[debug] added functions to enable access to debug knobs from kotlin side + docs (#3265)
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3265 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: CamilleLaVey <camillelavey99@gmail.com> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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@ -9,32 +9,28 @@ This guide will walk you through adding a new boolean toggle setting to Eden's c
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## Index
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1. [Step 1 - src/common/settings](#step-1-src-common-settings)
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2. [Qt's (PC) Steps](#qt-pc-steps)
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1. [Step 1 - Common Setting](#step-1-common-setting)
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2. [Step 2 - Qt Toggle](#step-2-qt-toggle)
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3. [Step 3 - Kotlin (Android)](#step-3-kotlin-android)
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* [Step 2 - src/qt_common/config/shared_translation.cpp](#step-2-src-qt_common-config-shared_translation-cpp)
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3. [ Kotlin's (Android) Steps](#android-steps)
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* [Step 3 - BooleanSetting.kt](#step-3-src-android-app-src-main-java-org-yuzu-yuzu_emu-features-settings-model-booleansetting-kt)
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* [Step 4 - SettingsItem.kt](#step-4-src-android-app-src-main-java-org-yuzu-yuzu_emu-features-settings-model-view-settingsitem-kt)
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* [Step 5 - SettingsFragmentPresenter.kt](#step-5-src-android-app-src-main-java-org-yuzu-yuzu_emu-features-settings-ui-settingsfragmentpresenter-kt)
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* [Step 6 - strings.xml](#step-6-src-android-app-src-main-res-values-strings-xml)
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4. [Step 7 - Use Your Toggle](#step-7-use-your-toggle)
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* [Step 3.1 - BooleanSetting.kt](#step-3-1-booleansetting-kt)
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* [Step 3.2 - SettingsItem.kt](#step-3-2-settingsitem-kt)
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* [Step 3.3 - SettingsFragmentPresenter.kt](#step-3-3-settingsfragmentpresenter-kt)
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* [Step 3.4 - Localization](#step-3-4-localization)
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4. [Step 4 - Use Your Toggle](#step-4-use-your-toggle)
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5. [Best Practices](#best-practices)
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---
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## Step 1 - src/common/settings.
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## Step 1 - Common Setting
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Firstly add your desired toggle inside `setting.h`,
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Example:
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Firstly add your desired toggle:
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```
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Example: `src/common/setting.h`
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```cpp
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SwitchableSetting<bool> your_setting_name{linkage, false, "your_setting_name", Category::RendererExtensions};
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```
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NOTE - If you wish for your toggle to be on by default then change `false` to `true` after `linkage,`.
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### Remember to add your toggle to the appropriate category, for example:
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Common Categories:
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@ -45,17 +41,17 @@ Common Categories:
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* Category::System
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* Category::Core
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> [!WARNING]
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> If you wish for your toggle to be `on by default` then change `false` to `true` after `linkage,`.
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---
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## Qt (PC) Steps
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## Step 2 - Qt Toggle
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### Step 2 - src/qt_common/config/shared_translation.cpp
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Add the toggle to the Qt UI, where you wish for it to appear and place it there.
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Now you can add the toggle to the QT (PC) UI inside `shared_translation.cpp`,
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Find where you wish for it to appear and place it there.
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Example:
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```
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Example: `src/qt_common/config/shared_translation.cpp`
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```cpp
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INSERT(Settings,
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your_setting_name,
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tr("Your Setting Display Name"),
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@ -72,25 +68,29 @@ INSERT(Settings,
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---
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## Android Steps
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## Step 3 - Kotlin (Android)
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### Step 3 - src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt
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### Step 3.1 - BooleanSetting.kt
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Now add it inside `BooleanSetting.kt` where it should be in the settings.
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Example:
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Add where it should be in the settings.
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```
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Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt`
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```kts
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RENDERER_YOUR_SETTING_NAME("your_setting_name"),
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```
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Remember to make sure the naming of the prefix matches the desired category.
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### Make sure to:
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### Step 4 - src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt
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* Ensure the prefix naming matches the intended category.
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Now you may add the toggle to the Kotlin (Android) UI inside `SettingsItem.kt`.
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Example:
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---
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```
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### Step 3.2 - SettingsItem.kt
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Add the toggle to the Kotlin (Android) UI
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Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt`
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```kts
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put(
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SwitchSetting(
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BooleanSetting.RENDERER_YOUR_SETTING_NAME,
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@ -100,36 +100,41 @@ put(
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)
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```
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### Step 5 - src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt
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---
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Now add your setting to the correct location inside `SettingsFragmentPresenter.kt` within the right category.
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Example:
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### Step 3.3 - SettingsFragmentPresenter.kt
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```
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Add your setting within the right category.
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Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt`
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```kts
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add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
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```
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Remember, placing matters! Settings appear in the order of where you add them.
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> [!WARNING]
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> Remember, placing matters! Settings appear in the order of where you add them.
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### Step 6 - src/android/app/src/main/res/values/strings.xml
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---
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Now add your setting and description to `strings.xml` in the appropriate place.
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Example:
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### Step 3.4 - Localization
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```
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Add your setting and description in the appropriate place.
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Example: `src/android/app/src/main/res/values/strings.xml`
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```xml
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<string name="your_setting_name">Your Setting Display Name</string>
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<string name="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>
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```
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---
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## Step 7 - Use Your Toggle!
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## Step 4 - Use Your Toggle!
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Now the UI part is done find a place in the code for the toggle,
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And use it to your heart's desire!
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Example:
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```
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Example:
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```cpp
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const bool your_value = Settings::values.your_setting_name.GetValue();
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if (your_value) {
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@ -38,6 +38,7 @@ Common advantages recap:
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Use the `Settings::getDebugKnobAt(u8 i)` function to check if a specific bit is set:
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```cpp
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//cpp side
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#include "common/settings.h"
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// Check if bit 0 is set
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@ -47,6 +48,14 @@ bool feature_enabled = Settings::getDebugKnobAt(0);
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bool another_feature = Settings::getDebugKnobAt(15);
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```
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```kts
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//kotlin side
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import org.yuzu.yuzu_emu.features.settings.model.Settings
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// Check if bit x is set
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bool feature_enabled = Settings.getDebugKnobAt(x); //x as integer from 0 to 15
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```
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The function returns `true` if the specified bit (0-15) is set in the `debug_knobs` value, `false` otherwise.
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### Setting Debug Knobs (user side)
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@ -200,6 +200,8 @@ object NativeLibrary {
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external fun logSettings()
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external fun getDebugKnobAt(index: Int): Boolean
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/**
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* Returns Vulkan driver version / API version / GPU model
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*/
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@ -34,6 +34,10 @@ object Settings {
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fun getPlayerString(player: Int): String =
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YuzuApplication.appContext.getString(R.string.preferences_player, player)
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fun getDebugKnobAt(index: Int): Boolean {
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return org.yuzu.yuzu_emu.NativeLibrary.getDebugKnobAt(index)
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}
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const val PREF_FIRST_APP_LAUNCH = "FirstApplicationLaunch"
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const val PREF_SHOULD_SHOW_DRIVER_WARNING = "ShouldShowDriverWarning"
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const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"
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@ -1130,6 +1130,10 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
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Settings::LogSettings();
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}
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jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_getDebugKnobAt(JNIEnv* env, jobject jobj, jint index) {
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return static_cast<jboolean>(Settings::getDebugKnobAt(static_cast<u8>(index)));
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}
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void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
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jint j_program_index,
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jboolean j_frontend_initiated) {
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