[host_shaders] Store the value of results instead of discarding it (#3464)
the function generated the value but we never stored it effectively discarding the result. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3464 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: wildcard <wildcard@eden-emu.dev> Co-committed-by: wildcard <wildcard@eden-emu.dev>
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@ -86,7 +86,7 @@ void WriteResults(uvec2 results[LOCAL_RESULTS]) {
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const uvec2 accum = accumulated_data;
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const uvec2 accum = accumulated_data;
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for (uint i = 0; i < LOCAL_RESULTS; i++) {
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for (uint i = 0; i < LOCAL_RESULTS; i++) {
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uvec2 base_data = current_id * LOCAL_RESULTS + i < min_accumulation_base ? accum : uvec2(0, 0);
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uvec2 base_data = current_id * LOCAL_RESULTS + i < min_accumulation_base ? accum : uvec2(0, 0);
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AddUint64(results[i], base_data);
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results[i] = AddUint64(results[i], base_data);
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}
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}
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for (uint i = 0; i < LOCAL_RESULTS; i++) {
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for (uint i = 0; i < LOCAL_RESULTS; i++) {
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output_data[buffer_offset + current_id * LOCAL_RESULTS + i] = results[i];
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output_data[buffer_offset + current_id * LOCAL_RESULTS + i] = results[i];
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