[vic] crash fix in Big Brain Academy due to non-destructive resizing of scratch buffers
Signed-off-by: lizzie <lizzie@eden-emu.dev>
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@ -117,7 +117,7 @@ void Vic::Execute() noexcept {
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auto output_width = config.output_surface_config.out_surface_width + 1;
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auto output_height = config.output_surface_config.out_surface_height + 1;
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output_surface.resize(output_width * output_height);
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output_surface.resize_destructive(output_width * output_height);
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if (Settings::values.nvdec_emulation.GetValue() != Settings::NvdecEmulation::Off) {
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for (size_t i = 0; i < config.slot_structs.size(); i++) {
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@ -365,7 +365,7 @@ void Vic::ReadInterlacedY8__V8U8_N420(const SlotStruct& slot, std::span<const Pl
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auto const out_luma_height{(slot.surface_config.slot_surface_height + 1) * 2};
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auto const out_luma_stride{out_luma_width};
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slot_surface.resize(out_luma_width * out_luma_height);
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slot_surface.resize_destructive(out_luma_width * out_luma_height);
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auto const in_luma_width = (std::min)(frame->GetWidth(), s32(out_luma_width));
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[[maybe_unused]] auto const in_luma_height = (std::min)(frame->GetHeight(), s32(out_luma_height));
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