[vulkan, rasterizer] Executing UpdateDynamicStates() before BindPipeline function
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@ -200,7 +200,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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// Log multi-draw support
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if (device.IsExtMultiDrawSupported()) {
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LOG_INFO(Render_Vulkan, "VK_EXT_multi_draw is enabled for optimized draw calls");
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LOG_INFO(Render_Vulkan, "VK_EXT_multi_draw is enabled for draw calls");
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}
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}
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@ -222,11 +222,12 @@ void RasterizerVulkan::PrepareDraw(bool is_indexed, Func&& draw_func) {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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// update engine as channel may be different.
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pipeline->SetEngine(maxwell3d, gpu_memory);
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if (!pipeline->Configure(is_indexed))
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return;
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UpdateDynamicStates();
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if (!pipeline->Configure(is_indexed))
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return;
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HandleTransformFeedback();
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query_cache.CounterEnable(VideoCommon::QueryType::ZPassPixelCount64,
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maxwell3d->regs.zpass_pixel_count_enable);
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