diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
index eca1d00fbe..88c9fb9ab0 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
@@ -23,6 +23,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"),
RENDERER_FORCE_MAX_CLOCK("force_max_clock"),
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
+ RENDERER_EARLY_RELEASE_FENCES("early_release_fences"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
index 02289edeae..61248b35d8 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
@@ -679,6 +679,13 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_asynchronous_shaders_description
)
)
+ put(
+ SwitchSetting(
+ BooleanSetting.RENDERER_EARLY_RELEASE_FENCES,
+ titleId = R.string.renderer_early_release_fences,
+ descriptionId = R.string.renderer_early_release_fences_description
+ )
+ )
put(
SingleChoiceSetting(
IntSetting.FAST_GPU_TIME,
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
index 61b86c70d0..0024ab8e80 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
@@ -285,6 +285,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
+ add(BooleanSetting.RENDERER_EARLY_RELEASE_FENCES.key)
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
add(HeaderSetting(R.string.extensions))
diff --git a/src/android/app/src/main/res/values/strings.xml b/src/android/app/src/main/res/values/strings.xml
index b703575cc5..5c3d7a966e 100644
--- a/src/android/app/src/main/res/values/strings.xml
+++ b/src/android/app/src/main/res/values/strings.xml
@@ -510,6 +510,8 @@
Reduces bloom blur in LA/EOW (Adreno 700), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.
Use asynchronous shaders
Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.
+ Release Fences Early
+ Fixes crashes and freezes in some games, may cause issues with Unreal Engine games.
GPU Unswizzle Settings
Configure GPU-based texture unswizzling parameters or disable it entirely. Adjust these settings to balance performance and texture loading quality.
Enable GPU Unswizzle
diff --git a/src/common/settings.h b/src/common/settings.h
index 9a7d3a30d3..e876100eee 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -546,6 +546,16 @@ struct Values {
SwitchableSetting use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
+#ifdef ANDROID
+ SwitchableSetting early_release_fences{linkage,
+ false,
+ "early_release_fences",
+ Category::RendererAdvanced,
+ Specialization::Default,
+ true,
+ true};
+#endif
+
SwitchableSetting gpu_unswizzle_texture_size{linkage,
GpuUnswizzleSize::Large,
"gpu_unswizzle_texture_size",
diff --git a/src/video_core/fence_manager.h b/src/video_core/fence_manager.h
index e4c4329e81..9c6e227214 100644
--- a/src/video_core/fence_manager.h
+++ b/src/video_core/fence_manager.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -72,15 +72,26 @@ public:
}
void SignalFence(std::function&& func) {
- if constexpr (!can_async_check) {
- TryReleasePendingFences();
- }
+#ifdef ANDROID
+ const bool early_release_fences = Settings::values.early_release_fences.GetValue();
+#else
+ constexpr bool early_release_fences = false;
+#endif
const bool should_flush = ShouldFlush();
const bool delay_fence = Settings::IsGPULevelHigh() || (Settings::IsGPULevelMedium() && should_flush);
+ if (!can_async_check || (!delay_fence && early_release_fences)) {
+ TryReleasePendingFences();
+ }
CommitAsyncFlushes();
TFence new_fence = CreateFence(!should_flush);
- if constexpr (can_async_check) {
- guard.lock();
+ if (!early_release_fences){
+ if constexpr (can_async_check) {
+ guard.lock();
+ }
+ } else {
+ if (delay_fence) {
+ guard.lock();
+ }
}
if (delay_fence) {
uncommitted_operations.emplace_back(std::move(func));
@@ -94,9 +105,16 @@ public:
if (should_flush) {
rasterizer.FlushCommands();
}
- if constexpr (can_async_check) {
- guard.unlock();
- cv.notify_all();
+ if (!early_release_fences){
+ if constexpr (can_async_check) {
+ guard.unlock();
+ cv.notify_all();
+ }
+ } else {
+ if (delay_fence) {
+ guard.unlock();
+ cv.notify_all();
+ }
}
rasterizer.InvalidateGPUCache();
}
diff --git a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
index a82e2c73fa..cfafa019d1 100644
--- a/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
+++ b/src/video_core/renderer_vulkan/vk_master_semaphore.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
+// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -243,7 +243,11 @@ void MasterSemaphore::WaitThread(std::stop_token token) {
free_queue.push_front(std::move(fence));
gpu_tick.store(host_tick, std::memory_order_release);
}
+#ifdef ANDROID
free_cv.notify_all();
+#else
+ free_cv.notify_one();
+#endif
}
}