Better frame pacing
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19e2dba35a
commit
b69285d510
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@ -464,7 +464,10 @@ struct Values {
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FramePacingMode::Target_Auto,
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FramePacingMode::Target_240,
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"frame_pacing_mode",
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Category::RendererAdvanced};
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Category::RendererAdvanced,
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Specialization::Default,
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true,
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true};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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@ -347,7 +347,7 @@ void Scheduler::EndRenderPass()
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Record([num_images = num_renderpass_images,
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images = renderpass_images,
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ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
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std::vector<VkImageMemoryBarrier> barriers(num_images);
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std::array<VkImageMemoryBarrier, 9> barriers;
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VkPipelineStageFlags src_stages = 0;
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for (size_t i = 0; i < num_images; ++i) {
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const VkImageSubresourceRange& range = ranges[i];
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@ -115,28 +115,23 @@ public:
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/// Waits for the given GPU tick, optionally pacing frames.
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void Wait(u64 tick, double target_fps = 0.0) {
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if (Settings::values.use_speed_limit.GetValue() && target_fps > 0.0) {
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auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps));
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auto now = std::chrono::steady_clock::now();
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if (now < next_frame_time) {
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std::this_thread::sleep_until(next_frame_time);
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next_frame_time += frame_duration;
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} else {
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next_frame_time = now + frame_duration;
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if (last_frame_time == std::chrono::steady_clock::time_point{}) {
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last_frame_time = std::chrono::steady_clock::now();
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}
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auto frame_duration = std::chrono::duration<double>(1.0 / target_fps);
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auto elapsed = std::chrono::steady_clock::now() - last_frame_time;
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auto sleep_time = frame_duration - elapsed;
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auto sleep_time_ms = std::chrono::duration_cast<std::chrono::milliseconds>(sleep_time).count();
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if (sleep_time_ms > 0) {
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std::this_thread::sleep_for(std::chrono::milliseconds(sleep_time_ms));
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}
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last_frame_time = std::chrono::steady_clock::now();
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}
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if (tick > master_semaphore->CurrentTick() && !chunk->Empty()) {
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Flush();
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}
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master_semaphore->Wait(tick);
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}
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/// Resets the frame pacing state by setting the next frame time.
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void ResetFramePacing(double target_fps = 0.0) {
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if (target_fps > 0.0) {
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auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps));
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next_frame_time = std::chrono::steady_clock::now() + frame_duration;
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} else {
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next_frame_time = std::chrono::steady_clock::time_point{};
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if (tick > 0) {
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if (tick >= master_semaphore->CurrentTick()) {
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Flush();
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}
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master_semaphore->Wait(tick);
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}
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}
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@ -282,7 +277,7 @@ private:
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std::condition_variable_any event_cv;
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std::jthread worker_thread;
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std::chrono::steady_clock::time_point next_frame_time{};
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std::chrono::steady_clock::time_point last_frame_time{};
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};
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} // namespace Vulkan
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@ -146,25 +146,6 @@ void Swapchain::Create(
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{
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is_outdated = false;
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is_suboptimal = false;
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switch (Settings::values.frame_pacing_mode.GetValue()) {
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case Settings::FramePacingMode::Target_Auto:
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scheduler.ResetFramePacing();
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break;
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case Settings::FramePacingMode::Target_30:
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scheduler.ResetFramePacing(30.0);
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break;
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case Settings::FramePacingMode::Target_60:
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scheduler.ResetFramePacing(60.0);
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break;
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case Settings::FramePacingMode::Target_120:
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scheduler.ResetFramePacing(120.0);
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break;
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case Settings::FramePacingMode::Target_240:
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scheduler.ResetFramePacing(240.0);
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break;
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}
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width = width_;
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height = height_;
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#ifdef ANDROID
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@ -213,24 +194,22 @@ bool Swapchain::AcquireNextImage() {
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break;
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}
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if (resource_ticks[image_index] != 0 && !scheduler.IsFree(resource_ticks[image_index])) {
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switch (Settings::values.frame_pacing_mode.GetValue()) {
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case Settings::FramePacingMode::Target_Auto:
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scheduler.Wait(resource_ticks[image_index]);
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break;
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case Settings::FramePacingMode::Target_30:
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scheduler.Wait(resource_ticks[image_index], 30.0);
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break;
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case Settings::FramePacingMode::Target_60:
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scheduler.Wait(resource_ticks[image_index], 60.0);
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break;
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case Settings::FramePacingMode::Target_120:
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scheduler.Wait(resource_ticks[image_index], 120.0);
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break;
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case Settings::FramePacingMode::Target_240:
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scheduler.Wait(resource_ticks[image_index], 240.0);
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break;
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}
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switch (Settings::values.frame_pacing_mode.GetValue()) {
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case Settings::FramePacingMode::Target_Auto:
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scheduler.Wait(resource_ticks[image_index]);
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break;
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case Settings::FramePacingMode::Target_30:
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scheduler.Wait(resource_ticks[image_index], 30.0);
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break;
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case Settings::FramePacingMode::Target_60:
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scheduler.Wait(resource_ticks[image_index], 60.0);
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break;
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case Settings::FramePacingMode::Target_120:
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scheduler.Wait(resource_ticks[image_index], 120.0);
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break;
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case Settings::FramePacingMode::Target_240:
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scheduler.Wait(resource_ticks[image_index], 240.0);
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break;
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}
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resource_ticks[image_index] = scheduler.CurrentTick();
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