[tools] fix optimize-assets not being multithreaded due to -print0 (#2887)
Signed-off-by: lizzie <lizzie@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2887 Reviewed-by: crueter <crueter@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> Co-authored-by: lizzie <lizzie@eden-emu.dev> Co-committed-by: lizzie <lizzie@eden-emu.dev>
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@ -2,4 +2,6 @@
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# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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# SPDX-License-Identifier: GPL-3.0-or-later
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which optipng || exit
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which optipng || exit
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find . -type f -iname '*.png' -print0 | xargs -0 -P 16 -I {} optipng -o7 {}
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NPROC=$(nproc)
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[ -z "$NPROC" ] && NPROC=8
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find . -type f -iname '*.png' | xargs -P $NPROC -I {} optipng -o7 {}
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