[vk] Adjusting VIDS
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@ -825,13 +825,15 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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};
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dynamic_states.insert(dynamic_states.end(), extended.begin(), extended.end());
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// VERTEX_INPUT_BINDING_STRIDE is part of EDS1, not VIDS
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// VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT is part of EDS1
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// Only use it if VIDS is not active (VIDS replaces it with full vertex input control)
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if (!key.state.dynamic_vertex_input) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT);
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}
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}
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// Vertex Input Dynamic State (replaces VERTEX_INPUT_BINDING_STRIDE)
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// VK_DYNAMIC_STATE_VERTEX_INPUT_EXT (VIDS) - Independent from EDS
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// Provides full dynamic vertex input control, replaces VERTEX_INPUT_BINDING_STRIDE
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if (key.state.dynamic_vertex_input) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_VERTEX_INPUT_EXT);
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}
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@ -707,10 +707,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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break;
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}
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if (!extensions.extended_dynamic_state) {
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Settings::values.vertex_input_dynamic_state.SetValue(false);
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}
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// VK_EXT_vertex_input_dynamic_state is independent from EDS
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// It can be enabled even without extended_dynamic_state
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if (!Settings::values.vertex_input_dynamic_state.GetValue()) {
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RemoveExtensionFeature(extensions.vertex_input_dynamic_state, features.vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
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}
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@ -1188,7 +1186,9 @@ bool Device::GetSuitability(bool requires_swapchain) {
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if (version < VK_MAKE_API_VERSION(27, 20, 100, 0)) {
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LOG_WARNING(Render_Vulkan,
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"Intel Windows < 27.20.100.0: Disabling broken VK_EXT_vertex_input_dynamic_state");
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features.vertex_input_dynamic_state.vertexInputDynamicState = false;
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RemoveExtensionFeature(extensions.vertex_input_dynamic_state,
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features.vertex_input_dynamic_state,
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VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME);
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}
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}
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