Commit Graph

15233 Commits

Author SHA1 Message Date
ReinUsesLisp 53cf598783 core: Silence unhandled enum in switch warnings 2021-01-08 23:21:07 -03:00
ReinUsesLisp 148a3c173a tests/ring_buffer: Silence signed/unsigned mismatch warnings 2021-01-08 23:14:38 -03:00
bunnei fa0fc64dee Merge pull request #5231 from ReinUsesLisp/dyn-bindings
renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
2021-01-08 12:24:46 -08:00
german b28282edab Stub IsCpuOverclockEnabled 2021-01-08 09:44:56 -06:00
ReinUsesLisp ecb015995e vk_fence_manager: Use timeline semaphores instead of spin waits
With timeline semaphores we can avoid creating objects. Instead of
creating an event, grab the current tick from the scheduler and flush
the current command buffer. When the fence has to be queried/waited, we
can do so against the master semaphore instead of spinning on an event.

If Vulkan supported NVN like events or fences, we could signal from the
command buffer and wait for that without splitting things in two
separate command buffers.
2021-01-08 02:47:28 -03:00
Ameer J 21ff77c366 remove inaccurate reference
Co-authored-by: LC <mathew1800@gmail.com>
2021-01-07 14:33:45 -05:00
ameerj 30f3faf3e2 fix for nvdec disabled, cleanup host1x 2021-01-07 14:33:45 -05:00
ameerj 762de858e6 nvdec syncpt incorporation
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
MerryMage 6562054749 vulkan_library: Common::DynamicLibrary::Open is [[nodiscard]]
Ignore the return value on __APPLE__ systems as well
2021-01-07 17:37:47 +00:00
MerryMage 7a302cdec2 texture_cache: Replace PAGE_SHIFT with PAGE_BITS
PAGE_SHIFT is a #define in system headers that leaks into user code on some systems
2021-01-07 16:51:34 +00:00
Morph 07f5c03885 Merge pull request #5288 from ReinUsesLisp/workaround-garbage
gl_texture_cache: Avoid format views on Intel and AMD
2021-01-06 15:39:51 +08:00
bunnei d2e86ac59a Merge pull request #5293 from ReinUsesLisp/return-values
core: Enforce C4715 (not all control paths return a value)
2021-01-05 19:04:15 -08:00
bunnei 0d3eb81f66 Merge pull request #5289 from ReinUsesLisp/vulkan-device
vulkan_common: Move device abstraction to the common directory and allow surfaceless devices
2021-01-05 17:44:56 -08:00
ReinUsesLisp 5e3be575ad core: Enforce C4715 (not all control paths return a value) 2021-01-05 04:18:40 -03:00
ReinUsesLisp 64d9ef5e7a core: Silence warnings when compiling without asserts 2021-01-05 04:18:16 -03:00
LC 7ba63cf225 Merge pull request #5292 from ReinUsesLisp/empty-set
vk_rasterizer: Skip binding empty descriptor sets on compute
2021-01-04 21:32:57 -05:00
bunnei 6a7d7d276a Merge pull request #5261 from gal20/hide_mouse_patch
yuzu/main: Fix 'Hide mouse on inactivity' and port citra-emu/citra#5476
2021-01-04 17:19:04 -08:00
ReinUsesLisp 2fb40db5fc vk_rasterizer: Skip binding empty descriptor sets on compute
Fixes unit tests where compute shaders had no descriptors in the set,
making Vulkan drivers crash when binding an empty set.
2021-01-04 17:56:39 -03:00
ameerj 2faecc2720 buffer_queue: Protect queue_sequence list access with a mutex
fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-04 01:36:41 -05:00
ReinUsesLisp ac94649acc vulkan_device: Allow creating a device without surface 2021-01-04 02:22:22 -03:00
ReinUsesLisp eb04c63df5 renderer_vulkan/nsight_aftermath_tracker: Move to vulkan_common 2021-01-04 02:22:22 -03:00
ReinUsesLisp fc515aed5f renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
Rodrigo Locatti 0cdedb7eef Merge pull request #5286 from ReinUsesLisp/rename-vk-device
renderer_vulkan: Rename VKDevice to Device
2021-01-04 02:22:02 -03:00
ReinUsesLisp d8569c3af4 gl_texture_cache: Avoid format views on Intel and AMD
Intel and AMD proprietary drivers are incapable of rendering to texture
views of different formats than the original texture. Avoid creating
these at a cache level. This will consume more memory, emulating them
with copies.
2021-01-04 02:06:40 -03:00
ReinUsesLisp 77e7412d3e gl_texture_cache: Create base images with sRGB
This breaks accelerated decoders trying to imageStore into images with
sRGB. The decoders are currently disabled so this won't cause issues at
runtime.
2021-01-04 01:54:54 -03:00
FearlessTobi ae1899577f Address review comments 2021-01-04 04:36:50 +01:00
xperia64 34bacedd1a Delete the old log file before rotating (#5675) 2021-01-04 04:33:34 +01:00
Rodrigo Locatti 450a1b7c71 Merge pull request #5285 from lioncash/error-str
main: Resolve error string not displaying
2021-01-03 19:56:15 -03:00
ReinUsesLisp aa08e1bfbf renderer_vulkan: Rename VKDevice to Device
The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00
Rodrigo Locatti b0764f3823 Merge pull request #5230 from ReinUsesLisp/vulkan-common
vulkan_common: Move reusable Vulkan abstractions to a separate directory
2021-01-03 17:38:29 -03:00
Lioncash fb9624da9d main: Resolve error string not displaying
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.

This adds a function to directly retrieve the result status string
instead so that it displays again.
2021-01-03 13:18:04 -05:00
bunnei 98c455451f Merge pull request #5278 from MerryMage/cpuopt_unsafe_inaccurate_nan
dynarmic: Add Unsafe_InaccurateNaN optimization
2021-01-03 03:27:29 -08:00
bunnei d0044d768b Merge pull request #5279 from bunnei/buffer-queue-connect
hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
2021-01-03 01:01:38 -08:00
bunnei a8aea907f4 Fix the old log file to work with the log parser. 2021-01-03 01:44:52 +01:00
xperia64 1c775a3f66 Rotate previous log file to '.old' if it exists 2021-01-03 01:44:42 +01:00
bunnei c5156b4656 Merge pull request #5267 from lioncash/localize
main: Make the loader error dialog fully translatable
2021-01-02 15:44:32 -08:00
bunnei a86ae9fa3c hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.
- This behavior is a mistake, fixes Katana Zero.
2021-01-02 15:42:16 -08:00
MerryMage c535205f1c dynarmic: Add Unsafe_InaccurateNaN optimization 2021-01-02 20:13:21 +00:00
Morph 23413c0d44 general: Fix various spelling errors 2021-01-02 10:23:41 -05:00
Fernando Sahmkow 659fb51dd9 X86/NativeClock: Reimplement RTDSC access to be lock free. 2021-01-02 04:00:27 +01:00
Fernando Sahmkow 50dd9a423a X86/NativeClock: Improve performance of clock calculations on hot path. 2021-01-02 00:43:47 +01:00
bunnei 80f49ed9f1 Merge pull request #5209 from Morph1984/refactor-controller-connect
configure_input: Modify controller connection delay
2021-01-01 13:10:34 -08:00
Morph dd73d7eb8e configure_input: Modify controller connection delay
Increases the controller connection delay to 60ms and refactors it to attempt to disconnect all controllers prior to connecting all controllers in HID.
2021-01-01 06:39:24 -05:00
MerryMage e3490b55c1 memory: Remove MemoryHook 2021-01-01 11:34:38 +00:00
bunnei f1195d12cc Merge pull request #5249 from ReinUsesLisp/lock-free-pages
core/memory: Read and write page table atomically
2021-01-01 02:54:01 -08:00
gal20 6e102ea048 yuzu/main: fix mouse not showing on move and port citra-emu/citra#5476 2020-12-31 21:16:09 +02:00
Lioncash 99790b1eb4 main: Make the loader error dialog fully translatable
Makes the dialog fully localizable and also adds disambiguation comments
to help translators understand what the formatting specifiers indicate.
2020-12-31 12:44:31 -05:00
Lioncash c1908af95a main: Tidy up enum comparison
enum classes are comparable with one another, so these casts aren't
necessary.
2020-12-31 10:21:15 -05:00
bunnei 34d62f16cc Merge pull request #5264 from 16-Bit-Dog/patch-1
Make the coding conventions more consistant
2020-12-31 01:46:53 -08:00
bunnei 2a5e0d3d92 Merge pull request #5265 from german77/port5509
Port citra-emu/citra#5509 "Look at direction of analog axis travel instead of instantaneous sample"
2020-12-30 22:24:30 -08:00
bunnei 41e8f75c82 Merge pull request #5208 from bunnei/service-threads
Service threads
2020-12-30 22:06:05 -08:00
ReinUsesLisp e92031e767 vulkan_instance: Allow different Vulkan versions and enforce 1.1
For listing the available physical devices we can use Vulkan 1.0.
Now that MoltenVK supports 1.1 we can require it for running games.

Add missing documentation.
2020-12-31 02:07:34 -03:00
ReinUsesLisp 9c39c02012 vk_device: Use an array to report lacking device limits
This makes easier to add and tune the required device limits.
2020-12-31 02:07:34 -03:00
ReinUsesLisp c5fc83ae74 vk_device: Stop initialization when device is not suitable
VKDevice::IsSuitable was not being called. To address this issue, check
suitability before initialization and throw an exception if it fails.

By doing this, we can deduplicate some code on queue searches.
Previosuly we would first search if a present and graphics queue
existed, then on initialization we would search again to find the index.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 8bc3e20760 renderer_vulkan: Remove two step initialization on VKDevice
The Vulkan device abstraction either initializes successfully on the
constructor or throws a Vulkan exception.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 69c145b484 renderer_vulkan: Throw when enumerating devices fails
Report device enumeration errors with exceptions to be consistent with
other initialization related function calls. Reduces the amount of code
to maintain.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 7334e9e212 renderer_vulkan: Initialize surface in separate file
Move surface initialization code to a separate file. It's unlikely to
use this code outside of Vulkan, but keeping platform-specific code
(Win32, Xlib, Wayland) in its own translation unit keeps things cleaner.
2020-12-31 02:07:33 -03:00
ReinUsesLisp bb5903c665 renderer_vulkan: Catch and report exceptions
Move more Vulkan code to report errors with exceptions and report them
through a log before notifying it with an error boolean for backwards
compatibility. In the future we can replace the rasterizer two-step
initialization to always use exceptions.
2020-12-31 02:07:33 -03:00
ReinUsesLisp d7f0249d2e renderer_vulkan: Create debug callback on separate file and throw
Initialize debug callbacks (messenger) from a separate file. This allows
sharing code with different backends.

Change our Vulkan error handling to use exceptions instead of error
codes, simplifying the initialization process.
2020-12-31 02:07:33 -03:00
ReinUsesLisp 74276df159 renderer_vulkan: Move instance initialization to a separate file
Simplify Vulkan's backend initialization code by moving it to a separate
file, allowing us to initialize a Vulkan instance from different
backends.
2020-12-31 02:07:33 -03:00
ReinUsesLisp ddddd25033 vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp b05cecfbd8 vulkan_common: Move dynamic library load to a separate file
Allows us to initialize a Vulkan dynamic library from different backends
without duplicating code.
2020-12-31 02:02:48 -03:00
german f04be5803d Port citra-emu/citra#5509 2020-12-30 22:29:20 -06:00
16-Bit-Dog a96fd630b4 Make the coding conventions more consistant
lut_index had 0 added when nothing was supposed to be added

despite this, index was not added to 0 when nothing was supposed to be added...
2020-12-30 19:03:26 -05:00
Lioncash efc456aa94 half_set: Resolve -Wmaybe-uninitialized warnings 2020-12-30 17:59:42 -05:00
Lioncash ebb8133b6e maxwell_to_vk: Initialize usage variable in SurfaceFormat()
Silences a -Wmaybe-uninitialized warning
2020-12-30 13:25:03 -05:00
LC 1c53456c3c Merge pull request #5251 from ReinUsesLisp/wuninitialized
cmake: Enforce -Wuninitialized
2020-12-30 06:34:42 -05:00
ReinUsesLisp d25b097e84 video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
ReinUsesLisp 64f651bfa0 cmake: Enforce -Wuninitialized 2020-12-30 02:58:58 -03:00
ReinUsesLisp d719dc7688 service/pcie: Fix invalid initialization argument 2020-12-30 02:58:38 -03:00
ReinUsesLisp 2d951b73bf video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
ReinUsesLisp b8bc5d95af host_shaders: Add Vulkan assembler compute shaders 2020-12-30 02:03:50 -03:00
ReinUsesLisp 82723df129 host_shaders: Add helper to blit depth stencil fragment shader 2020-12-30 02:02:07 -03:00
ReinUsesLisp 627b4c3387 host_shaders: Add texture color blit fragment shader 2020-12-30 02:00:48 -03:00
ReinUsesLisp 5ed139d5a2 host_shaders: Add shaders to present to the swapchain 2020-12-30 01:59:12 -03:00
ReinUsesLisp 90b5661015 host_shaders: Add shaders to convert between depth and color images 2020-12-30 01:48:44 -03:00
ReinUsesLisp 9d5ab4f22b host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8 2020-12-30 01:47:08 -03:00
ReinUsesLisp 9915ad809e host_shaders: Add shader to render a full screen triangle 2020-12-30 01:44:09 -03:00
ReinUsesLisp 8d49d1bc1f host_shaders: Add pitch linear upload compute shader 2020-12-30 01:41:42 -03:00
ReinUsesLisp e4e49e7fcb host_shaders: Add block linear upload compute shaders 2020-12-30 01:39:35 -03:00
ReinUsesLisp f0b34215b6 host_shaders: Add copyright headers to OpenGL present shaders 2020-12-30 01:35:56 -03:00
ReinUsesLisp 60050f5dd1 video_core/host_shaders: Add support for prebuilt SPIR-V shaders
Add support for building SPIR-V shaders from GLSL and generating headers
to include the text of those same GLSL shaders to consume from OpenGL.
2020-12-30 01:29:07 -03:00
ReinUsesLisp 8bfa4d6dbf core/memory: Read and write page table atomically
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.

Configure Dynarmic to mask out these bits on pointer reads.

While we are at it, remove some unused attributes carried over from
Citra.

Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:

 mov         rdi,rcx
 shr         rdx,0Ch
 mov         r8,qword ptr [rax+8]
 mov         rax,qword ptr [r8+rdx*8]
 mov         rdx,rax
-and         al,3
 and         rdx,0FFFFFFFFFFFFFFFCh
 je          Core::Memory::Memory::Impl::Read<unsigned char>
 mov         rax,qword ptr [vaddr]
 movzx       eax,byte ptr [rdx+rax]
2020-12-29 21:54:49 -03:00
bunnei 1a96235760 Merge pull request #5247 from comex/xx-concepts
k_priority_queue: Fix concepts use
2020-12-29 16:50:20 -08:00
bunnei 236149a59b hle: kernel: service_thread: Make thread naming more consistent. 2020-12-29 16:46:29 -08:00
bunnei 407d3b7374 hle: kernel: Manage service threads on another thread.
- This is to allow service threads to defer destruction of themselves.
2020-12-29 16:46:29 -08:00
bunnei 01e1b790a5 common: ThreadWorker: Add class to help do asynchronous work. 2020-12-29 16:46:29 -08:00
bunnei f3a274a13f Merge pull request #5246 from comex/xx-include
Add missing include of "core/hle/kernel/kernel.h"
2020-12-29 16:43:17 -08:00
bunnei 127bb064f7 hle: kernel: Manage host thread IDs using TLS.
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29 15:55:30 -08:00
comex 8be4bd5104 k_priority_queue: Fix concepts use
- For `std::same_as`, add missing include of `<concepts>`.

- For `std::convertible_to`, create a replacement in `common/concepts.h`
  and use that instead.

  This would also be found in `<concepts>`, but unlike `std::same_as`,
  `std::convertible_to` is not yet implemented in libc++, LLVM's STL
  implementation - not even in master.  (In fact, `std::same_as` is the
  *only* concept currently implemented.  For some reason.)
2020-12-29 14:33:41 -05:00
comex 0049fbaa9e Add missing include of "core/hle/kernel/kernel.h"
This is needed as the header invokes methods on KernelCore.
2020-12-29 14:22:35 -05:00
LC e1b8d02351 Merge pull request #5245 from ameerj/sleepthread-log
svc: demote SleepThread log to LOG_TRACE
2020-12-29 14:03:24 -05:00
ameerj ca41363261 svc: demote SleepThread log to LOG_TRACE
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29 14:01:56 -05:00
bunnei ae5e92e2fb Merge pull request #5236 from gal20/udp_client_patch
input_common: process udp packets only for the correct pad
2020-12-29 02:51:40 -08:00
bunnei 67051cf10c hle: kernel: Move ServiceThread ownership to KernelCore.
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29 01:12:39 -08:00
bunnei b2ef309edb hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession. 2020-12-29 01:06:39 -08:00
bunnei e5f216261e hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
bunnei 93b4668017 audio_core: stream: Ensure buffer is valid before release. 2020-12-28 21:33:34 -08:00
bunnei ae526934c7 core: Do not reset device_memory on shutdown.
- This will be reset on initialization.
2020-12-28 21:33:34 -08:00
bunnei 5d4fa58af2 core: hle: kernel: Clear process list on boot. 2020-12-28 21:33:34 -08:00
bunnei 50675db080 gpu: gpu_thread: Ensure MicroProfile is shutdown on exit. 2020-12-28 21:33:34 -08:00
bunnei 04e4925807 hle: service: vi: Refactor to grab buffer only once. 2020-12-28 21:33:34 -08:00
bunnei b1b4edec05 service: nvflinger: Improve synchronization for BufferQueue.
- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
2020-12-28 21:33:34 -08:00
bunnei 8cf0ba96d9 hle: service: Ensure system is powered on before writing IPC result. 2020-12-28 16:33:48 -08:00
bunnei 838c266e82 core: kernel: Clear process list earlier. 2020-12-28 16:33:48 -08:00
bunnei db49c273db video_core: gpu_thread: Do not wait when system is powered down. 2020-12-28 16:33:48 -08:00
bunnei 1e370cff0e core: settings: Untangle multicore from asynchronous GPU.
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei 1481056e3d video_core: gpu: Implement synchronous mode using threaded GPU. 2020-12-28 16:33:48 -08:00
bunnei 927976c86c video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
- We must always use a GPU thread now, even with synchronous GPU.
2020-12-28 16:33:48 -08:00
bunnei 846f35c4ad hle: kernel: hle_ipc: Remove SleepClientThread.
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-28 16:33:48 -08:00
bunnei e322c6cfba hle: service: bsd: Update to work with service threads, removing SleepClientThread. 2020-12-28 16:33:48 -08:00
bunnei fd213b5856 hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
bunnei 3d7b4bfa48 hle: kernel: service_thread: Add parameter for thread pool size. 2020-12-28 16:33:47 -08:00
bunnei eeabd0cc31 hle: service: nvflinger: Refactor locking and interfaces. 2020-12-28 16:33:47 -08:00
bunnei b8cb6a1b2c hle: service: vi: Remove usage of SleepClientThread. 2020-12-28 16:33:47 -08:00
bunnei 56be5d7ba9 core: hle: server_session: Use separate threads for each service connection. 2020-12-28 16:33:47 -08:00
gal20 2f5fb99b94 udp client: process packets only for the correct pad 2020-12-27 22:22:48 +02:00
german 139222d3a5 Allow to invert analog axis with right click 2020-12-26 17:46:14 -06:00
ReinUsesLisp 4ea0d7a8f1 renderer_vulkan/fixed_pipeline_state: Move enabled bindings to static state
Without using VK_EXT_robustness2, we can't consider the 'enabled' (not
null) vertex buffers as dynamic state, as this leads to invalid Vulkan
state. Move this to static state that is always hashed and compared in
the pipeline key.

The bits for enabled vertex buffers are moved into the attribute state
bitfield. This is not 'correct' as it's not an attribute state, but that
struct has bits to spare, and it's used in an array of 32 elements (the
exact same number of vertex buffer bindings).
2020-12-25 23:34:38 -03:00
Morph 91db46cf0e yuzu/main: Add basic command line arguments
The following command line arguments are supported:

yuzu.exe "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f - Launches the next game in fullscreen
yuzu.exe -g "path_to_game" - Launches a game at "path_to_game"
yuzu.exe -f -g "path_to_game" - Launches a game at "path_to_game" in fullscreen
2020-12-25 15:41:00 -05:00
Rodrigo Locatti 2ee2a45da2 Merge pull request #5226 from ReinUsesLisp/c4715-vc
video_core: Enforce C4715 (not all control paths return a value)
2020-12-25 03:11:47 -03:00
Rodrigo Locatti 1f3305dc1c Merge pull request #5225 from ReinUsesLisp/always-vulkan
cmake: Always enable Vulkan
2020-12-25 02:52:29 -03:00
bunnei eb609b73a7 core: memory: Ensure thread safe access when pages are rasterizer cached (#5206)
* core: memory: Ensure thread safe access when pages are rasterizer cached.
2020-12-24 21:51:49 -08:00
ReinUsesLisp 4df8b8a0f5 cmake: Always enable Vulkan
Removes the unnecesary burden of maintaining separate #ifdef paths and
allows us sharing generic Vulkan code across APIs.
2020-12-24 21:07:24 -03:00
ReinUsesLisp 472e86da85 video_core: Enforce C4715 (not all control paths return a value)
Most of the time people write code that always returns a value,
terminates execution, throws an exception, or uses an unconventional
jump primitive.

This is not always true when we build without asserts on mainline builds.
To avoid introducing undefined behavior on our most used builds, enforce
this warning signalling an error and stopping the build from shipping.
2020-12-24 21:01:23 -03:00
ReinUsesLisp 4d7405712a vk_shader_decompiler: Silence warning when compiling without asserts 2020-12-24 21:01:09 -03:00
bunnei 3cde4f549b Merge pull request #5217 from lat9nq/save-on-boot
yuzu/main: Save settings when starting guest
2020-12-23 01:45:24 -08:00
lat9nq 662c4a68f6 yuzu/main: Improve menubar access keys
Adds a unique access key to each action within each menu. A few actions
already had their own access key, so those were untouched.
2020-12-22 19:32:58 -05:00
german 0b75b39cac Add option to reset window size to 1080p 2020-12-22 17:06:48 -06:00
bunnei 9729bce30a Merge pull request #5042 from Morph1984/project-aether
Project Aether: Reimplementation of the Web Browser Applet
2020-12-21 23:47:10 -08:00
lat9nq b4094cb11a yuzu/main: Save settings when starting guest
Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.
2020-12-22 02:29:30 -05:00
bunnei 8e1f16e8fa Merge pull request #5131 from bunnei/scheduler-rewrite
Rewrite Kernel scheduler based on Atmosphere
2020-12-20 20:57:54 -08:00
bunnei 37008cad35 Merge pull request #5201 from ameerj/bufferq-refactor
vi/buffer_queue: Buffer queue management refactor
2020-12-20 15:48:39 -08:00
FearlessTobi 1bfd9b5081 yuzu: Remove gdbstub configuration
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028.
This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-19 19:19:42 +01:00
Morph 469ed33cf6 applets/web: Implement the online web browser applet 2020-12-18 10:33:28 -05:00
Morph 150d237919 applets/web: Fix keyboard to emulated controller input 2020-12-18 10:33:28 -05:00
Morph 358b38f3e1 main: Add the ability to disable the web applet
This should only be used for Super Mario 3D All-Stars. This is a temporary solution until it can be implemented properly.
2020-12-18 10:33:28 -05:00
Morph fef6f942e4 main, applets/web: Re-add progress dialog for RomFS extraction 2020-12-18 10:33:28 -05:00
Morph 7641f35fe3 applets/web: Implement the Qt web browser applet frontend 2020-12-18 10:33:28 -05:00
Morph 727780763e web_browser_scripts: Add injection scripts for the web browser 2020-12-18 10:33:28 -05:00
Morph 46f376e8fe pl_u, applets/web: Decrypt shared fonts to TTF files 2020-12-18 10:33:28 -05:00
Morph 0e1390257a ns_vm: Stub NeedsUpdateVulnerability
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18 10:33:28 -05:00
Morph 0c99879bec frontend/input_interpreter: Add InputInterpreter API
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms.

Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
2020-12-18 10:33:28 -05:00
Morph 7c1af698e4 controllers/npad: Make press_state atomic 2020-12-18 10:33:28 -05:00
Morph 71b0d923e2 util: Add URL Request Interceptor for QWebEngine 2020-12-18 10:33:28 -05:00
Morph 790a9e47eb bootmanager: Add a check whether loading is complete 2020-12-18 10:33:28 -05:00
Morph a367dc5be0 applets/web: Implement the default web browser applet frontend 2020-12-18 10:33:28 -05:00
Morph 312d05c3ff applets/web: Implement the offline browser applet backend 2020-12-18 10:33:27 -05:00
Morph c3371126a0 applets/web: Initial implementation of the web browser applet 2020-12-18 10:33:27 -05:00
Morph 7da1c67f5a applets: Remove the previous web browser applet implementation 2020-12-18 10:33:27 -05:00
Morph f36865a3f4 system_archive: Add + and - buttons to the Nintendo Extended OSS font 2020-12-18 02:55:48 -05:00
ameerj 0bdbc27d82 buffer_queue: better use of std::array 2020-12-18 00:12:14 -05:00
ameerj ad6bf1246c Overwrite slots instead of queuing them, add disconnect signal
Fix for Katana Zero and Yoshi's Crafted World
2020-12-17 14:22:46 -05:00
Morph 8cd0b60587 system_archive: Update Nintendo Extended OSS font
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-12-17 08:58:13 -05:00
bunnei 70aed117a6 Merge pull request #5190 from Morph1984/validate_device_handle
controllers/npad: Validate device handles before use
2020-12-15 16:40:11 -08:00
bunnei b87cc8b17e Merge pull request #5119 from Morph1984/fs-opendatastoragewithprogramindex
fsp_srv: Implement OpenDataStorageWithProgramIndex
2020-12-15 11:07:03 -08:00
bunnei 79deefc29f Merge pull request #5157 from lioncash/array-dirty
maxwell_3d: Remove unused dirty_pointer array
2020-12-15 00:35:47 -08:00
bunnei 6e6dcc8fd7 Merge pull request #5168 from Morph1984/aoc-PurchaseEventManager
aoc_u: Stub IPurchaseEventManager and its service commands
2020-12-14 16:08:38 -08:00
lat9nq 5e59e26876 cmake: Fix generating CMake configs and linking with Boost
Fixes regression by 91c13721de, causing
yuzu to not build on Linux with any version of Boost except a cached
1.73 Conan version from before about a day ago.

Moves the Boost requirement out of the `REQUIRED_LIBS` psuedo-2D-array
for Conan to instead be manually configured, using Conan as a fallback
solution if the system does not meet our requirements.

Requires any update from the linux-fresh container in order to build.

**DO NOT MERGE** until someone with the MSVC toolchain can verify this
works there, too.
2020-12-13 01:28:51 -05:00
bunnei 91c13721de common: Update CMakeList to fix build issue with Boost. 2020-12-12 11:50:07 -08:00
Morph 63115659b0 controllers/npad: Validate device handles before use
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
bunnei f68691758d Merge pull request #5183 from lioncash/alias2
vfs: Use existing type aliases consistently
2020-12-12 01:54:28 -08:00
bunnei bf0fea0cfc Merge pull request #5187 from Morph1984/revert-stdfs
fs: Revert all std::filesystem changes
2020-12-11 20:07:37 -08:00
bunnei a1bc0b56de Merge pull request #5172 from lioncash/svc-wide
svc: Remove unnecessary casts
2020-12-11 17:39:30 -08:00
Morph 944c66a1c4 Revert "Merge pull request #5173 from lioncash/common-fs"
This reverts commit 65c2816e9e, reversing
changes made to f923f9b6d0.
2020-12-11 20:24:22 -05:00
Morph 07b5c70975 Revert "Merge pull request #5174 from ReinUsesLisp/fs-fix"
This reverts commit 1f5f5d8d3c, reversing
changes made to 714b347f96.
2020-12-11 20:24:22 -05:00
Morph 9e47a3f7cd Revert "Merge pull request #5176 from Morph1984/fix-createfile"
This reverts commit 586d5a72e1, reversing
changes made to 1f5f5d8d3c.
2020-12-11 20:24:22 -05:00
Morph 4b2d4ac412 Revert "Merge pull request #5179 from ReinUsesLisp/fs-path"
This reverts commit be3622e550, reversing
changes made to 586d5a72e1.
2020-12-11 20:21:46 -05:00
Morph 1992dbc3cf Revert "Merge pull request #5181 from Morph1984/5174-review"
This reverts commit 1f3f6640f6, reversing
changes made to 38152bb0f7.
2020-12-11 20:21:21 -05:00
bunnei 1f3f6640f6 Merge pull request #5181 from Morph1984/5174-review
common/file_util: Address review comments of #5174
2020-12-10 15:52:11 -08:00
bunnei a00c2d6fca Merge pull request #5123 from Morph1984/nim-IsLargeResourceAvailable
nim: Stub IsLargeResourceAvailable
2020-12-10 11:34:18 -08:00
bunnei 275f63f3ea Merge pull request #5162 from lioncash/copy-shader
gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
2020-12-10 00:11:11 -08:00
Lioncash fd6a753646 vfs: Use existing type aliases consistently
Makes use of the VirtualDir and VirtualFile aliases across the board
instead of having a few isolated places that don't use it.
2020-12-10 01:44:43 -05:00
Morph c71f111bb0 common/file_util: Simplify the behavior of CreateFullPath 2020-12-09 19:28:11 -05:00
ReinUsesLisp eff4da93e1 common/file_util: Let std::filesystem cast from UTF16 to std::string
Fix invalid encoding paths when iterating over a directory on Windows.
2020-12-09 18:52:36 -03:00
Morph b8c2935580 vfs_real: Fix CreateFile for files without a file extension 2020-12-09 06:34:49 -05:00
ReinUsesLisp 443d8d3a23 common/file_util: Fix and deprecate CreateFullPath, add CreateDirs
Fix CreateFullPath to have its intended previous behavior (whatever
that was), and deprecate it in favor of the new CreateDirs function.

Unlike CreateDir, CreateDirs is marked as [[nodiscard]] to avoid new
code ignoring its result value.
2020-12-09 05:42:03 -03:00
ReinUsesLisp 74e078db55 common/file_util: Succeed on CreateDir when the directory exists 2020-12-09 05:21:08 -03:00
Rodrigo Locatti 714b347f96 Merge pull request #5142 from comex/xx-poll-events
network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
2020-12-09 03:52:20 -03:00
Rodrigo Locatti 65c2816e9e Merge pull request #5173 from lioncash/common-fs
common/file_util: Make use of std::filesystem
2020-12-09 03:47:21 -03:00
Lioncash 3b79d189d3 file_util: Migrate remaining file handling functions over to std::filesystem
Converts creation and deletion functions over to std::filesystem,
simplifying our file-handling code.

Notably with this, CopyDir will now function on Windows.
2020-12-09 01:24:05 -05:00
bunnei f923f9b6d0 Merge pull request #5166 from lioncash/log-cast
core: Remove unnecessary enum casts in log calls
2020-12-08 21:58:13 -08:00
bunnei 851af116b2 Merge pull request #5135 from Morph1984/applets-shadow
applets: Resolve variable shadowing
2020-12-08 17:43:59 -08:00
Lioncash df7cf1df19 file_util: Migrate Exists() and IsDirectory() over to std::filesystem
Greatly simplifies our file-handling code for these functions.
2020-12-08 18:36:53 -05:00
Lioncash a4f07e1cc4 svc: Remove unnecessary casts
Simplifies and removes some casts. In all cases, these were generally
widening from a 32-bit unsigned type to a 64-bit unsigned type, so no
information would be lost from the conversion.
2020-12-08 15:42:10 -05:00
bunnei c0ac666e2f Merge pull request #5167 from lioncash/doc-memory
memory: Resolve -Wdocumentation warning for Write()
2020-12-08 11:47:04 -08:00
Morph bd11a640d0 IPurchaseEventManager: Implement GetPurchasedEventReadableHandle
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:19 -05:00
Morph e6f78dd3f0 IPurchaseEventManager: Stub Set(Default)DeliveryTarget
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:13 -05:00
Morph 6327da2213 aoc_u: Stub Create(Permanent)EcPurchasedEventManager
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
2020-12-08 13:39:07 -05:00
Lioncash 024c10b697 memory: Resolve -Wdocumentation warning for Write()
Write() doesn't return anything, so the @returns tag shouldn't be
present.
2020-12-08 12:44:58 -05:00
bunnei c9d7c96b27 Merge pull request #5156 from comex/xx-raws
configure_motion_touch: Fix unescaped backslash in regex
2020-12-08 09:39:47 -08:00
Morph 419996f5db fsp_srv: Implement OpenDataStorageWithProgramIndex
- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08 08:19:05 -05:00
Morph f30f97994b file_sys: Consolidate common Title ID operations 2020-12-08 08:19:05 -05:00
Morph 8aa4a6d501 Merge pull request #5165 from lioncash/copy-controller
controller: Avoid unnecessary copies in ConfigurationComplete()
2020-12-08 20:48:45 +08:00
Lioncash 8f135703dc core: Remove unnecessary enum casts in log calls
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
2020-12-07 23:02:23 -05:00
Lioncash fb0e41b085 controller: Use std::move within ConvertToFrontendParameters()
Avoids unnecessary copies.
2020-12-07 22:04:16 -05:00
Lioncash b3a31de3b9 controller: Avoid unnecessary copies in ConfigurationComplete()
Avoids unnecessary 1072 byte copies when querying info about
controllers.
2020-12-07 22:02:58 -05:00
Morph 439488a842 Merge pull request #5020 from german77/AnalogfromButtonFix
Disable analog joystick from buttons by default
2020-12-08 10:30:21 +08:00
german 1a3e4518ec Disable analog joystick from buttons by default 2020-12-07 19:34:52 -06:00
Rodrigo Locatti bbf78a6df7 Merge pull request #5164 from lioncash/contains
video_core: Make use of ordered container contains() where applicable
2020-12-07 21:55:51 -03:00
Rodrigo Locatti f80d120d67 Merge pull request #5163 from lioncash/concat
ast: Improve string concat readability in operator()
2020-12-07 21:55:21 -03:00
bunnei 1613bbab8a Merge pull request #5153 from comex/xx-unix
CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
2020-12-07 15:32:06 -08:00
Lioncash 909671a055 video_core: Make use of ordered container contains() where applicable
With C++20, we can use the more concise contains() member function
instead of comparing the result of the find() call with the end
iterator.
2020-12-07 16:30:39 -05:00
Lioncash 4d6a2247f2 ast: Improve string concat readability in operator()
Provides an in-place format string to make it more pleasant to read.
2020-12-07 16:15:28 -05:00
Lioncash 10fe8026a9 gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
Resolves a -Wrange-loop-analysis warning.
2020-12-07 14:01:52 -05:00
bunnei 72378f4f6c Merge pull request #5149 from comex/xx-map-interval
map_interval: Change field order to address uninitialized field warning
2020-12-07 10:14:02 -08:00
Rodrigo Locatti 73f3e1cbf3 Merge pull request #5159 from lioncash/move-amend
shader_ir: std::move node within DeclareAmend()
2020-12-07 04:58:01 -03:00
Lioncash 4704a22c3f buffer_block: Mark interface as nodiscard where applicable
Prevents logic errors from occurring from unused values.
2020-12-07 01:53:40 -05:00
Lioncash 7caec76970 buffer_block: Remove unnecessary includes
Reduces the amount of dependencies the header pulls in.
2020-12-07 01:52:16 -05:00
Rodrigo Locatti 81249bc311 Merge pull request #5158 from lioncash/video-fmt
video_core: Remove unnecessary enum class casting in logging messages
2020-12-07 03:35:25 -03:00
bunnei 9ba99af200 Merge pull request #5148 from comex/xx-unused-fields
core: Mark unused fields as [[maybe_unused]]
2020-12-06 22:33:00 -08:00
bunnei 6324f1e67f Merge pull request #5154 from comex/xx-ipc
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
2020-12-06 22:32:04 -08:00
Lioncash 0e7ead8b49 shader_ir: std::move node within DeclareAmend()
Same behavior, but elides an unnecessary atomic reference count
increment and decrement.
2020-12-07 00:51:03 -05:00
Lioncash ea0e85b869 video_core: Remove unnecessary enum class casting in logging messages
fmt now automatically prints the numeric value of an enum class member
by default, so we don't need to use casts any more.

Reduces the line noise a bit.
2020-12-07 00:41:50 -05:00
LC 7694cb9154 Merge pull request #5147 from comex/xx-purevirt
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
2020-12-07 00:08:46 -05:00
LC 5afcc5fb3d Merge pull request #5150 from comex/xx-boxcat
boxcat: Avoid unnecessary object copy
2020-12-07 00:07:39 -05:00
LC f2ca2f4412 Merge pull request #5152 from comex/xx-override
renderer_vulkan: Add missing `override` specifier
2020-12-07 00:07:17 -05:00
LC 60ba2d11df Merge pull request #5136 from lioncash/video-shadow3
video_core: Resolve more variable shadowing scenarios pt.3
2020-12-07 00:06:53 -05:00
Lioncash a006a490f5 maxwell_3d: Move member variables to end of class
Follows our established coding style.
2020-12-06 20:56:00 -05:00
Lioncash 121f585d17 maxwell_3d: Resolve -Wdocumentation warning
Removes a documentation comment for a non-existent member.
2020-12-06 20:48:12 -05:00
Lioncash 05038223a7 maxwell_3d: Remove unused dirty_pointer array
This is unused and removing it shrinks the structure by 3584 bytes.
2020-12-06 20:46:57 -05:00
comex 14f8c5e6fe configure_motion_touch: Fix unescaped backslash in regex
Since this is inside a string literal, backslashes that are part of
regex syntax have to be escaped.  But that's ugly, so convert to a raw
string instead.
2020-12-06 19:25:48 -05:00
comex f5937952aa network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase.  I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?

Anyway, why make this change?  Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>.  (This is inherited from FreeBSD.)  So defining
a variable with the same name causes a compile error.

I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.

Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
2020-12-06 19:14:42 -05:00
comex 086238f1ac Fix "explicitly defaulted but implicitly deleted" warning
`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type.  Switch to explicitly deleting it to avoid a Clang
warning.

The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
2020-12-06 19:02:04 -05:00
comex 63994da5c3 hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
- Add a type check so that calling Push with an invalid type produces a
  compile error rather than a linker error.

- vi.cpp was calling Push with a variable of type `std::size_t`.
  There's no explicit overload for `size_t`, but there is one for `u64`,
  which on most platforms is the same type as `size_t`.  On macOS,
  however, it isn't: both types are 64 bits, but `size_t` is `unsigned
  long` and `u64` is `unsigned long long`.  Regardless, it makes more
  sense to explicitly use `u64` here instead of `size_t`.
2020-12-06 18:59:22 -05:00
comex 3c7962df41 CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
__unix__ is not predefined on Apple platforms even though they are Unix.
2020-12-06 18:56:40 -05:00
comex 2451a59949 renderer_vulkan: Add missing `override` specifier 2020-12-06 18:38:52 -05:00
comex ef14bbc69d map_interval: Change field order to address uninitialized field warning
Clang complains about `new_chunk`'s constructor using the
then-uninitialized `first_chunk` (even though it's just to get a pointer
into it).
2020-12-06 18:37:23 -05:00
comex cf99d67e66 core: Mark unused fields as [[maybe_unused]] 2020-12-06 18:36:10 -05:00
comex 8e924224df boxcat: Avoid unnecessary object copy 2020-12-06 18:31:13 -05:00
comex e250594b6e nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass 2020-12-06 18:24:33 -05:00
comex 38f4b34610 video_core: Adjust `NUM` macro to avoid Clang warning
The previous definition was:

    #define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))

In cases where `field_name` happens to refer to an array, Clang thinks
`sizeof(an array value) / sizeof(a type)` is an instance of the idiom
where `sizeof` is used to compute an array length.  So it thinks the
type in the denominator ought to be the array element type, and warns if
it isn't, assuming this is a mistake.

In reality, `NUM` is not used to get array lengths at all, so there is no
mistake.  Silence the warning by applying Clang's suggested workaround
of parenthesizing the denominator.
2020-12-06 18:24:16 -05:00
Rodrigo Locatti 722001f513 Merge pull request #5143 from comex/xx-users-size
yuzu_cmd: Remove 'users_size'
2020-12-06 19:34:53 -03:00
Rodrigo Locatti 216928a60b Merge pull request #5141 from comex/xx-true-false
maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
2020-12-06 19:34:24 -03:00
bunnei ee884dbd69 Merge pull request #5140 from FearlessTobi/port-5577
Port citra-emu/citra#5577: "Update cubeb and request a persistent stream session"
2020-12-06 01:53:02 -08:00
bunnei dbacf065f4 Merge pull request #5132 from lioncash/xbyak-abi
xbyak_abi: Avoid implicit sign conversions
2020-12-06 01:22:43 -08:00
bunnei 144e143a40 hle: kernel: Process: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei cf7a66a3cc core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
- We were reload'ing the old current scheduler, which may have changed.
2020-12-06 00:27:13 -08:00
bunnei 37b1919b4d hle: kernel: Thread: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei f83f0ef61b hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei 85c01ee860 hle: kernel: KScopedLock: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei e3e254b713 hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei 2033f0a1a3 hle: kernel: KScheduler: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei dfacfa12d3 hle: kernel: KPriorityQueue: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei 266d16c350 hle: kernel: KAffinityMask: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei ddaecce2f5 hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei 4617be5b35 common: BitSet: Various style fixes based on code review feedback. 2020-12-06 00:27:13 -08:00
bunnei ea30e22ef1 hle: kernel: Use C++ style comments in KScheduler, etc. 2020-12-06 00:03:24 -08:00
bunnei c3c09d9a35 kernel: KScopedSchedulerLockAndSleep: Remove unused ctor. 2020-12-06 00:03:24 -08:00
bunnei 31243d2b7a kernel: time_manager: Add missing lock guards. 2020-12-06 00:03:24 -08:00
bunnei de522657dd hle: kernel: Migrate to KScopedSchedulerLock. 2020-12-06 00:03:24 -08:00
bunnei 61e017a026 hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler. 2020-12-06 00:03:24 -08:00
bunnei 4f16c961c9 hle: kernel: Separate KScheduler from GlobalSchedulerContext class. 2020-12-06 00:03:24 -08:00
bunnei 039844bbb9 hle: kernel: Rewrite scheduler implementation based on Mesopshere. 2020-12-06 00:03:24 -08:00
bunnei abc079aca1 hle: kernel: physical_core: Clear exclusive state after each run.
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06 00:03:24 -08:00
bunnei 1ffab4019b hle: kernel: Port KAbstractSchedulerLock from Mesosphere. 2020-12-06 00:03:24 -08:00
bunnei 0c9f4d749c hle: kernel: svc: Remove reschedule on svcBreak.
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06 00:03:24 -08:00
bunnei cd66ac3af5 hle: kernel: process: Add schedule count tracking, to be used for yield impl. 2020-12-06 00:03:24 -08:00
bunnei 5f00b01a5d hle: kernel: svc: Remove unnecessary hack in svcSleep. 2020-12-06 00:03:24 -08:00
bunnei 11e7b74858 common: Port KPriorityQueue from Mesosphere. 2020-12-06 00:03:24 -08:00
bunnei b164f6306b common: Port BitSet from Mesosphere. 2020-12-06 00:03:24 -08:00
bunnei ba09b4d69d hle: kernel: Port KAffinityMask from Mesosphere. 2020-12-06 00:03:24 -08:00
comex 20f4c9175a maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
On Apple platforms, FALSE and TRUE are defined as macros by
<mach/boolean.h>, which is included by various system headers.

Note that there appear to be no actual users of the names to fix up.
2020-12-05 17:59:02 -05:00
comex 278bbcb8d7 yuzu_cmd: Remove 'users_size'
Specifically:

    const auto size = sdl2_config->GetInteger("System", "users_size", 0);

The variable is never used, producing a warning.  I wondered if this
ought to be assigning something to in `Settings`, but nothing else in
the codebase ever mentions a setting called "users_size", so I guess
it's safe to remove...
2020-12-05 17:50:39 -05:00
Vitor Kiguchi 31a3bf1b8c Update cubeb and request a persistent stream session 2020-12-05 22:26:41 +01:00
Lioncash 5db4785535 video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
Lioncash 66bb735a95 game_list_p: Resolve deprecated usage of QVariant operator<
This is designated as obsolete in Qt's docs (see:
https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt)
2020-12-05 15:38:58 -05:00
Morph 6efd390668 applets: Resolve variable shadowing 2020-12-05 08:37:13 -05:00
Lioncash 341083a5e1 video_core: Resolve more variable shadowing scenarios pt.2
Migrates the video core code closer to enabling variable shadowing
warnings as errors.

This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05 06:39:35 -05:00
bunnei 32984bf3e1 Merge pull request #5124 from lioncash/video-shadow
video_core: Resolve more variable shadowing scenarios
2020-12-05 00:48:08 -08:00
bunnei 0c55e7820c Merge pull request #5127 from FearlessTobi/port-5617
Port citra-emu/citra#5617: "Fix telemetry-related exit crash from use-after-free"
2020-12-04 21:57:40 -08:00
Lioncash 50516223e3 xbyak_abi: Shorten std::size_t to size_t
Makes for less reading.
2020-12-05 00:43:55 -05:00
Lioncash 65a52ab81a xbyak_abi: Avoid implicit sign conversions 2020-12-05 00:43:41 -05:00
Chloe Marcec 6d887d0d92 system_version: Update to 11.0.0 2020-12-05 16:08:03 +11:00
FearlessTobi a8fce80339 Fix telemetry-related exit crash from use-after-free
Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
2020-12-05 02:42:50 +01:00
Lioncash 4d9a8ef8f1 codec: Remove deprecated usage of AVCodecContext::refcounted_frames
This was only necessary for use with the
avcodec_decode_video2/avcoded_decode_audio4 APIs which are also
deprecated.

Given we use avcodec_send_packet/avcodec_receive_frame, this isn't
necessary, this is even indicated directly within the FFmpeg API changes
document here on 2017-09-26:

https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410

This prevents our code from breaking whenever we update to a newer
version of FFmpeg in the future if they ever decide to fully remove this
API member.
2020-12-04 16:23:13 -05:00
Lioncash 2f181b6a90 video_core: Resolve more variable shadowing scenarios
Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
2020-12-04 16:19:09 -05:00
Morph ce2a7beb05 nim: Stub IsLargeResourceAvailable
- Used by Immortals Fenyx Rising
2020-12-04 09:53:21 -05:00
bunnei 70812df905 Merge pull request #5064 from lioncash/node-shadow
node: Eliminate variable shadowing
2020-12-04 00:45:33 -08:00
bunnei 495f5b7583 Merge pull request #5061 from lioncash/pessimizing
vp9/vic: Resolve pessimizing moves
2020-12-03 23:21:12 -08:00
bunnei c1f4f013fe Merge pull request #4996 from bunnei/use-4jits
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
2020-12-03 15:32:45 -08:00
Lioncash 9c0408605e node: Mark member functions as [[nodiscard]] where applicable
Prevents logic bugs from accidentally ignoring the return value.
2020-12-03 16:03:34 -05:00
Lioncash 62d77b943a node: Eliminate variable shadowing 2020-12-03 15:59:38 -05:00
Lioncash 92a5b7b388 vp9/vic: Resolve pessimizing moves
Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
2020-12-03 12:33:07 -05:00
Lioncash 8e4a23e129 mouse_poller: Remove unused includes 2020-12-03 10:41:13 -05:00
Lioncash 11e20efc1d mouse_input: Invert conditional in UpdateYuzuSettings()
Allows the struct to be constructed in place.
2020-12-03 10:41:13 -05:00
Lioncash f8b5b65d6b mouse_input: Remove two casts and amend some formatting
Removes the use of two static casts and improves the readability of some
vectors slightly.
2020-12-03 10:41:09 -05:00
Lioncash 64daafbaa0 mouse_input: Resolve a -Wdocumentation warning 2020-12-03 10:26:50 -05:00
Lioncash 09b2703682 mouse_input: Remove unused includes 2020-12-03 10:26:30 -05:00
bunnei 4547af2ba5 Merge pull request #5000 from lioncash/audio-error
audio_core: Make shadowing and unused parameters errors
2020-12-02 23:08:43 -08:00
Lioncash 29db886722 audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
2020-12-03 00:54:31 -05:00
bunnei 14c58ebe23 Merge pull request #5002 from ameerj/nvdec-frameskip
nvdec: Queue and display all decoded frames, cleanup decoders
2020-12-02 15:55:15 -08:00
bunnei eba344f859 Merge pull request #4937 from german77/multiUDP
InputCommon: Add multiple udp server support
2020-12-01 11:47:37 -08:00
LC 1ec79d0982 Merge pull request #5047 from german77/MouseInput
InputCommon: Fix implicit conversion in mouse input
2020-12-01 09:40:46 -05:00
german 544417cd49 Fix implicit conversion in mouse input 2020-11-30 21:48:18 -06:00
bunnei ea356e8f26 Merge pull request #5013 from ReinUsesLisp/vk-early-z
vk_shader_decompiler: Implement force early fragment tests
2020-11-30 11:11:07 -08:00
lat9nq 400c97825e Disable web applet and warning when compiling for Linux on CI
yuzu's web applet does not or barely reacts to user input while open in
Linux. It can be closed via 'Exit Web Applet' on the menubar, however if
yuzu is in fullscreen, this is effectively a softlock as the menubar
cannot be accessed.

This disables building yuzu with the web applet on the Linux CI target.
In addition, this disables the QMessageBox warning about not having
compiled yuzu with the web applet.
2020-11-30 13:25:46 -05:00
bunnei 0c0c14ca1e Merge pull request #4939 from german77/MouseInput
InputCommon: Implement full mouse support
2020-11-29 22:59:50 -08:00
bunnei 9055027e3c Merge pull request #5005 from ReinUsesLisp/div-ceil
common: Add Common::DivCeil and Common::DivCeilLog2
2020-11-29 01:41:06 -08:00
bunnei 3edaafa295 kernel: scheduler: Minor cleanup to remove duplicated code. 2020-11-29 01:31:52 -08:00
bunnei 64cb411dda kernel: time_manager: Protect access with a mutex. 2020-11-29 01:31:52 -08:00
bunnei 05ff3e467e common: fiber: Use VirtualBuffer for stack memory.
- This will be aligned by default, and helps memory usage.
2020-11-29 01:31:52 -08:00
bunnei b2de57e93e hle: kernel: thread: Remove unused "Running" state. 2020-11-29 01:31:52 -08:00
bunnei a5b73195c9 core: arm: Implement InvalidateCacheRange for CPU cache invalidation. 2020-11-29 01:31:52 -08:00
bunnei 5114c6f3ac hle: kernel: time_manager: Avoid a crash on process exit. 2020-11-29 01:31:51 -08:00
bunnei 026a8dd832 hle: kernel: AddressArbiter: Remove unused code. 2020-11-29 01:31:51 -08:00
bunnei e7c2a66ecd hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled. 2020-11-29 01:31:51 -08:00
bunnei b92d8acd2f common: fiber: Use boost::context instead of native fibers on Windows. 2020-11-29 01:31:51 -08:00
bunnei aaffe73f47 hle: kernel: multicore: Replace n-JITs impl. with 4 JITs. 2020-11-29 01:31:51 -08:00
bunnei 276a0f7b8c Merge pull request #4998 from Morph1984/bioshock-patch
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german 2a93b187a6 Add missing types to NpadCommunicationMode 2020-11-28 21:56:02 -06:00
bunnei 4e480c2990 Merge pull request #5021 from german77/StubCommunicationMode
HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
Chloe Marcec 35f0c8e80e audio_core: Remove temp_mix_buffer
It's unused and doesn't need to be initialized
2020-11-28 23:25:28 +11:00
bunnei e2b0bb1be4 Merge pull request #5015 from comex/xx-sign-compare
tests: Fix warning about comparison between signed and unsigned
2020-11-27 19:54:26 -08:00
bunnei 1161176ff7 Merge pull request #5011 from lioncash/file-str2
core: Reduce string copies in GetGameFileFromPath()
2020-11-27 17:23:00 -08:00
LC b6bb919c7b Merge pull request #5014 from comex/xx-invalid-offsetof
CMakeLists: disable -Winvalid-offsetof
2020-11-27 17:44:07 -05:00
comex 674da91842 CMakeLists: disable -Winvalid-offsetof
This Clang warning complains when offsetof is used on a
non-standard-layout type (i.e. any class using various C++ features),
even though it works fine (and is not undefined behavior as of C++17).
2020-11-27 17:42:02 -05:00
comex f2a06c61d6 tests: Fix warning about comparison between signed and unsigned 2020-11-27 17:41:20 -05:00
Lioncash c06510376a core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
2020-11-27 11:40:45 -05:00
Lioncash acf893542a savedata_factory: Eliminate usage of the global system instance
Now there's only two meaningful instances left in core.
2020-11-27 09:45:08 -05:00
Rodrigo Locatti 69867b1690 Merge pull request #5018 from lioncash/service-global
service: Eliminate usages of the global system instance
2020-11-27 02:41:56 -03:00
german d9d2a0aac7 Stub set and get NpadCommunicationMode 2020-11-26 21:35:11 -06:00
Lioncash 346271b80b service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
comex 200a0bf755 codec: Fix `pragma GCC diagnostic pop` missing corresponding push 2020-11-26 16:35:42 -05:00
ReinUsesLisp fe1efa971f vk_shader_decompiler: Implement force early fragment tests
Force early fragment tests when the 3D method is enabled.
The established pipeline cache takes care of recompiling if needed.

This is implemented only on Vulkan to avoid invalidating the shader
cache on OpenGL.
2020-11-26 17:52:26 -03:00
Lioncash 064f17c5b1 core: Reduce string copies in GetGameFileFromPath()
Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
2020-11-26 14:05:13 -05:00
ameerj 0a89ea1ca7 Limit queue size to 10 frames
Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
2020-11-26 14:04:06 -05:00
bunnei a20ffebc80 Merge pull request #4975 from comex/invalid-syncpoint-id
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
german 56a8fee35a Implement full mouse support 2020-11-25 23:59:30 -06:00
bunnei a265c454f3 Merge pull request #4981 from ogniK5377/ioctl-ctrl
nvservices: Reintroducee IoctlCtrl
2020-11-25 21:48:57 -08:00
german 6708e0ec0e Add multiple udp server support 2020-11-25 23:44:41 -06:00
ameerj aa2d90b35c Address PR feedback
remove some redundant moves, make deleter match naming guidelines.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-11-26 00:18:26 -05:00
ReinUsesLisp 2600f1353d common: Add Common::DivCeil and Common::DivCeilLog2
Add an equivalent to 'Common::AlignUp(n, d) / d' and a log2 alternative.
2020-11-25 23:37:56 -03:00
Jan Beich 805312e278 input_common: ignore some Clang warnings after c8aec32f12
error: unknown warning option '-Werror=unused-but-set-parameter'; did you mean '-Werror=unused-parameter'? [-Werror,-Wunknown-warning-option]
error: unknown warning option '-Werror=unused-but-set-variable'; did you mean '-Werror=unused-const-variable'? [-Werror,-Wunknown-warning-option]
2020-11-25 23:57:11 +00:00
Rodrigo Locatti d9c847bdde Merge pull request #4976 from comex/poll-events
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
2020-11-25 20:44:53 -03:00
ameerj 5beb990349 Queue decoded frames, cleanup decoders 2020-11-25 17:10:44 -05:00
Rodrigo Locatti a5029e54b0 Merge pull request #4946 from ameerj/alpha-test
renderer_vulkan: Implement alpha testing
2020-11-25 18:48:34 -03:00
ameerj 942dff1fd8 cleanup unneeded comments and newlines 2020-11-25 14:46:08 -05:00
bunnei 93d511896d Merge pull request #4959 from Morph1984/emulated-controller-styleset
configure_input_player: Use the NpadStyleSet to limit the available controllers shown
2020-11-25 11:20:46 -08:00
bunnei 5584c7e5e5 Merge pull request #4932 from ogniK5377/misc-audio
audren: Make use of nodiscard, rework downmixing, release all buffers
2020-11-25 10:50:52 -08:00
Morph 9b00708d96 hid: Check if applet_resource exists in InitializeVibrationDevice 2020-11-25 13:33:30 -05:00
bunnei bd0a2db49a Merge pull request #4978 from bunnei/shutdown-crash
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
2020-11-25 01:20:01 -08:00
ameerj a981e7d69c Refactor MaxwellToSpirvComparison. Use Common::BitCast
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-11-25 00:33:20 -05:00
ameerj 7d48b8be54 Address PR feedback from Rein 2020-11-24 22:46:45 -05:00
ameerj 47f8e43c22 vulkan_renderer: Alpha Test Culling Implementation
Used by various textures in many titles, e.g.  SSBU menu.
2020-11-24 22:46:45 -05:00
bunnei e4938afd40 Merge pull request #4905 from german77/AnalogFromButton
Allow to dial any angle with digital joystick
2020-11-24 16:04:55 -08:00
bunnei 28843b094f core: cpu_manager: Fix shutdown crash when closing before emulation starts. 2020-11-24 15:25:39 -08:00
bunnei 173d78f71e frontend: yuzu (qt): Register a callback for ExecuteProgram. 2020-11-24 15:18:29 -08:00
bunnei faffc3144c service: am: Implement ExecuteProgram and required stubs.
- This is used by Super Mario 3D All-Stars.
2020-11-24 15:17:43 -08:00
bunnei 9f8d7748d9 core: loader: Implement support for loading indexed programs. 2020-11-24 15:16:24 -08:00
bunnei 5f53d285aa hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)
* hle: services: Fix a crash with improper NVFlinger lifetime management.

- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
comex 00f2c7fbb9 nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices.

- For the special case of WaitFence with syncpoint id UINT32_MAX,
  instead of crashing, log an error and ignore.  This is what I get when
  running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Rodrigo Locatti 8fd45a009a Merge pull request #3681 from lioncash/component
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
2020-11-24 04:38:03 -03:00
Rodrigo Locatti 4f1f4ecef7 Merge pull request #4942 from lioncash/system
core: Make use of [[nodiscard]] with the System class
2020-11-24 04:26:59 -03:00
Rodrigo Locatti 2717355678 Merge pull request #4972 from lioncash/unused4
svc: Remove unnecessary [[maybe_unused]] tag
2020-11-24 04:25:59 -03:00
bunnei f2bb584578 input_common: Fix typo in gc_poller.cpp with [[maybe_unused]]. 2020-11-23 21:42:06 -08:00
Chloe Marcec f8d84ecae2 nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
bunnei 2382020d8d input_common: Add more missing [[maybe_unused]] from #4927. 2020-11-23 20:50:35 -08:00
bunnei 2ac1148798 Fix warnings in core/frontend/input.h with [[maybe_unused]]
Fixes build break due to #4927
2020-11-23 18:11:21 -08:00
bunnei ec40411cfe Merge pull request #4927 from lioncash/input-error
input_common: Treat warnings as errors
2020-11-23 17:25:53 -08:00
comex bb729eefce Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers.  It had three implementations:

- In GRenderWindow, it didn't actually poll events, just set a flag and
  emit a signal to indicate that a frame was displayed.

- In EmuWindow_SDL2_Hide, it did nothing.

- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
  because SDL_PollEvents is supposed to be called on the thread that set
  up video - in this case, the main thread, which was sleeping in a
  busyloop (regardless of whether sync-GPU was enabled).  On macOS this
  causes a crash.

To fix this:

- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
  default implementation that does nothing.

- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
  the main thread call SDL_WaitEvent in a loop.
2020-11-23 17:58:49 -05:00
bunnei 7781ef2038 Merge pull request #4451 from slashiee/extended-logging
logging/settings: Increase maximum log size to 100 MB and add extended logging option
2020-11-23 13:34:15 -08:00
Lioncash b038dcf23c svc: Remove unnecessary [[maybe_unused]] tag
The parameter is used in this function, so this suppression isn't
necessary.
2020-11-23 10:17:20 -05:00
Lioncash c8aec32f12 input_common: Treat warnings as errors
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
2020-11-22 04:50:03 -05:00
bunnei c0ca8b9fa4 Merge pull request #4944 from lioncash/system-rem
patch_manager: Remove usages of the global system instance
2020-11-21 22:12:34 -08:00
Morph e718f63b22 Merge pull request #4954 from lioncash/compare
gl_rasterizer: Make floating-point literal a float
2020-11-22 09:55:23 +08:00
bunnei 9ccd07c0ea Merge pull request #4955 from lioncash/move3
async_shaders: std::move data within QueueVulkanShader()
2020-11-21 01:21:08 -08:00
bunnei 7e733589be Merge pull request #4907 from ogniK5377/nvdrv-cleanup
core: Make nvservices more standardized
2020-11-20 22:15:44 -08:00
Morph 75aa6e9beb applets/controller: Use a pair of emulated controller index to controller type 2020-11-20 22:22:22 -05:00
Morph a8ba5c5929 configure_input_player: Use the npad style set to show the available controllers
This will reduce the likelihood of an invalid controller type to be set within a game
2020-11-20 22:22:22 -05:00
LC b0e014d8c8 Merge pull request #4957 from ReinUsesLisp/alpha-test-rt
gl_rasterizer: Remove warning of untested alpha test
2020-11-20 21:19:06 -05:00
ReinUsesLisp 6263722e4d gl_rasterizer: Remove warning of untested alpha test
Alpha test has been proven to only affect the first render target.
2020-11-20 23:17:40 -03:00
bunnei bba996075e Merge pull request #4953 from lioncash/shader-shadow
shader_bytecode: Eliminate variable shadowing
2020-11-20 16:58:14 -08:00
bunnei ac9e9991e6 Merge pull request #4951 from bunnei/olsc-stub
hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
2020-11-20 14:06:37 -08:00
bunnei 2f0eb8d38c olsc: Move member initialization to after member functions. 2020-11-20 10:50:50 -08:00
Lioncash 953aff6f0e async_shaders: emplace threads into the worker thread vector
Same behavior, but constructs the threads in place instead of moving
them.
2020-11-20 04:46:56 -05:00
Lioncash a15dc601be async_shaders: Simplify implementation of GetCompletedWork()
This is equivalent to moving all the contents and then clearing the
vector. This avoids a redundant allocation.
2020-11-20 04:44:44 -05:00
Lioncash 088767da00 async_shaders: Simplify moving data into the pending queue 2020-11-20 04:41:29 -05:00
Lioncash 8ac9c08758 async_shaders: std::move data within QueueVulkanShader()
Same behavior, but avoids redundant copies.

While we're at it, we can simplify the pushing of the parameters into
the pending queue.
2020-11-20 04:38:18 -05:00
Lioncash ae52755d5c gl_rasterizer: Make floating-point literal a float
Gets rid of an unnecessary expansion from float to double.
2020-11-20 04:24:33 -05:00
Lioncash b482ef0f06 shader_bytecode: Make use of [[nodiscard]] where applicable
Ensures that all queried values are made use of.
2020-11-20 02:20:37 -05:00
Lioncash b0172c1888 shader_bytecode: Eliminate variable shadowing 2020-11-20 02:13:45 -05:00
Morph c10e0127cc Merge pull request #4941 from lioncash/config
configure_input_player: Use static qualifier for IsProfileNameValid()
2020-11-20 14:16:01 +08:00
LC 1368dff078 Merge pull request #4950 from german77/RumbleStrenght
Modify rumble amplification
2020-11-20 00:40:09 -05:00
LC 4b633461f1 Merge pull request #4952 from ReinUsesLisp/bit-cast
common/bit_cast: Add function matching std::bit_cast without constexpr
2020-11-20 00:39:30 -05:00
Rodrigo Locatti 4263ecebf5 Merge pull request #4308 from ReinUsesLisp/maxwell-3d-funcs
maxwell_3d: Move code to separate functions and insert instead of push_back
2020-11-20 01:57:22 -03:00
ReinUsesLisp 778c06d35b common/bit_cast: Add function matching std::bit_cast without constexpr
Add a std::bit_cast-like function archiving the same runtime results as
the standard function, without compile time support.

This allows us to use bit_cast while we wait for compiler support, it
can be trivially replaced in the future.
2020-11-20 01:52:37 -03:00
bunnei 655892e84b hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-19 12:36:09 -08:00
german77 3edd74463f Modify rumble amplification 2020-11-19 11:30:52 -06:00
Lioncash 638f982efc virtual_buffer: Do nothing on resize() calls with same sizes
Prevents us from churning memory by freeing and reallocating a memory
block that would have already been adequate as is.
2020-11-19 07:54:03 -05:00
bunnei d2aae53f23 Merge pull request #4936 from lioncash/page
page_table: Allow page tables to be moved
2020-11-18 20:40:10 -08:00
Lioncash b4b63c878f patch_manager: Remove usages of the global system instance
With this, only 19 usages of the global system instance remain within
the core library.

We're almost there.
2020-11-18 09:36:48 -05:00
Lioncash 82ef99b107 core: Remove unused private Init function for the System class
This isn't used, so it can be removed.
2020-11-18 02:09:08 -05:00
Lioncash 637aa4ddef core: Make use of [[nodiscard]] with the System class
Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
2020-11-18 02:06:44 -05:00
Lioncash 8e015472a3 configure_input_player: Use static qualifier for IsProfileNameValid()
This is a static member function, so we don't need use an existing
instance to call this function.
2020-11-17 23:12:44 -05:00
bunnei afa4ced6e4 Merge pull request #4866 from Morph1984/mjolnir-p3-prod
Project Mjölnir: Part 3 - Controller Profiles and Vibration Rework
2020-11-17 20:02:27 -08:00
Lioncash d02005bbe9 virtual_buffer: Add compile-time type-safety guarantees with VirtualBuffer
VirtualBuffer makes use of VirtualAlloc (on Windows) and mmap() (on
other platforms). Neither of these ensure that non-trivial objects are
properly constructed in the allocated memory.

To prevent potential undefined behavior occurring due to that, we can
add a static assert to loudly complain about cases where that is done.
2020-11-17 20:09:58 -05:00
Lioncash b9b02276eb page_table: Allow page tables to be moved
Makes page tables and virtual buffers able to be moved, but not copied,
making the interface more flexible.

Previously, with the destructor specified, but no move assignment or
constructor specified, they wouldn't be implicitly generated.
2020-11-17 20:08:20 -05:00
Lioncash 60b72b1deb page_table: Add missing doxygen parameters to Resize()
Resolves two -Wdocumentation warnings.
2020-11-17 19:45:20 -05:00
Lioncash 81f7292269 page_table: Remove unnecessary header inclusions
Prevents indirect inclusions for these headers.
2020-11-17 19:43:27 -05:00
Lioncash e71d8eef5e rasterizer_interface: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:13 -05:00
Lioncash 049b4d4427 render_base: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:12 -05:00
Lioncash 47bc37f5cf gpu: Make use of [[nodiscard]] where applicable 2020-11-17 07:19:09 -05:00
bunnei f4e1b9076c Merge pull request #4929 from lioncash/nodiscard-input
motion_input: Mark member functions as [[nodiscard]] where applicable
2020-11-16 21:40:16 -08:00
Chloe Marcec 808da92335 Addressed changes 2020-11-17 15:40:19 +11:00
Chloe Marcec a894cf5169 audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.

Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
2020-11-17 14:14:29 +11:00
Morph f5ee5e7f3c sdl_impl: Pump SDL Events at 1000 Hz 2020-11-15 23:33:21 -05:00
Morph 7af3c351ac configure_input: Accommodate for the mouse input device engine 2020-11-15 23:33:21 -05:00
Morph 2d3476dd7f hid: Reimplement Begin/EndPermitVibrationSession
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph 7adf26daf0 controllers/npad: Load input devices on init 2020-11-15 23:33:21 -05:00
Morph 23cc14cd09 configure_input: Update the input profiles for other player tabs 2020-11-15 23:33:21 -05:00
Morph 75ee0c94a0 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph 24cfdbc7fe sdl_impl: Revert to the "old" method of mapping sticks
Not all controllers have a SDL_GameController binding. This caused controllers not present in the SDL GameController database to have buttons mapped instead of axes.

Furthermore, it was not possible to invert the axes when it could be useful such as emulating a horizontal single joycon or other potential cases. This allows us to invert the axes by reversing the order of mapping (vertical, then horizontal).
2020-11-15 23:33:21 -05:00
Morph f80127d4e0 applets/controller: Change the input button to create input profiles
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:21 -05:00
Morph bd42b2093c controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph ad45ceeaf0 input: Disconnect a controller prior to connecting a new one
Some games do not respond to a change in controller type if 1) The controller is not disconnected prior to being reconnected and/or 2) The controller is reconnected instantly after being disconnected.

Since it is not possible to change controllers instantly on hardware and requiring a disconnect prior to connecting a new one, we should emulate this as well with a small delay, fixing the aforementioned issue.
2020-11-15 23:33:21 -05:00
Morph 6f80c78568 hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
Morph ad3905fe27 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph cce389221b configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph ee8ec56291 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph bb0a55c4db hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00
Morph cd2f8d7e4a controllers/npad: Send an empty vibration on destruction/deactivation
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-15 23:33:20 -05:00
Morph 193418c57f hid: Stub IsVibrationDeviceMounted
- Used in Super Mario Odyssey
2020-11-15 23:33:20 -05:00
Morph ed9df522ec controllers/npad: Add heuristics to reduce rumble state changes
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-15 23:33:20 -05:00
Morph 06bc7678ba configure_input: Hook up the vibration percentage spinbox
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-15 23:33:20 -05:00
Morph 3281c3b1cb controllers/npad: Stop games from vibrating incorrect controllers
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-15 23:33:20 -05:00
Morph f474cab023 hid: Fix controller rumble based on new research
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
2020-11-15 23:33:20 -05:00
Morph 82d901ae8b hid: Pop a struct of parameters instead of popping individual parameters
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-15 23:33:20 -05:00
Morph dc7a9a7be2 hid: Reorder all HID commands
Reorders all HID commands in command id order.
2020-11-15 23:33:20 -05:00
Morph c9937559f4 hid: Implement GetVibrationDeviceInfo
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.

The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.

Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.

Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-15 23:33:20 -05:00
Morph 8a35dd51ee hid: Stub InitializeVibrationDevice 2020-11-15 23:33:20 -05:00
Morph 294f3dd914 controllers/npad: Rename NPadType to NpadStyleSet
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-15 23:33:20 -05:00
Morph f279871f0b controllers/npad: Add DeviceHandle struct
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-15 23:33:20 -05:00
Morph b29a52982a configure_input_player: Change "Defaults" button behavior
RestoreDefaults() now restores the selected devices' mappings using UpdateMappingWithDefaults().
This allows us to move the keyboard mapping from RestoreDefaults() to UpdateMappingWithDefaults().
2020-11-15 23:33:20 -05:00
Morph 1c1a83a20d settings: Preparation for per-game input settings 2020-11-15 23:33:20 -05:00
Morph 5eb160d4c6 udp/client: Reduce testing period to 5 seconds 2020-11-15 23:33:19 -05:00
Morph 82d18bcf61 config: Migrate config files into config/custom
Co-authored-by: lat9nq <lat9nq@virginia.edu>
2020-11-15 23:33:19 -05:00
Morph 0a85f0fd25 controllers/npad: Connect a controller on init if none are connected 2020-11-15 23:33:19 -05:00
Morph a7dd4f21dd applets/controller: Auto accept a valid single player configuration 2020-11-15 23:33:19 -05:00
Morph d1d564db07 bootmanager: Allow mouse clicks only if touch is disabled
Previously mouse clicks will not register when touch is disabled.
This rectifies that and allows mouse clicks to be mapped to other buttons if the touchscreen is disabled.
2020-11-15 23:33:19 -05:00
Morph c3a9d5de40 input_profiles: Implement input profiles 2020-11-15 23:33:19 -05:00
Morph ad9a909bc7 configure_input_player: Implement input exclusivity and persistence
With this, the "Input Devices" combobox should accurately reflect the input device being used and disallows inputs from other input devices unless the input device is set to "Any".
2020-11-15 23:33:19 -05:00
Morph 4999d2443d ui/themes: Cleanup UI 2020-11-15 23:33:19 -05:00
Lioncash eccf766a39 motion_input: Mark constructor as explicit 2020-11-15 14:20:41 -05:00
Lioncash 93312282aa motion_input: Mark member functions as [[nodiscard]] where applicable 2020-11-15 14:18:09 -05:00
LC ef3e76578a Merge pull request #4914 from lat9nq/gl-warnings
bootmanager: Log and show GL_RENDERER string when GPU is insufficient
2020-11-15 06:33:48 -05:00
bunnei 6c12c7afc9 Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix
applets/controller: Introduce additional checks for mode and caller
2020-11-12 21:55:06 -08:00
ReinUsesLisp bdd8e12504 maxwell_3d: Use insert instead of loop push_back
This reduces the overhead of bounds checking on each element.
It won't reduce the cost of allocation because usually this vector's
capacity is usually large enough to hold whatever we push to it.
2020-11-11 19:52:19 -03:00
ReinUsesLisp 45cfd67ae6 maxwell_3d: Move code to separate functions
Deduplicate some code and put it in separate functions so it's easier to
understand and profile.
2020-11-11 19:52:19 -03:00
german fbab229893 fix minor clang error 2020-11-10 10:38:15 -06:00