Commit Graph

60 Commits

Author SHA1 Message Date
Fernando Sahmkow 4a3a7673b7 Inline2Memory: Flush before writting buffer. 2022-01-29 17:42:28 +01:00
ameerj 5c644fe97b video_core/memory_manager: Deduplicate Read/WriteBlock 2021-12-31 02:08:22 -05:00
Fernando Sahmkow 73d501ed4b Texture Cache: Address feedback. 2021-07-04 22:32:35 +02:00
Fernando Sahmkow 083e0527fd Texture Cache: Improve accuracy of sparse texture detection. 2021-07-04 22:32:35 +02:00
ReinUsesLisp cc201e3d82 Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
ReinUsesLisp 70b3c29534 gpu: Report renderer errors with exceptions
Instead of using a two step initialization to report errors, initialize
the GPU renderer and rasterizer on the constructor and report errors
through std::runtime_error.
2021-02-13 02:16:19 -03:00
bunnei 15108fcea7 Merge pull request #5795 from ReinUsesLisp/bytes-to-map-end
video_core/memory_manager: Add BytesToMapEnd
2021-01-29 22:56:29 -08:00
ReinUsesLisp 0e885adf4a video_core/memory_manager: Add BytesToMapEnd
Track map address sizes in a flat ordered map and add a method to query
the number of bytes until the end of a map in a given address.
2021-01-22 18:31:12 -03:00
ReinUsesLisp 220ba5933c video_core/memory_manager: Remove unused CopyBlockUnsafe
This function was not being used.
2021-01-21 19:16:06 -03:00
ReinUsesLisp 5c2fdf4e60 video_core/memory_manager: Add GPU address based flush method
Allow flushing rasterizer contents based on a GPU address.
2021-01-21 19:16:05 -03:00
Lioncash 2f181b6a90 video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
ameerj 9ef5c53e52 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
Lioncash ad83996932 memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
Lioncash 4ccecf6fec memory_manager: Make operator+ const qualified
This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
bunnei 6d9165c252 Merge pull request #4574 from lioncash/const-fn
memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
Lioncash 9a974b8cb9 memory_manager: Mark IsGranularRange() as a const member function
This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
ReinUsesLisp 1c61cf29b6 video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
bunnei 991aca142e hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
Lioncash 693ec509d7 memory_manager: Eliminate variable shadowing
Renames some variables to prevent ones in inner scopes from shadowing
outer-scoped variables.

The Copy* functions have no shadowing, but we rename them anyways to
remain consistent with the other functions.
2020-06-19 22:02:58 -04:00
bunnei 5a461a7482 video_core: memory_manager: Updates for Common::PageTable changes. 2020-04-17 00:59:34 -04:00
Fernando Sahmkow f00f6bbdb6 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
Fernando Sahmkow 3e7aecbd3c GPUMemoryManager: Improve safety of memory reads. 2020-04-08 12:08:06 -04:00
Fernando Sahmkow 3728c7160f Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
Fernando Sahmkow 34be867080 PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
bunnei f382179d47 Revert "video_core: memory_manager: Use GPU interface for cache functions." 2020-02-15 17:47:15 -05:00
bunnei f28ab9626e video_core: memory_manager: Use GPU interface for cache functions. 2020-02-07 22:59:35 -05:00
Michael Scire ab4a2b5699 prefer system reference over global accessor 2019-07-09 08:11:35 -07:00
Fernando Sahmkow ab3bb046a8 GPUVM: Correct GPU VM virtual address space 2019-06-09 17:47:15 -04:00
Lioncash 542ab1b1b9 video_core/memory_manager: Mark IsBlockContinuous() as a const member function
Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state.
2019-05-09 19:14:36 -04:00
Lioncash 24e9c43cf1 video_core/memory_manager: Mark the constructor as explicit
Prevents implicit converting constructions of the memory manager.
2019-05-09 19:10:26 -04:00
Lioncash cb867f250a video_core/memory_manager: Default the destructor within the cpp file
Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types.
2019-05-09 19:10:13 -04:00
Lioncash cf685d3e43 video_core/memory_manager: Amend doxygen comments
Corrects references to non-existent parameters and corrects typos.
2019-05-09 19:09:19 -04:00
Lioncash 57744806c3 video_core/memory_manager: Remove superfluous const from function declarations
These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used.
2019-05-09 18:59:49 -04:00
Fernando Sahmkow ad686a3c0d Implement IsBlockContinous
This detects when a GPU Memory Block is not continous within host cpu
memory.
2019-04-16 18:49:35 -04:00
Fernando Sahmkow 994393bd02 Use ReadBlockUnsafe for fetyching DMA CommandLists 2019-04-16 11:22:34 -04:00
Fernando Sahmkow 86d3cb5fa7 Document unsafe versions and add BlockCopyUnsafe 2019-04-16 10:11:35 -04:00
Fernando Sahmkow 57051db434 GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe 2019-04-15 23:01:35 -04:00
bunnei 2a4a454793 memory_manager: Improved implementation of read/write/copy block.
- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY!
- Fixes a crash with Mario Tennis Aces
2019-04-05 23:43:34 -04:00
Lioncash 69846b1557 video_core/memory_manager: Make Read() a const qualified member function
Given this doesn't actually alter internal state, this can be made a
const member function.
2019-04-05 20:30:48 -04:00
Lioncash e36500c07f video_core/memory_manager: Make ReadBlock() a const qualifier member function
Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.

Now block reading may be done from a const context.
2019-04-05 20:28:44 -04:00
Lioncash 514351af96 video_core/memory_manager: Add a const qualified variant of GetPointer()
Allows retrieving read-only pointers from a const context externally.
2019-04-05 20:25:28 -04:00
Lioncash 72e8ac8e4e video_core/memory_manager: Make FindFreeRegion() a const member function
This doesn't modify internal state, so it can be made a const member
function.
2019-04-05 20:22:55 -04:00
Lioncash ad244b004b video_core/memory_manager: Make GpuToCpuAddress() a const member function
This doesn't modify any internal state, so it can be made a const member
function to allow its use in const contexts.
2019-04-05 20:18:29 -04:00
bunnei 51cdb0df88 memory_manager: Cleanup FindFreeRegion. 2019-03-20 23:12:28 -04:00
bunnei 7521cd30d1 memory_manager: Bug fixes and further cleanup. 2019-03-20 22:36:03 -04:00
bunnei bb6e007a63 memory_manager: Add protections for invalid GPU addresses.
- Avoid a crash in Xenoblade Chronicles 2.
2019-03-20 22:36:03 -04:00
bunnei fa405371ee gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
bunnei 6f872bd580 gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
bunnei d3f26c1546 video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei ae72f4154e memory_manager: Do not allow 0 to be a valid GPUVAddr.
- Fixes a bug with Undertale using 0 for a render target.
2018-11-23 12:58:55 -05:00