[desktop] Add mod importer from folder and zip (#3472)
Closes #3125 Adds buttons to the addons page that imports a mod (or mods) from zip or folder. Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip. TODO: - [ ] test folder more thoroughly - [ ] cheats - [ ] test all sorts of mod pack types Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472 Reviewed-by: Lizzie <lizzie@eden-emu.dev>
This commit is contained in:
parent
08232ce642
commit
e07e269bd7
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@ -13,7 +13,8 @@ add_library(frontend_common STATIC
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data_manager.h data_manager.cpp
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play_time_manager.cpp
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play_time_manager.h
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settings_generator.h settings_generator.cpp)
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settings_generator.h settings_generator.cpp
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mod_manager.h mod_manager.cpp)
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if (ENABLE_UPDATE_CHECKER)
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target_link_libraries(frontend_common PRIVATE httplib::httplib)
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@ -0,0 +1,62 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <filesystem>
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#include <fmt/format.h>
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#include "common/fs/fs.h"
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#include "common/fs/fs_types.h"
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#include "common/logging/backend.h"
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#include "frontend_common/data_manager.h"
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#include "mod_manager.h"
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namespace FrontendCommon {
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// TODO: Handle cases where the folder appears to contain multiple mods.
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std::vector<std::filesystem::path> GetModFolder(const std::string& root) {
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std::vector<std::filesystem::path> paths;
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auto callback = [&paths](const std::filesystem::directory_entry& entry) -> bool {
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const auto name = entry.path().filename().string();
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static constexpr const std::array<std::string, 5> valid_names = {"exefs",
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"romfs"
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"romfs_ext",
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"cheats", "romfslite"};
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if (std::ranges::find(valid_names, name) != valid_names.end()) {
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paths.emplace_back(entry.path().parent_path());
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}
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return true;
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};
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Common::FS::IterateDirEntriesRecursively(root, callback, Common::FS::DirEntryFilter::Directory);
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return paths;
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}
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ModInstallResult InstallMod(const std::filesystem::path& path, const u64 program_id, const bool copy) {
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const auto program_id_string = fmt::format("{:016X}", program_id);
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const auto mod_name = path.filename();
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const auto mod_dir =
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DataManager::GetDataDir(DataManager::DataDir::Mods) / program_id_string / mod_name;
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// pre-emptively remove any existing mod here
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std::filesystem::remove_all(mod_dir);
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// now copy
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try {
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std::filesystem::copy(path, mod_dir, std::filesystem::copy_options::recursive);
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if (!copy)
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std::filesystem::remove_all(path);
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} catch (std::exception& e) {
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LOG_ERROR(Frontend, "Mod install failed with message {}", e.what());
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return Failed;
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}
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LOG_INFO(Frontend, "Copied mod from {} to {}", path.string(), mod_dir.string());
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return Success;
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}
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} // namespace FrontendCommon
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@ -0,0 +1,21 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <filesystem>
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#include <optional>
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#include "common/common_types.h"
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namespace FrontendCommon {
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enum ModInstallResult {
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Cancelled,
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Failed,
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Success,
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};
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std::vector<std::filesystem::path> GetModFolder(const std::string& root);
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ModInstallResult InstallMod(const std::filesystem::path &path, const u64 program_id, const bool copy = true);
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}
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@ -22,6 +22,8 @@ add_library(qt_common STATIC
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util/rom.h util/rom.cpp
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util/applet.h util/applet.cpp
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util/compress.h util/compress.cpp
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util/fs.h util/fs.cpp
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util/mod.h util/mod.cpp
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abstract/frontend.h abstract/frontend.cpp
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abstract/qt_progress_dialog.h abstract/qt_progress_dialog.cpp
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@ -29,9 +31,7 @@ add_library(qt_common STATIC
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qt_string_lookup.h
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qt_compat.h
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discord/discord.h
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util/fs.h util/fs.cpp
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)
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discord/discord.h)
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if (UNIX)
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target_sources(qt_common PRIVATE gui_settings.cpp gui_settings.h)
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QLineEdit>
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#include "frontend.h"
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#include "qt_common/qt_common.h"
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@ -8,6 +9,9 @@
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#include <QFileDialog>
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#endif
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#include <QAbstractButton>
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#include <QInputDialog>
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namespace QtCommon::Frontend {
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StandardButton ShowMessage(
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@ -50,4 +54,25 @@ const QString GetExistingDirectory(const QString& caption, const QString& dir,
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#endif
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}
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int Choice(const QString& title, const QString& caption, const QStringList& options) {
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QMessageBox box(rootObject);
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box.setText(caption);
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box.setWindowTitle(title);
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for (const QString &opt : options) {
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box.addButton(opt, QMessageBox::AcceptRole);
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}
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box.addButton(QMessageBox::Cancel);
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box.exec();
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auto button = box.clickedButton();
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return options.indexOf(button->text());
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}
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const QString GetTextInput(const QString& title, const QString& caption,
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const QString& defaultText) {
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return QInputDialog::getText(rootObject, title, caption, QLineEdit::Normal, defaultText);
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}
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} // namespace QtCommon::Frontend
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#ifndef FRONTEND_H
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@ -139,5 +139,11 @@ const QString GetExistingDirectory(const QString &caption = QString(),
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const QString &dir = QString(),
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Options options = Option::ShowDirsOnly);
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int Choice(const QString& title = QString(), const QString& caption = QString(),
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const QStringList& options = {});
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const QString GetTextInput(const QString& title = QString(), const QString& caption = QString(),
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const QString& defaultText = QString());
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} // namespace QtCommon::Frontend
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#endif // FRONTEND_H
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@ -0,0 +1,137 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <filesystem>
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#include <JlCompress.h>
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#include "frontend_common/mod_manager.h"
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#include "mod.h"
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#include "qt_common/abstract/frontend.h"
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namespace QtCommon::Mod {
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QStringList GetModFolders(const QString& root, const QString& fallbackName) {
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namespace fs = std::filesystem;
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const auto std_root = root.toStdString();
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auto paths = FrontendCommon::GetModFolder(std_root);
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// multi mod zip
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if (paths.size() > 1) {
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// We just have to assume it's properly formed here.
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// If not, you're out of luck.
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QStringList qpaths;
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for (const fs::path& path : paths) {
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qpaths << QString::fromStdString(path.string());
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}
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return qpaths;
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}
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// either frontend didn't detect any romfs/exefs, or is a single-mod zip
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else {
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fs::path std_path;
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if (!paths.empty())
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std_path = paths[0];
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QString default_name;
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if (!fallbackName.isEmpty())
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default_name = fallbackName;
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else if (!paths.empty())
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default_name = QString::fromStdString(std_path.filename().string());
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else
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default_name = root.split(QLatin1Char('/')).last();
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QString name = QtCommon::Frontend::GetTextInput(
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tr("Mod Name"), tr("What should this mod be called?"), default_name);
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// if std_path is empty, frontend_common could not determine mod type and/or name.
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// so we have to prompt the user and set up the structure ourselves
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if (paths.empty()) {
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// TODO: Carboxyl impl.
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const QStringList choices = {
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tr("RomFS"),
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tr("ExeFS/Patch"),
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tr("Cheat"),
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};
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int choice = QtCommon::Frontend::Choice(
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tr("Mod Type"),
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tr("Could not detect mod type automatically. Please manually "
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"specify the type of mod you downloaded.\n\nMost mods are RomFS mods, but "
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"patches "
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"(.pchtxt) are typically ExeFS mods."),
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choices);
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std::string to_make;
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switch (choice) {
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case 0:
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to_make = "romfs";
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break;
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case 1:
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to_make = "exefs";
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break;
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case 2:
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to_make = "cheats";
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break;
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default:
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return {};
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}
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// now make a temp directory...
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const auto mod_dir = fs::temp_directory_path() / "eden" / "mod" / name.toStdString();
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const auto tmp = mod_dir / to_make;
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fs::remove_all(mod_dir);
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if (!fs::create_directories(tmp)) {
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LOG_ERROR(Frontend, "Failed to create temporary directory {}", tmp.string());
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return {};
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}
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std_path = mod_dir;
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// ... and copy everything from the root to the temp dir
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for (const auto& entry : fs::directory_iterator(root.toStdString())) {
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const auto target = tmp / entry.path().filename();
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fs::copy(entry.path(), target,
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fs::copy_options::recursive | fs::copy_options::overwrite_existing);
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}
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} else {
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// Rename the existing mod folder.
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const auto new_path = std_path.parent_path() / name.toStdString();
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fs::rename(std_path, new_path);
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std_path = new_path;
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}
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return {QString::fromStdString(std_path.string())};
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}
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}
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// TODO(crueter): Make this a common extract_to_tmp func
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const QString ExtractMod(const QString& path) {
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namespace fs = std::filesystem;
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fs::path tmp{fs::temp_directory_path() / "eden" / "unzip_mod"};
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fs::remove_all(tmp);
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if (!fs::create_directories(tmp)) {
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QtCommon::Frontend::Critical(tr("Mod Extract Failed"),
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tr("Failed to create temporary directory %1")
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.arg(QString::fromStdString(tmp.string())));
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return QString();
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}
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QString qCacheDir = QString::fromStdString(tmp.string());
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QFile zip{path};
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// TODO(crueter): use QtCompress
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QStringList result = JlCompress::extractDir(&zip, qCacheDir);
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if (result.isEmpty()) {
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QtCommon::Frontend::Critical(tr("Mod Extract Failed"),
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tr("Zip file %1 is empty").arg(path));
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return QString();
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}
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return qCacheDir;
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}
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} // namespace QtCommon::Mod
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@ -0,0 +1,16 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QString>
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#include "common/common_types.h"
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#include "frontend_common/mod_manager.h"
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namespace QtCommon::Mod {
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QStringList GetModFolders(const QString &root, const QString &fallbackName);
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const QString ExtractMod(const QString &path);
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}
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@ -238,6 +238,7 @@ add_executable(yuzu
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configuration/system/new_user_dialog.h configuration/system/new_user_dialog.cpp configuration/system/new_user_dialog.ui
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configuration/system/profile_avatar_dialog.h configuration/system/profile_avatar_dialog.cpp
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configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
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)
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set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
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@ -0,0 +1,66 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QFileInfo>
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#include <qnamespace.h>
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#include "mod_select_dialog.h"
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#include "ui_mod_select_dialog.h"
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ModSelectDialog::ModSelectDialog(const QStringList& mods, QWidget* parent)
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: QDialog(parent), ui(new Ui::ModSelectDialog) {
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ui->setupUi(this);
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item_model = new QStandardItemModel(ui->treeView);
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ui->treeView->setModel(item_model);
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with signals/slots. In this case, QList falls under the umbrella of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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for (const auto& mod : mods) {
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const auto basename = QFileInfo(mod).fileName();
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auto* const first_item = new QStandardItem;
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first_item->setText(basename);
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first_item->setData(mod);
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first_item->setCheckable(true);
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first_item->setCheckState(Qt::Checked);
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item_model->appendRow(first_item);
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}
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ui->treeView->expandAll();
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ui->treeView->resizeColumnToContents(0);
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int rows = item_model->rowCount();
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int height =
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ui->treeView->contentsMargins().top() * 4 + ui->treeView->contentsMargins().bottom() * 4;
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int width = 0;
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for (int i = 0; i < rows; ++i) {
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height += ui->treeView->sizeHintForRow(i);
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width = qMax(width, item_model->item(i)->sizeHint().width());
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}
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width += ui->treeView->contentsMargins().left() * 4 + ui->treeView->contentsMargins().right() * 4;
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ui->treeView->setMinimumHeight(qMin(height, 600));
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ui->treeView->setMinimumWidth(qMin(width, 700));
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adjustSize();
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connect(this, &QDialog::accepted, this, [this]() {
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QStringList selected_mods;
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for (qsizetype i = 0; i < item_model->rowCount(); ++i) {
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auto* const item = item_model->item(i);
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if (item->checkState() == Qt::Checked)
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selected_mods << item->data().toString();
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}
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emit modsSelected(selected_mods);
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});
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}
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ModSelectDialog::~ModSelectDialog() {
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delete ui;
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}
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@ -0,0 +1,26 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <QDialog>
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#include <QStandardItemModel>
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namespace Ui {
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class ModSelectDialog;
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}
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class ModSelectDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ModSelectDialog(const QStringList &mods, QWidget* parent = nullptr);
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~ModSelectDialog();
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signals:
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void modsSelected(const QStringList &mods);
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private:
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Ui::ModSelectDialog* ui;
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QStandardItemModel* item_model;
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};
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ModSelectDialog</class>
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<widget class="QDialog" name="ModSelectDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>430</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>The specified folder or archive contains the following mods. Select which ones to install.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QTreeView" name="treeView">
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<property name="contextMenuPolicy">
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<enum>Qt::ContextMenuPolicy::NoContextMenu</enum>
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</property>
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<property name="editTriggers">
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<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
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</property>
|
||||
<property name="alternatingRowColors">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="verticalScrollMode">
|
||||
<enum>QAbstractItemView::ScrollMode::ScrollPerPixel</enum>
|
||||
</property>
|
||||
<property name="uniformRowHeights">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="sortingEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="headerHidden">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>ModSelectDialog</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>248</x>
|
||||
<y>254</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>157</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>ModSelectDialog</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>316</x>
|
||||
<y>260</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>286</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
|
|
@ -14,17 +14,21 @@
|
|||
#include <QString>
|
||||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
#include <qstandardpaths.h>
|
||||
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "configuration/addon/mod_select_dialog.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
#include "core/file_sys/xts_archive.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "frontend_common/mod_manager.h"
|
||||
#include "qt_common/abstract/frontend.h"
|
||||
#include "qt_common/config/uisettings.h"
|
||||
#include "qt_common/util/mod.h"
|
||||
#include "ui_configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "qt_common/config/uisettings.h"
|
||||
|
||||
ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* parent)
|
||||
: QWidget(parent), ui{std::make_unique<Ui::ConfigurePerGameAddons>()}, system{system_} {
|
||||
|
|
@ -66,6 +70,9 @@ ConfigurePerGameAddons::ConfigurePerGameAddons(Core::System& system_, QWidget* p
|
|||
|
||||
connect(item_model, &QStandardItemModel::itemChanged,
|
||||
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
|
||||
|
||||
connect(ui->folder, &QAbstractButton::clicked, this, &ConfigurePerGameAddons::InstallModFolder);
|
||||
connect(ui->zip, &QAbstractButton::clicked, this, &ConfigurePerGameAddons::InstallModZip);
|
||||
}
|
||||
|
||||
ConfigurePerGameAddons::~ConfigurePerGameAddons() = default;
|
||||
|
|
@ -99,6 +106,68 @@ void ConfigurePerGameAddons::SetTitleId(u64 id) {
|
|||
this->title_id = id;
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::InstallMods(const QStringList& mods) {
|
||||
QStringList failed;
|
||||
for (const auto& mod : mods) {
|
||||
if (FrontendCommon::InstallMod(mod.toStdString(), title_id, true) ==
|
||||
FrontendCommon::Failed) {
|
||||
failed << QFileInfo(mod).baseName();
|
||||
}
|
||||
}
|
||||
|
||||
if (failed.empty()) {
|
||||
QtCommon::Frontend::Information(tr("Mod Install Succeeded"),
|
||||
tr("Successfully installed all mods."));
|
||||
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
list_items.clear();
|
||||
LoadConfiguration();
|
||||
|
||||
UISettings::values.is_game_list_reload_pending.exchange(true);
|
||||
} else {
|
||||
QtCommon::Frontend::Critical(
|
||||
tr("Mod Install Failed"),
|
||||
tr("Failed to install the following mods:\n\t%1\nCheck the log for details.")
|
||||
.arg(failed.join(QStringLiteral("\n\t"))));
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::InstallModPath(const QString& path) {
|
||||
const auto mods = QtCommon::Mod::GetModFolders(path, {});
|
||||
|
||||
if (mods.size() > 1) {
|
||||
ModSelectDialog* dialog = new ModSelectDialog(mods, this);
|
||||
connect(dialog, &ModSelectDialog::modsSelected, this, &ConfigurePerGameAddons::InstallMods);
|
||||
dialog->show();
|
||||
} else {
|
||||
InstallMods(mods);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::InstallModFolder() {
|
||||
const auto path = QtCommon::Frontend::GetExistingDirectory(
|
||||
tr("Mod Folder"), QStandardPaths::writableLocation(QStandardPaths::DownloadLocation));
|
||||
if (path.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
InstallModPath(path);
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::InstallModZip() {
|
||||
const auto path = QtCommon::Frontend::GetOpenFileName(
|
||||
tr("Zipped Mod Location"),
|
||||
QStandardPaths::writableLocation(QStandardPaths::DownloadLocation),
|
||||
tr("Zipped Archives (*.zip)"));
|
||||
if (path.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const QString extracted = QtCommon::Mod::ExtractMod(path);
|
||||
if (!extracted.isEmpty())
|
||||
InstallModPath(extracted);
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::changeEvent(QEvent* event) {
|
||||
if (event->type() == QEvent::LanguageChange) {
|
||||
RetranslateUI();
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
|
@ -7,6 +10,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include <QList>
|
||||
#include <QWidget>
|
||||
|
||||
#include "core/file_sys/vfs/vfs_types.h"
|
||||
|
||||
|
|
@ -38,6 +42,13 @@ public:
|
|||
|
||||
void SetTitleId(u64 id);
|
||||
|
||||
public slots:
|
||||
void InstallMods(const QStringList &mods);
|
||||
void InstallModPath(const QString& path);
|
||||
|
||||
void InstallModFolder();
|
||||
void InstallModZip();
|
||||
|
||||
private:
|
||||
void changeEvent(QEvent* event) override;
|
||||
void RetranslateUI();
|
||||
|
|
|
|||
|
|
@ -17,7 +17,21 @@
|
|||
<string>Add-Ons</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<item row="1" column="0">
|
||||
<widget class="QPushButton" name="zip">
|
||||
<property name="text">
|
||||
<string>Import Mod from ZIP</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QPushButton" name="folder">
|
||||
<property name="text">
|
||||
<string>Import Mod from Folder</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
|
|
@ -28,7 +42,7 @@
|
|||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>380</width>
|
||||
<height>280</height>
|
||||
<height>249</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
|
|
|
|||
|
|
@ -85,6 +85,7 @@
|
|||
#include "qt_common/util/meta.h"
|
||||
#include "qt_common/util/content.h"
|
||||
#include "qt_common/util/fs.h"
|
||||
#include "qt_common/util/mod.h"
|
||||
|
||||
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
|
||||
// defines.
|
||||
|
|
@ -3654,6 +3655,7 @@ void MainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_
|
|||
Settings::SetConfiguringGlobal(false);
|
||||
ConfigurePerGame dialog(this, title_id, file_name, vk_device_records, *QtCommon::system);
|
||||
dialog.LoadFromFile(v_file);
|
||||
|
||||
const auto result = dialog.exec();
|
||||
|
||||
if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
|
||||
|
|
@ -3665,7 +3667,7 @@ void MainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_
|
|||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
OnGameListRefresh();
|
||||
}
|
||||
|
||||
// Do not cause the global config to write local settings into the config file
|
||||
|
|
|
|||
Loading…
Reference in New Issue