fix relaxed errors

This commit is contained in:
lizzie 2026-01-14 05:26:00 +00:00 committed by crueter
parent 12205dc66b
commit b5ea89d0ea
2 changed files with 1 additions and 5 deletions

View File

@ -150,7 +150,7 @@ foreach(SOURCE_FILE IN ITEMS ${SHADER_FILES})
OUTPUT
${SPIRV_HEADER_FILE}
COMMAND
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -DUseUniformBlock=1 ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION} --relaxed-errors
${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -DUseUniformBlock=1 ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} --target-env ${SPIR_V_VERSION}
MAIN_DEPENDENCY
${SOURCE_FILE}
)

View File

@ -24,10 +24,6 @@ SGSR::SGSR(const Device& device, MemoryAllocator& memory_allocator, size_t image
, m_image_count{image_count}, m_extent{extent}
{
// Not finished yet initializing at ctor time?
Initialize();
}
void SGSR::Initialize() {
m_dynamic_images.resize(m_image_count);
for (auto& images : m_dynamic_images) {
images.images[0] = CreateWrappedImage(m_memory_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);