Restore old behavior

This commit is contained in:
MaranBr 2025-09-08 13:26:19 -04:00 committed by crueter
parent e8c897d5c0
commit f840b20046
1 changed files with 9 additions and 12 deletions

View File

@ -2160,23 +2160,20 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
if (!image_handle) {
return VK_NULL_HANDLE;
}
if (image_format == Shader::ImageFormat::Typeless) {
return Handle(texture_type);
}
const bool is_signed{image_format == Shader::ImageFormat::R8_SINT ||
image_format == Shader::ImageFormat::R16_SINT};
if (!storage_views) {
storage_views = std::make_unique<StorageViews>();
}
// For typeless, reuse the sampling view to preserve game expectations(just to test if it fixes the issue)
if (image_format == Shader::ImageFormat::Typeless)
return Handle(texture_type);
const bool is_signed = (image_format == Shader::ImageFormat::R8_SINT ||image_format == Shader::ImageFormat::R16_SINT);
auto& views = is_signed ? storage_views->signeds : storage_views->unsigneds;
auto& view = views[static_cast<size_t>(texture_type)];
auto& views{is_signed ? storage_views->signeds : storage_views->unsigneds};
auto& view{views[static_cast<size_t>(texture_type)]};
if (view) {
return *view;
return *view;
}
const VkFormat vk_format = Format(image_format);
view = MakeView(vk_format, VK_IMAGE_ASPECT_COLOR_BIT);// identity components inside
view = MakeView(Format(image_format), VK_IMAGE_ASPECT_COLOR_BIT);
return *view;
}