Commit Graph

13623 Commits

Author SHA1 Message Date
bunnei c4ce38fcb5 Merge pull request #4294 from MerryMage/cpu-opt-settings
configuration: Add settings to enable/disable specific CPU optimizations
2020-07-14 12:38:03 -04:00
bunnei f1b2cb5eec Merge pull request #4282 from Morph1984/fs-size
filesystem: Set various NAND partition sizes to their defaults
2020-07-14 12:16:42 -04:00
Ameer 2b38468a0b Fix crash if gc configured but adapter not connected 2020-07-14 11:23:10 -04:00
bunnei f18dca4b04 Merge pull request #4314 from lioncash/input-warn
gcadapter: Tidy up compiler warnings
2020-07-14 10:20:12 -04:00
bunnei 1434f790a0 Merge pull request #4315 from lioncash/udp-warn
udp: Silence a C++20 deprecation warning
2020-07-14 09:33:16 -04:00
lat9nq 688bae221f main: Set async gpu properly after loading per-game setting
Another error that got pass me and only noticed when I was doing the per-game settings UI rework. This prevents asynchronous GPU emulation from being disabled while multi core is enabled as a result of a poorly put together per-game config.
2020-07-14 01:02:10 -04:00
lat9nq 73c7843bff configure_general: Explicitly guard use_multi_core when applying settings
This is likely an oversight during a rebase. Guards use_multi_core to be only set when the global value is in use. It should not make a difference given the current code base, but makes the code sensible.
2020-07-14 00:49:17 -04:00
Lioncash 8d7fa4e28c vk_device: Make use of designated initializers where applicable
Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
2020-07-13 22:24:01 -04:00
LC e15aa03b49 Merge pull request #4280 from jbeich/system-libusb
cmake: pass libusb include directory
2020-07-13 22:21:07 -04:00
Ameer a8deadbb2b input_common: drop unused libusb.h include
Remnant of an early implementation.
2020-07-14 01:50:34 +00:00
Lioncash 869f37566e vk_graphics_pipeline: Make use of designated initializers where applicable
Avoids redundant variable name repetitions.
2020-07-13 21:07:56 -04:00
Jan Beich cfc73b4188 input_common: make libusb private to gc_adapter 2020-07-13 18:48:19 +00:00
Lioncash ed658d92dc memory_layout: Remove unused data member
This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
2020-07-13 10:51:23 -04:00
Lioncash 14332845af address_space_info: Use type alias to simplify code
We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
2020-07-13 10:42:52 -04:00
Lioncash c8b9f7bd14 address_space_info: Make use of designated initializers
We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
2020-07-13 10:42:49 -04:00
Lioncash 6d507f7487 vk_blit_screen: Make use of designated initializers where applicable
Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
ReinUsesLisp 6e3bbca693 vk_state_tracker: Fix dirty flags for stencil_enable on VK_EXT_extended_dynamic_state
Fixes a regression on any game using stencil on devices with
VK_EXT_extended_dynamic_state.
2020-07-12 20:43:42 -03:00
Lioncash cb588c9ef1 udp: Silence a C++20 deprecation warning
C++20 deprecates using the = lambda capture to implicitly capture the
this pointer. Instead, we must specify it explicitly.
2020-07-12 15:49:42 -04:00
Lioncash 7c05493952 gc_poller: Mark GCButtonFactory::GetNextInput() as const
This doesn't modify class instance state.
2020-07-12 15:43:07 -04:00
Lioncash 340875a12f gc_poller: Get rid of undefined behavior in Create()
Ensures that the function always has returns in all control paths.
2020-07-12 15:41:35 -04:00
Lioncash ff47456e8b gc_poller: Silence sign conversion warnings 2020-07-12 15:40:22 -04:00
Lioncash 1fe8261049 gc_adapter: Remove deprecated usage of = in lambda captures
It's deprecated in C++20 to use = to capture the this pointer.

Instead, we can simply pass this as an argument to the thread
constructor.
2020-07-12 15:38:19 -04:00
Lioncash 6b6d076f51 gc_adapter: Silence sign conversion warnings 2020-07-12 15:36:27 -04:00
MerryMage 188203ec23 configure_cpu: Split optimization settings off into Debug tab 2020-07-12 19:32:32 +01:00
Fernando Sahmkow 979eda4b70 Merge pull request #4265 from Morph1984/file-rename
vfs_real: Fix MoveFile
2020-07-12 13:00:09 -04:00
LC 4b13d493ed Merge pull request #4290 from lioncash/latest
CMakeLists: Make use of /std:c++latest on MSVC
2020-07-12 12:25:10 -04:00
bunnei 4d096ef36d Merge pull request #3385 from Morph1984/batch-install
frontend: Add support to batch install files to NAND
2020-07-12 12:20:56 -04:00
Tobias dec48c55cb common/alignment: Fix compilation errors (#4303) 2020-07-12 16:45:49 +02:00
Morph e01424699b fs: Fix RomFS building when zero byte files are present
When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.

This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
2020-07-12 04:33:35 -04:00
bunnei 739562c334 Merge pull request #4275 from CrazyMax/desired_language
AM: fix GetDesiredLanguage:
2020-07-12 01:45:08 -04:00
bunnei 734ab6f472 Merge pull request #4289 from ReinUsesLisp/dynfix
vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
2020-07-11 23:44:03 -04:00
bunnei bd88e9fa71 hle: service: mii: Rewrite service to properly support creation of random and default miis. 2020-07-11 21:34:59 -04:00
bunnei 1b617c2e35 Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp"" 2020-07-11 19:28:09 -04:00
Marshall Mohror ebab55ab8f Common: remove a mod from AlignUp (#5441)
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-11 18:39:00 +02:00
MerryMage 202c1fc6a4 configure_cpu: Add tooltips 2020-07-11 16:38:38 +01:00
MerryMage f82bbf743c configure_cpu: Show/Hide debugging options 2020-07-11 16:38:38 +01:00
FearlessTobi 32051d4b49 main/profile_select: Don't prompt for profile selection when only one is available 2020-07-11 16:08:34 +02:00
MerryMage 79dfd272a9 configuration: Add settings to enable/disable specific CPU optimizations 2020-07-11 14:34:09 +01:00
Lioncash f13c3a81e7 CMakeLists: Make use of /std:c++latest on MSVC
Provides the buildbot with one builder that is always tracking the
latest version of the C++ standard, allowing us to progressively rectify
our code and amend any differences between standards over time instead
of waiting for a complete standard change, potentially breaking a lot of
code all at once.
2020-07-11 04:45:40 -04:00
bunnei 12834a1c44 Merge pull request #4203 from VolcaEM/services
service: Update function tables
2020-07-11 00:02:36 -04:00
bunnei 74f380638c Merge pull request #4250 from Morph1984/key-writing
KeyManager: Prevent writing of invalid keys
2020-07-10 22:45:18 -04:00
ReinUsesLisp 991dafcee3 vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
This has been fixed in Nvidia's public beta driver 451.74. The previous
beta driver will be broken, people using these will have to update.
2020-07-10 18:15:32 -03:00
bunnei 75a97dc002 Merge pull request #4221 from jbeich/unused-qt-opengl
cmake: drop dependency on QtOpenGL
2020-07-10 15:18:04 -04:00
Ameer a885855ff4 Break out of scan loop if can't find adapter on first run 2020-07-10 11:07:43 -04:00
ReinUsesLisp 2691f5e6b9 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
Change GOB sizes from free-functions to constexpr constants.

Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels
into a 3D texture and use it for 3D copies.
2020-07-10 04:09:32 -03:00
Morph ef6946bf66 vfs_real: Fix MoveFile
The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.

Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
2020-07-10 00:39:23 -04:00
Morph c0dc6904e7 KeyManager: Prevent writing of invalid keys
If the keys are zero, don't write them to the autogenerated file.
2020-07-10 00:39:00 -04:00
Morph 4bf2b55e67 Add additional empty check for the QStringList returned by the InstallDialog 2020-07-10 00:38:29 -04:00
Morph b5535fe1a0 Update the install and progress dialogs
- Remove the overwrite files checkbox, it will always overwrite
- The progressbar now reflects the progress in terms of data transferred.
2020-07-10 00:38:28 -04:00
Morph 29b9d83e05 Refactor batch installing files
Key issues fixed:
- Progress dialog showing up as white/hanging/getting stuck/unresponsive.

Key changes:
- Progress dialog now shows progress as a function of all files instead of per nca within a file.
- Overwrite existing files will overwrite all files in the selection.
2020-07-10 00:38:28 -04:00
Morph d31b8ab0fa Add support for batch install to NAND
This adds support to batch install files to NAND
2020-07-10 00:38:28 -04:00
Morph 9108fb8dd1 bis_factory: Set User NAND free space to be 1 MiB less than total. 2020-07-10 00:37:39 -04:00
Morph bc260d4b5b sdmc_factory: Set the SDMC total size to 1 TiB
We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
2020-07-10 00:37:39 -04:00
Morph d378516007 bis_factory: Use hardware default NAND partition sizes
Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
2020-07-10 00:37:39 -04:00
Morph 99ce1117c7 settings: Remove storage size options 2020-07-10 00:37:39 -04:00
David Marcec 12c6b9eac1 cmake: Fix libfmt linking errors 2020-07-10 14:04:06 +10:00
Rodrigo Locatti 46c4b88e36 Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
vk_stream_buffer: Prevent Vulkan crash in Linux on recent NVIDIA driver
2020-07-10 00:18:44 -03:00
lat9nq 61519c20c3 configuration: implement per-game configurations (#4098)
* Switch game settings to use a pointer

In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.

* configuration: add new UI without changing existing funcitonality

The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.

* configuration: Rename files

These weren't included in the last commit. Now they are.

* configuration: setup global configuration checkbox

Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.

* configuration: swap to per-game config memory for properties dialog

Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.

* configuration: change config interfaces to use config-specific pointers

When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.

* configuration: boot a game using per-game settings

Swaps values where needed to boot a game.

* configuration: user correct config during emulation

Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.

* settings: split Settings::values into two different structs

By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.

* settings: move use_docked_mode to Controls group

`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.

* configuration: Fix the other yuzu executables and a regression

In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.

* settings: use a template to duplicate memory for each setting

Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.

* configuration: correct add-ons config and swap settings when apropriate

Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.

* settings: restore old values struct

No longer needed with the Settings::Setting class template.

* configuration: implement hierarchical game properties dialog

This sets the apropriate global or local data in each setting.

* clang format

* clang format take 2

can the docker container save this?

* address comments and style issues

* config: read and write settings with global awareness

Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.

* settings: restore global state when necessary

Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.

* configuration: guard setting values incorrectly

This disables setting values while a game is running if the setting is
overwritten by a per game setting.

* config: don't write local settings in the global config

Simple guards to prevent writing the wrong settings in the wrong files.

* configuration: add comments, assume less, and clang format

No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.

* configuration: fix a logic error

Should not be negated

* restore settings' global state regardless of accept/cancel

Fixes loading a properties dialog and causing the global config dialog to show
local settings.

* fix more logic errors

Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).

* fix another logic error

In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.

* configure_audio: set toggle_stretched_audio to tristate

* fixed custom rtc and rng seed overwriting the global value

* clang format

* rebased

* clang format take 4

* address my own review

Basically revert unintended changes

* settings: literal instead of casting

"No need to cast, use 1U instead"
Thanks, Morph!

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>

* Revert "settings: literal instead of casting
"

This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.

* main: fix status buttons reporting wrong settings after stop emulation

* settings: Log UseDockedMode in the Controls group

This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.

* main: load settings if the file has a title id

In other words, don't exit if the loader has trouble getting a title id.

* use a zero

* settings: initalize resolution factor with constructor instead of casting

* Revert "settings: initalize resolution factor with constructor instead of casting"

This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.

* configure_graphics: guard device selector when Vulkan is global

Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.

* address reviewer concerns

Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.

Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>

* main: load per-game settings after LoadROM

This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.

* Revert "main: load per-game settings after LoadROM"

This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.

* main: only restore global settings when necessary

Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.

* configuration_shared: address reviewer concerns except operator overrides

Dropping operator override usage in next commit.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

* settings: Drop operator overrides from Setting template

Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.

* complete rebase

* configuration_shared: translate "Use global configuration"

Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.

* configure_per_game: address reviewer concern

As far as I understand, it prevents the program from unnecessarily copying strings.

Co-Authored-By: LC <lioncash@users.noreply.github.com>

Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-09 22:42:09 -04:00
bunnei 077f353e1b Merge pull request #4281 from RealJohnGalt/linkfix2
cmake: fix fmt linking when found
2020-07-09 22:11:38 -04:00
bunnei d768f68ecc Merge pull request #4248 from Morph1984/CreateManagedDisplaySeparableLayer
AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
2020-07-09 22:09:42 -04:00
lat9nq edab2dcd09 vk_stream_buffer: set allocable_size to 9 MiB
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver.
2020-07-09 21:28:32 -04:00
bunnei 55959959c0 Merge pull request #4202 from ReinUsesLisp/scoped-lock
core_timing,scheduler: Use std::scoped_lock when possible
2020-07-09 15:33:41 -04:00
John Galt d01c077810 cmake: fix fmt linking when found
This is a new attempt at #4206 that shouldn't break windows builds.

If someone else could test on windows, it would be much appreciated.
Previously, the build bot passed but the actual builds failed.
2020-07-09 11:35:28 -04:00
Jan Beich 64cab91fac cmake: pass libusb include directory as well
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:11:10: fatal error: 'libusb.h' file not found
 #include <libusb.h>
          ^~~~~~~~~~
2020-07-09 15:26:54 +00:00
bunnei 776e484d98 Merge pull request #4219 from ogniK5377/audio-timing
audio: Improving audio timing for multicore/single core
2020-07-08 22:07:17 -04:00
Ameer d875341016 Rebase to master, fix merge conflicts 2020-07-08 21:15:49 -04:00
bunnei b84af2cd28 Merge pull request #4266 from jbeich/freebsd
gcadapter: unbreak build on FreeBSD
2020-07-08 16:30:26 -04:00
bunnei c7a3e1ae74 Merge pull request #4255 from lioncash/copy
configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
2020-07-08 16:28:10 -04:00
Ameer 6e2876d7da Address comments for better clarity/signed dev count 2020-07-08 14:18:54 -04:00
Ameer 0e21c24052 Add more libusb error checks 2020-07-08 13:19:33 -04:00
CrazyMax 3f446eb9c2 AM: fix GetDesiredLanguage:
try to get a control metadata from application update when is failed to get from the basic version.

Tested on Kirby Star Allies
2020-07-08 19:45:06 +03:00
bunnei 74204f7ba4 Merge pull request #4243 from CrazyMax/display_version
AM: fix GetDisplayVersion
2020-07-08 10:46:56 -04:00
bunnei 1155252211 Merge pull request #4245 from MerryMage/page-table-race
memory: Race-condition in pagetables.
2020-07-08 10:44:33 -04:00
ReinUsesLisp ef1ba82f42 maxwell_dma: Rename registers to match official docs and reorder
Rename registers in the MaxwellDMA class to match Nvidia's official
documentation. This one can be found here:

https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h

While we are at it, reorganize the code in MaxwellDMA to be separated in
different functions.
2020-07-07 19:19:33 -03:00
MerryMage d6c3391232 cpu_interrupt_handler: Remove #pragma once from .cpp file 2020-07-07 22:47:00 +01:00
Ameer f1790c7b34 Address PR feedback, fix axis button thresholding 2020-07-07 12:20:59 -04:00
bunnei 2c57273505 Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
vulkan: Use VK_EXT_extended_dynamic_state when available
2020-07-07 10:58:09 -04:00
Jan Beich 9ea600e888 input_common/gcadapter: add missing C++11 header required by libc++
In file included from src/input_common/gcadapter/gc_adapter.cpp:8:
src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std'
    std::unordered_map<int, bool> buttons;
    ~~~~~^
src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std'
    std::unordered_map<int, u16> axes;
    ~~~~~^
2020-07-07 10:02:03 +00:00
Ameer 3eeb56e064 Brace the code! Fix compile error due to class member construction order 2020-07-06 23:01:57 -04:00
Ameer 9a989c4ff9 Recalibrate reconnected controllers 2020-07-06 22:09:07 -04:00
Ameer 68a4bc8179 Save origin state of GC controller analog features, compare against origin for input detection 2020-07-06 21:58:31 -04:00
Ameer 7751abe77b change shortcut context for other hotkeys with file open dialog 2020-07-06 19:45:57 -04:00
CrazyMax 5be823e92c GetDisplayVersion should return a null-terminated version string.
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-07 02:04:24 +03:00
Ameer e12d73f7f8 Fix ss crash on game menu, fix ss on windowed mode 2020-07-06 17:30:28 -04:00
Lioncash 6797deb10f configure_graphics: Make use of qOverload in signals/slots
While we're in the same area, we can make use of qOverload to tidy up
some function pointer casts.
2020-07-06 09:07:21 -04:00
Lioncash bd9df6c070 configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox()
Unlikely to impact performance at all, but this is essentially a "free"
transformation, so why not?
2020-07-06 09:07:03 -04:00
MerryMage f0019f2176 memory: Set page-table pointers before setting attribute = Memory 2020-07-05 12:54:19 +01:00
Morph b29024f896 AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-05 06:26:21 -04:00
Fernando Sahmkow b2997e5402 Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
shader_cache: Fix use-after-free and orphan invalidation cache entries
2020-07-04 20:49:00 -04:00
Ameer 5c4f797cab Fix merge conflicts? 2020-07-04 00:59:40 -04:00
Ameer e081fb0718 Fix for always firing triggers on some controllers, trigger threshold more universal 2020-07-04 00:40:48 -04:00
Rodrigo Locatti 08a0a98e5d Merge pull request #4218 from ogniK5377/opus-external
externals: Track opus as submodule instead of using conan
2020-07-04 01:32:54 -03:00
Ameer 670614dbf4 Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups 2020-07-03 11:52:07 -04:00
bunnei 8df4d1186d Merge pull request #4175 from ReinUsesLisp/read-buffer
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
2020-07-02 23:30:08 -04:00
bunnei 4ed74651e2 Merge pull request #3924 from ogniK5377/GetKeyCodeMap
Implement GetKeyCodeMap & GetKeyCodeMap2
2020-07-02 23:03:20 -04:00
bunnei 7186ddb29a Revert "cmake: fix fmt linking" 2020-07-02 22:53:12 -04:00
bunnei 90d6711f4a Merge pull request #4206 from RealJohnGalt/linkfix
cmake: fix fmt linking
2020-07-02 22:23:39 -04:00
bunnei b9821beecc Merge pull request #4193 from ogniK5377/GetIndirectLayerConsumerHandle-stub
am: Stub GetIndirectLayerConsumerHandle
2020-07-02 21:31:20 -04:00
bunnei 67a6a89822 Merge pull request #4192 from ogniK5377/acc-ListOpenContextStoredUsers-stub
acc: ListOpenContextStoredUsers partial stub
2020-07-02 20:36:54 -04:00
Ameer 33c08afba9 Fix unnecessary diffs 2020-07-02 16:51:16 -04:00
Ameer 12e679c39c Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability 2020-07-02 15:54:44 -04:00
Rodrigo Locatti d6569215b3 Merge pull request #4082 from Morph1984/mirror-once-clamp
maxwell_to_gl: Implement MirrorOnceClampOGL wrap mode using GL_MIRROR_CLAMP_EXT
2020-07-02 04:57:40 -03:00
VolcaEM 1b4a3851ca Rename two functions in NS
- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02 09:02:55 +02:00
VolcaEM 940c5932c7 Rename GetApplicationArea2 to GetApplicationAreaSize 2020-07-02 08:58:51 +02:00
Jan Beich c1bbc77b7c cmake: stop linking against QGL after 01a3b4f0de 2020-07-01 22:11:39 +00:00
ReinUsesLisp 308feff898 shader_cache: Fix use-after-free and orphan invalidation cache entries
This fixes some cases where entries could have been removed multiple
times reading freed memory. To address this issue this commit removes
duplicates from entries marked for removal and sorts out the removal
process to fix another use-after-free situation.

Another issue fixed in this commit is orphan invalidation cache entries.
Previously only the entries that were invalidated in the current
operations had its entries removed. This led to more use-after-free
situations when these entries were actually invalidated but referenced
an object that didn't exist.
2020-07-01 18:16:53 -03:00
Ameer 34e6084c8d Reset adapter state on init, fixes errors relating driver hang from unexpected unplug 2020-07-01 12:52:50 -04:00
David Marcec 73ca896cd6 Don't handle cycles late if stretcher is active
Timestretcher seems to be broken
2020-07-01 16:59:42 +10:00
David Marcec f0685697da audio: Improving audio timing for multicore/single core
Fixes the issue with needing the timestretcher for multicore.
2020-07-01 16:52:02 +10:00
David db7181fb16 Merge pull request #4217 from lioncash/prototype
key_manager: Make use of canonical deleted operator=
2020-07-01 16:13:14 +10:00
David Marcec 2961282fae externals: Track opus as submodule instead of using conan
Supersedes #4068 see for details.
2020-07-01 15:09:33 +10:00
LC ebc54570f3 Merge pull request #4208 from jbeich/freebsd
common: unbreak build on BSDs
2020-07-01 00:34:20 -04:00
Lioncash 1e362da176 key_manager: Correct casing of instance()
Our codebase uppercases member function names.
2020-07-01 00:28:50 -04:00
Lioncash 93f1d9435d key_manager: Delete move operations
Prevents the singleton from being moved from.
2020-07-01 00:24:38 -04:00
Lioncash e67ab9a1b7 key_manager: Make use of canonical deleted operator=
operator= typically returns a reference, it's not void.

While we're at it, we can correct the parameter formatting to adhere to the
codebase.
2020-07-01 00:21:31 -04:00
David 9d2a0f5f1a Merge pull request #3967 from FearlessTobi/keys-singleton
crypto: Make KeyManager a singleton class
2020-07-01 14:16:26 +10:00
bunnei 7a7942741f Merge pull request #4153 from ogniK5377/prepo-multibuf
prepo: : Don't read extra buffer from report unless passed
2020-06-30 22:37:13 -04:00
bunnei a23a2102e8 Merge pull request #4063 from FreddyFunk/game-version-in-title
Add game version to window title
2020-06-30 21:42:33 -04:00
bunnei 660954c6de Merge pull request #4166 from VolcaEM/quickstart-faq
Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu
2020-06-30 19:03:47 -04:00
Jan Beich f3c5dda382 common: switch to nullptr for sysctl's empty new value 2020-06-30 23:00:18 +00:00
Ameer 0c6128cc3a Address feedback regarding increments, const vars, and general cleanup 2020-06-30 17:28:02 -04:00
Fernando Sahmkow ba11aa4c74 Merge pull request #4176 from ReinUsesLisp/compatible-formats
texture_cache: Check format compatibility before copying
2020-06-30 15:36:13 -04:00
Fernando Sahmkow 1e93bc33c0 Merge pull request #4157 from ReinUsesLisp/unified-turing
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
2020-06-30 14:36:51 -04:00
Ameer ed72085227 fix implicit conversion of size_t type to int 2020-06-30 11:44:55 -04:00
Morph 9e0fd0beb0 maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable.
2020-06-30 02:40:14 -04:00
Rodrigo Locatti c78f246ebf Merge pull request #4191 from Morph1984/vertex-formats
maxwell_to_gl/vk: Reorder vertex formats
2020-06-30 03:30:00 -03:00
David ac1a57c28a macro: Add support for "middle methods" on the code cache (#4112)
Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code.
2020-06-30 02:32:24 -03:00
bunnei a21d49c9fe Merge pull request #4182 from Kewlan/fullscreen-hotkey-fix
hotkeys: Fix issues caused when changing the fullscreen hotkey
2020-06-29 23:11:57 -04:00
Jan Beich 3c13a49cbf common: add sysconf() fallback
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
 #include <sys/sysinfo.h>
          ^~~~~~~~~~~~~~~
2020-06-29 22:41:22 +00:00
Morph e2fb93cb46 maxwell_to_gl: Rename VertexType() to VertexFormat() 2020-06-29 11:48:38 -04:00
John Galt 1eacbe69be cmake: fix fmt linking
On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking
fails. This fixes the issue.

Note: This was included in the FindBoost changes I shared with
BlinkHawk, however only they were merged. I'm not sure if it was missed,
or if there was an issue with this part of the change.
2020-06-29 07:10:07 -04:00
Rodrigo Locatti 1711fe29f2 Merge pull request #4140 from ReinUsesLisp/validation-layers
renderer_vulkan: Update validation layer name and test before enabling
2020-06-29 02:12:38 -03:00
VolcaEM 33f6610f52 Remove duplicate functions 2020-06-29 04:22:38 +02:00
VolcaEM cd893f7ac4 Use decimal instead of hexadecimal
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29 04:21:10 +02:00
VolcaEM 6d7c850936 Fix typo 2020-06-29 04:12:36 +02:00
VolcaEM a82dc6c91d Clang-format 2020-06-29 04:09:38 +02:00
VolcaEM 9338a6a1cf service: Update function tables 2020-06-29 04:01:34 +02:00
ReinUsesLisp a0226819e1 core_timing,scheduler: Use std::scoped_lock when possible
Simplifies the cognitive load of procedures using locks and makes locks
safe against exceptions.
2020-06-28 21:42:57 -03:00
bunnei 58f337e105 Merge pull request #3955 from FernandoS27/prometheus-2b
Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
2020-06-28 12:37:50 -04:00
David Marcec 3804c6d1c0 ldr: Cleanup NRO & NRR structs 2020-06-28 20:54:37 +10:00
David 1989977382 Merge pull request #4026 from VolcaEM/ldr
ldr: Update NRR/NRO structs
2020-06-28 20:46:42 +10:00
David 33e9b11261 Merge pull request #4184 from VolcaEM/patch-9
grc: Update function table
2020-06-28 18:49:15 +10:00
David 475c9a1e3c Merge pull request #4185 from VolcaEM/patch-10
lbl: Update function table
2020-06-28 18:48:54 +10:00
David a6374c177a Merge pull request #4186 from VolcaEM/patch-11
ldn: Update function table
2020-06-28 18:48:28 +10:00
David 7b1dba2f84 Merge pull request #4187 from VolcaEM/patch-12
mig: Update function table
2020-06-28 18:48:15 +10:00
David 3d5f77c3cf Merge pull request #4188 from VolcaEM/patch-13
mm: Update function table
2020-06-28 18:47:55 +10:00
David 4abb01de75 Merge pull request #4189 from VolcaEM/patch-14
ncm: Update function table
2020-06-28 18:47:27 +10:00
David 9b9504bb8d Merge pull request #4190 from VolcaEM/patch-15
nfc: Update function table
2020-06-28 18:47:07 +10:00
David 48090dcdba Merge pull request #4183 from VolcaEM/patch-8
friend: Update function table
2020-06-28 18:46:40 +10:00
Morph 3a3949183e maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float 2020-06-28 02:57:10 -04:00