Commit Graph

221 Commits

Author SHA1 Message Date
lat9nq 4a5f3e4733 configure_graphics_advance: Generate UI at runtime
We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
2023-07-21 10:56:07 -04:00
GPUCode 5196f05cec video_core: Add BCn decoding support 2023-06-27 18:00:09 -07:00
Wollnashorn 62b0b6bde0 video_core: Removed AF for all mip modes option as it's default now 2023-06-17 11:19:39 +02:00
Wollnashorn eff77dae59 video_core: Fallback to default anisotropy instead to 1x anisotropy 2023-06-15 23:16:26 +02:00
Wollnashorn 1844cad9d4 video_core: Add per-image anisotropy heuristics (format & mip count) 2023-06-15 18:19:32 +02:00
Wollnashorn 04782a922d video_core: Apply AF only to samplers with normal LOD range [0, 1+x] 2023-06-14 13:27:27 +02:00
Wollnashorn 9f46c7724b video_core: Fix default anisotropic heuristic 2023-06-14 11:21:22 +02:00
Wollnashorn 614f8a0429 video_core: Never apply AF to None mipmap mode
Should fix some artifacts with the "apply anisotropic filtering for all mipmap modes" option
2023-06-14 03:57:39 +02:00
Wollnashorn ff4c4a45e6 video_core: Disable anisotropic filtering for samplers with depth compare 2023-06-13 21:32:32 +02:00
Wollnashorn 6f1fb4c28a video_core: Option to apply anisotropic filtering for all mipmap modes 2023-06-13 03:21:01 +02:00
Liam 011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
Kelebek1 0a90adff87 Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 2023-03-17 04:46:38 +00:00
liamwhite fc39bb0ef9 Merge pull request #9933 from vonchenplus/texture_format
video_core: Update texture format
2023-03-14 11:35:37 -04:00
Liam 5be8a74b0c general: fix spelling mistakes 2023-03-12 11:33:01 -04:00
Feng Chen 63a0d2661c video_core: Update texture format 2023-03-10 21:48:50 +08:00
ameerj c5386e2179 configuration: Add async ASTC decode setting 2023-02-22 18:21:09 -05:00
arades79 60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:35:39 -05:00
arades79 adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14 12:33:11 -05:00
Liam c5a82ada2b video_core: fix off by one in anisotropic filtering amount 2022-12-10 20:54:45 -05:00
Liam 5a712bb51a general: fix compile for Apple Clang 2022-11-22 22:22:28 -05:00
Kyle Kienapfel d886438754 Add break for default cases
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.

I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw

R_THROW macro leads towards a return
2022-11-13 16:30:55 -08:00
Morph c6c56d3e9c general: Resolve -Wunused-lambda-capture and C5233 2022-10-22 15:02:04 -04:00
Morph e9aa1821e8 decoders: Use 2's complement instead of unary -
Resolves C4146 on MSVC
2022-10-22 15:02:04 -04:00
Fernando Sahmkow 599af475c2 Decoders: Improve overall speed. 2022-10-06 21:00:53 +02:00
bunnei 616e83dd94 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
Liam 47fc168030 common: remove "yuzu:" prefix from thread names 2022-10-03 18:43:56 -04:00
bunnei 48430f14cb Merge pull request #8910 from vonchenplus/astc_decode_error
video_core: Modify astc texture decode error fill value
2022-09-30 15:34:11 -07:00
Morph e48a46f331 astc: Enable parallel CPU astc decoding
Given the issues with GPU accelerated ASTC decoding with NVIDIA's latest drivers, parallelize astc decoding on the CPU.
Uses half the available threads in the system for astc decoding.
2022-09-16 10:16:42 -04:00
FengChen b8b37d6900 video_core: Modify astc texture decode error fill value 2022-09-15 17:04:44 +08:00
Merry e1dd4de1eb video_core/textures/decoders: Avoid SWIZZLE_TABLE 2022-08-09 00:27:26 +01:00
Liam c1771c98f3 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Andrea Pappacoda b2eb103829 chore: add missing SPDX tags
Follow-up to 2b87305d31
2022-04-28 18:24:11 +02:00
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
ameerj f9709bb9e9 general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
ameerj b837219423 video_core: Reduce unused includes 2022-03-19 15:01:31 -04:00
Fernando Sahmkow 88936fc84a TextureCache: Fix Automatic Anisotropic. 2021-11-17 03:15:08 +01:00
Fernando Sahmkow c74619d266 TextureCache: Add automatic anisotropic filtering and refactor code. 2021-11-16 23:14:51 +01:00
Fernando Sahmkow 28fddb9c5e TextureCache: Make a better Anisotropic setter. 2021-11-16 22:11:33 +01:00
bunnei dc2d6d0c6b Merge pull request #6879 from ameerj/decoder-assert
vk_blit_screen: Fix non-accelerated texture size calculation
2021-08-30 15:24:04 -07:00
Valeri 42b0e8cadf video_core: eliminate constant ternary
`via_header_index` is already checked above, so it would never be true in this branch
2021-08-19 21:22:05 +03:00
ameerj 899cf73819 vk_blit_screen: Fix non-accelerated texture size calculation
Addresses the potential OOB access in UnswizzleTexture.
2021-08-16 14:28:10 -04:00
yzct12345 4f7ee3d7c6 decoders: Templates allow memcpy optimizations 2021-08-12 04:45:25 +00:00
bunnei 6bb6ae6dcb Merge pull request #6791 from ameerj/astc-opt
astc_decoder: Various performance and memory optimizations
2021-08-06 21:45:24 -07:00
yzct12345 46e4e6707f decoders: Optimize swizzle copy performance (#6790)
This makes UnswizzleTexture up to two times faster. It is the main bottleneck in NVDEC video decoding.
2021-08-02 11:18:58 -04:00
ameerj 958ede1ed9 astc_decoder: Optimize the use EncodingData
This buffer was a list of EncodingData structures sorted by their bit length, with some duplication from the cpu decoder implementation.
We can take advantage of its sorted property to optimize its usage in the shader.

Thanks to wwylele for the optimization idea.
2021-07-31 21:36:26 -04:00
ameerj f4409c9db9 astc.h: Move data to cpp implementation
Moves leftover values that are no longer used by the gpu decoder back to the cpp implementation.
2021-07-31 21:26:42 -04:00
ReinUsesLisp 5ca5988c63 shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
Morph 2986e26179 video_core: Silence signed/unsigned mismatch warnings 2021-06-28 09:21:42 -04:00
ameerj 79621cca95 astc_decoder.comp: Remove unnecessary LUT SSBOs
We can move them to instead be compile time constants within the shader.
2021-06-19 10:56:13 -04:00
ameerj fe7d3006f5 astc: Various robustness enhancements for the gpu decoder
These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00