Commit Graph

2543 Commits

Author SHA1 Message Date
Yuri Kunde Schlesner 8d415842f3 Shader Debugger: Improve space efficiency of the layout 2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner db791bc10e Shader Disassembly: Fix printing of jump offsets 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner 968518e740 Shader Disassembly: Fix disassembly of IFU/CALLU instructions 2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner 21c8b3c305 Shader Disassembly: Implement support for MAD/MADI 2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner 5752fbdaa3 Shader Disassembly: Introduce variables to hold common subexpressions 2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner 3e2dc6f659 Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner 8b76af8d0e Shader Disassembly: Cleanup code and improve output alignment 2015-09-07 16:46:23 -03:00
Kloen 0f0ef03bf6 citra-qt: Use monospace font on Disassembler and ARM Registers 2015-09-07 21:02:45 +02:00
LittleWhite f8f97c3da1 Stop emulation when render window is closed 2015-09-07 20:34:39 +02:00
aroulin 964fa561c5 Shader JIT: Use SCALE constant from emitter 2015-09-07 16:50:28 +02:00
aroulin f588077bbb Shader: Fix size_t to int casts of register offsets 2015-09-07 16:50:28 +02:00
Lioncash 8da17cb2b3 Merge pull request #1114 from archshift/conditioncode_al
DynCom: Converted all magic 0xE condition code checks to ConditionCode::AL
2015-09-06 01:29:28 -04:00
archshift 358f54fa1d DynCom: Converted all 0xE condition code checks to ConditionCode::AL 2015-09-05 22:24:42 -07:00
Yuri Kunde Schlesner 7f9a9f1339 OpenGL: Use Sampler Objects to decouple sampler config from textures
Fixes #978
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner def0e7f71f OpenGL: Remove ugly and endian-unsafe color pointer casts 2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner efc72d0a4a OpenGL: Add support for Sampler Objects to state tracker 2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner c42f680c75 citra-qt: Move system shutdown to run inside EmuThread
This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner 2453064ccd Merge pull request #1087 from yuriks/opengl-glad
Replace the previous OpenGL loader with a glad-generated 3.3 one
2015-09-03 15:07:01 -03:00
bunnei 1eacf4a3d2 Merge pull request #1101 from archshift/camu-service-names
Add cam:u service function names to its function table
2015-09-03 07:53:18 -04:00
archshift 0b274a5ca5 Add cam:u service function names to its function table 2015-09-03 01:56:59 -07:00
bunnei 43266c052e Merge pull request #1088 from aroulin/x64-emitter-abi-call
x64: Proper stack alignment in shader JIT function calls
2015-09-02 08:46:58 -04:00
aroulin 7019a4eaeb video_core: Fix format specifiers warnings 2015-09-02 08:20:00 +02:00
aroulin 89a7c9068f x64: Proper stack alignment in shader JIT function calls
Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
aroulin 22bc3b66d3 Common: Import BitSet from Dolphin 2015-09-01 23:39:52 +02:00
bunnei f4e3d89fdd Merge pull request #1072 from yuriks/GetSystemTick-advance-time
SVC: Advance time when calling GetSystemTick to escape busy-wait loops
2015-09-01 08:21:29 -04:00
bunnei e80c88786e Merge pull request #1083 from yuriks/microprofile-vs2015
Common: Fix MicroProfile compilation in MSVC2015
2015-08-31 21:20:36 -04:00
Tony Wasserka c4eca8d513 Merge pull request #1092 from Subv/vertex_offset
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 18:17:59 +02:00
Subv f747cb94de Pica: Added the primitive_restart register (0x25f) to the registers map. 2015-08-31 09:14:18 -05:00
Subv 018d0f8c8f Pica: Add the vertex_offset register to the Pica registers map. 2015-08-31 07:02:30 -05:00
aroulin 36ef773fe7 Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
2015-08-31 08:16:15 +02:00
bunnei 70363eec82 Merge pull request #1059 from Subv/vertex_offset
GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv ad61138359 GPU: Implemented register 0x22A.
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.

Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
bunnei 546ffa0046 Merge pull request #1085 from Subv/fs_stat
Services/FS: Correctly tell the guest app whether a file was correctly opened or not
2015-08-30 11:44:39 -04:00
Yuri Kunde Schlesner 084c527a95 Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner e5cc2e2ef0 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner e5bcc24426 SVC: Advance time when calling GetSystemTick to escape busy-wait loops
Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
2015-08-30 00:07:02 -03:00
bunnei d4266dd0ae Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Subv 3334ae7b74 Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner b5ae1497e6 Common: Fix MicroProfile compilation in MSVC2015 2015-08-28 06:12:12 -03:00
Yuri Kunde Schlesner 6bef26d764 Kernel: Fix wrong linear heap base on titles using newer kernels
Typo which sneaked in through review on #1025
2015-08-27 23:52:40 -03:00
bunnei 3b600b3498 Merge pull request #1075 from yuriks/ControlMem-fixes
Fix heap-management regressions
2015-08-27 19:43:55 -04:00
Yuri Kunde Schlesner 698a15f0e3 Merge pull request #1065 from yuriks/shader-fp
Shader FP compliance fixes
2015-08-27 16:34:13 -07:00
bunnei 3cc5b3c4ad gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 2015-08-27 19:07:53 -04:00
aroulin 2c48cd4b6c Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
Yuri Kunde Schlesner 990ff3f241 Kernel: Fix assertion failure when ControlMemory is called with size=0 2015-08-26 21:29:05 -03:00
Yuri Kunde Schlesner b9b540a222 Core: Improve APT Shared Font hack
Should fix invalid read loops in some games
2015-08-26 21:28:58 -03:00
bunnei eff02466f7 Merge pull request #1074 from lioncash/bool
dyncom: Minor changes to CondPassed
2015-08-26 18:44:52 -04:00
archshift 89241b3e89 Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
Lioncash 3fb10e8f62 dyncom: Simplify some comparisons in CondPassed 2015-08-26 00:10:23 -04:00
Lioncash f8425c3dad dyncom: Change return type of CondPassed to bool 2015-08-25 23:59:01 -04:00
Lioncash efad1a17bf citra-qt: Add a missing header guard to util.h 2015-08-25 23:07:33 -04:00
Yuri Kunde Schlesner 424b0fa646 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner 2436b1c104 citra-qt: Add helper function to get a monospace QFont 2015-08-24 22:16:28 -03:00
bunnei 7010a27c7d Merge pull request #1063 from Subv/hw_renderer_debug_fb
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
Subv 4afd01e55e HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Yuri Kunde Schlesner 08e13a10f7 fixup! Shaders: Fix multiplications between 0.0 and inf 2015-08-24 02:10:11 -03:00
Yuri Kunde Schlesner 9023d7a1d4 Shader JIT: Tiny micro-optimization in DPH 2015-08-24 01:48:37 -03:00
Yuri Kunde Schlesner 9a4a0cc8e0 Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.

Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
Yuri Kunde Schlesner 8b0a7e7afe Shaders: Explicitly conform to PICA semantics in MAX/MIN 2015-08-24 01:46:58 -03:00
Yuri Kunde Schlesner c0959ca635 Shader JIT: Add name to second scratch register (XMM4) 2015-08-24 01:46:10 -03:00
Lioncash 33955e171b shader_jit: Replace two MDisp usages with MatR 2015-08-24 00:39:50 -04:00
Yuri Kunde Schlesner f02539e59d Shader JIT: Fix CMP NaN behavior to match hardware 2015-08-24 01:29:40 -03:00
bunnei 986b526e83 Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
bunnei ff54784aac Merge pull request #1057 from aroulin/shader-dph-dphi
Shader: Implement DPH and DPHI in interpreter/JIT
2015-08-23 17:47:09 -04:00
Subv ebb0e78d80 HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. 2015-08-23 15:26:17 -05:00
aroulin 8367db5dcd Shader: Use std::sqrt for float instead of sqrt 2015-08-23 22:03:07 +02:00
aroulin 2bcee80587 Shader: RCP and RSQ computes only the 1st component 2015-08-23 22:01:17 +02:00
aroulin 5429dbf738 x64-emitter: add RCPSS SSE instruction 2015-08-23 15:42:58 +02:00
Lioncash 3a56bd4a9e Merge pull request #1058 from lioncash/ptr
emitter: Remove pointer casts
2015-08-22 18:42:47 -04:00
Yuri Kunde Schlesner 91fcf7f484 Fix broken boot introduced by last-minute change in #1025 2015-08-22 18:12:23 -03:00
Yuri Kunde Schlesner e3936a67b7 Merge pull request #1025 from yuriks/heap-management
Kernel: Correct(er) handling of Heap and Linear Heap allocations
2015-08-22 14:01:57 -07:00
aroulin fd789c6858 Shader: implement DPH/DPHI in JIT 2015-08-22 11:09:53 +02:00
aroulin 677a97c8bf Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
Lioncash b150e1d68f emitter: Remove pointer casts
This should also technically silence quite a few ubsan warnings.
2015-08-21 17:09:33 -04:00
Subv c0ddc0df52 HWRasterizer: Implemented stencil ops 6 and 7. 2015-08-21 11:05:56 -05:00
Subv aee8f01e0a SWRasterizer: Implemented stencil ops 6 and 7.
IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
Subv 2caf213ae0 HWRasterizer: Implemented stencil op 1 (GL_ZERO) 2015-08-21 10:59:49 -05:00
Subv 9a3d5a11f3 SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Verified with hwtests.
2015-08-21 10:35:25 -05:00
Subv cbf5ed0c78 SWRasterizer: Removed a todo. Verified with hwtests. 2015-08-21 10:09:15 -05:00
Subv 97b1a10560 SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
The HW renderer already did this.
2015-08-21 09:48:43 -05:00
Subv be58cead12 Rasterizer: Abstract duplicated stencil code into a lambda. 2015-08-21 09:45:36 -05:00
Subv 9c8f4fdd75 GLRasterizer: Implemented stencil testing in the hw renderer. 2015-08-20 10:11:09 -05:00
Subv 7d816d5168 GPU/Rasterizer: Corrected the stencil implementation.
Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
Lioncash 70ca886a39 emitter: Remove unnecessary defines 2015-08-20 04:45:32 -04:00
Lioncash fdd90321ea emitter: Remove unnecessary else keywords 2015-08-20 04:45:31 -04:00
Lioncash 911d072bf6 emitter: Remove unused code 2015-08-20 04:45:30 -04:00
Lioncash 3bcd976780 emitter: Remove unimplemented JMP prototype 2015-08-20 04:45:29 -04:00
Lioncash c46738bebc emitter: Pass OpArg by reference where possible 2015-08-20 04:45:28 -04:00
Lioncash 62626196cb emitter: Remove unnecessary inline specifiers
Functions implemented in a class definition are already implicitly inline.
2015-08-20 04:45:22 -04:00
bunnei cbcf9e8eaf Merge pull request #1035 from darkf/mingw-fix
Fix building under MinGW
2015-08-19 20:40:31 -04:00
bunnei addc2ed6fe Merge pull request #1055 from aroulin/shader-sge-sgei-slt
Shader: Implement SGE, SGEI and SLT in interpreter/JIT
2015-08-19 19:58:49 -04:00
Yuri Kunde Schlesner d7230928d6 Merge pull request #1045 from LittleWhite-tb/qt-recent-files
Improvements for MRU
2015-08-19 13:04:03 -07:00
LittleWhite 02b4412e66 Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
2015-08-19 21:33:34 +02:00
aroulin d1c8dcd844 Shader: implement SGE, SGEI and SLT in JIT 2015-08-19 14:29:39 +02:00
aroulin 76afa48b0c Shader: implement SGE, SGEI in interpreter 2015-08-19 14:29:39 +02:00
Yuri Kunde Schlesner 8220a201eb Merge pull request #996 from yuriks/texture-copy
GPU: Implement TextureCopy-mode display transfers
2015-08-18 20:52:40 -07:00
bunnei 4b36548b41 Merge pull request #1047 from aroulin/shader-ex2-lg2
Shader: Save caller-saved registers in JIT before a CALL
2015-08-18 22:02:25 -04:00
aroulin 12e2cb045f Shader: Save caller-saved registers in JIT before a CALL 2015-08-19 03:40:07 +02:00
bunnei b358d3e07a Merge pull request #1037 from aroulin/shader-ex2-lg2
Shader: Implement EX2 and LG2 in interpreter/JIT
2015-08-18 19:42:32 -04:00
darkf 8d212ff881 Fix building under MinGW 2015-08-17 22:21:14 -07:00
bunnei 21029bea74 Merge pull request #1034 from yuriks/rg8-textures
videocore: Added RG8 texture support
2015-08-16 22:17:12 -04:00
aroulin 28f5cdc0dd Shader: implement EX2 and LG2 in JIT 2015-08-17 01:12:34 +02:00
LittleWhite a98d1fc3fa Fix Linux GCC 4.9 build (complaining about undeclared memset) 2015-08-16 17:21:08 +02:00
aroulin 7ca01b779f Shader: implement EX2 and LG2 in interpreter 2015-08-16 15:54:30 +02:00
Tony Wasserka ca1fea38dc Build fix for Debug configurations. 2015-08-16 15:14:54 +02:00
Tony Wasserka d6b1591b01 Merge pull request #997 from Lectem/cmdlist_full_debug
citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka 7617e7144d citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
2015-08-16 14:12:12 +02:00
Tony Wasserka 397aeb8a9e citra-qt: Fix comment style. 2015-08-16 14:12:11 +02:00
Tony Wasserka 1c1a9ab09b Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 2015-08-16 14:12:11 +02:00
Tony Wasserka 9a1820ea61 Pica/DebugUtils: Include uniform information into shader dumps. 2015-08-16 13:22:01 +02:00
Tony Wasserka 41dda548cd citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Tony Wasserka c677d18727 citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler. 2015-08-16 13:19:40 +02:00
Yuri Kunde Schlesner 63a0b6de7b Merge pull request #1033 from bbarenblat/master
Handle `FileType::CIA` in `switch` statements
2015-08-15 22:40:29 -07:00
Yuri Kunde Schlesner b0b3c7304b citra-qt: Give RG8 format a proper name in the texture viewer 2015-08-16 02:36:33 -03:00
Patrick Martin 78b1877f9e videocore: Added RG8 texture support 2015-08-16 02:21:50 -03:00
Yuri Kunde Schlesner 209113743f GPU: Implement TextureCopy-mode display transfers
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16 01:52:51 -03:00
bunnei 2465e43a42 Merge pull request #1017 from LittleWhite-tb/qt-recent-files
citra-qt: save path for recent files loaded
2015-08-16 00:22:10 -04:00
bunnei e3de8e63c3 Merge pull request #1032 from lioncash/swap
vfp: use std::swap where applicable
2015-08-16 00:20:35 -04:00
Yuri Kunde Schlesner 984bea6698 Kernel: Remove unused legacy heap MapBlock_* functions 2015-08-16 01:03:49 -03:00
Yuri Kunde Schlesner bad440fdc9 APT: Adjust shared font hack so it works with the new linear heap code 2015-08-16 01:03:48 -03:00
Yuri Kunde Schlesner 00e9d19f28 Kernel: Implement svcGetProcessInfo in a basic way
This also adds some basic memory usage accounting. These two types are
used by Super Smash Bros. during startup.
2015-08-16 01:03:48 -03:00
Yuri Kunde Schlesner e34643a3e4 Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
2015-08-16 01:03:47 -03:00
Yuri Kunde Schlesner cbc7419408 HLE: Remove empty ConfigMem and SharedPage Shutdown functions 2015-08-16 01:03:47 -03:00
Yuri Kunde Schlesner 6bb23baf0a Move core/mem_map.{cpp,h} => core/hle/kernel/memory.{cpp,h} 2015-08-16 01:03:46 -03:00
Yuri Kunde Schlesner 168d376c67 Memory: Move address type conversion routines to memory.cpp/h
These helpers aren't really part of the kernel, and mem_map.cpp/h is
going to be moved there next.
2015-08-16 01:03:46 -03:00
Yuri Kunde Schlesner 521cb56792 Process: Store kernel compatibility version during loading 2015-08-16 01:03:45 -03:00
Yuri Kunde Schlesner 8850ade24d Kernel: Properly implement ControlMemory FREE and COMMIT 2015-08-16 01:03:45 -03:00
Yuri Kunde Schlesner fbcf0558f3 Memory: Move PAGE_MASK and PAGE_BITS to memory.h 2015-08-16 01:03:44 -03:00
Yuri Kunde Schlesner ce332ef416 VMManager: Introduce names for used ResultCodes 2015-08-16 01:03:44 -03:00
Yuri Kunde Schlesner f287e6dff4 VMManager: Make LogLayout log level configurable as a parameter 2015-08-16 01:03:43 -03:00
Yuri Kunde Schlesner c31e812624 VMManager: Change block offsets to size_t 2015-08-16 01:03:43 -03:00
Lioncash d7335fa5f0 vfp: use std::swap where applicable 2015-08-15 19:08:51 -04:00
Yuri Kunde Schlesner 86f72f80e1 Merge pull request #1031 from bbarenblat/master
Handle invalid `Log::Class`
2015-08-15 15:34:12 -07:00
bunnei 5c7e9ffce7 Shader: Use a POD struct for registers. 2015-08-15 18:03:27 -04:00
bunnei 4ffc095fa3 Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. 2015-08-15 18:03:27 -04:00
bunnei e019e69016 Common: Cleanup CPU capability detection code. 2015-08-15 18:03:26 -04:00
bunnei 15e9a59ad0 Common: Move cpu_detect to x64 directory. 2015-08-15 18:03:26 -04:00
bunnei f9e3228caa x64: Refactor to remove fake interfaces and general cleanups. 2015-08-15 18:03:25 -04:00
bunnei fe33a705de JIT: Support negative address offsets. 2015-08-15 18:01:22 -04:00
bunnei c03924e60e Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei be08c22685 Common: Added MurmurHash3 hash function for general-purpose use. 2015-08-15 17:33:46 -04:00
bunnei 3d35d53b8d Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP. 2015-08-15 17:33:45 -04:00
bunnei 432d1c5263 Common: Ported over Dolphin's code for x86 CPU capability detection. 2015-08-15 17:33:44 -04:00
bunnei 5794310781 Shader: Define a common interface for running vertex shader programs. 2015-08-15 17:33:44 -04:00
bunnei 2d100ebae3 Shader: Move shader code to its own subdirectory, "shader". 2015-08-15 17:33:42 -04:00
bunnei f622a78544 GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Benjamin Barenblat ef432342ce Properly indicate that CIA support is not implemented yet
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
2015-08-15 16:05:38 -04:00
Benjamin Barenblat b57680c39f Give CIA file type a name
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
2015-08-15 15:45:27 -04:00
Benjamin Barenblat c96107a440 Handle invalid `Log::Class`
Add a case of `Log::Class::Count` to the switch statement that
dispatches on `Log::Class`.  The case simply calls the `UNREACHABLE`
macro.
2015-08-15 15:39:45 -04:00
bunnei 4b7664fe12 Merge pull request #1027 from lioncash/debugger
debugger: Add the ability to view VFP register contents
2015-08-13 18:13:25 -04:00