[revert] TiledCacheBarrier starter
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@ -810,9 +810,7 @@ void RasterizerVulkan::FragmentBarrier() {
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}
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void RasterizerVulkan::TiledCacheBarrier() {
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// Maxwell expects color writes to become visible to subsequent draws; reuse the
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// render-pass teardown path so all attachments receive the usual image barriers.
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scheduler.RequestOutsideRenderPassOperationContext();
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// TODO: Implementing tiled barriers requires rewriting a good chunk of the Vulkan backend
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}
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void RasterizerVulkan::FlushCommands() {
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