Commit Graph

332 Commits

Author SHA1 Message Date
Liam 59a6d88625 kernel: implement KProcess suspension 2022-06-14 10:04:11 -04:00
Liam c14f683322 core/debugger: fix a number of shutdown deadlocks 2022-06-10 09:17:12 -04:00
Liam 2ee161a0bf core/debugger: Implement new GDB stub debugger 2022-06-01 00:01:25 -04:00
Merry 71b0b6274e Remove unused PrepareReschedule function 2022-04-24 12:10:16 +01:00
ameerj 22e01068e1 core: Reduce unused includes 2022-03-19 02:23:32 -04:00
lat9nq 7df809b8b1 core: Don't shutdown a null GPU
When CreateGPU fails, yuzu would try and shutdown the GPU instance
regardless of whether any instance was actually created.

Check for nullptr before calling its methods to prevent a crash.
2022-03-07 15:25:20 -05:00
bunnei 09adf10025 core: hle: kernel: KProcess: Pass in KResourceLimit on process creation.
- This allows us to have a resource limit per process, rather than use the global system resource limit.
2022-02-21 12:41:31 -08:00
ameerj 664fcdc64b gpu: Add shut down method to synchronize threads before destruction 2022-01-03 20:47:26 -05:00
bunnei cae0bef7ec core: hle: kernel: Reflect non-emulated threads as core 3. 2021-12-06 16:39:16 -08:00
german77 4f3c5f0101 core: Register HID 2021-11-24 20:30:23 -06:00
Morph 86d6531083 Merge pull request #7279 from Morph1984/system-get-program-id
general: Get the current process program id directly from the system
2021-11-04 20:34:20 -04:00
ameerj a09800057a core: Reorder perf_stats destruction order on Shutdown
Avoids the gpu_core using perf_stats after it's been freed.
2021-11-04 20:19:58 -04:00
Morph 41a0c088ba general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph 10508e7af2 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
ameerj d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Feng Chen 301d0ac5e0 Revert PR7009 2021-10-27 09:06:30 +08:00
ameerj 6cfd975469 settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
2021-10-17 00:37:49 -04:00
Fernando Sahmkow 3aaf788385 NvHost/Core: Address Feedback. 2021-10-16 00:23:27 +02:00
FernandoS27 50495de641 Suspend temporally 2021-10-16 00:23:23 +02:00
Morph 458ab5a916 core: Move ResultStatus outside of System
Allows it to be a forward declaration in other header files.
2021-10-15 17:34:49 -04:00
Morph 3de2a8ba2c core: Remove static system instance 2021-10-15 17:34:48 -04:00
Morph 37e30e80ed core: Add Exit and ExitCallback
This allows ISelfController::Exit to stop the currently running application. This is typically used by homebrew to exit back to the homebrew menu after calling consoleExit with libnx.
2021-10-01 23:39:54 -04:00
ameerj a07f80d672 video_core: Fix jthread related hangs when stopping emulation
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23 20:34:02 -04:00
ameerj 2cb4bb689b gpu: Use std::jthread for async gpu thread 2021-09-15 20:49:07 -04:00
ameerj 177affe3ce core: Destroy main_process during shutdown
The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
2021-09-13 23:44:52 -04:00
bunnei 5e600cba3a Revert "kernel: Various improvements to scheduler" 2021-08-25 20:59:28 -07:00
ameerj 0debad63cc logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2021-08-24 01:32:38 -04:00
bunnei f3931fe2b5 Merge pull request #6869 from yzct12345/shiny-logs-in-the-fireplace
logging: Simplify and make thread-safe
2021-08-22 20:40:18 -07:00
yzct12345 aee8cc20ea logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2021-08-13 18:39:45 +00:00
bunnei 951143ba57 core: hle: kernel: Reflect non-emulated threads as core 3. 2021-08-07 12:18:47 -07:00
ameerj aeff61a0cc general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
Feng Chen 77f209e391 file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Morph d66442a4e1 service: Append service name prefix to common filenames 2021-07-14 02:09:14 -04:00
lat9nq d9109a708b general: Code formatting improvements
Slight improvements to readability.

Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.

Addresses review feedback.

Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
lat9nq 794c444285 general: Make most settings a BasicSetting
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.

Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Rodrigo Locatti 13edf2e071 core: Make is_powered_on atomic
Fixes potential data races when shutting down.
2021-06-22 04:33:07 -03:00
Morph e8f1d7145e common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
bunnei e1da49973d Merge pull request #6321 from lat9nq/per-game-cpu
configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
lat9nq d6c9f6acc5 general: Demote custom_rtc to regular setting 2021-05-17 15:54:30 -04:00
ameerj 453e90ef6f perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.

This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.

The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00
bunnei ad048de3d6 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
bunnei 9f1abd8188 hle: kernel: Migrate KClientPort to KAutoObject. 2021-05-05 16:40:52 -07:00
bunnei 715978756e hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps. 2021-05-05 16:40:51 -07:00
bunnei 7a6bfbde24 hle: kernel: Migrate KProcess to KAutoObject. 2021-05-05 16:40:50 -07:00
bunnei 0cff50a7b5 core: Defer CoreTiming initialization. 2021-05-05 16:40:50 -07:00
bunnei 4aebdea6cf core: memory: Add a work-around to allocate and access kernel memory regions by vaddr. 2021-05-05 16:40:50 -07:00
bunnei 7a76bc30fa common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
2021-04-14 16:24:03 -07:00
Markus Wick 37ae463f9e video_core/gpu_thread: Implement a ShutDown method.
This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.

This should fix a race condition while removing the other subsystems while the GPU is still active.
2021-04-07 22:38:52 +02:00
bunnei 0fea01628e core: Shutdown: Move kernel cleanup to later in shutdown.
- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
2021-03-01 21:42:06 -08:00
ameerj 0d9fb9ca27 kernel: Fix resource release exception on exit
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20 20:51:11 -05:00