Add multi mod installs
Signed-off-by: crueter <crueter@eden-emu.dev>
This commit is contained in:
parent
c482a4c4d3
commit
db14db2b73
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@ -13,11 +13,10 @@
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namespace FrontendCommon {
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// TODO: Handle cases where the folder appears to contain multiple mods.
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std::optional<std::filesystem::path> GetModFolder(const std::string& root) {
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std::filesystem::path path;
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bool found;
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std::vector<std::filesystem::path> GetModFolder(const std::string& root) {
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std::vector<std::filesystem::path> paths;
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auto callback = [&path, &found](const std::filesystem::directory_entry& entry) -> bool {
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auto callback = [&paths](const std::filesystem::directory_entry& entry) -> bool {
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const auto name = entry.path().filename().string();
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static constexpr const std::array<std::string, 5> valid_names = {"exefs",
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"romfs"
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@ -25,8 +24,7 @@ std::optional<std::filesystem::path> GetModFolder(const std::string& root) {
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"cheats", "romfslite"};
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if (std::ranges::find(valid_names, name) != valid_names.end()) {
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path = entry.path().parent_path();
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found = true;
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paths.emplace_back(entry.path().parent_path());
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}
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return true;
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@ -34,10 +32,7 @@ std::optional<std::filesystem::path> GetModFolder(const std::string& root) {
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Common::FS::IterateDirEntriesRecursively(root, callback, Common::FS::DirEntryFilter::Directory);
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if (found)
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return path;
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return std::nullopt;
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return paths;
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}
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ModInstallResult InstallMod(const std::filesystem::path& path, const u64 program_id, const bool copy) {
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@ -15,7 +15,7 @@ enum ModInstallResult {
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Success,
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};
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std::optional<std::filesystem::path> GetModFolder(const std::string& root);
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std::vector<std::filesystem::path> GetModFolder(const std::string& root);
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ModInstallResult InstallMod(const std::filesystem::path &path, const u64 program_id, const bool copy = true);
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}
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@ -3,107 +3,120 @@
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#include <filesystem>
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#include <JlCompress.h>
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#include "frontend_common/mod_manager.h"
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#include "mod.h"
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#include "qt_common/abstract/frontend.h"
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namespace QtCommon::Mod {
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QString GetModFolder(const QString& root, const QString& fallbackName) {
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QStringList GetModFolders(const QString& root, const QString& fallbackName) {
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namespace fs = std::filesystem;
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const auto std_root = root.toStdString();
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auto std_path = FrontendCommon::GetModFolder(std_root);
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QString default_name;
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if (!fallbackName.isEmpty())
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default_name = fallbackName;
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else if (std_path)
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default_name = QString::fromStdString(std_path->filename());
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else
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default_name = root.split(QLatin1Char('/')).last();
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auto paths = FrontendCommon::GetModFolder(std_root);
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QString name = QtCommon::Frontend::GetTextInput(
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tr("Mod Name"), tr("What should this mod be called?"), default_name);
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// if std_path is empty, frontend_common could not determine mod type and/or name.
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// so we have to prompt the user and set up the structure ourselves
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if (!std_path) {
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// TODO: Carboxyl impl.
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const QStringList choices = {
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tr("RomFS"),
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tr("ExeFS/Patch"),
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tr("Cheat"),
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};
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int choice = QtCommon::Frontend::Choice(
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tr("Mod Type"),
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tr("Could not detect mod type automatically. Please manually "
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"specify the type of mod you downloaded.\n\nMost mods are RomFS mods, but patches "
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"(.pchtxt) are typically ExeFS mods."),
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choices);
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std::string to_make;
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switch (choice) {
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case 0:
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to_make = "romfs";
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break;
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case 1:
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to_make = "exefs";
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break;
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case 2:
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to_make = "cheats";
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break;
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default:
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return QString();
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// multi mod zip
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if (paths.size() > 1) {
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// We just have to assume it's properly formed here.
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// If not, you're out of luck.
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QStringList qpaths;
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for (const fs::path& path : paths) {
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qpaths << QString::fromStdString(path.string());
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}
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// now make a temp directory...
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const auto mod_dir = fs::temp_directory_path() / "eden" / "mod" / name.toStdString();
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const auto tmp = mod_dir / to_make;
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fs::remove_all(mod_dir);
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if (!fs::create_directories(tmp)) {
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LOG_ERROR(Frontend, "Failed to create temporary directory {}", tmp.string());
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return QString();
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}
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std_path = mod_dir;
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// ... and copy everything from the root to the temp dir
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for (const auto& entry : fs::directory_iterator(root.toStdString())) {
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const auto target = tmp / entry.path().filename();
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fs::copy(entry.path(), target,
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fs::copy_options::recursive | fs::copy_options::overwrite_existing);
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}
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} else {
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// Rename the existing mod folder.
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const auto new_path = std_path->parent_path() / name.toStdString();
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fs::rename(std_path.value(), new_path);
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std_path = new_path;
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return qpaths;
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}
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// either frontend didn't detect any romfs/exefs, or is a single-mod zip
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else {
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fs::path std_path;
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if (!paths.empty())
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std_path = paths[0];
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return QString::fromStdString(std_path->string());
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QString default_name;
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if (!fallbackName.isEmpty())
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default_name = fallbackName;
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else if (!paths.empty())
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default_name = QString::fromStdString(std_path.filename());
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else
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default_name = root.split(QLatin1Char('/')).last();
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QString name = QtCommon::Frontend::GetTextInput(
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tr("Mod Name"), tr("What should this mod be called?"), default_name);
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// if std_path is empty, frontend_common could not determine mod type and/or name.
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// so we have to prompt the user and set up the structure ourselves
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if (paths.empty()) {
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// TODO: Carboxyl impl.
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const QStringList choices = {
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tr("RomFS"),
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tr("ExeFS/Patch"),
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tr("Cheat"),
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};
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int choice = QtCommon::Frontend::Choice(
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tr("Mod Type"),
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tr("Could not detect mod type automatically. Please manually "
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"specify the type of mod you downloaded.\n\nMost mods are RomFS mods, but "
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"patches "
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"(.pchtxt) are typically ExeFS mods."),
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choices);
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std::string to_make;
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switch (choice) {
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case 0:
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to_make = "romfs";
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break;
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case 1:
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to_make = "exefs";
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break;
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case 2:
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to_make = "cheats";
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break;
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default:
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return {};
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}
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// now make a temp directory...
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const auto mod_dir = fs::temp_directory_path() / "eden" / "mod" / name.toStdString();
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const auto tmp = mod_dir / to_make;
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fs::remove_all(mod_dir);
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if (!fs::create_directories(tmp)) {
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LOG_ERROR(Frontend, "Failed to create temporary directory {}", tmp.string());
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return {};
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}
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std_path = mod_dir;
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// ... and copy everything from the root to the temp dir
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for (const auto& entry : fs::directory_iterator(root.toStdString())) {
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const auto target = tmp / entry.path().filename();
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fs::copy(entry.path(), target,
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fs::copy_options::recursive | fs::copy_options::overwrite_existing);
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}
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} else {
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// Rename the existing mod folder.
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const auto new_path = std_path.parent_path() / name.toStdString();
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fs::rename(std_path, new_path);
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std_path = new_path;
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}
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return {QString::fromStdString(std_path.string())};
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}
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}
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FrontendCommon::ModInstallResult InstallMod(const QString& path, const QString& fallbackName, const u64 program_id,
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const bool copy) {
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const auto target = GetModFolder(path, fallbackName);
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if (target.isEmpty()) {
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return FrontendCommon::Cancelled;
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}
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return FrontendCommon::InstallMod(target.toStdString(), program_id, copy);
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}
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FrontendCommon::ModInstallResult InstallModFromZip(const QString& path, const u64 program_id) {
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// TODO(crueter): Make this a common extract_to_tmp func
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const QString ExtractMod(const QString& path) {
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namespace fs = std::filesystem;
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fs::path tmp{fs::temp_directory_path() / "eden" / "unzip_mod"};
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fs::remove_all(tmp);
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if (!fs::create_directories(tmp)) {
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LOG_ERROR(Frontend, "Failed to create temporary directory {}", tmp.string());
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return FrontendCommon::Failed;
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QtCommon::Frontend::Critical(tr("Mod Extract Failed"),
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tr("Failed to create temporary directory %1")
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.arg(QString::fromStdString(tmp.string())));
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return QString();
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}
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QString qCacheDir = QString::fromStdString(tmp.string());
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@ -113,13 +126,12 @@ FrontendCommon::ModInstallResult InstallModFromZip(const QString& path, const u6
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// TODO(crueter): use QtCompress
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QStringList result = JlCompress::extractDir(&zip, qCacheDir);
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if (result.isEmpty()) {
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LOG_ERROR(Frontend, "Zip file {} is empty", path.toStdString());
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return FrontendCommon::Failed;
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QtCommon::Frontend::Critical(tr("Mod Extract Failed"),
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tr("Zip file %1 is empty").arg(path));
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return QString();
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}
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const auto fallback = fs::path{path.toStdString()}.stem();
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return InstallMod(qCacheDir, QString::fromStdString(fallback.string()), program_id, false);
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return qCacheDir;
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}
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} // namespace QtCommon::Mod
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@ -9,11 +9,8 @@
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namespace QtCommon::Mod {
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QString GetModFolder(const QString &root, const QString &fallbackName);
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QStringList GetModFolders(const QString &root, const QString &fallbackName);
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FrontendCommon::ModInstallResult InstallMod(const QString& path, const QString& fallbackName,
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const u64 program_id, const bool copy = true);
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FrontendCommon::ModInstallResult InstallModFromZip(const QString &path, const u64 program_id);
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const QString ExtractMod(const QString &path);
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}
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@ -238,6 +238,7 @@ add_executable(yuzu
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configuration/system/new_user_dialog.h configuration/system/new_user_dialog.cpp configuration/system/new_user_dialog.ui
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configuration/system/profile_avatar_dialog.h configuration/system/profile_avatar_dialog.cpp
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configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
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)
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set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
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@ -0,0 +1,46 @@
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#include <filesystem>
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#include <qnamespace.h>
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#include "mod_select_dialog.h"
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#include "ui_mod_select_dialog.h"
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ModSelectDialog::ModSelectDialog(const QStringList& mods, QWidget* parent)
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: QDialog(parent), ui(new Ui::ModSelectDialog) {
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ui->setupUi(this);
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item_model = new QStandardItemModel(ui->treeView);
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ui->treeView->setModel(item_model);
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// We must register all custom types with the Qt Automoc system so that we are able to use it
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// with signals/slots. In this case, QList falls under the umbrella of custom types.
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qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
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for (const auto& mod : mods) {
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const auto basename = QString::fromStdString(std::filesystem::path(mod.toStdString()).filename());
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auto* const first_item = new QStandardItem;
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first_item->setText(basename);
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first_item->setData(mod);
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first_item->setCheckable(true);
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first_item->setCheckState(Qt::Checked);
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item_model->appendRow(first_item);
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item_model->layoutChanged();
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}
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connect(this, &QDialog::accepted, this, [this]() {
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QStringList selected_mods;
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for (qsizetype i = 0; i < item_model->rowCount(); ++i) {
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auto *const item = item_model->item(i);
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if (item->checkState() == Qt::Checked)
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selected_mods << item->data().toString();
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}
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emit modsSelected(selected_mods);
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});
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}
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ModSelectDialog::~ModSelectDialog() {
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delete ui;
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}
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@ -0,0 +1,23 @@
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#pragma once
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#include <QDialog>
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#include <QStandardItemModel>
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namespace Ui {
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class ModSelectDialog;
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}
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class ModSelectDialog : public QDialog {
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Q_OBJECT
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public:
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explicit ModSelectDialog(const QStringList &mods, QWidget* parent = nullptr);
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~ModSelectDialog();
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signals:
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void modsSelected(const QStringList &mods);
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private:
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Ui::ModSelectDialog* ui;
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QStandardItemModel* item_model;
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};
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@ -0,0 +1,99 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ModSelectDialog</class>
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<widget class="QDialog" name="ModSelectDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>The specified folder or archive contain the following mods. Select which ones to install.</string>
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</property>
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<property name="wordWrap">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QTreeView" name="treeView">
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<property name="contextMenuPolicy">
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<enum>Qt::ContextMenuPolicy::NoContextMenu</enum>
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</property>
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<property name="editTriggers">
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<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
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</property>
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<property name="verticalScrollMode">
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<enum>QAbstractItemView::ScrollMode::ScrollPerPixel</enum>
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</property>
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<property name="uniformRowHeights">
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<bool>true</bool>
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</property>
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<property name="sortingEnabled">
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<bool>true</bool>
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</property>
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<property name="headerHidden">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>ModSelectDialog</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>ModSelectDialog</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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@ -18,6 +18,7 @@
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "configuration/addon/mod_select_dialog.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/loader/loader.h"
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@ -105,6 +106,44 @@ void ConfigurePerGameAddons::SetTitleId(u64 id) {
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this->title_id = id;
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}
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|
||||
void ConfigurePerGameAddons::InstallMods(const QStringList& mods) {
|
||||
QStringList failed;
|
||||
for (const auto& mod : mods) {
|
||||
if (FrontendCommon::InstallMod(mod.toStdString(), title_id, true) ==
|
||||
FrontendCommon::Failed) {
|
||||
failed << QFileInfo(mod).baseName();
|
||||
}
|
||||
}
|
||||
|
||||
if (failed.empty()) {
|
||||
QtCommon::Frontend::Information(tr("Mod Install Succeeded"),
|
||||
tr("Successfully installed all mods."));
|
||||
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
list_items.clear();
|
||||
LoadConfiguration();
|
||||
|
||||
UISettings::values.is_game_list_reload_pending.exchange(true);
|
||||
} else {
|
||||
QtCommon::Frontend::Critical(
|
||||
tr("Mod Install Failed"),
|
||||
tr("Failed to install the following mods:\n\t%1\nCheck the log for details.")
|
||||
.arg(failed.join(QStringLiteral("\n\t"))));
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::InstallModPath(const QString& path) {
|
||||
const auto mods = QtCommon::Mod::GetModFolders(path, {});
|
||||
|
||||
if (mods.size() > 1) {
|
||||
ModSelectDialog* dialog = new ModSelectDialog(mods, this);
|
||||
connect(dialog, &ModSelectDialog::modsSelected, this, &ConfigurePerGameAddons::InstallMods);
|
||||
dialog->show();
|
||||
} else {
|
||||
InstallMods(mods);
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::InstallModFolder() {
|
||||
const auto path = QtCommon::Frontend::GetExistingDirectory(
|
||||
tr("Mod Folder"), QStandardPaths::writableLocation(QStandardPaths::DownloadLocation));
|
||||
|
|
@ -112,25 +151,7 @@ void ConfigurePerGameAddons::InstallModFolder() {
|
|||
return;
|
||||
}
|
||||
|
||||
// TODO: Pending refresh game list
|
||||
auto ret = QtCommon::Mod::InstallMod(path, {}, title_id);
|
||||
switch (ret) {
|
||||
case FrontendCommon::Success:
|
||||
QtCommon::Frontend::Information(tr("Mod Installed"), tr("Mod was successfully installed."));
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
list_items.clear();
|
||||
emit RefreshGameList();
|
||||
LoadConfiguration();
|
||||
break;
|
||||
case FrontendCommon::Failed:
|
||||
QtCommon::Frontend::Critical(
|
||||
tr("Mod Install Failed"),
|
||||
tr("Mod install was unsuccessful. Check the log for details."));
|
||||
break;
|
||||
case FrontendCommon::Cancelled:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
InstallModPath(path);
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::InstallModZip() {
|
||||
|
|
@ -142,25 +163,9 @@ void ConfigurePerGameAddons::InstallModZip() {
|
|||
return;
|
||||
}
|
||||
|
||||
auto ret = QtCommon::Mod::InstallModFromZip(path, title_id);
|
||||
|
||||
switch (ret) {
|
||||
case FrontendCommon::Success:
|
||||
QtCommon::Frontend::Information(tr("Mod Installed"), tr("Mod was successfully installed."));
|
||||
item_model->removeRows(0, item_model->rowCount());
|
||||
list_items.clear();
|
||||
emit RefreshGameList();
|
||||
LoadConfiguration();
|
||||
break;
|
||||
case FrontendCommon::Failed:
|
||||
QtCommon::Frontend::Critical(
|
||||
tr("Mod Install Failed"),
|
||||
tr("Mod install was unsuccessful. Check the log for details."));
|
||||
break;
|
||||
case FrontendCommon::Cancelled:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const QString extracted = QtCommon::Mod::ExtractMod(path);
|
||||
if (!extracted.isEmpty())
|
||||
InstallModPath(extracted);
|
||||
}
|
||||
|
||||
void ConfigurePerGameAddons::changeEvent(QEvent* event) {
|
||||
|
|
|
|||
|
|
@ -43,6 +43,9 @@ public:
|
|||
void SetTitleId(u64 id);
|
||||
|
||||
public slots:
|
||||
void InstallMods(const QStringList &mods);
|
||||
void InstallModPath(const QString& path);
|
||||
|
||||
void InstallModFolder();
|
||||
void InstallModZip();
|
||||
|
||||
|
|
|
|||
|
|
@ -3668,7 +3668,7 @@ void MainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_
|
|||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.game_dirs);
|
||||
OnGameListRefresh();
|
||||
}
|
||||
|
||||
// Do not cause the global config to write local settings into the config file
|
||||
|
|
|
|||
Loading…
Reference in New Issue