[renderer_vulkan, sgsr] Another try
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@ -116,14 +116,11 @@ VkImageView SGSR::Draw(Scheduler& scheduler, size_t image_index, VkImage source_
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const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
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const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
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// ViewportInfo[0] = vec4(1/inputWidth, 1/inputHeight, inputWidth, inputHeight)
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// .xy = pixel step size for texture sampling
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// .zw = input texture dimensions for coordinate scaling
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PushConstants viewport_con{};
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viewport_con[0] = std::bit_cast<u32>(1.f / input_image_width);
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viewport_con[1] = std::bit_cast<u32>(1.f / input_image_height);
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viewport_con[2] = std::bit_cast<u32>(input_image_width);
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viewport_con[3] = std::bit_cast<u32>(input_image_height);
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viewport_con[0] = std::bit_cast<u32>(1.f / output_image_width);
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viewport_con[1] = std::bit_cast<u32>(1.f / output_image_height);
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viewport_con[2] = std::bit_cast<u32>(output_image_width);
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viewport_con[3] = std::bit_cast<u32>(output_image_height);
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UploadImages(scheduler);
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UpdateDescriptorSets(source_image_view, image_index);
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