevents logic errors from occurring from unused values.
2020-12-07 01:53:40 -05:00
Lioncash
7caec76970
buffer_block: Remove unnecessary includes
...
Reduces the amount of dependencies the header pulls in.
2020-12-07 01:52:16 -05:00
Rodrigo Locatti
81249bc311
Merge pull request #5158 from lioncash/video-fmt
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video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 03:35:25 -03:00
bunnei
9ba99af200
Merge pull request #5148 from comex/xx-unused-fields
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core: Mark unused fields as [[maybe_unused]]
2020-12-06 22:33:00 -08:00
bunnei
6324f1e67f
Merge pull request #5154 from comex/xx-ipc
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hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
2020-12-06 22:32:04 -08:00
Lioncash
0e7ead8b49
shader_ir: std::move node within DeclareAmend()
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Same behavior, but elides an unnecessary atomic reference count
increment and decrement.
2020-12-07 00:51:03 -05:00
Lioncash
ea0e85b869
video_core: Remove unnecessary enum class casting in logging messages
...
fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.
Reduces the line noise a bit.
2020-12-07 00:41:50 -05:00
LC
7694cb9154
Merge pull request #5147 from comex/xx-purevirt
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nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-07 00:08:46 -05:00
LC
5afcc5fb3d
Merge pull request #5150 from comex/xx-boxcat
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boxcat: Avoid unnecessary object copy
2020-12-07 00:07:39 -05:00
LC
f2ca2f4412
Merge pull request #5152 from comex/xx-override
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renderer_vulkan: Add missing `override` specifier
2020-12-07 00:07:17 -05:00
LC
60ba2d11df
Merge pull request #5136 from lioncash/video-shadow3
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video_core: Resolve more variable shadowing scenarios pt.3
2020-12-07 00:06:53 -05:00
Lioncash
a006a490f5
maxwell_3d: Move member variables to end of class
...
Follows our established coding style.
2020-12-06 20:56:00 -05:00
Lioncash
121f585d17
maxwell_3d: Resolve -Wdocumentation warning
...
Removes a documentation comment for a non-existent member.
2020-12-06 20:48:12 -05:00
Lioncash
05038223a7
maxwell_3d: Remove unused dirty_pointer array
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This is unused and removing it shrinks the structure by 3584 bytes.
2020-12-06 20:46:57 -05:00
comex
14f8c5e6fe
configure_motion_touch: Fix unescaped backslash in regex
...
Since this is inside a string literal, backslashes that are part of
regex syntax have to be escaped. But that's ugly, so convert to a raw
string instead.
2020-12-06 19:25:48 -05:00
comex
f5937952aa
network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
...
Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase. I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?
Anyway, why make this change? Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>. (This is inherited from FreeBSD.) So defining
a variable with the same name causes a compile error.
I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.
Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
2020-12-06 19:14:42 -05:00
comex
086238f1ac
Fix "explicitly defaulted but implicitly deleted" warning
...
`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type. Switch to explicitly deleting it to avoid a Clang
warning.
The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
2020-12-06 19:02:04 -05:00
comex
63994da5c3
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
...
- Add a type check so that calling Push with an invalid type produces a
compile error rather than a linker error.
- vi.cpp was calling Push with a variable of type `std::size_t`.
There's no explicit overload for `size_t`, but there is one for `u64`,
which on most platforms is the same type as `size_t`. On macOS,
however, it isn't: both types are 64 bits, but `size_t` is `unsigned
long` and `u64` is `unsigned long long`. Regardless, it makes more
sense to explicitly use `u64` here instead of `size_t`.
2020-12-06 18:59:22 -05:00
comex
3c7962df41
CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
...
__unix__ is not predefined on Apple platforms even though they are Unix.
2020-12-06 18:56:40 -05:00
comex
2451a59949
renderer_vulkan: Add missing `override` specifier
2020-12-06 18:38:52 -05:00
comex
ef14bbc69d
map_interval: Change field order to address uninitialized field warning
...
Clang complains about `new_chunk`'s constructor using the
then-uninitialized `first_chunk` (even though it's just to get a pointer
into it).
2020-12-06 18:37:23 -05:00
comex
cf99d67e66
core: Mark unused fields as [[maybe_unused]]
2020-12-06 18:36:10 -05:00
comex
8e924224df
boxcat: Avoid unnecessary object copy
2020-12-06 18:31:13 -05:00
comex
e250594b6e
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-06 18:24:33 -05:00
comex
38f4b34610
video_core: Adjust `NUM` macro to avoid Clang warning
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The previous definition was:
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
In cases where `field_name` happens to refer to an array, Clang thinks
`sizeof(an array value) / sizeof(a type)` is an instance of the idiom
where `sizeof` is used to compute an array length. So it thinks the
type in the denominator ought to be the array element type, and warns if
it isn't, assuming this is a mistake.
In reality, `NUM` is not used to get array lengths at all, so there is no
mistake. Silence the warning by applying Clang's suggested workaround
of parenthesizing the denominator.
2020-12-06 18:24:16 -05:00
Rodrigo Locatti
722001f513
Merge pull request #5143 from comex/xx-users-size
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yuzu_cmd: Remove 'users_size'
2020-12-06 19:34:53 -03:00
Rodrigo Locatti
216928a60b
Merge pull request #5141 from comex/xx-true-false
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maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
2020-12-06 19:34:24 -03:00
bunnei
ee884dbd69
Merge pull request #5140 from FearlessTobi/port-5577
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Port citra-emu/citra#5577 : "Update cubeb and request a persistent stream session"
2020-12-06 01:53:02 -08:00
bunnei
dbacf065f4
Merge pull request #5132 from lioncash/xbyak-abi
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xbyak_abi: Avoid implicit sign conversions
2020-12-06 01:22:43 -08:00
bunnei
144e143a40
hle: kernel: Process: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
cf7a66a3cc
core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
...
- We were reload'ing the old current scheduler, which may have changed.
2020-12-06 00:27:13 -08:00
bunnei
37b1919b4d
hle: kernel: Thread: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
f83f0ef61b
hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
85c01ee860
hle: kernel: KScopedLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
e3e254b713
hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
2033f0a1a3
hle: kernel: KScheduler: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
dfacfa12d3
hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
266d16c350
hle: kernel: KAffinityMask: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ddaecce2f5
hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
4617be5b35
common: BitSet: Various style fixes based on code review feedback.
2020-12-06 00:27:13 -08:00
bunnei
ea30e22ef1
hle: kernel: Use C++ style comments in KScheduler, etc.
2020-12-06 00:03:24 -08:00
bunnei
c3c09d9a35
kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.
2020-12-06 00:03:24 -08:00
bunnei
31243d2b7a
kernel: time_manager: Add missing lock guards.
2020-12-06 00:03:24 -08:00
bunnei
de522657dd
hle: kernel: Migrate to KScopedSchedulerLock.
2020-12-06 00:03:24 -08:00
bunnei
61e017a026
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
2020-12-06 00:03:24 -08:00
bunnei
4f16c961c9
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
2020-12-06 00:03:24 -08:00
bunnei
039844bbb9
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
2020-12-06 00:03:24 -08:00
bunnei
abc079aca1
hle: kernel: physical_core: Clear exclusive state after each run.
...
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei
1ffab4019b
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
0c9f4d749c
hle: kernel: svc: Remove reschedule on svcBreak.
...
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei
cd66ac3af5
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
2020-12-06 00:03:24 -08:00
bunnei
5f00b01a5d
hle: kernel: svc: Remove unnecessary hack in svcSleep.
2020-12-06 00:03:24 -08:00
bunnei
11e7b74858
common: Port KPriorityQueue from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
b164f6306b
common: Port BitSet from Mesosphere.
2020-12-06 00:03:24 -08:00
bunnei
ba09b4d69d
hle: kernel: Port KAffinityMask from Mesosphere.
2020-12-06 00:03:24 -08:00
comex
20f4c9175a
maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
...
On Apple platforms, FALSE and TRUE are defined as macros by
<mach/boolean.h>, which is included by various system headers.
Note that there appear to be no actual users of the names to fix up.
2020-12-05 17:59:02 -05:00
comex
278bbcb8d7
yuzu_cmd: Remove 'users_size'
...
Specifically:
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
The variable is never used, producing a warning. I wondered if this
ought to be assigning something to in `Settings`, but nothing else in
the codebase ever mentions a setting called "users_size", so I guess
it's safe to remove...
2020-12-05 17:50:39 -05:00
Vitor Kiguchi
31a3bf1b8c
Update cubeb and request a persistent stream session
2020-12-05 22:26:41 +01:00
Lioncash
5db4785535
video_core: Resolve more variable shadowing scenarios pt.3
...
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Lioncash
66bb735a95
game_list_p: Resolve deprecated usage of QVariant operator<
...
This is designated as obsolete in Qt's docs (see:
https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt )
2020-12-05 15:38:58 -05:00
Morph
6efd390668
applets: Resolve variable shadowing
2020-12-05 08:37:13 -05:00
Lioncash
341083a5e1
video_core: Resolve more variable shadowing scenarios pt.2
...
Migrates the video core code closer to enabling variable shadowing
warnings as errors.
This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05 06:39:35 -05:00
bunnei
32984bf3e1
Merge pull request #5124 from lioncash/video-shadow
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video_core: Resolve more variable shadowing scenarios
2020-12-05 00:48:08 -08:00
bunnei
0c55e7820c
Merge pull request #5127 from FearlessTobi/port-5617
...
Port citra-emu/citra#5617 : "Fix telemetry-related exit crash from use-after-free"
2020-12-04 21:57:40 -08:00
Lioncash
50516223e3
xbyak_abi: Shorten std::size_t to size_t
...
Makes for less reading.
2020-12-05 00:43:55 -05:00
Lioncash
65a52ab81a
xbyak_abi: Avoid implicit sign conversions
2020-12-05 00:43:41 -05:00
Chloe Marcec
6d887d0d92
system_version: Update to 11.0.0
2020-12-05 16:08:03 +11:00
FearlessTobi
a8fce80339
Fix telemetry-related exit crash from use-after-free
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Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
2020-12-05 02:42:50 +01:00
Lioncash
4d9a8ef8f1
codec: Remove deprecated usage of AVCodecContext::refcounted_frames
...
This was only necessary for use with the
avcodec_decode_video2/avcoded_decode_audio4 APIs which are also
deprecated.
Given we use avcodec_send_packet/avcodec_receive_frame, this isn't
necessary, this is even indicated directly within the FFmpeg API changes
document here on 2017-09-26:
https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410
This prevents our code from breaking whenever we update to a newer
version of FFmpeg in the future if they ever decide to fully remove this
API member.
2020-12-04 16:23:13 -05:00
Lioncash
2f181b6a90
video_core: Resolve more variable shadowing scenarios
...
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
Morph
ce2a7beb05
nim: Stub IsLargeResourceAvailable
...
- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei
70812df905
Merge pull request #5064 from lioncash/node-shadow
...
node: Eliminate variable shadowing
2020-12-04 00:45:33 -08:00
bunnei
495f5b7583
Merge pull request #5061 from lioncash/pessimizing
...
vp9/vic: Resolve pessimizing moves
2020-12-03 23:21:12 -08:00
bunnei
c1f4f013fe
Merge pull request #4996 from bunnei/use-4jits
...
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
Lioncash
9c0408605e
node: Mark member functions as [[nodiscard]] where applicable
...
Prevents logic bugs from accidentally ignoring the return value.
2020-12-03 16:03:34 -05:00
Lioncash
62d77b943a
node: Eliminate variable shadowing
2020-12-03 15:59:38 -05:00
Lioncash
92a5b7b388
vp9/vic: Resolve pessimizing moves
...
Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
2020-12-03 12:33:07 -05:00
Lioncash
8e4a23e129
mouse_poller: Remove unused includes
2020-12-03 10:41:13 -05:00
Lioncash
11e20efc1d
mouse_input: Invert conditional in UpdateYuzuSettings()
...
Allows the struct to be constructed in place.
2020-12-03 10:41:13 -05:00
Lioncash
f8b5b65d6b
mouse_input: Remove two casts and amend some formatting
...
Removes the use of two static casts and improves the readability of some
vectors slightly.
2020-12-03 10:41:09 -05:00
Lioncash
64daafbaa0
mouse_input: Resolve a -Wdocumentation warning
2020-12-03 10:26:50 -05:00
Lioncash
09b2703682
mouse_input: Remove unused includes
2020-12-03 10:26:30 -05:00
bunnei
4547af2ba5
Merge pull request #5000 from lioncash/audio-error
...
audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash
29db886722
audio_core: Make shadowing and unused parameters errors
...
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei
14c58ebe23
Merge pull request #5002 from ameerj/nvdec-frameskip
...
nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-02 15:55:15 -08:00
bunnei
eba344f859
Merge pull request #4937 from german77/multiUDP
...
InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
LC
1ec79d0982
Merge pull request #5047 from german77/MouseInput
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InputCommon: Fix implicit conversion in mouse input
2020-12-01 09:40:46 -05:00
german
544417cd49
Fix implicit conversion in mouse input
2020-11-30 21:48:18 -06:00
bunnei
ea356e8f26
Merge pull request #5013 from ReinUsesLisp/vk-early-z
...
vk_shader_decompiler: Implement force early fragment tests
2020-11-30 11:11:07 -08:00
lat9nq
400c97825e
Disable web applet and warning when compiling for Linux on CI
...
yuzu's web applet does not or barely reacts to user input while open in
Linux. It can be closed via 'Exit Web Applet' on the menubar, however if
yuzu is in fullscreen, this is effectively a softlock as the menubar
cannot be accessed.
This disables building yuzu with the web applet on the Linux CI target.
In addition, this disables the QMessageBox warning about not having
compiled yuzu with the web applet.
2020-11-30 13:25:46 -05:00
bunnei
0c0c14ca1e
Merge pull request #4939 from german77/MouseInput
...
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei
9055027e3c
Merge pull request #5005 from ReinUsesLisp/div-ceil
...
common: Add Common::DivCeil and Common::DivCeilLog2
2020-11-29 01:41:06 -08:00
bunnei
3edaafa295
kernel: scheduler: Minor cleanup to remove duplicated code.
2020-11-29 01:31:52 -08:00
bunnei
64cb411dda
kernel: time_manager: Protect access with a mutex.
2020-11-29 01:31:52 -08:00
bunnei
05ff3e467e
common: fiber: Use VirtualBuffer for stack memory.
...
- This will be aligned by default, and helps memory usage.
2020-11-29 01:31:52 -08:00
bunnei
b2de57e93e
hle: kernel: thread: Remove unused "Running" state.
2020-11-29 01:31:52 -08:00
bunnei
a5b73195c9
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
2020-11-29 01:31:52 -08:00
bunnei
5114c6f3ac
hle: kernel: time_manager: Avoid a crash on process exit.
2020-11-29 01:31:51 -08:00
bunnei
026a8dd832
hle: kernel: AddressArbiter: Remove unused code.
2020-11-29 01:31:51 -08:00
bunnei
e7c2a66ecd
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
2020-11-29 01:31:51 -08:00
bunnei
b92d8acd2f
common: fiber: Use boost::context instead of native fibers on Windows.
2020-11-29 01:31:51 -08:00
bunnei
aaffe73f47
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
2020-11-29 01:31:51 -08:00
bunnei
276a0f7b8c
Merge pull request #4998 from Morph1984/bioshock-patch
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hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german
2a93b187a6
Add missing types to NpadCommunicationMode
2020-11-28 21:56:02 -06:00
bunnei
4e480c2990
Merge pull request #5021 from german77/StubCommunicationMode
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HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
Chloe Marcec
35f0c8e80e
audio_core: Remove temp_mix_buffer
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It's unused and doesn't need to be initialized
2020-11-28 23:25:28 +11:00
bunnei
e2b0bb1be4
Merge pull request #5015 from comex/xx-sign-compare
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tests: Fix warning about comparison between signed and unsigned
2020-11-27 19:54:26 -08:00
bunnei
1161176ff7
Merge pull request #5011 from lioncash/file-str2
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core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
LC
b6bb919c7b
Merge pull request #5014 from comex/xx-invalid-offsetof
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CMakeLists: disable -Winvalid-offsetof
2020-11-27 17:44:07 -05:00
comex
674da91842
CMakeLists: disable -Winvalid-offsetof
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This Clang warning complains when offsetof is used on a
non-standard-layout type (i.e. any class using various C++ features),
even though it works fine (and is not undefined behavior as of C++17).
2020-11-27 17:42:02 -05:00
comex
f2a06c61d6
tests: Fix warning about comparison between signed and unsigned
2020-11-27 17:41:20 -05:00
Lioncash
c06510376a
core: Eliminate remaining usages of the global system instance
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Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash
acf893542a
savedata_factory: Eliminate usage of the global system instance
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Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
Rodrigo Locatti
69867b1690
Merge pull request #5018 from lioncash/service-global
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service: Eliminate usages of the global system instance
2020-11-27 02:41:56 -03:00
german
d9d2a0aac7
Stub set and get NpadCommunicationMode
2020-11-26 21:35:11 -06:00
Lioncash
346271b80b
service: Eliminate usages of the global system instance
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
comex
200a0bf755
codec: Fix `pragma GCC diagnostic pop` missing corresponding push
2020-11-26 16:35:42 -05:00
ReinUsesLisp
fe1efa971f
vk_shader_decompiler: Implement force early fragment tests
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Force early fragment tests when the 3D method is enabled.
The established pipeline cache takes care of recompiling if needed.
This is implemented only on Vulkan to avoid invalidating the shader
cache on OpenGL.
2020-11-26 17:52:26 -03:00
Lioncash
064f17c5b1
core: Reduce string copies in GetGameFileFromPath()
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Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
ameerj
0a89ea1ca7
Limit queue size to 10 frames
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Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
2020-11-26 14:04:06 -05:00
bunnei
a20ffebc80
Merge pull request #4975 from comex/invalid-syncpoint-id
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nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german
56a8fee35a
Implement full mouse support
2020-11-25 23:59:30 -06:00
bunnei
a265c454f3
Merge pull request #4981 from ogniK5377/ioctl-ctrl
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nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german
6708e0ec0e
Add multiple udp server support
2020-11-25 23:44:41 -06:00
ameerj
aa2d90b35c
Address PR feedback
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remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-26 00:18:26 -05:00
ReinUsesLisp
2600f1353d
common: Add Common::DivCeil and Common::DivCeilLog2
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Add an equivalent to 'Common::AlignUp(n, d) / d' and a log2 alternative.
2020-11-25 23:37:56 -03:00
Jan Beich
805312e278
input_common: ignore some Clang warnings after c8aec32f12
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error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option]
error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
2020-11-25 23:57:11 +00:00
Rodrigo Locatti
d9c847bdde
Merge pull request #4976 from comex/poll-events
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Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
ameerj
5beb990349
Queue decoded frames, cleanup decoders
2020-11-25 17:10:44 -05:00
Rodrigo Locatti
a5029e54b0
Merge pull request #4946 from ameerj/alpha-test
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renderer_vulkan: Implement alpha testing
2020-11-25 18:48:34 -03:00
ameerj
942dff1fd8
cleanup unneeded comments and newlines
2020-11-25 14:46:08 -05:00
bunnei
93d511896d
Merge pull request #4959 from Morph1984/emulated-controller-styleset
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configure_input_player: Use the NpadStyleSet to limit the available controllers shown
2020-11-25 11:20:46 -08:00
bunnei
5584c7e5e5
Merge pull request #4932 from ogniK5377/misc-audio
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audren: Make use of nodiscard, rework downmixing, release all buffers
2020-11-25 10:50:52 -08:00
Morph
9b00708d96
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-25 13:33:30 -05:00
bunnei
bd0a2db49a
Merge pull request #4978 from bunnei/shutdown-crash
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core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
ameerj
a981e7d69c
Refactor MaxwellToSpirvComparison. Use Common::BitCast
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Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-11-25 00:33:20 -05:00
ameerj
7d48b8be54
Address PR feedback from Rein
2020-11-24 22:46:45 -05:00
ameerj
47f8e43c22
vulkan_renderer: Alpha Test Culling Implementation
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Used by various textures in many titles, e.g. SSBU menu.
2020-11-24 22:46:45 -05:00
bunnei
e4938afd40
Merge pull request #4905 from german77/AnalogFromButton
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Allow to dial any angle with digital joystick
2020-11-24 16:04:55 -08:00
bunnei
28843b094f
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-24 15:25:39 -08:00
bunnei
173d78f71e
frontend: yuzu (qt): Register a callback for ExecuteProgram.
2020-11-24 15:18:29 -08:00
bunnei
faffc3144c
service: am: Implement ExecuteProgram and required stubs.
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- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei
9f8d7748d9
core: loader: Implement support for loading indexed programs.
2020-11-24 15:16:24 -08:00
bunnei
5f53d285aa
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
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* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex
00f2c7fbb9
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
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- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti
8fd45a009a
Merge pull request #3681 from lioncash/component
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decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
2020-11-24 04:38:03 -03:00
Rodrigo Locatti
4f1f4ecef7
Merge pull request #4942 from lioncash/system
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core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti
2717355678
Merge pull request #4972 from lioncash/unused4
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svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
bunnei
f2bb584578
input_common: Fix typo in gc_poller.cpp with [[maybe_unused]].
2020-11-23 21:42:06 -08:00
Chloe Marcec
f8d84ecae2
nvservices: Reintroducee IoctlCtrl
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Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei
2382020d8d
input_common: Add more missing [[maybe_unused]] from #4927 .
2020-11-23 20:50:35 -08:00
bunnei
2ac1148798
Fix warnings in core/frontend/input.h with [[maybe_unused]]
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Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei
ec40411cfe
Merge pull request #4927 from lioncash/input-error
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input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex
bb729eefce
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
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EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei
7781ef2038
Merge pull request #4451 from slashiee/extended-logging
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logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash
b038dcf23c
svc: Remove unnecessary [[maybe_unused]] tag
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The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash
c8aec32f12
input_common: Treat warnings as errors
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Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei
c0ca8b9fa4
Merge pull request #4944 from lioncash/system-rem
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patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
Morph
e718f63b22
Merge pull request #4954 from lioncash/compare
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gl_rasterizer: Make floating-point literal a float
2020-11-22 09:55:23 +08:00
bunnei
9ccd07c0ea
Merge pull request #4955 from lioncash/move3
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async_shaders: std::move data within QueueVulkanShader()
2020-11-21 01:21:08 -08:00
bunnei
7e733589be
Merge pull request #4907 from ogniK5377/nvdrv-cleanup
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core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
Morph
75aa6e9beb
applets/controller: Use a pair of emulated controller index to controller type
2020-11-20 22:22:22 -05:00
Morph
a8ba5c5929
configure_input_player: Use the npad style set to show the available controllers
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This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
LC
b0e014d8c8
Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
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gl_rasterizer: Remove warning of untested alpha test
2020-11-20 21:19:06 -05:00
ReinUsesLisp
6263722e4d
gl_rasterizer: Remove warning of untested alpha test
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Alpha test has been proven to only affect the first render target.
2020-11-20 23:17:40 -03:00
bunnei
bba996075e
Merge pull request #4953 from lioncash/shader-shadow
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shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
bunnei
ac9e9991e6
Merge pull request #4951 from bunnei/olsc-stub
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hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
2020-11-20 14:06:37 -08:00
bunnei
2f0eb8d38c
olsc: Move member initialization to after member functions.
2020-11-20 10:50:50 -08:00
Lioncash
953aff6f0e
async_shaders: emplace threads into the worker thread vector
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Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
Lioncash
a15dc601be
async_shaders: Simplify implementation of GetCompletedWork()
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This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
2020-11-20 04:44:44 -05:00
Lioncash
088767da00
async_shaders: Simplify moving data into the pending queue
2020-11-20 04:41:29 -05:00
Lioncash
8ac9c08758
async_shaders: std::move data within QueueVulkanShader()
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Same behavior, but avoids redundant copies.
While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
Lioncash
ae52755d5c
gl_rasterizer: Make floating-point literal a float
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Gets rid of an unnecessary expansion from float to double.
2020-11-20 04:24:33 -05:00
Lioncash
b482ef0f06
shader_bytecode: Make use of [[nodiscard]] where applicable
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Ensures that all queried values are made use of.
2020-11-20 02:20:37 -05:00
Lioncash
b0172c1888
shader_bytecode: Eliminate variable shadowing
2020-11-20 02:13:45 -05:00
Morph
c10e0127cc
Merge pull request #4941 from lioncash/config
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configure_input_player: Use static qualifier for IsProfileNameValid()
2020-11-20 14:16:01 +08:00
LC
1368dff078
Merge pull request #4950 from german77/RumbleStrenght
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Modify rumble amplification
2020-11-20 00:40:09 -05:00
LC
4b633461f1
Merge pull request #4952 from ReinUsesLisp/bit-cast
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common/bit_cast: Add function matching std::bit_cast without constexpr
2020-11-20 00:39:30 -05:00
Rodrigo Locatti
4263ecebf5
Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs
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maxwell_3d: Move code to separate functions and insert instead of push_back
2020-11-20 01:57:22 -03:00
ReinUsesLisp
778c06d35b
common/bit_cast: Add function matching std::bit_cast without constexpr
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Add a std::bit_cast-like function archiving the same runtime results as
the standard function, without compile time support.
This allows us to use bit_cast while we wait for compiler support, it
can be trivially replaced in the future.
2020-11-20 01:52:37 -03:00
bunnei
655892e84b
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
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- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
german77
3edd74463f
Modify rumble amplification
2020-11-19 11:30:52 -06:00
Lioncash
638f982efc
virtual_buffer: Do nothing on resize() calls with same sizes
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Prevents us from churning memory by freeing and reallocating a memory
block that would have already been adequate as is.
2020-11-19 07:54:03 -05:00
bunnei
d2aae53f23
Merge pull request #4936 from lioncash/page
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page_table: Allow page tables to be moved
2020-11-18 20:40:10 -08:00
Lioncash
b4b63c878f
patch_manager: Remove usages of the global system instance
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash
82ef99b107
core: Remove unused private Init function for the System class
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This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash
637aa4ddef
core: Make use of [[nodiscard]] with the System class
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Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Lioncash
8e015472a3
configure_input_player: Use static qualifier for IsProfileNameValid()
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This is a static member function, so we don't need use an existing
instance to call this function.
2020-11-17 23:12:44 -05:00
bunnei
afa4ced6e4
Merge pull request #4866 from Morph1984/mjolnir-p3-prod
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Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
2020-11-17 20:02:27 -08:00
Lioncash
d02005bbe9
virtual_buffer: Add compile-time type-safety guarantees with VirtualBuffer
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VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on
other platforms). Neither of these ensure that non-trivial objects are
properly constructed in the allocated memory.
To prevent potential undefined behavior occurring due to that, we can
add a static assert to loudly complain about cases where that is done.
2020-11-17 20:09:58 -05:00
Lioncash
b9b02276eb
page_table: Allow page tables to be moved
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Makes page tables and virtual buffers able to be moved, but not copied,
making the interface more flexible.
Previously, with the destructor specified, but no move assignment or
constructor specified, they wouldn't be implicitly generated.
2020-11-17 20:08:20 -05:00
Lioncash
60b72b1deb
page_table: Add missing doxygen parameters to Resize()
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Resolves two -Wdocumentation warnings.
2020-11-17 19:45:20 -05:00
Lioncash
81f7292269
page_table: Remove unnecessary header inclusions
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Prevents indirect inclusions for these headers.
2020-11-17 19:43:27 -05:00
Lioncash
e71d8eef5e
rasterizer_interface: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:13 -05:00
Lioncash
049b4d4427
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
Lioncash
47bc37f5cf
gpu: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:09 -05:00
bunnei
f4e1b9076c
Merge pull request #4929 from lioncash/nodiscard-input
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motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-16 21:40:16 -08:00
Chloe Marcec
808da92335
Addressed changes
2020-11-17 15:40:19 +11:00
Chloe Marcec
a894cf5169
audren: Make use of nodiscard, rework downmixing, release all buffers
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Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00
Morph
f5ee5e7f3c
sdl_impl: Pump SDL Events at 1000 Hz
2020-11-15 23:33:21 -05:00
Morph
7af3c351ac
configure_input: Accommodate for the mouse input device engine
2020-11-15 23:33:21 -05:00
Morph
2d3476dd7f
hid: Reimplement Begin/EndPermitVibrationSession
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Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph
7adf26daf0
controllers/npad: Load input devices on init
2020-11-15 23:33:21 -05:00
Morph
23cc14cd09
configure_input: Update the input profiles for other player tabs
2020-11-15 23:33:21 -05:00
Morph
75ee0c94a0
general: Fix compiler warnings on linux and miscellaneous changes
2020-11-15 23:33:21 -05:00
Morph
24cfdbc7fe
sdl_impl: Revert to the "old" method of mapping sticks
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Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.
Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph
f80127d4e0
applets/controller: Change the input button to create input profiles
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Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph
bd42b2093c
controllers/npad: Remove the old vibration filter
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Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph
ad45ceeaf0
input: Disconnect a controller prior to connecting a new one
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Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.
Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph
6f80c78568
hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted
2020-11-15 23:33:20 -05:00
Morph
ad3905fe27
input_common: Add VibrationDevice and VibrationDeviceFactory
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A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph
cce389221b
configure_input: Add per-player vibration
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Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph
ee8ec56291
settings: Remove global vibration strength modifier
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This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph
bb0a55c4db
hid: Mark Begin/EndPermitVibrationSession as stubs
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The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph
cd2f8d7e4a
controllers/npad: Send an empty vibration on destruction/deactivation
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This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph
193418c57f
hid: Stub IsVibrationDeviceMounted
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- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph
ed9df522ec
controllers/npad: Add heuristics to reduce rumble state changes
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Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph
06bc7678ba
configure_input: Hook up the vibration percentage spinbox
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This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph
3281c3b1cb
controllers/npad: Stop games from vibrating incorrect controllers
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Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph
f474cab023
hid: Fix controller rumble based on new research
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This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph
82d901ae8b
hid: Pop a struct of parameters instead of popping individual parameters
...
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph
dc7a9a7be2
hid: Reorder all HID commands
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Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph
c9937559f4
hid: Implement GetVibrationDeviceInfo
...
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph
8a35dd51ee
hid: Stub InitializeVibrationDevice
2020-11-15 23:33:20 -05:00
Morph
294f3dd914
controllers/npad: Rename NPadType to NpadStyleSet
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This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph
f279871f0b
controllers/npad: Add DeviceHandle struct
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A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph
b29a52982a
configure_input_player: Change "Defaults" button behavior
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RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph
1c1a83a20d
settings: Preparation for per-game input settings
2020-11-15 23:33:20 -05:00
Morph
5eb160d4c6
udp/client: Reduce testing period to 5 seconds
2020-11-15 23:33:19 -05:00
Morph
82d18bcf61
config: Migrate config files into config/custom
...
Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15 23:33:19 -05:00
Morph
0a85f0fd25
controllers/npad: Connect a controller on init if none are connected
2020-11-15 23:33:19 -05:00
Morph
a7dd4f21dd
applets/controller: Auto accept a valid single player configuration
2020-11-15 23:33:19 -05:00
Morph
d1d564db07
bootmanager: Allow mouse clicks only if touch is disabled
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Previously mouse clicks will not register when touch is disabled.
This rectifies that and allows mouse clicks to be mapped to other buttons if the touchscreen is disabled.
2020-11-15 23:33:19 -05:00
Morph
c3a9d5de40
input_profiles: Implement input profiles
2020-11-15 23:33:19 -05:00
Morph
ad9a909bc7
configure_input_player: Implement input exclusivity and persistence
...
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph
4999d2443d
ui/themes: Cleanup UI
2020-11-15 23:33:19 -05:00
Lioncash
eccf766a39
motion_input: Mark constructor as explicit
2020-11-15 14:20:41 -05:00
Lioncash
93312282aa
motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-15 14:18:09 -05:00
LC
ef3e76578a
Merge pull request #4914 from lat9nq/gl-warnings
...
bootmanager: Log and show GL_RENDERER string when GPU is insufficient
2020-11-15 06:33:48 -05:00
bunnei
6c12c7afc9
Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
...
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
ReinUsesLisp
bdd8e12504
maxwell_3d: Use insert instead of loop push_back
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This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
2020-11-11 19:52:19 -03:00
ReinUsesLisp
45cfd67ae6
maxwell_3d: Move code to separate functions
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Deduplicate some code and put it in separate functions so it's easier to
understand and profile.
2020-11-11 19:52:19 -03:00
german
fbab229893
fix minor clang error
2020-11-10 10:38:15 -06:00
bunnei
ca2f385e38
Merge pull request #4901 from bunnei/caps-stub
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hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
2020-11-09 21:20:08 -08:00
Chloe Marcec
d8f879952c
Addressed issues
2020-11-10 15:57:36 +11:00
Chloe Marcec
f0b74aa725
core: Make nvservices more standardized
2020-11-10 15:57:35 +11:00
lat9nq
0a7e008b49
bootmanager: Address review comments
...
Changes QMessageBox usages to warnings, as the problems they bring to
light are being safely handled by the application and do not warrant
something of the "critical" level.
Changes LOG_CRITICAL to LOG_ERROR for the same reason. Preferring ERROR
to WARNING as yuzu is denying loading of any guest applications after
checking for these conditions.
Moved logging the GL_RENDERER string into GetUnsupportedGLExtensions()
to make more clear that unsupported extensions were already being
logged. Makes placement of the logs easier to understand later, as well.
2020-11-09 22:55:05 -05:00
lat9nq
690801e4fe
bootmanager: Log and show GL_RENDERER string when GPU is insufficient
...
Changes the first message to not include the OpenGL version, as the
error is caused by OpenGL failing to load.
Adds a new check for OpenGL version 4.3. This will display a message
with a similar error as well as the GL_RENDERER string. Adds a CRITICAL
log message when triggered. This prevents a crash with yuzu trying to
use older OpenGL versions.
Modifies the unsupported extension message to output the GL_RENDERER
string in the message, as well as logging the string.
2020-11-09 22:12:41 -05:00
Rodrigo Locatti
88898861a6
Merge pull request #4909 from lioncash/interrupt
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cpu_interrupt_handler: Mark move contructor/assignment as deleted
2020-11-08 22:09:40 -03:00
Lioncash
e7fe020ace
ipc_helpers: Remove usage of the global system instance
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Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
Lioncash
9568c94a11
cpu_interrupt_handler: Mark move contructor/assignment as deleted
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The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.
This can resolve warnings on clang and GCC.
2020-11-08 15:37:04 -05:00
german
b1f65683bc
Allow to dial any angle with digital joystick
2020-11-08 09:15:33 -06:00
Morph
a7bee25d73
applets: Rename LibraryAppletVersion to ControllerAppletVersion
2020-11-08 10:04:12 -05:00
Morph
02b6d04d64
applets/controller: Pop normal data for StrapGuide and FirmwareUpdate
2020-11-08 09:35:25 -05:00
Morph
5c26e16783
applets/controller: Introduce additional checks for mode and caller
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Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08 09:35:25 -05:00
Morph
eca32e90db
applets/controller: Add ControllerUpdateFirmwareArg struct
2020-11-08 09:35:25 -05:00
bunnei
d52953b66e
Merge pull request #4903 from bunnei/remove-gpu-integrity
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video_core: dma_pusher: Remove integrity check on command lists.
2020-11-08 02:48:22 -08:00
LC
d52a8168a2
Merge pull request #4906 from lat9nq/log-cpu-accuracy
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settings: log value of CPU_Accuracy
2020-11-07 17:01:33 -05:00
lat9nq
ec0f96cdd1
settings: log value of CPU_Accuracy
2020-11-07 16:14:10 -05:00
bunnei
0b6324b3a6
video_core: dma_pusher: Remove integrity check on command lists.
...
- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
08056a8c3d
Merge pull request #4888 from lioncash/unicorn-remove
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core: Remove usage of unicorn
2020-11-06 22:39:05 -08:00
bunnei
479a52a8d4
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
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- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-06 22:23:15 -08:00
Lioncash
c20ed9e3da
common/fiber: Move all member variables into impl class
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Hides all of the implementation details for users of the class. This has
the benefit of reducing includes and also making the fiber classes
movable again.
2020-11-06 20:36:32 -05:00
bunnei
a3ee29e9f5
Merge pull request #4891 from lioncash/clang2
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General: Fix clang build
2020-11-06 10:33:13 -08:00
bunnei
205854b81e
Merge pull request #4894 from lioncash/fn
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settings: Simplify initializer of resolution factor
2020-11-06 09:54:02 -08:00
Lioncash
4c3b3b3cd1
settings: Simplify initializer of resolution factor
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This can use a braced initializer to accomplish the same thing with less
code.
2020-11-05 22:07:10 -05:00
bunnei
cab7ed694c
Merge pull request #4854 from ReinUsesLisp/cube-array-shadow
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shader: Partially implement texture cube array shadow
2020-11-05 16:25:00 -08:00
Lioncash
8fc37d6fca
General: Fix clang build
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Allows building on clang to work again
2020-11-05 10:07:16 -05:00
bunnei
653b82fbc3
Merge pull request #4889 from lioncash/setting-global
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core/settings: Move configuring_global behind an API
2020-11-04 17:09:19 -08:00
bunnei
97547d70f5
Merge pull request #4858 from lioncash/initializer
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General: Resolve a few missing initializer warnings
2020-11-04 12:10:10 -08:00
Lioncash
b1de33af75
core/settings: Move configuring_global behind an API
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Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
2020-11-04 04:16:37 -05:00
Chloe
c16acdfb9b
Merge pull request #4869 from bunnei/improve-gpu-sync
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Improvements to GPU synchronization & various refactoring
2020-11-04 18:36:55 +11:00
Lioncash
5c55f3b585
core: Remove usage of unicorn
...
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
2020-11-03 20:22:05 -05:00
bunnei
9a81537447
Merge pull request #4874 from lioncash/nodiscard2
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nvdec: Make use of [[nodiscard]] where applicable
2020-11-03 16:34:07 -08:00
bunnei
2dcbd3b5c6
Merge pull request #4873 from lioncash/common-error
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common: Enable warnings as errors
2020-11-03 11:00:23 -08:00
bunnei
04f9045b01
Merge pull request #4878 from bunnei/unload-nrr
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hle: service: ldr: Implement UnloadNrr.
2020-11-03 08:52:40 -08:00
Lioncash
38ffaef6eb
common: Enable warnings as errors
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Cleans up common so that we can enable warnings as errors.
2020-11-02 15:50:58 -05:00
Lioncash
2ee59021c2
nvdec: Make use of [[nodiscard]] where applicable
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Prevents bugs from occurring where the results of a function are
accidentally discarded
2020-11-02 02:45:15 -05:00
bunnei
a4825b81ac
Merge pull request #4865 from ameerj/async-threadcount
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async_shaders: Increase Async worker thread count for >8 thread cpus
2020-11-01 01:54:01 -07:00
bunnei
f8b764dbf2
fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
2020-11-01 01:52:38 -07:00
bunnei
0e90fce8d4
core: Initialize GPU before services.
2020-11-01 01:52:38 -07:00
bunnei
57f20d0d70
hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
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- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei
af7ab45b45
video_core: dma_pusher: Add support for integrity checks.
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- Log corrupted command lists, rather than crash.
2020-11-01 01:52:38 -07:00
bunnei
69f4a66d23
video_core: dma_pusher: Add support for prefetched command lists.
2020-11-01 01:52:38 -07:00
bunnei
d787a5bfde
service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.
2020-11-01 01:52:38 -07:00
bunnei
c112a94dfe
video_core: gpu: Implement WaitFence and IncrementSyncPoint.
2020-11-01 01:52:37 -07:00
bunnei
617372b751
hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.
2020-11-01 01:52:37 -07:00
bunnei
df095c8963
hle service: nvdrv: Update to instantiate SyncpointManager.
2020-11-01 01:52:34 -07:00
bunnei
317c2ac884
hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.
2020-11-01 01:51:54 -07:00
Levi Behunin
381586d56c
Rename to align with switchbrew and remove gpu function ( #4714 )
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* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
bunnei
e9b37e4d52
Merge pull request #4853 from ReinUsesLisp/fcmp-imm
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shader/arithmetic: Implement FCMP immediate + register variant
2020-10-31 01:25:02 -07:00
bunnei
4c09a6399c
hle: service: ldr: Implement UnloadNrr.
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- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-31 01:22:53 -07:00
LC
c6a6cdc0b3
Merge pull request #4872 from jbeich/clang
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video_core: unbreak -Werror in NVDEC with Clang
2020-10-30 15:11:40 -04:00
Lioncash
b712b3684a
CMakeLists: Resolve MSVC build failures
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Prevents the compiler tripping up about Windows headers.
2020-10-30 14:57:58 -04:00
Jan Beich
c751be210e
video_core: unbreak -Werror in NVDEC with Clang
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src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
2020-10-30 16:43:10 +00:00
bunnei
945c98050c
Merge pull request #4868 from lioncash/discard-error
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General: Make ignoring a discarded return value an error
2020-10-30 00:35:40 -07:00
Lioncash
5c7f20bc57
General: Catch more expressions with no effect on MSVC
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MSVC lets us fine-tune catching expressions with no side-effects a
little more.
2020-10-30 00:13:26 -04:00
Lioncash
0525232875
General: Make ignoring a discarded return value an error
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Allows our CI to catch more potential bugs. This also removes the
[[nodiscard]] attribute of IOFile's Open member function. There are
cases where a file may want to be opened, but have the status of it
checked at a later time.
2020-10-30 00:13:21 -04:00
Lioncash
a625048772
common/stream: Be explicit with copy and move operators
2020-10-29 22:57:35 -04:00
Lioncash
6425e155f2
vp9: Be explicit with copy and move operators
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It's deprecated in the language to autogenerate these if the destructor
for a type is specified, so we can explicitly specify how we want these
to be generated.
2020-10-29 22:57:35 -04:00
Lioncash
0c2f517cd0
vp9: Mark functions with [[nodiscard]] where applicable
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Prevents values from mistakenly being discarded in cases where it's a
bug to do so.
2020-10-29 22:57:32 -04:00
Lioncash
114153e8c8
vp9: Provide a default initializer for "hidden" member
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The API of VP9 exposes a WasFrameHidden() function which accesses this
member. Given the constructor previously didn't initialize this member,
it's a potential vector for an uninitialized read.
Instead, we can initialize this to a deterministic value to prevent that
from occurring.
2020-10-29 22:35:55 -04:00
Lioncash
e54c1f4a41
vp9: Make some member functions internally linked
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These helper functions don't directly modify any member state and can be
hidden from view.
2020-10-29 22:34:46 -04:00
Lioncash
3e654ff0d0
General: Resolve a few missing initializer warnings
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Resolves a few -Wmissing-initializer warnings.
2020-10-29 19:37:07 -04:00
bunnei
02234a9d92
Merge pull request #4837 from lioncash/nvdec-2
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nvdec: Minor tidying up
2020-10-29 12:28:07 -07:00
ameerj
b139341d35
async_shaders: Increase Async worker thread count for 8+ thread cpus
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Adds 1 async worker thread for every 2 available threads above 8
2020-10-29 14:16:45 -04:00
bunnei
fa03b3ee0d
Merge pull request #4781 from german77/GChotplug
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Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-29 10:28:19 -07:00
Morph
fc09a13d34
kernel/process: Add missing <ctime> include
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Fixes compilation on MSVC
2020-10-29 03:17:20 -04:00
LC
f7a9c3304a
Merge pull request #4857 from liushuyu/master
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web_service: follow-up fix to #4842
2020-10-29 01:54:45 -04:00
bunnei
b4556dd78d
Merge pull request #4835 from lat9nq/rng-default-time
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kernel: Use the current time as the default RNG seed
2020-10-28 22:51:29 -07:00
bunnei
f5ca79ae27
Merge pull request #4838 from lioncash/syncmgr
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sync_manager: Amend parameter order of calls to SyncptIncr constructor
2020-10-28 22:49:22 -07:00
liushuyu
0555d8ac94
web_service: follow-up fix to #4842 ...
...
* The web_service http request is now fixed on Windows (R) platform.
* The issue is due to a complicated race-condition in `httplib`, a detailed
explanation is available at https://github.com/yhirose/cpp-httplib/pull/701
* A pending Pull Request on `httplib` has been applied to remedy the
said race-condition.
* The socket availability check is removed due to a behavioral chice of
`httplib` that a socket will not be created before any actual request
is sent.
2020-10-28 23:16:06 -06:00
german
2aafcc5f4b
Add hotplug, rumble and fix 3rd party adapters for the GC adapter
2020-10-28 21:12:34 -05:00
bunnei
529f48d980
web_service: web_backend: Handle socket errors with GenericRequest.
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- Fixes a shutdown crash when we try to submit telemetry if there is a service issue.
2020-10-28 17:19:12 -07:00
bunnei
6639ab9470
video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand.
2020-10-28 16:47:08 -07:00
bunnei
f3f1558313
Merge pull request #4846 from lioncash/service-fn
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service: Update function tables
2020-10-28 13:47:56 -07:00
ReinUsesLisp
5690bca1c4
shader: Partially implement texture cube array shadow
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This implements texture cube arrays with shadow comparisons but doesn't
fix the asserts related to it.
Fixes out of bounds reads on swizzle constructors and makes them use
bounds checked ::at instead of the unsafe operator[].
2020-10-28 17:12:40 -03:00
ReinUsesLisp
016fb60ff5
shader/arithmetic: Implement FCMP immediate + register variant
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Trivially add the encoding for this.
2020-10-28 17:05:41 -03:00
LC
46265b72a2
Merge pull request #4851 from ReinUsesLisp/core-threads-race
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hle/kernel: Remove unused registered_core_threads to fix data races
2020-10-28 04:54:35 -04:00
LC
eeae1ec2b6
Merge pull request #4850 from ReinUsesLisp/fiber-ptr-ref
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common/fiber: Take shared_ptr<Fiber> by copy in YieldTo
2020-10-28 04:54:19 -04:00
LC
a460f7e687
Merge pull request #4849 from ReinUsesLisp/fix-fiber-test
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tests: Fix data race in fibers test
2020-10-28 04:26:10 -04:00
LC
cf0f8d0969
Merge pull request #4848 from ReinUsesLisp/type-limits
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video_core: Enforce -Werror=type-limits
2020-10-28 03:16:10 -04:00
ReinUsesLisp
de16b5a409
video_core: Enforce -Wredundant-move and -Wpessimizing-move
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Silence three warnings and make them errors to avoid introducing more in the future.
2020-10-28 02:44:50 -03:00
ReinUsesLisp
1ae83819d9
video_core: Enforce -Werror=type-limits
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Silences one warning and avoids introducing more in the future.
2020-10-28 02:37:47 -03:00
ReinUsesLisp
171b94e8fa
common/fiber: Take shared_ptr<Fiber> by copy in YieldTo
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YieldTo does not intend to modify the passed shared_ptrs.
Pass it by copy to keep a reference count while this function executes.
2020-10-28 02:02:44 -03:00
ReinUsesLisp
08ad5c4e42
tests: Fix data race in fibers test
...
Previous to this commit, the tests were using operator[] from
unordered_map to query elements but this silently inserts empty elements
when they don't exist. If all threads were executed without concurrency,
this wouldn't be an issue, but the same unordered_map could be written
from two threads at the same time. This is a data race and makes some
previously inserted elements invisible for a short period of time,
causing them to insert and return an empty element. This default
constructed element (a zero) was used to index an array of fibers that
asserted when one of them was nullptr, shutting the test session off.
To address this issue, lock on thread id reads and writes. This could be
a shared mutex to allow concurrent reads, but the definition of
std::this_thread::get_id is fuzzy when using non-standard techniques
like fibers. I opted to use a standard mutex.
While we are at it, fix the included headers.
2020-10-28 01:41:24 -03:00
Lioncash
0368d43dff
service: Update function tables
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Updates function tables according to info on SwitchBrew.
2020-10-27 21:19:46 -04:00
liushuyu
6be4451e39
web_backend: fix a regression introduced in 16de0a6
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* A regression was in 16de0a6 and token verification function was
broken.
* The reason being `httplib` now requires OpenSSL 1.1+ API while
LibreSSL 2.x provided OpenSSL 1.0 compatible API.
* The bundled LibreSSL has been updated to 3.2.2 so it now provides
OpenSSL 1.1 compatible API now.
* Also the path hint has been added so that it will find the correct
path to the CA certs on *nix systems.
* An option is provided so that *nix system distributions/providers can
use their own SSL implementations when compiling Yuzu/Citra to
(hopefully) complies with their maintenance guidelines.
* LURLParse is also removed since `httplib` can handle
`scheme:host:port` string itself now.
2020-10-27 02:57:19 -06:00
Lioncash
7115197c4c
sync_manager: Amend parameter order of calls to SyncptIncr constructor
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Corrects some cases where the arguments would be incorrectly swapped.
2020-10-27 03:22:57 -04:00
Lioncash
eb5c069e32
h264: Make WriteUe take a u32
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Enforces the type of the desired value in calling code.
2020-10-27 03:21:53 -04:00
Lioncash
105a345f4e
vp9: std::move buffer within ComposeFrameHeader()
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We can move the buffer here to avoid a heap reallocation
2020-10-27 02:27:31 -04:00
Lioncash
c0992fd760
vp9: Remove dead code
2020-10-27 02:26:17 -04:00
Lioncash
617f016746
vp9: Join declarations with assignments
2020-10-27 02:26:03 -04:00
Lioncash
9efecc310b
vp9: Remove pessimizing moves
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The move will already occur without std::move.
2020-10-27 02:21:40 -04:00
Lioncash
4e10e539d8
vp9: Resolve variable shadowing
2020-10-27 02:20:17 -04:00
Lioncash
31d9c3c75e
nvdec: Tidy up header includes
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Prevents a few unnecessary inclusions.
2020-10-27 02:16:42 -04:00
bunnei
6285e45136
yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.
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- In general, this is now the preferred settings for most games.
# Conflicts:
# src/yuzu/configuration/config.cpp
2020-10-26 23:13:05 -07:00
bunnei
89e414a2fb
Merge pull request #4729 from ameerj/nvdec-prod
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video_core: NVDEC Implementation
2020-10-26 23:02:42 -07:00
ReinUsesLisp
1a1ca86eb5
hle/kernel: Remove unused registered_core_threads to fix data races
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This member was only used on asserts and it triggered data races.
Remove it to fix them.
2020-10-27 01:55:39 -03:00
bunnei
5815928653
Merge pull request #4832 from bunnei/cpu-manager-microprofile-fix
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core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
2020-10-26 21:29:09 -07:00
bunnei
fc2d916976
Merge pull request #4833 from bunnei/timezonemanager-explicit
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hle: services: TimeZoneContentManager: This can be made explicit.
2020-10-26 21:28:45 -07:00
ameerj
9ef5c53e52
video_core: NVDEC Implementation
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This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei
5760a283f6
Merge pull request #4834 from lioncash/copy-fn
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controller: Pass ControllerParameters by reference in ReconfigureControllers()
2020-10-26 18:49:26 -07:00
lat9nq
2974d72a2a
kernel: Use the current time as the default RNG seed
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Use the current time, not zero, as the default RNG seed.
2020-10-26 21:42:11 -04:00
Lioncash
c3f019b9eb
controller: Pass ControllerParameters by reference in ReconfigureControllers()
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Prevents unnecessary copies and heap reallocations from occurring.
2020-10-26 21:06:15 -04:00
bunnei
379ef37035
hle: services: TimeZoneContentManager: This can be made explicit.
2020-10-26 16:11:45 -07:00
bunnei
321fbec267
core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
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- Fixes an occasional crash when trying to launch subsequent games.
2020-10-26 16:09:15 -07:00
Rodrigo Locatti
7789416042
Merge pull request #4827 from lioncash/trunc
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controller: Convert led_patterns integer literals to bool literals
2020-10-25 16:56:30 -03:00
Rodrigo Locatti
e790827d99
Merge pull request #4828 from lioncash/lockguard
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general: Use template deduction guides for lock_guard
2020-10-25 16:55:54 -03:00
Lioncash
59a56fa810
general: Use template deduction guides for lock_guard
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Same behavior, less code.
2020-10-25 13:53:22 -04:00
Lioncash
652c36ef9c
controller: Convert led_patterns integer literals to bool literals
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'bool' isn't always guaranteed to be the same size as an int, so this
can technically cause truncation warnings if we support other platforms.
2020-10-25 13:44:12 -04:00
Morph
5bdd042c3e
applets/profile_select: Resolve a warning in exec()
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Resolves a warning where not all control paths return a value.
2020-10-25 09:16:43 -04:00
bunnei
8cc9486364
Merge pull request #4817 from Kewlan/open-single-save-location
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main/profile_select: Don't ask for profile when there's only one.
2020-10-24 03:02:19 -07:00
LC
f27bee6a7b
Merge pull request #4816 from Morph1984/controller-disconnect-fix
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sdl_impl: Fix controller reconnection issues
2020-10-23 13:53:51 -04:00
bunnei
8d2916a15c
Merge pull request #4706 from ReinUsesLisp/cmake-host-shaders
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video_core: Fix instances where msbuild always regenerated host shaders
2020-10-23 10:01:16 -07:00
bunnei
8246151e3a
Merge pull request #4792 from bunnei/rtc-fix
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service: time: Update current time with changes to RTC setting.
2020-10-22 20:46:54 -07:00
Kewlan
2204839317
Don't ask for profile when there's only one.
2020-10-22 11:16:56 +02:00
Lioncash
c7b6027f34
core: Fix clang build pt.3
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Should finally resolve building with clang.
2020-10-21 22:14:23 -04:00
Morph
62e0851476
sdl_impl: Fix controller reconnection issues
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It turns out that after a controller is disconnected, there is a chance that events from the previous controller are sent/processed after it has been disconnected.
This causes the previously disconnected controller to reappear as connected due to GetSDLJoystickBySDLID() emplacing this controller back to the map.
Fix this by only returning an SDLJoystick if and only if it exists in the map.
2020-10-21 09:41:30 -04:00
bunnei
2a54a39e0c
Merge pull request #4811 from lioncash/warn-video
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video_core: Conditially activate relevant compiler warnings
2020-10-20 20:59:37 -07:00
Lioncash
2d48020ca5
core: Fix clang build pt.2
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Resolves the clang build issue in a more unintrusive way.
2020-10-20 22:16:03 -04:00
bunnei
deb3536936
Revert "core: Fix clang build"
2020-10-20 19:07:39 -07:00
Lioncash
09a096c6ff
video_core: Conditially activate relevant compiler warnings
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These compiler flags aren't shared with clang, so specifying these flags
unconditionally can lead to a bit of warning spam.
While we're in the area, we can also enable -Wunused-but-set-parameter
given this is almost always a bug.
2020-10-20 20:28:25 -04:00
Lioncash
1367e8fb75
kernel: Fix build with recent compiler flag changes
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This slipped through the cracks due to another change being merged
before the compiler flag changes.
2020-10-20 20:23:18 -04:00
LC
3dbefaa839
Merge pull request #4807 from ReinUsesLisp/glasm-robust-ssbo
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gl_arb_decompiler: Implement robust buffer operations
2020-10-20 19:19:38 -04:00
LC
b02702a86a
Merge pull request #4796 from lioncash/clang
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core: Fix clang build
2020-10-20 19:19:12 -04:00
bunnei
28b9805482
Merge pull request #4390 from ogniK5377/get-applet-inf-stub
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nifm: GetAppletInfo stub
2020-10-20 15:59:19 -07:00
LC
bd5383ad7e
Merge pull request #4809 from Morph1984/mjolnir-p3
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configure_input_player: Fix modifier buttons
2020-10-20 15:00:06 -04:00
bunnei
d49a2e305e
Merge pull request #4627 from Morph1984/fix-dinput-controller-disconnect
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sdl_impl: Erase the SDLJoystick entry after removing a controller
2020-10-20 11:40:06 -07:00
Morph
6fa2144d90
configure_input_player: Fix modifier buttons
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Fix them for real this time, now they finally work.
2020-10-20 14:23:25 -04:00
ReinUsesLisp
1f6b67df03
gl_arb_decompiler: Implement robust buffer operations
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This emulates the behavior we get on GLSL with regular SSBOs with a
pointer + length pair. It aims to be consistent with the crashes we
might get.
Out of bounds stores are ignored. Atomics are ignored and return zero.
Reads return zero.
2020-10-20 03:34:32 -03:00
David Marcec
b54f39b1d4
Added remaining params
2020-10-20 16:45:01 +11:00
David Marcec
83cb5a2c74
nifm: GetAppletInfo stub
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Fixes crash for Catherine Full Body
2020-10-20 16:42:40 +11:00
bunnei
639ff00184
Merge pull request #4788 from ReinUsesLisp/lockfree-host-thread
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kernel: Implement host thread register methods without locking
2020-10-19 22:31:52 -07:00
bunnei
b1883e0c5f
Merge pull request #4785 from Morph1984/fs-hades
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filesystem: Fix CreateDirectory and DeleteFile
2020-10-19 16:04:01 -07:00
bunnei
a8368cfaac
Merge pull request #4204 from ReinUsesLisp/vulkan-1.0
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renderer_vulkan: Create and properly use Vulkan 1.0 instances when 1.1 is not available
2020-10-19 14:18:54 -07:00
bunnei
8e2a35be16
Merge pull request #4802 from lioncash/bcat
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core: Add boxcat sources with target_sources
2020-10-19 12:40:49 -07:00
bunnei
65569c049e
Merge pull request #4783 from bunnei/nvdrv-freespace
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hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
2020-10-18 12:41:18 -07:00
Lioncash
a1b5ea953f
core: Add boxcat sources with target_sources
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Same behavior, minus a script variable.
2020-10-18 08:09:06 -04:00
bunnei
91e384c640
Merge pull request #4801 from lioncash/missing-bound
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mii/manager: Make use of unused lower bound in GetRandomValue()
2020-10-17 23:32:40 -07:00
bunnei
220f44891a
Merge pull request #4782 from ReinUsesLisp/remove-dyn-primitive
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vk_graphics_pipeline: Manage primitive topology as fixed state
2020-10-17 22:14:17 -07:00
Lioncash
18636013c9
core: Fix clang build
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash
ab33132ccb
mii/manager: Make use of unused lower bound in GetRandomValue()
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Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
2020-10-17 09:50:04 -04:00
bunnei
cf9baa19df
Merge pull request #4797 from bunnei/bcat-errors
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service: bcat: Check client connection before interacting with socket.
2020-10-16 23:28:40 -07:00
bunnei
bf6d4d3052
service: bcat: Check client connection before interacting with socket.
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- Fixes a crash when BCAT service is offline.
2020-10-16 21:16:56 -07:00
Lioncash
c3c19060dd
udp/client: Make use of designated initializers in TestCommunication()
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Same behavior, but makes the callback list nicer to look at.
2020-10-16 06:23:51 -04:00
Lioncash
3232d03657
udp/client: Take std::function by const reference with TestCommunication()
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Avoids redundant copies.
2020-10-16 06:22:29 -04:00
Morph
7f475ec996
sdl_impl: Erase the SDLJoystick entry after removing a controller
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Previously, disconnecting a controller still leaves a null SDLJoystick entry within the vector of SDLJoysticks mapped by GUID.
When a DirectInput device of the same GUID is reconnected, it adds that device to a new port causing non-detectable input.
Furthermore, opening the "Configure" menu would cause yuzu to crash since it first tries to resolve the name of a null SDLJoystick entry that was not removed.
Resolve this by properly erasing the SDLJoystick entry from the vector.
2020-10-16 00:04:59 -04:00
bunnei
e0cc7f3b6e
Merge pull request #4790 from lioncash/input-common
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input_common/CMakeLists: Make some warnings errors
2020-10-15 20:59:34 -07:00
bunnei
1ccbb35400
Merge pull request #4784 from bunnei/cancelbuffer
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hle: service: vi: Implement BufferQueue::CancelBuffer.
2020-10-15 19:57:27 -07:00
Lioncash
d44d662529
input_common/CMakeLists: Make some warnings errors
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Makes the input_common code warnings consistent with the rest of the
codebase.
2020-10-15 19:37:51 -04:00
bunnei
de8829370d
service: acc: Stub IManagerForApplication::StoreOpenContext.
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- Used by Super Mario 3D All-Stars.
2020-10-14 20:06:33 -07:00
bunnei
490815bdcd
Merge pull request #4772 from goldenx86/block-rdna
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vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
2020-10-14 17:51:39 -07:00
bunnei
cab012dd01
hle: service: vi: Implement BufferQueue::CancelBuffer.
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- This is used by Super Mario 3D All-Stars.
2020-10-13 22:11:52 -07:00
ReinUsesLisp
a13623c68b
kernel: Implement host thread register methods without locking
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Locks on GetCurrentHostThreadID were causing performance issues
according to Visual Studio's profiler. It was consuming twice the time
as arm_interface.Run(). The cost was not in the function itself but in
the lockinig it required.
Reimplement these functions using atomics and static storage instead of
an unordered_map. This is a side effect to avoid locking and using linked
lists for reads.
Replace unordered_map with a linear search.
2020-10-13 18:00:25 -03:00
Lioncash
8452ec7d7b
audio_core/CMakeLists: Make warnings consistent with core
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Normalizes the warnings shared between audio_core and core.
2020-10-13 16:36:58 -04:00
Lioncash
16de0a6a96
core/CMakeLists: Make some warnings errors
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Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
2020-10-13 13:16:49 -04:00
ReinUsesLisp
038503cd6b
vk_graphics_pipeline: Manage primitive topology as fixed state
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Vulkan has requirements for primitive topologies that don't play nicely
with yuzu's. Since it's only 4 bits, we can move it to fixed state
without changing the size of the pipeline key.
- Fixes a regression on recent Nvidia drivers on Fire Emblem: Three
Houses.
2020-10-13 04:08:33 -03:00
Morph
585838ca42
filesystem: Fix CreateDirectory and DeleteFile
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Add a check if dir is nullptr (does not exist)
Fixes save game creation in Hades
2020-10-13 00:57:04 -04:00
bunnei
3fb8109c94
service: time: Update current time with changes to RTC setting.
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- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-12 18:09:15 -07:00
bunnei
77bf864c94
Merge pull request #3929 from FearlessTobi/ticket-keys
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file_sys/nsp: Make SetTicketKeys actually do something
2020-10-12 17:58:36 -07:00
bunnei
649a262f4e
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
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- This is used by Super Mario 3D All-Stars.
2020-10-12 17:39:14 -07:00
bunnei
3b5a3d11bf
Merge pull request #4766 from ReinUsesLisp/tmml-cube
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shader/texture: Implement CUBE texture type for TMML and fix arrays
2020-10-12 12:53:57 -07:00
bunnei
11d9ec7ad3
Merge pull request #4775 from ReinUsesLisp/enforce-class-memaccess
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video_core: Enforce -Wclass-memaccess
2020-10-09 23:38:02 -07:00
bunnei
7eaad002f5
Merge pull request #4757 from german77/BetterMotion
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InputCommon: Add compatibility with only accelerometer and auto calibrate for drift
2020-10-09 23:37:08 -07:00
ReinUsesLisp
31c5fbd15d
video_core: Enforce -Wclass-memaccess
2020-10-09 16:46:11 -03:00
LC
8dfb152d3f
Merge pull request #4771 from ReinUsesLisp/warn-unused-var
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video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-08 21:10:31 -04:00
goldenx86
bd36d1ba36
vk_device: Block VK_EXT_extended_dynamic_state for RDNA devices
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RDNA devices seem to crash when using VK_EXT_extended_dynamic_state in
the latest 20.9.2 proprietary Windows drivers. As a workaround, for now
we block device names corresponding to current RDNA released products.
2020-10-08 21:27:49 -03:00
bunnei
86a98a3137
Merge pull request #4677 from german77/ShakeFromButton
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InputCommon: Add random motion input for buttons
2020-10-08 10:18:39 -07:00
Rodrigo Locatti
57b97e7c33
Merge pull request #4765 from ReinUsesLisp/fix-sort-devices
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renderer_vulkan/wrapper: Fix physical device sorting
2020-10-08 00:54:44 -03:00
ReinUsesLisp
be7e8a4f08
shader/texture: Implement CUBE texture type for TMML and fix arrays
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TMML takes an array argument that has no known meaning, this one appears
as the first component in gpr8 followed by s, t and r. Skip this
component when arrays are being used. Also implement CUBE texture types.
- Used by Pikmin 3: Deluxe Demo.
2020-10-07 23:17:46 -03:00
bunnei
f268127175
Merge pull request #4731 from lat9nq/mingw-zstd-fix
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common: Use system zstd on Linux
2020-10-07 17:57:14 -07:00
bunnei
44641fe2a9
Merge pull request #4736 from Morph1984/home-button-input-protection-stub
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hid: Stub HomeButtonInputProtection service commands
2020-10-07 14:54:05 -07:00
ReinUsesLisp
17fe00bcee
renderer_vulkan/wrapper: Fix physical device sorting
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The old code had a sort function that was invalid and it didn't work as
expected when the base vector had a different order (e.g. renderdoc was
attached).
This sorts devices as expected and fixes a debug assert on MSVC.
2020-10-07 17:13:22 -03:00
bunnei
a2784b68b7
Merge pull request #4710 from Morph1984/fix-integrated-updates
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submission_package: Fix updates integrated into cartridge images.
2020-10-06 22:27:52 -07:00
bunnei
d2850ea1f9
Merge pull request #4737 from Morph1984/setshimlibraryversion-stub
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capsrv: Stub 3 variants of SetShimLibraryVersion
2020-10-06 21:39:38 -07:00
bunnei
b3767ab3be
Merge pull request #4727 from FrogTheFrog/patch-1
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Reduce the "shake" requirements when configuring UDP.
2020-10-06 15:29:28 -07:00
bunnei
49806f49a3
Merge pull request #4742 from german77/InputFilter
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HID: Only use inputs corresponding to controller type
2020-10-05 21:40:09 -07:00
german
ec0a0a94b4
Address comments
2020-10-04 18:15:53 -05:00
german
0d4c60c3ef
Add compatibility with only accelerometer and auto calibrate for drift
2020-10-03 22:22:01 -05:00
ReinUsesLisp
ca90a52bea
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
2020-10-02 21:19:35 -03:00
bunnei
1a09214fd5
Merge pull request #4734 from german77/motionfusion
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HID: Add Stub for EnableSixAxisSensorFusion
2020-10-01 22:39:39 -07:00
german
3fa9068948
Only use inputs corresponding to controller type
2020-10-01 19:39:53 -05:00
german
450a3c0f42
Stubbed EnableSixAxisSensorFusion
2020-09-30 10:00:24 -05:00
David
99e921f52e
Merge pull request #4291 from german77/ImplementControllerRumble
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input_common: First implementation of controller rumble
2020-09-30 21:24:11 +10:00
David
bf47adf1b3
Merge pull request #4726 from lioncash/applet
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frontend/controller: Eliminate dependency on the global system instance
2020-09-30 21:22:45 +10:00
Morph
ba883c8c84
caps_c: Stub SetShimLibraryVersion
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- Used by caps_su SetShimLibraryVersion
2020-09-30 07:19:46 -04:00
Morph
e1d561f647
caps_u: Stub SetShimLibraryVersion
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- Used in Super Smash Bros. Ultimate
2020-09-30 07:19:46 -04:00
Morph
a03d4d663c
caps_su: Properly stub SetShimLibraryVersion
2020-09-30 07:19:46 -04:00
Morph
f3e928bb6a
hid: Stub HomeButtonInputProtection service commands
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- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-30 06:38:24 -04:00