Commit Graph

800 Commits

Author SHA1 Message Date
Liam 0676dbfea1 core/file_sys: fix alignment of BuildId 2022-08-21 12:28:36 -04:00
Liam 0812bb34ea core/file_sys: fix BuildId padding 2022-08-19 17:16:33 -04:00
Morph 8064454628 ips_layer: Delimit parsed hex value string
Delimits the hex value string on spaces, slashes, carriage returns or newlines, allowing for comments to be added in-line.
2022-08-12 10:19:44 -04:00
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to b2eb103829
2022-07-27 12:53:49 +02:00
german77 c7890ebccc core: Replace all instances of ResultCode with Result 2022-06-26 20:21:37 -05:00
Liam f3fd1038bb general: fix compilation on GCC 12 2022-06-13 20:09:30 -04:00
Liam c1771c98f3 common: Change semantics of UNREACHABLE to unconditionally crash 2022-06-13 20:09:00 -04:00
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
tech-ticks de955ddc9d patch_manager: Apply layered exefs patches from 'atmosphere' SD directory 2022-04-07 23:02:44 +02:00
Morph e144d064af registered_cache: Prevent nullptr dereference when accumulating files
For whatever reason, nca_file/dir can be nullptr in the list of files/dirs. I have not determined the cause of this yet, so add a nullptr check for these prior to dereferencing them.
2022-03-27 17:06:27 -04:00
ameerj f9709bb9e9 general: Fix clang/gcc build errors 2022-03-20 02:25:09 -04:00
ameerj e70b4f3fc5 common: Reduce unused includes 2022-03-19 15:01:31 -04:00
ameerj 22e01068e1 core: Reduce unused includes 2022-03-19 02:23:32 -04:00
Kelebek1 9ae0aaed6a Dump patched exefs rather than base 2022-02-15 04:52:28 +00:00
Lioncash 8a509e5a2c general: Replace NonCopyable struct with equivalents 2022-02-02 13:17:12 -05:00
OatmealDome 3a4b8bac08 program_metadata: Add default ThreadInfo kernel capability 2021-11-10 22:01:05 -05:00
Morph 41a0c088ba general: Get the current process program id directly from the system
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04 16:59:39 -04:00
Morph 10508e7af2 general: Rename GetTitleID to GetProgramID 2021-11-04 16:57:16 -04:00
ameerj a3d1429aa5 core: Fix transitive include build errors 2021-11-03 21:42:58 -04:00
ameerj d27abf5546 core: Remove unused includes 2021-11-03 21:42:57 -04:00
Morph fddd57db61 general: Remove MakeResult helpers
This is made obsolete by the presence of implicit constructors.
2021-11-02 17:23:19 -04:00
Morph a901de67c6 file_sys: control_metadata: Add BrazilianPortuguese 2021-10-28 20:05:26 -04:00
bunnei 56926a137f Merge pull request #7102 from Morph1984/remove-boxcat
Remove Boxcat BCAT backend
2021-10-01 18:41:41 -07:00
Morph 203d8f7f60 style: Remove extra space preceding the :: operator 2021-09-29 01:26:01 -04:00
Morph aa68bcdcae file_sys: Remove vfs_libzip 2021-09-28 23:18:39 -04:00
Morph 65c2d00bd9 vfs: Partially implement GetFileTimeStampRaw
Gets rid of homebrew warnings using this func
2021-09-14 08:48:01 -04:00
Morph b529f4b6b7 file_sys/kernel_executable: Add missing <string> include 2021-09-11 17:19:14 -04:00
Feng Chen 77f209e391 file_sys: Support load game collection (#6582)
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
ReinUsesLisp 57ecb7ea34 content_archive: Remove unnecessary include to <ranges>
Fixes build issues on clang.
2021-07-12 03:37:56 -03:00
Morph 263495a5d5 patch_manager: Do not apply LayeredFS mods when dumping
We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
Morph b3396ec358 filesystem: Open a read-only directory for SDMC mods
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq bc4dc2135e core: Simplify SDMC mod loading
If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.

Addresses review comments.

Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq 329398cd41 core: Support LayeredFS mod from SDMC directory
Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
Lioncash f4d6293427 General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
bunnei 382d5c114c Merge pull request #6493 from Morph1984/fs-nodiscard
common: fs: Miscellaneous changes
2021-06-22 17:21:59 -07:00
Morph c74b4be699 vfs_real: Fix Mode to FileAccessMode conversion
These enforce requiring the file to exist prior to opening.
2021-06-22 15:07:51 -04:00
Morph 7588defe84 hle: api_version: Add HLE API version constants 2021-06-16 01:46:45 -04:00
Morph e91bf05ce6 general: Remove extraneous includes 2021-06-13 11:32:43 -04:00
Markus Wick e7c2b054c1 Fix GCC undefined behavior sanitizer.
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.

Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
Chloe 8eb5da9a7c fspsrv: Implement DisableAutoSaveDataCreation (#6355)
- Used by Mii Edit
2021-06-02 17:46:29 -07:00
Morph c4d6d9dfd3 general: Replace RESULT_UNKNOWN with ResultUnknown
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph e8f1d7145e common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)
* common: fs: fs_types: Create filesystem types

Contains various filesystem types used by the Common::FS library

* common: fs: fs_util: Add std::string to std::u8string conversion utility

* common: fs: path_util: Add utlity functions for paths

Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library

* common: fs: file: Rewrite the IOFile implementation

* common: fs: Reimplement Common::FS library using std::filesystem

* common: fs: fs_paths: Add fs_paths to replace common_paths

* common: fs: path_util: Add the rest of the path functions

* common: Remove the previous Common::FS implementation

* general: Remove unused fs includes

* string_util: Remove unused function and include

* nvidia_flags: Migrate to the new Common::FS library

* settings: Migrate to the new Common::FS library

* logging: backend: Migrate to the new Common::FS library

* core: Migrate to the new Common::FS library

* perf_stats: Migrate to the new Common::FS library

* reporter: Migrate to the new Common::FS library

* telemetry_session: Migrate to the new Common::FS library

* key_manager: Migrate to the new Common::FS library

* bis_factory: Migrate to the new Common::FS library

* registered_cache: Migrate to the new Common::FS library

* xts_archive: Migrate to the new Common::FS library

* service: acc: Migrate to the new Common::FS library

* applets/profile: Migrate to the new Common::FS library

* applets/web: Migrate to the new Common::FS library

* service: filesystem: Migrate to the new Common::FS library

* loader: Migrate to the new Common::FS library

* gl_shader_disk_cache: Migrate to the new Common::FS library

* nsight_aftermath_tracker: Migrate to the new Common::FS library

* vulkan_library: Migrate to the new Common::FS library

* configure_debug: Migrate to the new Common::FS library

* game_list_worker: Migrate to the new Common::FS library

* config: Migrate to the new Common::FS library

* configure_filesystem: Migrate to the new Common::FS library

* configure_per_game_addons: Migrate to the new Common::FS library

* configure_profile_manager: Migrate to the new Common::FS library

* configure_ui: Migrate to the new Common::FS library

* input_profiles: Migrate to the new Common::FS library

* yuzu_cmd: config: Migrate to the new Common::FS library

* yuzu_cmd: Migrate to the new Common::FS library

* vfs_real: Migrate to the new Common::FS library

* vfs: Migrate to the new Common::FS library

* vfs_libzip: Migrate to the new Common::FS library

* service: bcat: Migrate to the new Common::FS library

* yuzu: main: Migrate to the new Common::FS library

* vfs_real: Delete the contents of an existing file in CreateFile

Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.

* input_profiles: Don't iterate the input profile dir if it does not exist

Silences an error produced in the log if the directory does not exist.

* game_list_worker: Skip parsing file if the returned VfsFile is nullptr

Prevents crashes in GetLoader when the virtual file is nullptr

* common: fs: Validate paths for path length

* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
bunnei baa0060cd7 Merge pull request #6319 from Morph1984/no-install-base
main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
Morph c3bb08ad31 main: Prevent installing base titles into NAND
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Lioncash eeae5217ba core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei ad048de3d6 hle: kernel: Rename Process to KProcess. 2021-05-05 16:40:52 -07:00
bunnei 887972a91b Merge pull request #6269 from lioncash/file-shadow
file_sys: Resolve cases of variable shadowing
2021-05-02 15:12:07 -07:00
Lioncash ab38371888 file_sys: Resolve cases of variable shadowing
Brings us closer to enabling -Wshadow as an error in the core code.
2021-05-02 02:59:57 -04:00
Morph eb59a33d4e service: filesystem: Return proper error codes for CreateFile
This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists).

This fixes saving and the loading of existing saves in New Pokemon Snap
2021-05-01 09:33:00 -04:00
bunnei 7f2b5d4e83 Merge pull request #6230 from Morph1984/default-resource-size
program_metadata: Set a default resource size when a NPDM is not present
2021-04-24 02:55:20 -07:00