[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way - Add a "Show Game Name" toggle that does as it says. Disabling it basically creates an "icons-only" mode. Useful for controller-only nav with big icons (TODO: maybe make a 192 size?) - Fixed a crash with controller nav. Oops - Rounded corners of the game icon in grid mode - Fixed the scroll bar creating extra clamping range on the grid icons - Item can be deselected if user clicks on the blank space outside of the view As a bonus fixed a crash on mod manager Future TODOs for design: - [ ] Row 1 type. Not sure what to do here tbh. - [ ] Move around game list settings in configure_ui to make it clear that nothing there affects the grid view. - [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128 feels too small. - Set text space as a function of fontMetrics. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com>
This commit is contained in:
parent
e10f55d9db
commit
ca9f2d43be
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@ -18,7 +18,7 @@ std::vector<std::filesystem::path> GetModFolder(const std::string& root) {
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auto callback = [&paths](const std::filesystem::directory_entry& entry) -> bool {
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const auto name = entry.path().filename().string();
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static constexpr const std::array<std::string, 5> valid_names = {"exefs",
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static const std::array<std::string, 5> valid_names = {"exefs",
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"romfs"
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"romfs_ext",
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"cheats", "romfslite"};
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@ -211,6 +211,7 @@ struct Values {
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Setting<u8> row_1_text_id{linkage, 3, "row_1_text_id", Category::UiGameList};
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Setting<u8> row_2_text_id{linkage, 2, "row_2_text_id", Category::UiGameList};
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Setting<Settings::GameListMode> game_list_mode{linkage, Settings::GameListMode::TreeView, "game_list_mode", Category::UiGameList};
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Setting<bool> show_game_name{linkage, true, "show_game_name", Category::UiGameList};
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std::atomic_bool is_game_list_reload_pending{false};
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Setting<bool> cache_game_list{linkage, true, "cache_game_list", Category::UiGameList};
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@ -43,6 +43,8 @@ QStringList GetModFolders(const QString& root, const QString& fallbackName) {
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QString name = QtCommon::Frontend::GetTextInput(
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tr("Mod Name"), tr("What should this mod be called?"), default_name);
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if (name.isEmpty()) return {};
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// if std_path is empty, frontend_common could not determine mod type and/or name.
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// so we have to prompt the user and set up the structure ourselves
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if (paths.empty()) {
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@ -161,14 +161,14 @@ void ConfigurePerGameAddons::InstallMods(const QStringList& mods) {
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}
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}
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void ConfigurePerGameAddons::InstallModPath(const QString& path) {
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const auto mods = QtCommon::Mod::GetModFolders(path, {});
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void ConfigurePerGameAddons::InstallModPath(const QString& path, const QString &fallbackName) {
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const auto mods = QtCommon::Mod::GetModFolders(path, fallbackName);
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if (mods.size() > 1) {
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ModSelectDialog* dialog = new ModSelectDialog(mods, this);
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connect(dialog, &ModSelectDialog::modsSelected, this, &ConfigurePerGameAddons::InstallMods);
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dialog->show();
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} else {
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} else if (!mods.empty()) {
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InstallMods(mods);
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}
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}
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@ -194,7 +194,7 @@ void ConfigurePerGameAddons::InstallModZip() {
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const QString extracted = QtCommon::Mod::ExtractMod(path);
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if (!extracted.isEmpty())
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InstallModPath(extracted);
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InstallModPath(extracted, QFileInfo(path).baseName());
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}
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void ConfigurePerGameAddons::changeEvent(QEvent* event) {
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@ -44,7 +44,7 @@ public:
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public slots:
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void InstallMods(const QStringList &mods);
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void InstallModPath(const QString& path);
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void InstallModPath(const QString& path, const QString& fallbackName = {});
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void InstallModFolder();
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void InstallModZip();
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@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "yuzu/configuration/configure_ui.h"
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@ -6,7 +6,6 @@
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#include <array>
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#include <cstdlib>
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#include <set>
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#include <stdexcept>
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#include <string>
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#include <utility>
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@ -21,7 +20,6 @@
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#include "common/common_types.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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@ -32,13 +30,6 @@
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#include "qt_common/config/uisettings.h"
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namespace {
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constexpr std::array default_game_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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std::make_pair(32, QT_TRANSLATE_NOOP("ConfigureUI", "Small (32x32)")),
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std::make_pair(64, QT_TRANSLATE_NOOP("ConfigureUI", "Standard (64x64)")),
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std::make_pair(128, QT_TRANSLATE_NOOP("ConfigureUI", "Large (128x128)")),
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std::make_pair(256, QT_TRANSLATE_NOOP("ConfigureUI", "Full Size (256x256)")),
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};
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constexpr std::array default_folder_icon_sizes{
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std::make_pair(0, QT_TRANSLATE_NOOP("ConfigureUI", "None")),
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@ -57,10 +48,6 @@ constexpr std::array row_text_names{
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};
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// clang-format on
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QString GetTranslatedGameIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_game_icon_sizes[index].second);
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}
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QString GetTranslatedFolderIconSize(size_t index) {
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return QCoreApplication::translate("ConfigureUI", default_folder_icon_sizes[index].second);
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}
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@ -127,8 +114,6 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
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connect(ui->show_types, &QCheckBox::STATE_CHANGED, this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->show_play_time, &QCheckBox::STATE_CHANGED, this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureUi::RequestGameListUpdate);
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connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
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this, &ConfigureUi::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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@ -172,7 +157,6 @@ void ConfigureUi::ApplyConfiguration() {
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UISettings::values.show_size = ui->show_size->isChecked();
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UISettings::values.show_types = ui->show_types->isChecked();
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UISettings::values.show_play_time = ui->show_play_time->isChecked();
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UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
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UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
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UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
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UISettings::values.row_2_text_id = ui->row_2_text_combobox->currentData().toUInt();
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@ -202,8 +186,6 @@ void ConfigureUi::SetConfiguration() {
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ui->show_size->setChecked(UISettings::values.show_size.GetValue());
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ui->show_types->setChecked(UISettings::values.show_types.GetValue());
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ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
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ui->game_icon_size_combobox->setCurrentIndex(
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ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
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ui->folder_icon_size_combobox->setCurrentIndex(
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ui->folder_icon_size_combobox->findData(UISettings::values.folder_icon_size.GetValue()));
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@ -231,11 +213,6 @@ void ConfigureUi::changeEvent(QEvent* event) {
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void ConfigureUi::RetranslateUI() {
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ui->retranslateUi(this);
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for (int i = 0; i < ui->game_icon_size_combobox->count(); i++) {
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ui->game_icon_size_combobox->setItemText(i,
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GetTranslatedGameIconSize(static_cast<size_t>(i)));
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}
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for (int i = 0; i < ui->folder_icon_size_combobox->count(); i++) {
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ui->folder_icon_size_combobox->setItemText(
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i, GetTranslatedFolderIconSize(static_cast<size_t>(i)));
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@ -270,10 +247,6 @@ void ConfigureUi::InitializeLanguageComboBox() {
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}
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void ConfigureUi::InitializeIconSizeComboBox() {
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for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
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const auto size = default_game_icon_sizes[i].first;
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ui->game_icon_size_combobox->addItem(GetTranslatedGameIconSize(i), size);
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}
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for (size_t i = 0; i < default_folder_icon_sizes.size(); i++) {
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const auto size = default_folder_icon_sizes[i].first;
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ui->folder_icon_size_combobox->addItem(GetTranslatedFolderIconSize(i), size);
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>363</width>
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<height>603</height>
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<height>613</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -111,20 +111,6 @@
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</property>
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</widget>
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</item>
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<item>
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<layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
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<item>
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<widget class="QLabel" name="game_icon_size_label">
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<property name="text">
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<string>Game Icon Size:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="game_icon_size_combobox"/>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="folder_icon_size_qhbox_layout_2">
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<item>
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@ -221,7 +207,7 @@
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<string>TextLabel</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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<set>Qt::AlignmentFlag::AlignRight|Qt::AlignmentFlag::AlignTrailing|Qt::AlignmentFlag::AlignVCenter</set>
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</property>
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</widget>
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</item>
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@ -251,7 +237,7 @@
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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<enum>Qt::Orientation::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QPainter>
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#include <QPainterPath>
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#include "game_card.h"
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#include "qt_common/config/uisettings.h"
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@ -18,7 +19,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
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painter->setRenderHint(QPainter::Antialiasing);
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// padding
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QRect cardRect = option.rect.adjusted(4, 4, -4, -4);
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QRect cardRect = option.rect.adjusted(4 + m_padding / 2, 4, -4 - m_padding / 2, -4);
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// colors
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QPalette palette = option.palette;
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@ -32,7 +33,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
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borderColor = palette.highlight().color().lighter(150);
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textColor = palette.highlightedText().color();
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} else if (option.state & QStyle::State_MouseOver) {
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backgroundColor = backgroundColor.lighter(110);
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backgroundColor = backgroundColor.lighter(120);
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}
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// bg
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@ -40,7 +41,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
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painter->setPen(QPen(borderColor, 1));
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painter->drawRoundedRect(cardRect, 10, 10);
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static constexpr const int padding = 10;
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static constexpr const int padding = 8;
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// icon
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int _iconsize = UISettings::values.game_icon_size.GetValue();
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@ -58,7 +59,18 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
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iconRect = QRect(x, y, scaledSize.width(), scaledSize.height());
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painter->setRenderHint(QPainter::SmoothPixmapTransform, true);
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// Put this in a separate thing on the painter stack to prevent clipping the text.
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painter->save();
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// round image edges
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QPainterPath path;
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path.addRoundedRect(iconRect, 10, 10);
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painter->setClipPath(path);
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painter->drawPixmap(iconRect, iconPixmap);
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painter->restore();
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} else {
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// if there is no icon just draw a blank rect
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iconRect = QRect(cardRect.left() + padding,
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@ -66,6 +78,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
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_iconsize, _iconsize);
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}
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if (UISettings::values.show_game_name.GetValue()) {
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// if "none" is selected, pretend there's a
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_iconsize = _iconsize ? _iconsize : 96;
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@ -91,6 +104,7 @@ void GameCard::paint(QPainter* painter, const QStyleOptionViewItem& option,
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painter->setFont(font);
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painter->drawText(textRect, Qt::AlignHCenter | Qt::AlignTop | Qt::TextWordWrap, title);
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}
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painter->restore();
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}
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@ -99,6 +113,7 @@ QSize GameCard::sizeHint(const QStyleOptionViewItem& option, const QModelIndex&
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return m_size;
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}
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void GameCard::setSize(const QSize& newSize) {
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void GameCard::setSize(const QSize& newSize, const int padding) {
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m_size = newSize;
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m_padding = padding;
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}
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@ -20,8 +20,9 @@ public:
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QSize sizeHint(const QStyleOptionViewItem &option,
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const QModelIndex &index) const override;
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void setSize(const QSize& newSize);
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void setSize(const QSize& newSize, const int padding);
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private:
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QSize m_size;
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int m_padding;
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};
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <QAbstractItemView>
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#include <QApplication>
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#include <QDir>
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#include <QFileInfo>
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@ -13,13 +14,12 @@
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#include <QMenu>
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#include <QScrollBar>
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#include <QScroller>
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#include <QScrollerProperties>
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#include <QThreadPool>
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#include <QToolButton>
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#include <QVariantAnimation>
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#include <fmt/ranges.h>
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#include <QAbstractItemView>
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#include <QScroller>
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#include <QScrollerProperties>
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#include <qnamespace.h>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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@ -28,6 +28,7 @@
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#include "core/file_sys/registered_cache.h"
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#include "game/game_card.h"
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#include "qt_common/config/uisettings.h"
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#include "qt_common/qt_common.h"
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#include "qt_common/util/game.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game/game_list.h"
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@ -35,7 +36,6 @@
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#include "yuzu/game/game_list_worker.h"
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#include "yuzu/main_window.h"
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#include "yuzu/util/controller_navigation.h"
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#include "qt_common/qt_common.h"
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist_, QObject* parent)
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: QObject(parent), gamelist{gamelist_} {}
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@ -393,16 +393,21 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
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// list view setup
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list_view->setViewMode(QListView::IconMode);
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list_view->setResizeMode(QListView::Adjust);
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list_view->setUniformItemSizes(false);
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list_view->setViewMode(QListView::ListMode);
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list_view->setResizeMode(QListView::Fixed);
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list_view->setUniformItemSizes(true);
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list_view->setSelectionMode(QAbstractItemView::SingleSelection);
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list_view->setVerticalScrollMode(QAbstractItemView::ScrollPerPixel);
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list_view->setHorizontalScrollMode(QAbstractItemView::ScrollPerPixel);
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// Forcefully disable scroll bar, prevents thing where game list items
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// will start clamping prematurely.
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list_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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list_view->setEditTriggers(QAbstractItemView::NoEditTriggers);
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list_view->setContextMenuPolicy(Qt::CustomContextMenu);
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list_view->setGridSize(QSize(140, 160));
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m_gameCard->setSize(list_view->gridSize());
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m_gameCard->setSize(list_view->gridSize(), 0);
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list_view->setSpacing(10);
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list_view->setWordWrap(true);
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@ -438,8 +443,8 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
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return;
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}
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QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
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QCoreApplication::postEvent(tree_view, event);
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QCoreApplication::postEvent(list_view, event);
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||||
|
||||
QCoreApplication::postEvent(m_currentView, event);
|
||||
});
|
||||
|
||||
// We must register all custom types with the Qt Automoc system so that we are able to use
|
||||
|
|
@ -488,11 +493,7 @@ void GameList::ResetViewMode() {
|
|||
break;
|
||||
}
|
||||
|
||||
if (m_isTreeMode != newTreeMode) {
|
||||
m_isTreeMode = newTreeMode;
|
||||
|
||||
auto view = m_currentView->viewport();
|
||||
|
||||
view->installEventFilter(this);
|
||||
|
||||
// touch gestures
|
||||
|
|
@ -510,6 +511,9 @@ void GameList::ResetViewMode() {
|
|||
QScrollerProperties::OvershootAlwaysOff);
|
||||
scroller->setScrollerProperties(props);
|
||||
|
||||
if (m_isTreeMode != newTreeMode) {
|
||||
m_isTreeMode = newTreeMode;
|
||||
|
||||
RefreshGameDirectory();
|
||||
}
|
||||
}
|
||||
|
|
@ -1007,30 +1011,55 @@ void GameList::UpdateIconSize() {
|
|||
// Update sizes and stuff for the list view
|
||||
const u32 icon_size = UISettings::values.game_icon_size.GetValue();
|
||||
|
||||
// the scaling on the card is kinda abysmal.
|
||||
// TODO(crueter): refactor
|
||||
int heightMargin = 0;
|
||||
int widthMargin = 80;
|
||||
|
||||
if (UISettings::values.show_game_name) {
|
||||
// the scaling on the card is kinda abysmal.
|
||||
// TODO(crueter): refactor
|
||||
switch (icon_size) {
|
||||
case 128:
|
||||
heightMargin = 70;
|
||||
heightMargin = 65;
|
||||
break;
|
||||
case 0:
|
||||
widthMargin = 120;
|
||||
heightMargin = 120;
|
||||
break;
|
||||
case 64:
|
||||
heightMargin = 80;
|
||||
heightMargin = 77;
|
||||
break;
|
||||
case 32:
|
||||
case 256:
|
||||
heightMargin = 81;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
widthMargin = 24;
|
||||
heightMargin = 24;
|
||||
}
|
||||
|
||||
// TODO(crueter): Auto size
|
||||
list_view->setGridSize(QSize(icon_size + widthMargin, icon_size + heightMargin));
|
||||
m_gameCard->setSize(list_view->gridSize());
|
||||
// "auto" resize //
|
||||
const int view_width = list_view->viewport()->width();
|
||||
|
||||
// Tiny space padding to prevent the list view from forcing its own resize operation.
|
||||
const double spacing = 0.01;
|
||||
const int min_item_width = icon_size + widthMargin;
|
||||
|
||||
// And now stretch it a bit to fill out remaining space.
|
||||
// Not perfect but works well enough for now
|
||||
int columns = std::max(1, view_width / min_item_width);
|
||||
int stretched_width = (view_width - (spacing * (columns - 1))) / columns;
|
||||
|
||||
// only updates things if grid size is changed
|
||||
QSize grid_size(stretched_width, icon_size + heightMargin);
|
||||
if (list_view->gridSize() != grid_size) {
|
||||
list_view->setUpdatesEnabled(false);
|
||||
|
||||
list_view->setGridSize(grid_size);
|
||||
m_gameCard->setSize(grid_size, stretched_width - min_item_width);
|
||||
|
||||
list_view->setUpdatesEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
||||
|
|
@ -1043,6 +1072,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
|
|||
tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
|
||||
tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
|
||||
|
||||
if (!m_isTreeMode)
|
||||
UpdateIconSize();
|
||||
|
||||
// Cancel any existing worker.
|
||||
|
|
@ -1266,6 +1296,23 @@ bool GameList::eventFilter(QObject* obj, QEvent* event) {
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj == m_currentView->viewport() && event->type() == QEvent::MouseButtonPress) {
|
||||
QMouseEvent* mouseEvent = static_cast<QMouseEvent*>(event);
|
||||
|
||||
// if the user clicks outside of the list, deselect the current item.
|
||||
QModelIndex index = m_currentView->indexAt(mouseEvent->pos());
|
||||
if (!index.isValid()) {
|
||||
m_currentView->selectionModel()->clearSelection();
|
||||
m_currentView->setCurrentIndex(QModelIndex());
|
||||
}
|
||||
}
|
||||
|
||||
if (obj == list_view->viewport() && event->type() == QEvent::Resize) {
|
||||
UpdateIconSize();
|
||||
return true;
|
||||
}
|
||||
|
||||
return QWidget::eventFilter(obj, event);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -112,6 +112,11 @@
|
|||
<addaction name="action_Tree_View"/>
|
||||
<addaction name="action_Grid_View"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuGame_Icon_Size">
|
||||
<property name="title">
|
||||
<string>Game &Icon Size</string>
|
||||
</property>
|
||||
</widget>
|
||||
<action name="action_Reset_Window_Size_720">
|
||||
<property name="text">
|
||||
<string>Reset Window Size to &720p</string>
|
||||
|
|
@ -145,6 +150,8 @@
|
|||
<addaction name="menu_Reset_Window_Size"/>
|
||||
<addaction name="menu_View_Debugging"/>
|
||||
<addaction name="menu_Game_List_Mode"/>
|
||||
<addaction name="menuGame_Icon_Size"/>
|
||||
<addaction name="action_Show_Game_Name"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menu_Multiplayer">
|
||||
<property name="enabled">
|
||||
|
|
@ -586,6 +593,24 @@
|
|||
<string>&Grid View</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionGame_Icon_Size">
|
||||
<property name="text">
|
||||
<string>Game Icon Size</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNone">
|
||||
<property name="text">
|
||||
<string>None</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="action_Show_Game_Name">
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show Game &Name</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="yuzu.qrc"/>
|
||||
|
|
|
|||
|
|
@ -73,6 +73,7 @@
|
|||
#include <QStatusBar>
|
||||
#include <QtConcurrentRun>
|
||||
#include <QMimeData>
|
||||
#include <QActionGroup>
|
||||
|
||||
// Qt Common //
|
||||
#include "qt_common/config/uisettings.h"
|
||||
|
|
@ -377,6 +378,22 @@ static QString PrettyProductName() {
|
|||
return QSysInfo::prettyProductName();
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr std::array<std::pair<u32, const char *>, 5> default_game_icon_sizes{
|
||||
std::make_pair(0, QT_TRANSLATE_NOOP("MainWindow", "None")),
|
||||
std::make_pair(32, QT_TRANSLATE_NOOP("MainWindow", "Small (32x32)")),
|
||||
std::make_pair(64, QT_TRANSLATE_NOOP("MainWindow", "Standard (64x64)")),
|
||||
std::make_pair(128, QT_TRANSLATE_NOOP("MainWindow", "Large (128x128)")),
|
||||
std::make_pair(256, QT_TRANSLATE_NOOP("MainWindow", "Full Size (256x256)")),
|
||||
};
|
||||
|
||||
QString GetTranslatedGameIconSize(size_t index) {
|
||||
return QCoreApplication::translate("MainWindow", default_game_icon_sizes[index].second);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
// TODO(crueter): carboxyl does this, is it needed in qml?
|
||||
inline static bool isDarkMode() {
|
||||
|
|
@ -1607,6 +1624,33 @@ void MainWindow::ConnectMenuEvents() {
|
|||
connect_menu(ui->action_Grid_View, &MainWindow::SetGridView);
|
||||
connect_menu(ui->action_Tree_View, &MainWindow::SetTreeView);
|
||||
|
||||
game_size_actions = new QActionGroup(this);
|
||||
game_size_actions->setExclusive(true);
|
||||
|
||||
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
|
||||
const auto current_size = UISettings::values.game_icon_size.GetValue();
|
||||
const auto size = default_game_icon_sizes[i].first;
|
||||
QAction *action = ui->menuGame_Icon_Size->addAction(GetTranslatedGameIconSize(i));
|
||||
action->setCheckable(true);
|
||||
|
||||
if (current_size == size) action->setChecked(true);
|
||||
|
||||
game_size_actions->addAction(action);
|
||||
|
||||
connect(action, &QAction::triggered, this, [this, size](bool checked) {
|
||||
if (checked) {
|
||||
UISettings::values.game_icon_size.SetValue(size);
|
||||
CheckIconSize();
|
||||
game_list->RefreshGameDirectory();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
CheckIconSize();
|
||||
|
||||
ui->action_Show_Game_Name->setChecked(UISettings::values.show_game_name.GetValue());
|
||||
connect(ui->action_Show_Game_Name, &QAction::triggered, this, &MainWindow::ToggleShowGameName);
|
||||
|
||||
// Multiplayer
|
||||
connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
|
||||
&MultiplayerState::OnViewLobby);
|
||||
|
|
@ -3385,6 +3429,9 @@ void MainWindow::SetGameListMode(Settings::GameListMode mode) {
|
|||
ui->action_Tree_View->setChecked(mode == Settings::GameListMode::TreeView);
|
||||
|
||||
UISettings::values.game_list_mode = mode;
|
||||
ui->action_Show_Game_Name->setEnabled(mode == Settings::GameListMode::GridView);
|
||||
|
||||
CheckIconSize();
|
||||
game_list->ResetViewMode();
|
||||
}
|
||||
|
||||
|
|
@ -3396,6 +3443,43 @@ void MainWindow::SetTreeView() {
|
|||
SetGameListMode(Settings::GameListMode::TreeView);
|
||||
}
|
||||
|
||||
void MainWindow::CheckIconSize() {
|
||||
// When in grid view mode, with text off
|
||||
// there is no point in having icons turned off..
|
||||
auto actions = game_size_actions->actions();
|
||||
if (UISettings::values.game_list_mode.GetValue() == Settings::GameListMode::GridView &&
|
||||
!UISettings::values.show_game_name.GetValue()) {
|
||||
u32 newSize = UISettings::values.game_icon_size.GetValue();
|
||||
if (newSize == 0) {
|
||||
newSize = 64;
|
||||
UISettings::values.game_icon_size.SetValue(newSize);
|
||||
}
|
||||
|
||||
// Then disable the "none" action and update that menu.
|
||||
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
|
||||
const auto current_size = newSize;
|
||||
const auto size = default_game_icon_sizes[i].first;
|
||||
if (current_size == size) actions.at(i)->setChecked(true);
|
||||
}
|
||||
|
||||
// Update this if you add anything before None.
|
||||
actions.at(0)->setEnabled(false);
|
||||
} else {
|
||||
actions.at(0)->setEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
void MainWindow::ToggleShowGameName() {
|
||||
auto &setting = UISettings::values.show_game_name;
|
||||
const bool newValue = !setting.GetValue();
|
||||
ui->action_Show_Game_Name->setChecked(newValue);
|
||||
setting.SetValue(newValue);
|
||||
|
||||
CheckIconSize();
|
||||
|
||||
game_list->RefreshGameDirectory();
|
||||
}
|
||||
|
||||
void MainWindow::OnConfigure() {
|
||||
const auto old_theme = UISettings::values.theme;
|
||||
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
|
||||
|
|
@ -3916,7 +4000,6 @@ void MainWindow::OnDataDialog() {
|
|||
|
||||
// refresh stuff in case it was cleared
|
||||
OnGameListRefresh();
|
||||
|
||||
}
|
||||
|
||||
void MainWindow::OnToggleFilterBar() {
|
||||
|
|
@ -3939,7 +4022,6 @@ void MainWindow::OnGameListRefresh() {
|
|||
SetFirmwareVersion();
|
||||
}
|
||||
|
||||
|
||||
void MainWindow::LaunchFirmwareApplet(u64 raw_program_id, std::optional<Service::NFP::CabinetMode> cabinet_mode) {
|
||||
auto const program_id = Service::AM::AppletProgramId(raw_program_id);
|
||||
auto result = FirmwareManager::VerifyFirmware(*QtCommon::system.get());
|
||||
|
|
@ -4658,6 +4740,11 @@ void MainWindow::OnLanguageChanged(const QString& locale) {
|
|||
qApp->removeTranslator(&translator);
|
||||
}
|
||||
|
||||
QList<QAction *> actions = game_size_actions->actions();
|
||||
for (size_t i = 0; i < default_game_icon_sizes.size(); i++) {
|
||||
actions.at(i)->setText(GetTranslatedGameIconSize(i));
|
||||
}
|
||||
|
||||
UISettings::values.language = locale.toStdString();
|
||||
LoadTranslation();
|
||||
ui->retranslateUi(this);
|
||||
|
|
|
|||
|
|
@ -15,6 +15,7 @@
|
|||
#include <QPushButton>
|
||||
#include <QTimer>
|
||||
#include <QTranslator>
|
||||
#include <qaction.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_enums.h"
|
||||
|
|
@ -407,6 +408,9 @@ private slots:
|
|||
void SetGridView();
|
||||
void SetTreeView();
|
||||
|
||||
void CheckIconSize();
|
||||
void ToggleShowGameName();
|
||||
|
||||
void LaunchFirmwareApplet(u64 program_id, std::optional<Service::NFP::CabinetMode> mode);
|
||||
void OnCreateHomeMenuDesktopShortcut();
|
||||
void OnCreateHomeMenuApplicationMenuShortcut();
|
||||
|
|
@ -532,6 +536,8 @@ private:
|
|||
|
||||
QString startup_icon_theme;
|
||||
|
||||
QActionGroup *game_size_actions;
|
||||
|
||||
// Debugger panes
|
||||
ControllerDialog* controller_dialog = nullptr;
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue