Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.
As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
Note: For GCC there are still a huge number of `-Warray-bounds` warnings
coming from `externals/dynarmic`. I could have added a workaround in
`externals/CMakeLists.txt` similar to what this PR does for other
externals, but given Dynarmic's close affiliation with Yuzu, it would be
better to fix it upstream.
Besides that, on my machine, this makes the build warning-free except
for some warnings from glslangValidator and AutoMoc.
Details:
- Disable some warnings in externals.
- Disable `-Wnullability-completeness`, which is a Clang warning triggered
by the Vulkan SDK where if any pointers in the header are marked
_Nullable, it wants all pointers to be marked _Nullable or _Nonnull.
Most of them are, but some aren't. Who knows why.
- `src/web_service/verify_user_jwt.cpp`: Disable another warning when
including `jwt.hpp`.
- `src/input_common/input_poller.cpp`: Add missing `override` specifiers.
- src/common/swap.h: Remove redundant `operator&`. In general, this
file declares three overloads of each operator. Using `+` as an
example, the overloads are:
- a member function for `swapped_t + integer`
- a member function for `swapped_t + swapped_t`
- a free function for `integer + swapped_t`
But for `operator&`, there was an additional free function for
`swapped_t + integer`, which was redundant with the member function.
This caused a GCC warning saying "ISO C++ says that these are
ambiguous".
See https://github.com/libsdl-org/SDL/issues/7809.
Disabling CPUinfo triggers a bug in SDL's audio subsystem, which breaks
SDL's JACK output on Linux. We're lucky it hasn't broken anything else.
Use lat9nq/tzdb_to_nx release data to generate header files.
nx_tzdb: Use an interface library
nx_tzdb: Gate download if achive not exists
nx_tzdb: Fix header generator brace closing
nx_tzdb: Add base directory files
nx_tzdb: Add SPDX info
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to b2eb103829
* this resolves the todo items in the CMakeLists.txt
* a version requirement check for ffmpeg is added to catch issues early
* for future-proof reasons, nasm/yasm is now only required when build on
x86/AMD64 systems
On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.
This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
Whatever those settings do breaks controller detection on Windows, at
least with the MinGW container. If-guard it against WIN32 and just let
SDL2 configure using its defaults, aside from static linking.
Building it as a shared library causes issues distributing it to an
AppImage, since linuxdeploy expects the executable to only dynamically
link to system libraries. Additionally, simply dynamically linking to a
library in the binary directory is bound to cause issues.
Solution is to use SDL's CMake switches and build it statically. We also
alias `SDL2` to `SDL2-static` on the external submodule for
compatibility with the rest of the project.
Forces using SDL 2.0.14. Upgrades the SDL external to that version. Adds
a message when switching to the external.
Fixes an error where input_common only links to SDL when SDL2_FOUND is
set, but externals/CMakeLists cannot set that variable to the required
scope. Switch to using ENABLE_SDL2, which we can use since we now
include the SDL source.
Since Bintray is (soon to be) no more, there needs to be a way to
acquire SDL2. Since 20.04's version is older than our minimum required
version (2.0.12), add it as an external.