Commit Graph

961 Commits

Author SHA1 Message Date
bunnei 0e803716d2 Merge pull request #4381 from Morph1984/fix-open-folder-installed-title
main: Fix Open Save/Mod Locations for installed titles
2020-08-18 12:54:06 -04:00
bunnei ab2ebb773e Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
Lioncash a87209e09d common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
lat9nq 385449fb24 main: Add an option to modify the currrent game's configuration
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.

Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Morph 8890184d23 main: Fallback to loader if no control nca is found with patch manager
In some rare instances, the patch manager is not able to find a control nca, fallback to the previous method of parsing a control nca through the loader if this occurs.
2020-08-04 21:14:20 -04:00
Morph 714a04ebd8 main: Fix Open Save/Mod Locations for installed titles
Previously NAND/SDMC installed titles would open device saves when they are supposed to be user saves. This is due to the control nca not being read and thus returns 0 for both GetDefaultNormalSaveSize() and GetDeviceSaveDataSize(). Fix this by utilizing the patch manager to read the control nca.
2020-08-04 21:14:20 -04:00
Lioncash 08e30e0240 yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
David 6ecae2e559 Merge pull request #4263 from lat9nq/fix-screencaps-2
screenshots: Option to save screenshots immediately in a specified directory + Linux workaround
2020-08-03 21:00:14 +10:00
David 1e44d65d1e Merge pull request #4438 from lioncash/localizing
yuzu/main: Remove redundant usages of QStringLiteral("")
2020-08-03 20:58:00 +10:00
Morph eafd4145ac main: Add support for removing SDMC installed titles 2020-07-29 06:50:30 -04:00
Morph 81e3d7e924 main: Remove assert for opening savedata when program_id = 0 2020-07-29 06:50:30 -04:00
Morph 092dda59cb main: Silence [[fallthrough]] warning 2020-07-29 06:50:30 -04:00
Morph 0c6e683a63 main: Split removal cases into their individual functions and address feedback 2020-07-29 06:50:30 -04:00
Morph 96583b9b05 main: Connect game list remove signals to removal functions 2020-07-29 06:50:30 -04:00
Lioncash af5fdb4682 yuzu/main: Remove redundant usages of QStringLiteral("")
An empty QStringLiteral can more efficiently be replaced with an empty
QString.
2020-07-27 21:04:17 -04:00
lat9nq 0f7e75ddb5 main: Don't use as many string copies
Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-07-20 23:03:55 -04:00
lat9nq 0e7594102b main: rewrite (save as) screenshot saving
This picks a default directory and file name. If on Windows and save-as screenshot saving is enabled, it asks the user, first defaulting to the default screenshot path, and with a default filename in the format `[title_id]_[year-mt-dy_hr-mn-sc-msc].png`. Otherwise, or on Linux for now, it simply saves a file in that directory with that file name.
2020-07-20 23:03:55 -04:00
FearlessTobi 0dec785dc4 yuzu: Port translation support from Citra
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2020-07-18 14:09:11 +02:00
David Marcec a4e811af27 async shaders 2020-07-17 14:24:57 +10:00
bunnei 1d761c4440 Merge pull request #4297 from FearlessTobi/skip-profile-select
main/profile_select: Don't prompt for profile selection when only one is available
2020-07-16 09:45:09 -04:00
Morph 9dc8b2f03c Use proper install result when overwriting files 2020-07-15 13:27:04 -04:00
FearlessTobi 32051d4b49 main/profile_select: Don't prompt for profile selection when only one is available 2020-07-11 16:08:34 +02:00
Morph 4bf2b55e67 Add additional empty check for the QStringList returned by the InstallDialog 2020-07-10 00:38:29 -04:00
Morph b5535fe1a0 Update the install and progress dialogs
- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
Morph 29b9d83e05 Refactor batch installing files
Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.

Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
Morph d31b8ab0fa Add support for batch install to NAND
This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
lat9nq 61519c20c3 configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer

In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.

* configuration: add new UI without changing existing funcitonality

The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.

* configuration: Rename files

These weren't included in the last commit. Now they are.

* configuration: setup global configuration checkbox

Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.

* configuration: swap to per-game config memory for properties dialog

Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.

* configuration: change config interfaces to use config-specific pointers

When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.

* configuration: boot a game using per-game settings

Swaps values where needed to boot a game.

* configuration: user correct config during emulation

Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.

* settings: split Settings::values into two different structs

By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.

* settings: move use_docked_mode to Controls group

`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.

* configuration: Fix the other yuzu executables and a regression

In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.

* settings: use a template to duplicate memory for each setting

Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.

* configuration: correct add-ons config and swap settings when apropriate

Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.

* settings: restore old values struct

No longer needed with the Settings::Setting class template.

* configuration: implement hierarchical game properties dialog

This sets the apropriate global or local data in each setting.

* clang format

* clang format take 2

can the docker container save this?

* address comments and style issues

* config: read and write settings with global awareness

Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.

* settings: restore global state when necessary

Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.

* configuration: guard setting values incorrectly

This disables setting values while a game is running if the setting is
overwritten by a per game setting.

* config: don't write local settings in the global config

Simple guards to prevent writing the wrong settings in the wrong files.

* configuration: add comments, assume less, and clang format

No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.

* configuration: fix a logic error

Should not be negated

* restore settings' global state regardless of accept/cancel

Fixes loading a properties dialog and causing the global config dialog to show
local settings.

* fix more logic errors

Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).

* fix another logic error

In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.

* configure_audio: set toggle_stretched_audio to tristate

* fixed custom rtc and rng seed overwriting the global value

* clang format

* rebased

* clang format take 4

* address my own review

Basically revert unintended changes

* settings: literal instead of casting

"No need to cast, use 1U instead"
Thanks, Morph!

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>

* Revert "settings: literal instead of casting
"

This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.

* main: fix status buttons reporting wrong settings after stop emulation

* settings: Log UseDockedMode in the Controls group

This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.

* main: load settings if the file has a title id

In other words, don't exit if the loader has trouble getting a title id.

* use a zero

* settings: initalize resolution factor with constructor instead of casting

* Revert "settings: initalize resolution factor with constructor instead of casting"

This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.

* configure_graphics: guard device selector when Vulkan is global

Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.

* address reviewer concerns

Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.

Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>

* main: load per-game settings after LoadROM

This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.

* Revert "main: load per-game settings after LoadROM"

This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.

* main: only restore global settings when necessary

Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.

* configuration_shared: address reviewer concerns except operator overrides

Dropping operator override usage in next commit.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

* settings: Drop operator overrides from Setting template

Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.

* complete rebase

* configuration_shared: translate "Use global configuration"

Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.

* configure_per_game: address reviewer concern

As far as I understand, it prevents the program from unnecessarily copying strings.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
Ameer e12d73f7f8 Fix ss crash on game menu, fix ss on windowed mode 2020-07-06 17:30:28 -04:00
Lioncash 1e362da176 key_manager: Correct casing of instance()
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
David 9d2a0f5f1a Merge pull request #3967 from FearlessTobi/keys-singleton
crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei a23a2102e8 Merge pull request #4063 from FreddyFunk/game-version-in-title
Add game version to window title
2020-06-30 21:42:33 -04:00
bunnei 660954c6de Merge pull request #4166 from VolcaEM/quickstart-faq
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
2020-06-30 19:03:47 -04:00
bunnei a21d49c9fe Merge pull request #4182 from Kewlan/fullscreen-hotkey-fix
hotkeys: Fix issues caused when changing the fullscreen hotkey
2020-06-29 23:11:57 -04:00
Fernando Sahmkow 8d603539a4 YuzuQT: Hide Speed UI on Multicore. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow adc86e3030 Clang Format. 2020-06-27 11:36:14 -04:00
Fernando Sahmkow 1bcceea736 GUI: Make multicore only work with Async and add GUI for multicore. 2020-06-27 11:35:52 -04:00
Fernando Sahmkow 9846f5822d General: Setup yuzu threads' microprofile, naming and registry. 2020-06-27 11:35:09 -04:00
Kewlan eac502f442 Fix issues caused when changing the fullscreen hotkey 2020-06-27 11:30:32 +02:00
bunnei 286418bf01 Merge pull request #4164 from Kewlan/mute-audio-hotkey
hotkeys: Add a "Mute Audio" hotkey
2020-06-27 02:47:13 -04:00
VolcaEM c6e7f72cb1 Update FAQ function name (2/2) 2020-06-27 02:14:29 +02:00
VolcaEM cfd829e6ac Update function name again 2020-06-26 18:51:12 +02:00
VolcaEM c50c165d3c Update function name (2/2) 2020-06-26 18:50:28 +02:00
Kewlan 3fcf2f201c Add a "Mute Audio" hotkey 2020-06-26 06:03:29 +02:00
VolcaEM 9d72389b35 Clang-format again 2020-06-25 23:44:41 +02:00
VolcaEM b16bfe629d Clang-format 2020-06-25 23:40:53 +02:00
VolcaEM f9233dc922 Remove unnecessary newline 2020-06-25 23:38:38 +02:00
VolcaEM 967cbf1f36 Merge branch 'master' into quickstart-faq 2020-06-25 23:34:37 +02:00
VolcaEM d0647a7ae9 Fix typo 2: electric boogaloo 2020-06-25 23:32:43 +02:00
VolcaEM c8d6e50b05 Use QUrl (2/2) 2020-06-25 23:31:01 +02:00
VolcaEM 5590f4775e Fix typo 2020-06-25 23:07:58 +02:00
VolcaEM a6150263c9 Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs
2020-06-25 23:02:33 +02:00
bunnei c5dfaa7e9a Merge pull request #4136 from VolcaEM/mods
Add a "Open Mods Page" button to the GUI
2020-06-25 15:10:18 -04:00
unknown c352c30597 Reorder variables to comply with the Auzure build pipeline 2020-06-22 15:56:41 +02:00
VolcaEM fc68fb9ff5 Correct function name (2/2) 2020-06-21 18:10:23 +02:00
VolcaEM ba50f8b8e6 Clang-format 2020-06-21 06:17:46 +02:00
VolcaEM 2d1d304a4d Remove unnecessary conversion 2020-06-21 06:16:03 +02:00
VolcaEM 5e324ef05d Address review comment by Lioncash
Co-authored-by: LC <mathew1800@gmail.com>
2020-06-21 06:12:23 +02:00
VolcaEM b453eca31f Add a "Open Mods Page" button to the GUI 2020-06-21 06:09:28 +02:00
Morph 9c5847125f main: Append AVX and FMA instructions to cpu string
Append AVX and FMA instructions to cpu string if the host cpu supports them
2020-06-20 00:31:37 -04:00
unknown 6954d559ae Add game versio to title bar 2020-06-08 23:58:04 +02:00
Morph d594106360 yuzu/frontend: Remove internal resolution option 2020-06-06 15:56:14 -04:00
Morph e9bacfbe8b Fix macOS code and change "Swapfile" to "Swap" 2020-05-27 11:21:59 -04:00
FearlessTobi 5e9e8073a0 crypto: Make KeyManager a singleton class
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
2020-05-20 21:28:16 +02:00
Morph c02daca95c main: Log host system memory parameters
Logs both physical memory and swapfile sizes, this is useful for support.
2020-05-17 14:45:12 -04:00
bunnei c5fbedf14c Merge pull request #3665 from bunnei/device-save
FS: Improve emulation of device saves
2020-05-16 12:39:58 -04:00
Morph eedbf90664 frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413) 2020-05-15 22:22:27 +02:00
bunnei 3439618956 yuzu: game_list: Fix 'Open Save Data Location' for device saves. 2020-05-11 12:54:30 -04:00
FearlessTobi 32bb64a0ec Menubar: fix mouse tracking bug
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-05-06 22:14:52 +02:00
bunnei 8cab30959a Merge pull request #3637 from FearlessTobi/port-5094
Port citra-emu/citra#5094: "yuzu: Option to hide mouse on inactivity"
2020-05-03 23:16:19 -04:00
Ben Russell 616289e6b5 Update src/yuzu/main.cpp with missing const
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-04-23 13:10:06 +01:00
Ben Russell b14e413c35 Dump RomFS command to include Updates
Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title.

To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS.
2020-04-23 13:06:18 +01:00
FearlessTobi 1a242a4ac7 yuzu: Option to hide mouse on inactivity
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00
bunnei 7892effd22 Merge pull request #3655 from FearlessTobi/ui-retext-yuzu
yuzu/main: Add better popup texts and remove duplicated actions
2020-04-19 02:16:50 -04:00
Lioncash 02e095313a CMakeLists: Specify -Wextra on linux builds
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.

We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).

While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
2020-04-15 21:33:46 -04:00
FearlessTobi 51f128f2d5 yuzu/main: Add better popup texts and remove duplicated actions
Makes popup texts more compact and clear and also links our quickstart guide now.
Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there.
2020-04-14 02:56:22 +02:00
SilverBeamx 2830688673 Addressed feedback: switched to snake case and fixed clang-format errors 2020-04-07 22:59:09 +02:00
SilverBeamx 860dd241cf Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 2020-04-07 22:41:45 +02:00
Rodrigo Locatti 5bd5340d17 Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
bunnei b8545d56e2 Merge pull request #3573 from FearlessTobi/port-5089
Port citra-emu/citra#5089: "Set render window's focus policy to Qt::StrongFocus"
2020-03-28 01:48:46 -04:00
FearlessTobi 3a72973e13 yuzu: fix the stuck in fullscreen mode bug
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-03-28 02:31:35 +01:00
Vitor K e70d051a63 Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) 2020-03-27 22:25:01 +01:00
bunnei 5577e90843 Merge pull request #3453 from FearlessTobi/remove-pause-lock
yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
James Rowe b37d69e5e1 Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei 1be85d7b7d frontent: qt: main: Various updates/refactoring for separate presentation thread. 2020-02-25 21:23:00 -05:00
FearlessTobi ae6ab1c714 yuzu: Remove exit lock for game pausing
This removes the "exit lock" popup from yuzu when pausing a game.

Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.

Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei 6c7f2a9d45 Merge pull request #3360 from CJBok/statusbar-buttons
GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
ReinUsesLisp 48cb021c34 yuzu: Implement Vulkan frontend
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
CJBok f75503d2ed clang 2020-01-29 05:43:55 +01:00
CJBok c42052c661 minor corrections 2020-01-29 00:02:28 +01:00
CJBok 4c58bca524 GUI: Togglable graphics settings buttons in status bar 2020-01-28 23:59:30 +01:00
Bartosz Kaszubowski 943d33f20c GUI: add few missing hotkeys to main menu 2020-01-13 00:49:44 +01:00
ReinUsesLisp 9328c4be0b yuzu: Remove Maxwell debugger
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
ReinUsesLisp 1bb64655cb gl_rasterizer: Emulate viewport flipping with ARB_clip_control
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
FearlessTobi 1e76625657 citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
bunnei 5449d0af8c Merge pull request #2910 from FearlessTobi/port-4930
Port citra-emu/citra#4930: "Pause when in background"
2019-10-09 21:36:51 -04:00
Zach Hilman d238b53bca qt: Fix game name format error 2019-10-06 15:07:04 -04:00
Zach Hilman 7488ac74c6 qt: Change titlebar formatting 2019-10-05 00:10:04 -04:00
FearlessTobi 4931ccb967 yuzu: Pause when in background
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
Zach Hilman 79dde8eb3b main: Use const on all variable initializations 2019-09-22 10:02:07 -04:00
Zach Hilman 68add35d52 qt: Prompt user for confirmation if exit lock is active 2019-09-21 22:46:57 -04:00
David 35d5542932 Merge pull request #2430 from DarkLordZach/fs-controller
core: Implement FileSystemController to deglobalize FS services
2019-09-22 11:42:34 +10:00
Zach Hilman 84d909d96b Merge pull request #2883 from ogniK5377/log-game
Log the current title id and game name which is booting
2019-09-21 21:34:19 -04:00
Zach Hilman c3ad37b707 yuzu: Port old usages of Filesystem namespace to FilesystemController 2019-09-21 16:43:10 -04:00
pbarilla 6a792ff5c2 Added Host CPU and OS to log 2019-09-21 16:11:46 +03:00
David Marcec b124a9d45b Swapped TID and Game name to make it easier to parse 2019-09-21 17:43:18 +10:00
David Marcec 669b37f02e Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David d48d71e3ba Merge pull request #2797 from FearlessTobi/port-4877
Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
FearlessTobi c61fa7eea5 Address review comments 2019-09-05 03:40:49 +02:00
fearlessTobi 56f0da852a Separate UserNand and Sdmc directories 2019-09-04 16:47:32 +02:00
fearlessTobi 51734c36f7 Address more trivial review comments 2019-09-04 16:47:32 +02:00
fearlessTobi 5eb2368b6b Address trivial review comments 2019-09-04 16:47:32 +02:00
fearlessTobi 890b0ce5f6 yuzu: Add support for multiple game directories
Ported from https://github.com/citra-emu/citra/pull/3617.
2019-09-04 16:47:32 +02:00
fearlessTobi 3b8ad70f7e Fix to Windows sleep issues
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
Weiyi Wang 6bb28315fd Guard unistd.h with MacOS only macro
Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30 0a381a080b citra_qt: on osx chdir to bundle dir to allow detection of user folder 2019-08-22 14:41:11 +02:00
James Rowe 329c5eb0b2 Merge pull request #2772 from lioncash/ui
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash 7c15a53048 yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
Lioncash f9d0248484 yuzu/main: Make error messages within OnCoreError more localization-friendly
Previously, a translated string was being appended onto another string
in a manner that doesn't allow the translator to control where the
appended text is placed. This can be a nuisance for languages where
grammar and text ordering differs from English.

We now append the strings via the format strings themselves, which
allows translators to reorder where the text will be placed.
2019-07-07 11:02:05 -04:00
Zach Hilman 3f7c8053c6 Merge pull request #2601 from FernandoS27/texture_cache
Implement a new Texture Cache
2019-07-05 13:39:13 -04:00
Zach Hilman 7de7e83df0 general_frontend: Add documentation for parental controls and ecommerce applets 2019-06-24 20:05:11 -04:00
Zach Hilman 99d5bd091d yuzu: Accept default applets for Parental Controls and ECommerce 2019-06-24 20:05:11 -04:00
ReinUsesLisp 5c7c87cc03 video_core: Make ARB_buffer_storage a required extension 2019-06-20 21:36:12 -03:00
Alex Subaric 0fe8444849 Added missing space between two words
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box.
2019-06-20 02:42:56 +10:00
bunnei 02f5a7327c Merge pull request #2521 from lioncash/naming
yuzu/configuration: Make function naming consistent
2019-06-05 18:03:05 -04:00
Zach Hilman 70c78f611b Merge pull request #2526 from lioncash/global
core/telemetry_session: Remove usages of the global system accessor
2019-06-05 15:57:48 -04:00
Lioncash 5bcab18c77 yuzu/configuration: Make function naming consistent 2019-06-05 15:40:33 -04:00
Zach Hilman 436a453514 Merge pull request #2527 from lioncash/index
yuzu/{profile_select, software_keyboard}: Tidy up interface
2019-06-05 15:30:51 -04:00
Zach Hilman 99e5ba2e98 main: Remove extraneous comment 2019-05-30 10:47:56 -04:00
Lioncash a4d4b67322 yuzu/software_keyboard: Remove unnecessary GetStatus() member function
Like with the profile selection dialog, we can just use the result of
QDialog's exec() function to determine whether or not a dialog was
accepted.
2019-05-29 00:56:45 -04:00
Lioncash 5cf1aab5a8 profile_select: Remove unnecessary GetStatus() member function
This behavior is already provided by the built-in exec() function. We
just need to check the return value of it.
2019-05-29 00:56:41 -04:00
Lioncash 5f2adf1a9e profile_select: Return int instead of u32 for GetIndex()
Qt uses a signed value to represent indices. We should follow this
convention where applicable to avoid unnecessary sign-conversion
warnings, as well as making it easier to interoperate with other aspects
of Qt.

While we're at it, we can also make a sign-conversion explicit.
2019-05-29 00:29:09 -04:00
Lioncash 7dd4fbf551 core/loader: Remove LoadKernelSystemMode
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-28 22:28:44 -04:00
Zach Hilman 246a57be6f yuzu: Clear partial/full game list cache when data is updated 2019-05-26 15:12:12 -04:00
Lioncash 8dc757f1e2 yuzu/main: Specify string conversions where applicable 2019-05-24 21:27:09 -04:00
Lioncash 71b39d4b2e yuzu/main: Move window title updating logic to its own function
For similar reasons to the previous change, we move this to a single
function, so we don't need to duplicate the conversion logic in several
places within main.cpp.
2019-05-09 01:46:01 -04:00
Zach Hilman 25f33928fc main: Add GMainWindow hooks for Error display 2019-04-17 11:35:24 -04:00
Zach Hilman a8e185742b main: Switch to AppletManager for frontend 2019-04-17 11:35:24 -04:00
bunnei 116f65a527 Merge pull request #2017 from jroweboy/glwidget
Frontend: Migrate to QOpenGLWindow and support shared contexts
2019-04-13 22:08:40 -04:00
FreddyFunk 27f51145b5 Fix Clang Format 2019-04-12 16:40:35 +02:00
FreddyFunk 9ddb70acb2 ui_settings: Rename game directory variables 2019-04-11 19:55:56 +02:00
bunnei 4f130215fc Merge pull request #2353 from lioncash/surface
yuzu/debugger: Remove graphics surface viewer
2019-04-09 21:20:02 -04:00
bunnei 53c9e7aab2 Merge pull request #1957 from DarkLordZach/title-provider
file_sys: Provide generic interface for accessing game data
2019-04-09 19:16:37 -04:00
bunnei 4eeae8de2e Merge pull request #2132 from FearlessTobi/port-4437
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
Lioncash 366895989c yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00
bunnei 1f66a2d439 Merge pull request #2331 from lioncash/cache
yuzu/main: Minor adjustments to OnTransferableShaderCacheOpenFile()
2019-04-04 22:35:53 -04:00
Lioncash f86ec7c0c9 yuzu/main: Remove unnecessary includes
While we're at it, don't use <QtGui> and <QtWidgets> and instead include
exactly which headers we actually need.
2019-04-04 11:29:19 -04:00
Lioncash a2beae815f yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile()
Allows these strings to have no allocation cost when used at runtime.
2019-04-04 00:12:55 -04:00
Lioncash fcf5b3c1fe yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile()
Rather than scream that the file doesn't exist, we can clearly state
what specifically doesn't exist, to avoid ambiguity, and make it easier
to understand for non-primary English speakers/readers.
2019-04-04 00:12:04 -04:00
Lioncash 5bd509f852 yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile()
We can just make the trailing portion of the string part of the
formatting, getting rid of the need to make another temporary string.
2019-04-03 23:58:58 -04:00
Lioncash 77240ac447 yuzu/main: Make open_target a QString
Simplifies the amount of string conversions necessary. We also don't
need to log out what occurs here.
2019-04-03 23:55:57 -04:00
Lioncash 69540bd698 yuzu/main: Use static variant of QFile's exists()
There's no need to construct a QFile instance just to check for its
existence.
2019-04-03 23:53:31 -04:00
bunnei a57a05f6be Merge pull request #2095 from FreddyFunk/open-transferable-shader-cache
frontend: Open transferable shader cache for a selected game in the gamelist
2019-04-03 21:51:50 -04:00
Zach Hilman ec383a021b game_list: Register content with ContentProvider 2019-03-26 22:05:37 -04:00
ReinUsesLisp bc0a7e3b93 bootmanager: Bypass input focus issues 2019-03-25 17:10:34 -03:00
Adityarup Laha 62287f8ee7 yuzu: Make hotkeys configurable via the GUI
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
bunnei 95fff8fd23 Merge pull request #2196 from DarkLordZach/web-applet-esc
web_browser: Add shortcut to Enter key to exit applet
2019-03-07 15:32:32 -05:00
bunnei 0d8c21f892 Merge pull request #2205 from FearlessTobi/docked-undocked-hotkey
yuzu: add a hotkey to switch between undocked and docked mode
2019-03-07 11:33:24 -05:00
bunnei d6be1f1a53 Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
fearlessTobi 2851d41838 yuzu: add a hotkey to switch between undocked and docked mode 2019-03-06 19:31:23 +01:00
Zach Hilman 91b36c026a web_browser: Add shortcut to Enter key to exit applet
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen.
2019-03-04 18:26:28 -05:00
Lioncash de68ab9139 yuzu: Remove usage of the global telemetry accessor
In these cases the system object is nearby, and in the other, the
long-form of accessing the telemetry instance is already used, so we can
get rid of the use of the global accessor.
2019-03-04 10:24:13 -05:00
fearlessTobi aba454bcac citra_qt/main: make SPEED_LIMIT_STEP static constexpr
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it.
Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values.
After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue.
Trying the suggested fix to make the variable static constexpr also fixes the bug here.
2019-03-02 17:43:19 +01:00
unknown be597520c1 Use QString instead of std::string where applicable 2019-02-08 14:18:41 +01:00
Mat M 6b23ebdf92 Use constexpr char array instead of string where applicable
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
2019-02-08 14:03:10 +01:00
unknown b1e56cc6b2 frontend: Open transferable shader cache for a selected game in the gamelist 2019-02-08 09:05:51 +01:00
ReinUsesLisp f1e717fbee gl_shader_cache: Link loading screen with disk shader cache load 2019-02-06 22:23:40 -03:00
xperia64 a65c9b1f55 Fix crash when no files are selected 2019-02-05 22:40:23 +01:00
xperia64 1fd1f7a053 Add file extension to screenshot filename if not provided 2019-02-05 22:31:37 +01:00
bunnei 5a398e299c Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei 674ebdda6a frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei c63f74ed1d citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
James Rowe 01a3b4f0de QT Frontend: Migrate to QOpenGLWindow 2019-01-21 16:00:01 -07:00
James Rowe cf6cbd8c26 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe 681b9f8407 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe bd16d2c0cc QT Frontend: Add a Loading screen with progressbar
With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.

Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei ea894adaf5 Merge pull request #1939 from DarkLordZach/web-applet
applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
bunnei 9f73394f70 Merge pull request #1942 from DarkLordZach/profile-select-game-boot
qt: Add setting to prompt for user on game boot
2019-01-02 21:05:27 -05:00
Zach Hilman 543cea4c5d travis: Use correct package for linux Qt5WebEngine 2018-12-28 19:29:49 -05:00
Zach Hilman fd06e469bb main: Add main window integrations for QtWebBrowserApplet 2018-12-28 15:32:39 -05:00
Zach Hilman be622a3a3f qt: Use ProfileSelectionDialog when selecting user for save data
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman 95df03fd29 qt: Add setting to prompt for user on game boot
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei 7961e11cd4 Merge pull request #1886 from FearlessTobi/port-4164
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei 4686643323 Merge pull request #1781 from DarkLordZach/applet-profile-select
am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
zhupengfei 2dbb90ed65 yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
Zach Hilman cb527149ee qt: Add Properties menu to game list right-click 2018-12-04 13:34:50 -05:00
Zach Hilman b8da98046e qt: Implement GUI dialog frontend for ProfileSelector
Presents profiles in a list, similar to switch.
2018-12-03 17:26:27 -05:00
Zach Hilman e270e1ba7c qt: Register to use Qt ProfileSelector instead of default 2018-12-03 17:26:27 -05:00
bunnei 21855362e2 Merge pull request #1835 from lioncash/cache-global
filesystem: De-globalize registered_cache_union
2018-12-03 17:11:26 -05:00
Lioncash de9051633c filesystem: De-globalize registered_cache_union
We can just return a new instance of this when it's requested. This only
ever holds pointers to the existing registed caches, so it's not a large
object. Plus, this also gets rid of the need to keep around a separate
member function just to properly clear out the union.

Gets rid of one of five globals in the filesystem code.
2018-12-01 23:43:23 -05:00
ReinUsesLisp c6223f0a9e gl_rasterizer: Remove extension booleans 2018-11-28 21:18:13 -03:00
Lioncash e83ede49f2 file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry()
These parameters don't need to utilize a shared lifecycle directly in
the interface. Instead, the caller should provide a regular reference
for the function to use. This also allows the type system to flag
attempts to pass nullptr and makes it more generic, since it can now be
used in contexts where a shared_ptr isn't being used (in other words, we
don't constrain the usage of the interface to a particular mode of
memory management).
2018-11-27 16:33:14 -05:00
FernandoS27 ac7b0966a1 Removed pre 4.3 ARB extensions 2018-11-21 11:43:17 -04:00
FernandoS27 5f3d7e7fa2 Update OpenGL's backend version from 3.3 to 4.3 2018-11-21 11:43:17 -04:00
bunnei 81306c4368 Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
bunnei ae160715f9 Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
Zach Hilman 948e1b2f42 applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman f0d2246b6a software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman 04bc2fafbc am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman 27ebe123e9 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman efced53d38 am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman b9c5a8bcf6 qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
bunnei 6279a54fb9 Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
2018-11-16 20:20:41 -08:00
fearlessTobi dee71127ef yuzu: Add hotkey for Amiibo loading 2018-11-13 15:10:39 +01:00
bunnei f5d26af04d Merge pull request #1650 from FreddyFunk/cast
yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe 5e102cb6b3 Merge pull request #1674 from FearlessTobi/fullscreen-fix
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias 3617f49a9e yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug 2018-11-12 20:57:15 +01:00
Frederic Laing c646fe0684 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00
bunnei e2ba7ed189 Merge pull request #1441 from CarlKenner/DebuggerLog
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei 726d32720f Merge pull request #1639 from DarkLordZach/open-yuzu-folder
qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
Dharmin K Shah ca5bbf0e78 Fix quickstart link 2018-11-05 00:36:49 +05:30
Zach Hilman cfe85bdb3d game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman d98525e809 qt: Add help option to open yuzu folder
Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Frederic L c76f4b6aec global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei 2854218179 Merge pull request #1569 from lioncash/amiibo
yuzu/main: Notify user of loading errors with Amiibo data
2018-10-25 22:10:08 -04:00
Lioncash 94daae2847 profile_manager: Use std::optional instead of boost::optional
Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
2018-10-24 11:06:52 -04:00
Lioncash e89f14a0af yuzu/main: Notify user of loading errors with Amiibo data
We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
2018-10-24 10:39:31 -04:00
Zach Hilman da04134ce6 acc: Fix account UUID duplication error 2018-10-23 19:31:28 -04:00
Zach Hilman 8bdf2fe7b7 profile_manager: Load user icons, names, and UUIDs from system save 2018-10-23 19:31:28 -04:00
Zach Hilman 286b3a20b8 qt: Allow user to select emu user on open save data 2018-10-23 19:31:28 -04:00
David 0d7783ba66 Added Amiibo support (#1390)
* Fixed conflict with nfp

* Few fixups for nfc

* Conflict 2

* Fixed AttachAvailabilityChangeEvent

* Conflict 3

* Fixed byte padding

* Refactored amiibo to not reside in "System"

* Removed remaining references of nfc from system

* used enum for Nfc GetStateOld

* Added missing newline

* Moved file operations to front end

* Conflict 4

* Amiibos now use structs and added mutexes

* Removed amiibo_path
2018-10-23 19:28:17 -04:00
Zach Hilman a0f408400b qt: Add support for dumping a DLC Data RomFS 2018-10-17 18:27:29 -04:00
bunnei 1fe77d3986 Merge pull request #1487 from lioncash/maybe-unused
yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled
2018-10-15 21:33:14 -04:00
Zach Hilman 1d2f86949b crypto: Various crypto fixes for quickstart guide 2018-10-14 21:57:52 -04:00
bunnei 2a8f961bd6 Merge pull request #1490 from lioncash/boot
yuzu/main: Simplify OnMenuLoadFile()
2018-10-14 14:44:49 -04:00
Lioncash c4f04533d9 filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
2018-10-13 11:36:35 -04:00
Lioncash 561f039432 yuzu/main: Simplify OnMenuLoadFile()
We can utilize QStringList's join() function to perform all of the
appending in a single function call.

While we're at it, make the extension list a single translatable string
and add a disambiguation comment to explain to translators what %1
actually is.
2018-10-13 10:35:18 -04:00
Lioncash ab69b81d98 yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled()
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state"
parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined,
the parameter will be considered unused, which can lead to compiler
warnings. So, we can explicitly mark it with [[maybe_unused]] to inform
the compiler that this is intentional.
2018-10-13 10:10:29 -04:00
Zach Hilman cb3ebb0b8f partition_data_manager: Rename system files for hekate
x
2018-10-07 13:16:23 -04:00
Zach Hilman d81e12a794 qt: Add rederive keyset menu option 2018-10-07 13:16:04 -04:00
Zach Hilman f935ed15ab qt: Add key derivation progress bar on initial setup 2018-10-07 13:15:11 -04:00
Carl Kenner c7871341fe logging: Add DebuggerBackend for logging to Visual Studio 2018-10-07 13:24:04 +10:30
bunnei 44b42fa9e8 yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. 2018-10-06 12:06:40 -04:00
Lioncash dc276f0e3f qt: Update telemetry links
These were pointing to a non-existent webpage.
2018-10-06 03:16:39 -04:00
fearlessTobi c32e0c6847 Review comments - part 5 2018-10-02 16:04:10 +02:00
fearlessTobi 015fa7e556 Review comments - part 3 2018-10-02 15:30:48 +02:00
fearlessTobi fb46c8b426 Address a bunch of review comments 2018-10-02 15:30:48 +02:00
fearlessTobi 92e939952c Port web_service from Citra 2018-10-02 15:30:48 +02:00
bunnei 7f9de80563 Merge pull request #1403 from DarkLordZach/install-sysnand
qt: Install System TitleTypes to System NAND
2018-09-30 21:08:44 -04:00
Lioncash 9d8f4d934b kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
2018-09-30 02:30:01 -04:00
Zach Hilman 52713bcec0 qt: Install System TitleTypes to System NAND
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
2018-09-27 09:20:06 -04:00
Lioncash 3a8a7d6f05 yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize()
Ternary operators have a lower precedence than arithmetic operators, so
what was actually occurring here is "return (out + full) ? x : y" which most
definitely isn't intended, given we calculate out recursively above. We
were essentially doing a lot of work for nothing.
2018-09-25 20:06:21 -04:00
Lioncash 0f25865a14 yuzu/main: Move functions stored into static std::function instances out of OnGameListDumpRomFS()
This can cause warnings about static constructors, and is also not ideal
performance-wise due to the indirection through std::function. This also
keeps the behavior itself separate from the surrounding code, which can
make it nicer to read, due to the size of the code.
2018-09-25 20:06:21 -04:00
Lioncash 8a132a6dc3 vfs/etc: Append std:: to size_t usages
Given we just recently had a patch backport this from citra, let's try
and keep the convention uniform.
2018-09-25 20:06:21 -04:00
Zach Hilman 0243903c12 fsmitm: Cleanup and modernize fsmitm port 2018-09-23 21:50:20 -04:00
Zach Hilman 600867c594 qt: Add UI elements for LayeredFS and related tools 2018-09-21 19:53:33 -04:00
fearlessTobi 1190ea6ddb Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
ReinUsesLisp a5584cd896 Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
Markus Wick bdcf568acf gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
Lioncash a5f1ec43b7 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 -04:00
Lioncash 9516eccd69 yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00
Pengfei Zhu e20a0fe6a6 yuzu: fix title bar display
Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei c6cd8bb43d gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
CaptV0rt3x b636ffa70c Better Title Bar Display 2018-09-07 11:54:51 +05:30
Zach Hilman 46eb9ec6ba bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman 14a18fd7ae patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman e88835cd40 bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman f467901160 main: Make game updates installable 2018-09-04 16:24:02 -04:00
Zach Hilman 44448809d5 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman d3aaa8f52d qt: Add deprecation warnings for DRD format 2018-09-04 14:29:19 -04:00
Zach Hilman 599b7eac32 registration: Fix NSP installation errors 2018-09-04 14:29:19 -04:00
Zach Hilman d0467f930a qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman 87a91f6b09 registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
bunnei 3d2d2620d7 Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
Lioncash a9f4e31cc0 file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
Zach Hilman 673220056c qt: Add message about not moving contents on dir change 2018-09-03 19:23:33 -04:00
Zach Hilman 38c021d0ed qt: Add UI options to change NAND/SD dirs 2018-09-03 19:23:33 -04:00
Lioncash df444a4a8e vfs_real: Forward declare IOFile
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
fearlessTobi f8a47f3985 citra_qt: Display the unsupported GL extensions in the popup 2018-09-01 19:01:53 +02:00
Lioncash 84f855a61d core/core: Replace includes with forward declarations where applicable
The follow-up to 88597535d6, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
fearlessTobi f30bf4d48d Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
fearlessTobi 5eba42402e Fix two stupid errors made in #1141 2018-08-28 15:16:03 +02:00
Mat M 80937ec31a Merge pull request #1094 from DarkLordZach/nax0
file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Zach Hilman 47b414e86c Merge pull request #1065 from DarkLordZach/window-title
qt: Add filename and title id to window title while running
2018-08-24 14:34:03 -04:00
Tobias 515e023396 Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142)
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"

* Fix compilation
2018-08-23 19:52:06 -04:00
Zach Hilman 6c83024693 qt: Add filename and title id to window title while running 2018-08-23 14:12:56 -04:00
Zach Hilman b8f5034fe1 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
bunnei 5c6e09f325 Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
2018-08-22 01:30:08 -04:00
bunnei 17abf95e78 Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei a50429187e Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
fearlessTobi 230bf50dda Port #3902 from Citra: "Add restart hotkey & menu option" 2018-08-21 13:24:55 +02:00
fearlessTobi 51fbaae33b Port #4056 from Citra: "Add Clear Recent Files menu action" 2018-08-21 13:12:45 +02:00
tech4me 5e70a75986 qt/main: Port part of citra(#3411), open savedata works 2018-08-21 02:04:33 -07:00
Lioncash 1d77a31e1d service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
fearlessTobi fc6901c205 Port #3353 from Citra 2018-08-21 01:14:06 +02:00
David Marcec 2ee02649df Added check to see if ARB_texture_mirror_clamp_to_edge is supported 2018-08-19 12:00:33 +10:00
Lioncash 5b87516373 qt/main: Unindent code in OnMenuInstallToNAND()
We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement.
2018-08-16 10:37:58 -04:00
Lioncash c28ea940a1 qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16 10:36:42 -04:00
Lioncash 4423e138ea qt/main: Get rid of compilation warnings
Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used.
2018-08-16 10:28:06 -04:00
bunnei 960f4ecce2 Merge pull request #1005 from DarkLordZach/registered-fmt
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
Lioncash aaed702790 loader: Make ResultStatus directly compatible with fmt
We can make the enum class type compatible with fmt by providing an
overload of operator<<.

While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Zach Hilman 8c33f20792 registration: Add support for force overwrite of installed 2018-08-11 23:01:42 -04:00
Zach Hilman 54fd907b2b qt: Use custom RawCopy with progress bar for installs 2018-08-11 22:50:48 -04:00
Zach Hilman 8f96b88d0b game_list: Populate control data from installed NAND 2018-08-11 22:50:48 -04:00
Zach Hilman b0531d6ea0 file_sys: Comply to style guidelines 2018-08-11 22:50:48 -04:00
Zach Hilman e9c7294bb9 qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
2018-08-11 22:50:48 -04:00
Zach Hilman da921ac3f3 loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
Zach Hilman e883f6faa8 vfs: Fix documentation 2018-08-08 21:45:04 -04:00
Zach Hilman 4cbef33915 core: Port core to VfsFilesystem for file access 2018-08-08 21:18:45 -04:00
bunnei 0eeda98acf Merge pull request #850 from DarkLordZach/icon-meta
Add Icons and Metadata Support
2018-08-08 12:27:19 -04:00
Lioncash ee8808c6a7 qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.

This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-07 02:28:17 -04:00
Zach Hilman f89988272e Avoid parsing RomFS to directory in NCA 2018-08-06 23:06:33 -04:00
bunnei a6ad14902c Merge pull request #946 from lioncash/compress
qt/main: Collapse if statement in UpdateRecentFiles()
2018-08-06 21:34:20 -04:00
bunnei 48e19379cb Merge pull request #944 from lioncash/menu
qt: Don't show error dialog when canceling the Load Folder dialog
2018-08-06 21:33:23 -04:00
Lioncash 4de0824ad2 qt/main: Avoid sign conversions in UpdateRecentFiles()
This was intermixing signed and unsigned values when they could all just
be signed.
2018-08-06 15:42:44 -04:00
Lioncash 9790f8c9ff qt/main: Collapse if statement in UpdateRecentFiles()
Given the function accepts a boolean, we don't need to use an if
statement here and repeat ourselves.
2018-08-06 14:32:28 -04:00
Lioncash 0c6d371dd0 qt/main: Better file-existence checking within OnMenuRecentFile() and UpdateUITheme()
In OnMenuRecentFile() we don't need to construct a QFileInfo instance
just to check if a file exists, we can just use the static member
function to do that (which Qt's documentation also notes as quicker than
constructing an instance).

In UpdateUITheme(), we just want to try and open the file and check the
success of that operation. Technically speaking, between the existence
check and the open call, the file can be deleted or moved, but still
appear to succeed in code. i.e.

1. Existence check -> Returns true
2. File is moved/deleted
3. Open is called, the return value of which isn't checked
4. Nonsense behavior

This way we combine the existence check and the open into one.
2018-08-06 14:17:13 -04:00
Lioncash ab6bc68bc1 qt: Don't show error dialog when canceling the Load Folder dialog
Previously, when canceling out of the Load Folder dialog, a user would
get an error dialog about the selected folder not containing a main
file, however, by canceling out of the dialog, no selection was actually
made.
2018-08-06 14:02:34 -04:00
bunnei 5160c0c975 Merge pull request #912 from lioncash/global-var
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
bunnei 4c42134b09 Merge pull request #849 from DarkLordZach/xci
XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
Lioncash 49dc22f84e video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
Lioncash 153a00ebc0 video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Zach Hilman 9a3f7d702f Fix merge conflicts with opus and update docs 2018-08-01 00:16:54 -04:00
Zach Hilman 9b710a5901 Use more descriptive error codes and messages 2018-08-01 00:16:54 -04:00
Zach Hilman 272ca87298 Make XCI comply to review and style guidelines 2018-08-01 00:16:54 -04:00
Zach Hilman b10c0d291f Remove files that are not used 2018-08-01 00:16:54 -04:00
bunnei 98a3798599 Merge pull request #860 from FearlessTobi/port-3911
Port #3911 from Citra: "citra-qt: optimize settings application"
2018-07-30 10:08:55 -07:00
fearlessTobi 41f0c63993 Port #3913 from Citra: "citra_qt: Remove obsolete application attribute" 2018-07-29 15:13:08 +02:00
fearlessTobi 6d2e4b74c2 Port #3911 from Citra: "Optimize settings application" 2018-07-29 14:37:18 +02:00
bunnei f93ad9b68b Merge pull request #839 from FearlessTobi/actually-port-3594
Port #3594 from Citra: "citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys"
2018-07-27 13:06:56 -07:00
fearlessTobi 5946bf7728 Port #3594 from Citra 2018-07-26 16:09:52 +02:00
fearlessTobi d037602d5c Port #3665 from Citra 2018-07-26 15:51:14 +02:00
Subv 555a0638ec Frontend: Check for more required OpenGL extensions during startup. 2018-07-22 12:05:38 -05:00
Lioncash 85ca923ed4 file_util: Use an enum class for GetUserPath()
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.

We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-07-21 16:21:19 -04:00
bunnei 91e048cce7 OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
James Rowe ca04901b0f yuzu - Fix duplicate logs 2018-07-12 01:11:43 -06:00
James Rowe 7af1a786d5 Add configurable logging backends 2018-07-02 21:45:47 -04:00
James Rowe e159c550d8 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
bunnei 78ce5a7026 yuzu: Remove SSBOs check from Qt frontend. 2018-06-26 11:28:56 -04:00
Zach Hilman 044ed8717e Bug fixes, testing, and review changes 2018-06-14 17:25:40 -04:00
Zach Hilman ad8d79aade Add 'Load Folder' menu option 2018-06-14 12:27:29 -04:00
Zach Hilman ba498ab930 Add support for main files in file picker 2018-06-14 12:16:56 -04:00
Subv de53649e61 Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
BreadFish64 a7e6cadc81 qt: add check for GL extension support 2018-06-04 12:26:30 -05:00
Lioncash ef3129bf7a frontends: Move logging macros over to new fmt-capable ones 2018-04-26 19:14:48 -04:00
N00byKing f2001a33cc Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)
* Port 3528: use nvidia graphics automatically on laptops with optimus

* Force dedicated AMD Card for switchable Graphics

* Ran clang-format
2018-04-19 12:22:26 -06:00
adityaruplaha 4716115c3d Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611) 2018-04-14 16:41:56 +05:30
James Rowe 92254855e7 Prevent crash from uninitialized telemetry 2018-04-07 07:25:14 -06:00
N00byKing 6d5b25c136 core, main.h: Abort on 32Bit ROMs (#309)
* core, main.h: Abort on 32Bit ROMs

* main.cpp: Fix Grammar
2018-04-06 11:06:32 -04:00
bunnei e39ea2fa8e Merge pull request #262 from daniellimws/fmtlib-macros
Logging: Add fmtlib-based macros
2018-04-02 21:19:20 -04:00
bunnei 2b51f19079 Merge pull request #267 from N00byKing/patch-1
Update Dialog from citra to yuzu
2018-04-02 18:33:52 -04:00
N00byKing 6386f0910c Port citra-emu/citra#3610 to yuzu 2018-03-30 17:38:34 +02:00
N00byKing 675b525fb8 Add Dark theme, Icon theming
configure_general.ui: Add UI Option for Themes

config.cpp: Save Theme Settings
2018-03-30 14:14:37 +02:00
N00byKing 05d777b122 main.cpp: Replace Citra with yuzu Wiki Links 2018-03-25 11:44:04 +02:00
N00byKing 357e97cc2c main.cpp: Update Dialog from citra to yuzu 2018-03-25 11:42:46 +02:00
Subv 18a9536efa GPU: Make the debug_context variable a member of the frontend instead of a global. 2018-03-24 23:35:06 -05:00
Subv b143430809 Frontend: Allow opening the Surface View widget in the Qt frontend. 2018-03-24 11:31:50 -05:00
Subv 19bf501723 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 2018-03-24 11:31:49 -05:00
Daniel Lim Wee Soong 81eaba792e Change "yuzu starting..." to be logged with the new macro
Just as a proof that it works
2018-03-22 18:26:43 +08:00
N00byKing 9b619405e9 CMake: Set EMU_ARCH_BITS in CMakeLists.txt 2018-03-21 19:03:20 +01:00
Vishal Sharma 3ec2bf49cf Removes the use of QKeySequence::Cancel (#186)
* Removes the use of QKeySequence::Cancel to remove issues while running make

* Corrects characters in a line for travis failure

* Corrects space in a line for travis failure
2018-02-26 21:03:02 -08:00
Lioncash e11285c9a8 qt: Migrate to Qt 5 signal/slot connection syntax where applicable 2018-01-18 20:09:40 -05:00
MerryMage 41bfd994f6 clang-format 2018-01-16 18:05:21 +00:00
N00byKing b2228b3b2a Implement Pull #3333 from citra: citra_qt: Pause emulation on CoreError (#39) 2018-01-16 11:32:27 -05:00
goaaats 8244ccf2c0 Merge citra-emu PR#3159 by FearlessTobi(citra-qt : Fix a bug in our fullscreen implementation) 2018-01-16 15:59:30 +01:00
goaaats fe722aba41 Merge citra-emu PR#3001 by Styleoshin(citra-qt : Adding fullscreen mode) 2018-01-16 15:50:33 +01:00
Jannik Vogel e5ecb86d23 Remove Surface Viewer stub 2018-01-14 20:12:03 +01:00
spycrab bb84db54a8 Implement "About" dialog 2018-01-14 19:15:45 +01:00
MerryMage 2c057ef5df Minor cleanup 2018-01-13 23:56:18 +00:00
James Rowe 31499ecb2e Removing unused settings and yuzu rebranding 2018-01-12 19:11:05 -07:00
James Rowe bd5740a721 Remove gpu debugger and get yuzu qt to compile 2018-01-12 19:11:04 -07:00
James Rowe 5dbd091a80 Massive removal of unused modules 2018-01-12 19:11:03 -07:00