diff --git a/dist/languages/ar.ts b/dist/languages/ar.ts index 84c5d6b7d9..37774a6ce0 100644 --- a/dist/languages/ar.ts +++ b/dist/languages/ar.ts @@ -548,160 +548,160 @@ Can help reduce stuttering at lower framerates. - + Backend: الخلفية: - - Fast CPU Time - وقت وحدة المعالجة المركزية السريع + + CPU Overclock + رفع تردد المعالج - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. يزيد من سرعة وحدة المعالجة المركزية المحاكية لإزالة بعض محددات الإطارات في الثانية. قد تشهد وحدات المعالجة المركزية الأضعف انخفاضًا في الأداء، وقد تعمل بعض الألعاب بشكل غير صحيح. استخدم المعزز (1700 ميجاهرتز) للتشغيل بأعلى سرعة ساعة أصلية لجهاز سويتش، أو السريع (2000 ميجاهرتز) للتشغيل بسرعة ساعة مضاعفة. - + Custom CPU Ticks علامات وحدة المعالجة المركزية المخصصة - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. تعيين قيمة مخصصة لدقات وحدة المعالجة المركزية. القيم الأعلى يمكن أن تزيد الأداء، ولكنها قد تسبب حالات توقف تام. يوصى باستخدام نطاق 77-21000. - + Virtual Table Bouncing Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort يرفض (عن طريق محاكاة عودة بقيمة 0) أي وظائف تؤدي إلى إيقاف عملية التخزين المسبق - + Enable Host MMU Emulation (fastmem) (fastmem) المضيف MMU تمكين محاكاة - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. يُسرّع هذا التحسين وصول برنامج الضيف إلى الذاكرة. يؤدي تفعيله إلى قراءة/كتابة ذاكرة الضيف مباشرةً في الذاكرة، واستخدام وحدة ذاكرة الجهاز المضيف MMU. أما تعطيله، فيُجبر جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة وحدة ذاكرة الجهاز البرمجية MMU. - + Unfuse FMA (improve performance on CPUs without FMA) إلغاء استخدام FMA (تحسين الأداء على وحدات المعالجة المركزية بدون FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. أصلاً FMA يعمل هذا الخيار على تحسين السرعة عن طريق تقليل دقة تعليمات الضرب والإضافة المدمجة على وحدات المعالجة المركزية التي لا تدعم - + Faster FRSQRTE and FRECPE FRSQRTE و FRECPE أسرع - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. يعمل هذا الخيار على تحسين سرعة بعض وظائف النقاط العائمة التقريبية باستخدام تقريبات أصلية أقل دقة. - + Faster ASIMD instructions (32 bits only) أسرع (32 بت فقط) ASIMD تعليمات - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. يعمل هذا الخيار على تحسين سرعة وظائف النقطة العائمة ASIMD ذات 32 بت من خلال التشغيل باستخدام أوضاع تقريب غير صحيحة. - + Inaccurate NaN handling NaN معالجة غير دقيقة لـ - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. NaN يعمل هذا الخيار على تحسين السرعة عن طريق إزالة فحص. يرجى ملاحظة أن هذا يقلل أيضًا من دقة بعض تعليمات النقاط العائمة. - + Disable address space checks تعطيل عمليات التحقق من مساحة العنوان - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. يعمل هذا الخيار على تحسين السرعة من خلال إلغاء فحص الأمان قبل كل عملية ذاكرة. قد يؤدي تعطيله إلى السماح بتنفيذ تعليمات برمجية عشوائية. - + Ignore global monitor تجاهل المراقبة العالمية - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. يُحسّن هذا الخيار السرعة بالاعتماد فقط على دلالات cmpxchg لضمان سلامة تعليمات الوصول الحصري. يُرجى ملاحظة أن هذا قد يؤدي إلى توقفات وحالات تسابق أخرى. - + API: واجهة برمجة التطبيقات: - + Changes the output graphics API. Vulkan is recommended. يُغيّر واجهة برمجة تطبيقات الرسومات الناتجة. Vulkan يُنصح باستخدام - + Device: جهاز: - + This setting selects the GPU to use (Vulkan only). (Vulkan فقط) يحدد هذا الإعداد وحدة معالجة الرسوميات التي سيتم استخدامها - + Shader Backend: الواجهة الخلفية للتظليل: - + The shader backend to use with OpenGL. GLSL is recommended. OpenGL برنامج التظليل الخلفي المُستخدم مع GLSL يُنصح باستخدام - + Resolution: الدقة: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -710,27 +710,27 @@ Options lower than 1X can cause artifacts. قد تؤدي الخيارات الأقل من 1X إلى حدوث تشوهات. - + Window Adapting Filter: مرشح تكييف النافذة: - + FSR Sharpness: FSR حدة: - + Determines how sharpened the image will look using FSR's dynamic contrast. FSR يقوم بتحديد مدى وضوح الصورة باستخدام التباين الديناميكي لـ - + Anti-Aliasing Method: طريقة مضاد التعرج: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -739,12 +739,12 @@ FXAA can produce a more stable picture in lower resolutions. يُمكن لـ FXAA إنتاج صورة أكثر ثباتًا بدقة أقل. - + Fullscreen Mode: وضع ملء الشاشة: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -753,12 +753,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp قد يوفر وضع ملء الشاشة الحصري أداءً أفضل ودعمًا أفضل لتقنيتي Freesync/Gsync. - + Aspect Ratio: نسبة العرض إلى الارتفاع: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -767,24 +767,24 @@ Also controls the aspect ratio of captured screenshots. كما يتحكم في نسبة العرض إلى الارتفاع للقطات الشاشة الملتقطة. - + Use persistent pipeline cache استخدام ذاكرة التخزين المؤقتة الدائمة للأنابيب - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. يسمح بحفظ التظليلات في وحدة التخزين لتحميلها بشكل أسرع عند تشغيل اللعبة في المرات التالية. لا يُقصد من تعطيله سوى تصحيح الأخطاء. - + Optimize SPIRV output SPIRV تحسين مخرجات - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -795,36 +795,24 @@ This feature is experimental. هذه الميزة تجريبية. - - Use asynchronous GPU emulation - استخدام محاكاة وحدة معالجة الرسومات غير المتزامنة - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - يستخدم وحدة معالجة مركزية إضافية للرسم. -يجب تفعيل هذا الخيار دائمًا. - - - + NVDEC emulation: NVDEC محاكاة: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. يُحدد كيفية فك تشفير الفيديوهات.يمكن استخدام وحدة المعالجة المركزية CPU أو وحدة معالجة الرسومات GPU لفك التشفير، أو عدم فك التشفير إطلاقًا (شاشة سوداء على الفيديوهات).في معظم الحالات، يُوفر فك تشفير وحدة معالجة الرسومات GPU أفضل أداء. - + ASTC Decoding Method: ASTC طريقة فك تشفير: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -836,12 +824,12 @@ stuttering but may present artifacts. وحدة المعالجة المركزية بشكل غير متزامن: استخدمها لفك تشفير قوام ASTC عند الطلب. يزيل هذا الخيار تقطع فك تشفير ASTC، ولكنه قد يُظهر بعض العيوب. - + ASTC Recompression Method: ASTC طريقة إعادة ضغط: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -849,34 +837,34 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: سيتم إعادة ضغط الصيغة الوسيطة إلى صيغة BC1 أو BC3، مما يوفر مساحة على ذاكرة الوصول العشوائي للفيديو VRAM ولكنه يُضعف جودة الصورة. - + VRAM Usage Mode: VRAM وضع استهلاك: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. يُحدد ما إذا كان ينبغي على المُحاكي تفضيل توفير الذاكرة أو الاستفادة القصوى من ذاكرة الفيديو المُتاحة لتحسين الأداء. قد يؤثر الوضع المُكثّف على أداء تطبيقات أخرى، مثل برامج التسجيل. - + Skip CPU Inner Invalidation تخطي إبطال وحدة المعالجة المركزية الداخلية - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسّن زمن الوصول. قد يؤدي هذا إلى أعطال مؤقتة. - + VSync Mode: VSync وضع: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -887,12 +875,12 @@ Immediate (no synchronization) presents whatever is available and can exhibit te يُظهر الوضع الفوري (بدون مزامنة) كل ما هو متاح، وقد يُظهر تمزقًا. - + Sync Memory Operations مزامنة عمليات الذاكرة - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -901,102 +889,99 @@ Unreal Engine 4 games often see the most significant changes thereof. التغييرات الأكثر أهمية Unreal Engine 4 غالبًا ما تشهد ألعاب. - + Enable asynchronous presentation (Vulkan only) (Vulkan فقط) تمكين العرض التقديمي غير المتزامن - + Slightly improves performance by moving presentation to a separate CPU thread. تحسين الأداء بشكل طفيف عن طريق نقل العرض التقديمي إلى مؤشر ترابط منفصل في وحدة المعالجة المركزية. - + Force maximum clocks (Vulkan only) (Vulkan فقط) فرض الحد الأقصى للساعات - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. يعمل في الخلفية أثناء انتظار أوامر الرسومات لمنع وحدة معالجة الرسومات من خفض سرعة الساعة. - + Anisotropic Filtering: الترشيح المتباين الخواص: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. يتحكم بجودة عرض الملمس بزوايا مائلة. من الآمن ضبطه على 16x على معظم وحدات معالجة الرسومات. - - GPU Accuracy: - دقة وحدة معالجة الرسومات: + + GPU Mode: + + + + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. +Particles tend to only render correctly with Accurate mode. + - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. -Particles tend to only render correctly with Accurate mode. - يتحكم بدقة محاكاة وحدة معالجة الرسومات. -تعمل معظم الألعاب بشكل جيد في وضعي الأداء أو التوازن، ولكن لا يزال الوضع الدقيق مطلوبًا في بعض الألعاب. -تعمل الجسيمات عادةً بشكل صحيح فقط في وضع الدقة. - - - DMA Accuracy: DMA دقة: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. الدقة الآمنة تعمل على إصلاح المشكلات في بعض الألعاب ولكنها قد تؤدي إلى انخفاض الأداء DMA يتحكم في دقة - - Enable asynchronous shader compilation (Hack) - تمكين تجميع التظليل غير المتزامن ( اختراق) + + Enable asynchronous shader compilation + تفعيل تجميع التظليل غير المتزامن - + May reduce shader stutter. قد يقلل من تقطع التظليل. - - Fast GPU Time (Hack) - وقت وحدة معالجة الرسومات السريع (اختراق) + + Fast GPU Time + وقت معالجة الرسومات السريع + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + يزيد من سرعة وحدة معالجة الرسومات المحاكية لزيادة الدقة الديناميكية ومسافة العرض.استخدم 256 للحصول على أقصى أداء و 512 للحصول على أقصى دقة للرسومات. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - رفع تردد وحدة معالجة الرسومات المُحاكاة لزيادة الدقة الديناميكية ومسافة العرض. -استخدم 128 للحصول على أقصى أداء و512 لأقصى دقة رسومات. - - - Use Vulkan pipeline cache Vulkan استخدام ذاكرة التخزين المؤقتة لخط أنابيب - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. يُفعّل ذاكرة التخزين المؤقت لخطوط الأنابيب الخاصة ببائع وحدة معالجة الرسومات. بتخزين ملفات ذاكرة التخزين المؤقتة للخطوط الداخلية Vulkan يمكن أن يؤدي هذا الخيار إلى تحسين وقت تحميل التظليل بشكل كبير في الحالات التي لا يقوم فيها برنامج تشغيل. - + Enable Compute Pipelines (Intel Vulkan Only) (Intel Vulkan فقط) تمكين خطوط أنابيب الحوسبة - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1005,176 +990,173 @@ Compute pipelines are always enabled on all other drivers. خطوط أنابيب الحوسبة مفعلة دائمًا على جميع برامج التشغيل الأخرى. - + Enable Reactive Flushing تمكين التنظيف التفاعلي - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. يستخدم التنظيف التفاعلي بدلاً من التنظيف التنبئي، مما يسمح بمزامنة الذاكرة بشكل أكثر دقة. - + Sync to framerate of video playback المزامنة مع معدل الإطارات لتشغيل الفيديو - + Run the game at normal speed during video playback, even when the framerate is unlocked. قم بتشغيل اللعبة بالسرعة العادية أثناء تشغيل الفيديو، حتى عندما يكون معدل الإطارات مفتوحًا. - + Barrier feedback loops حلقات ردود الفعل الحاجزة - + Improves rendering of transparency effects in specific games. يحسن عرض تأثيرات الشفافية في بعض الألعاب المحددة. - + Extended Dynamic State الحالة الديناميكية الموسعة - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - يتحكم في عدد الميزات التي يمكن استخدامها في الحالة الديناميكية الممتدة. -الأرقام الأعلى تسمح بمزيد من الميزات، وقد تزيد الأداء، ولكنها قد تسبب مشاكل. -القيمة الافتراضية هي لكل نظام. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State حالة ديناميكية لإدخال الرأس - + Enables vertex input dynamic state feature for better quality and performance. يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - + Provoking Vertex استفزاز قمة الرأس - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. يُحسّن الإضاءة ومعالجة الرؤوس في بعض الألعاب. تدعم هذه الإضافة أجهزة Vulkan 1.0+‎ فقط. - + Descriptor Indexing فهرسة الوصف - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. يُحسّن معالجة الملمس والذاكرة المؤقتة وطبقة ترجمة ماكسويل. تدعم بعض أجهزة Vulkan الإصدار 1.1+‎ وجميع أجهزة 1.2+‎ هذه الإضافة. - + Sample Shading تظليل العينة - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. يسمح لمظلل الأجزاء بالتنفيذ لكل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب الأداء. القيم الأعلى تحسن الجودة ولكنها تقلل من الأداء. - + RNG Seed مولد الأرقام العشوائية - + Controls the seed of the random number generator. Mainly used for speedrunning. يتحكم في بذرة مولد الأرقام العشوائية. يُستخدم بشكل رئيسي في سباقات السرعة. - + Device Name اسم الجهاز - + The name of the console. اسم وحدة التحكم. - + Custom RTC Date: المخصص RTC تاريخ: - + This option allows to change the clock of the console. Can be used to manipulate time in games. يتيح لك هذا الخيار تغيير ساعة وحدة التحكم. يمكن استخدامه للتحكم بالوقت في الألعاب. - + The number of seconds from the current unix time عدد الثواني من وقت يونكس الحالي - + Language: اللغة: - + This option can be overridden when region setting is auto-select يمكن تجاوز هذا الخيار عند تحديد إعداد المنطقة تلقائيًا - + Region: المنطقة: - + The region of the console. منطقة وحدة التحكم. - + Time Zone: المنطقة الزمنية: - + The time zone of the console. المنطقة الزمنية لوحدة التحكم. - + Sound Output Mode: وضع إخراج الصوت: - + Console Mode: وضع وحدة التحكم: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1183,915 +1165,936 @@ Setting to Handheld can help improve performance for low end systems. يُمكن أن يُساعد الضبط على الوضع المحمول على تحسين أداء الأجهزة منخفضة المواصفات. - + Prompt for user profile on boot المطالبة بملف تعريف المستخدم عند التشغيل - + Useful if multiple people use the same PC. مفيد إذا كان هناك عدة أشخاص يستخدمون نفس الكمبيوتر. - + Pause when not in focus توقف عند عدم التركيز - + Pauses emulation when focusing on other windows. يوقف المحاكاة عند التركيز على نوافذ أخرى. - + Confirm before stopping emulation تأكيد قبل إيقاف المحاكاة - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. يتجاوز المطالبات التي تطلب تأكيد إيقاف المحاكاة. يؤدي تمكينه إلى تجاوز هذه المطالبات والخروج مباشرة من المحاكاة. - + Hide mouse on inactivity إخفاء الماوس عند عدم النشاط - + Hides the mouse after 2.5s of inactivity. يخفي الماوس بعد 2.5 ثانية من عدم النشاط. - + Disable controller applet تعطيل تطبيق التحكم - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. يُعطّل استخدام أداة التحكم في البرامج المُحاكاة قسرًا. عند محاولة أي برنامج فتح أداة التحكم، تُغلق فورًا. - + Check for updates التحقق من توفر التحديثات - + Whether or not to check for updates upon startup. ما إذا كان يجب التحقق من التحديثات عند بدء التشغيل أم لا. - + Enable Gamemode تمكين وضع اللعبة - + Force X11 as Graphics Backend كخلفية رسومات X11 فرض - + Custom frontend الواجهة الأمامية المخصصة - + Real applet تطبيق صغير حقيقي - + Never أبداً - + On Load عند التحميل - + Always دائماً - + CPU وحدة المعالجة المركزية - + GPU وحدة معالجة الرسومات - + CPU Asynchronous وحدة المعالجة المركزية غير المتزامنة - + Uncompressed (Best quality) Uncompressed (أفضل جودة) - + BC1 (Low quality) BC1 (جودة منخفضة) - + BC3 (Medium quality) BC3 (جودة متوسطة) - + Conservative محافظ - + Aggressive عدواني - + OpenGL OpenGL - + Vulkan Vulkan - + Null لا شيء - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, NVIDIA Only) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Experimental, AMD/Mesa Only) - - Performance - الأداء + + Fast + - + Balanced متوازن - - + + Accurate دقه - - + + Default افتراضي - + Unsafe (fast) غير آمن (سريع) - + Safe (stable) آمن (مستقر) - + Auto تلقائي - + Unsafe غير آمن - + Paranoid (disables most optimizations) جنون العظمة (يعطل معظم التحسينات) - + Debugging تصحيح الأخطاء - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed نافذة بلا حدود - + Exclusive Fullscreen شاشة كاملة حصرية - + No Video Output لا يوجد إخراج فيديو - + CPU Video Decoding فك تشفير فيديو وحدة المعالجة المركزية - + GPU Video Decoding (Default) فك تشفير فيديو وحدة معالجة الرسومات (افتراضي) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [تجريبي] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [تجريبي] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [تجريبي] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [تجريبي] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [تجريبي] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None لا شيء - + FXAA FXAA - + SMAA SMAA - + Default (16:9) (16:9) افتراضي - + Force 4:3 4:3 فرض - + Force 21:9 21:9 فرض - + Force 16:10 16:10 فرض - + Stretch to Window تمديد إلى النافذة - + Automatic تلقائي - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) اليابانية (日本語) - + American English الإنجليزية الأمريكية - + French (français) الفرنسية (français) - + German (Deutsch) الألمانية (Deutsch) - + Italian (italiano) الإيطالية (Italiano) - + Spanish (español) الإسبانية (español) - + Chinese الصينية - + Korean (한국어) الكورية (한국어) - + Dutch (Nederlands) الهولندية (Nederlands) - + Portuguese (português) البرتغالية (Português) - + Russian (Русский) الروسية (Русский) - + Taiwanese تايواني - + British English الإنكليزية البريطانية - + Canadian French الكندية الفرنسية - + Latin American Spanish أمريكا اللاتينية الإسبانية - + Simplified Chinese الصينية المبسطة - + Traditional Chinese (正體中文) الصينية التقليدية (正體中文) - + Brazilian Portuguese (português do Brasil) البرتغالية البرازيلية (português do Brasil) - + Serbian (српски) الصربية (српски) - - + + Japan اليابان - + USA الولايات المتحدة الأمريكية - + Europe أوروبا - + Australia أستراليا - + China الصين - + Korea كوريا - + Taiwan تايوان - + Auto (%1) Auto select time zone تلقائي (%1) - + Default (%1) Default time zone افتراضي (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Poland - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkey - + UCT UCT - + Universal عالمي - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono أحادي - + Stereo مجسم - + Surround محيطي - + 4GB DRAM (Default) 4GB DRAM (افتراضي) - + 6GB DRAM (Unsafe) 6GB DRAM (غير آمنة) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (غير آمنة) - + 12GB DRAM (Unsafe) 12GB DRAM (غير آمنة) - + Docked الإرساء - + Handheld محمول - + + + Off + تعطيل + + + Boost (1700MHz) تعزيز (1700 ميجا هرتز) - + Fast (2000MHz) سريع (2000 ميجاهرتز) - + Always ask (Default) اسأل دائمًا (افتراضي) - + Only if game specifies not to stop فقط إذا حددت اللعبة عدم التوقف - + Never ask لا تسأل أبدا - - Low (128) - منخفض (128) - - - + Medium (256) متوسط (256) - + High (512) عالي (512) + + + Disabled + معطل + + + + ExtendedDynamicState 1 + الحالة الديناميكية الممتدة 1 + + + + ExtendedDynamicState 2 + الحالة الديناميكية الممتدة 2 + + + + ExtendedDynamicState 3 + الحالة الديناميكية الممتدة 3 + ConfigureApplets @@ -2788,8 +2791,8 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions - ملحقات الرسومات + GraphicsExtra + @@ -2854,9 +2857,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2866,90 +2870,184 @@ When a program attempts to open the controller applet, it is immediately closed. بطاقة الذاكرة - + + Save Data + بيانات الحفظ + + + Gamecard بطاقة اللعبة - + Path المسار - + Inserted مدرج - + Current Game اللعبة الحالية - + Patch Manager مدير التصحيحات - + Dump Decompressed NSOs المضغوطة NSO تفريغ ملفات - + Dump ExeFS ExeFS تفريغ - + Mod Load Root تحميل تعديل الجذر - + Dump Root تفريغ الجذر - + Caching التخزين المؤقت - + Cache Game List Metadata ذاكرة التخزين المؤقتة لقائمة البيانات الوصفية - + Reset Metadata Cache إعادة تعيين الذاكرة المؤقتة للبيانات الوصفية - + Select Emulated NAND Directory... حدد مجلد الذاكرة الداخلية المحاكاة... - + Select Emulated SD Directory... حدد مجلد بطاقة الذاكرة الذي تمت محاكاته - + + + Select Save Data Directory... + حدد مجلد بيانات الحفظ... + + + Select Gamecard Path... أختر مسار بطاقة اللعبة - + Select Dump Directory... حدد مجلد التفريغ - + Select Mod Load Directory... حدد مجلد تحميل التعديل + + + Save Data Directory + مجلد بيانات الحفظ + + + + Choose an action for the save data directory: + اختر إجراءً لمجلد بيانات الحفظ: + + + + Set Custom Path + تعيين مسار مخصص + + + + Reset to NAND + إعادة ضبط إلى الذاكرة الداخلية + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + البيانات المحفوظة موجودة في كل من الموقعين القديم والجديد.القديم: %1الجديد: %2هل ترغب في نقل الملفات المحفوظة من الموقع القديم؟تحذير: سيؤدي هذا إلى استبدال أي ملفات حفظ متعارضة في الموقع الجديد! + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + هل ترغب في نقل بياناتك المحفوظة إلى الموقع الجديد؟من: %1الى: %2 + + + + Migrate Save Data + نقل البيانات الحفظ + + + + Migrating save data... + نقل بيانات الحفظ... + + + + Cancel + إلغاء + + + + + Migration Failed + فشل عملية النقل + + + + Failed to create destination directory. + فشل في إنشاء مجلد الوجهة. + + + + Failed to migrate save data: +%1 + فشل نقل بيانات الحفظ:%1 + + + + Migration Complete + اكتملت عملية النقل + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + تم نقل بيانات الحفظ بنجاح.هل تريد حذف بيانات الحفظ القديمة؟ + ConfigureGeneral @@ -3052,7 +3150,7 @@ When a program attempts to open the controller applet, it is immediately closed. متقدم - + Advanced Graphics Settings إعدادات الرسومات المتقدمة @@ -3066,22 +3164,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions - ملحقات + Extras + - - Vulkan Extensions Settings - Vulkan إعدادات ملحقات + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. تم تعطيل الحالة الديناميكية الممتدة على نظام macOS بسبب مشكلات توافق MoltenVK التي تتسبب في ظهور شاشات سوداء. @@ -3121,7 +3229,7 @@ When a program attempts to open the controller applet, it is immediately closed. Hotkey - زر الاختصار + زر الاختصار للوحة المفاتيح @@ -4246,7 +4354,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.< Configuring - تكوين + الإعداد @@ -4485,8 +4593,8 @@ Current values are %1% and %2% respectively. - GPU Extensions - ملحقات وحدة معالجة الرسومات + Ext. Graphics + @@ -4867,7 +4975,7 @@ UUID: %2 Configuring - التكوين + الإعداد @@ -5205,7 +5313,7 @@ Drag points to change position, or double-click table cells to edit values. Note: Changing language will apply your configuration. - ملاحظة: سيؤدي تغيير اللغة إلى تطبيق التكوين الخاص بك. + ملاحظة: سيؤدي تغيير اللغة إلى تطبيق الإعدادات الخاصة بك. @@ -5434,7 +5542,7 @@ Drag points to change position, or double-click table cells to edit values. Web Service configuration can only be changed when a public room isn't being hosted. - لا يمكن تغيير تكوين خدمة الويب إلا في حالة عدم استضافة غرفة عامة. + لا يمكن تغيير إعدادات خدمة الويب إلا عندما لا تكون هناك غرفة عامة مستضافة. @@ -5811,7 +5919,7 @@ Please go to Configure -> System -> Network and make a selection. Start Game without Custom Configuration - بدء اللعبة بدون تكوين مخصص + بدء اللعبة بدون الإعدادات المخصصة @@ -5851,7 +5959,7 @@ Please go to Configure -> System -> Network and make a selection. Remove Custom Configuration - إزالة التكوين المخصص + إزالة الإعدادات المخصصة @@ -6104,7 +6212,7 @@ Please go to Configure -> System -> Network and make a selection. Preferred Game - لعبة مفضلة + اللعبة المفضلة @@ -6240,8 +6348,8 @@ Debug Message: - Change GPU Accuracy - تغيير دقة وحدة معالجة الرسومات + Change GPU Mode + @@ -6496,7 +6604,7 @@ Debug Message: Preferred Game - لعبة مفضلة + اللعبة المفضلة @@ -7903,8 +8011,8 @@ Would you like to bypass this and exit anyway? - Performance - الأداء + Fast + @@ -8150,7 +8258,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE START/PAUSE @@ -8619,12 +8727,12 @@ p, li { white-space: pre-wrap; } لا يلعب أي لعبة - + %1 is not playing a game %1 لا يلعب أي لعبة - + %1 is playing %2 %1 يلعب %2 @@ -9060,6 +9168,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. بنجاح تم الاحتفاظ ببيانات الحفظ سليمة Ryujinx تم فصل بيانات حفظ + + + Could not find Ryujinx installation + Ryujinx تعذر العثور على تثبيت + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + صالح قد يحدث هذا عادةً إذا كنت تستخدمه في الوضع المحمول Ryujinx تعذر العثور على تثبيت.هل ترغب في تحديد مجلد محمول يدويًا لاستخدامه؟ + + + + Ryujinx Portable Location + المحمول Ryujinx موقع + + + + Not a valid Ryujinx directory + غير صالح Ryujinx مجلد + + + + The specified directory does not contain valid Ryujinx data. + صالحة Ryujinx المجلد المحدد لا يحتوي على بيانات + + + + + Could not find Ryujinx save data + Ryujinx تعذر العثور على بيانات حفظ + QtCommon::Game @@ -9540,7 +9681,7 @@ This is recommended if you want to share data between emulators. Use Current Config - استخدم التكوين الحالي + استخدام الإعدادات الحالية @@ -9945,42 +10086,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be وصل إجمالي زمن التشغيل إلى الحد الأقصى. - - fs - - - Could not find Ryujinx installation - Ryujinx تعذر العثور على بيانات حفظ - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - في الوضع المحمول Ryujinx تعذر العثور على تثبيت صالح. قد يحدث هذا عادةً إذا كنت تستخدم - -هل ترغب في تحديد مجلد محمول يدويًا لاستخدامه؟ - - - - Ryujinx Portable Location - المحمول Ryujinx موقع - - - - Not a valid Ryujinx directory - غير صالح Ryujinx مجلد - - - - The specified directory does not contain valid Ryujinx data. - صالحة Ryujinx المجلد المحدد لا يحتوي على بيانات. - - - - - Could not find Ryujinx save data - Ryujinx تعذر العثور على بيانات حفظ - - \ No newline at end of file diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts index 05fd21d705..01064c15ae 100644 --- a/dist/languages/ca.ts +++ b/dist/languages/ca.ts @@ -532,229 +532,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (millora el rendiment en CPUs sense FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE i FRECPE més ràpid - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Aquest paràmetre millora la velocitat d'algunes funcions de coma flotant, amb l'ús d'aproximacions natives menys precises. - + Faster ASIMD instructions (32 bits only) Instruccions ASIMD més ràpides (només 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Gestió imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Desactiva les comprovacions d'espai d'adreces - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitorització global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositiu: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Suport de shaders: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Resolució: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtre d'adaptació de finestra: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Mètode d'anti-aliasing - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Mode pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Relació d'aspecte: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -762,35 +762,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Utilitzar emulació asíncrona de GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: Emulació NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -799,45 +788,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -845,1191 +834,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Filtrat anisotròpic: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Llavor de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nom del Dispositiu - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Regió: - + The region of the console. - + Time Zone: Zona horària: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ocultar el cursor del ratolí en cas d'inactivitat - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Activa el mode Joc - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, només NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Precís - - + + Default Valor predeterminat - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Unsafe Insegur - + Paranoid (disables most optimizations) Paranoic (desactiva la majoria d'optimitzacions) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Finestra sense vores - + Exclusive Fullscreen Pantalla completa exclusiva - + No Video Output Sense sortida de vídeo - + CPU Video Decoding Descodificació de vídeo a la CPU - + GPU Video Decoding (Default) Descodificació de vídeo a la GPU (Valor Predeterminat) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Veí més proper - + Bilinear Bilineal - + Bicubic Bicúbic - + Gaussian Gaussià - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Cap - + FXAA FXAA - + SMAA - + Default (16:9) Valor predeterminat (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 - + Stretch to Window Estirar a la finestra - + Automatic Automàtic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonès (日本語) - + American English - + French (français) Francès (français) - + German (Deutsch) Alemany (Deutsch) - + Italian (italiano) Italià (italiano) - + Spanish (español) Castellà (español) - + Chinese Xinès - + Korean (한국어) Coreà (한국어) - + Dutch (Nederlands) Holandès (Nederlands) - + Portuguese (português) Portuguès (português) - + Russian (Русский) Rus (Русский) - + Taiwanese Taiwanès - + British English Anglès britànic - + Canadian French Francès canadenc - + Latin American Spanish Espanyol llatinoamericà - + Simplified Chinese Xinès simplificat - + Traditional Chinese (正體中文) Xinès tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portuguès brasiler (português do Brasil) - + Serbian (српски) - - + + Japan Japó - + USA EUA - + Europe Europa - + Australia Austràlia - + China Xina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Per defecte (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islàndia - + Iran Iran - + Israel Isreal - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polònia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estèreo - + Surround Envoltant - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Acoblada - + Handheld Portàtil - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop Tan sols si el joc especifica no parar - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2725,7 +2734,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2791,9 +2800,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2803,90 +2813,184 @@ When a program attempts to open the controller applet, it is immediately closed. Targeta SD - + + Save Data + + + + Gamecard Cartutx de joc - + Path Ruta - + Inserted Insertat - + Current Game Joc actual - + Patch Manager Administrador de pegats - + Dump Decompressed NSOs Bolcar NSO descomprimides - + Dump ExeFS Bolcar ExeFS - + Mod Load Root Carpeta arrel de càrrega de mods - + Dump Root Carpeta arrel de bolcat - + Caching Cache - + Cache Game List Metadata Metadades de la llista de jocs en cache - + Reset Metadata Cache Reiniciar cache de metadades - + Select Emulated NAND Directory... Seleccioni el directori de NAND emulat... - + Select Emulated SD Directory... Seleccioni el directori de SD emulat... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Seleccioni la ruta del cartutx de joc... - + Select Dump Directory... Seleccioni el directori de bolcat... - + Select Mod Load Directory... Seleccioni el directori de càrrega de mods... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2989,7 +3093,7 @@ When a program attempts to open the controller applet, it is immediately closed. Avançat - + Advanced Graphics Settings Paràmetres gràfics avançats @@ -3003,22 +3107,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4421,7 +4535,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6173,7 +6287,7 @@ Debug Message: - Change GPU Accuracy + Change GPU Mode @@ -7808,7 +7922,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8043,7 +8157,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE INICI/PAUSAR @@ -8509,12 +8623,12 @@ p, li { white-space: pre-wrap; } - + %1 is not playing a game - + %1 is playing %2 @@ -8944,6 +9058,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9821,40 +9968,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts index 0153dea973..53994dc4eb 100644 --- a/dist/languages/cs.ts +++ b/dist/languages/cs.ts @@ -532,229 +532,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Rozložit FMA instrukce (zlepší výkon na CPU bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Rychlejší FRSQRTE a FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Rychlejší instrukce ASIMD (Pouze 32 bitové) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Nepřesné zpracování NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Zakázat kontrolu adres paměti - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorovat globální hlídač. - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Zařízení: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Rozlišení: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Režim celé obrazovky: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Poměr stran: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -762,35 +762,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Použít asynchronní emulaci GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -799,45 +788,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -845,1191 +834,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anizotropní filtrování: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Název Zařízení - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Jazyk: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. - + Time Zone: Časové Pásmo: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Potvrzení před zastavením emulace - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skrýt myš při neaktivitě - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Přesné - - + + Default Výchozí - + Unsafe (fast) - + Safe (stable) - + Auto Automatické - + Unsafe Nebezpečné - + Paranoid (disables most optimizations) Paranoidní (zakáže většinu optimizací) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Okno bez okrajů - + Exclusive Fullscreen Exkluzivní - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear Bilineární - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Žádné - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Výchozí (16:9) - + Force 4:3 Vynutit 4:3 - + Force 21:9 Vynutit 21:9 - + Force 16:10 - + Stretch to Window Roztáhnout podle okna - + Automatic - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonština (日本語) - + American English - + French (français) Francouzština (français) - + German (Deutsch) Nemčina (Deutsch) - + Italian (italiano) Italština (Italiano) - + Spanish (español) Španělština (español) - + Chinese Čínština - + Korean (한국어) Korejština (한국어) - + Dutch (Nederlands) Holandština (Nederlands) - + Portuguese (português) Portugalština (português) - + Russian (Русский) Ruština (Русский) - + Taiwanese Tajwanština - + British English Britská Angličtina - + Canadian French Kanadská Francouzština - + Latin American Spanish Latinsko Americká Španělština - + Simplified Chinese Zjednodušená Čínština - + Traditional Chinese (正體中文) Tradiční Čínština (正體中文) - + Brazilian Portuguese (português do Brasil) Brazilská Portugalština (português do Brasil) - + Serbian (српски) - - + + Japan Japonsko - + USA USA - + Europe Evropa - + Australia Austrálie - + China Čína - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Lybie - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polsko - + Portugal Portugalsko - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turecko - + UCT UCT - + Universal Univerzální - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Zadokovaná - + Handheld Příruční - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Vždy se zeptat (Výchozí) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2717,7 +2726,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2783,9 +2792,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2795,90 +2805,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD karta - + + Save Data + + + + Gamecard Gamecard - + Path Cesta - + Inserted Vloženo - + Current Game Současná hra - + Patch Manager Manažer Oprav - + Dump Decompressed NSOs Vysypat dekomprimovaná NSOs - + Dump ExeFS Vysypat ExeFS - + Mod Load Root Mod Load Root - + Dump Root Dump Root - + Caching Ukládání do mezipaměti - + Cache Game List Metadata Mezipaměť seznamu her - + Reset Metadata Cache Resetovat mezipaměť metadat - + Select Emulated NAND Directory... Vyberte emulovanou NAND složku... - + Select Emulated SD Directory... Vyberte emulovanou SD složku... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Vyberte cestu ke Gamecard... - + Select Dump Directory... Vyberte složku pro vysypání... - + Select Mod Load Directory... Vyberte složku pro Mod Load... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2981,7 +3085,7 @@ When a program attempts to open the controller applet, it is immediately closed. Pokročilé - + Advanced Graphics Settings Pokročilé nastavení grafiky @@ -2995,22 +3099,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4413,7 +4527,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6164,8 +6278,8 @@ Debug Message: - Change GPU Accuracy - Změnit Přesnost GPU + Change GPU Mode + @@ -7798,7 +7912,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8033,7 +8147,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE START/PAUSE @@ -8499,12 +8613,12 @@ p, li { white-space: pre-wrap; } Nehraje hru - + %1 is not playing a game %1 nehraje hru - + %1 is playing %2 %1 hraje %2 @@ -8934,6 +9048,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9811,40 +9958,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/da.ts b/dist/languages/da.ts index daf8adc986..ab900ee044 100644 --- a/dist/languages/da.ts +++ b/dist/languages/da.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Adskil FMA (forbedr ydeevne på CPUer uden FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Hurtigere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Hurtigere ASIMD-instrukser (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøjagtig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Deaktivér adresseplads-kontrol - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorér global overvågning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Enhed: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Shader-Bagende: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Opløsning: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Vinduestilpassende Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Anti-Aliaseringsmetode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Fuldskærmstilstand: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Skærmformat: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Brug asynkron GPU-emulering - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1191 +836,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Anisotropisk Filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Region - + The region of the console. - + Time Zone: Tidszone - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Skjul mus ved inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly-Shadere, kun NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Nøjagtig - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Auto Automatisk - + Unsafe Usikker - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimeringer) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Uindrammet Vindue - + Exclusive Fullscreen Eksklusiv Fuld Skærm - + No Video Output Ingen Video-Output - + CPU Video Decoding CPU-Video Afkodning - + GPU Video Decoding (Default) GPU-Video Afkodning (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EKSPERIMENTEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Nærmeste Nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gausisk - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 - + Stretch to Window Stræk til Vindue - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) Japansk (日本語) - + American English - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Hollandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwanesisk - + British English Britisk Engelsk - + Canadian French Candadisk Fransk - + Latin American Spanish Latinamerikansk Spansk - + Simplified Chinese Forenklet Kinesisk - + Traditional Chinese (正體中文) Traditionelt Kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliansk Portugisisk (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ægypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Tyrkiet - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokket - + Handheld Håndholdt - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2725,7 +2734,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2791,9 +2800,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2803,90 +2813,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD-Kort - + + Save Data + + + + Gamecard Spilkort - + Path Sti - + Inserted Indsat - + Current Game Aktuelle Spil - + Patch Manager Lappehåndtering - + Dump Decompressed NSOs Nedfæld Ukomprimerede NSOer - + Dump ExeFS Nedfæld ExeFS - + Mod Load Root Mod-Indlæsning Rod - + Dump Root Nedfæld Rod - + Caching Mellemlagring - + Cache Game List Metadata Mellemlagr Spilliste-Metadata - + Reset Metadata Cache Nulstil Metadata-Mellemlager - + Select Emulated NAND Directory... Vælg Emuleret NAND-Mappe... - + Select Emulated SD Directory... Vælg Emuleret SD-Mappe... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Vælg Spilkort-Sti... - + Select Dump Directory... Vælg Nedfældningsmappe... - + Select Mod Load Directory... Vælg Mod-Indlæsningsmappe... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2989,7 +3093,7 @@ When a program attempts to open the controller applet, it is immediately closed. Avanceret - + Advanced Graphics Settings Avancerede Grafikindstillinger @@ -3003,22 +3107,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4421,7 +4535,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6172,7 +6286,7 @@ Debug Message: - Change GPU Accuracy + Change GPU Mode @@ -7806,7 +7920,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8037,7 +8151,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE @@ -8503,12 +8617,12 @@ p, li { white-space: pre-wrap; } - + %1 is not playing a game - + %1 is playing %2 @@ -8938,6 +9052,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9805,40 +9952,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/de.ts b/dist/languages/de.ts index fca8344abe..ce94c399c1 100644 --- a/dist/languages/de.ts +++ b/dist/languages/de.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (erhöht Leistung auf CPUs ohne FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Diese Option verbessert die Geschwindigkeit, indem die Genauigkeit von "Fused-Multiply-Add"-Anweisungen auf CPUs ohne native FMA-Unterstützung reduziert wird. - + Faster FRSQRTE and FRECPE Schnelleres FRSQRTE und FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Diese Option verbessert die Geschwindigkeit einiger ungenauen Fließkomma-Funktionen, indem weniger genaue native Annäherungen benutzt werden. - + Faster ASIMD instructions (32 bits only) Schnellere ASIMD-Instruktionen (nur 32-Bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Diese Option verbessert die Geschwindigkeit von 32-Bit-ASIMD-Fließkomma-Funktionen, indem diese mit inkorrekten Rundungsmodi ausgeführt werden. - + Inaccurate NaN handling Ungenaue NaN-Verarbeitung - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Adressraumprüfungen deaktivieren - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Globalen Monitor ignorieren - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Gerät: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Shader-Backend: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Auflösung: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bildschirmanpassungsfilter: - + FSR Sharpness: FSR-Schärfe - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Kantenglättungs-Methode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Vollbild-Modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Seitenverhältnis: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Asynchrone GPU-Emulation verwenden - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: NVDEC-Emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC-Dekodier-Methode: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC-Rekompression-Methode: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync-Modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1191 +836,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktiviere asynchrone Präsentation (Nur Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Erzwinge Maximale Taktrate (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Lässt im Hintergrund die GPU Aufgaben erledigen während diese auf Grafikbefehle wartet, damit diese nicht herunter taktet. - + Anisotropic Filtering: Anisotrope Filterung: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Vulkan-Pipeline-Cache verwenden - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) Aktiviere Compute-Pipelines (Nur Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktiviere Reactives Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Benutzt Reactive-Flushing anstatt Predictive-Flushing, welches akkurateres Speicher-Synchronisieren erlaubt. - + Sync to framerate of video playback Synchronisiere mit Bildrate von Video-Wiedergaben - + Run the game at normal speed during video playback, even when the framerate is unlocked. Lasse das Spiel in der normalen Geschwindigkeit abspielen, trotz freigeschalteter Bildrate (FPS) - + Barrier feedback loops Barrier-Feedback-Loops - + Improves rendering of transparency effects in specific games. Verbessert das Rendering von Transparenzeffekten in bestimmten Spielen. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG-Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Gerätename - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Sprache: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. - + Time Zone: Zeitzone: - + The time zone of the console. - + Sound Output Mode: Tonausgangsmodus: - + Console Mode: Konsolenmodus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Vor dem Stoppen der Emulation bestätigen - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Mauszeiger verstecken - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Deaktiviere Controller-Applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode GameMode aktivieren - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchron - + Uncompressed (Best quality) Unkomprimiert (Beste Qualität) - + BC1 (Low quality) BC1 (Niedrige Qualität) - + BC3 (Medium quality) BC3 (Mittlere Qualität) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, Nur NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Akkurat - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Unsafe Unsicher - + Paranoid (disables most optimizations) Paranoid (deaktiviert die meisten Optimierungen) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Rahmenloses Fenster - + Exclusive Fullscreen Exklusiver Vollbildmodus - + No Video Output Keine Videoausgabe - + CPU Video Decoding CPU Video Dekodierung - + GPU Video Decoding (Default) GPU Video Dekodierung (Standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0,75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1,5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest-Neighbor - + Bilinear Bilinear - + Bicubic Bikubisch - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Keiner - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Erzwinge 4:3 - + Force 21:9 Erzwinge 21:9 - + Force 16:10 Erzwinge 16:10 - + Stretch to Window Auf Fenster anpassen - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japanisch (日本語) - + American English Amerikanisches Englisch - + French (français) Französisch (français) - + German (Deutsch) Deutsch (German) - + Italian (italiano) Italienisch (italiano) - + Spanish (español) Spanisch (español) - + Chinese Chinesisch - + Korean (한국어) Koreanisch (한국어) - + Dutch (Nederlands) Niederländisch (Nederlands) - + Portuguese (português) Portugiesisch (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanesisch - + British English Britisches Englisch - + Canadian French Kanadisches Französisch - + Latin American Spanish Lateinamerikanisches Spanisch - + Simplified Chinese Vereinfachtes Chinesisch - + Traditional Chinese (正體中文) Traditionelles Chinesisch (正體中文) - + Brazilian Portuguese (português do Brasil) Brasilianisches Portugiesisch (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatisch (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Ägypten - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkei - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Standard) - + 6GB DRAM (Unsafe) 6GB DRAM (Unsicher) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Im Dock - + Handheld Handheld - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Immer fragen (Standard) - + Only if game specifies not to stop Nur wenn ein Spiel vorgibt, nicht zu stoppen - + Never ask Niemals fragen - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2726,7 +2735,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2792,9 +2801,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2804,90 +2814,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD-Karte - + + Save Data + + + + Gamecard Gamecard - + Path Pfad - + Inserted Eingelegt - + Current Game Aktuelles Spiel - + Patch Manager Patchmanager - + Dump Decompressed NSOs Dekomprimierte NSOs dumpen - + Dump ExeFS ExeFS dumpen - + Mod Load Root Mod-Ladeverzeichnis - + Dump Root Root dumpen - + Caching Caching - + Cache Game List Metadata Metadaten der Spieleliste cachen - + Reset Metadata Cache Metadaten-Cache zurücksetzen - + Select Emulated NAND Directory... Emulierten NAND-Ordner auswählen... - + Select Emulated SD Directory... Emulierten SD-Ordner auswählen... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Gamecard-Pfad auswählen... - + Select Dump Directory... Dump-Verzeichnis auswählen... - + Select Mod Load Directory... Mod-Ladeverzeichnis auswählen... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2990,7 +3094,7 @@ When a program attempts to open the controller applet, it is immediately closed. Erweitert - + Advanced Graphics Settings Erweiterte Grafik-Einstellungen @@ -3004,22 +3108,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4423,7 +4537,7 @@ Aktuell liegen die Werte bei %1% bzw. %2%. - GPU Extensions + Ext. Graphics @@ -6175,8 +6289,8 @@ Debug Message: - Change GPU Accuracy - GPU-Genauigkeit ändern + Change GPU Mode + @@ -7809,7 +7923,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8045,7 +8159,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE START/PAUSE @@ -8511,12 +8625,12 @@ p, li { white-space: pre-wrap; } Spielt kein Spiel - + %1 is not playing a game %1 spielt kein Spiel - + %1 is playing %2 %1 spielt %2 @@ -8946,6 +9060,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9823,40 +9970,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/el.ts b/dist/languages/el.ts index 4d88b7daa8..ae5e11625a 100644 --- a/dist/languages/el.ts +++ b/dist/languages/el.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Αχρησιμοποίητο FMA (βελτιώνει την απόδοση σε επεξεργαστές χωρίς FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Ταχύτερη FRSQRTE και FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Ταχύτερες οδηγίες ASIMD (μόνο 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Ανακριβής χειρισμός NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Απενεργοποίηση ελέγχου χώρου διευθύνσεων - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Αγνοήση καθολικής επίβλεψης - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Συσκευή: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Ανάλυση: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Φίλτρο Προσαρμογής Παραθύρου: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Μέθοδος Anti-Aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Λειτουργία Πλήρους Οθόνης: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Αναλογία Απεικόνισης: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Χρησιμοποίηση ασύγχρονης εξομοίωσης GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: Εξομοίωση NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1191 +836,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: Ανισοτροπικό Φιλτράρισμα: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Περιφέρεια: - + The region of the console. - + Time Zone: Ζώνη Ώρας: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Απόκρυψη δρομέα ποντικιού στην αδράνεια - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Γλώσσας Μηχανής, μόνο NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Ακριβής - - + + Default Προεπιλεγμένο - + Unsafe (fast) - + Safe (stable) - + Auto Αυτόματη - + Unsafe Επισφαλής - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Παραθυροποιημένο Χωρίς Όρια - + Exclusive Fullscreen Αποκλειστική Πλήρης Οθόνη - + No Video Output Χωρίς Έξοδο Βίντεο - + CPU Video Decoding Αποκωδικοποίηση Βίντεο CPU - + GPU Video Decoding (Default) Αποκωδικοποίηση Βίντεο GPU (Προεπιλογή) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ΠΕΙΡΑΜΑΤΙΚΟ] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor Πλησιέστερος Γείτονας - + Bilinear Διγραμμικό - + Bicubic Δικυβικό - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Κανένα - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Προεπιλογή (16:9) - + Force 4:3 Επιβολή 4:3 - + Force 21:9 Επιβολή 21:9 - + Force 16:10 Επιβολή 16:10 - + Stretch to Window Επέκταση στο Παράθυρο - + Automatic Αυτόματα - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Ιαπωνικά (日本語) - + American English - + French (français) Γαλλικά (Français) - + German (Deutsch) Γερμανικά (Deutsch) - + Italian (italiano) Ιταλικά (Italiano) - + Spanish (español) Ισπανικά (Español) - + Chinese Κινέζικα - + Korean (한국어) Κορεάτικα (한국어) - + Dutch (Nederlands) Ολλανδικά (Nederlands) - + Portuguese (português) Πορτογαλικά (Português) - + Russian (Русский) Ρώσικα (Русский) - + Taiwanese Ταϊβανέζικα - + British English Βρετανικά Αγγλικά - + Canadian French Καναδικά Γαλλικά - + Latin American Spanish Λατινοαμερικάνικα Ισπανικά - + Simplified Chinese Απλοποιημένα Κινέζικα - + Traditional Chinese (正體中文) Παραδοσιακά Κινέζικα (正體中文) - + Brazilian Portuguese (português do Brasil) Πορτογαλικά Βραζιλίας (Português do Brasil) - + Serbian (српски) - - + + Japan Ιαπωνία - + USA ΗΠΑ - + Europe Ευρώπη - + Australia Αυστραλία - + China Κίνα - + Korea Κορέα - + Taiwan Ταϊβάν - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET CET - + CST6CDT CST6CDT - + Cuba Κούβα - + EET EET - + Egypt Αίγυπτος - + Eire - + EST EST - + EST5EDT EST5EDT - + GB - + GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Γκρήνουιτς - + Hongkong Χονγκ Κονγκ - + HST HST - + Iceland Ισλανδία - + Iran Ιράν - + Israel Ισραήλ - + Jamaica Ιαμαϊκή - + Kwajalein - + Libya Λιβύη - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Ναβάχο - + NZ - + NZ-CHAT - + Poland Πολωνία - + Portugal Πορτογαλία - + PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Σιγκαπούρη - + Turkey Τουρκία - + UCT UCT - + Universal Παγκόσμια - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu - + Mono Μονοφωνικό - + Stereo Στέρεοφωνικό - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2717,7 +2726,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2783,9 +2792,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2795,90 +2805,184 @@ When a program attempts to open the controller applet, it is immediately closed. Κάρτα SD - + + Save Data + + + + Gamecard Κάρτα Παιχνιδιού - + Path Μονοπάτι - + Inserted Εισηγμένο - + Current Game Τρέχων Παιχνίδι - + Patch Manager Διαχειριστής Ενημερώσεων Κώδικα - + Dump Decompressed NSOs - + Dump ExeFS - + Mod Load Root - + Dump Root - + Caching Προσωρινή Αποθήκευση - + Cache Game List Metadata Αποθήκευση Μεταδεδομένων Λίστας Παιχνιδιών - + Reset Metadata Cache Επαναφορά Προσωρινής Μνήμης Μεταδεδομένων - + Select Emulated NAND Directory... - + Select Emulated SD Directory... - + + + Select Save Data Directory... + + + + Select Gamecard Path... - + Select Dump Directory... - + Select Mod Load Directory... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2981,7 +3085,7 @@ When a program attempts to open the controller applet, it is immediately closed. Για προχωρημένους - + Advanced Graphics Settings Προηγμένες Ρυθμίσεις Γραφικών @@ -2995,22 +3099,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4413,7 +4527,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6163,7 +6277,7 @@ Debug Message: - Change GPU Accuracy + Change GPU Mode @@ -7797,7 +7911,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8029,7 +8143,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE @@ -8495,12 +8609,12 @@ p, li { white-space: pre-wrap; } Δεν παίζει παιχνίδι - + %1 is not playing a game %1 δεν παίζει παιχνίδι - + %1 is playing %2 %1 παίζει %2 @@ -8930,6 +9044,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9801,40 +9948,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/es.ts b/dist/languages/es.ts index 4863767a3e..b2a6fc2847 100644 --- a/dist/languages/es.ts +++ b/dist/languages/es.ts @@ -546,49 +546,49 @@ Puede ayudar a reducir los tirones o parpadeos en tasas de fotogramas bajas. - + Backend: Motor: - - Fast CPU Time - Tiempo rapido de CPU + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Overcloquea la CPU emulada para eliminar algunos limitadores de FPS. en CPUs más débiles puede reducir el rendimiento y algunos juegos pueden funcionar incorrectamente. Usa Boost (1700MHz) para ejecutar a la velocidad nativa maximo de Switch, o Fast (2000MHz) para ejecutar al doble velocidad. - + Custom CPU Ticks Ticks de CPU personalizados - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. Establezca un valor personalizado para los ticks de la CPU. Valores más altos pueden aumentar el rendimiento, pero pueden causar interbloqueos. Se recomienda un rango de 77-21000. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) Activa emulación de Host MMU (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,111 +597,111 @@ Al actualizarlo, las lecturas/escrituras de memoria de la programa invitado se r Desactivando este opción obliga a que todos los accesos a la memoria utilicen el Software MMU emulado. - + Unfuse FMA (improve performance on CPUs without FMA) Desactivar FMA (mejora el rendimiento en las CPU sin FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Esta opción mejora el rendimiento al reducir la precisión de las instrucciones fused-multiply-add en las CPU sin soporte nativo FMA. - + Faster FRSQRTE and FRECPE FRSQRTE y FRECPE rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Esta opción mejora el rendimiento de algunas funciones aproximadas de punto flotante al utilizar aproximaciones nativas menos precisas. - + Faster ASIMD instructions (32 bits only) Instrucciones ASIMD rápidas (sólo 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Esta opción mejora la velocidad de las funciones de punto flotante ASIMD de 32 bits al ejecutarlas con redondeos incorrectos. - + Inaccurate NaN handling Gestión imprecisa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opción mejora el rendimiento al no hacer comprobaciones "NaN". Ten en cuenta que, a cambio, reduce la precisión de ciertas instrucciones de coma flotante. - + Disable address space checks Desactivar comprobación del espacio de destino - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Esta opción mejora la velocidad eliminando una verificación de seguridad antes de cada operación de memoria. - + Ignore global monitor Ignorar monitorización global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opción mejora el rendimiento al depender sólo de la semántica de "cmpxchg" para garantizar la seguridad de las instrucciones de acceso exclusivo. Ten en cuenta que puede resultar en bloqueos y otras condiciones de carrera. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Cambia la API de salida de gráficos. Se recomienda Vulkan. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). Este ajuste selecciona la GPU a utilizar (solo Vulkan). - + Shader Backend: Soporte de shaders: - + The shader backend to use with OpenGL. GLSL is recommended. Define el motor de sombreado que se utilizará con OpenGL. Se recomienda usar GLSL. - + Resolution: Resolución: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -710,27 +710,27 @@ Las resoluciones altas requieren más VRAM y ancho de banda. Las opciones inferiores a 1X pueden generar errores visuales. - + Window Adapting Filter: Filtro adaptable de ventana: - + FSR Sharpness: Nitidez FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Determina el nivel de nitidez de la imagen utilizando el contraste dinámico de FSR. - + Anti-Aliasing Method: Método de Anti-Aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -739,12 +739,12 @@ SMAA ofrece mejor calidad. FXAA puede producir mejores resultados visuales en resoluciones bajas. - + Fullscreen Mode: Modo pantalla completa: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -753,12 +753,12 @@ Ventana sin bordes ofrece la mejor compatibilidad con el teclado en pantalla que Pantalla completa exclusiva puede ofrecer mejor rendimiento y mejor soporte para FreeSync/G-Sync/VRR. - + Aspect Ratio: Relación de aspecto: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -767,24 +767,24 @@ La mayoría de los juegos solo admiten 16:9, por lo que se requieren modificacio También controla la relación de aspecto de las capturas de pantalla. - + Use persistent pipeline cache Usar caché de canalización persistente. - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite almacenar las shaders para cargar más rápido al arrancar el juego otra vez. Solo ha de desactivarse para depuración. - + Optimize SPIRV output Optimizar la salida de SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -795,24 +795,12 @@ Puede mejorar el rendimiento un poco. Este caracteristica es experimental. - - Use asynchronous GPU emulation - Usar emulación asíncrona de GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Usa un hilo de CPU adicional para renderizar. -Esta opción debería estar siempre activada. - - - + NVDEC emulation: Emulación NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -821,12 +809,12 @@ Puede usar la CPU, GPU o no decodificar (mostrará una pantalla en negro durante En la mayoría de casos, decodificar mediante GPU es la mejor opción. - + ASTC Decoding Method: Modo decodificación ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -838,12 +826,12 @@ GPU: utiliza los sombreadores de la tarjeta gráfica para decodificar las textur CPU asíncrono: usa el procesador para decodificar las texturas ASTC bajo demanda. Elimina los tirones causados por la decodificación ASTC, pero puede generar errores visuales. - + ASTC Recompression Method: Modo recompresión ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -851,34 +839,34 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: El formato intermedio será recomprimido a BC1 o BC3, lo que ahorra VRAM, pero degrada la calidad de la imagen. - + VRAM Usage Mode: Modo de uso de la VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Selecciona si el emulador prefiere conservar memoria o maximizar el uso de memoria de video disponible para mejorar el rendimiento. El modo agresivo puede afectar el rendimiento de otras aplicaciones, como el software de grabación. - + Skip CPU Inner Invalidation Saltar Invalidación Interna de la CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Omite ciertas invalidaciones de caché durante las actualizaciones de memoria, reduciendo uso de la CPU y mejorando la latencia. Esto puede causar crasheos leves. - + VSync Mode: Modo VSync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -889,12 +877,12 @@ Mailbox ofrece menor latencia que FIFO y evita el tearing, aunque puede perder a Immediate (sin sincronización) muestra los fotogramas tan pronto están disponibles, pero puede generar desgarros de imagen. - + Sync Memory Operations Sincronizar operaciones de memoria - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -903,100 +891,99 @@ Esta opción arregla errores en los juegos, pero puede afectar negativamente al Los juegos con Unreal Engine 4 son con frecuencia los que muestran cambios significantes en esto. - + Enable asynchronous presentation (Vulkan only) Activar presentación asíncrona (sólo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Mejora el rendimiento ligeramente al usar un hilo de CPU adicional para la presentación. - + Force maximum clocks (Vulkan only) Forzar relojes al máximo (sólo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Ejecuta los procesos en segundo plano mientras se espera a las instrucciones gráficas para evitar que la GPU reduzca su velocidad de reloj. - + Anisotropic Filtering: Filtrado anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Controla la calidad del renderizado de texturas en ángulos oblicuos. Es seguro configurarlo en 16x en la mayoría de las GPU. - - GPU Accuracy: - Precisión de GPU: + + GPU Mode: + - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: Precisión de DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controla la precisión del DMA. La opción de precisión segura corrige errores en algunos juegos, pero puede reducir el rendimiento - - Enable asynchronous shader compilation (Hack) - Activa la compilación de shaders asincrónicos (hack). + + Enable asynchronous shader compilation + - + May reduce shader stutter. Puede reducir los tirones causados por la carga de sombreadores. - - Fast GPU Time (Hack) - Tiempo de GPU rápido (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - Overcloquea la GPU emulada para aumentar la resolución dinámica y la distancia del rendimiento. -Usa 128 para rendimiento máximo y 512 para fidelidad gráfico máximo. - - - Use Vulkan pipeline cache Usar caché de canalización de Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Activa la caché de pipeline específica del fabricante. Esta opción puede mejorar los tiempos de cargas de shaders en caso de que el driver de Vulkan no lo almacene internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Activar canalizaciones de cómputo (solo Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1005,175 +992,172 @@ Esta configuración solo existe para los controladores propietarios de Intel y p En los demás controladores, compute pipelines siempre están habilitadas. - + Enable Reactive Flushing Activar Limpieza Reactiva - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa limpieza de memoria reactiva en vez de predictiva, permitiendo una sincronización de memoria más precisa. - + Sync to framerate of video playback Sincronizar a fotogramas de reproducción de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Ejecuta el juego a velocidad normal durante la reproducción de vídeos, incluso cuando no hay límite de fotogramas. - + Barrier feedback loops Bucles de feedback de barrera - + Improves rendering of transparency effects in specific games. Mejora la renderización de los efectos de transparencia en ciertos juegos. - + Extended Dynamic State Estado dinámico extendido - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - Controla el numero de características que pueden ser usadas en el estado dinámico extendido. -Números mas altos permiten mas características y pueden aumentar el rendimiento, pero pueden causar problemas. -El valor predeterminado es por sistema. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex Vértice provocante - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Mejora la iluminación y la gestión de vértices en algunos juegos. Solo los dispositivos Vulkan 1.0+ son compatibles con esta extensión. - + Descriptor Indexing Indexación del descriptor - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Mejora el manejo de las texturas y buffers y la capa de traduccion de Maxwell. Solo compatible con algunas GPUs que soporten Vulkan 1.1, pero compatible con todos los GPUs que suporten Vulkan 1.2+ - + Sample Shading Sombreado de muestra - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a costa de rendimiento. Los valores más altos mejoran la calidad, pero reducen el rendimiento. - + RNG Seed Semilla de GNA - + Controls the seed of the random number generator. Mainly used for speedrunning. Controla la semilla del generador de números aleatorios. Usado principalmente para speedrunning. - + Device Name Nombre del dispositivo - + The name of the console. El nombre de la consola - + Custom RTC Date: Fecha Personalizada RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Esta opción permite cambiar el reloj de la consola. Puede ser usado para manipular el tiempo en juegos. - + The number of seconds from the current unix time Número de segundos de la hora actual de Unix - + Language: Idioma: - + This option can be overridden when region setting is auto-select Esta opción puede ser reemplazada cuando la configuración de región está en selección automática. - + Region: Región: - + The region of the console. La Región de la Consola. - + Time Zone: Zona horaria: - + The time zone of the console. La zona horaria de la consola. - + Sound Output Mode: Método de salida de sonido: - + Console Mode: Modo consola: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1182,914 +1166,935 @@ Los juegos cambiarán su resolución, detalles y compatibilidad con los mandos s Configurar el modo portátil puede mejorar el rendimiento en sistemas de gama baja. - + Prompt for user profile on boot Solicitud para perfil de usuario al arrancar - + Useful if multiple people use the same PC. Útil si múltiples personas usan la misma PC - + Pause when not in focus Pausa el juego automáticamente cuando la ventana no está activa o en primer plano. - + Pauses emulation when focusing on other windows. Pausa la emulación cuando la ventana esta en segundo plano. - + Confirm before stopping emulation Confirmar detención - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Anula las solicitudes de confirmación para detener la emulación. Al habilitar esta opción, se omiten dichas solicitudes y se sale directamente de la emulación. - + Hide mouse on inactivity Ocultar el cursor por inactividad. - + Hides the mouse after 2.5s of inactivity. Oculta el mouse después de 2.5s de inactividad. - + Disable controller applet Desactivar applet de mandos - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Desactiva forzosamente el uso del applet del controlador en programas emulados. Cuando un programa intenta abrir el applet del controlador, se cierra inmediatamente. - + Check for updates Busca actualizaciones - + Whether or not to check for updates upon startup. Si buscar o no buscar actualizaciones cada inicio. - + Enable Gamemode Activar Modo Juego - + Force X11 as Graphics Backend - + Custom frontend Interfaz personalizada - + Real applet Applet real - + Never Nunca - + On Load Al cargar - + Always Siempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asíncrona - + Uncompressed (Best quality) Sin compresión (Calidad óptima) - + BC1 (Low quality) BC1 (Calidad baja) - + BC3 (Medium quality) BC3 (Calidad media) - + Conservative Conservativo - + Aggressive Agresivo - + OpenGL OpenGL - + Vulkan Vulkan - + Null Ninguno - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders de ensamblado, sólo NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Experimental, sólo AMD/Mesa) - - Performance + + Fast - + Balanced - - + + Accurate Preciso - - + + Default Predeterminado - + Unsafe (fast) Inseguro (rápido) - + Safe (stable) Seguro (estable) - + Auto Auto - + Unsafe Impreciso - + Paranoid (disables most optimizations) Paranoico (Deshabilita la mayoría de optimizaciones) - + Debugging Depuración - + Dynarmic DynARMic - + NCE NCE - + Borderless Windowed Ventana sin bordes - + Exclusive Fullscreen Pantalla completa - + No Video Output Sin salida de vídeo - + CPU Video Decoding Decodificación de vídeo en la CPU - + GPU Video Decoding (Default) Decodificación de vídeo en GPU (Por defecto) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] x0,5 (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] x0,75 (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) x1 (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] x1,5 (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) x2 (1440p/2160p) - + 3X (2160p/3240p) x3 (2160p/3240p) - + 4X (2880p/4320p) x4 (2880p/4320p) - + 5X (3600p/5400p) x5 (3600p/5400p) - + 6X (4320p/6480p) x6 (4320p/6480p) - + 7X (5040p/7560p) x7 (5040p/7560p) - + 8X (5760p/8640p) x8 (5760p/8640p) - + Nearest Neighbor Vecino más próximo - + Bilinear Bilineal - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution Super Resolución AMD FidelityFX - + Area Área - + MMPX MMPX - + Zero-Tangent Tangente cero - + B-Spline Ranura B - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ninguno - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predeterminado (16:9) - + Force 4:3 Forzar 4:3 - + Force 21:9 Forzar 21:9 - + Force 16:10 Forzar 16:10 - + Stretch to Window Estirar a la ventana - + Automatic Automático - + 2x x2 - + 4x x4 - + 8x x8 - + 16x x16 - + 32x - + 64x - + Japanese (日本語) Japonés (日本語) - + American English Inglés estadounidense - + French (français) Francés (français) - + German (Deutsch) Alemán (deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Español - + Chinese Chino - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandés (nederlands) - + Portuguese (português) Portugués (português) - + Russian (Русский) Ruso (Русский) - + Taiwanese Taiwanés - + British English Inglés británico - + Canadian French Francés canadiense - + Latin American Spanish Español latinoamericano - + Simplified Chinese Chino simplificado - + Traditional Chinese (正體中文) Chino tradicional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugués brasileño (português do Brasil) - + Serbian (српски) Serbian (српски) - - + + Japan Japón - + USA EEUU - + Europe Europa - + Australia Australia - + China China - + Korea Corea - + Taiwan Taiwán - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Predeterminada (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Irán - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turquía - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulú - + Mono Mono - + Stereo Estéreo - + Surround Envolvente - + 4GB DRAM (Default) 4GB DRAM (Por defecto) - + 6GB DRAM (Unsafe) 6GB DRAM (Inseguro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Inseguro) - + 12GB DRAM (Unsafe) 12GB DRAM (Inseguro) - + Docked Sobremesa - + Handheld Portátil - + + + Off + + + + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rápido (2000MHz) - + Always ask (Default) Preguntar siempre (Por defecto) - + Only if game specifies not to stop Solo si el juego pide no ser cerrado - + Never ask Nunca preguntar - - Low (128) - Bajo (128) - - - + Medium (256) Medio (256) - + High (512) Alto (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2786,8 +2791,8 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam - GraphicsExtensions - Extensiones gráficos + GraphicsExtra + @@ -2852,9 +2857,10 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam - - - + + + + ... ... @@ -2864,90 +2870,184 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Tarjeta SD - + + Save Data + + + + Gamecard Cartucho de juego - + Path Ruta - + Inserted Insertado - + Current Game Juego actual - + Patch Manager Administrador de parches - + Dump Decompressed NSOs Volcar NSOs descomprimidos - + Dump ExeFS Volcar ExeFS - + Mod Load Root Carpeta raíz de carga de mods - + Dump Root Carpeta raíz de volcado - + Caching Cargando caché - + Cache Game List Metadata Metadatos de lista de juegos en caché - + Reset Metadata Cache Reiniciar caché de metadatos - + Select Emulated NAND Directory... Selecciona el directorio de NAND emulado... - + Select Emulated SD Directory... Seleccione el directorio de SD emulado... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Seleccione la ruta del cartucho... - + Select Dump Directory... Seleccione directorio de volcado... - + Select Mod Load Directory... Seleccione el directorio de carga de mod... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3050,7 +3150,7 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam Avanzado - + Advanced Graphics Settings Ajustes avanzados de gráficos @@ -3064,22 +3164,32 @@ Cuando un programa intenta abrir el applet del controlador, se cierra inmediatam - Extensions - Extensiones + Extras + - - Vulkan Extensions Settings - Configuraciones de los extensiones de Vulkan + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. Estado extendido dinamico esta desactivado en macOS por parte de los incompatibilidades en MoltenVK que causa pantallas negras. @@ -4483,8 +4593,8 @@ Los valores actuales son %1% y %2% respectivamente. - GPU Extensions - Extensiones de la GPU + Ext. Graphics + @@ -6238,8 +6348,8 @@ Mensaje de depuración: - Change GPU Accuracy - Cambiar precisión de GPU + Change GPU Mode + @@ -7873,7 +7983,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8120,7 +8230,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE INICIO/PAUSAR @@ -8589,12 +8699,12 @@ p, li { white-space: pre-wrap; } No jugando ningún juego - + %1 is not playing a game %1 no está jugando ningún juego - + %1 is playing %2 %1 esta jugando %2 @@ -9029,6 +9139,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9916,40 +10059,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Se ha alcanzado el límite total de tiempo de juego. - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/fi.ts b/dist/languages/fi.ts index 8261c677ba..a7ad324558 100644 --- a/dist/languages/fi.ts +++ b/dist/languages/fi.ts @@ -532,229 +532,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: - + Changes the output graphics API. Vulkan is recommended. - + Device: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: - + FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -762,35 +762,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -799,45 +788,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -845,1191 +834,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. - + Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: - + The region of the console. - + Time Zone: - + The time zone of the console. - + Sound Output Mode: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL - + Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate - - + + Default - + Unsafe (fast) - + Safe (stable) - + Auto - + Unsafe - + Paranoid (disables most optimizations) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed - + Exclusive Fullscreen - + No Video Output - + CPU Video Decoding - + GPU Video Decoding (Default) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) - + 3X (2160p/3240p) - + 4X (2880p/4320p) - + 5X (3600p/5400p) - + 6X (4320p/6480p) - + 7X (5040p/7560p) - + 8X (5760p/8640p) - + Nearest Neighbor - + Bilinear - + Bicubic - + Gaussian - + Lanczos - + ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None - + FXAA - + SMAA - + Default (16:9) - + Force 4:3 - + Force 21:9 - + Force 16:10 - + Stretch to Window - + Automatic - + 2x - + 4x - + 8x - + 16x - + 32x - + 64x - + Japanese (日本語) - + American English - + French (français) - + German (Deutsch) - + Italian (italiano) - + Spanish (español) - + Chinese - + Korean (한국어) - + Dutch (Nederlands) - + Portuguese (português) - + Russian (Русский) - + Taiwanese - + British English - + Canadian French - + Latin American Spanish - + Simplified Chinese - + Traditional Chinese (正體中文) - + Brazilian Portuguese (português do Brasil) - + Serbian (српски) - - + + Japan - + USA - + Europe - + Australia - + China - + Korea - + Taiwan - + Auto (%1) Auto select time zone - + Default (%1) Default time zone - + CET - + CST6CDT - + Cuba - + EET - + Egypt - + Eire - + EST - + EST5EDT - + GB - + GB-Eire - + GMT - + GMT+0 - + GMT-0 - + GMT0 - + Greenwich - + Hongkong - + HST - + Iceland - + Iran - + Israel - + Jamaica - + Kwajalein - + Libya - + MET - + MST - + MST7MDT - + Navajo - + NZ - + NZ-CHAT - + Poland - + Portugal - + PRC - + PST8PDT - + ROC - + ROK - + Singapore - + Turkey - + UCT - + Universal - + UTC - + W-SU - + WET - + Zulu - + Mono - + Stereo - + Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked - + Handheld - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2694,7 +2703,7 @@ Ota sisäiset sivutaulukot käyttöön - GraphicsExtensions + GraphicsExtra @@ -2760,9 +2769,10 @@ Ota sisäiset sivutaulukot käyttöön - - - + + + + ... ... @@ -2772,90 +2782,184 @@ Ota sisäiset sivutaulukot käyttöön - + + Save Data + + + + Gamecard - + Path - + Inserted - + Current Game Tämän hetkinen peli - + Patch Manager - + Dump Decompressed NSOs Dumppaa puretut NSO:t - + Dump ExeFS Dumppaa ExeFS - + Mod Load Root - + Dump Root - + Caching - + Cache Game List Metadata - + Reset Metadata Cache - + Select Emulated NAND Directory... - + Select Emulated SD Directory... - + + + Select Save Data Directory... + + + + Select Gamecard Path... - + Select Dump Directory... - + Select Mod Load Directory... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2958,7 +3062,7 @@ Ota sisäiset sivutaulukot käyttöön Edistyneet asetukset - + Advanced Graphics Settings @@ -2972,22 +3076,32 @@ Ota sisäiset sivutaulukot käyttöön - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4389,7 +4503,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6139,7 +6253,7 @@ Debug Message: - Change GPU Accuracy + Change GPU Mode @@ -7773,7 +7887,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8004,7 +8118,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE @@ -8470,12 +8584,12 @@ p, li { white-space: pre-wrap; } - + %1 is not playing a game - + %1 is playing %2 @@ -8905,6 +9019,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9772,40 +9919,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts index d0a06719da..53425f7952 100644 --- a/dist/languages/fr.ts +++ b/dist/languages/fr.ts @@ -546,49 +546,49 @@ Peut aider à réduire les saccades à des framerates faibles. - + Backend: Arrière-plan : - - Fast CPU Time - Temps CPU rapide + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Overclocke le CPU émulé pour supprimer certains limiteurs FPS. Les CPU plus faibles peuvent voir leurs performances réduites et certains jeux peuvent se comporter de manière incorrecte. Utilisez Boost (1700 MHz) pour fonctionner à l'horloge native la plus élevée de la Switch, ou Fast (2000 MHz) pour fonctionner à l'horloge 2x - + Custom CPU Ticks Ticks CPU personnalisés - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. Définissez une valeur personnalisée pour les cycles CPU. Des valeurs plus élevées peuvent améliorer les performances, mais risquent de provoquer des blocages. Une plage de 77-21000 est recommandée. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) Activer l'émulation MMU de l'hôte (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,112 +597,112 @@ L'activer permet à l'invité de lire/écrire directement dans la mém Désactiver cela force tous les accès mémoire à utiliser l'émulation logicielle de la MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Désactivation du FMA (améliore les performances des CPU sans FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Cette option améliore la vitesse en réduisant la précision des instructions de multiplication et addition fusionnées sur les processeurs qui ne prennent pas en charge nativement FMA. - + Faster FRSQRTE and FRECPE FRSQRTE et FRECPE plus rapides - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Cette option améliore la vitesse de certaines fonctions à virgule flottante approximatives en utilisant des approximations natives moins précises. - + Faster ASIMD instructions (32 bits only) Instructions ASIMD plus rapides (32 bits seulement) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Cette option améliore la vitesse des fonctions à virgule flottante ASIMD sur 32 bits en utilisant des modes d'arrondi incorrects. - + Inaccurate NaN handling Traitement NaN imprécis - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Cette option améliore la vitesse en supprimant la vérification des NaN. Veuillez noter que cela réduit également la précision de certaines instructions en virgule flottante. - + Disable address space checks Désactiver les vérifications de l'espace d'adresse - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Cette option améliore la vitesse en supprimant une vérification de sécurité avant chaque opération mémoire. La désactiver peut permettre l’exécution de code arbitraire. - + Ignore global monitor Ignorer le moniteur global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Cette option améliore la vitesse en se basant uniquement sur la sémantique de cmpxchg pour garantir la sécurité des instructions d'accès exclusif. Veuillez noter que cela peut entraîner des blocages et d'autres conditions de concurrence. - + API: API : - + Changes the output graphics API. Vulkan is recommended. Modifie l’API graphique utilisée en sortie. Vulkan est recommandé. - + Device: Appareil : - + This setting selects the GPU to use (Vulkan only). Ce paramètre permet de sélectionner le GPU à utiliser (Vulkan uniquement). - + Shader Backend: Back-end des Shaders : - + The shader backend to use with OpenGL. GLSL is recommended. Le moteur de shaders à utiliser avec OpenGL. GLSL est recommandé. - + Resolution: Résolution : - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -711,27 +711,27 @@ Des résolutions plus élevées nécessitent plus de VRAM et de bande passante. Des options inférieures à 1X peuvent provoquer des artefacts. - + Window Adapting Filter: Filtre de fenêtre adaptatif : - + FSR Sharpness: Netteté FSR : - + Determines how sharpened the image will look using FSR's dynamic contrast. Détermine le niveau de netteté de l’image en utilisant le contraste dynamique de FSR. - + Anti-Aliasing Method: Méthode d'anticrénelage : - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -740,12 +740,12 @@ SMAA offre la meilleure qualité. FXAA peut produire une image plus stable à des résolutions plus faibles. - + Fullscreen Mode: Mode Plein écran : - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -754,12 +754,12 @@ Sans bordure offre la meilleure compatibilité avec le clavier à l'écran Le mode plein écran exclusif peut offrir de meilleures performances et un meilleur support Freesync/Gsync. - + Aspect Ratio: Format : - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -768,24 +768,24 @@ La plupart des jeux ne supportent que le format 16:9, donc des modifications son Contrôle également le format des captures d’écran. - + Use persistent pipeline cache Conserver le cache du rendu graphique - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permet de sauvegarder les shaders sur le stockage pour un chargement plus rapide lors des démarrages ultérieurs du jeu. Le désactiver est uniquement destiné au débogage. - + Optimize SPIRV output Optimiser la sortie SPIR‑V - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -796,24 +796,12 @@ Peut légèrement améliorer les performances. Cette fonctionnalité est expérimentale. - - Use asynchronous GPU emulation - Utiliser l'émulation GPU asynchrone - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Utilise un thread CPU supplémentaire pour le rendu. -Cette option doit toujours rester activée. - - - + NVDEC emulation: Émulation NVDEC : - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +810,12 @@ Elles peuvent être décodées soit par le CPU, soit par le GPU, ou pas du tout Dans la plupart des cas, le décodage GPU offre les meilleures performances. - + ASTC Decoding Method: Méthode de décodage ASTC : - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +827,12 @@ GPU : Utiliser les shaders de calcul du GPU pour décoder les textures ASTC (rec CPU asynchrone : Utiliser le CPU pour décoder les textures ASTC à la demande. Élimine les saccades liées au décodage ASTC, mais peut provoquer des artefacts. - + ASTC Recompression Method: Méthode de recompression ASTC : - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,34 +840,34 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3 : Le format intermédiaire sera recompressé en BC1 ou BC3, ce qui économise de la VRAM mais dégrade la qualité de l’image. - + VRAM Usage Mode: Mode d'utilisation de la VRAM : - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Permet de choisir si l’émulateur doit privilégier la conservation de la mémoire ou utiliser au maximum la mémoire vidéo disponible pour les performances. Le mode agressif peut affecter les performances d’autres applications, comme les logiciels d’enregistrement. - + Skip CPU Inner Invalidation Ignorer l'invalidation interne du CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Ignore certaines invalidations de cache lors des mises à jour de la mémoire, réduisant l’utilisation du CPU et améliorant la latence. Cela peut provoquer des plantages légers. - + VSync Mode: Mode VSync : - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -890,12 +878,12 @@ Mailbox peut offrir une latence inférieure à FIFO et n’entraîne pas de déc Immediate (pas de synchronisation) affiche ce qui est disponible et peut provoquer du déchirement. - + Sync Memory Operations Synchroniser les opérations mémoire - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -904,100 +892,99 @@ Cette option corrige des problèmes dans les jeux, mais peut dégrader les perfo Les jeux Unreal Engine 4 sont souvent ceux qui bénéficient le plus de ce réglage. - + Enable asynchronous presentation (Vulkan only) Activer la présentation asynchrone (Vulkan uniquement) - + Slightly improves performance by moving presentation to a separate CPU thread. Améliore légèrement les performances en déplaçant la présentation vers un thread CPU séparé. - + Force maximum clocks (Vulkan only) Forcer la fréquence d'horloge maximale (Vulkan uniquement) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Les exécutions fonctionnent en arrière-plan en attendant les commandes graphiques pour empêcher le GPU de réduire sa vitesse de fréquence d'horloge. - + Anisotropic Filtering: Filtrage anisotropique : - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Contrôle la qualité du rendu des textures sous des angles obliques. Il est sûr de le régler à 16x sur la plupart des GPU. - - GPU Accuracy: - Précision du GPU + + GPU Mode: + - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: Précision du DMA : - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Contrôle la précision des transferts DMA. Une précision plus élevée corrige certains problèmes dans certains jeux, mais peut réduire les performances. - - Enable asynchronous shader compilation (Hack) - Activer la compilation asynchrone des shaders (Hack) + + Enable asynchronous shader compilation + - + May reduce shader stutter. Peut réduire les saccades dues aux shaders. - - Fast GPU Time (Hack) - Temps GPU rapide (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - Surcadence le GPU émulé afin d’augmenter la résolution dynamique et la distance d’affichage. -Utilisez 128 pour des performances maximales et 512 pour une fidélité graphique maximale. - - - Use Vulkan pipeline cache Utiliser le cache de pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Active le cache de pipeline spécifique au fournisseur de GPU. Cette option peut améliorer considérablement le temps de chargement des shaders dans les cas où le pilote Vulkan ne stocke pas les fichiers de cache de pipeline en interne. - + Enable Compute Pipelines (Intel Vulkan Only) Activer les pipelines de calcul (Vulkan sur Intel uniquement) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1006,90 +993,87 @@ Ce réglage n’existe que pour les pilotes propriétaires Intel et peut provoqu Les pipelines de calcul sont toujours activés sur tous les autres pilotes. - + Enable Reactive Flushing Activer le Vidage Réactif - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilise une purge réactive au lieu d'une purge prédictive, permettant une synchronisation de la mémoire plus précise. - + Sync to framerate of video playback Synchro la fréquence d'image de la relecture du vidéo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Éxécuter le jeu à une vitesse normale pendant la relecture du vidéo, même-ci la fréquence d'image est dévérouillée. - + Barrier feedback loops Boucles de rétroaction de barrière - + Improves rendering of transparency effects in specific games. Améliore le rendu des effets de transparence dans des jeux spécifiques. - + Extended Dynamic State État dynamique étendu - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - Contrôle le nombre de fonctionnalités utilisables dans l’État Dynamique Étendu. -Un nombre plus élevé permet d’activer plus de fonctionnalités et peut améliorer les performances, mais peut aussi provoquer des problèmes. -La valeur par défaut dépend du système. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex Vertex provoquant - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Améliore l’éclairage et la gestion des points 3D dans certains jeux. Seuls les appareils compatibles avec Vulkan 1.0+ prennent en charge cette extension. - + Descriptor Indexing Indexation des descripteurs - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Améliore la gestion des textures et des tampons ainsi que la couche de traduction Maxwell. Certains appareils compatibles Vulkan 1.1+ et tous ceux en 1.2+ prennent en charge cette extension. - + Sample Shading Échantillonnage de shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permet au shader de fragments de s’exécuter pour chaque échantillon dans un fragment multi-échantillonné, au lieu d’une seule fois par fragment. @@ -1097,86 +1081,86 @@ Améliore la qualité graphique au prix de performances réduites. Des valeurs plus élevées améliorent la qualité mais dégradent les performances. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Contrôle la graine du générateur de nombres aléatoires. Principalement utilisé pour le speedrun. - + Device Name Nom de l'appareil - + The name of the console. Nom de la console. - + Custom RTC Date: Date RTC personnalisée : - + This option allows to change the clock of the console. Can be used to manipulate time in games. Cette option permet de modifier l’horloge de la console. Peut être utilisée pour manipuler le temps dans les jeux. - + The number of seconds from the current unix time Nombre de secondes écoulées depuis le 1er janvier 1970. - + Language: Langue : - + This option can be overridden when region setting is auto-select Cette option peut être remplacée lorsque la région est sur auto. - + Region: Région : - + The region of the console. Région de la console. - + Time Zone: Fuseau horaire : - + The time zone of the console. Fuseau horaire de la console. - + Sound Output Mode: Mode de sortie sonore : - + Console Mode: Mode console : - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1185,915 +1169,936 @@ Les jeux adaptent leur résolution, leurs paramètres graphiques et les manettes Passer en mode Portable peut améliorer les performances sur les systèmes peu puissants. - + Prompt for user profile on boot Choisir l’utilisateur au démarrage. - + Useful if multiple people use the same PC. Utile si plusieurs personnes utilisent le même PC. - + Pause when not in focus Pause lorsque la fenêtre n’est pas active. - + Pauses emulation when focusing on other windows. Met l’émulation en pause dès que l’utilisateur change de fenêtre. - + Confirm before stopping emulation Confirmer avant d'arrêter l'émulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Ignore les demandes de confirmation pour arrêter l’émulation. L’activer permet de contourner ces confirmations et de quitter directement l’émulation. - + Hide mouse on inactivity Cacher la souris en cas d'inactivité - + Hides the mouse after 2.5s of inactivity. Cache le curseur après 2,5 secondes d’inactivité. - + Disable controller applet Désactiver l'applet du contrôleur - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Désactive de force le menu de configuration des manettes dans les programmes émulés. Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé. - + Check for updates Rechercher des mises à jours - + Whether or not to check for updates upon startup. Vérifier ou non les mises à jour au démarrage. - + Enable Gamemode Activer le mode jeu - + Force X11 as Graphics Backend Forcer X11 comme moteur graphique - + Custom frontend Interface personnalisée - + Real applet Applet réel - + Never Jamais - + On Load Au chargement - + Always Toujours - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Asynchrone - + Uncompressed (Best quality) Non compressé (Meilleure qualité) - + BC1 (Low quality) BC1 (Basse qualité) - + BC3 (Medium quality) BC3 (Qualité moyenne) - + Conservative Conservateur - + Aggressive Agressif - + OpenGL OpenGL - + Vulkan Vulkan - + Null Nul - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders en Assembleur, NVIDIA Seulement) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Expérimental, AMD/Mesa uniquement) - - Performance + + Fast - + Balanced - - + + Accurate Précis - - + + Default Par défaut - + Unsafe (fast) Insecure (rapide) - + Safe (stable) Sûr (stable) - + Auto Auto - + Unsafe Risqué - + Paranoid (disables most optimizations) Paranoïaque (désactive la plupart des optimisations) - + Debugging Débogage - + Dynarmic Dynamique - + NCE NCE - + Borderless Windowed Fenêtré sans bordure - + Exclusive Fullscreen Plein écran exclusif - + No Video Output Pas de sortie vidéo - + CPU Video Decoding Décodage Vidéo sur le CPU - + GPU Video Decoding (Default) Décodage Vidéo sur le GPU (par défaut) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPÉRIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPÉRIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1,25X (900p/1350p) [EXPÉRIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPÉRIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Plus proche voisin - + Bilinear Bilinéaire - + Bicubic Bicubique - + Gaussian Gaussien - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area (Par zone) - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Aucun - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Par défaut (16:9) - + Force 4:3 Forcer le 4:3 - + Force 21:9 Forcer le 21:9 - + Force 16:10 Forcer le 16:10 - + Stretch to Window Étirer à la fenêtre - + Automatic Automatique - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonais (日本語) - + American English Anglais Américain - + French (français) Français (français) - + German (Deutsch) Allemand (Deutsch) - + Italian (italiano) Italien (italiano) - + Spanish (español) Espagnol (español) - + Chinese Chinois - + Korean (한국어) Coréen (한국어) - + Dutch (Nederlands) Néerlandais (Nederlands) - + Portuguese (português) Portugais (português) - + Russian (Русский) Russe (Русский) - + Taiwanese Taïwanais - + British English Anglais Britannique - + Canadian French Français Canadien - + Latin American Spanish Espagnol d'Amérique Latine - + Simplified Chinese Chinois Simplifié - + Traditional Chinese (正體中文) Chinois Traditionnel (正體中文) - + Brazilian Portuguese (português do Brasil) Portugais Brésilien (português do Brasil) - + Serbian (српски) Serbe (српски) - - + + Japan Japon - + USA É.-U.A. - + Europe Europe - + Australia Australie - + China Chine - + Korea Corée - + Taiwan Taïwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Par défaut (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Égypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland Islande - + Iran Iran - + Israel Israël - + Jamaica Jamaïque - + Kwajalein Kwajalein - + Libya Libye - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Pologne - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapour - + Turkey Turquie - + UCT UCT - + Universal Universel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stéréo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (Par défaut) - + 6GB DRAM (Unsafe) 6 GB DRAM (Risqué) - + 8GB DRAM 8GO DRAM - + 10GB DRAM (Unsafe) 10GO DRAM (Insecure) - + 12GB DRAM (Unsafe) 12GO DRAM (Insecure) - + Docked Mode TV - + Handheld Mode Portable - + + + Off + + + + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Rapide (2000MHz) - + Always ask (Default) Toujours demander (par défaut) - + Only if game specifies not to stop Uniquement si le jeu précise de ne pas s'arrêter - + Never ask Jamais demander - - Low (128) - Faible (128) - - - + Medium (256) Moyen (256) - + High (512) Élevé (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2790,8 +2795,8 @@ Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé. - GraphicsExtensions - Extensions graphiques + GraphicsExtra + @@ -2856,9 +2861,10 @@ Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé. - - - + + + + ... ... @@ -2868,90 +2874,184 @@ Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé.Carte SD - + + Save Data + + + + Gamecard Cartouche de jeu - + Path Chemin - + Inserted Inséré - + Current Game Jeu en cours - + Patch Manager Gestionnaire de correctifs - + Dump Decompressed NSOs Extraire les fichiers NSOs décompressés - + Dump ExeFS Extraire l'ExeFS - + Mod Load Root Racine de chargement de mod - + Dump Root Extraire la racine - + Caching Mise en cache - + Cache Game List Metadata Mettre en cache la métadonnée de la liste des jeux - + Reset Metadata Cache Mettre à zéro le cache des métadonnées - + Select Emulated NAND Directory... Sélectionner le répertoire NAND émulé... - + Select Emulated SD Directory... Sélectionner le répertoire SD émulé... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Sélectionner le chemin de la cartouche de jeu... - + Select Dump Directory... Sélectionner le répertoire d'extraction... - + Select Mod Load Directory... Sélectionner le répertoire de mod... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3054,7 +3154,7 @@ Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé.Avancée - + Advanced Graphics Settings Paramètres Vidéo Avancés @@ -3068,22 +3168,32 @@ Lorsqu’un programme tente d’ouvrir ce menu, il est immédiatement fermé. - Extensions - Extensions + Extras + - - Vulkan Extensions Settings - Paramètres des extensions de Vulkan + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. Le mode Extended Dynamic State est désactivé sur macOS en raison des problèmes de compatibilité avec MoltenVK qui provoquent des écrans noirs. @@ -4487,8 +4597,8 @@ Les valeurs actuelles sont respectivement de %1% et %2%. - GPU Extensions - Extensions GPU + Ext. Graphics + @@ -6242,8 +6352,8 @@ Message de débogage : - Change GPU Accuracy - Modifier la précision du GPU + Change GPU Mode + @@ -7877,7 +7987,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8124,7 +8234,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE Démarrer/Pause @@ -8593,12 +8703,12 @@ p, li { white-space: pre-wrap; } Ne joue pas à un jeu - + %1 is not playing a game %1 ne joue pas à un jeu - + %1 is playing %2 %1 joue à %2 @@ -9034,6 +9144,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. Les données de sauvegarde Ryujinx ont été déliennées avec succès. Les données de sauvegarde ont été conservées intactes. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9918,40 +10061,4 @@ En sélectionnant « Depuis Eden », les données de sauvegarde précédemment s Le temps de jeu total a atteint le maximum. - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/hu.ts b/dist/languages/hu.ts index 8401fc9830..0df825fdb1 100644 --- a/dist/languages/hu.ts +++ b/dist/languages/hu.ts @@ -534,195 +534,195 @@ Can help reduce stuttering at lower framerates. - + Backend: Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA kikapcsolása (javítja a teljesítményt FMA nélküli CPU-kon) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Ez az opció a fused-multiply-add utasítások pontosságának csökkentésével javítja a sebességet olyan CPU-k esetén, amelyek nem rendelkeznek natív FMA támogatással. - + Faster FRSQRTE and FRECPE Gyorsabb FRSQRTE és FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Ez az opció javítja néhány közelítő lebegőpontos függvény sebességét azáltal, hogy kevésbé pontos natív megközelítést használ. - + Faster ASIMD instructions (32 bits only) Gyorsabb ASIMD utasítások (csak 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Ez az opció növeli a 32 bites ASIMD lebegőpontos függvények sebességét a helytelen kerekítési módok használatával. - + Inaccurate NaN handling Pontatlan NaN kezelés - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Ez az opció növeli a sebességet a NaN ellenőrzés kihagyásával. Kérjük, vedd figyelembe, hogy ez bizonyos lebegőpontos utasítások pontosságát is csökkenti. - + Disable address space checks Címtartomány-ellenőrzések kikapcsolása - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Globális monitorozás mellőzése - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Eszköz: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Árnyékoló Backend: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Felbontás: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Ablakadaptív szűrő: - + FSR Sharpness: FSR élesség: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Élsimítási módszer: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Teljes képernyős mód: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -731,36 +731,36 @@ A borderless (szegély nélküli) biztosítja a legjobb kompatibilitást a képe Az exkluzív teljes képernyő jobb teljesítményt és jobb Freesync/Gsync támogatást kínálhat. - + Aspect Ratio: Képarány: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Lehetővé teszi az árnyékolók tárolását a gyorsabb betöltés érdekében a következő játékindításokkor. Kikapcsolása csak hibakeresésre szolgál. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -768,24 +768,12 @@ This feature is experimental. - - Use asynchronous GPU emulation - Aszinkron GPU-emuláció használata - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Egy extra CPU szálat használ a rendereléshez. -Az opció bekapcsolva tartása erősen javasolt. - - - + NVDEC emulation: NVDEC emuláció: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -794,12 +782,12 @@ A dekódoláshoz használhatja a CPU-t vagy a GPU-t, vagy egyáltalán nem vége A legtöbb esetben a GPU dekódolás nyújtja a legjobb teljesítményt. - + ASTC Decoding Method: ASTC dekódoló módszer: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -808,45 +796,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC újraszűrési módszer: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: VRAM használati mód: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync mód: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -854,1191 +842,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aszinkron prezentálás engedélyezése (csak Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Kicsit javítja a teljesítményt azáltal, hogy a megjelenítést külön CPU szálra helyezi át. - + Force maximum clocks (Vulkan only) Maximális órajelek kényszerítése (csak Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. A háttérben fut, miközben várja a grafikai parancsokat, hogy a GPU ne csökkentse az órajelét. - + Anisotropic Filtering: Anizotropikus szűrés: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Vulkan pipeline gyorsítótár használata. - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Reaktív ürítés használata - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Reaktív ürítést használ a prediktív ürítés helyett, ami pontosabb memóriaszinkronizálást tesz lehetővé. - + Sync to framerate of video playback Szinkronizálás a videolejátszás képkockasebességéhez - + Run the game at normal speed during video playback, even when the framerate is unlocked. A játék futtatása normál sebességgel videolejátszás közben, még akkor is, ha a képkockasebesség fel van oldva. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. Javítja az átlátszósági effektek megjelenítését bizonyos játékokban. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Eszköznév - + The name of the console. - + Custom RTC Date: Egyéni RTC dátum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Nyelv: - + This option can be overridden when region setting is auto-select - + Region: Régió: - + The region of the console. - + Time Zone: Időzóna: - + The time zone of the console. - + Sound Output Mode: Hangkimeneti mód: - + Console Mode: Konzol mód: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Emuláció leállításának megerősítése - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Egér elrejtése inaktivitáskor - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vezérlő applet letiltása - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Játékmód engedélyezése - + Force X11 as Graphics Backend - + Custom frontend Egyéni frontend - + Real applet Valódi applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU aszinkron - + Uncompressed (Best quality) Tömörítetlen (legjobb minőség) - + BC1 (Low quality) BC1 (alacsony minőség) - + BC3 (Medium quality) BC3 (közepes minőség) - + Conservative Takarékos - + Aggressive Aggresszív - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, csak NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (kísérleti, csak AMD/Mesa) - - Performance + + Fast - + Balanced - - + + Accurate Pontos - - + + Default Alapértelmezett - + Unsafe (fast) - + Safe (stable) - + Auto Automatikus - + Unsafe Nem biztonságos - + Paranoid (disables most optimizations) Paranoid (a legtöbb optimalizálást letiltja) - + Debugging - + Dynarmic Dinamikus - + NCE NCE - + Borderless Windowed Szegély nélküli ablak - + Exclusive Fullscreen Exkluzív teljes képernyő - + No Video Output Nincs videokimenet - + CPU Video Decoding CPU videódekódolás - + GPU Video Decoding (Default) GPU videódekódolás (alapértelmezett) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [KÍSÉRLETI] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [KÍSÉRLETI] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [KÍSÉRLETI] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Legközelebbi szomszéd - + Bilinear Bilineáris - + Bicubic Bikubikus - + Gaussian Gauss-féle - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nincs - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Alapértelmezett (16:9) - + Force 4:3 4:3 kényszerítése - + Force 21:9 21:9 kényszerítése - + Force 16:10 16:10 kényszerítése - + Stretch to Window Ablakhoz nyújtás - + Automatic Automatikus - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japán (日本語) - + American English Amerikai angol - + French (français) Francia (français) - + German (Deutsch) Német (Deutsch) - + Italian (italiano) Olasz (italiano) - + Spanish (español) Spanyol (español) - + Chinese Kínai - + Korean (한국어) Koreai (한국어) - + Dutch (Nederlands) Holland (Nederlands) - + Portuguese (português) Portugál (português) - + Russian (Русский) Orosz (Русский) - + Taiwanese Tajvani - + British English Brit Angol - + Canadian French Kanadai francia - + Latin American Spanish Latin-amerikai spanyol - + Simplified Chinese Egyszerűsített kínai - + Traditional Chinese (正體中文) Hagyományos kínai (正體中文) - + Brazilian Portuguese (português do Brasil) Brazíliai portugál (português do Brasil) - + Serbian (српски) - - + + Japan Japán - + USA USA - + Europe Európa - + Australia Ausztrália - + China Kína - + Korea Korea - + Taiwan Tajvan - + Auto (%1) Auto select time zone Automatikus (%1) - + Default (%1) Default time zone Alapértelmezett (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egyiptom - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Izland - + Iran Irán - + Israel Izrael - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navahó - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Lengyelország - + Portugal Portugália - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Szingapúr - + Turkey Törökország - + UCT UCT - + Universal Univerzális - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Sztereó - + Surround Térhangzás - + 4GB DRAM (Default) 4GB DRAM (Alapértelmezett) - + 6GB DRAM (Unsafe) 6GB DRAM (Nem biztonságos) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokkolt - + Handheld Kézi - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Mindig kérdezz rá (alapértelmezett) - + Only if game specifies not to stop Csak akkor, ha a játék kifejezetten kéri a folytatást. - + Never ask Soha ne kérdezz rá - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2708,7 +2716,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2774,9 +2782,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2786,90 +2795,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD kártya - + + Save Data + + + + Gamecard Játékkártya - + Path Útvonal - + Inserted Behelyezve - + Current Game Jelenlegi játék - + Patch Manager Patch kezelő - + Dump Decompressed NSOs - + Dump ExeFS ExeFS kimentése - + Mod Load Root Mod betöltési gyökér - + Dump Root Kimentési gyökér - + Caching Gyorsítótárazás - + Cache Game List Metadata Játéklista metaadatainak gyorsítótárazása - + Reset Metadata Cache Metaadat gyorsítótár visszaállítása - + Select Emulated NAND Directory... Emulált NAND könyvtár kiválasztása... - + Select Emulated SD Directory... Emulált SD könyvtár kiválasztása... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Játékkártya könyvtár kiválasztása... - + Select Dump Directory... Kimentési mappa kiválasztása... - + Select Mod Load Directory... Mod betöltő könyvtár kiválasztása... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2972,7 +3075,7 @@ When a program attempts to open the controller applet, it is immediately closed. Haladó - + Advanced Graphics Settings Haladó grafikai beállítások @@ -2986,22 +3089,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4405,7 +4518,7 @@ A jelenlegi érték %1% és %2%. - GPU Extensions + Ext. Graphics @@ -6157,8 +6270,8 @@ Debug Message: - Change GPU Accuracy - GPU pontosság módosítása + Change GPU Mode + @@ -7792,7 +7905,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8029,7 +8142,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE INDÍTÁS/SZÜNET @@ -8495,12 +8608,12 @@ p, li { white-space: pre-wrap; } Nincs játékban - + %1 is not playing a game %1 éppen nem játszik - + %1 is playing %2 %1 ezzel játszik: %2 @@ -8930,6 +9043,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9807,40 +9953,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/id.ts b/dist/languages/id.ts index 6adee69246..75c10fa888 100644 --- a/dist/languages/id.ts +++ b/dist/languages/id.ts @@ -541,49 +541,49 @@ Can help reduce stuttering at lower framerates. - + Backend: Backend: - - Fast CPU Time - Percepatan Waktu CPU + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Overclock emulasi CPU untuk menghapus beberapa limiter FPS. CPU yang lebih lemah dapat mengalami penurunan kinerja, dan game tertentu dapat berjalan tidak semestinya. untuk menjalankan clock asli tertingi Switch, Gunakan Boost (1700MHz), atau Fast (2000MHz) untuk menjalankan 2x clock. - + Custom CPU Ticks Siklus CPU Kustom - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) Aktifkan Emulasi Host MMU (memori cepat) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -592,148 +592,148 @@ Saat diaktifkan, dapat menyebablkan reads/writes memori tamu dilakukan langsung Menonaktifkan opsi ini akan memaksa semua akses memori untuk menggunakan Emulasi MMU Perangkat Lunak. - + Unfuse FMA (improve performance on CPUs without FMA) Pisahkan FMA (meningkatkan performa pada CPU tanpa FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Opsi ini meningkatkan kecepatan dengan mengurangi akurasi instruksi fused-multiply-add pada CPU tanpa dukungan FMA asli. - + Faster FRSQRTE and FRECPE FRSQRTE dan FRECPE lebih cepat - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Opsi ini meningkatkan kecepatan beberapa fungsi titik mengambang perkiraan dengan menggunakan perkiraan asli yang kurang akurat. - + Faster ASIMD instructions (32 bits only) Instruksi ASIMD lebih cepat (hanya untuk 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Opsi ini meningkatkan kecepatan fungsi floating-point ASIMD 32 bit dengan menjalankannya dengan mode pembulatan yang salah. - + Inaccurate NaN handling Penanganan NaN tidak akurat - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Opsi ini meningkatkan kecepatan dengan menghilangkan pemeriksaan NaN. Harap dicatat ini juga mengurangi akurasi instruksi titik mengambang tertentu. - + Disable address space checks Matikan pengecekan adress space - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Abaikan monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Opsi ini meningkatkan kecepatan dengan hanya mengandalkan semantik cmpxchg untuk memastikan keamanan instruksi akses eksklusif. Harap dicatat ini dapat menyebabkan deadlock dan kondisi perlombaan lainnya. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Perangkat: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Backend Shader: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Resolusi: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filter Menyelaraskan dengan Layar: - + FSR Sharpness: Ketajaman FSR - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Metode Anti-Aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Mode Layar Penuh: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -742,36 +742,36 @@ Borderless menawarkan kompatibilitas terbaik dengan keyboard di layar yang dimin Layar penuh eksklusif mungkin menawarkan performa yang lebih baik dan dukungan Freesync/Gsync yang lebih baik. - + Aspect Ratio: Rasio Aspek: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Memungkinkan penyimpanan shader untuk mempercepat pengambilan pada saat game berikutnya dimulai. Menonaktifkannya hanya dimaksudkan untuk debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -782,24 +782,12 @@ Dapat meningkatkan sedikit performa. Fitur ini eksperimental. - - Use asynchronous GPU emulation - Gunakan pengemulasian GPU yang asinkron - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Menggunakan satu benang CPU tambahan untuk merender. -Opsi ini harus tetap diaktifkan. - - - + NVDEC emulation: Emulasi NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -808,12 +796,12 @@ Ini dapat menggunakan CPU atau GPU untuk dekode, atau tidak melakukan dekode sam Dalam kebanyakan kasus, dekode GPU memberikan kinerja terbaik. - + ASTC Decoding Method: ASTC Metode Dekoding: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -822,45 +810,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC Metode Pemampatan Ulang: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: Mode Penggunaan VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation Abaikan Invalidasi Internal CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Mode Sinkronisasi Vertikal - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -868,1192 +856,1212 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations Sinkronisasi Operasi Memori - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktifkan presentasi asinkron (hanya Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Meningkatkan kinerja sedikit dengan memindahkan presentasi ke thread CPU terpisah. - + Force maximum clocks (Vulkan only) Paksa jam maximum (Vulkan only) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Berjalan bekerja di latar belakang sambil menunggu perintah grafis untuk mencegah GPU agar tidak menurunkan kecepatan jamnya. - + Anisotropic Filtering: Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: - Akurasi GPU: + + GPU Mode: + - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Gunakan pipeline cache Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Memungkinkan cache pipeline spesifik vendor GPU. Opsi ini dapat meningkatkan waktu pemuatan shader secara signifikan dalam kasus di mana driver Vulkan tidak menyimpan file cache pipeline secara internal. - + Enable Compute Pipelines (Intel Vulkan Only) Aktifkan Pipa Komputasi (Hanya Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktifkan Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Menggunakan pemadatan reaktif alih-alih pemadatan prediktif, memungkinkan sinkronisasi memori yang lebih akurat. - + Sync to framerate of video playback Sinkronkan dengan kecepatan pemutaran video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Jalankan permainan dengan kecepatan normal selama pemutaran video, bahkan ketika framerate tidak terkunci. - + Barrier feedback loops Loop umpan balik penghalang - + Improves rendering of transparency effects in specific games. Meningkatkan rendering efek transparansi dalam game tertentu. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Benih RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nama Perangkat - + The name of the console. - + Custom RTC Date: Tanggal RTC Kustom: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Bahasa - + This option can be overridden when region setting is auto-select - + Region: Wilayah: - + The region of the console. - + Time Zone: Zona Waktu: - + The time zone of the console. - + Sound Output Mode: Mode keluaran suara. - + Console Mode: Mode Konsol - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Konfirmasi sebelum menghentikan emulasi - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Sembunyikan mouse saat tidak aktif - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Nonaktifkan aplikasi pengontrol - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates Cek Pembaruan - + Whether or not to check for updates upon startup. - + Enable Gamemode Aktifkan Mode Permainan - + Force X11 as Graphics Backend - + Custom frontend Tampilan depan kustom - + Real applet Aplikasi nyata - + Never Tidak Pernah - + On Load - + Always Selalu - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU sinkron - + Uncompressed (Best quality) Tidak terkompresi (Kualitas Terbaik) - + BC1 (Low quality) BC1 (Kualitas rendah) - + BC3 (Medium quality) BC3 (Kualitas sedang) - + Conservative Konservatif - + Aggressive Agresif - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shader perakit, hanya NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Eksperimental, Hanya AMD/Mesa) - - Performance + + Fast - + Balanced - - + + Accurate Akurat - - + + Default Bawaan - + Unsafe (fast) - + Safe (stable) - + Auto Otomatis - + Unsafe Berbahaya - + Paranoid (disables most optimizations) Paranoid (menonaktifkan sebagian besar optimasi) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Layar Tanpa Batas - + Exclusive Fullscreen Layar Penuh Eksklusif - + No Video Output Tidak ada Keluaran Suara - + CPU Video Decoding Penguraian Video menggunakan CPU - + GPU Video Decoding (Default) Penguraian Video menggunakan GPU (Bawaan) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EKSPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EKSPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Biliner - + Bicubic Bikubik - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Tak ada - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Bawaan (16:9) - + Force 4:3 Paksa 4:3 - + Force 21:9 Paksa 21:9 - + Force 16:10 Paksa 16:10 - + Stretch to Window Regangkan ke Layar - + Automatic Otomatis - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Jepang (日本語) - + American English Bahasa Inggris Amerika - + French (français) Prancis (français) - + German (Deutsch) Jerman (Deutsch) - + Italian (italiano) Italia (italiano) - + Spanish (español) Spanyol (español) - + Chinese Cina - + Korean (한국어) Korea (한국어) - + Dutch (Nederlands) Belanda (Nederlands) - + Portuguese (português) Portugis (português) - + Russian (Русский) Rusia (Русский) - + Taiwanese Taiwan - + British English Inggris Britania - + Canadian French Prancis Kanada - + Latin American Spanish Spanyol Amerika Latin - + Simplified Chinese Cina Sederhana - + Traditional Chinese (正體中文) Cina Tradisional (正體中文) - + Brazilian Portuguese (português do Brasil) Portugis Brazil (português do Brasil) - + Serbian (српски) - - + + Japan Jepang - + USA USA - + Europe Eropa - + Australia Australia - + China Tiongkok - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Bawaan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Mesir - + Eire Éire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Éire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Israel - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polandia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turki - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Bawaan) - + 6GB DRAM (Unsafe) 6GB DRAM (Tidak Aman) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Terpasang - + Handheld Jinjing - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Selalu tanyakan (Bawaan) - + Only if game specifies not to stop Hanya jika permainan menentukan untuk tidak berhenti - + Never ask Jangan pernah bertanya - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2749,7 +2757,7 @@ Memungkinkan berbagai macam optimasi IR. - GraphicsExtensions + GraphicsExtra @@ -2815,9 +2823,10 @@ Memungkinkan berbagai macam optimasi IR. - - - + + + + ... ... @@ -2827,90 +2836,184 @@ Memungkinkan berbagai macam optimasi IR. Kartu SD - + + Save Data + + + + Gamecard Kartu Permainan - + Path Jalur - + Inserted Dimasukkan - + Current Game Permainan Saat Ini - + Patch Manager Manajer Tambalan - + Dump Decompressed NSOs Dump NSO yang Di-decompress - + Dump ExeFS Dump ExeFS - + Mod Load Root Mod Akar Pemuatan - + Dump Root Dump Akar - + Caching Menyangga - + Cache Game List Metadata Simpan Metadata Daftar Permainan - + Reset Metadata Cache Atur Ulang Cache Metadata - + Select Emulated NAND Directory... Pilih Direktori NAND yang Diemulasikan... - + Select Emulated SD Directory... Pilih Direktori SD yang Diemulasikan... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Pilih Jalur Kartu Permainan... - + Select Dump Directory... Pilih Jalur Dump... - + Select Mod Load Directory... Pilih Direktori Pemuatan Mod... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3013,7 +3116,7 @@ Memungkinkan berbagai macam optimasi IR. Lanjutan - + Advanced Graphics Settings Pengaturan Grafis Lanjutan @@ -3027,22 +3130,32 @@ Memungkinkan berbagai macam optimasi IR. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4445,7 +4558,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6195,7 +6308,7 @@ Debug Message: - Change GPU Accuracy + Change GPU Mode @@ -7829,7 +7942,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8060,7 +8173,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE MULAI/JEDA @@ -8526,12 +8639,12 @@ p, li { white-space: pre-wrap; } - + %1 is not playing a game - + %1 is playing %2 @@ -8961,6 +9074,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9828,40 +9974,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/it.ts b/dist/languages/it.ts index d0f4397b6d..f50e8de5c1 100644 --- a/dist/languages/it.ts +++ b/dist/languages/it.ts @@ -38,7 +38,7 @@ li.checked::marker { content: "\2612"; } <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://discord.gg/HstXbPch7X"><span style=" text-decoration: underline; color:#039be5;">Discord</span></a> | <a href="https://stt.gg/qKgFEAbH"><span style=" text-decoration: underline; color:#039be5;">Stoat</span></a> | <a href="https://nitter.poast.org/edenemuofficial"><span style=" text-decoration: underline; color:#039be5;">Twitter</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Sito web</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Codice sorgente</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributori</span></a> | <a href="https://discord.gg/HstXbPch7X"><span style=" text-decoration: underline; color:#039be5;">Discord</span></a> | <a href="https://stt.gg/qKgFEAbH"><span style=" text-decoration: underline; color:#039be5;">Stoat</span></a> | <a href="https://nitter.poast.org/edenemuofficial"><span style=" text-decoration: underline; color:#039be5;">Twitter</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licenza</span></a></p></body></html> @@ -545,49 +545,49 @@ Può ridurre lo stuttering quando il framerate è basso. - + Backend: Back-end: - - Fast CPU Time - Tempo CPU veloce + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Aumenta il clock della CPU emulata per rimuovere alcuni limitatori di FPS. Le CPU meno potenti potrebbero avere prestazioni ridotte, e alcuni giochi potrebbero comportarsi in maniera errata. Usa Boost (1700MHz) per girare al massimo clock di Switch, oppure Veloce (2000MHz) per un clock raddoppiato. - + Custom CPU Ticks Tick CPU personalizzati - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. Imposta un valore personalizzato per i tick della CPU. Valori più alti possono aumentare le prestazioni, ma possono anche causare stalli nei giochi. Si consiglia un valore compreso tra 77 e 21000. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) Abilita l'emulazione della MMU nell'host (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -596,112 +596,112 @@ Abilitandola, le letture/scritture nella memoria del guest vengono eseguite dire Disabilitandola, tutti gli accessi alla memoria vengono costretti a utilizzare l'emulazione software della MMU. - + Unfuse FMA (improve performance on CPUs without FMA) Non fondere FMA (migliora le prestazioni della CPU senza FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Quest'opzione migliora la velocità riducendo la precisione delle istruzioni fused-multiply-add (FMA) sulle CPU senza il supporto nativo a FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE più veloci - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Quest'opzione migliora la velocità di alcune funzioni in virgola mobile approssimate utilizzando delle approssimazioni native meno accurate. - + Faster ASIMD instructions (32 bits only) Istruzioni ASIMD più veloci (solo 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Quest'opzione migliora la velocità delle funzioni in virgola mobile ASIMD a 32 bit eseguendole con modalità di arrotondamento non corrette. - + Inaccurate NaN handling Gestione inaccurata NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Quest'opzione migliora la velocità rimuovendo il controllo dei valori NaN. Tieni presente che ciò riduce la precisione di alcune istruzioni in virgola mobile. - + Disable address space checks Disattiva i controlli dello spazio degli indirizzi - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Quest'opzione migliora la velocità eliminando un controllo di sicurezza prima di ogni operazione di memoria. Disabilitarla potrebbe permettere l'esecuzione di codice malevolo. - + Ignore global monitor Ignora il monitor globale - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Quest'opzione migliora la velocità affidandosi alla semantica di cmpxchg per garantire sicurezza nelle istruzioni con accesso esclusivo. Nota che questo può causare stalli e altre race condition. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Cambia l'API dell'output grafico. Vulkan è consigliato. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). Quest'opzione seleziona la GPU da usare (solo con Vulkan). - + Shader Backend: Back-end degli shader: - + The shader backend to use with OpenGL. GLSL is recommended. Il back-end degli shader da usare con OpenGL. GLSL è consigliato. - + Resolution: Risoluzione: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -710,27 +710,27 @@ Alte risoluzioni hanno bisogno di piu VRAM e banda. Opzioni inferiori a 1X possono causare artefatti. - + Window Adapting Filter: Filtro di adattamento alla finestra: - + FSR Sharpness: Nitidezza FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Determina quanto sarà nitida l'immagine utilizzando il contrasto dinamico di FSR. - + Anti-Aliasing Method: Metodo di anti-aliasing: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -739,12 +739,12 @@ SMAA offre la migliore qualità. FXAA può produrre un'immagine più stabile nelle risoluzioni più basse. - + Fullscreen Mode: Modalità schermo intero: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -753,12 +753,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp "Schermo intero esclusivo" può offrire prestazioni maggiori e un supporto migliore al Freesync/Gsync. - + Aspect Ratio: Rapporto d'aspetto: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -767,24 +767,24 @@ La maggior parte dei giochi supporta solo 16:9, quindi le mod sono necessarie pe Controlla anche il rapporto d'aspetto degli screenshot. - + Use persistent pipeline cache Usa la cache persistente delle pipeline - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permette di salvare gli shader su disco per velocizzarne il caricamento negli avvii successivi del gioco. Disabilitarla ha senso solo quando si effettua il debug. - + Optimize SPIRV output Ottimizza output SPIR-V - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -795,24 +795,12 @@ Potrebbe aumentare di poco le prestazioni. Questa funzione è sperimentale. - - Use asynchronous GPU emulation - Usa l'emulazione asincrona della GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Utilizza un thread aggiuntivo della CPU per il rendering. -Quest'opzione dovrebbe sempre rimanere abilitata. - - - + NVDEC emulation: Emulazione NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -821,12 +809,12 @@ In most cases, GPU decoding provides the best performance. Nella maggior parte dei casi, la decodifica tramite GPU fornisce prestazioni migliori. - + ASTC Decoding Method: Metodo di decodifica ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -838,12 +826,12 @@ GPU: Usa i compute shader della GPU per decodificare le texture ASTC (consigliat CPU (Asincrono): Usa la CPU per decodificare le texture ASTC se richiesto. Elimina lo stuttering causato dalla decodifica ma potrebbe generare artefatti visivi. - + ASTC Recompression Method: Metodo di ricompressione ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -851,34 +839,34 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: Il formato intermedio sarà ricompresso nel formato BC1 o BC3, risparmiando VRAM ma peggiorando la qualità visiva. - + VRAM Usage Mode: Modalità di utilizzo della VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Determina se l'emulatore dovrebbe risparmiare memoria o utilizzarne il più possibile per massimizzare le prestazioni. La modalità aggressiva potrebbe impattare sulle prestazioni di altre applicazioni, come i programmi di registrazione. - + Skip CPU Inner Invalidation Salta invalidamento interno CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Salta alcuni invalidamenti della cache durante gli aggiornamenti della memoria, riducendo l'uso della CPU e migliorando la latenza. Questo potrebbe causare soft-crash. - + VSync Mode: Modalità VSync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -889,12 +877,12 @@ Mailbox può avere una latenza minore di FIFO e non ha tearing ma potrebbe perde Immediate (no sincronizzazione) mostra tutto il disponibile, quindi anche tearing. - + Sync Memory Operations Sincronizza operazioni di memoria - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -903,100 +891,99 @@ Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre I giochi con Unreal Engine 4 sembrano essere i più colpiti. - + Enable asynchronous presentation (Vulkan only) Abilita la presentazione asincrona (solo Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Migliora di poco le prestazioni spostando la presentazione su un thread della CPU separato. - + Force maximum clocks (Vulkan only) Forza clock massimi (solo Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Esegue del lavoro in background durante l'attesa dei comandi grafici per evitare che la GPU diminuisca la sua velocità di clock. - + Anisotropic Filtering: Filtro anisotropico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Controlla la qualità del rendering delle texture negli angoli obliqui. Si può utilizzare in modo sicuro al 16x su quasi tutte le GPU. - - GPU Accuracy: - Precisione GPU: + + GPU Mode: + - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: Precisione DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Controlla la precisione del DMA. La precisione "Sicura" risolve dei problemi in alcuni giochi, ma può ridurre le prestazioni. - - Enable asynchronous shader compilation (Hack) - Abilita la compilazione asincrona degli shader (espediente) + + Enable asynchronous shader compilation + - + May reduce shader stutter. Può ridurre i fenomeni di stuttering (scatti) causati dagli shader. - - Fast GPU Time (Hack) - Tempo GPU veloce (espediente) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - Aumenta il clock della GPU emulata per aumentare la risoluzione dinamica e la distanza di rendering. -Usa 128 per massimizzare le prestazioni e 512 per massimizzare la qualità visiva. - - - Use Vulkan pipeline cache Usa la cache delle pipeline di Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Abilita la cache delle pipeline specifica del produttore della GPU. Quest'opzione può ridurre di molto i tempi di caricamento degli shader nei casi in cui il driver Vulkan non memorizza la cache delle pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Abilita le compute pipeline (solo per Vulkan su Intel) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1005,176 +992,173 @@ Quest'impostazione esiste solo per i driver proprietari Intel e potrebbe fa Le compute pipelines sono sempre attivate su tutti gli altri drivers. - + Enable Reactive Flushing Abilita il flushing reattivo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Utilizza il flushing reattivo invece di quello predittivo, al fine di ottenere una sincronizzazione della memoria più accurata. - + Sync to framerate of video playback Sincronizza il framerate a quello del video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Esegue il gioco a velocità normale durante le cutscene, anche quando il framerate è sbloccato. - + Barrier feedback loops Barrier feedback loops - + Improves rendering of transparency effects in specific games. Migliora il rendering degli effetti di trasparenza in alcuni giochi. - + Extended Dynamic State Stato dinamico esteso - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - Controlla il numero di funzioni che possono essere usate nello stato dinamico esteso. -Numeri più alti permettono più funzioni e potrebbero migliorare le prestazioni, ma possono causare problemi. -Il valore predefinito varia da sistema a sistema. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Migliora l'illuminazione e la gestione dei vertici in alcuni giochi. Solo i dispositivi con Vulkan 1.0+ supportano quest'estensione. - + Descriptor Indexing Indicizzazione descrittori - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Migliora la gestione di texture e buffer, ma anche il layer di traduzione Maxwell. Alcuni dispositivi con Vulkan 1.1+ e tutti quelli con 1.2+ supportano quest'estensione. - + Sample Shading Sample shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Permette al fragment shader di eseguire per campione in un frammento multi-campione invece che una volta per frammento. Migliora la qualità grafica a scapito delle prestazioni. Alti valori migliorano la qualità ma peggiorano le prestazioni. - + RNG Seed Seed RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Controlla il seme del generatore di numeri casuali. Principalmente utilizzato per le speedrun. - + Device Name Nome del dispositivo - + The name of the console. Il nome della console. - + Custom RTC Date: Data RTC personalizzata: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Quest'opzione permette di modificare l'orologio della console. Può essere usato per manipolare il tempo nei giochi. - + The number of seconds from the current unix time Il numero di secondi dal tempo Unix attuale - + Language: Lingua: - + This option can be overridden when region setting is auto-select Può essere rimpiazzato se il fuso orario della Regione è impostato su Auto - + Region: Regione: - + The region of the console. La regione della console. - + Time Zone: Fuso orario: - + The time zone of the console. Il fuso orario della console. - + Sound Output Mode: Modalità di output del suono: - + Console Mode: Modalità console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1183,915 +1167,936 @@ I giochi ne terranno conto e modificheranno la risoluzione, i dettagli e i contr Impostare l'opzione su "Portatile" può aiutare a migliorare le prestazioni sui sistemi meno potenti. - + Prompt for user profile on boot Scegli il profilo utente all'avvio - + Useful if multiple people use the same PC. Utile se più persone utilizzano lo stesso PC. - + Pause when not in focus Metti in pausa quando la finestra non è in primo piano - + Pauses emulation when focusing on other windows. Mette in pausa l'emulazione quando altre finestre sono in primo piano. - + Confirm before stopping emulation Chiedi conferma prima di arrestare l'emulazione - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Sovrascrive le richieste di conferma per fermare l'emulazione. Abilitarla bypassa queste richieste e l'emulazione cesserà immediatamente. - + Hide mouse on inactivity Nascondi il puntatore del mouse se inattivo - + Hides the mouse after 2.5s of inactivity. Nasconde il mouse dopo 2,5 secondi di inattività. - + Disable controller applet Disabilita l'applet controller - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Disabilita forzatamente l'uso dell'applet del controller nei programmi emulati. Quando un programma proverà ad aprire l'applet del controller, quest'ultimo verrà immediatamente chiuso. - + Check for updates Controlla la presenza di aggiornamenti - + Whether or not to check for updates upon startup. Determina se controllare o meno la presenza di aggiornamenti all'avvio. - + Enable Gamemode Abilita Gamemode - + Force X11 as Graphics Backend Forza l'uso del back-end grafico X11 - + Custom frontend Frontend personalizzato - + Real applet Applet reale - + Never Mai - + On Load Al caricamento - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU (Asincrono) - + Uncompressed (Best quality) Nessuna compressione (qualità migliore) - + BC1 (Low quality) BC1 (qualità bassa) - + BC3 (Medium quality) BC3 (qualità media) - + Conservative Conservativa - + Aggressive Aggressiva - + OpenGL OpenGL - + Vulkan Vulkan - + Null Nullo - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (shader assembly, solo NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (SPERIMENTALE, solo AMD/MESA) - - Performance + + Fast - + Balanced - - + + Accurate Accurata - - + + Default Predefinito - + Unsafe (fast) Non sicuro (veloce) - + Safe (stable) Sicuro (stabile) - + Auto Automatico - + Unsafe Non sicura - + Paranoid (disables most optimizations) Paranoica (disabilita la maggior parte delle ottimizzazioni) - + Debugging Debug - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Finestra senza bordi - + Exclusive Fullscreen Schermo intero esclusivo - + No Video Output Nessun output video - + CPU Video Decoding Decodifica video CPU - + GPU Video Decoding (Default) Decodifica video GPU (predefinita) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [SPERIMENTALE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [SPERIMENTALE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [SPERIMENTALE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [SPERIMENTALE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [SPERIMENTALE] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest neighbor - + Bilinear Bilineare - + Bicubic Bicubico - + Gaussian Gaussiano - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Area - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Nessuna - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Predefinito (16:9) - + Force 4:3 Forza 4:3 - + Force 21:9 Forza 21:9 - + Force 16:10 Forza 16:10 - + Stretch to Window Allunga a finestra - + Automatic Automatico - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Giapponese (日本語) - + American English Inglese americano - + French (français) Francese (français) - + German (Deutsch) Tedesco (Deutsch) - + Italian (italiano) Italiano - + Spanish (español) Spagnolo (español) - + Chinese Cinese - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Olandese (Nederlands) - + Portuguese (português) Portoghese (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanese - + British English Inglese britannico - + Canadian French Francese canadese - + Latin American Spanish Spagnolo latino-americano - + Simplified Chinese Cinese semplificato - + Traditional Chinese (正體中文) Cinese tradizionale (正體中文) - + Brazilian Portuguese (português do Brasil) Portoghese brasiliano (português do Brasil) - + Serbian (српски) Serbo (српски) - - + + Japan Giappone - + USA USA - + Europe Europa - + Australia Australia - + China Cina - + Korea Corea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Automatico (%1) - + Default (%1) Default time zone Predefinito (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egitto - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islanda - + Iran Iran - + Israel Israele - + Jamaica Giamaica - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polonia - + Portugal Portogallo - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turchia - + UCT UCT - + Universal Universale - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Predefinito) - + 6GB DRAM (Unsafe) 6GB DRAM (Non sicuro) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (Non sicuro) - + 12GB DRAM (Unsafe) 12GB DRAM (Non sicuro) - + Docked Dock - + Handheld Portatile - + + + Off + + + + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Veloce (2000MHz) - + Always ask (Default) Chiedi sempre (Predefinito) - + Only if game specifies not to stop Solo se il gioco richiede di non essere arrestato - + Never ask Non chiedere mai - - Low (128) - Basso (128) - - - + Medium (256) Medio (256) - + High (512) Alto (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2786,8 +2791,8 @@ Quando un programma proverà ad aprire l'applet del controller, quest' - GraphicsExtensions - EstensioniGrafiche + GraphicsExtra + @@ -2852,9 +2857,10 @@ Quando un programma proverà ad aprire l'applet del controller, quest' - - - + + + + ... ... @@ -2864,90 +2870,184 @@ Quando un programma proverà ad aprire l'applet del controller, quest' Scheda SD - + + Save Data + + + + Gamecard Cartuccia di gioco - + Path Percorso - + Inserted Inserita - + Current Game Gioco in uso - + Patch Manager Gestione patch - + Dump Decompressed NSOs Estrai NSO decompressi - + Dump ExeFS Estrai ExeFS - + Mod Load Root Cartella di caricamento delle mod - + Dump Root Cartella di estrazione - + Caching Cache - + Cache Game List Metadata Salva in cache i metadati della lista dei giochi - + Reset Metadata Cache Elimina cache dei metadati - + Select Emulated NAND Directory... Seleziona la cartella della NAND emulata... - + Select Emulated SD Directory... Seleziona la cartella della scheda SD emulata... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Seleziona il percorso della cartuccia di gioco... - + Select Dump Directory... Seleziona la cartella di estrazione... - + Select Mod Load Directory... Seleziona la cartella per il caricamento delle mod... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3050,7 +3150,7 @@ Quando un programma proverà ad aprire l'applet del controller, quest' Avanzate - + Advanced Graphics Settings Impostazioni grafiche avanzate @@ -3064,22 +3164,32 @@ Quando un programma proverà ad aprire l'applet del controller, quest' - Extensions - Estensioni + Extras + - - Vulkan Extensions Settings - Impostazioni delle estensioni di Vulkan + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. Lo stato dinamico esteso è disabilitato su macOS a causa di un problema di compatibilità di MoltenVK che causa schermo nero. @@ -4487,8 +4597,8 @@ Per attivarlo, disattiva il mouse emulato. - GPU Extensions - Estensioni GPU + Ext. Graphics + @@ -6242,8 +6352,8 @@ Messaggio debug: - Change GPU Accuracy - Cambia precisione GPU + Change GPU Mode + @@ -7026,7 +7136,7 @@ Messaggio debug: %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + %1<br>Esegui un nuovo dump dei tuoi file o chiedi aiuto su Discord/Stoat. @@ -7893,7 +8003,7 @@ Vuoi uscire comunque? - Performance + Fast @@ -8130,7 +8240,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE AVVIA/PAUSA @@ -8596,12 +8706,12 @@ p, li { white-space: pre-wrap; } Non in gioco - + %1 is not playing a game %1 non sta giocando a un gioco - + %1 is playing %2 %1 sta giocando a %2 @@ -9036,6 +9146,39 @@ A: Successfully unlinked Ryujinx save data. Save data has been kept intact. I dati di salvataggio di Ryujinx sono stati scollegati non successo. I dati sono stati lasciati intatti. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9915,42 +10058,4 @@ Selezionando "Da Eden", i dati di salvataggio pre-esistenti in Ryujinx Il tempo di gioco totale ha raggiunto il limite massimo. - - fs - - - Could not find Ryujinx installation - Installazione di Ryujinx non trovata - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - Non è stata trovata un'installazione di Ryujinx valida. Di solito ciò accade quando si usa Ryujinx in modalità portatile. - -Vuoi selezionare manualmente la cartella dell'installazione portatile da usare? - - - - Ryujinx Portable Location - Cartella dell'installazione portatile di Ryujinx - - - - Not a valid Ryujinx directory - Cartella di Ryujinx non valida - - - - The specified directory does not contain valid Ryujinx data. - La cartella specificata non contiene dei dati di Ryujinx validi. - - - - - Could not find Ryujinx save data - Impossibile trovare il salvataggio di Ryujinx - - \ No newline at end of file diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts index c69d479805..f67ba5b24b 100644 --- a/dist/languages/ja_JP.ts +++ b/dist/languages/ja_JP.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: バックエンド: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMAの融合を解除 (FMAに対応していないCPUのパフォーマンスを向上させる) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. このオプションは, ネイティブのFMAサポートがないCPU上で, 融合積和(fused-multiply-add)命令の精度を下げて高速化します. - + Faster FRSQRTE and FRECPE Faster FRSQRTE and FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. このオプションは、より精度の低い近似値を使用することで、近似浮動小数点関数の速度を向上させます。 - + Faster ASIMD instructions (32 bits only) 高速なASIMD命令 (32bitのみ) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. このオプションは、不正確な丸めモードで実行することにより、32ビットASIMD浮動小数点関数の速度を向上させます。 - + Inaccurate NaN handling 不正確な非数値の取り扱い - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks アドレス空間チェックの無効化 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: 使用デバイス: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: シェーダーバックエンド: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: 解像度: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: ウィンドウ適応フィルター: - + FSR Sharpness: FSR シャープネス: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: アンチエイリアス方式: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: フルスクリーンモード: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: アスペクト比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - 非同期GPUエミュレーションを使用する - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: NVDEC エミュレーション: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC デコード方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC 再圧縮方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: 垂直同期: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1191 +836,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 非同期プレゼンテーション (Vulkan のみ) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 最大クロック強制 (Vulkan のみ) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. GPUのクロックスピードを下げないように、グラフィックコマンドを待っている間、バックグラウンドで作業を実行させます。 - + Anisotropic Filtering: 異方性フィルタリング: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Vulkan パイプラインキャッシュを使用 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) コンピュート・パイプラインの有効化(インテル Vulkan のみ) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback ビデオ再生のフレームレートに同期する - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. 特定のゲームにおける透明エフェクトのレンダリングを改善します。 - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 乱数シード値の変更 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name デバイス名 - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 言語: - + This option can be overridden when region setting is auto-select - + Region: 地域: - + The region of the console. - + Time Zone: タイムゾーン: - + The time zone of the console. - + Sound Output Mode: 音声出力モード: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation エミュレーションを停止する前に確認する - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 非アクティブ時にマウスカーソルを隠す - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet コントローラーアプレットの無効化 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 非同期 - + Uncompressed (Best quality) 圧縮しない (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (アセンブリシェーダー、NVIDIA のみ) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V(実験的、AMD/Mesaのみ) - - Performance + + Fast - + Balanced - - + + Accurate 正確 - - + + Default デフォルト - + Unsafe (fast) - + Safe (stable) - + Auto 自動 - + Unsafe 不安定 - + Paranoid (disables most optimizations) パラノイド (ほとんどの最適化を無効化) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed ボーダーレスウィンドウ - + Exclusive Fullscreen 排他的フルスクリーン - + No Video Output ビデオ出力しない - + CPU Video Decoding ビデオをCPUでデコード - + GPU Video Decoding (Default) ビデオをGPUでデコード (デフォルト) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [実験的] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [実験的] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [実験的] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None なし - + FXAA FXAA - + SMAA SMAA - + Default (16:9) デフォルト (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window ウィンドウに合わせる - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 日本語 - + American English アメリカ英語 - + French (français) フランス語 (français) - + German (Deutsch) ドイツ語 (Deutsch) - + Italian (italiano) イタリア語 (italiano) - + Spanish (español) スペイン語 (español) - + Chinese 中国語 - + Korean (한국어) 韓国語 (한국어) - + Dutch (Nederlands) オランダ語 (Nederlands) - + Portuguese (português) ポルトガル語 (português) - + Russian (Русский) ロシア語 (Русский) - + Taiwanese 台湾語 - + British English イギリス英語 - + Canadian French カナダフランス語 - + Latin American Spanish ラテンアメリカスペイン語 - + Simplified Chinese 簡体字中国語 - + Traditional Chinese (正體中文) 繁体字中国語 (正體中文) - + Brazilian Portuguese (português do Brasil) ブラジルポルトガル語 (português do Brasil) - + Serbian (српски) - - + + Japan 日本 - + USA アメリカ - + Europe ヨーロッパ - + Australia オーストラリア - + China 中国 - + Korea 韓国 - + Taiwan 台湾 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 既定 (%1) - + CET 中央ヨーロッパ時間 - + CST6CDT CST6CDT - + Cuba キューバ - + EET 東ヨーロッパ標準時 - + Egypt エジプト - + Eire アイルランド - + EST アメリカ東部標準時 - + EST5EDT EST5EDT - + GB GB - + GB-Eire イギリス-アイルランド - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich グリニッジ - + Hongkong 香港 - + HST ハワイ標準時 - + Iceland アイスランド - + Iran イラン - + Israel イスラエル - + Jamaica ジャマイカ - + Kwajalein クェゼリン - + Libya リビア - + MET 中東時間 - + MST MST - + MST7MDT MST7MDT - + Navajo ナバホ - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland ポーランド - + Portugal ポルトガル - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore シンガポール - + Turkey トルコ - + UCT UCT - + Universal ユニバーサル - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu ズールー - + Mono モノラル - + Stereo ステレオ - + Surround サラウンド - + 4GB DRAM (Default) 4GB DRAM (デフォルト) - + 6GB DRAM (Unsafe) 6GB DRAM (不安定) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld 携帯モード - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 常に確認する (デフォルト) - + Only if game specifies not to stop ゲームが停止しないように指定しているときのみ - + Never ask 確認しない - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2728,7 +2737,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2794,9 +2803,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2806,90 +2816,184 @@ When a program attempts to open the controller applet, it is immediately closed. SDカードの場所 - + + Save Data + + + + Gamecard ゲームカード - + Path ゲームカードのパス - + Inserted 挿入をエミュレート - + Current Game 現在のゲーム - + Patch Manager パッチマネージャー - + Dump Decompressed NSOs 解凍されたNSOをダンプ - + Dump ExeFS ExeFSをダンプ - + Mod Load Root Mod読込元ディレクトリのルート - + Dump Root ダンプディレクトリのルート - + Caching キャッシュ - + Cache Game List Metadata ゲームリストのメタデータをキャッシュする - + Reset Metadata Cache メタデータのキャッシュをクリア - + Select Emulated NAND Directory... NANDディレクトリを選択... - + Select Emulated SD Directory... SDカードディレクトリを選択... - + + + Select Save Data Directory... + + + + Select Gamecard Path... ゲームカードのパスを選択... - + Select Dump Directory... ダンプディレクトリを選択... - + Select Mod Load Directory... Mod読込元ディレクトリを選択... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2992,7 +3096,7 @@ When a program attempts to open the controller applet, it is immediately closed. 高度な設定 - + Advanced Graphics Settings グラフィックの高度な設定 @@ -3006,22 +3110,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4424,7 +4538,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6176,8 +6290,8 @@ Debug Message: - Change GPU Accuracy - GPU精度を変更 + Change GPU Mode + @@ -7811,7 +7925,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8048,7 +8162,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE スタート/ ポーズ @@ -8514,12 +8628,12 @@ p, li { white-space: pre-wrap; } - + %1 is not playing a game %1はゲームのプレイ中ではありません - + %1 is playing %2 %1は%2をプレイ中です @@ -8949,6 +9063,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9826,40 +9973,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts index f75a41a3c5..c5813e25ca 100644 --- a/dist/languages/ko_KR.ts +++ b/dist/languages/ko_KR.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA 분리 (FMA를 지원하지 않는 CPU에서의 성능을 향상시킵니다) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE 더 빠른 FRSQRTE와 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) 더 빠른 ASIMD 명령어(32비트 전용) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling 부정확한 NaN 처리 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks 주소 공간 검사 비활성화 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor 글로벌 모니터 무시 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: 장치: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: 셰이더 백엔드: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: 해상도: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: 윈도우 적응형 필터: - + FSR Sharpness: FSR 선명도: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: 안티에일리어싱 방식: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: 전체 화면 모드: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: 화면비: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - 비동기 GPU 에뮬레이션 사용 - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: NVDEC 에뮬레이션: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync 모드: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1191 +836,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 비동기 프레젠테이션 활성화(Vulkan만 해당) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) 강제 최대 클록 (Vulkan 전용) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 실행은 GPU가 클럭 속도를 낮추지 않도록 그래픽 명령을 기다리는 동안 백그라운드에서 작동합니다. - + Anisotropic Filtering: 비등방성 필터링: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Vulkan 파이프라인 캐시 사용 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing 반응형 플러싱 활성화 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback 동영상 재생 프레임 속도에 동기화 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 프레임 속도가 잠금 해제된 상태에서도 동영상 재생 중에 일반 속도로 게임을 실행합니다. - + Barrier feedback loops 차단 피드백 루프 - + Improves rendering of transparency effects in specific games. 특정 게임에서 투명도 효과의 렌더링을 개선합니다. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG 시드 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name 장치 이름 - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: 국가: - + The region of the console. - + Time Zone: 시계: - + The time zone of the console. - + Sound Output Mode: 소리 출력 모드: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 비활성 상태일 때 마우스 숨기기 - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet 컨트롤러 애플릿 비활성화 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) 비압축(최고 품질) - + BC1 (Low quality) BC1(저품질) - + BC3 (Medium quality) BC3(중간 품질) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulcan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM(어셈블리 셰이더, NVIDIA 전용) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate 정확함 - - + + Default 기본값 - + Unsafe (fast) - + Safe (stable) - + Auto 자동 - + Unsafe 최적화 (안전하지 않음) - + Paranoid (disables most optimizations) 편집증(대부분의 최적화 비활성화) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed 경계 없는 창 모드 - + Exclusive Fullscreen 독점 전체화면 모드 - + No Video Output 비디오 출력 없음 - + CPU Video Decoding CPU 비디오 디코딩 - + GPU Video Decoding (Default) GPU 비디오 디코딩(기본값) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [실험적] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [실험적] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 최근접 보간 - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian 가우시안 - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None 없음 - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 기본 (16:9) - + Force 4:3 강제 4:3 - + Force 21:9 강제 21:9 - + Force 16:10 강제 16:10 - + Stretch to Window 창에 맞게 늘림 - + Automatic 자동 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 일본어 (日本語) - + American English 미국 영어 - + French (français) 프랑스어(français) - + German (Deutsch) 독일어(Deutsch) - + Italian (italiano) 이탈리아어(italiano) - + Spanish (español) 스페인어(español) - + Chinese 중국어 - + Korean (한국어) 한국어 (Korean) - + Dutch (Nederlands) 네덜란드어 (Nederlands) - + Portuguese (português) 포르투갈어(português) - + Russian (Русский) 러시아어 (Русский) - + Taiwanese 대만어 - + British English 영어 (British English) - + Canadian French 캐나다 프랑스어 - + Latin American Spanish 라틴 아메리카 스페인어 - + Simplified Chinese 간체 - + Traditional Chinese (正體中文) 중국어 번체 (正體中文) - + Brazilian Portuguese (português do Brasil) 브라질 포르투갈어(português do Brasil) - + Serbian (српски) - - + + Japan 일본 - + USA 미국 - + Europe 유럽 - + Australia 호주 - + China 중국 - + Korea 대한민국 - + Taiwan 대만 - + Auto (%1) Auto select time zone 자동 (%1) - + Default (%1) Default time zone 기본 (%1) - + CET 중앙유럽 표준시(CET) - + CST6CDT CST6CDT - + Cuba 쿠바 - + EET 동유럽 표준시(EET) - + Egypt 이집트 - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB 영국 하계 표준시(GB) - + GB-Eire GB-Eire - + GMT 그리니치 표준시(GMT) - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 그리니치 - + Hongkong 홍콩 - + HST 하와이-알류샨 표준시(HST) - + Iceland 아이슬란드 - + Iran 이란 - + Israel 이스라엘 - + Jamaica 자메이카 - + Kwajalein 크와잘린 - + Libya 리비아 - + MET 중앙유럽 표준시(MET) - + MST 산악 표준시(MST) - + MST7MDT MST7MDT - + Navajo 나바호 - + NZ 뉴질랜드 표준시(NZ) - + NZ-CHAT 채텀 표준시(NZ-CHAT) - + Poland 폴란드 - + Portugal 포르투갈 - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK 북한 표준시(ROK) - + Singapore 싱가포르 - + Turkey 터키 - + UCT UCT - + Universal Universal - + UTC 협정 세계시(UTC) - + W-SU 유럽/모스크바(W-SU) - + WET 서유럽 - + Zulu 줄루 - + Mono 모노 - + Stereo 스테레오 - + Surround 서라운드 - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked 거치 모드 - + Handheld 휴대 모드 - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2729,7 +2738,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2795,9 +2804,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2807,90 +2817,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD 카드 - + + Save Data + + + + Gamecard 게임카드 - + Path 주소 - + Inserted 삽입 - + Current Game 현재 게임 - + Patch Manager 패치 관리자 - + Dump Decompressed NSOs 압축 해제된 NSO를 덤프 - + Dump ExeFS ExeFS를 덤프 - + Mod Load Root 모드 경로 - + Dump Root 덤프 경로 - + Caching 캐싱 - + Cache Game List Metadata 게임 목록 메타 데이터를 캐시 - + Reset Metadata Cache 메타 데이터 캐시 초기화 - + Select Emulated NAND Directory... 가상 NAND 경로 선택 - + Select Emulated SD Directory... 가상 SD 경로 선택 - + + + Select Save Data Directory... + + + + Select Gamecard Path... 게임카드 경로 설정 - + Select Dump Directory... 덤프 경로 설정 - + Select Mod Load Directory... 모드 불러오기 경로 설정 + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2993,7 +3097,7 @@ When a program attempts to open the controller applet, it is immediately closed. 고급 - + Advanced Graphics Settings 고급 그래픽 설정 @@ -3007,22 +3111,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4425,7 +4539,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6177,8 +6291,8 @@ Debug Message: - Change GPU Accuracy - GPU 정확성 변경 + Change GPU Mode + @@ -7812,7 +7926,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8049,7 +8163,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE 시작/일시중지 @@ -8515,12 +8629,12 @@ p, li { white-space: pre-wrap; } 게임을 하지 않음 - + %1 is not playing a game %1은(는) 게임을 하고 있지 않습니다 - + %1 is playing %2 %1이(가) %2을(를) 플레이 중입니다 @@ -8950,6 +9064,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9827,40 +9974,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts index e2f5c70230..2fc80cd270 100644 --- a/dist/languages/nb.ts +++ b/dist/languages/nb.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Del opp FMA (forbedre ytelsen på prosessorer uten FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Raskere FRSQRTE og FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Raskere ASIMD-instruksjoner (kun 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Unøyaktig NaN-håndtering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Slå av adresseromskontroller - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorer global overvåkning - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Enhet: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Shader-backend: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Oppløsning: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Vindustilpasningsfilter: - + FSR Sharpness: FSR Skarphet: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Anti-aliasing–metode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Fullskjermmodus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Størrelsesforhold: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Bruk asynkron GPU-emulering - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync Modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1191 +836,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Aktiver asynkron presentasjon (kun Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Tving maksikal klokkehastighet (kun Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Kjører arbeid i bakgrunnen mens den venter på grafikkommandoer for å forhindre at GPU-en senker klokkehastigheten. - + Anisotropic Filtering: Anisotropisk filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Bruk Vulkan rørledningsbuffer - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Aktiver Reaktiv Tømming - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Synkroniser med bildefrekvensen for videoavspilling - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kjør spillet i normal hastighet under videoavspilling, selv når bildefrekvensen er låst opp. - + Barrier feedback loops Tilbakekoblingssløyfer for barrierer - + Improves rendering of transparency effects in specific games. Forbedrer gjengivelsen av transparenseffekter i spesifikke spill. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Frø For Tilfeldig Nummergenerering - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Enhetsnavn - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Region: - + The region of the console. - + Time Zone: Tidssone: - + The time zone of the console. - + Sound Output Mode: Lydutgangsmodus: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Gjem mus under inaktivitet - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Deaktiver kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Ukomprimert (beste kvalitet) - + BC1 (Low quality) BC1 (Lav kvalitet) - + BC3 (Medium quality) BC3 (Medium kvalitet) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (assembly-shader-e, kun med NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Nøyaktig - - + + Default Standard - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Unsafe Utrygt - + Paranoid (disables most optimizations) Paranoid (deaktiverer de fleste optimaliseringer) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Rammeløst vindu - + Exclusive Fullscreen Eksklusiv fullskjerm - + No Video Output Ingen videoutdata - + CPU Video Decoding Prosessorvideodekoding - + GPU Video Decoding (Default) GPU-videodekoding (standard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nærmeste nabo - + Bilinear Bilineær - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tving 4:3 - + Force 21:9 Tving 21:9 - + Force 16:10 Tving 16:10 - + Stretch to Window Strekk til Vindu - + Automatic Automatisk - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japansk (日本語) - + American English Amerikans Engelsk - + French (français) Fransk (français) - + German (Deutsch) Tysk (Deutsch) - + Italian (italiano) Italiensk (italiano) - + Spanish (español) Spansk (español) - + Chinese Kinesisk - + Korean (한국어) Koreansk (한국어) - + Dutch (Nederlands) Nederlandsk (Nederlands) - + Portuguese (português) Portugisisk (português) - + Russian (Русский) Russisk (Русский) - + Taiwanese Taiwansk - + British English Britisk Engelsk - + Canadian French Kanadisk Fransk - + Latin American Spanish Latinamerikansk Spansk - + Simplified Chinese Forenklet Kinesisk - + Traditional Chinese (正體中文) Tradisjonell Kinesisk (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisisk (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australia - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Normalverdi (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypt - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Tyrkia - + UCT UCT - + Universal Universalt - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dokket - + Handheld Håndholdt - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2728,7 +2737,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2794,9 +2803,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2806,90 +2816,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD Kort - + + Save Data + + + + Gamecard Spillkort - + Path Sti - + Inserted Nøkkel ikke bekreftet - + Current Game Nåværende Spill - + Patch Manager Oppdateringsbehandler - + Dump Decompressed NSOs Dump Dekomprimert NSOs - + Dump ExeFS Dump ExeFS - + Mod Load Root Modifikasjonlastingsopprinnelsen - + Dump Root Dump rot - + Caching Mellomlagring - + Cache Game List Metadata Mellomlagre Spillistens Metadata - + Reset Metadata Cache Tilbakestill Mellomlagringen for Metadata - + Select Emulated NAND Directory... Velg Emulert NAND-Mappe... - + Select Emulated SD Directory... Velg Emulert SD-Mappe... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Velg Spillkortbane... - + Select Dump Directory... Velg Dump-Katalog - + Select Mod Load Directory... Velg Mod-Lastingsmappe... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2992,7 +3096,7 @@ When a program attempts to open the controller applet, it is immediately closed. Avansert - + Advanced Graphics Settings Avanserte Grafikkinnstillinger @@ -3006,22 +3110,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4425,7 +4539,7 @@ Gjeldende verdier er henholdsvis %1% og %2%. - GPU Extensions + Ext. Graphics @@ -6177,8 +6291,8 @@ Debug Message: - Change GPU Accuracy - Endre GPU-nøyaktighet + Change GPU Mode + @@ -7812,7 +7926,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8049,7 +8163,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE START/PAUS @@ -8515,12 +8629,12 @@ p, li { white-space: pre-wrap; } Spiller ikke et spill - + %1 is not playing a game %1 spiller ikke et spill - + %1 is playing %2 %1 spiller %2 @@ -8950,6 +9064,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9827,40 +9974,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts index fedc189b48..8135cf1683 100644 --- a/dist/languages/nl.ts +++ b/dist/languages/nl.ts @@ -538,17 +538,17 @@ Kan helpen om haperingen bij lagere framerates te verminderen. - + Backend: - - Fast CPU Time - Snelle CPU-tijd + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Overklokt de geëmuleerde CPU om enkele FPS-beperkingen op te heffen. Zwakkere CPU's kunnen minder presteren en bepaalde games kunnen mogelijk niet goed werken. @@ -556,32 +556,32 @@ Gebruik Boost (1700 MHz) om op de hoogste native kloksnelheid van de Switch te d - + Custom CPU Ticks Aangepaste CPU-ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) Host MMU-emulatie inschakelen (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -590,183 +590,183 @@ Als u deze optie inschakelt, worden lees- en schrijfbewerkingen in het gastgeheu Als u deze optie uitschakelt, worden alle geheugentoegangen gedwongen om gebruik te maken van software-MMU-emulatie. - + Unfuse FMA (improve performance on CPUs without FMA) Ontbind FMA (verbeterd prestatie op CPU's zonder FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Deze optie verbetert de snelheid door de nauwkeurigheid van fused-multiply-add-instructies op CPU's zonder native FMA-ondersteuning te verminderen. - + Faster FRSQRTE and FRECPE Snellere FRSRTE en FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Deze optie verbetert de snelheid van sommige benaderende drijvende-kommagetal-functies door minder nauwkeurige native benaderingen te gebruiken. - + Faster ASIMD instructions (32 bits only) Snellere ASIMD-instructies (alleen 32-bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Deze optie verbetert de snelheid van 32-bits ASIMD-drijvende-kommagetallen door te werken met onjuiste afrondingsmodi. - + Inaccurate NaN handling Onnauwkeurige NaN-verwerking - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Deze optie verbetert de snelheid door NaN-controle te verwijderen. Houd er rekening mee dat dit ook de nauwkeurigheid van bepaalde drijvende-kommainstructies vermindert. - + Disable address space checks Schakel adresruimtecontroles uit - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Negeer globale monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Deze optie verbetert de snelheid door alleen te vertrouwen op de semantiek van cmpxchg om de veiligheid van exclusieve toegangsinstructies te waarborgen. Houd er rekening mee dat dit kan leiden tot deadlocks en andere race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Apparaat: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Shader Backend: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Resolutie: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Window Adapting Filter: - + FSR Sharpness: FSR-scherpte: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Antialiasing-methode: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Volledig scherm modus: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Aspect Ratio: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -774,35 +774,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Gebruik asynchrone GPU-emulatie - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: NVDEC-emulatie: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: ASTC Decodeer Methode: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -811,45 +800,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync-modus: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -857,1191 +846,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Schakel asynchrone presentatie in (alleen Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Forceer maximale klokken (alleen Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Werkt op de achtergrond terwijl er wordt gewacht op grafische opdrachten om te voorkomen dat de GPU zijn kloksnelheid verlaagt. - + Anisotropic Filtering: Anisotrope Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: - GPU Nauwkeurigheid: + + GPU Mode: + - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Gebruik Vulkan-pijplijn-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Schakel Reactive Flushing In - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG Seed - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Apparaatnaam - + The name of the console. - + Custom RTC Date: Aangepaste RTC Datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Taal: - + This option can be overridden when region setting is auto-select - + Region: Regio: - + The region of the console. - + Time Zone: Tijdzone: - + The time zone of the console. - + Sound Output Mode: Geluidsuitvoermodus: - + Console Mode: Console Modus: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Bevestig voordat u de emulatie stopt - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Verberg muis wanneer inactief - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Controller-applet uitschakelen - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) BC1 (Lage Kwaliteit) - + BC3 (Medium quality) BC3 (Gemiddelde kwaliteit) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, alleen NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Accuraat - - + + Default Standaard - + Unsafe (fast) - + Safe (stable) - + Auto Auto - + Unsafe Onveilig - + Paranoid (disables most optimizations) Paranoid (schakelt de meeste optimalisaties uit) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Randloos Venster - + Exclusive Fullscreen Exclusief Volledig Scherm - + No Video Output Geen Video-uitvoer - + CPU Video Decoding CPU Videodecodering - + GPU Video Decoding (Default) GPU Videodecodering (Standaard) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTEEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTEEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Geen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standaart (16:9) - + Force 4:3 Forceer 4:3 - + Force 21:9 Forceer 21:9 - + Force 16:10 Forceer 16:10 - + Stretch to Window Uitrekken naar Venster - + Automatic Automatisch - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japans (日本語) - + American English Amerikaans-Engels - + French (français) Frans (Français) - + German (Deutsch) Duits (Deutsch) - + Italian (italiano) Italiaans (italiano) - + Spanish (español) Spaans (Español) - + Chinese Chinees - + Korean (한국어) Koreaans (한국어) - + Dutch (Nederlands) Nederlands (Nederlands) - + Portuguese (português) Portugees (português) - + Russian (Русский) Russisch (Русский) - + Taiwanese Taiwanese - + British English Brits-Engels - + Canadian French Canadees-Frans - + Latin American Spanish Latijns-Amerikaans Spaans - + Simplified Chinese Vereenvoudigd Chinees - + Traditional Chinese (正體中文) Traditioneel Chinees (正體中文) - + Brazilian Portuguese (português do Brasil) Braziliaans-Portugees (português do Brasil) - + Serbian (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australië - + China China - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standaard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egypte - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Ijsland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libië - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkije - + UCT UCT - + Universal Universeel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2726,7 +2735,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2792,9 +2801,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2804,90 +2814,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD-kaart - + + Save Data + + + + Gamecard Spelkaart - + Path Pad - + Inserted Geplaatst - + Current Game Huidig Spel - + Patch Manager Patch-beheer - + Dump Decompressed NSOs Dump Uitgepakte NSO's - + Dump ExeFS Dump ExeFS - + Mod Load Root Mod Laad Root - + Dump Root Dump Root - + Caching Caching - + Cache Game List Metadata Cache Metagegevens van Spellijst - + Reset Metadata Cache Herstel Metagegevenscache - + Select Emulated NAND Directory... Selecteer Geëmuleerde NAND-map... - + Select Emulated SD Directory... Selecteer Geëmuleerde SD-map... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Selecteer Spelkaartpad... - + Select Dump Directory... Selecteer Dump-map... - + Select Mod Load Directory... Selecteer Mod-laadmap... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2990,7 +3094,7 @@ When a program attempts to open the controller applet, it is immediately closed. Geavanceerd - + Advanced Graphics Settings Geavanceerde Grafische Instellingen @@ -3004,22 +3108,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4423,7 +4537,7 @@ De huidige waarden zijn %1% en %2%. - GPU Extensions + Ext. Graphics @@ -6175,8 +6289,8 @@ Debug Message: - Change GPU Accuracy - Wijzig GPU-nauwkeurigheid + Change GPU Mode + @@ -7810,7 +7924,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8047,7 +8161,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE START/ONDERBREKEN @@ -8513,12 +8627,12 @@ p, li { white-space: pre-wrap; } Geen spel aan het spelen - + %1 is not playing a game %1 speelt geen spel - + %1 is playing %2 %1 speelt %2 @@ -8948,6 +9062,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9825,40 +9972,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts index 9c38c3b645..53f428f7d3 100644 --- a/dist/languages/pl.ts +++ b/dist/languages/pl.ts @@ -546,49 +546,49 @@ Może pomóc zredukować przycięcia przy niższej liczbie klatek. - + Backend: Backend: - - Fast CPU Time - Szybki czas CPU + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Podkręca emulowany procesor, aby usunąć niektóre ograniczenia liczby klatek na sekundę. Słabsze procesory mogą wykazywać obniżoną wydajność, a niektóre gry mogą działać nieprawidłowo. Użyj opcji Boost (1700 MHz), aby uruchomić urządzenie z najwyższą natywną częstotliwością taktowania Switch, lub Szybki (2000 MHz), aby uruchomić urządzenie z dwukrotnie wyższą częstotliwością taktowania. - + Custom CPU Ticks Niestandardowe cykle CPU - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000. - + Virtual Table Bouncing Odbijanie tablicy wirtualnej - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort Pomija (emulując zwrócenie wartości 0) wszystkie funkcje, które wyzwalają wyjątek prefetch - + Enable Host MMU Emulation (fastmem) Włącz emulację MMU hosta (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,112 +597,112 @@ Włączenie powoduje, że odczyty/zapisy pamięci gościa trafiają bezpośredni Wyłączenie wymusza użycie emulacji programowej MMU dla wszystkich dostępów do pamięci. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (zwiększ wydajność na procesorach bez FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Ta opcja zwiększa szybkość kosztem dokładności instrukcji FMA (fused-multiply-add) na procesorach bez natywnego wsparcia FMA. - + Faster FRSQRTE and FRECPE Szybsze FRSQRTE i FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Ta opcja poprawia szybkość niektórych funkcji zmiennoprzecinkowych, używając mniej dokładnych natywnych aproksymacji. - + Faster ASIMD instructions (32 bits only) Szybsze instrukcje ASIMD (Tylko 32-bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Ta opcja przyspiesza 32-bitowe funkcje zmiennoprzecinkowe ASIMD, uruchamiając je z nieprawidłowymi trybami zaokrąglania. - + Inaccurate NaN handling Niedokładna obsługa NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Ta opcja zwiększa szybkość poprzez wyłączenie sprawdzania NaN. Uwaga: obniża to dokładność niektórych instrukcji zmiennoprzecinkowych. - + Disable address space checks Wyłącz sprawdzanie przestrzeni adresów - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Ta opcja poprawia szybkość poprzez usunięcie sprawdzania bezpieczeństwa przed każdą operacją pamięci. Wyłączenie może umożliwić wykonanie dowolnego kodu. - + Ignore global monitor Ignoruj ogólne monitorowanie - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Ta opcja zwiększa szybkość, polegając wyłącznie na semantyce „cmpxchg” w celu zapewnienia bezpieczeństwa instrukcji z dostępem wyłącznym. Uwaga: może to prowadzić do zakleszczeń i innych warunków wyścigu. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Zmienia wyjściowe API grafiki. Zalecany jest Vulkan. - + Device: Urządzenie: - + This setting selects the GPU to use (Vulkan only). To ustawienie wybiera używany GPU (tylko Vulkan). - + Shader Backend: Backend Shaderów: - + The shader backend to use with OpenGL. GLSL is recommended. Backend shaderów używany z OpenGL. Zalecany jest GLSL. - + Resolution: Rozdzielczość: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -711,27 +711,27 @@ Wyższe rozdzielczości wymagają więcej VRAM i przepustowości. Opcje poniżej 1x mogą powodować artefakty. - + Window Adapting Filter: Filtr Adaptującego Okna: - + FSR Sharpness: Ostrość FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Określa, jak bardzo obraz będzie wyostrzony przy użyciu dynamicznego kontrastu FSR. - + Anti-Aliasing Method: Metoda Anty-Aliasingu: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -740,12 +740,12 @@ SMAA oferuje najlepszą jakość. FXAA może zapewnić stabilniejszy obraz w niższych rozdzielczościach. - + Fullscreen Mode: Tryb Pełnoekranowy: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -754,12 +754,12 @@ Tryb bez ramek zapewnia najlepszą zgodność z klawiaturą ekranową wymaganą Pełny ekran wyłączny może oferować lepszą wydajność i lepsze wsparcie FreeSync/G-Sync. - + Aspect Ratio: Format obrazu: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -768,24 +768,24 @@ Większość gier obsługuje wyłącznie 16:9, więc inne proporcje wymagają mo Kontroluje także proporcje przechwytywanych zrzutów ekranu. - + Use persistent pipeline cache Używaj trwałej pamięci podręcznej (cache) potoków - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Pozwala zapisywać shadery w pamięci masowej, aby przyspieszyć ładowanie przy kolejnych uruchomieniach gry. Wyłączanie tej opcji jest przeznaczone do debugowania. - + Optimize SPIRV output Optymalizacja wydajności SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -796,24 +796,12 @@ Może nieznacznie poprawić wydajność. Funkcja eksperymentalna. - - Use asynchronous GPU emulation - Użyj asynchronicznej emulacji GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Używa dodatkowego wątku CPU do renderowania. -Ta opcja powinna zawsze pozostać włączona. - - - + NVDEC emulation: Emulacja NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +810,12 @@ Dekodowanie może być wykonywane przez CPU albo GPU, albo może być całkowici W większości przypadków najlepszą wydajność zapewnia dekodowanie na GPU. - + ASTC Decoding Method: Metoda dekodowania ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +827,12 @@ GPU: użyj shaderów obliczeniowych GPU do dekodowania tekstur ASTC (zalecane). CPU asynchronicznie: użyj CPU do dekodowania na żądanie. Eliminuje zacięcia podczas dekodowania ASTC, ale może powodować artefakty. - + ASTC Recompression Method: Metoda rekompresji ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,34 +840,34 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: format pośredni zostanie ponownie skompresowany do BC1 lub BC3 — oszczędza VRAM kosztem jakości obrazu. - + VRAM Usage Mode: Tryb wykorzystania VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Określa, czy emulator ma oszczędzać pamięć, czy maksymalnie wykorzystywać dostępną pamięć wideo dla wydajności. Tryb agresywny może pogorszyć działanie innych aplikacji, np. oprogramowania do nagrywania. - + Skip CPU Inner Invalidation Pomiń wewnętrzne unieważnienie procesora CPU - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach. - + VSync Mode: Tryb synchronizacji pionowej: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -890,12 +878,12 @@ Mailbox może mieć niższe opóźnienia niż FIFO i nie powoduje tearingu, ale Immediate (bez synchronizacji) wyświetla wszystko, co jest dostępne, i może powodować tearing. - + Sync Memory Operations Synchronizuj operacje pamięci - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -903,102 +891,99 @@ Unreal Engine 4 games often see the most significant changes thereof. Gry z Unreal Engine 4 mogą być najbardziej dotknięte. - + Enable asynchronous presentation (Vulkan only) Włącz asynchroniczną prezentację (tylko Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Nieznacznie poprawia wydajność, przenosząc prezentację na oddzielny wątek CPU. - + Force maximum clocks (Vulkan only) Wymuś maksymalne zegary (Tylko Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Uruchamia pracę w tle podczas oczekiwania na komendy graficzne aby GPU nie obniżało taktowania. - + Anisotropic Filtering: Filtrowanie anizotropowe: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Steruje jakością renderowania tekstur pod ostrymi kątami. Na większości GPU bezpieczną wartością jest 16x. - - GPU Accuracy: - Dokładność GPU: + + GPU Mode: + + + + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. +Particles tend to only render correctly with Accurate mode. + - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. -Particles tend to only render correctly with Accurate mode. - Kontroluje dokładność emulacji GPU. -Większość gier renderuje się poprawnie w trybach Wydajność lub Zrównoważony, ale dla niektórych nadal wymagany jest tryb Dokładny. -Efekty cząsteczkowe zwykle renderują się poprawnie tylko w trybie Dokładnym. - - - DMA Accuracy: Dokładność DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Steruje precyzją DMA. Tryb „bezpieczna precyzja” usuwa problemy w niektórych grach, ale może pogorszyć wydajność. - - Enable asynchronous shader compilation (Hack) - Włącz asynchroniczną kompilację shaderów (hack) + + Enable asynchronous shader compilation + - + May reduce shader stutter. Może zmniejszyć zacięcia spowodowane kompilacją shaderów. - - Fast GPU Time (Hack) - Szybki czas GPU (hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - Podkręca emulowany GPU, aby zwiększyć dynamiczną rozdzielczość i dystans renderowania. -Użyj 128 dla maksymalnej wydajności i 512 dla maksymalnej jakości grafiki. - - - Use Vulkan pipeline cache Użyj pamięci podręcznej strumienia dla Vulkana - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Włącza specyficzną dla producenta GPU pamięć podręczną potoków. Ta opcja może znacząco skrócić czas ładowania shaderów w przypadkach, gdy sterownik Vulkan nie przechowuje wewnętrznie plików pamięci podręcznej potoków. - + Enable Compute Pipelines (Intel Vulkan Only) Włącz potoki obliczeniowe (tylko Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1007,176 +992,173 @@ To ustawienie istnieje wyłącznie dla sterowników Intela i może spowodować b Na wszystkich pozostałych sterownikach potoki obliczeniowe są zawsze włączone. - + Enable Reactive Flushing Włącz reaktywne opróżnianie buforów - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Używa opróżniania reaktywnego zamiast predykcyjnego, co umożliwia dokładniejsze synchronizowanie pamięci. - + Sync to framerate of video playback Synchronizuj do liczby klatek odtwarzanego wideo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Uruchamiaj grę z normalną prędkością podczas odtwarzania wideo, nawet przy odblokowanej liczbie klatek na sekundę. - + Barrier feedback loops Pętle sprzężenia zwrotnego barier - + Improves rendering of transparency effects in specific games. Poprawia renderowanie efektów przezroczystości w niektórych grach. - + Extended Dynamic State Rozszerzony stan dynamiczny - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - Kontroluje liczbę funkcji, które mogą być używane w Rozszerzonym Stanie Dynamicznym. -Wyższe wartości pozwalają na więcej funkcji i mogą zwiększyć wydajność, ale mogą powodować problemy . -Wartość domyślna może się różnić w zależności od systemu. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State Dynamiczny stan wejścia wierzchołków - + Enables vertex input dynamic state feature for better quality and performance. Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - + Provoking Vertex Wierzchołek prowokujący - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. To rozszerzenie jest obsługiwane tylko na urządzeniach z Vulkanem 1.0+. - + Descriptor Indexing Indeksowanie deskryptorów - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Poprawia obsługę tekstur i buforów oraz warstwę translacji Maxwell. Niektóre urządzenia z Vulkanem 1.1+ i wszystkie z 1.2+ obsługują to rozszerzenie. - + Sample Shading Cieniowanie próbkowe - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Pozwala wykonywać shader fragmentów dla każdej próbki we fragmencie wielokrotnie próbkowanym zamiast raz dla każdego fragmentu. Poprawia jakość grafiki kosztem wydajności. Wyższe wartości poprawiają jakość, ale obniżają wydajność. - + RNG Seed Ziarno RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Ustala ziarno generatora liczb losowych. Głównie używane do speedrunów. - + Device Name Nazwa urządzenia - + The name of the console. The name of the console. - + Custom RTC Date: Własna data RTC - + This option allows to change the clock of the console. Can be used to manipulate time in games. Ta opcja pozwala zmienić zegar konsoli. Może służyć do manipulowania czasem w grach. - + The number of seconds from the current unix time Liczba sekund od bieżącego czasu Unix - + Language: Język: - + This option can be overridden when region setting is auto-select Ta opcja może zostać nadpisana, gdy ustawienie regionu to automatyczny wybór. - + Region: Region: - + The region of the console. Region konsoli. - + Time Zone: Strefa czasowa: - + The time zone of the console. Strefa czasowa konsoli. - + Sound Output Mode: Tryb wyjścia dźwięku: - + Console Mode: Tryb konsoli - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1185,915 +1167,936 @@ W zależności od tego ustawienia gry zmienią swoją rozdzielczość, szczegó Ustawienie na Handheld może poprawić wydajność na słabszych komputerach. - + Prompt for user profile on boot Pytaj o profil użytkownika przy uruchomieniu. - + Useful if multiple people use the same PC. Przydatne, gdy z tego samego PC korzysta wiele osób. - + Pause when not in focus Wstrzymuj, gdy okno nie jest aktywne - + Pauses emulation when focusing on other windows. Wstrzymuje emulację po przełączeniu na inne okna. - + Confirm before stopping emulation Potwierdzaj przed zatrzymaniem emulacji - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Nadpisuje monity z prośbą o potwierdzenie zatrzymania emulacji. Włączenie powoduje pominięcie takich monitów i bezpośrednie wyjście z emulacji. - + Hide mouse on inactivity Ukryj mysz przy braku aktywności - + Hides the mouse after 2.5s of inactivity. Ukrywa kursor po 2,5 s bezczynności. - + Disable controller applet Wyłącz aplet kontrolera - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Wymusza wyłączenie użycia apletu kontrolera w oprogramowaniu uruchamianym w emulacji. Jeśli emulowane oprogramowanie próbuje otworzyć aplet kontrolera, jest on natychmiast zamykany. - + Check for updates Sprawdź aktualizacje - + Whether or not to check for updates upon startup. Czy sprawdzać aktualizacje przy uruchomieniu. - + Enable Gamemode Włącz Tryb gry - + Force X11 as Graphics Backend Wymuś X11 jako backend grafiki - + Custom frontend Niestandardowy frontend - + Real applet Prawdziwy aplet - + Never Nigdy - + On Load Przy wczytywaniu - + Always Zawsze - + CPU CPU - + GPU GPU - + CPU Asynchronous Asynchroniczne CPU - + Uncompressed (Best quality) Brak (najlepsza jakość) - + BC1 (Low quality) BC1 (niska jakość) - + BC3 (Medium quality) BC3 (średnia jakość) - + Conservative Konserwatywny - + Aggressive Agresywny - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Zgromadzone Shadery, tylko NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (eksperymentalne, tylko AMD/Mesa) - - Performance - Wydajność + + Fast + - + Balanced Zrównoważony - - + + Accurate Dokładny - - + + Default Domyślny - + Unsafe (fast) Niezalecane (szybkie) - + Safe (stable) Bezpieczne (stabilne) - + Auto Automatyczny - + Unsafe Niebezpieczny - + Paranoid (disables most optimizations) Paranoiczne (wyłącza większość optymalizacji) - + Debugging Debugowanie - + Dynarmic Dynamiczny - + NCE NCE - + Borderless Windowed W oknie (Bezramkowy) - + Exclusive Fullscreen Exclusive Fullscreen - + No Video Output Brak wyjścia wideo - + CPU Video Decoding Dekodowanie Wideo przez CPU - + GPU Video Decoding (Default) Dekodowanie Wideo przez GPU (Domyślne) - + 0.25X (180p/270p) [EXPERIMENTAL] 0,25x (180p/270p) [EKSPERYMENTALNE] - + 0.5X (360p/540p) [EXPERIMENTAL] 0,5x (360p/540p) [EKSPERYMENTALNE] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EKSPERYMENTALNE] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EKSPERYMENTALNE] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [Ekperymentalnie] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Najbliższy sąsiadujący - + Bilinear Bilinearny - + Bicubic Bikubiczny - + Gaussian Kulisty - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Obszar - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Żadna (wyłączony) - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Domyślne (16:9) - + Force 4:3 Wymuś 4:3 - + Force 21:9 Wymuś 21:9 - + Force 16:10 Wymuś 16:10 - + Stretch to Window Rozciągnij do Okna - + Automatic Automatyczne - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japoński (日本語) - + American English Angielski Amerykański - + French (français) Francuski (français) - + German (Deutsch) Niemiecki (Niemcy) - + Italian (italiano) Włoski (italiano) - + Spanish (español) Hiszpański (español) - + Chinese Chiński - + Korean (한국어) Koreański (한국어) - + Dutch (Nederlands) Duński (Holandia) - + Portuguese (português) Portugalski (português) - + Russian (Русский) Rosyjski (Русский) - + Taiwanese Tajwański - + British English Angielski Brytyjski - + Canadian French Fancuski (Kanada) - + Latin American Spanish Hiszpański (Latin American) - + Simplified Chinese Chiński (Uproszczony) - + Traditional Chinese (正體中文) Chiński tradycyjny (正體中文) - + Brazilian Portuguese (português do Brasil) Portugalski (português do Brasil) - + Serbian (српски) Serbski - - + + Japan Japonia - + USA USA - + Europe Europa - + Australia Australia - + China Chiny - + Korea Korea - + Taiwan Tajwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Domyślne (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipt - + Eire Irlandia - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islandia - + Iran Iran - + Israel Izrael - + Jamaica Jamajka - + Kwajalein Kwajalein - + Libya Libia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polska - + Portugal Portugalia - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Turcja - + UCT UCT - + Universal Uniwersalny - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Domyślne) - + 6GB DRAM (Unsafe) 6GB DRAM (NIebezpieczne) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (NIebezpieczne) - + 12GB DRAM (Unsafe) 12GB DRAM (NIebezpieczne) - + Docked Zadokowany - + Handheld Przenośnie - + + + Off + + + + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Szybki (2000MHz) - + Always ask (Default) Zawsze pytaj (Domyślne) - + Only if game specifies not to stop Tylko jeśli gra określa, aby nie zatrzymywać - + Never ask Nie pytaj więcej - - Low (128) - Niskie (128) - - - + Medium (256) Średnie (256) - + High (512) Wysokie (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2788,8 +2791,8 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d - GraphicsExtensions - GraphicsExtensions + GraphicsExtra + @@ -2854,9 +2857,10 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d - - - + + + + ... ... @@ -2866,90 +2870,184 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d Karta SD - + + Save Data + + + + Gamecard Gamecard - + Path Ścieżka - + Inserted Włożona - + Current Game Obecna Gra - + Patch Manager Menedżer łatek - + Dump Decompressed NSOs Zrzuć rozpakowane pliki NSO - + Dump ExeFS Zrzuć ExeFS - + Mod Load Root Mod Load Root - + Dump Root Root zrzutów - + Caching Buforowanie - + Cache Game List Metadata Metadane listy gier w pamięci podręcznej - + Reset Metadata Cache Zresetuj pamięć podręczną metadanych - + Select Emulated NAND Directory... Wybierz emulowany katalog NAND... - + Select Emulated SD Directory... Wybierz Emulowany katalog SD... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Wybierz Ścieżkę karty gry... - + Select Dump Directory... Wybierz katalog zrzutu... - + Select Mod Load Directory... Wybierz katalog ładowania modów... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3052,7 +3150,7 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d Zaawansowane - + Advanced Graphics Settings Zaawansowane ustawienia grafiki @@ -3066,22 +3164,32 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d - Extensions - Rozszerzenia + Extras + - - Vulkan Extensions Settings - Ustawienia rozszerzeń Vulkan + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. Extended Dynamic State jest wyłączony na macOS z powodu problemów zgodności z MoltenVK, które powodują czarne ekrany. @@ -4485,8 +4593,8 @@ Obecne wartości to odpowiednio %1% i %2%. - GPU Extensions - Rozszerzenia GPU + Ext. Graphics + @@ -6240,8 +6348,8 @@ Komunikat debugowania: - Change GPU Accuracy - Zmień dokładność GPU + Change GPU Mode + @@ -7896,8 +8004,8 @@ Czy chcesz to pominąć i wyjść mimo to? - Performance - Wydajność + Fast + @@ -8143,7 +8251,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE START/PAUZA @@ -8612,12 +8720,12 @@ p, li { white-space: pre-wrap; } Nie gra w żadną grę - + %1 is not playing a game %1 nie gra w żadną grę - + %1 is playing %2 %1 gra w %2 @@ -9052,6 +9160,39 @@ Z: Successfully unlinked Ryujinx save data. Save data has been kept intact. Pomyślnie odłączono dane zapisu Ryujinx. Dane zapisu zostały zachowane. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9936,42 +10077,4 @@ Wybierając „Z Eden”, dotychczasowe dane zapisu przechowywane w Ryujinx zost Łączny czas gry osiągnął maksimum. - - fs - - - Could not find Ryujinx installation - Nie można odnaleźć instalacji Ryujinx - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - Nie można znaleźć prawidłowej instalacji Ryujinx. Zwykle dzieje się tak, gdy używasz Ryujinx w trybie przenośnym. - -Czy chcesz ręcznie wybrać folder przenośny do użycia? - - - - Ryujinx Portable Location - Lokalizacja przenośnej instalacji Ryujinx - - - - Not a valid Ryujinx directory - To nie jest prawidłowy katalog Ryujinx - - - - The specified directory does not contain valid Ryujinx data. - Wskazany katalog nie zawiera prawidłowych danych Ryujinx. - - - - - Could not find Ryujinx save data - Nie można odnaleźć danych zapisu Ryujinx - - \ No newline at end of file diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts index 91440846f7..d04766094b 100644 --- a/dist/languages/pt_BR.ts +++ b/dist/languages/pt_BR.ts @@ -541,196 +541,196 @@ Can help reduce stuttering at lower framerates. - + Backend: Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA inseguro (Melhorar performance no CPU sem FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE mais rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. - + Faster ASIMD instructions (32 bits only) Instruções ASIMD mais rápidas (apenas 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. - + Inaccurate NaN handling Tratamento impreciso de NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. - + Disable address space checks Desativar a verificação do espaço de endereços - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Suporte de shaders: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Resolução: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtro de adaptação de janela: - + FSR Sharpness: FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Método de Anti-Aliasing - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Tela Cheia - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -739,36 +739,36 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync. - + Aspect Ratio: Proporção do Ecrã: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -776,24 +776,12 @@ This feature is experimental. - - Use asynchronous GPU emulation - Usar emulação assíncrona de GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Usa uma thread de CPU extra para renderização. -Esta opção deve estar sempre habilitada. - - - + NVDEC emulation: Emulação NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -802,12 +790,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance. - + ASTC Decoding Method: Método de Decodificação ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -816,45 +804,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: Método de Recompressão ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: Modo de Uso da VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Modo de Sincronização vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -862,1192 +850,1212 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Ativar apresentação assíncrona (Somente Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. - + Force maximum clocks (Vulkan only) Forçar clock máximo (somente Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. - + Anisotropic Filtering: Filtro Anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nome do Dispositivo - + The name of the console. - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Região: - + The region of the console. - + Time Zone: Fuso Horário: - + The time zone of the console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Desabilitar miniaplicativo de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend - + Custom frontend Frontend customizado - + Real applet Miniaplicativo real - + Never Nunca - + On Load - + Always Sempre - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Q - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - + Conservative Conservador - + Aggressive Agressivo - + OpenGL OpenGL - + Vulkan Vulcano - + Null Nenhum (desativado) - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Assembly, apenas NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Experimental, Somente AMD/Mesa) - - Performance + + Fast - + Balanced - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) - + Safe (stable) - + Auto Automático - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area Área - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Serbian (српски) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irão - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polónia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Ancorado - + Handheld Portátil - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2736,7 +2744,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2802,9 +2810,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2814,90 +2823,184 @@ When a program attempts to open the controller applet, it is immediately closed. Cartão SD - + + Save Data + + + + Gamecard Cartão de jogo - + Path Caminho - + Inserted Inserido - + Current Game Jogo Atual - + Patch Manager Gestor de Patch - + Dump Decompressed NSOs Dump NSOs Descompactados - + Dump ExeFS Dump ExeFS - + Mod Load Root Raiz dos Mods - + Dump Root Raiz do Dump - + Caching Armazenamento em cache - + Cache Game List Metadata Metadata da Lista de Jogos em Cache - + Reset Metadata Cache Resetar a Cache da Metadata - + Select Emulated NAND Directory... Selecione o Diretório NAND Emulado... - + Select Emulated SD Directory... Selecione o Diretório SD Emulado... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Selecione o Diretório do Cartão de Jogo... - + Select Dump Directory... Selecionar o diretório do Dump... - + Select Mod Load Directory... Selecionar o Diretório do Mod Load ... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3000,7 +3103,7 @@ When a program attempts to open the controller applet, it is immediately closed. Avançado - + Advanced Graphics Settings Definições de Gráficos Avançadas @@ -3014,22 +3117,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions - Extensões - - - - Vulkan Extensions Settings + Extras - + + Hacks + + + + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4433,7 +4546,7 @@ Os valores atuais são %1% e %2% respectivamente. - GPU Extensions + Ext. Graphics @@ -6185,8 +6298,8 @@ Debug Message: - Change GPU Accuracy - Alterar Precisão da GPU + Change GPU Mode + @@ -7820,7 +7933,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8057,7 +8170,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE INICIAR/PAUSAR @@ -8525,12 +8638,12 @@ p, li { white-space: pre-wrap; } Não está jogando um jogo - + %1 is not playing a game %1 não está jogando um jogo - + %1 is playing %2 %1 está jogando %2 @@ -8960,6 +9073,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9837,40 +9983,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts index 16a817d153..470aa5f009 100644 --- a/dist/languages/pt_PT.ts +++ b/dist/languages/pt_PT.ts @@ -534,196 +534,196 @@ Can help reduce stuttering at lower framerates. - + Backend: Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) FMA inseguro (Melhorar performance no CPU sem FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Essa opção melhora a velocidade ao reduzir a precisão de instruções de fused-multiply-add em CPUs sem suporte nativo ao FMA. - + Faster FRSQRTE and FRECPE FRSQRTE e FRECPE mais rápido - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Essa opção melhora a velocidade de algumas funções aproximadas de pontos flutuantes ao usar aproximações nativas precisas. - + Faster ASIMD instructions (32 bits only) Instruções ASIMD mais rápidas (apenas 32 bits) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Essa opção melhora a velocidade de funções de pontos flutuantes de 32 bits ASIMD ao executá-las com modos de arredondamento incorretos. - + Inaccurate NaN handling Tratamento impreciso de NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Esta opção melhora a velocidade ao remover a checagem NaN. Por favor, note que isso também reduzirá a precisão de certas instruções de ponto flutuante. - + Disable address space checks Desativar a verificação do espaço de endereços - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Ignorar monitor global - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Esta opção melhora a velocidade ao depender apenas das semânticas do cmpxchg pra garantir a segurança das instruções de acesso exclusivo. Por favor, note que isso pode resultar em travamentos e outras condições de execução. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Dispositivo: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Suporte de shaders: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Resolução: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Filtro de adaptação de janela: - + FSR Sharpness: FSR Sharpness: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Método de Anti-Aliasing - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Tela Cheia - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -732,36 +732,36 @@ Sem borda oferece a melhor compatibilidade com o teclado na tela que alguns jogo Tela cheia exclusiva pode oferecer melhor performance e melhor suporte a Freesync/Gsync. - + Aspect Ratio: Proporção do Ecrã: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Permite guardar os shaders para carregar os jogos nas execuções seguintes. Desabiltar essa opção só serve para propósitos de depuração. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -769,24 +769,12 @@ This feature is experimental. - - Use asynchronous GPU emulation - Usar emulação assíncrona de GPU - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Usa uma thread de CPU extra para renderização. -Esta opção deve estar sempre habilitada. - - - + NVDEC emulation: Emulação NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -795,12 +783,12 @@ Tanto a CPU quanto a GPU podem ser utilizadas para decodificação, ou não deco Na maioria dos casos, a decodificação pela GPU fornece uma melhor performance. - + ASTC Decoding Method: Método de Decodificação ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -809,45 +797,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: Método de Recompressão ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: Modo de Uso da VRAM: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Modo de Sincronização vertical: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -855,1192 +843,1212 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Ativar apresentação assíncrona (Somente Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Melhora ligeiramente o desempenho ao mover a apresentação para uma thread de CPU separada. - + Force maximum clocks (Vulkan only) Forçar clock máximo (somente Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Executa trabalho em segundo plano aguardando pelos comandos gráficos para evitar a GPU de reduzir seu clock. - + Anisotropic Filtering: Filtro Anisotrópico: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Utilizar cache de pipeline do Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Habilita o cache de pipeline da fabricante da GPU. Esta opção pode melhorar o tempo de carregamento de shaders significantemente em casos onde o driver Vulkan não armazena o cache de pipeline internamente. - + Enable Compute Pipelines (Intel Vulkan Only) Habilitar Pipeline de Computação (Somente Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Habilitar Flushing Reativo - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Usa flushing reativo ao invés de flushing preditivo, permitindo mais precisão na sincronização da memória. - + Sync to framerate of video playback Sincronizar com o framerate da reprodução de vídeo - + Run the game at normal speed during video playback, even when the framerate is unlocked. Executa o jogo na velocidade normal durante a reprodução de vídeo, mesmo se o framerate estiver desbloqueado. - + Barrier feedback loops Ciclos de feedback de barreira - + Improves rendering of transparency effects in specific games. Melhora a renderização de efeitos de transparência em jogos específicos. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Semente de RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Nome do Dispositivo - + The name of the console. - + Custom RTC Date: Data personalizada do RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Idioma: - + This option can be overridden when region setting is auto-select - + Region: Região: - + The region of the console. - + Time Zone: Fuso Horário: - + The time zone of the console. - + Sound Output Mode: Modo de saída de som - + Console Mode: Modo Console: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Confirmar antes de parar a emulação - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Esconder rato quando inactivo. - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Desabilitar miniaplicativo de controle - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Habilitar Gamemode - + Force X11 as Graphics Backend - + Custom frontend Frontend customizado - + Real applet Miniaplicativo real - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU Assíncrona - + Uncompressed (Best quality) Descompactado (Melhor Q - + BC1 (Low quality) BC1 (Baixa qualidade) - + BC3 (Medium quality) BC3 (Média qualidade) - + Conservative Conservador - + Aggressive Agressivo - + OpenGL OpenGL - + Vulkan Vulcano - + Null Nenhum (desativado) - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Shaders Assembly, apenas NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Experimental, Somente AMD/Mesa) - - Performance + + Fast - + Balanced - - + + Accurate Preciso - - + + Default Padrão - + Unsafe (fast) - + Safe (stable) - + Auto Automático - + Unsafe Inseguro - + Paranoid (disables most optimizations) Paranoia (desativa a maioria das otimizações) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Janela sem bordas - + Exclusive Fullscreen Tela cheia exclusiva - + No Video Output Sem saída de vídeo - + CPU Video Decoding Decodificação de vídeo pela CPU - + GPU Video Decoding (Default) Decodificação de vídeo pela GPU (Padrão) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTAL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTAL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Vizinho mais próximo - + Bilinear Bilinear - + Bicubic Bicúbico - + Gaussian Gaussiano - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Nenhum - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Padrão (16:9) - + Force 4:3 Forçar 4:3 - + Force 21:9 Forçar 21:9 - + Force 16:10 Forçar 16:10 - + Stretch to Window Esticar à Janela - + Automatic Automático - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonês (日本語) - + American English Inglês Americano - + French (français) Francês (français) - + German (Deutsch) Alemão (Deutsch) - + Italian (italiano) Italiano (italiano) - + Spanish (español) Espanhol (español) - + Chinese Chinês - + Korean (한국어) Coreano (한국어) - + Dutch (Nederlands) Holandês (Nederlands) - + Portuguese (português) Português (português) - + Russian (Русский) Russo (Русский) - + Taiwanese Taiwanês - + British English Inglês Britânico - + Canadian French Francês Canadense - + Latin American Spanish Espanhol Latino-Americano - + Simplified Chinese Chinês Simplificado - + Traditional Chinese (正體中文) Chinês Tradicional (正 體 中文) - + Brazilian Portuguese (português do Brasil) Português do Brasil (Brazilian Portuguese) - + Serbian (српски) - - + + Japan Japão - + USA EUA - + Europe Europa - + Australia Austrália - + China China - + Korea Coreia - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Padrão (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Egipto - + Eire Irlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Islândia - + Iran Irão - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Líbia - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polónia - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapura - + Turkey Turquia - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Estéreo - + Surround Surround - + 4GB DRAM (Default) 4GB DRAM (Padrão) - + 6GB DRAM (Unsafe) 6GB DRAM (Não seguro) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Ancorado - + Handheld Portátil - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Sempre perguntar (Padrão) - + Only if game specifies not to stop Somente se o jogo especificar para não parar - + Never ask Nunca perguntar - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2729,7 +2737,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2795,9 +2803,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2807,90 +2816,184 @@ When a program attempts to open the controller applet, it is immediately closed. Cartão SD - + + Save Data + + + + Gamecard Cartão de jogo - + Path Caminho - + Inserted Inserido - + Current Game Jogo Atual - + Patch Manager Gestor de Patch - + Dump Decompressed NSOs Dump NSOs Descompactados - + Dump ExeFS Dump ExeFS - + Mod Load Root Raiz dos Mods - + Dump Root Raiz do Dump - + Caching Armazenamento em cache - + Cache Game List Metadata Metadata da Lista de Jogos em Cache - + Reset Metadata Cache Resetar a Cache da Metadata - + Select Emulated NAND Directory... Selecione o Diretório NAND Emulado... - + Select Emulated SD Directory... Selecione o Diretório SD Emulado... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Selecione o Diretório do Cartão de Jogo... - + Select Dump Directory... Selecionar o diretório do Dump... - + Select Mod Load Directory... Selecionar o Diretório do Mod Load ... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2993,7 +3096,7 @@ When a program attempts to open the controller applet, it is immediately closed. Avançado - + Advanced Graphics Settings Definições de Gráficos Avançadas @@ -3007,22 +3110,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4426,7 +4539,7 @@ Os valores atuais são %1% e %2% respectivamente. - GPU Extensions + Ext. Graphics @@ -6178,8 +6291,8 @@ Debug Message: - Change GPU Accuracy - Alterar Precisão da GPU + Change GPU Mode + @@ -7813,7 +7926,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8050,7 +8163,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE INICIAR/PAUSAR @@ -8516,12 +8629,12 @@ p, li { white-space: pre-wrap; } Não está jogando um jogo - + %1 is not playing a game %1 não está jogando um jogo - + %1 is playing %2 %1 está jogando %2 @@ -8951,6 +9064,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9828,40 +9974,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts index f7fb33f795..18cc73220c 100644 --- a/dist/languages/ru_RU.ts +++ b/dist/languages/ru_RU.ts @@ -546,49 +546,49 @@ Can help reduce stuttering at lower framerates. - + Backend: Бэкэнд: - - Fast CPU Time - Ускоренные Тайминги CPU + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Разгоняет эмулируемый процессор, чтобы снять некоторые ограничения FPS. На более слабых процессорах может наблюдаться снижение производительности, а некоторые игры могут работать некорректно. Используй Буст (1700MHz) что-бы использовать максимальные нативные такты Консоли Switch, или Ускоренный (2000MHz) что-бы использовать в 2 раза больше. - + Custom CPU Ticks Пользовательские такты CPU - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. Ставит пользовательское значение тиков ЦПУ. Более высокие значения могут повысить производительность, но могут привести к взаимоблокировкам. Рекомендуется использовать диапазон 77-21000. - + Virtual Table Bouncing Обработка сбоев виртуальных таблиц - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort Перехватывает (путём возврата нулевого значения) функции, вызывающие ошибку предвыборки - + Enable Host MMU Emulation (fastmem) Включить эмуляцию Host MMU (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,110 +597,110 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Отключить FMA (улучшает производительность на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Этот вариант улучшает скорость путем снижения точности инструкций слияния-умножения-сложения на процессорах без поддержки нативной FMA. - + Faster FRSQRTE and FRECPE Ускоренные FRSQRTE и FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Этот вариант улучшает скорость некоторых приближенных функций с плавающей запятой за счет использования менее точных встроенных приближений. - + Faster ASIMD instructions (32 bits only) Ускоренные инструкции ASIMD (только 32 бит) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Этот вариант улучшает скорость 32-битных функций с плавающей запятой ASIMD путем выполнения с неправильными режимами округления. - + Inaccurate NaN handling Неточная обработка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Этот вариант улучшает скорость отключая проверки на NaN. Обратите внимание, что это также снижает точность некоторых операций с плавающей запятой. - + Disable address space checks Отключить проверку адресного пространства - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Эта опция повышает скорость работы за счет исключения проверки безопасности перед каждой операцией с памятью. Ее отключение может привести к выполнению произвольного кода. - + Ignore global monitor Игнорировать глобальный мониторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Эта опция повышает скорость, полагаясь только на семантику cmpxchg для обеспечения безопасности инструкций исключительного доступа. Обратите внимание, что это может привести к дедлокам и race condition. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Изменяет графический интерфейс вывода. Рекомендуется использовать Vulkan. - + Device: Устройство: - + This setting selects the GPU to use (Vulkan only). Этот параметр определяет используемый ГПУ (только для Vulkan). - + Shader Backend: Бэкенд шейдеров: - + The shader backend to use with OpenGL. GLSL is recommended. Внутренняя часть шейдера для использования с OpenGL. Рекомендуется использовать GLSL. - + Resolution: Разрешение: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -709,27 +709,27 @@ Options lower than 1X can cause artifacts. Опции ниже 1X могут вызывать артефакты. - + Window Adapting Filter: Фильтр адаптации окна: - + FSR Sharpness: Резкость FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Определяет, насколько чётким будет изображение при использовании динамического контраста FSR. - + Anti-Aliasing Method: Метод сглаживания: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -738,12 +738,12 @@ SMAA предлагает лучшее качество. FXAA имеет меньшее влияние на производительность и может создавать лучшую и более стабильную картинку на очень низком разрешении. - + Fullscreen Mode: Полноэкранный режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -752,12 +752,12 @@ Borderless более совместим с экранной клавиатур Эксклюзивный полноэкранный режим может иметь лучшую производительность и лучшую поддержку Freesync/Gsync. - + Aspect Ratio: Соотношение сторон: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -766,23 +766,23 @@ Also controls the aspect ratio of captured screenshots. Также контролирует соотношение сторон захваченных скриншотов. - + Use persistent pipeline cache Использовать постоянный конвейерный кэш - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Позволяет сохранять шейдеры на диск для более быстрой загрузки при последующем запуске игры. Отключение этой функции предназначено только для отладки. - + Optimize SPIRV output Оптимизация вывода SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -793,24 +793,12 @@ This feature is experimental. Эта функция экспериментальна. - - Use asynchronous GPU emulation - Использовать асинхронную эмуляцию ГП - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Использует дополнительный поток ЦП для рендеринга. -Эта опция всегда должна оставаться включенной. - - - + NVDEC emulation: Эмуляция NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -819,12 +807,12 @@ In most cases, GPU decoding provides the best performance. В большинстве случаев декодирование с использованием ГП обеспечивает лучшую производительность. - + ASTC Decoding Method: Метод декодирования ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -836,12 +824,12 @@ GPU: Использовать вычислительные шейдеры ГП CPU Асинхронно: Использовать ЦП для декодирования текстур ASTC по мере их поступления. Полностью устраняет заикание при декодировании ASTC, но может вызывать артефакты. - + ASTC Recompression Method: Метод пересжатия ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -850,34 +838,34 @@ BC1/BC3: Промежуточный формат будет повторно с что сэкономит ОЗУ, но ухудшит качество изображения. - + VRAM Usage Mode: Режим Использования VRAM - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Выбирает, должен ли эмулятор отдавать предпочтение экономии памяти или максимально использовать доступную видеопамять для повышения производительности. Агрессивный режим может серьезно повлиять на производительность других приложений, например: приложение для записи. - + Skip CPU Inner Invalidation Пропустить внутреннюю инвалидацию ЦП - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Позволяет избежать некоторых ошибок в кэше при обновлении памяти, снижая нагрузку на ЦПУ и увеличивая время ожидания. Это может привести к программным сбоям. - + VSync Mode: Режим верт. синхронизации: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -888,12 +876,12 @@ Mailbox: может иметь меньшую задержку, чем FIFO, и Моментальная (без синхронизации) показывает когда доступно и может иметь разрывы. - + Sync Memory Operations Синхронизация операций с памятью - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -902,102 +890,99 @@ Unreal Engine 4 games often see the most significant changes thereof. В играх на Unreal Engine 4 часто происходят наиболее существенные изменения. - + Enable asynchronous presentation (Vulkan only) Включите асинхронное отображение (только для Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Немного улучшает производительность, перемещая презентацию на отдельный поток ЦП. - + Force maximum clocks (Vulkan only) Принудительно заставить максимальную тактовую частоту (только для Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Выполняет работу в фоновом режиме в ожидании графических команд, не позволяя ГП снижать тактовую частоту. - + Anisotropic Filtering: Анизотропная фильтрация: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Контролирует качество отображения текстур под наклонными углами. Безопасно выбрать до 16x на многих ГПУ. - - GPU Accuracy: - Точность GPU: + + GPU Mode: + + + + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. +Particles tend to only render correctly with Accurate mode. + - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. -Particles tend to only render correctly with Accurate mode. - Регулирует точность эмуляции графического процессора. -Большинство игр хорошо работают в режимах «Производительный» или «Сбалансированный», но некоторым по-прежнему необходим «Точный». -Эффекты частиц обычно корректно отображаются только в режиме «Точный». - - - DMA Accuracy: Точность DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но также может повлиять на производительность. - - Enable asynchronous shader compilation (Hack) - Использовать асинхронную компиляцию шейдеров (Чит) + + Enable asynchronous shader compilation + - + May reduce shader stutter. Может уменьшить заикание шейдера. - - Fast GPU Time (Hack) - Быстрые тайминги ГПУ (Чит) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - Разгоняет эмулируемый ГПУ, чтобы увеличить динамическое разрешение и расстояние рендеринга. -Используйте 128 для максимальной производительности и 512 для максимальной точности графики. - - - Use Vulkan pipeline cache Использовать конвейерный кэш Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Включает кэш конвейера, специфичный для производителя ГП. Эта опция может значительно улучшить время загрузки шейдеров в тех случаях, когда драйвер Vulkan не хранит внутренние файлы кэша конвейера. - + Enable Compute Pipelines (Intel Vulkan Only) Включить вычислительные конвейеры (только для Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1006,176 +991,173 @@ Compute pipelines are always enabled on all other drivers. Конвейеры вычислений всегда включены во всех других драйверах. - + Enable Reactive Flushing Включить реактивную очистку - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Вместо прогнозирующей очистки используется реактивная очистка, что обеспечивает более точную синхронизацию памяти. - + Sync to framerate of video playback Привязать к фреймрейту видео. - + Run the game at normal speed during video playback, even when the framerate is unlocked. Обычная скорость игры во время видео, даже если фреймрейт разблокирован. - + Barrier feedback loops Обратная связь с барьерами. - + Improves rendering of transparency effects in specific games. Улучшает эффекты прозрачности в некоторых играх. - + Extended Dynamic State Расширенное динамическое состояние - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - Управляет количеством функций, которые можно использовать в расширенном динамическом состоянии. -Более высокие значения позволяют использовать больше функций и могут повысить производительность, но могут вызвать проблемы. - Значение по умолчанию - для каждой системы. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State Динамическое состояние вершинного ввода - + Enables vertex input dynamic state feature for better quality and performance. Включает функцию динамического состояния вершинного ввода для повышения качества и производительности. - + Provoking Vertex Определяющая вершина - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Улучшает освещение и обработку вершин в определенных играх. Поддерживаются устройства только с Vulkan 1.0+. - + Descriptor Indexing Индексирование дескрипторов - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Улучшает текстуру и обработку буфера и уровень трансляции Maxwell. Некоторые устройства Vulkan 1.1+ и все 1.2+ поддерживают это расширение. - + Sample Shading Сэмпловый шейдинг - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Позволяет шейдеру фрагментов выполняться на каждый сэмпл в мульти-сэмпловом фрагменте вместо одного раза на фрагмент. Улучшает качество графики ценой производительности. Более высокие значения повышают качество, но снижают производительность. - + RNG Seed Сид RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Управляет начальным значением генератора случайных чисел. В основном используется для спидранов. - + Device Name Название устройства - + The name of the console. Имя консоли. - + Custom RTC Date: Пользовательская RTC-дата: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Этот параметр позволяет изменить эмулируемые часы на консоли. Может использоваться для манипуляции временем в играх. - + The number of seconds from the current unix time Количество секунд от текущего времени unix - + Language: Язык: - + This option can be overridden when region setting is auto-select Это Может быть перезаписано если регион выбирается автоматически - + Region: Регион: - + The region of the console. Регион консоли. - + Time Zone: Часовой пояс: - + The time zone of the console. Часовой пояс консоли. - + Sound Output Mode: Режим вывода звука: - + Console Mode: Консольный режим: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1184,915 +1166,936 @@ Setting to Handheld can help improve performance for low end systems. Установка в режим портативной консоли может помочь улучшить производительность для слабых устройств. - + Prompt for user profile on boot Спрашивать профиль пользователя при запуске - + Useful if multiple people use the same PC. Полезно, если несколько человек используют один и тот же компьютер. - + Pause when not in focus Делает паузу, когда не в фокусе - + Pauses emulation when focusing on other windows. Ставит на паузу эмуляцию, когда фокусируешься на другие окна. - + Confirm before stopping emulation Подтвердите перед остановкой эмуляции - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Эта настройка переопределяет запросы игры, запрашивающие подтверждение остановки игры. Включение этой настройки обходит такие запросы и непосредственно завершает эмуляцию. - + Hide mouse on inactivity Спрятать мышь при неактивности - + Hides the mouse after 2.5s of inactivity. Эта настройка скрывает указатель мыши после 2,5 секунды бездействия. - + Disable controller applet Отключить веб-апплет - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Принудительно отключает использование приложения контроллера в эмулированных программах. При попытке программы открыть приложение контроллера, оно немедленно закрывается. - + Check for updates Проверка обновлений - + Whether or not to check for updates upon startup. Следует ли проверять наличие обновлений при запуске. - + Enable Gamemode Включить режим игры - + Force X11 as Graphics Backend Использовать X11 в качестве графического бэкенда - + Custom frontend Свой фронтенд - + Real applet Реальное приложение - + Never Никогда - + On Load При загрузке - + Always Всегда - + CPU ЦП - + GPU графический процессор - + CPU Asynchronous Асинхронный ГП - + Uncompressed (Best quality) Без сжатия (наилучшее качество) - + BC1 (Low quality) BC1 (низкое качество) - + BC3 (Medium quality) BC3 (среднее качество) - + Conservative Консервативный - + Aggressive Агрессивный - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (ассемблерные шейдеры, только для NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (Экспериментальный, только для AMD/Mesa) - - Performance - Производительный + + Fast + - + Balanced Сбалансированный - - + + Accurate Точно - - + + Default По умолчанию - + Unsafe (fast) Небезопасно (быстро) - + Safe (stable) Безопасно (стабильно) - + Auto Авто - + Unsafe Небезопасно - + Paranoid (disables most optimizations) Параноик (отключает большинство оптимизаций) - + Debugging Отладка - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed Окно без границ - + Exclusive Fullscreen Эксклюзивный полноэкранный - + No Video Output Отсутствие видеовыхода - + CPU Video Decoding Декодирование видео на ЦП - + GPU Video Decoding (Default) Декодирование видео на ГП (по умолчанию) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p)[ЭКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [ЭКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ЭКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЭКПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЭКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Ближайший сосед - + Bilinear Билинейный - + Bicubic Бикубический - + Gaussian Гаусс - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX™️ Super Resolution - + Area Зона - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Никакой - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартное (16:9) - + Force 4:3 Заставить 4:3 - + Force 21:9 Заставить 21:9 - + Force 16:10 Заставить 16:10 - + Stretch to Window Растянуть до окна - + Automatic Автоматически - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японский (日本語) - + American English Американский английский - + French (français) Французский (français) - + German (Deutsch) Немецкий (Deutsch) - + Italian (italiano) Итальянский (italiano) - + Spanish (español) Испанский (español) - + Chinese Китайский - + Korean (한국어) Корейский (한국어) - + Dutch (Nederlands) Голландский (Nederlands) - + Portuguese (português) Португальский (português) - + Russian (Русский) Русский - + Taiwanese Тайваньский - + British English Британский английский - + Canadian French Канадский французский - + Latin American Spanish Латиноамериканский испанский - + Simplified Chinese Упрощённый китайский - + Traditional Chinese (正體中文) Традиционный китайский (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильский португальский (português do Brasil) - + Serbian (српски) Serbian (српски) - - + + Japan Япония - + USA США - + Europe Европа - + Australia Австралия - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Авто (%1) - + Default (%1) Default time zone По умолчанию (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Египт - + Eire Эйре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Эйре - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвич - + Hongkong Гонконг - + HST HST - + Iceland Исландия - + Iran Иран - + Israel Израиль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Ливия - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польша - + Portugal Португалия - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сингапур - + Turkey Турция - + UCT UCT - + Universal Универсальный - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулусы - + Mono Моно - + Stereo Стерео - + Surround Объёмный звук - + 4GB DRAM (Default) 4 ГБ ОЗУ (по умолчанию) - + 6GB DRAM (Unsafe) 6GB ОЗУ (Небезопасно) - + 8GB DRAM 8ГБ ОЗУ - + 10GB DRAM (Unsafe) 10ГБ ОЗУ(Небезопасно) - + 12GB DRAM (Unsafe) 12ГБ ОЗУ(Небезопасно) - + Docked В док-станции - + Handheld Портативный - + + + Off + + + + Boost (1700MHz) Разгон (1700MHz) - + Fast (2000MHz) Быстрая (2000MHz) - + Always ask (Default) Всегда спрашивать (По умолчанию) - + Only if game specifies not to stop Только если игра указывает не останавливаться - + Never ask Никогда не спрашивать - - Low (128) - Низкий (128) - - - + Medium (256) Средний (256) - + High (512) Высокий (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2789,8 +2792,8 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions - ГрафическиеРасширения + GraphicsExtra + @@ -2855,9 +2858,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2867,90 +2871,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD Карта - + + Save Data + + + + Gamecard Картридж - + Path Путь - + Inserted Вставлен - + Current Game Текущая игра - + Patch Manager Управление патчами - + Dump Decompressed NSOs Дамп распакованных NSO - + Dump ExeFS Дамп ExeFS - + Mod Load Root Папка с модами - + Dump Root Корень дампа - + Caching Кэширование - + Cache Game List Metadata Кэшировать метаданные списка игр - + Reset Metadata Cache Сбросить кэш метаданных - + Select Emulated NAND Directory... Выберите папку для эмулируемого NAND... - + Select Emulated SD Directory... Выберите папку для эмулируемого SD... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Выберите папку для картриджей... - + Select Dump Directory... Выберите папку для дампов... - + Select Mod Load Directory... Выберите папку для модов... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3053,7 +3151,7 @@ When a program attempts to open the controller applet, it is immediately closed. Расширенные - + Advanced Graphics Settings Расширенные настройки графики @@ -3067,22 +3165,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions - Расширения + Extras + - - Vulkan Extensions Settings - Настройки Расширения Vulkan + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. Расширенное динамическое состояние отключено в macOS из-за проблем с совместимостью MoltenVK, которые приводят к появлению черных экранов. @@ -4486,8 +4594,8 @@ Current values are %1% and %2% respectively. - GPU Extensions - Расширения ГПУ + Ext. Graphics + @@ -6241,8 +6349,8 @@ Debug Message: - Change GPU Accuracy - Изменить точность ГП + Change GPU Mode + @@ -7877,7 +7985,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8124,7 +8232,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE СТАРТ/ПАУЗА @@ -8593,12 +8701,12 @@ p, li { white-space: pre-wrap; } Не играет в игру - + %1 is not playing a game %1 не играет в игру - + %1 is playing %2 %1 играет в %2 @@ -9030,6 +9138,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9907,40 +10048,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts index 55299408a6..991f5dc136 100644 --- a/dist/languages/sv.ts +++ b/dist/languages/sv.ts @@ -38,7 +38,7 @@ li.checked::marker { content: "\2612"; } <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Website</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Source Code</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Contributors</span></a> | <a href="https://discord.gg/HstXbPch7X"><span style=" text-decoration: underline; color:#039be5;">Discord</span></a> | <a href="https://stt.gg/qKgFEAbH"><span style=" text-decoration: underline; color:#039be5;">Stoat</span></a> | <a href="https://nitter.poast.org/edenemuofficial"><span style=" text-decoration: underline; color:#039be5;">Twitter</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">License</span></a></p></body></html> - + <html><head/><body><p><a href="https://eden-emulator.github.io/"><span style=" text-decoration: underline; color:#039be5;">Webbplats</span></a> | <a href="https://git.eden-emu.dev"><span style=" text-decoration: underline; color:#039be5;">Källkod</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/activity/contributors"><span style=" text-decoration: underline; color:#039be5;">Bidragsgivare</span></a> | <a href="https://discord.gg/HstXbPch7X"><span style=" text-decoration: underline; color:#039be5;">Discord</span></a> | <a href="https://stt.gg/qKgFEAbH"><span style=" text-decoration: underline; color:#039be5;">Stoat</span></a> | <a href="https://nitter.poast.org/edenemuofficial"><span style=" text-decoration: underline; color:#039be5;">Twitter</span></a> | <a href="https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt"><span style=" text-decoration: underline; color:#039be5;">Licens</span></a></p></body></html> @@ -546,49 +546,49 @@ Kan bidra till att minska hackande vid lägre bildfrekvenser. - + Backend: Bakände: - - Fast CPU Time - Snabb CPU-tid + + CPU Overclock + CPU-överklockning - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Överklockar den emulerade processorn för att ta bort vissa FPS-begränsningar. Svagare processorer kan få minskad prestanda och vissa spel kan bete sig felaktigt. Använd Boost (1700MHz) för att köra med Switchens högsta inbyggda klocka, eller Fast (2000MHz) för att köra med 2x klocka. - + Custom CPU Ticks Anpassade CPU-ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. Ange ett anpassat värde för CPU-ticks. Högre värden kan öka prestandan, men kan orsaka deadlocks. Ett intervall på 77-21000 rekommenderas. - + Virtual Table Bouncing Virtuell tabellavvisning - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort Avvisar (genom att emulera ett returvärde på 0) alla funktioner som utlöser ett avbrott i förhämtningen - + Enable Host MMU Emulation (fastmem) Aktivera värd-MMU-emulering (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,112 +597,112 @@ Om den aktiveras sker läsning/skrivning av gästminnet direkt i minnet och anv Om den inaktiveras tvingas all minnesåtkomst att använda programvaru-MMU-emulering. - + Unfuse FMA (improve performance on CPUs without FMA) Unfuse FMA (förbättrar prestanda på CPU:er utan FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Detta alternativ förbättrar hastigheten genom att minska noggrannheten i fused-multiply-add-instruktioner på processorer utan inbyggt FMA-stöd. - + Faster FRSQRTE and FRECPE Snabbare FRSQRTE och FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Detta alternativ förbättrar hastigheten för vissa approximativa flyttalsfunktioner genom att använda mindre exakta inbyggda approximationer. - + Faster ASIMD instructions (32 bits only) Snabbare ASIMD-instruktioner (endast 32 bitar) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Detta alternativ förbättrar hastigheten för 32-bitars ASIMD flyttalsfunktioner genom att köra med felaktiga avrundningslägen. - + Inaccurate NaN handling Felaktig NaN-hantering - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Detta alternativ förbättrar hastigheten genom att ta bort NaN-kontrollen. Observera att detta också minskar noggrannheten för vissa instruktioner för flyttal. - + Disable address space checks Inaktivera kontroller av adressutrymme - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Det här alternativet förbättrar hastigheten genom att eliminera en säkerhetskontroll före varje minnesoperation. Om du inaktiverar det kan det bli möjligt att köra godtycklig kod. - + Ignore global monitor Ignorera global monitor - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Detta alternativ förbättrar hastigheten genom att endast förlita sig på semantiken i cmpxchg för att garantera säkerheten för instruktioner med exklusiv åtkomst. Observera att detta kan leda till deadlocks och andra tävlingsförhållanden. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Ändrar grafik-API:et för utdata. Vulkan rekommenderas. - + Device: Enhet: - + This setting selects the GPU to use (Vulkan only). Denna inställning väljer vilken GPU som ska användas (endast Vulkan). - + Shader Backend: Backend för shader: - + The shader backend to use with OpenGL. GLSL is recommended. Shader-backend som ska användas med OpenGL. GLSL rekommenderas. - + Resolution: Status: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -711,27 +711,27 @@ Högre upplösningar kräver mer VRAM och bandbredd. Alternativ lägre än 1X kan orsaka artefakter. - + Window Adapting Filter: Fönsteranpassande filter: - + FSR Sharpness: FSR-skärpa: - + Determines how sharpened the image will look using FSR's dynamic contrast. Bestämmer hur skarp bilden ska se ut med hjälp av FSR:s dynamiska kontrast. - + Anti-Aliasing Method: Metod för kantutjämning: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -740,12 +740,12 @@ SMAA erbjuder den bästa kvaliteten. FXAA kan ge en stabilare bild i lägre upplösningar. - + Fullscreen Mode: Helskärmsläge: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -754,12 +754,12 @@ Borderless ger bäst kompatibilitet med skärmtangentbordet som vissa spel kräv Exklusiv helskärm kan ge bättre prestanda och bättre stöd för Freesync/Gsync. - + Aspect Ratio: Bildförhållande: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -768,24 +768,24 @@ De flesta spel stöder endast 16:9, så modifieringar krävs för att få andra Kontrollerar även bildförhållandet för tagna skärmdumpar. - + Use persistent pipeline cache Använd permanent pipeline-cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Gör det möjligt att spara shaders i lagringsutrymmet för snabbare laddning vid nästa spelstart. Att inaktivera detta är endast avsett för felsökning. - + Optimize SPIRV output Optimera SPIRV-utdata - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -796,24 +796,12 @@ Kan förbättra prestandan något. Denna funktion är experimentell. - - Use asynchronous GPU emulation - Använd asynkron GPU-emulering - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Använder en extra CPU-tråd för rendering. -Detta alternativ bör alltid vara aktiverat. - - - + NVDEC emulation: NVDEC-emulering: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +810,12 @@ Den kan antingen använda CPU eller GPU för avkodning, eller inte utföra någo I de flesta fall ger GPU-avkodning bäst prestanda. - + ASTC Decoding Method: ASTC-avkodningsmetod: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -840,12 +828,12 @@ CPU asynkront: Använd CPU:n för att avkoda ASTC-texturer vid behov. Eliminerar men kan ge artefakter. - + ASTC Recompression Method: ASTC-återkomprimeringsmetod: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -854,34 +842,34 @@ BC1/BC3: Det mellanliggande formatet kommer att komprimeras om till BC1- eller B vilket sparar VRAM men försämrar bildkvaliteten. - + VRAM Usage Mode: VRAM-användningsläge: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Väljer om emulatorn ska prioritera att spara minne eller utnyttja tillgängligt videominne maximalt för prestanda. Aggressivt läge kan påverka prestandan hos andra program, till exempel inspelningsprogram. - + Skip CPU Inner Invalidation Hoppa över CPU:ns interna ogiltigförklaring - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Hoppar över vissa cache-ogiltigförklaringar under minnesuppdateringar, vilket minskar CPU-användningen och förbättrar latensen. Detta kan orsaka mjuka krascher. - + VSync Mode: VSync-läge: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -892,12 +880,12 @@ Mailbox kan ha lägre latens än FIFO och uppvisar inte tearing, men kan tappa b Immediate (ingen synkronisering) visar allt som är tillgängligt och kan uppvisa tearing. - + Sync Memory Operations Synkronisera minnesoperationer - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -908,32 +896,32 @@ Det här alternativet åtgärdar problem i spel, men kan försämra prestandan. Unreal Engine 4-spel upplever ofta de mest betydande förändringarna av detta. - + Enable asynchronous presentation (Vulkan only) Aktivera asynkron presentation (endast Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Förbättrar prestandan något genom att flytta presentationen till en separat CPU-tråd. - + Force maximum clocks (Vulkan only) Tvinga fram maximal klockfrekvens (endast Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Körs i bakgrunden i väntan på grafikkommandon för att förhindra att GPU:n sänker sin klockhastighet. - + Anisotropic Filtering: Anisotropisk filtrering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Kontrollerar kvaliteten på texturrendering vid sneda vinklar. @@ -941,70 +929,67 @@ Safe to set at 16x on most GPUs. Säker att ställa in på 16x på de flesta GPU:er. - - GPU Accuracy: - GPU-noggrannhet: + + GPU Mode: + + + + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. +Particles tend to only render correctly with Accurate mode. + - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. -Particles tend to only render correctly with Accurate mode. - Kontrollerar GPU-emuleringens noggrannhet. -De flesta spel renderas bra med läget Prestanda eller Balanserad, men för vissa krävs fortfarande läget Noggrann. -Partiklar tenderar att endast renderas korrekt med läget Noggrann. - - - DMA Accuracy: DMA-noggrannhet: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Kontrollerar DMA-precisionens noggrannhet. Säker precision åtgärdar problem i vissa spel men kan försämra prestandan. - - Enable asynchronous shader compilation (Hack) - Aktivera asynkron shader-kompilering (hack) + + Enable asynchronous shader compilation + - + May reduce shader stutter. Kan minska shader-hackighet. - - Fast GPU Time (Hack) - Snabb GPU-tid (hack) + + Fast GPU Time + Snabb GPU-tid + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - Överklockar den emulerade GPU:n för att öka den dynamiska upplösningen och renderingsavståndet. -Använd 128 för maximal prestanda och 512 för maximal grafikåtergivning. - - - Use Vulkan pipeline cache Använda Vulkan pipeline-cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Aktiverar GPU-leverantörsspecifik pipeline-cache. Det här alternativet kan förbättra laddningstiden för shaders avsevärt i fall där Vulkan-drivrutinen inte lagrar pipeline-cache-filer internt. - + Enable Compute Pipelines (Intel Vulkan Only) Aktivera compute pipelines (endast Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1013,176 +998,173 @@ Denna inställning finns endast för Intels egna drivrutiner och kan orsaka kras Beräkningspipelines är alltid aktiverade på alla andra drivrutiner. - + Enable Reactive Flushing Aktivera Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Använder reaktiv rensning i stället för prediktiv rensning, vilket ger mer exakt minnessynkning. - + Sync to framerate of video playback Synkronisera med bildfrekvensen för videouppspelning - + Run the game at normal speed during video playback, even when the framerate is unlocked. Kör spelet i normal hastighet under videouppspelning, även när bildfrekvensen är upplåst. - + Barrier feedback loops Återkopplingsloopar för barriärer - + Improves rendering of transparency effects in specific games. Förbättrar renderingen av transparenseffekter i vissa spel. - + Extended Dynamic State Utökad dynamisk status - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - Kontrollerar antalet funktioner som kan användas i Extended Dynamic State. -Högre siffror möjliggör fler funktioner och kan öka prestandan, men kan också orsaka problem. -Standardvärdet är per system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State Dynamiskt tillstånd för vertexinmatning - + Enables vertex input dynamic state feature for better quality and performance. Aktiverar funktionen för dynamiskt tillstånd för vertexinmatning för bättre kvalitet och prestanda. - + Provoking Vertex Provocerande toppunkt - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Förbättrar belysning och vertexhantering i vissa spel. Endast enheter med Vulkan 1.0+ stöder denna tilläggsfunktion. - + Descriptor Indexing Indexering av deskriptorer - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Förbättrar textur- och bufferthantering samt Maxwell-översättningslagret. Vissa Vulkan 1.1+ och alla 1.2+ enheter stöder detta tillägg. - + Sample Shading Provskuggning - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Tillåter fragment-shadern att exekveras per prov i ett multisamplade fragment istället för en gång per fragment. Förbättrar grafikens kvalitet på bekostnad av prestanda. Högre värden förbättrar kvaliteten men försämrar prestandan. - + RNG Seed RNG-frö - + Controls the seed of the random number generator. Mainly used for speedrunning. Att kontrollera fröet till slumptalsgeneratorn. Används främst för speedrunning. - + Device Name Enhetsnamn - + The name of the console. Konsolens namn. - + Custom RTC Date: Anpassat RTC-datum: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Med det här alternativet kan du ändra klockan på konsolen. Kan användas för att manipulera tiden i spel. - + The number of seconds from the current unix time Antalet sekunder från aktuell Unix-tid - + Language: Språk: - + This option can be overridden when region setting is auto-select Det här alternativet kan åsidosättas när regioninställningen är automatiskt vald. - + Region: Region: - + The region of the console. Konsolens region. - + Time Zone: Tidszon: - + The time zone of the console. Konsolens tidszon. - + Sound Output Mode: Ljudutmatningsläge: - + Console Mode: Konsolläge: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1191,915 +1173,936 @@ Spel ändrar upplösning, detaljer och stödda kontroller beroende på denna ins Inställningen Handhållen kan förbättra prestandan för enklare system. - + Prompt for user profile on boot Fråga efter användarprofil vid uppstart - + Useful if multiple people use the same PC. Användbart om flera personer använder samma dator. - + Pause when not in focus Pausa när inte i fokus - + Pauses emulation when focusing on other windows. Pausar emulering när fokus är på andra fönster. - + Confirm before stopping emulation Bekräfta innan emuleringen stoppas - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Åsidosätter frågor om att bekräfta att emuleringen ska avslutas. Om du aktiverar den hoppar du över sådana uppmaningar och avslutar emuleringen direkt. - + Hide mouse on inactivity Dölj musen vid inaktivitet - + Hides the mouse after 2.5s of inactivity. Döljer musen efter 2,5 sekunders inaktivitet. - + Disable controller applet Inaktivera kontroller-appleten - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Inaktiverar med tvång användningen av kontrollerappletten i emulerade program. När ett program försöker öppna kontrollerappletten stängs den omedelbart. - + Check for updates Leta efter uppdateringar - + Whether or not to check for updates upon startup. Om uppdateringar ska sökas vid start eller inte. - + Enable Gamemode Aktivera Gamemode - + Force X11 as Graphics Backend Tvinga X11 som grafikbackend - + Custom frontend Anpassad frontend - + Real applet Verklig applet - + Never Aldrig - + On Load Vid inläsning - + Always Alltid - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU asynkron - + Uncompressed (Best quality) Okomprimerad (bästa kvalitet) - + BC1 (Low quality) BC1 (låg kvalitet) - + BC3 (Medium quality) BC3 (medelhög kvalitet) - + Conservative Konservativ - + Aggressive Aggressiv - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, endast NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (experimentell, endast AMD/Mesa) - - Performance - Prestanda + + Fast + - + Balanced Balanserad - - + + Accurate Exakt - - + + Default Standard - + Unsafe (fast) Osäker (snabb) - + Safe (stable) Säker (stabil) - + Auto Auto - + Unsafe Inte säker - + Paranoid (disables most optimizations) Paranoid (inaktiverar de flesta optimeringar) - + Debugging Felsökning - + Dynarmic Dynarmisk - + NCE NCE - + Borderless Windowed Ramlöst fönsterläge - + Exclusive Fullscreen Exklusiv helskärm - + No Video Output Ingen videoutgång - + CPU Video Decoding CPU-videoavkodning - + GPU Video Decoding (Default) GPU videoavkodning (standard) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [EXPERIMENTELL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [EXPERIMENTELL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [EXPERIMENTELL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [EXPERIMENTELL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [EXPERIMENTELL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Närmsta granne - + Bilinear Bilinjär - + Bicubic Bikubisk - + Gaussian Gaussisk - + Lanczos Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Område - + MMPX MMPX - + Zero-Tangent Zero-Tangent - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None Ingen - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Standard (16:9) - + Force 4:3 Tvinga 4:3 - + Force 21:9 Tvinga 21:9 - + Force 16:10 Tvinga 16:10 - + Stretch to Window Sträck ut till fönster - + Automatic Automatiskt - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Japanska (日本語) - + American English Amerikansk engelska - + French (français) Franska (français) - + German (Deutsch) Tyska (Deutsch) - + Italian (italiano) Italienska (italiano) - + Spanish (español) Spanska (español) - + Chinese Kinesiska - + Korean (한국어) Koreanska (한국어) - + Dutch (Nederlands) Nederländska (Nederlands) - + Portuguese (português) Portugisiska (português) - + Russian (Русский) Ryska (Русский) - + Taiwanese Taiwanesiska - + British English Brittisk engelska - + Canadian French Kanadensisk franska - + Latin American Spanish Latinamerikansk spanska - + Simplified Chinese Förenklad kinesiska - + Traditional Chinese (正體中文) Traditionell kinesiska (正體中文) - + Brazilian Portuguese (português do Brasil) Brasiliansk portugisiska (português do Brasil) - + Serbian (српски) Serbiska (српски) - - + + Japan Japan - + USA USA - + Europe Europa - + Australia Australien - + China Kina - + Korea Korea - + Taiwan Taiwan - + Auto (%1) Auto select time zone Auto (%1) - + Default (%1) Default time zone Standard (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Kuba - + EET EET - + Egypt Egypten - + Eire Irland - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Irland - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hongkong - + HST HST - + Iceland Island - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libyen - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Polen - + Portugal Portugal - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Turkiet - + UCT UCT - + Universal Universal - + UTC UTC - + W-SU W-SU - + WET VÅT - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) 4 GB DRAM (standard) - + 6GB DRAM (Unsafe) 6 GB DRAM (osäker) - + 8GB DRAM 8 GB DRAM - + 10GB DRAM (Unsafe) 10 GB DRAM (osäker) - + 12GB DRAM (Unsafe) 12 GB DRAM (osäker) - + Docked Dockad - + Handheld Handhållen - + + + Off + Av + + + Boost (1700MHz) Boost (1700MHz) - + Fast (2000MHz) Snabb (2000 MHz) - + Always ask (Default) Fråga alltid (standard) - + Only if game specifies not to stop Endast om spelet anger att det inte ska stoppas - + Never ask Fråga aldrig - - Low (128) - Låg (128) - - - + Medium (256) Medium (256) - + High (512) Hög (512) + + + Disabled + Inaktiverad + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2796,8 +2799,8 @@ När ett program försöker öppna kontrollerappletten stängs den omedelbart. - GraphicsExtensions - GraphicsExtensions + GraphicsExtra + @@ -2862,9 +2865,10 @@ När ett program försöker öppna kontrollerappletten stängs den omedelbart. - - - + + + + ... ... @@ -2874,90 +2878,184 @@ När ett program försöker öppna kontrollerappletten stängs den omedelbart.SD-kort - + + Save Data + + + + Gamecard Gamecard - + Path Sökväg - + Inserted Infogad - + Current Game Aktuellt spel - + Patch Manager Patchhanterare - + Dump Decompressed NSOs Dumpa dekomprimerade NSO:er - + Dump ExeFS Dumpa ExeFS - + Mod Load Root Rot för inläsning av mods - + Dump Root Dumpa rot - + Caching Mellanlagring - + Cache Game List Metadata Metadata för spellistan i cacheminnet - + Reset Metadata Cache Återställ cachen för metadata - + Select Emulated NAND Directory... Välj katalog för emulerad NAND... - + Select Emulated SD Directory... Välj katalog för emulerad SD... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Välj sökväg för Gamecard... - + Select Dump Directory... Välj dumpkatalog... - + Select Mod Load Directory... Välj katalog för modinläsningar... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3060,7 +3158,7 @@ När ett program försöker öppna kontrollerappletten stängs den omedelbart.Avancerat - + Advanced Graphics Settings Avancerade grafikinställningar @@ -3074,22 +3172,32 @@ När ett program försöker öppna kontrollerappletten stängs den omedelbart. - Extensions - Tillägg + Extras + - - Vulkan Extensions Settings - Inställningar för Vulkan-utökningar + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. Extended Dynamic State är inaktiverat på macOS på grund av kompatibilitetsproblem med MoltenVK som orsakar svarta skärmar. @@ -4493,8 +4601,8 @@ Nuvarande värden är %1% respektive %2%. - GPU Extensions - GPU-tillägg + Ext. Graphics + @@ -4555,7 +4663,7 @@ Nuvarande värden är %1% respektive %2%. Profile Manager - Profilansvarig + Profilhanterare @@ -6248,8 +6356,8 @@ Felsökningsmeddelande: - Change GPU Accuracy - Ändra GPU-noggrannhet + Change GPU Mode + @@ -7032,7 +7140,7 @@ Felsökningsmeddelande: %1<br>Please redump your files or ask on Discord/Stoat for help. %1 signifies an error string. - + %1<br>Dumpa dina filer igen eller fråga på Discord/Stoat för hjälp. @@ -7899,8 +8007,8 @@ Vill du kringgå detta och stänga ändå? - Performance - Prestanda + Fast + @@ -8146,7 +8254,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE START/PAUS @@ -8615,12 +8723,12 @@ p, li { white-space: pre-wrap; } Spelar inget spel - + %1 is not playing a game %1 spelar inte ett spel - + %1 is playing %2 %1 spelar %2 @@ -9056,6 +9164,41 @@ Till: Successfully unlinked Ryujinx save data. Save data has been kept intact. Sparat data i Ryujinx avlänkades. Sparat data har behållits intakt. + + + Could not find Ryujinx installation + Kunde inte hitta Ryujinx-installationen + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + Det gick inte att hitta en giltig Ryujinx-installation. Detta kan vanligtvis inträffa om du använder Ryujinx i portabelt läge. + +Vill du manuellt välja en portabel mapp att använda? + + + + Ryujinx Portable Location + Plats för portabel Ryujinx + + + + Not a valid Ryujinx directory + Inte en giltig Ryujinx-katalog + + + + The specified directory does not contain valid Ryujinx data. + Den angivna katalogen innehåller inte giltig Ryujinx-data. + + + + + Could not find Ryujinx save data + Kunde inte hitta sparat Ryujinx-data + QtCommon::Game @@ -9941,42 +10084,4 @@ Om du väljer ”Från Eden” tas tidigare sparade data bort som lagrats i Ryuj Maximal total speltid uppnådd. - - fs - - - Could not find Ryujinx installation - Kunde inte hitta Ryujinx-installationen - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - Det gick inte att hitta en giltig Ryujinx-installation. Detta kan vanligtvis inträffa om du använder Ryujinx i portabelt läge. - -Vill du manuellt välja en portabel mapp att använda? - - - - Ryujinx Portable Location - Portabel plats för Ryujinx - - - - Not a valid Ryujinx directory - Inte en giltig Ryujinx-katalog - - - - The specified directory does not contain valid Ryujinx data. - Den angivna katalogen innehåller inte giltiga Ryujinx-data. - - - - - Could not find Ryujinx save data - Kunde inte hitta Ryujinx sparade data - - \ No newline at end of file diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts index 0ed2bfd946..bfc59bcf88 100644 --- a/dist/languages/tr_TR.ts +++ b/dist/languages/tr_TR.ts @@ -546,49 +546,49 @@ Düşük kare hızlarında takılmaları azaltmaya yardımcı olabilir. - + Backend: Arkayüz: - - Fast CPU Time - Hızlı CPU Süresi + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Bazı FPS sınırlayıcılarını kaldırmak için emüle edilen CPU'ya, yani işlemciye hız aşırtma yapar. Daha zayıf CPU'larda performans düşebilir ve bazı oyunlar düzgün çalışmayabilir. Switch'in en yüksek yerel saat hızında çalıştırmak için Boost'u (1700MHz), ya da 2x saat hızında çalıştırmak için Fast'i (2000MHz) kullanın. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. İşlemci/CPU tick hızı için özel bir değer belirleyin. Daha yüksek değerler performansı artırabilir, ancak kilitlenmelere de neden olabilir. 77-21000 aralığı tavsiye edilir. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,160 +597,160 @@ Bunu etkinleştirmek, misafir bellek okuma/yazma işlemlerinin doğrudan belleğ Bunu devre dışı bırakmak, tüm bellek erişimlerinin, Yazılımsal MMU Emülasyonu kullanmaya zorlamasına neden olur. - + Unfuse FMA (improve performance on CPUs without FMA) FMA'yı Ayır (FMA olmayan CPU'larda performansı artırır) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Bu seçenek, gömülü/yerel FMA desteği olmayan CPU'larda, FMA komutlarının doğruluğunu/hassasiyetini düşürerek hızı artırır. - + Faster FRSQRTE and FRECPE Daha hızlı FRSQRTE ve FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Bu seçenek, daha az doğru olan gömülü/yerel yaklaşıklıkları kullanarak, bazı yaklaşık floating-point işlevlerinin hızını artırır. - + Faster ASIMD instructions (32 bits only) Daha hızlı ASIMD komutları (yalnızca 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Bu seçenek, incorrect durumdaki rounding mode'ları ile çalıştırarak 32 bit ASIMD floating-point işlevlerinin hızını artırır. - + Inaccurate NaN handling Uygunsuz NaN kullanımı - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Bu seçenek, NaN denetimini kaldırarak hızı artırır. Lütfen unutmayın, bu aynı zamanda bazı floating-point işlemlerinin doğruluğunu azaltır. - + Disable address space checks Adres boşluğu kontrolünü kapatır. - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Global monitörü görmezden gel - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Cihaz: - + This setting selects the GPU to use (Vulkan only). Bu ayar, kullanılacak GPU'yu seçer (yalnızca Vulkan). - + Shader Backend: Shader Backend: - + The shader backend to use with OpenGL. GLSL is recommended. OpenGL ile kullanılacak gölgelendirici/shader backend'i. GLSL önerilir. - + Resolution: Çözünürlük: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Pencereye Uyarlı Filtre: - + FSR Sharpness: FSR Keskinliği: - + Determines how sharpened the image will look using FSR's dynamic contrast. FSR'ın dinamik kontrast teknolojisini kullanarak, görüntünün ne kadar keskinleştirileceğini belirler. - + Anti-Aliasing Method: Kenar Yumuşatma Yöntemi: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Tam Ekran Modu: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: En-Boy Oranı: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -759,23 +759,23 @@ Also controls the aspect ratio of captured screenshots. Ayrıca, yakalanan ekran görüntülerinin en-boy oranını da kontrol eder. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -783,35 +783,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Asenkronize GPU emülasyonu kullan - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: NVDEC emülasyonu: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -820,45 +809,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation CPU Geçersiz Kılma'yı Atla - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: VSync Modu: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -866,1192 +855,1212 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) En yüksek hızı zorla (Yalnızca Vulkan için) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Grafik komutlarını beklerken GPU'nun hızının düşmesini engellemek için arka planda görev yürütür - + Anisotropic Filtering: Anisotropic Filtering: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: - GPU Doğruluğu: + + GPU Mode: + - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: DMA Doğruluğu: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. DMA'in hassasiyet doğruluğunu yönetir. Güvenli hassasiyet, bazı oyunlardaki sorunları giderir, fakat performansı düşürebilir. - - Enable asynchronous shader compilation (Hack) - Eşzamansız gölgelendirici derleyicisini etkinleştir (Hack) + + Enable asynchronous shader compilation + - + May reduce shader stutter. Gölgelendirici/shader takılmalarını azaltabilir. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Vulkan pipeline önbelleği kullan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback - + Run the game at normal speed during video playback, even when the framerate is unlocked. - + Barrier feedback loops - + Improves rendering of transparency effects in specific games. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed RNG çekirdeği - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Cihaz İsmi - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: Dil: - + This option can be overridden when region setting is auto-select - + Region: Bölge: - + The region of the console. - + Time Zone: Saat Dilimi: - + The time zone of the console. - + Sound Output Mode: Ses Çıkış Modu: - + Console Mode: Konsol Modu: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. Aynı bilgisayarı birden fazla kişi kullanıyorsa yararlıdır. - + Pause when not in focus Odaklı değilken duraklat - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation Emülasyonu durdurmadan önce onayla - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Emülasyonu durdurma onayı isteklerini/istemlerini geçersiz kılar. Etkinleştirildiğinde, bu tür istekleri/istemleri atlar ve emülasyonu doğrudan/dirket olarak kapatır. - + Hide mouse on inactivity Hareketsizlik durumunda imleci gizle - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode Oyun Modunu/Gamemode Etkinleştir - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous - + Uncompressed (Best quality) - + BC1 (Low quality) - + BC3 (Medium quality) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaderları, Yalnızca NVIDIA için) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Doğru - - + + Default Varsayılan - + Unsafe (fast) - + Safe (stable) - + Auto Otomatik - + Unsafe Güvensiz - + Paranoid (disables most optimizations) Paranoya (çoğu optimizasyonu kapatır) - + Debugging - + Dynarmic Dinamik - + NCE - + Borderless Windowed Kenarlıksız Tam Ekran - + Exclusive Fullscreen Ayrılmış Tam Ekran - + No Video Output Video Çıkışı Yok - + CPU Video Decoding CPU Video Decoding - + GPU Video Decoding (Default) GPU Video Decoding (Varsayılan) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [DENEYSEL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [DENEYSEL] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [DENEYSEL] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor En Yakın Komşu Algoritması - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gausyen - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Yok - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Varsayılan (16:9) - + Force 4:3 4:3'e Zorla - + Force 21:9 21:9'a Zorla - + Force 16:10 16:10'a Zorla - + Stretch to Window Ekrana Sığdır - + Automatic Otomatik - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Japonca (日本語) - + American English Amerikan İngilizcesi - + French (français) Fransızca (français) - + German (Deutsch) Almanca (Deutsch) - + Italian (italiano) İtalyanca (italiano) - + Spanish (español) İspanyolca (español) - + Chinese Çince - + Korean (한국어) Korece (한국어) - + Dutch (Nederlands) Flemenkçe (Nederlands) - + Portuguese (português) Portekizce (português) - + Russian (Русский) Rusça (Русский) - + Taiwanese Tayvanca - + British English İngiliz İngilizcesi - + Canadian French Kanada Fransızcası - + Latin American Spanish Latin Amerika İspanyolcası - + Simplified Chinese Basitleştirilmiş Çince - + Traditional Chinese (正體中文) Geleneksel Çince (正體中文) - + Brazilian Portuguese (português do Brasil) Brezilya Portekizcesi (português do Brasil) - + Serbian (српски) - - + + Japan Japonya - + USA ABD - + Europe Avrupa - + Australia Avustralya - + China Çin - + Korea Kore - + Taiwan Tayvan - + Auto (%1) Auto select time zone Otomatik (%1) - + Default (%1) Default time zone Varsayılan (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Küba - + EET EET - + Egypt Mısır - + Eire İrlanda - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-İrlanda - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 MT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hong Kong - + HST HST - + Iceland İzlanda - + Iran İran - + Israel İsrail - + Jamaica Jamaika - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navaho - + NZ Yeni Zelanda - + NZ-CHAT Chatham Adaları - + Poland Polonya - + Portugal Portekiz - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapur - + Turkey Türkiye - + UCT UCT - + Universal Evrensel - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Dock Modu Aktif - + Handheld Taşınabilir - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) Her zaman sor (Varsayılan) - + Only if game specifies not to stop - + Never ask Asla sorma - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2153,7 +2162,7 @@ When a program attempts to open the controller applet, it is immediately closed. CPU Backend - + CPU Arkayüzü @@ -2398,12 +2407,12 @@ When a program attempts to open the controller applet, it is immediately closed. Logging - Kütük Tutma + Günlük Kaydı Tutma Global Log Filter - Evrensel Kütük Filtresi + Evrensel Günlük Kaydı Filtresi @@ -2423,7 +2432,7 @@ When a program attempts to open the controller applet, it is immediately closed. Open Log Location - Kütük Konumunu Aç + Günlük Kaydı Konumunu Aç @@ -2746,7 +2755,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2812,9 +2821,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2824,90 +2834,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD Kart - + + Save Data + + + + Gamecard Oyun Kartuşu - + Path Konum - + Inserted Yerleştirilmiş - + Current Game Geçerli Oyun - + Patch Manager Yama Yöneticisi - + Dump Decompressed NSOs Çıkarılmış NSO'ları Dump Et - + Dump ExeFS Dump ExeFS - + Mod Load Root Mod Yükleme Konumu - + Dump Root Dump Konumu - + Caching Cacheleme - + Cache Game List Metadata Oyun Listesi Üstverisini Cache'le - + Reset Metadata Cache Üstveri Cache'ini Sıfırla - + Select Emulated NAND Directory... NAND Konumunu Seç... - + Select Emulated SD Directory... Emüle Edilmiş SD Kart Konumunu Seç... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Oyun Kartuşu Konumunu Seç... - + Select Dump Directory... Dump Konumunu Seç... - + Select Mod Load Directory... Mod Yükleme Konumunu Seç... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3010,7 +3114,7 @@ When a program attempts to open the controller applet, it is immediately closed. Gelişmiş - + Advanced Graphics Settings Gelişmiş Grafik Ayarları: @@ -3024,22 +3128,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4442,7 +4556,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6194,8 +6308,8 @@ Debug Message: - Change GPU Accuracy - GPU Doğruluğunu Değiştir + Change GPU Mode + @@ -7829,7 +7943,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8066,7 +8180,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE BAŞLAT/DURAKLAT @@ -8532,12 +8646,12 @@ p, li { white-space: pre-wrap; } Şu anda oyun oynamıyor - + %1 is not playing a game %1 şu anda oyun oynamıyor - + %1 is playing %2 %1 %2'yi oynuyor @@ -8967,6 +9081,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9844,40 +9991,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/uk.ts b/dist/languages/uk.ts index 7f48f5a21f..9e65360823 100644 --- a/dist/languages/uk.ts +++ b/dist/languages/uk.ts @@ -546,49 +546,49 @@ Can help reduce stuttering at lower framerates. - + Backend: Бекенд: - - Fast CPU Time - Швидкий час роботи ЦП + + CPU Overclock + Розгін ЦП - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. Розгін емульованого ЦП, щоб прибрати деякі обмеження частоти кадрів. Слабші ЦП можуть зіткнутися зі зменшеною продуктивністю, а деякі ігри можуть працювати некоректно. -Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)» для подвійної частоти. +Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)», щоб подвоїти частоту. - + Custom CPU Ticks Користувацькі такти ЦП - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. Налаштування власного значення тактів ЦП. Більші значення можуть збільшити продуктивність, але також можуть спричинити блокування. Рекомендовані значення в діапазоні 77–21000. - + Virtual Table Bouncing Відхиляння віртуальних таблиць - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort Відхиляє (емулюючи повернення нульового значення) будь-які функції, що викликають переривання попереднього завантаження - + Enable Host MMU Emulation (fastmem) Увімкнути емуляцію MMU хоста (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,112 +597,112 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Не використовувати FMA (покращує продуктивність на ЦП без FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. Це налаштування покращує швидкість завдяки зменшенню точності виконання операцій множення й складання з окрегленням на ЦП без вбудованої підтримки FMA. - + Faster FRSQRTE and FRECPE Швидші FRSQRTE та FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. Це налаштування покращує швидкість виконання деяких приблизних функцій із рухомою комою завдяки використанню менш точних вбудованих приближеннях. - + Faster ASIMD instructions (32 bits only) Швидші інструкції ASIMD (лише 32 біти) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. Це налаштування покращує швидкість виконання 32 бітових функцій ASIMD із рухомою комою завдяки використанню неправильних режиміс округлення. - + Inaccurate NaN handling Неточна обробка NaN - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. Це налаштування покращує швидкість завдяки вилученню перевірки NaN. Зверніть увагу, що також це зменшує точність виконання певних інструкцій із рухомою комою. - + Disable address space checks Вимкнути перевірки адресного простору - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. Це налаштування покращує швидкість завдяки вимкненню перевірок безпеки перед операціями з пам’яттю. Вимкнення може дозволити грі виконувати довільний код. - + Ignore global monitor Ігнорувати глобальний моніторинг - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. Це налаштування покращує швидкість завдяки покладанню лише на семантику cmpxchg, щоб забезпечити безпеку інструкцій ексклюзивного доступу. Зверніть увагу, що це може спричинити взаємне блокування або інші умови змагання даних. - + API: API: - + Changes the output graphics API. Vulkan is recommended. Змінює API виведення графіки. Рекомендовано використовувати Vulkan. - + Device: Пристрій: - + This setting selects the GPU to use (Vulkan only). Це налаштування вибирає ГП для використання (лише Vulkan). - + Shader Backend: Бекенд шейдерів: - + The shader backend to use with OpenGL. GLSL is recommended. Бекенд шейдерів для використання з OpenGL. Рекомендовано використовувати GLSL. - + Resolution: Роздільність: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -711,27 +711,27 @@ Options lower than 1X can cause artifacts. Варіанти нище ніж 1X можуть спричинити проблеми з візуалізацією. - + Window Adapting Filter: Фільтр адаптації вікна: - + FSR Sharpness: Різкість FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. Визначає, наскільки різким буде виглядати зображення при використанні динамічного контрасту FSR. - + Anti-Aliasing Method: Метод згладжування: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -740,12 +740,12 @@ SMAA забезпечує найкращу якість. FXAA може створювати стабільніше зображення при низьких роздільностях. - + Fullscreen Mode: Повноекранний режим: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -754,12 +754,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp «Ексклюзивний повноекранний» може надати кращі продуктивність і підтримку Freesync/Gsync. - + Aspect Ratio: Співвідношення сторін: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -768,24 +768,24 @@ Also controls the aspect ratio of captured screenshots. Також керує співвідношеням сторін знімків екрана. - + Use persistent pipeline cache Використовувати стійкий кеш конвеєра - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. Дозволяє зберігати шейдери на накопичувачі для швидшого завантаження під час наступних запусків гри. Вимкнення цього налаштування задумане лише для зневадження. - + Optimize SPIRV output Оптимізовувати виведення SPIRV - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -796,24 +796,12 @@ This feature is experimental. Ця функція є експериментальною. - - Use asynchronous GPU emulation - Використовувати асинхронну емуляцію ГП - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - Використовує додатковий потік ЦП для візуалізації. -Це налаштування повинно завжди залишатися увімкненим. - - - + NVDEC emulation: Емуляція NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -822,12 +810,12 @@ In most cases, GPU decoding provides the best performance. У більшості випадків декодування за допомогою ГП забезпечує найкращу продуктивність. - + ASTC Decoding Method: Метод декодування ASTC: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -839,12 +827,12 @@ stuttering but may present artifacts. Асинхронно ЦП: Використання ЦП для декодування ASTC-текстур по мірі їх викликів. Повністю усуває затримки декодування ASTC ціною проблем з візуалізацією, поки текстури декодуються. - + ASTC Recompression Method: Метод перестиснення ASTC: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -852,34 +840,34 @@ BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, BC1/BC3: Проміжний формат буде перепаковано у формат BC1 або BC3 для збереження відеопам’яті, але це негатривно вплине на якість зображення. - + VRAM Usage Mode: Режим використання відеопам’яті: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. Це налаштування вибирає, чи повинен емулятор надавати перевагу заощадженню пам’яті, чи по максимуму використовувати доступну відеопам’ять задля продуктивності. Режим «Агресивно» може вплинути на продуктивність інших застосунків, як-от засоби запису. - + Skip CPU Inner Invalidation Пропускати внутрішнє анулювання ЦП - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. Пропускає деякі анулювання кешу під час оновлень пам’яті, зменшуючи використання ЦП й виправляючи затримки. Це може спричинити збої. - + VSync Mode: Режим вертикальної синхронізації: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -890,12 +878,12 @@ Mailbox може мати меншу затримку, ніж FIFO, і не ма Immediate (без синхронізації) показує всі кадри й може створювати розриви. - + Sync Memory Operations Синхронізувати операції з пам’яттю - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -904,102 +892,100 @@ Unreal Engine 4 games often see the most significant changes thereof. Ігри на Unreal Engine 4 часто зазнають найзначніших змін. - + Enable asynchronous presentation (Vulkan only) Увімкнути асинхронне подання (лише Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП. - + Force maximum clocks (Vulkan only) Примусово максимальна тактова частота (лише Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Виконує роботу у фоновому режимі в очікуванні графічних команд, не даючи змоги ГП знижувати тактову частоту. - + Anisotropic Filtering: Анізотропна фільтрація: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. Керує якістю візуалізації текстур під непрямими кутами. Для більшості ГП можна вільно вибирати 16x. - - GPU Accuracy: - Точність ГП: + + GPU Mode: + + + + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. +Particles tend to only render correctly with Accurate mode. + - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. -Particles tend to only render correctly with Accurate mode. - Керує точністю емуляції ГП. -Більшість ігор добре візуалізуються з режимами «Продуктивність» або «Збалансовано», але деякі ігри можуть потребувати режиму «Точно». -Частинки зазвичай правильно візуалізуються лише з режимом «Точно». - - - DMA Accuracy: Точність DMA: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. Керує точністю DMA. Вища точність виправляє проблеми з деякими іграми, але може погіршити продуктивність. - - Enable asynchronous shader compilation (Hack) - Увімкнути асинхронну компіляцію шейдерів (обхідне рішення) + + Enable asynchronous shader compilation + Увімкнути асинхронну компіляцію шейдерів - + May reduce shader stutter. Може зменшити шейдерні затримки. - - Fast GPU Time (Hack) - Швидкий час роботи ГП (обхідне рішення) + + Fast GPU Time + Швидкий час роботи ГП + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації. +Використовуйте 256 для максимальної продуктивності та 512 для максимальної точності графіки. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - Розганяє емульований ГП для збільшення динамічної роздільності та відстані візуалізації. -Використовуйте 128 для максимальної продуктивності та 512 для максмальної точності графіки. - - - Use Vulkan pipeline cache Використовувати кеш конвеєра Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. Вмикає особливий для різних виробників ГП кеш конвеєра. Це налаштування може значно зменшити час завантаження шейдерів у випадках, коли драйвер Vulkan не зберігає власний кеш конвеєра. - + Enable Compute Pipelines (Intel Vulkan Only) Увімкнути обчислювальні конвеєри (лише Intel Vulkan) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1008,176 +994,173 @@ Compute pipelines are always enabled on all other drivers. Обчислювальні конвеєри завжди увімкнені у всіх інших драйверах. - + Enable Reactive Flushing Увімкнути реактивне очищення - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. Використовує реактивне очищення замість прогнозованого, забезпечуючи точнішу синхронізацію пам’яті. - + Sync to framerate of video playback Синхронізувати частоту кадрів з відтворенням відео - + Run the game at normal speed during video playback, even when the framerate is unlocked. Відтворювати гру з нормальною швидкістю під час відтворення відео навіть при розблокованій частоті кадрів. - + Barrier feedback loops Бар’єрні цикли відгуку - + Improves rendering of transparency effects in specific games. Покращує візуалізацію ефектів прозорості в деяких іграх. - + Extended Dynamic State Розширений динамічний стан - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». -Більше число допускає більше функцій і може збільшити продуктивність, але може спричинити проблеми. -Стандартне значення залежить від системи. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State Динамічний стан введення вершин - + Enables vertex input dynamic state feature for better quality and performance. Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - + Provoking Vertex Провокативна вершина - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. Покращує освітлення та взаємодію з вершинами у деяких іграх. Це розширення підтримують лише пристрої з Vulkan 1.0+. - + Descriptor Indexing Індексування дескрипторів - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Покращує взаємодію з текстурами й буфером, а також шар перетворення Maxwell. Це розширення підтримують деякі пристрої з Vulkan 1.1+ та всі з 1.2+. - + Sample Shading Шейдинг зразків - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності. Вищі значення покращують якість, але погіршують продуктивність. - + RNG Seed Початкове значення RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. Керує початковим значення генератора випадкових чисел. Зазвичай використовується в спідранах. - + Device Name Назва пристрою - + The name of the console. Назва консолі. - + Custom RTC Date: Користувацька дата RTC: - + This option allows to change the clock of the console. Can be used to manipulate time in games. Це налаштування дозволяє змінити час годинника консолі. Можна використовувати для маніпуляцій із часом в іграх. - + The number of seconds from the current unix time Кількість секунд від поточного unix-часу. - + Language: Мова: - + This option can be overridden when region setting is auto-select Це налаштування може перевизначитися, якщо налаштування регіону вибирається автоматично - + Region: Регіон: - + The region of the console. Регіон консолі. - + Time Zone: Часовий пояс: - + The time zone of the console. Часовий пояс консолі. - + Sound Output Mode: Режим виведення звуку: - + Console Mode: Режим консолі: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1186,915 +1169,936 @@ Setting to Handheld can help improve performance for low end systems. Налаштування «Портативний» може покращити продуктивність на слабких системах. - + Prompt for user profile on boot Запитувати профіль користувача під час запуску - + Useful if multiple people use the same PC. Корисно, якщо одним комп’ютером користуються кілька користувачів. - + Pause when not in focus Призупиняти, якщо не у фокусі - + Pauses emulation when focusing on other windows. Призупиняє емуляцію при фокусування на інших вікнах. - + Confirm before stopping emulation Підтверджувати зупинку емуляції - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. Перевизначає запити на підтвердження зупинки емуляції. Увімкнення обходить такі запити й одразу зупиняє емуляцію. - + Hide mouse on inactivity Приховувати курсор миші при бездіяльності - + Hides the mouse after 2.5s of inactivity. Приховує курсор миші після 2,5 с її бездіяльності. - + Disable controller applet Вимкнути аплет контролера - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. Примусово вимикає використання в емульованих програмах аплета контролера. Якщо програма спробує відкрити аплет контролера, він одразу закриється. - + Check for updates Перевіряти оновлення - + Whether or not to check for updates upon startup. Чи перевіряти оновлення при запуску. - + Enable Gamemode Увімкнути ігровий режим - + Force X11 as Graphics Backend Примусово використовувати X11 як графічний бекенд - + Custom frontend Користувацький фронтенд - + Real applet Справжній аплет - + Never Ніколи - + On Load При завантаженні - + Always Завжди - + CPU ЦП - + GPU ГП - + CPU Asynchronous Асинхронно ЦП - + Uncompressed (Best quality) Без стиснення (Найкраща якість) - + BC1 (Low quality) ВС1 (Низька якість) - + BC3 (Medium quality) ВС3 (Середня якість) - + Conservative Заощадження - + Aggressive Агресивно - + OpenGL OpenGL - + Vulkan Vulkan - + Null Нічого - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (асемблерні шейдери, лише NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (експериментально, лише AMD/Mesa) - - Performance - Продуктивність + + Fast + - + Balanced Збалансовано - - + + Accurate Точно - - + + Default Стандартно - + Unsafe (fast) Небезпечно (швидко) - + Safe (stable) Безпечно (стабільно) - + Auto Автоматично - + Unsafe Небезпечно - + Paranoid (disables most optimizations) Параноїк (вимикає більшість оптимізацій) - + Debugging Зневадження - + Dynarmic Динамічно - + NCE NCE - + Borderless Windowed Безрамкове вікно - + Exclusive Fullscreen Ексклюзивний повноекранний - + No Video Output Виведення відео відсутнє - + CPU Video Decoding Декодування відео на ЦП - + GPU Video Decoding (Default) Декодування відео на ГП (стандатно) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [ЕКСПЕРИМЕНТАЛЬНО] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [ЕКСПЕРИМЕНТАЛЬНО] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [ЕКСПЕРИМЕНТАЛЬНО] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Найближчий сусід - + Bilinear Білінійний - + Bicubic Бікубічний - + Gaussian Ґаусса - + Lanczos Ланцоша - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution AMD FidelityFX Super Resolution - + Area Області - + MMPX MMPX - + Zero-Tangent Нульовий тангенс - + B-Spline B-Spline - + Mitchell Мітчелла - + Spline-1 Spline-1 - - + + None Немає - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Стандартно (16:9) - + Force 4:3 Примусово 4:3 - + Force 21:9 Примусово 21:9 - + Force 16:10 Примусово 16:10 - + Stretch to Window Розтягнути до вікна - + Automatic Автоматично - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) Японська (日本語) - + American English Американська англійська - + French (français) Французька (français) - + German (Deutsch) Німецька (Deutsch) - + Italian (italiano) Італійська (italiano) - + Spanish (español) Іспанська (español) - + Chinese Китайська - + Korean (한국어) Корейська (한국어) - + Dutch (Nederlands) Нідерландська (Nederlands) - + Portuguese (português) Португальська (português) - + Russian (Русский) Російська (Русский) - + Taiwanese Тайванська - + British English Британська англійська - + Canadian French Канадська французька - + Latin American Spanish Латиноамериканська іспанська - + Simplified Chinese Спрощена китайська - + Traditional Chinese (正體中文) Традиційна китайська (正體中文) - + Brazilian Portuguese (português do Brasil) Бразильська португальська (português do Brasil) - + Serbian (српски) Сербська (српски) - - + + Japan Японія - + USA США - + Europe Європа - + Australia Австралія - + China Китай - + Korea Корея - + Taiwan Тайвань - + Auto (%1) Auto select time zone Автоматично (%1) - + Default (%1) Default time zone Стандартно (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Куба - + EET EET - + Egypt Єгипет - + Eire Ейре - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Гринвіч - + Hongkong Гонконг - + HST HST - + Iceland Ісландія - + Iran Іран - + Israel Ізраїль - + Jamaica Ямайка - + Kwajalein Кваджалейн - + Libya Лівія - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Навахо - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Польща - + Portugal Португалія - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Сінгапур - + Turkey Туреччина - + UCT UCT - + Universal Універсальний - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Зулу - + Mono Моно - + Stereo Стерео - + Surround Об’ємний - + 4GB DRAM (Default) 4GB DRAM (стандартно) - + 6GB DRAM (Unsafe) 6GB DRAM (небезпечно) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (небезпечно) - + 12GB DRAM (Unsafe) 12GB DRAM (небезпечно) - + Docked У докстанції - + Handheld Портативний - + + + Off + Вимкнено + + + Boost (1700MHz) Підвищення (1700 МГц) - + Fast (2000MHz) Швидко (2000 МГц) - + Always ask (Default) Завжди запитувати (стандартно) - + Only if game specifies not to stop Лише якщо гра вказує не зупиняти - + Never ask Ніколи не запитувати - - Low (128) - Низько (128) - - - + Medium (256) Середньо (256) - + High (512) Високо (512) + + + Disabled + Вимкнено + + + + ExtendedDynamicState 1 + Розширений динамічний стан 1 + + + + ExtendedDynamicState 2 + Розширений динамічний стан 2 + + + + ExtendedDynamicState 3 + Розширений динамічний стан 3 + ConfigureApplets @@ -2791,8 +2795,8 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions - ГрафікаРозширення + GraphicsExtra + @@ -2857,9 +2861,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2869,90 +2874,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD-картка - + + Save Data + + + + Gamecard Ігрова картка - + Path Шлях - + Inserted Вставлено - + Current Game Поточна гра - + Patch Manager Керування патчами - + Dump Decompressed NSOs Створити дамп розпакованих NSO - + Dump ExeFS Створити дамп ExeFS - + Mod Load Root Коренева тека модів - + Dump Root Коренева тека дампів - + Caching Кешування - + Cache Game List Metadata Кешувати метадані переліку ігор - + Reset Metadata Cache Скинути кеш метаданих - + Select Emulated NAND Directory... Виберіть теку для емульованої NAND-пам’яті... - + Select Emulated SD Directory... Виберіть теку для емульованої SD-картки... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Виберіть теку для ігрових карток... - + Select Dump Directory... Виберіть теку для дампів... - + Select Mod Load Directory... Виберіть теку для завантаження модів... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3055,7 +3154,7 @@ When a program attempts to open the controller applet, it is immediately closed. Додаткові - + Advanced Graphics Settings Додаткові налаштування графіки @@ -3069,22 +3168,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions - Розширення + Extras + - - Vulkan Extensions Settings - Налаштування розширень Vulkan + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. Розширений динамічний стан вимкнений для macOS, осткільки проблеми із сумісністю MoltenVK спричиняють чорні екрани. @@ -4488,8 +4597,8 @@ Current values are %1% and %2% respectively. - GPU Extensions - Розширення ГП + Ext. Graphics + @@ -6243,8 +6352,8 @@ Debug Message: - Change GPU Accuracy - Змінити точність ГП + Change GPU Mode + @@ -7900,8 +8009,8 @@ Would you like to bypass this and exit anyway? - Performance - Продуктивність + Fast + @@ -8147,7 +8256,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE СТАРТ/ПАУЗА @@ -8616,12 +8725,12 @@ p, li { white-space: pre-wrap; } Не грає в гру - + %1 is not playing a game %1 не грає у гру - + %1 is playing %2 %1 грає в %2 @@ -9057,6 +9166,41 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. Успішно від’єднано дані збережень Ryujinx. Дані лишилися незмінними. + + + Could not find Ryujinx installation + Не вдалося виявити встановлення Ryujinx + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + Не вдалося виявити правильне встановлення Ryujinx. Зазвичай таке відбувається, якщо Ryujinx використовується в портативному режимі. + +Хочете власноруч вибрати портативну теку для використання? + + + + Ryujinx Portable Location + Розташування портативного Ryujinx + + + + Not a valid Ryujinx directory + Неправильна тека Ryujinx + + + + The specified directory does not contain valid Ryujinx data. + Указана тека не містить правильних даних Ryujinx + + + + + Could not find Ryujinx save data + Не вдалося виявити дані збережень Ryujinx + QtCommon::Game @@ -9941,42 +10085,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be Загальний награний час досягнув максимуму. - - fs - - - Could not find Ryujinx installation - Не вдалося виявити встановлення Ryujinx - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - Не вдалося виявити правильне встановлення Ryujinx. Зазвичай таке відбувається, якщо Ryujinx використовується в портативному режимі. - -Хочете власноруч вибрати портативну теку для використання? - - - - Ryujinx Portable Location - Розташування портативного Ryujinx - - - - Not a valid Ryujinx directory - Неправильна тека Ryujinx - - - - The specified directory does not contain valid Ryujinx data. - Указана тека не містить правильних даних Ryujinx - - - - - Could not find Ryujinx save data - Не вдалося виявити дані збережень Ryujinx - - \ No newline at end of file diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts index f6a4f01428..69bf8abd7e 100644 --- a/dist/languages/vi.ts +++ b/dist/languages/vi.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các chỉ thị ASIMD nhanh hơn (chỉ cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN không chính xác - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API: - + Changes the output graphics API. Vulkan is recommended. - + Device: Thiết bị: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Backend shader: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Độ phân giải: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ nét FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Phương pháp khử răng cưa: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Chế độ toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Dùng giả lập GPU bất đồng bộ - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: Giả lập NVDEC: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Chế độ Vsync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1191 +836,1211 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ cho Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Lọc bất đẳng hướng: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Dùng bộ nhớ đệm pipeline Vulkan - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả kết xuất của hiệu ứng trong suốt trong một số game. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh: - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, chỉ cho NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Chính xác - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Auto Tự động - + Unsafe Không an toàn - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không có đầu ra video - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian Gaussian - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Không có - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dùng 16:10 - + Stretch to Window Mở rộng đến cửa sổ - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Español) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Nederlands) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh Anh - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Tây Ban Nha Mỹ Latinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha Brasil (Português do Brasil) - + Serbian (српски) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Docked - + Handheld Handheld - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2728,7 +2737,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2794,9 +2803,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2806,90 +2816,184 @@ When a program attempts to open the controller applet, it is immediately closed. Thẻ nhớ SD - + + Save Data + + + + Gamecard Đĩa game - + Path Đường dẫn - + Inserted Đã chèn vào - + Current Game Game hiện tại - + Patch Manager Quản lý bản vá - + Dump Decompressed NSOs Trích xuất NSO đã giải nén - + Dump ExeFS Trích xuất ExeFS - + Mod Load Root Thư mục chứa mod gốc - + Dump Root Thư mục trích xuất gốc - + Caching Bộ nhớ đệm - + Cache Game List Metadata Lưu bộ nhớ đệm metadata của danh sách game - + Reset Metadata Cache Đặt lại bộ nhớ đệm metadata - + Select Emulated NAND Directory... Chọn thư mục NAND giả lập... - + Select Emulated SD Directory... Chọn thư mục SD giả lập... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Chọn đường dẫn tới đĩa game... - + Select Dump Directory... Chọn thư mục trích xuất... - + Select Mod Load Directory... Chọn thư mục chứa mod... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2992,7 +3096,7 @@ When a program attempts to open the controller applet, it is immediately closed. Nâng cao - + Advanced Graphics Settings Cài đặt đồ hoạ nâng cao @@ -3006,22 +3110,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4425,7 +4539,7 @@ Các giá trị hiện tại lần lượt là %1% và %2%. - GPU Extensions + Ext. Graphics @@ -6177,8 +6291,8 @@ Debug Message: - Change GPU Accuracy - Thay đổi độ chính xác GPU + Change GPU Mode + @@ -7812,7 +7926,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8049,7 +8163,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE BẮT ĐẦU/TẠM DỪNG @@ -8515,12 +8629,12 @@ p, li { white-space: pre-wrap; } Hiện không chơi game - + %1 is not playing a game %1 hiện không chơi game - + %1 is playing %2 %1 đang chơi %2 @@ -8950,6 +9064,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9827,40 +9974,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts index 80b38228fc..754815d700 100644 --- a/dist/languages/vi_VN.ts +++ b/dist/languages/vi_VN.ts @@ -534,229 +534,229 @@ Can help reduce stuttering at lower framerates. - + Backend: - - Fast CPU Time + + CPU Overclock - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. - + Custom CPU Ticks - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) Không dùng FMA (tăng hiệu suất cho các dòng CPU không hỗ trợ FMA) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. - + Faster FRSQRTE and FRECPE Chạy FRSQRTE và FRECPE nhanh hơn - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. - + Faster ASIMD instructions (32 bits only) Các lệnh ASIMD nhanh hơn (chỉ áp dụng cho 32 bit) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. - + Inaccurate NaN handling Xử lí NaN gặp lỗi - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. - + Disable address space checks Tắt kiểm tra không gian địa chỉ - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. - + Ignore global monitor Bỏ qua màn hình chung - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. - + API: API đồ hoạ: - + Changes the output graphics API. Vulkan is recommended. - + Device: Thiết bị đồ hoạ: - + This setting selects the GPU to use (Vulkan only). - + Shader Backend: Backend shader: - + The shader backend to use with OpenGL. GLSL is recommended. - + Resolution: Độ phân giải: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. - + Window Adapting Filter: Bộ lọc điều chỉnh cửa sổ: - + FSR Sharpness: Độ sắc nét FSR: - + Determines how sharpened the image will look using FSR's dynamic contrast. - + Anti-Aliasing Method: Phương pháp khử răng cưa: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. - + Fullscreen Mode: Chế độ Toàn màn hình: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. - + Aspect Ratio: Tỉ lệ khung hình: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -764,35 +764,24 @@ This feature is experimental. - - Use asynchronous GPU emulation - Dùng giả lập GPU không đồng bộ - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - - - - + NVDEC emulation: Giả lập NVDEC - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. - + ASTC Decoding Method: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -801,45 +790,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: Chế độ Vsync: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -847,1192 +836,1212 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) Bật hiển thị bất đồng bộ (chỉ dành cho Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. - + Force maximum clocks (Vulkan only) Buộc chạy ở xung nhịp tối đa (chỉ Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. Chạy các công việc trong nền trong khi đang chờ lệnh đồ họa để giữ cho GPU không giảm xung nhịp. - + Anisotropic Filtering: Bộ lọc góc nghiêng: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: + + GPU Mode: - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache Dùng Vulkan pipeline cache - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. - + Enable Compute Pipelines (Intel Vulkan Only) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing Bật xả tương ứng - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. - + Sync to framerate of video playback Đồng bộ hóa với tốc độ khung hình khi phát video - + Run the game at normal speed during video playback, even when the framerate is unlocked. Chạy game với tốc độ bình thường trong quá trình phát video, ngay cả khi tốc độ khung hình được mở khóa. - + Barrier feedback loops Vòng lặp phản hồi rào cản - + Improves rendering of transparency effects in specific games. Cải thiện hiệu quả hiển thị của hiệu ứng trong suốt trong một số trò chơi. - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. Cải thiện việc xử lý texture và bộ đệm buffer, cũng như lớp dịch Maxwell. Một số thiết bị hỗ trợ Vulkan 1.1+ và tất cả thiết bị Vulkan 1.2+ đều hỗ trợ tiện ích mở rộng này. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed Hạt giống RNG - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name Tên thiết bị - + The name of the console. - + Custom RTC Date: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: - + This option can be overridden when region setting is auto-select - + Region: Vùng: - + The region of the console. - + Time Zone: Múi giờ: - + The time zone of the console. - + Sound Output Mode: Chế độ đầu ra âm thanh - + Console Mode: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity Ẩn con trỏ chuột khi không dùng - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet Vô hiệu hoá applet tay cầm - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode - + Force X11 as Graphics Backend - + Custom frontend - + Real applet - + Never - + On Load - + Always - + CPU CPU - + GPU - + CPU Asynchronous - + Uncompressed (Best quality) Không nén (Chất lượng tốt nhất) - + BC1 (Low quality) BC1 (Chất lượng thấp) - + BC3 (Medium quality) BC3 (Chất lượng trung bình) - + Conservative - + Aggressive - + OpenGL OpenGL - + Vulkan Vulkan - + Null Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (Assembly Shaders, Chỉ Cho NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) - - Performance + + Fast - + Balanced - - + + Accurate Tuyệt đối - - + + Default Mặc định - + Unsafe (fast) - + Safe (stable) - + Auto Tự động - + Unsafe Tương đối - + Paranoid (disables most optimizations) Paranoid (vô hiệu hoá hầu hết sự tối ưu) - + Debugging - + Dynarmic - + NCE - + Borderless Windowed Cửa sổ không viền - + Exclusive Fullscreen Toàn màn hình - + No Video Output Không Video Đầu Ra - + CPU Video Decoding Giải mã video bằng CPU - + GPU Video Decoding (Default) Giải mã video bằng GPU (Mặc định) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [THỬ NGHIỆM] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [THỬ NGHIỆM] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor Nearest Neighbor - + Bilinear Bilinear - + Bicubic Bicubic - + Gaussian ScaleForce - + Lanczos - + ScaleForce ScaleForce - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None Trống - + FXAA FXAA - + SMAA SMAA - + Default (16:9) Mặc định (16:9) - + Force 4:3 Dùng 4:3 - + Force 21:9 Dùng 21:9 - + Force 16:10 Dung 16:10 - + Stretch to Window Kéo dãn đến cửa sổ phần mềm - + Automatic Tự động - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) Tiếng Nhật (日本語) - + American English Tiếng Anh Mỹ - + French (français) Tiếng Pháp (French) - + German (Deutsch) Tiếng Đức (Deutsch) - + Italian (italiano) Tiếng Ý (italiano) - + Spanish (español) Tiếng Tây Ban Nha (Spanish) - + Chinese Tiếng Trung - + Korean (한국어) Tiếng Hàn (한국어) - + Dutch (Nederlands) Tiếng Hà Lan (Dutch) - + Portuguese (português) Tiếng Bồ Đào Nha (Portuguese) - + Russian (Русский) Tiếng Nga (Русский) - + Taiwanese Tiếng Đài Loan - + British English Tiếng Anh UK (British English) - + Canadian French Tiếng Pháp Canada - + Latin American Spanish Tiếng Mỹ La-tinh - + Simplified Chinese Tiếng Trung giản thể - + Traditional Chinese (正體中文) Tiếng Trung phồn thể (正體中文) - + Brazilian Portuguese (português do Brasil) Tiếng Bồ Đào Nha của người Brazil (Português do Brasil) - + Serbian (српски) - - + + Japan Nhật Bản - + USA Hoa Kỳ - + Europe Châu Âu - + Australia Châu Úc - + China Trung Quốc - + Korea Hàn Quốc - + Taiwan Đài Loan - + Auto (%1) Auto select time zone Tự động (%1) - + Default (%1) Default time zone Mặc định (%1) - + CET CET - + CST6CDT CST6CDT - + Cuba Cuba - + EET EET - + Egypt Ai Cập - + Eire Eire - + EST EST - + EST5EDT EST5EDT - + GB GB - + GB-Eire GB-Eire - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich Greenwich - + Hongkong Hồng Kông - + HST HST - + Iceland Iceland - + Iran Iran - + Israel Israel - + Jamaica Jamaica - + Kwajalein Kwajalein - + Libya Libya - + MET MET - + MST MST - + MST7MDT MST7MDT - + Navajo Navajo - + NZ NZ - + NZ-CHAT NZ-CHAT - + Poland Ba Lan - + Portugal Bồ Đào Nha - + PRC PRC - + PST8PDT PST8PDT - + ROC ROC - + ROK ROK - + Singapore Singapore - + Turkey Thổ Nhĩ Kỳ - + UCT UCT - + Universal Quốc tế - + UTC UTC - + W-SU W-SU - + WET WET - + Zulu Zulu - + Mono Mono - + Stereo Stereo - + Surround Surround - + 4GB DRAM (Default) - + 6GB DRAM (Unsafe) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked Chế độ cắm TV - + Handheld Cầm tay - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) - + Only if game specifies not to stop - + Never ask - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2729,7 +2738,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2795,9 +2804,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2807,90 +2817,184 @@ When a program attempts to open the controller applet, it is immediately closed. Thẻ nhớ SD - + + Save Data + + + + Gamecard Thẻ nhớ trò chơi - + Path Đường dẫn - + Inserted Đã chèn vào - + Current Game Game hiện tại - + Patch Manager Quản lý bản bá - + Dump Decompressed NSOs Sao chép NSO đã giải nén - + Dump ExeFS Sao chép ExeFS - + Mod Load Root Thư mục tải mod gốc - + Dump Root Trích xuất thư mục gốc - + Caching Bộ nhớ đệm - + Cache Game List Metadata Lưu bộ nhớ đệm của danh sách trò chơi - + Reset Metadata Cache Khôi phục bộ nhớ đệm của metadata - + Select Emulated NAND Directory... Chọn Thư Mục Giả Lập NAND... - + Select Emulated SD Directory... Chọn Thư Mục Giả Lập SD... - + + + Select Save Data Directory... + + + + Select Gamecard Path... Chọn đường dẫn tới đĩa game... - + Select Dump Directory... Chọn thư mục trích xuất... - + Select Mod Load Directory... Chọn Thư Mục Chứa Mod... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -2993,7 +3097,7 @@ When a program attempts to open the controller applet, it is immediately closed. Nâng cao - + Advanced Graphics Settings Cài đặt đồ hoạ nâng cao @@ -3007,22 +3111,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4426,7 +4540,7 @@ Các giá trị hiện tại lần lượt là %1% và %2%. - GPU Extensions + Ext. Graphics @@ -6178,8 +6292,8 @@ Debug Message: - Change GPU Accuracy - Thay đổi độ chính xác GPU + Change GPU Mode + @@ -7813,7 +7927,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8050,7 +8164,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE BẮT ĐẦU/TẠM DỪNG @@ -8516,12 +8630,12 @@ p, li { white-space: pre-wrap; } Hiện không chơi game - + %1 is not playing a game %1 hiện không chơi game - + %1 is playing %2 %1 đang chơi %2 @@ -8951,6 +9065,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9828,40 +9975,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts index f2dbdbff66..97f8467a31 100644 --- a/dist/languages/zh_CN.ts +++ b/dist/languages/zh_CN.ts @@ -546,17 +546,17 @@ Can help reduce stuttering at lower framerates. - + Backend: 后端: - - Fast CPU Time - 快速 CPU 时间 + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. 对模拟的 CPU 进行超频,以移除部分 FPS 限制。性能较弱的 CPU 可能会出现性能下降,某些游戏也可能会出现异常行为。 @@ -566,32 +566,32 @@ Boost(1700MHz):运行在 Switch 的最高原生频率。 Fast(2000MHz):运行在 2 倍频率。 - + Custom CPU Ticks 自定义 CPU 时钟周期 - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. 设置自定义的 CPU 时钟周期。较高的数值可能提升性能,但也可能导致游戏卡死。推荐范围:77–21000。 - + Virtual Table Bouncing 虚拟表返回 - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort 通过模拟返回值为 0 的方式使任何触发预取中止的函数返回 - + Enable Host MMU Emulation (fastmem) 启用主机 MMU 模拟(快速内存存取) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -600,112 +600,112 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) 低精度 FMA (在 CPU 不支持 FMA 指令集的情况下提高性能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 该选项通过降低积和熔加运算的精度来提高模拟器在不支持 FMA 指令集 CPU 上的运行速度。 - + Faster FRSQRTE and FRECPE 快速 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 该选项通过使用精度较低的近似值来提高某些浮点函数的运算速度。 - + Faster ASIMD instructions (32 bits only) 加速 ASIMD 指令执行(仅限 32 位) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 该选项通过不正确的舍入模式来提高 32 位 ASIMD 浮点函数的运行速度。 - + Inaccurate NaN handling 低精度非数处理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 该选项通过取消非数检查来提高速度。 请注意,这也会降低某些浮点指令的精确度。 - + Disable address space checks 禁用地址空间检查 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. 此选项通过在每次内存操作前取消安全检查来提高速度。 禁用它可能允许执行任意代码。 - + Ignore global monitor 忽略全局监视器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 此选项仅通过 cmpxchg 指令来提高速度,以确保独占访问指令的安全性。 请注意,这可能会导致死锁和其他问题。 - + API: API: - + Changes the output graphics API. Vulkan is recommended. 更改图形输出的 API。 推荐使用 Vulkan。 - + Device: 设备: - + This setting selects the GPU to use (Vulkan only). 设置Vulkan下使用的GPU。 - + Shader Backend: 着色器后端: - + The shader backend to use with OpenGL. GLSL is recommended. 与 OpenGL 一起使用的着色器后端。 推荐 GLSL, - + Resolution: 分辨率: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -714,27 +714,27 @@ Options lower than 1X can cause artifacts. 低于 1X 的选项可能造成渲染问题。 - + Window Adapting Filter: 窗口滤镜: - + FSR Sharpness: FSR 锐化度: - + Determines how sharpened the image will look using FSR's dynamic contrast. 确定使用 FSR 的动态对比度后的图像锐化度。 - + Anti-Aliasing Method: 抗锯齿方式: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -743,12 +743,12 @@ SMAA 提供最佳质量。 FXAA 可以在较低分辨率下产生更稳定的画面。 - + Fullscreen Mode: 全屏模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -757,12 +757,12 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 独占全屏提供更好的性能和 Freesync/Gsync 支持。 - + Aspect Ratio: 屏幕纵横比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. @@ -771,24 +771,24 @@ Also controls the aspect ratio of captured screenshots. 此设置同时控制捕获截图的高宽比。 - + Use persistent pipeline cache 使用持久管道缓存 - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 将生成的着色器保存到硬盘,提高后续游戏过程中的着色器加载速度。 请仅在调试时禁用此项。 - + Optimize SPIRV output 优化 SPIRV 输出 - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -797,24 +797,12 @@ This feature is experimental. 实验性功能。也许会略微提升性能,但会增加着色器编译所需的时间。 - - Use asynchronous GPU emulation - 使用 GPU 异步模拟 - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - 使用额外的 CPU 线程进行渲染。 -此选项应始终保持启用状态。 - - - + NVDEC emulation: NVDEC 模拟方式: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -823,12 +811,12 @@ In most cases, GPU decoding provides the best performance. 大多数情况下,使用 GPU 解码将提供最好的性能。 - + ASTC Decoding Method: ASTC 纹理解码方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -841,12 +829,12 @@ CPU 异步模拟:使用 CPU 在 ASTC 纹理到达时对其进行解码。 消除 ASTC 解码带来的卡顿,但在解码时可能出现渲染问题。 - + ASTC Recompression Method: ASTC 纹理重压缩方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. @@ -855,34 +843,34 @@ BC1/BC3: 中间格式将被重新压缩为 BC1 或 BC3 格式,从而节省显存 但会降低图像质量。 - + VRAM Usage Mode: VRAM 使用模式: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. 选择模拟器是应优先节省内存还是最大限度地使用可用视频内存以提高性能。 激进模式可能会影响诸如录屏软件等其他应用程序的性能,。 - + Skip CPU Inner Invalidation 跳过 CPU 内部失效处理 - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. 在内存更新期间跳过某些缓存失效,从而降低 CPU 使用率并改善延迟。这可能导致软件崩溃。 - + VSync Mode: 垂直同步模式: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -893,12 +881,12 @@ Mailbox 的延迟可能比 FIFO 低且不会导致撕裂,但可能会丢帧。 Immediate (不同步) 会呈现全部可用内容,并可能出现撕裂。 - + Sync Memory Operations 同步内存操作 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. @@ -907,102 +895,99 @@ Unreal Engine 4 games often see the most significant changes thereof. 虚幻 4 引擎的游戏通常会看到最显著的变化。 - + Enable asynchronous presentation (Vulkan only) 启用异步帧提交 (仅限 Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 将帧提交移动到单独的 CPU 线程,略微提高性能。 - + Force maximum clocks (Vulkan only) 强制最大时钟 (仅限 Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在后台运行的同时等待图形命令,以防止 GPU 降低时钟速度。 - + Anisotropic Filtering: 各向异性过滤: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. 控制在斜角下纹理渲染的质量。 大多数 GPU 上设置为 16 倍是安全的。 - - GPU Accuracy: - GPU 精度: + + GPU Mode: + + + + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. +Particles tend to only render correctly with Accurate mode. + - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. -Particles tend to only render correctly with Accurate mode. - 控制 GPU 模拟的精确度。 -大部分游戏在性能或平衡模式下可以正常渲染,但部分游戏需要设置为精确。 -粒子效果通常只有在精确模式下才能正确显示。 - - - DMA Accuracy: DMA 精度: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. 控制 DMA 精度。安全精度可修复某些游戏中的问题,但可能会降低性能。 - - Enable asynchronous shader compilation (Hack) - 开启异步着色器编译 (Hack) + + Enable asynchronous shader compilation + - + May reduce shader stutter. 可能减少着色器卡顿。 - - Fast GPU Time (Hack) - 快速 GPU 时间(Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. + - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - 对模拟的 GPU 进行超频,以提升动态分辨率和渲染距离。 -设置为 128 可获得最佳性能、512 可获得最高画质。 - - - Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. @@ -1011,175 +996,172 @@ Compute pipelines are always enabled on all other drivers. 在所有其他驱动程序上始终启用计算管线。 - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈环路 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Extended Dynamic State 扩展动态状态 - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. - 控制在扩展动态状态中可使用的函数数量。 -数字越大,可用函数越多并且可能提高性能,但也可能导致问题。 -默认值因系统而异。 +Higher states allow for more features and can increase performance, but may cause additional graphical issues. + - + Vertex Input Dynamic State 顶点输入动态状态 - + Enables vertex input dynamic state feature for better quality and performance. 开启顶点输入动态状态功能来获得更好的质量和性能。 - + Provoking Vertex 激活顶点 - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. 改善某些游戏中的照明和顶点处理。仅 Vulkan 1.0 设备支持此扩展。 - + Descriptor Indexing 描述符索引 - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. 改进了纹理和缓冲处理以及 Maxwell 翻译层。 部分 Vulkan 1.1 设备和所有 1.2 设备支持此扩展。 - + Sample Shading 采样着色 - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. 允许片段着色器在多重采样的片段中每个样本执行一次而不是每个片段执行一次。可以提高图形质量,但会降低性能。 更高的值可以提高质量但会降低性能。 - + RNG Seed 随机数生成器种子 - + Controls the seed of the random number generator. Mainly used for speedrunning. 控制随机数生成器的种子。 主要用于竞速游戏。 - + Device Name 设备名称 - + The name of the console. 主机的数量。 - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. 此选项允许更改控制台的时钟。 可用于操纵游戏中的时间。 - + The number of seconds from the current unix time 来自当前 unix 时间的秒数。 - + Language: 语言: - + This option can be overridden when region setting is auto-select 当区域设置为自动选择时可以使用此选项替代。 - + Region: 地区: - + The region of the console. 主机的区域。 - + Time Zone: 时区: - + The time zone of the console. 主机的时区。 - + Sound Output Mode: 声音输出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. @@ -1188,915 +1170,936 @@ Setting to Handheld can help improve performance for low end systems. 将设置为掌机模式可以帮助低端系统提高性能。 - + Prompt for user profile on boot 启动时提示选择用户账户 - + Useful if multiple people use the same PC. 在多人使用相同的 PC 时有效。 - + Pause when not in focus 在丢失焦点时暂停 - + Pauses emulation when focusing on other windows. 当焦点位于其它窗口时暂停模拟器。 - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. 替代提示以确认停止模拟。 启用它将绕过此类提示并直接退出模拟。 - + Hide mouse on inactivity 自动隐藏鼠标光标 - + Hides the mouse after 2.5s of inactivity. 在 2.5 秒无活动后隐藏鼠标。 - + Disable controller applet 禁用控制器小程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. 强制禁止在模拟程序中使用控制器小程序。 当程序尝试打开控制器小程序时,它会立即被关闭。 - + Check for updates 检查更新 - + Whether or not to check for updates upon startup. 在启动时是否检查更新。 - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend 强制使用 X11 作为图形后端 - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never 永不 - + On Load 加载时 - + Always 总是 - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不压缩 (最高质量) - + BC1 (Low quality) BC1 (低质量) - + BC3 (Medium quality) BC3 (中等质量) - + Conservative 保守模式 - + Aggressive 激进模式 - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM (汇编着色器,仅限 NVIDIA 显卡) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (实验性,仅限 AMD/Mesa) - - Performance - 性能 + + Fast + - + Balanced 平衡 - - + + Accurate 高精度 - - + + Default 系统默认 - + Unsafe (fast) 不安全(快速) - + Safe (stable) 安全(稳定) - + Auto 自动 - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging 调试 - + Dynarmic 动态编译 - + NCE 本机代码执行 - + Borderless Windowed 无边框窗口 - + Exclusive Fullscreen 独占全屏 - + No Video Output 无视频输出 - + CPU Video Decoding CPU 视频解码 - + GPU Video Decoding (Default) GPU 视频解码 (默认) - + 0.25X (180p/270p) [EXPERIMENTAL] 0.25X (180p/270p) [实验性] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [实验性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] 1.25X (900p/1350p) [实验性] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [实验性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 近邻取样 - + Bilinear 双线性过滤 - + Bicubic 双三线过滤 - + Gaussian 高斯模糊 - + Lanczos Lanczos - + ScaleForce 强制缩放 - + AMD FidelityFX Super Resolution AMD FidelityFX 超级分辨率 - + Area 区域 - + MMPX MMPX - + Zero-Tangent 零切线 - + B-Spline B-Spline - + Mitchell Mitchell - + Spline-1 Spline-1 - - + + None - + FXAA 快速近似抗锯齿 - + SMAA 子像素形态学抗锯齿 - + Default (16:9) 默认 (16:9) - + Force 4:3 强制 4:3 - + Force 21:9 强制 21:9 - + Force 16:10 强制 16:10 - + Stretch to Window 拉伸窗口 - + Automatic 自动 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x 32x - + 64x 64x - + Japanese (日本語) 日语 (日本語) - + American English 美式英语 - + French (français) 法语 (français) - + German (Deutsch) 德语 (Deutsch) - + Italian (italiano) 意大利语 (italiano) - + Spanish (español) 西班牙语 (español) - + Chinese 中文 - + Korean (한국어) 韩语 (한국어) - + Dutch (Nederlands) 荷兰语 (Nederlands) - + Portuguese (português) 葡萄牙语 (português) - + Russian (Русский) 俄语 (Русский) - + Taiwanese 台湾中文 - + British English 英式英语 - + Canadian French 加拿大法语 - + Latin American Spanish 拉美西班牙语 - + Simplified Chinese 简体中文 - + Traditional Chinese (正體中文) 繁体中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙语 (português do Brasil) - + Serbian (српски) 塞尔维亚语 (српски) - - + + Japan 日本 - + USA 美国 - + Europe 欧洲 - + Australia 澳大利亚 - + China 中国 - + Korea 韩国 - + Taiwan 台湾地区 - + Auto (%1) Auto select time zone 自动 (%1) - + Default (%1) Default time zone 默认 (%1) - + CET 欧洲中部时间 - + CST6CDT 古巴标准时间&古巴夏令时 - + Cuba 古巴 - + EET 东欧时间 - + Egypt 埃及 - + Eire 爱尔兰 - + EST 东部标准时间 - + EST5EDT 东部标准时间&东部夏令时 - + GB 英国 - + GB-Eire 英国-爱尔兰时间 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 美国夏威夷时间 - + Iceland 冰岛 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙买加 - + Kwajalein 夸贾林环礁 - + Libya 利比亚 - + MET 中欧时间 - + MST 山区标准时间 (北美) - + MST7MDT 山区标准时间&山区夏令时 (北美) - + Navajo 纳瓦霍 - + NZ 新西兰时间 - + NZ-CHAT 新西兰-查塔姆群岛 - + Poland 波兰 - + Portugal 葡萄牙 - + PRC 中国标准时间 - + PST8PDT 太平洋标准时间&太平洋夏令时 - + ROC 台湾时间 - + ROK 韩国时间 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界时间 - + UTC 协调世界时 - + W-SU 欧洲-莫斯科时间 - + WET 西欧时间 - + Zulu 祖鲁 - + Mono 单声道 - + Stereo 立体声 - + Surround 环绕声 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM 8GB DRAM - + 10GB DRAM (Unsafe) 10GB DRAM (不安全) - + 12GB DRAM (Unsafe) 12GB DRAM (不安全) - + Docked 主机模式 - + Handheld 掌机模式 - + + + Off + + + + Boost (1700MHz) 加速 (1700MHz) - + Fast (2000MHz) 快速 (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - Low (128) - 低(128) - - - + Medium (256) 中(256) - + High (512) 高(512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2793,8 +2796,8 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions - 图形扩展 + GraphicsExtra + @@ -2859,9 +2862,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2871,90 +2875,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD 卡 - + + Save Data + + + + Gamecard 游戏卡带 - + Path 路径 - + Inserted 已插入 - + Current Game 当前游戏 - + Patch Manager 补丁管理 - + Dump Decompressed NSOs 转储已解压的 NSO 文件 - + Dump ExeFS 转储 ExeFS - + Mod Load Root Mod 加载根目录 - + Dump Root 转储根目录 - + Caching 缓存 - + Cache Game List Metadata 缓存游戏列表数据 - + Reset Metadata Cache 重置缓存数据 - + Select Emulated NAND Directory... 选择模拟 NAND 目录... - + Select Emulated SD Directory... 选择模拟 SD 卡目录... - + + + Select Save Data Directory... + + + + Select Gamecard Path... 选择游戏卡带路径... - + Select Dump Directory... 选择转储目录... - + Select Mod Load Directory... 选择 Mod 载入目录... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3057,7 +3155,7 @@ When a program attempts to open the controller applet, it is immediately closed. 高级 - + Advanced Graphics Settings 高级图形选项 @@ -3071,22 +3169,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions - 扩展 + Extras + - - Vulkan Extensions Settings - Vulkan 扩展设置 + + Hacks + - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) % - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. 由于 MoltenVK 兼容性问题会导致黑屏,macOS 上已禁用扩展动态状态。 @@ -4490,8 +4598,8 @@ Current values are %1% and %2% respectively. - GPU Extensions - GPU 扩展 + Ext. Graphics + @@ -6243,8 +6351,8 @@ Debug Message: - Change GPU Accuracy - 更改 GPU 精度 + Change GPU Mode + @@ -7890,8 +7998,8 @@ Would you like to bypass this and exit anyway? - Performance - 性能 + Fast + @@ -8137,7 +8245,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE 开始/暂停 @@ -8606,12 +8714,12 @@ p, li { white-space: pre-wrap; } 不在玩游戏 - + %1 is not playing a game %1 不在玩游戏 - + %1 is playing %2 %1 正在玩 %2 @@ -9047,6 +9155,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. 已成功取消链接 Ryujinx 存档数据。存档数据已保持完整。 + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9932,42 +10073,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be 总计游戏时间已到达最大值。 - - fs - - - Could not find Ryujinx installation - 无法找到 Ryujinx 安装 - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - 未找到有效的 Ryujinx 安装。这通常可能发生在您以便携模式使用 Ryujinx 时。 - -您想手动选择一个便携模式文件夹来使用吗? - - - - Ryujinx Portable Location - Ryujinx 便携位置 - - - - Not a valid Ryujinx directory - 不是有效的 Ryujinx 目录 - - - - The specified directory does not contain valid Ryujinx data. - 指定的目录不包含有效的 Ryujinx 数据。 - - - - - Could not find Ryujinx save data - 找不到 Ryujinx 存档数据 - - \ No newline at end of file diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts index aa6620f304..63c346801f 100644 --- a/dist/languages/zh_TW.ts +++ b/dist/languages/zh_TW.ts @@ -187,12 +187,12 @@ This would ban both their forum username and their IP address. Room Description - 房間敘述 + 房間介紹 Moderation... - 審核中... + 房主審核中... @@ -546,49 +546,49 @@ Can help reduce stuttering at lower framerates. - + Backend: 後端: - - Fast CPU Time - 快速CPU時間 + + CPU Overclock + - + Overclocks the emulated CPU to remove some FPS limiters. Weaker CPUs may see reduced performance, and certain games may behave improperly. Use Boost (1700MHz) to run at the Switch's highest native clock, or Fast (2000MHz) to run at 2x clock. 強制模擬 CPU 以更高的時脈運行,減少某些 FPS 限制。較弱的 CPU 可能會看到效能下降,特定遊戲可能會出現問題。 使用 Boost (1700MHz) 以 Switch 的最高原生時脈運行,或 Fast (2000MHz) 以雙倍時脈運行。 - + Custom CPU Ticks 自訂CPU時脈 - + Set a custom value of CPU ticks. Higher values can increase performance, but may cause deadlocks. A range of 77-21000 is recommended. 自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。 - + Virtual Table Bouncing - + Bounces (by emulating a 0-valued return) any functions that triggers a prefetch abort - + Enable Host MMU Emulation (fastmem) 啟用主機 MMU 模擬(fastmem) - + This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU. Disabling this forces all memory accesses to use Software MMU Emulation. @@ -597,112 +597,112 @@ Disabling this forces all memory accesses to use Software MMU Emulation. - + Unfuse FMA (improve performance on CPUs without FMA) 解除融合FMA(能讓不支援 FMA 指令集的 CPU 提高效能) - + This option improves speed by reducing accuracy of fused-multiply-add instructions on CPUs without native FMA support. 透過降低積和熔加運算的準確度來提高模擬器在不支援FMA指令集CPU上的運行速度 - + Faster FRSQRTE and FRECPE 更快的 FRSQRTE 和 FRECPE - + This option improves the speed of some approximate floating-point functions by using less accurate native approximations. 透過使用準確度較低的近似值來提高某些浮點函數的運算速度 - + Faster ASIMD instructions (32 bits only) 快速 ASIMD 指令(僅限 32 位元) - + This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes. 透過使用不準確的捨入模式來提高32位元ASIMD浮點函數的運算速度 - + Inaccurate NaN handling 低準確度NaN處理 - + This option improves speed by removing NaN checking. Please note this also reduces accuracy of certain floating-point instructions. 透過取消NaN檢查來提高速度。 請注意,啟用後會降低些浮點指令的準確度 - + Disable address space checks 停用位址空間檢查 - + This option improves speed by eliminating a safety check before every memory operation. Disabling it may allow arbitrary code execution. 透過省略在每次記憶體操作前執行的安全檢查來提高速度 停用此功能可能會允許任意程式碼執行 - + Ignore global monitor 忽略全局監視器 - + This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions. 透過僅依賴cmpxchg指令來確保獨佔存取指令的安全性並提高速度。 請注意,這可能會導致死鎖或其它問題 - + API: API: - + Changes the output graphics API. Vulkan is recommended. 更改使用的圖形API 推薦使用Vulkan - + Device: 裝置: - + This setting selects the GPU to use (Vulkan only). 選擇要使用的GPU(僅限Vulkan) - + Shader Backend: 著色器後端: - + The shader backend to use with OpenGL. GLSL is recommended. 選擇OpenGL要使用的著色器後端 推薦使用GLSL - + Resolution: 解析度: - + Forces to render at a different resolution. Higher resolutions require more VRAM and bandwidth. Options lower than 1X can cause artifacts. @@ -711,27 +711,27 @@ Options lower than 1X can cause artifacts. 選擇低於1X的解析度可能會導致畫面異常 - + Window Adapting Filter: 視窗適應過濾器: - + FSR Sharpness: FSR 銳化度: - + Determines how sharpened the image will look using FSR's dynamic contrast. 調整使用FSR的動態對比時影像的銳利度 - + Anti-Aliasing Method: 抗鋸齒: - + The anti-aliasing method to use. SMAA offers the best quality. FXAA can produce a more stable picture in lower resolutions. @@ -740,12 +740,12 @@ SMAA的品質最佳 FXAA在低解析度下可以產生較穩定的畫面 - + Fullscreen Mode: 全螢幕模式: - + The method used to render the window in fullscreen. Borderless offers the best compatibility with the on-screen keyboard that some games request for input. Exclusive fullscreen may offer better performance and better Freesync/Gsync support. @@ -754,36 +754,36 @@ Exclusive fullscreen may offer better performance and better Freesync/Gsync supp 獨佔全螢幕將提供更好的性能以及更佳的FreeSync/G-Sync支援 - + Aspect Ratio: 長寬比: - + Stretches the renderer to fit the specified aspect ratio. Most games only support 16:9, so modifications are required to get other ratios. Also controls the aspect ratio of captured screenshots. - + Use persistent pipeline cache - + Allows saving shaders to storage for faster loading on following game boots. Disabling it is only intended for debugging. 將產生的著色器快取儲存至硬碟,讓遊戲在後續過程中不需再次產生以提高速度 建議僅在偵錯時才停用此選項 - + Optimize SPIRV output - + Runs an additional optimization pass over generated SPIRV shaders. Will increase time required for shader compilation. May slightly improve performance. @@ -793,24 +793,12 @@ This feature is experimental. 但可能會稍微提高效能 - - Use asynchronous GPU emulation - 使用非同步 GPU 模擬 - - - - Uses an extra CPU thread for rendering. -This option should always remain enabled. - 使用額外的CPU執行緒進行渲染 -此選項應始終保持啟用狀態 - - - + NVDEC emulation: NVDEC 模擬: - + Specifies how videos should be decoded. It can either use the CPU or the GPU for decoding, or perform no decoding at all (black screen on videos). In most cases, GPU decoding provides the best performance. @@ -819,12 +807,12 @@ In most cases, GPU decoding provides the best performance. GPU解碼在大多數情況下提供最好的性能 - + ASTC Decoding Method: ASTC解碼方式: - + This option controls how ASTC textures should be decoded. CPU: Use the CPU for decoding. GPU: Use the GPU's compute shaders to decode ASTC textures (recommended). @@ -833,45 +821,45 @@ stuttering but may present artifacts. - + ASTC Recompression Method: ASTC重新壓縮方式: - + Most GPUs lack support for ASTC textures and must decompress to anintermediate format: RGBA8. BC1/BC3: The intermediate format will be recompressed to BC1 or BC3 format, saving VRAM but degrading image quality. - + VRAM Usage Mode: VRAM 使用模式: - + Selects whether the emulator should prefer to conserve memory or make maximum usage of available video memory for performance. Aggressive mode may impact performance of other applications such as recording software. - + Skip CPU Inner Invalidation 跳過CPU內部失效處理 - + Skips certain cache invalidations during memory updates, reducing CPU usage and improving latency. This may cause soft-crashes. - + VSync Mode: 垂直同步: - + FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. FIFO Relaxed allows tearing as it recovers from a slow down. Mailbox can have lower latency than FIFO and does not tear but may drop frames. @@ -879,1192 +867,1212 @@ Immediate (no synchronization) presents whatever is available and can exhibit te - + Sync Memory Operations 同步記憶體操作 - + Ensures data consistency between compute and memory operations. This option fixes issues in games, but may degrade performance. Unreal Engine 4 games often see the most significant changes thereof. - + Enable asynchronous presentation (Vulkan only) 啟用非同步顯示(僅限Vulkan) - + Slightly improves performance by moving presentation to a separate CPU thread. 透過將畫面顯示移至獨立的CPU執行緒來略微提升性能。 - + Force maximum clocks (Vulkan only) 強制使用最大時脈(僅限Vulkan) - + Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed. 在等待圖形命令時於背景執行任務以防GPU降低時脈 - + Anisotropic Filtering: 各向異性過濾: - + Controls the quality of texture rendering at oblique angles. Safe to set at 16x on most GPUs. - - GPU Accuracy: - GPU準確度層級: + + GPU Mode: + - - Controls the GPU emulation accuracy. -Most games render fine with Performance or Balanced modes, but Accurate is still required for some. + + Controls the GPU emulation mode. +Most games render fine with Fast or Balanced modes, but Accurate is still required for some. Particles tend to only render correctly with Accurate mode. - + DMA Accuracy: - + Controls the DMA precision accuracy. Safe precision fixes issues in some games but may degrade performance. - - Enable asynchronous shader compilation (Hack) + + Enable asynchronous shader compilation - + May reduce shader stutter. - - Fast GPU Time (Hack) + + Fast GPU Time + + + + + Overclocks the emulated GPU to increase dynamic resolution and render distance. +Use 256 for maximal performance and 512 for maximal graphics fidelity. - Overclocks the emulated GPU to increase dynamic resolution and render distance. -Use 128 for maximal performance and 512 for maximal graphics fidelity. - - - - Use Vulkan pipeline cache 启用 Vulkan 管线缓存 - + Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally. 启用 GPU 供应商专用的管线缓存。 在 Vulkan 驱动程序内部不存储管线缓存的情况下,此选项可显著提高着色器加载速度。 - + Enable Compute Pipelines (Intel Vulkan Only) 启用计算管线 (仅限 Intel 显卡 Vulkan 模式) - + Required by some games. This setting only exists for Intel proprietary drivers and may crash if enabled. Compute pipelines are always enabled on all other drivers. - + Enable Reactive Flushing 启用反应性刷新 - + Uses reactive flushing instead of predictive flushing, allowing more accurate memory syncing. 使用反应性刷新取代预测性刷新,从而更精确地同步内存。 - + Sync to framerate of video playback 播放视频时帧率同步 - + Run the game at normal speed during video playback, even when the framerate is unlocked. 在视频播放期间以正常速度运行游戏,即使帧率未锁定。 - + Barrier feedback loops 屏障反馈循环 - + Improves rendering of transparency effects in specific games. 改进某些游戏中透明效果的渲染。 - + Extended Dynamic State - + Controls the number of features that can be used in Extended Dynamic State. -Higher numbers allow for more features and can increase performance, but may cause issues. -The default value is per-system. +Higher states allow for more features and can increase performance, but may cause additional graphical issues. - + Vertex Input Dynamic State - + Enables vertex input dynamic state feature for better quality and performance. - + Provoking Vertex - + Improves lighting and vertex handling in some games. Only Vulkan 1.0+ devices support this extension. - + Descriptor Indexing - + Improves texture & buffer handling and the Maxwell translation layer. Some Vulkan 1.1+ and all 1.2+ devices support this extension. - + Sample Shading - + Allows the fragment shader to execute per sample in a multi-sampled fragment instead of once per fragment. Improves graphics quality at the cost of performance. Higher values improve quality but degrade performance. - + RNG Seed 隨機種子 - + Controls the seed of the random number generator. Mainly used for speedrunning. - + Device Name 裝置名稱 - + The name of the console. - + Custom RTC Date: 自定义系统时间: - + This option allows to change the clock of the console. Can be used to manipulate time in games. - + The number of seconds from the current unix time - + Language: 语言: - + This option can be overridden when region setting is auto-select - + Region: 區域: - + The region of the console. - + Time Zone: 時區: - + The time zone of the console. - + Sound Output Mode: 音訊輸出模式: - + Console Mode: 控制台模式: - + Selects if the console is in Docked or Handheld mode. Games will change their resolution, details and supported controllers and depending on this setting. Setting to Handheld can help improve performance for low end systems. - + Prompt for user profile on boot - + Useful if multiple people use the same PC. - + Pause when not in focus - + Pauses emulation when focusing on other windows. - + Confirm before stopping emulation 停止模拟时需要确认 - + Overrides prompts asking to confirm stopping the emulation. Enabling it bypasses such prompts and directly exits the emulation. - + Hide mouse on inactivity 滑鼠閒置時自動隱藏 - + Hides the mouse after 2.5s of inactivity. - + Disable controller applet 禁用控制器程序 - + Forcibly disables the use of the controller applet in emulated programs. When a program attempts to open the controller applet, it is immediately closed. - + Check for updates - + Whether or not to check for updates upon startup. - + Enable Gamemode 启用游戏模式 - + Force X11 as Graphics Backend - + Custom frontend 自定义前端 - + Real applet 真实的小程序 - + Never - + On Load - + Always - + CPU CPU - + GPU GPU - + CPU Asynchronous CPU 异步模拟 - + Uncompressed (Best quality) 不壓縮 (最高品質) - + BC1 (Low quality) BC1 (低品質) - + BC3 (Medium quality) BC3 (中品質) - + Conservative 保守模式(节省 VRAM) - + Aggressive 激进模式 - + OpenGL OpenGL - + Vulkan Vulkan - + Null - + GLSL GLSL - + GLASM (Assembly Shaders, NVIDIA Only) GLASM(組合語言著色器,僅限 NVIDIA) - + SPIR-V (Experimental, AMD/Mesa Only) SPIR-V (实验性,仅限 AMD/Mesa) - - Performance + + Fast - + Balanced - - + + Accurate 高精度 - - + + Default 預設 - + Unsafe (fast) - + Safe (stable) - + Auto 自動 - + Unsafe 低精度 - + Paranoid (disables most optimizations) 偏执模式 (禁用绝大多数优化项) - + Debugging - + Dynarmic Dynarmic - + NCE NCE - + Borderless Windowed 無邊框視窗 - + Exclusive Fullscreen 全螢幕獨占 - + No Video Output 無視訊輸出 - + CPU Video Decoding CPU 視訊解碼 - + GPU Video Decoding (Default) GPU 視訊解碼(預設) - + 0.25X (180p/270p) [EXPERIMENTAL] - + 0.5X (360p/540p) [EXPERIMENTAL] 0.5X (360p/540p) [实验性] - + 0.75X (540p/810p) [EXPERIMENTAL] 0.75X (540p/810p) [實驗性] - + 1X (720p/1080p) 1X (720p/1080p) - + 1.25X (900p/1350p) [EXPERIMENTAL] - + 1.5X (1080p/1620p) [EXPERIMENTAL] 1.5X (1080p/1620p) [實驗性] - + 2X (1440p/2160p) 2X (1440p/2160p) - + 3X (2160p/3240p) 3X (2160p/3240p) - + 4X (2880p/4320p) 4X (2880p/4320p) - + 5X (3600p/5400p) 5X (3600p/5400p) - + 6X (4320p/6480p) 6X (4320p/6480p) - + 7X (5040p/7560p) 7X (5040p/7560p) - + 8X (5760p/8640p) 8X (5760p/8640p) - + Nearest Neighbor 最近鄰 - + Bilinear 雙線性 - + Bicubic 雙立方 - + Gaussian 高斯 - + Lanczos - + ScaleForce 強制縮放 - + AMD FidelityFX Super Resolution - + Area - + MMPX - + Zero-Tangent - + B-Spline - + Mitchell - + Spline-1 - - + + None - + FXAA FXAA - + SMAA SMAA - + Default (16:9) 預設 (16:9) - + Force 4:3 強制 4:3 - + Force 21:9 強制 21:9 - + Force 16:10 強制 16:10 - + Stretch to Window 延伸視窗 - + Automatic 自動 - + 2x 2x - + 4x 4x - + 8x 8x - + 16x 16x - + 32x - + 64x - + Japanese (日本語) 日文 (日本語) - + American English 美式英语 - + French (français) 法文 (français) - + German (Deutsch) 德文 (Deutsch) - + Italian (italiano) 義大利文 (italiano) - + Spanish (español) 西班牙文 (español) - + Chinese 中文 - + Korean (한국어) 韓文 (한국어) - + Dutch (Nederlands) 荷蘭文 (Nederlands) - + Portuguese (português) 葡萄牙文 (português) - + Russian (Русский) 俄文 (Русский) - + Taiwanese 台灣中文 - + British English 英式英文 - + Canadian French 加拿大法文 - + Latin American Spanish 拉丁美洲西班牙文 - + Simplified Chinese 簡體中文 - + Traditional Chinese (正體中文) 正體中文 (正體中文) - + Brazilian Portuguese (português do Brasil) 巴西-葡萄牙語 (português do Brasil) - + Serbian (српски) - - + + Japan 日本 - + USA 美國 - + Europe 歐洲 - + Australia 澳洲 - + China 中國 - + Korea 南韓 - + Taiwan 台灣 - + Auto (%1) Auto select time zone 自動 (%1) - + Default (%1) Default time zone 預設 (%1) - + CET 中歐 - + CST6CDT CST6CDT - + Cuba 古巴 - + EET EET - + Egypt 埃及 - + Eire 愛爾蘭 - + EST 北美東部 - + EST5EDT EST5EDT - + GB GB - + GB-Eire 英國-愛爾蘭 - + GMT GMT - + GMT+0 GMT+0 - + GMT-0 GMT-0 - + GMT0 GMT0 - + Greenwich 格林威治 - + Hongkong 香港 - + HST 夏威夷 - + Iceland 冰島 - + Iran 伊朗 - + Israel 以色列 - + Jamaica 牙買加 - + Kwajalein 瓜加林環礁 - + Libya 利比亞 - + MET 中歐 - + MST 北美山區 - + MST7MDT MST7MDT - + Navajo 納瓦霍 - + NZ 紐西蘭 - + NZ-CHAT 紐西蘭-查塔姆群島 - + Poland 波蘭 - + Portugal 葡萄牙 - + PRC 中國 - + PST8PDT 太平洋 - + ROC 臺灣 - + ROK 韓國 - + Singapore 新加坡 - + Turkey 土耳其 - + UCT UCT - + Universal 世界 - + UTC UTC - + W-SU 莫斯科 - + WET 西歐 - + Zulu 協調世界時 - + Mono 單聲道 - + Stereo 立體聲 - + Surround 環繞音效 - + 4GB DRAM (Default) 4GB DRAM (默认) - + 6GB DRAM (Unsafe) 6GB DRAM (不安全) - + 8GB DRAM - + 10GB DRAM (Unsafe) - + 12GB DRAM (Unsafe) - + Docked TV - + Handheld 掌機模式 - + + + Off + + + + Boost (1700MHz) - + Fast (2000MHz) - + Always ask (Default) 总是询问 (默认) - + Only if game specifies not to stop 仅当游戏不希望停止时 - + Never ask 从不询问 - - Low (128) - - - - + Medium (256) - + High (512) + + + Disabled + + + + + ExtendedDynamicState 1 + + + + + ExtendedDynamicState 2 + + + + + ExtendedDynamicState 3 + + ConfigureApplets @@ -2760,7 +2768,7 @@ When a program attempts to open the controller applet, it is immediately closed. - GraphicsExtensions + GraphicsExtra @@ -2826,9 +2834,10 @@ When a program attempts to open the controller applet, it is immediately closed. - - - + + + + ... ... @@ -2838,90 +2847,184 @@ When a program attempts to open the controller applet, it is immediately closed. SD 卡 - + + Save Data + + + + Gamecard 遊戲卡 - + Path 路徑 - + Inserted 插入 - + Current Game 目前的遊戲 - + Patch Manager 延伸模組管理 - + Dump Decompressed NSOs 傾印已解壓縮的 NSO 檔案 - + Dump ExeFS 傾印 ExeFS - + Mod Load Root 載入模組根目錄 - + Dump Root 傾印根目錄 - + Caching 快取 - + Cache Game List Metadata 快取遊戲清單資料 - + Reset Metadata Cache 重設中繼資料快取 - + Select Emulated NAND Directory... 選擇模擬內部儲存空間資料夾... - + Select Emulated SD Directory... 選擇模擬 SD 卡資料夾... - + + + Select Save Data Directory... + + + + Select Gamecard Path... 選擇遊戲卡帶路徑... - + Select Dump Directory... 選擇傾印資料夾... - + Select Mod Load Directory... 選擇載入模組資料夾... + + + Save Data Directory + + + + + Choose an action for the save data directory: + + + + + Set Custom Path + + + + + Reset to NAND + + + + + Save data exists in both the old and new locations. + +Old: %1 +New: %2 + +Would you like to migrate saves from the old location? +WARNING: This will overwrite any conflicting saves in the new location! + + + + + Would you like to migrate your save data to the new location? + +From: %1 +To: %2 + + + + + Migrate Save Data + + + + + Migrating save data... + + + + + Cancel + + + + + + Migration Failed + + + + + Failed to create destination directory. + + + + + Failed to migrate save data: +%1 + + + + + Migration Complete + + + + + Save data has been migrated successfully. + +Would you like to delete the old save data? + + ConfigureGeneral @@ -3024,7 +3127,7 @@ When a program attempts to open the controller applet, it is immediately closed. 進階 - + Advanced Graphics Settings 進階圖形設定 @@ -3038,22 +3141,32 @@ When a program attempts to open the controller applet, it is immediately closed. - Extensions + Extras - - Vulkan Extensions Settings + + Hacks - + + Changing these options from their default may cause issues. Novitii cavete! + + + + + Vulkan Extensions + + + + % Sample Shading percentage (e.g. 50%) - + Extended Dynamic State is disabled on macOS due to MoltenVK compatibility issues that cause black screens. @@ -4457,7 +4570,7 @@ Current values are %1% and %2% respectively. - GPU Extensions + Ext. Graphics @@ -6209,8 +6322,8 @@ Debug Message: - Change GPU Accuracy - 變更 GPU 精確度 + Change GPU Mode + @@ -7843,7 +7956,7 @@ Would you like to bypass this and exit anyway? - Performance + Fast @@ -8080,7 +8193,7 @@ p, li { white-space: pre-wrap; } PlayerControlPreview - + START/PAUSE 開始 / 暫停 @@ -8546,12 +8659,12 @@ p, li { white-space: pre-wrap; } 不在玩遊戲 - + %1 is not playing a game %1 不在玩遊戲 - + %1 is playing %2 %1 正在玩 %2 @@ -8981,6 +9094,39 @@ To: Successfully unlinked Ryujinx save data. Save data has been kept intact. + + + Could not find Ryujinx installation + + + + + Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. + +Would you like to manually select a portable folder to use? + + + + + Ryujinx Portable Location + + + + + Not a valid Ryujinx directory + + + + + The specified directory does not contain valid Ryujinx data. + + + + + + Could not find Ryujinx save data + + QtCommon::Game @@ -9858,40 +10004,4 @@ By selecting "From Eden", previous save data stored in Ryujinx will be - - fs - - - Could not find Ryujinx installation - - - - - Could not find a valid Ryujinx installation. This may typically occur if you are using Ryujinx in portable mode. - -Would you like to manually select a portable folder to use? - - - - - Ryujinx Portable Location - - - - - Not a valid Ryujinx directory - - - - - The specified directory does not contain valid Ryujinx data. - - - - - - Could not find Ryujinx save data - - - \ No newline at end of file diff --git a/src/android/app/src/main/res/values-ar/strings.xml b/src/android/app/src/main/res/values-ar/strings.xml index 1e4eca81ff..638274c6a1 100644 --- a/src/android/app/src/main/res/values-ar/strings.xml +++ b/src/android/app/src/main/res/values-ar/strings.xml @@ -18,6 +18,13 @@ + عرض طبقة الإدخال + عرض طبقة عناصر التحكم باللمس أثناء المحاكاة + محاذاة للشبكة + ثبت عناصر التحكم في الطبقات على شبكة عند التعديل + حجم الشبكة + حجم خلايا الشبكة بوحدة البكسل + السلوك إخفاء الطبقة تلقائيًا إخفاء طبقة ذراع التحكم باللمس تلقائيًا بعد مرور الوقت المحدد من عدم النشاط. تمكين إخفاء الطبقة تلقائيًا @@ -26,6 +33,8 @@ طبقة الإدخال ضبط ذراع التحكم على الشاشة + تعديل تخطيط الطبقات + ضبط موضع وحجم عناصر التحكم التي تظهر على الشاشة @@ -77,21 +86,6 @@ عرض إصدار الفيرموير - - الحالة الديناميكية الموسعة - يتحكم في عدد المميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة. الأرقام الأعلى تسمح بميزات أكثر ويمكن أن تعزز الأداء، ولكن قد تسبب مشكلات مع بعض السائقين والبائعين. قد تختلف القيمة الافتراضية بحسب نظامك وقدرات الأجهزة. يمكن تغيير هذه القيمة حتى يتم تحقيق الاستقرار وجودة الصورة الأفضل. - معطل - حالة ديناميكية لإدخال الرأس - يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. - الرأس المثير - يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات Vulkan 1.0+. - فهرسة الوصف - يحسن معالجة النسيج والمخزن المؤقت، بالإضافة إلى طبقة الترجمة Maxwell. مدعوم من بعض وحدات معالجة الرسومات Vulkan 1.1 وجميع وحدات معالجة الرسومات Vulkan 1.2+. - نسبة التظليل النموذجية - كثافة تمرير تظليل العينة. تؤدي القيم الأعلى إلى تحسين الجودة بشكل أكبر، ولكنها تقلل أيضًا من الأداء إلى حد كبير. - - مزامنة عمليات الذاكرة - يضمن اتساق البيانات بين عمليات الحوسبة والذاكرة. هذا الخيار قد يحل المشكلات في بعض الألعاب، ولكن قد يقلل الأداء في بعض الحالات. يبدو أن الألعاب التي تستخدم Unreal Engine 4 هي الأكثر تأثرًا. تعطيل إعادة ترتيب المخزن المؤقت عند تحديده، يتم تعطيل إعادة ترتيب تحميلات الذاكرة المعينة، مما يسمح بربط التحميلات بعمليات سحب محددة. قد يؤدي ذلك إلى انخفاض الأداء في بعض الحالات. @@ -99,29 +93,17 @@ قم بمزامنة سرعة النواة مع النسبة المئوية للسرعة القصوى لتحسين الأداء دون تغيير السرعة الفعلية للعبة. تمكين ذاكرة التخزين المؤقتة LRU قم بتمكين أو تعطيل ذاكرة التخزين المؤقتة الأقل استخدامًا (LRU)، مما يزيد من الأداء عن طريق توفير استخدام معالج وحدة المعالجة المركزية. قد تواجه بعض الألعاب مشكلات مع هذا الإعداد، لذا قم بتعطيله إذا لم يتم تشغيل اللعبة أو تعطلت بشكل عشوائي. - تخصيص دورات المعالج - قم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000. - دورات - تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية - يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب. + تمكين محاكاة MMU المضيف يعمل هذا التحسين على تسريع وصول الذاكرة بواسطة البرنامج الضيف. يؤدي تمكينه إلى إجراء عمليات قراءة/كتابة ذاكرة الضيف مباشرة في الذاكرة والاستفادة من MMU المضيف. يؤدي تعطيل هذا إلى إجبار جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة MMU البرمجية. - CPU Clock - استخدم تعزيز (1700MHz) للتشغيل بأعلى سرعة أصلية لـ Switch، أو سريع (2000MHz) للتشغيل بضعف السرعة. - تخطيط الذاكرة - (تجريبي) تغيير تخطيط الذاكرة المحاكي. هذا الإعداد لن يزيد من الأداء، ولكن قد يساعد في الألعاب باستخدام قرارات عالية عبر التعديلات. لا تستخدم على الهواتف التي تحتوي على 8GB من ذاكرة الوصول العشوائي أو أقل. يعمل فقط على الواجهة الخلفية الديناميكية (JIT). - دقة DMA - يتحكم في دقة DMA. يمكن أن تؤدي الدقة الآمنة إلى حل المشكلات في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا لم تكن متأكدًا، فاترك هذا الخيار على الإعداد الافتراضي. - أزرار تصحيح الأخطاء + مقابض تصحيح الأخطاء للإستخدام في التطوير فقط. 0 إلى 65535 - واجهة برمجة التظليل - حدد كيفية تجميع وترجمة برامج التظليل لوحدة معالجة الرسومات الخاصة بك. GLSL GLASM - Spir-V + SPIRV محاكاة NVDEC @@ -130,7 +112,7 @@ وحدة المعالجة الرسومية لا شيء - + أبداً عند التحميل دائماً @@ -455,6 +437,15 @@ يسمح لك بتعيين ساعة مخصصة في الوقت الفعلي منفصلة عن وقت النظام الحالي لديك تعيين ساعة مخصصة في الوقت الحقيقي + + رفع تردد المعالج + يُجبر هذا الخيار المعالج المُحاكى على العمل بتردد أعلى، مما يُقلل من بعض مُحددات معدل الإطارات. استخدم وضع Boost (1700 ميجاهرتز) للتشغيل بأعلى تردد أصلي لجهاز Switch، أو وضع Fast (2000 ميجاهرتز) للتشغيل بتردد مُضاعف. + تخصيص دورات المعالج + قم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000. + دورات + تخطيط الذاكرة + (تجريبي) تغيير تخطيط الذاكرة المحاكي. هذا الإعداد لن يزيد من الأداء، ولكن قد يساعد في الألعاب باستخدام قرارات عالية عبر التعديلات. لا تستخدم على الهواتف التي تحتوي على 8GB من ذاكرة الوصول العشوائي أو أقل. يعمل فقط على الواجهة الخلفية الديناميكية (JIT). + إنشاء @@ -465,31 +456,72 @@ الشبكة - الشاشة - - مستوى الدقة الدقة (الإرساء/محمول) VSync وضع - اتجاه العرض - نسبة العرض إلى الارتفاع + واجهة برمجة التظليل + حدد كيفية تجميع وترجمة برامج التظليل لوحدة معالجة الرسومات الخاصة بك. مرشح ملائم للنافذة حدة FSR يحدد مدى وضوح الصورة عند استخدام التباين الديناميكي لـ FSR طريقة مضاد التعرج - إجبار السرعة القصوى (لأجهزة Adreno فقط) - يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية). - تحسين إخراج Spir-V + تحسين مخرجات SPIRV يعمل على تحسين أداء برامج التظليل المجمعة لتحسين كفاءة وحدة معالجة الرسومات، ولكنه قد يؤدي إلى زيادة وقت التحميل وإبطاء السرعة في البداية. - استخدم تظليل غير متزامن - يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء. - عامل زيادة تردد وحدة معالجة الرسومات - استخدم 128 لأقصى أداء و512 لأقصى دقة رسومية. - استخدم التنظيف التفاعلي - يحسن دقة العرض في بعض الألعاب على حساب الأداء. - ذاكرة التخزين المؤقتة لتظلل القرص - يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا. + + + متقدم + + دقة DMA + يتحكم في دقة DMA. يمكن أن تؤدي الدقة الآمنة إلى حل المشكلات في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا لم تكن متأكدًا، فاترك هذا الخيار على الإعداد الافتراضي. تصفية متباينة الخواص يحسن جودة الأنسجة عند عرضها بزوايا مائلة + وضع استخدام ذاكرة VRAM + تحكم في مدى قوة تخصيص المحاكي لذاكرة وحدة معالجة الرسومات وتحريرها. + طريقة فك ضغط ASTC + حدد كيفية فك ضغط نسيج ASTC للعرض: CPU (بطيء، آمن)، GPU (سريع، موصى به)، أو CPU Async (بدون توقف، قد يسبب مشاكل) + طريقة إعادة ضغط ASTC + حدد كيفية إعادة ضغط نسيج ASTC لتحسين التوافق والأداء. تمكين هذا الخيار يوفر VRAM ولكن قد يقلل من جودة النسيج. + + مزامنة عمليات الذاكرة + يضمن اتساق البيانات بين عمليات الحوسبة والذاكرة. هذا الخيار قد يحل المشكلات في بعض الألعاب، ولكن قد يقلل الأداء في بعض الحالات. يبدو أن الألعاب التي تستخدم Unreal Engine 4 هي الأكثر تأثرًا. + ذاكرة التخزين المؤقتة لتظلل القرص + يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا. + إجبار السرعة القصوى (لأجهزة Adreno فقط) + يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية). + استخدم التنظيف التفاعلي + يحسن دقة العرض في بعض الألعاب على حساب الأداء. + + + اختراقات + + وقت معالجة الرسومات السريع + يُجبر هذا الخيار معظم الألعاب على العمل بأعلى دقة عرض أصلية. استخدم 256 للحصول على أقصى أداء و512 للحصول على أعلى جودة رسومات. + تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية + يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب. + استخدم تظليل غير متزامن + يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء. + + إضافات + + الحالة الديناميكية الموسعة + يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في حالة الديناميكية الموسعة. تسمح الأرقام الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشاكل مع بعض برامج التشغيل والأجهزة. + معطل + حالة ديناميكية لإدخال الرأس + يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء. + الرأس المثير + يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات Vulkan 1.0+. + فهرسة الوصف + يحسن معالجة النسيج والمخزن المؤقت، بالإضافة إلى طبقة الترجمة Maxwell. مدعوم من بعض وحدات معالجة الرسومات Vulkan 1.1 وجميع وحدات معالجة الرسومات Vulkan 1.2+. + تظليل العينة + يسمح هذا الخيار بتنفيذ مُظلل الأجزاء لكل عينة في جزء متعدد العينات بدلاً من تنفيذه مرة واحدة لكل جزء. يُحسّن هذا من جودة الرسومات على حساب بعض الأداء. + + + الشاشة + + اتجاه العرض + نسبة العرض إلى الارتفاع + محاذاة عمودية + صورة داخل صورة + تصغير النافذة عند وضعها في الخلفية من المعروف أن تغيير الدقة إلى 2x أو أعلى يسبب مشاكل وقد يؤدي إلى إبطاء كبير في أداء جهازك. @@ -502,6 +534,8 @@ واجهة برمجة التطبيقات تصحيح الأخطاء الرسومية يضبط واجهة برمجة التطبيقات الرسومية على وضع تصحيح الأخطاء البطيء. + تصحيح نسيج BCn + تجاوز الكشف التلقائي عن تنسيق نسيج BCn على وحدات معالجة الرسومات Adreno. عادةً ما يتم الكشف التلقائي بناءً على إصدار Android (ممكّن على API 28+). Fastmem السجلات @@ -538,7 +572,7 @@ مضغوط النطاق المنطقة الميتة - تعديل + معدل تعديل النطاق المحفزات L @@ -601,6 +635,7 @@ افتراضي + الافتراضي جارٍ التحميل… جارٍ إيقاف التشغيل... هل تريد إعادة تعيين هذا الإعداد إلى قيمته الافتراضية؟ @@ -639,6 +674,7 @@ افتراضي تم تحديد برنامج تشغيل غير صالح برنامج التشغيل مثبت بالفعل + %1$s (تم التثبيت) برنامج تشغيل وحدة معالجة الرسومات للنظام جارٍ تثبيت برنامج التشغيل… @@ -675,6 +711,27 @@ اللاعب %d تصحيح الأخطاء CPU/GPU debugging, graphics API, fastmem + مسارات مخصصة + حفظ مجلد البيانات + + + حفظ مجلد البيانات + تعيين مسار مخصص لتخزين بيانات الحفظ + إعادة التعيين إلى الإعدادات الافتراضية + نقل بيانات الحفظ + هل تريد نقل بيانات الحفظ الحالية إلى الموقع الجديد؟ + تم نقل بيانات الحفظ بنجاح + فشل نقل بيانات الحفظ + تم تعيين مجلد الحفظ + الوجهة تحتوي بالفعل على بيانات. هل تريد استبدالها؟ + مطلوب إذن الوصول إلى جميع الملفات للمسارات المخصصة + منح الإذن + مجلد الذاكرة الداخلية + تعيين مسار مخصص لتخزين الذاكرة الداخلية + مجلد بطاقة SD + تعيين مسار مخصص لتخزين بطاقة SD الافتراضية + تم تعيين المسار بنجاح + تخطي معلومات @@ -793,7 +850,7 @@ خروج من المحاكاة إنهاء - تبديل ذراع التحكم + تبديل أزرار التحكم مركز العصا النسبي انزلاق الأسهم الاهتزازات الديناميكية @@ -805,6 +862,7 @@ الشفافية إعادة تعيين الطبقة تعديل الطبقة + محاذاة للشبكة إيقاف المحاكاة مؤقتًا إلغاء الإيقاف المؤقت للمحاكاة خيارات الطبقة @@ -859,6 +917,7 @@ سريع (2000MHz) + تعطيل متوسط (256) مرتفع (512) @@ -879,37 +938,25 @@ Vulkan لاشيء - - الأداء متوازن - دقه + دقيق افتراضي غير آمن آمن - - طريقة فك ضغط ASTC - حدد كيفية فك ضغط نسيج ASTC للعرض: CPU (بطيء، آمن)، GPU (سريع، موصى به)، أو CPU Async (بدون توقف، قد يسبب مشاكل) - وحدة المعالجة المركزية وحدة معالجة الرسومات وحدة المعالجة المركزية غير المتزامنة - - طريقة إعادة ضغط ASTC - حدد كيفية إعادة ضغط نسيج ASTC لتحسين التوافق والأداء. تمكين هذا الخيار يوفر VRAM ولكن قد يقلل من جودة النسيج. - غير مضغوط BC1 (جودة منخفضة) BC3 (جودة متوسطة) - وضع استخدام ذاكرة VRAM - تحكم في مدى قوة تخصيص المحاكي لذاكرة وحدة معالجة الرسومات وتحريرها. محافظ عدواني @@ -971,7 +1018,7 @@ تنفيذ التعليمات البرمجية الأصلية (NCE) - دقه + دقيق غير آمن Paranoid تصحيح الأخطاء @@ -1059,15 +1106,12 @@ رمادي - صورة داخل صورة - تصغير النافذة عند وضعها في الخلفية إيقاف مؤقت تشغيل كتم الصوت إلغاء كتم الصوت - محاذاة عمودية أعلى منتصف أسفل @@ -1082,7 +1126,7 @@ لوحة المفاتيح البرمجية وضع الطيران - ينقل وضع الطيران إلى نظام التشغيل Switch + يمرر وضع الطيران إلى نظام تشغيل Switch تمكين التطبيق الصغير للطبقة تمكين التطبيق الصغير المدمج في Horizon. اضغط مع الاستمرار على زر الشاشة الرئيسية لمدة 1 ثانية لإظهاره. diff --git a/src/android/app/src/main/res/values-ckb/strings.xml b/src/android/app/src/main/res/values-ckb/strings.xml index 60f8dded09..10f034144a 100644 --- a/src/android/app/src/main/res/values-ckb/strings.xml +++ b/src/android/app/src/main/res/values-ckb/strings.xml @@ -53,19 +53,6 @@ نیشاندانی وەشانی فریموێر - - الحالة الديناميكية الممتدة - کۆntrolی ژمارەی تایبەتمەندییەکان دەکات کە دەتوانرێت لە دۆخی هایپرDynamic بەکاربهێنرێت. ژمارەی زیاتر ڕێگە بە تایبەتمەندییەکی زیاتر دەدات و دەتوانێت کارایی باشتر بکات، بەڵام لەوانەیە کێشە دروست بکات لەگەڵ هەندێک لە درایڤەرەکان و فرۆشەکان. نرخی گریمانەیی دەگۆڕێت بەپێی سیستەم و تواناکانی hardwareی تۆ. دەتوانیت ئەم نرخە بگۆڕیت تا جێگیری و جێیەکی بینینی باشتر دەستبکەوێت. - ناچالاک - الرأس المثير - يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات التي تدعم فولكان 1.0+. - فهرسة الواصفات - يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+. - پێکهاتەی سێبەرکردنی نموونە - چڕی تێپەڕاندنی سێبەرکردنی نموونە. بەهای زیاتر کوالێتی باشتر دەکات بەڵام کارایی زیاتر کەم دەکاتەوە. - - هاوبەشیی کردارەکانی بیرگە - دڵنیایی داتا لە نێوان کردارەکانی کۆمپیوتەر و بیرگە. ئەم هەڵبژاردە کێشەکان لە هەندێک یاری چارەسەر دەکات، بەڵام لە هەندێک حاڵەت کارایی کەم دەکاتەوە. وا دیارە یارییەکانی Unreal Engine 4 زۆرترین کاریگەریان هەیە. ڕێکخستنەوەی بافر ناچالاک بکە کە دیاریکرا، ڕێکخستنەوەی بارکردنی بیرگەی نەخشەکراو ناچالاک دەکات کە ڕێگەدەدات بارکردنەکان بە ڕەسمی دیاریکراو ببەسترێت. لە هەندێک حاڵەتدا کاراییمان دەکاتەوە. @@ -73,26 +60,12 @@ خێرایی تیکەکانی ناوک ڕێکبخە لەگەڵ ڕێژەی خێرایی بەرزترین بۆ باشترکردنی کارایی بەبێ گۆڕینی خێرایی ڕاستەقینەی یارییەکە. تمكين ذاكرة التخزين المؤقت LRU چالاک یان ناچالاککردنی کاشەی LRU، کارایی باشتر دەکات بە هەڵگرتنی بەکارهێنانی پرۆسەی CPU. هەندێک یاری کێشەی لەگەڵ هەیە، بەتایبەتی TotK 1.2.1، بۆیە بیخەوێنە ئەگەر یاریەکە نەگەڕێت یان بە هەڕەمەکی بشکێت. - تیکی CPU هەڵبژێردراو - بەهای هەڵبژێردراوی تیکی CPU دابنێ. بەهای زیاتر دەتوانن کارایی زیاد بکەن، بەڵام لەوانەیە بووەستانی یاریش دروست بکەن. ئامۆژگاری بە نێوان 77-21000 دەکرێت. - تیک - بازنەکردنی ناوەکی CPU - هەندێک لە بازنەکردنەکانی هەڵگر لە کاتی نوێکردنەوەی بیرگە دەنێرێت، کەمکردنەوەی بەکارهێنانی CPU و باشترکردنی کارایی. لەوانەیە لە هەندێک یاری کێشە درووست بکات. + چالاککردنی میمیکردنی MMU میواندە ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا. - کاتژمێری CPU - Boost (1700MHz) بەکاربهێنە بۆ کارکردن بە بەرزترین کاتژمێری نەیتیڤی سوویچ، یان Fast (2000MHz) بۆ کارکردن بە دوو هێندەی کاتژمێر. - ڕێکخستنی بیرگە - (تاقیکاری) گۆڕینی ڕێکخستنی بیرگەی شبیهسازیکراو. ئەم ڕێکخستنە کارایی زیاد ناکات، بەڵام لەوانەیە یارمەتی یارییەکان بدات کە بەرزی ڕێزۆلۆشن بەکاردهێنن بە هۆی مۆدەکان. لەسەر مۆبایلەکانی کە 8GB یان کەمتر RAMیان هەیە بەکارمەهێنە. - وردیی DMA - کۆنتڕۆڵی وردیی وردیی DMA دەکات. وردییی پارێزراو دەتوانێت کێشەکان لە هەندێک یاری چارەسەر بکات، بەڵام لە هەندێک حاڵەتدا کاریگەری لەسەر کارایی هەیە. ئەگەر دڵنیا نیت، ئەمە بە سەر ڕەھەوادا بهێڵە. - شادەر باکند - هەڵبژاردنی ڕێگای پێکهێنانی شادەر GLSL GLASM - Spir-V - ئیمولەیشنی NVDEC هەڵبژاردنی ڕێگای دیکۆدکردنی ڤیدیۆ @@ -100,7 +73,7 @@ GPU هیچ - + هەرگیز لەسەر بارکردن هەمیشە @@ -348,6 +321,12 @@ ڕێگەت پێدەدات کاتژمێرێکی کاتی ڕاستەقینەی تایبەتمەند دابنێیت کە جیاوازە لە کاتی ئێستای سیستەمەکەت. دانانی RTCی تایبەتمەند + تیکی CPU هەڵبژێردراو + بەهای هەڵبژێردراوی تیکی CPU دابنێ. بەهای زیاتر دەتوانن کارایی زیاد بکەن، بەڵام لەوانەیە بووەستانی یاریش دروست بکەن. ئامۆژگاری بە نێوان 77-21000 دەکرێت. + تیک + ڕێکخستنی بیرگە + (تاقیکاری) گۆڕینی ڕێکخستنی بیرگەی شبیهسازیکراو. ئەم ڕێکخستنە کارایی زیاد ناکات، بەڵام لەوانەیە یارمەتی یارییەکان بدات کە بەرزی ڕێزۆلۆشن بەکاردهێنن بە هۆی مۆدەکان. لەسەر مۆبایلەکانی کە 8GB یان کەمتر RAMیان هەیە بەکارمەهێنە. + بەرهەم هێنان @@ -358,31 +337,56 @@ تۆڕ - پیشاندان - - ئاستی وردبینی ڕوونی (دۆخی دەستی/دۆخی دۆک) دۆخی VSync - ڕێکخستنی شاشە - ڕێژەی ڕووبەری شاشە + شادەر باکند + هەڵبژاردنی ڕێگای پێکهێنانی شادەر فلتەری گونجاندنی پەنجەرە تیژی FSR دیاریکردنی تیژی وێنە لە کاتی بەکارهێنانی FSR شێوازی دژە-خاوڕۆیی - ناچاریکردن بۆ زۆرترین کاتژمێر (تەنها ئەدرینۆ) - GPU ناچار دەکات بە زۆرترین کاتژمێر کاربکات (هێشتا سنووردارکردنی گەرمی جێبەجێ دەکرێت). - باشترکردنی دەرچوونی Spir-V شێیدەرە کۆمپایلکراوەکان باش دەکات بۆ باشترکردنی کارایی GPU. - بەکارهێنانی سێبەری ناهاوسەنگ - کۆمپایلکردنی شادەرەکان بەشێوەی ناڕێک. ئەمە ڕەنگە کەمکردنەوەی ستەتەر بکات بەڵام لەوانەیە هەڵەش دروست بکات. - فاکتۆری خێراکردنی GPU - 128 بەکاربهێنە بۆ باشترین کارایی و 512 بۆ باشترین وردی گرافیک. - بەکارهێنانی بەرپێچدەرەوە - وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی. - بیرگەخێرای سێبەری دیسک - پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا. + + + وردیی DMA + کۆنتڕۆڵی وردیی وردیی DMA دەکات. وردییی پارێزراو دەتوانێت کێشەکان لە هەندێک یاری چارەسەر بکات، بەڵام لە هەندێک حاڵەتدا کاریگەری لەسەر کارایی هەیە. ئەگەر دڵنیا نیت، ئەمە بە سەر ڕەھەوادا بهێڵە. فلتەری anisotropic کوالێتی تێکستەرەکان باشتر دەکات لە کاتی سەیرکردنی لە گۆشە. + دۆخی بەکارهێنانی VRAM + کۆنتڕۆڵی بەکارهێنانی VRAM + ڕێگای دیکۆدکردنی ASTC + هەڵبژێرە چۆن تێکستوورە پەستووکراوەکانی ASTC دەکرێنەوە بۆ ڕێندرکردن: CPU (هێواش، سەلامەت)، GPU (خێرا، پێشنیارکراو)، یان CPU Async (بێ ستەتەر، لەوانەیە کێشە دروست بکات) + ڕێگای پێکهێنانەوەی ASTC + هەڵبژێرە چۆن تێکستوورەکانی ASTC پەستوو دەکرێنەوە بۆ باشترکردنی گونجاندن و کارایی. چالاککردنی ئەم هەڵبژاردە VRAM هەڵدەگرێت بەڵام لەوانەیە کەمکردنەوەی کوالێتی تێکستوور بکات. + + هاوبەشیی کردارەکانی بیرگە + دڵنیایی داتا لە نێوان کردارەکانی کۆمپیوتەر و بیرگە. ئەم هەڵبژاردە کێشەکان لە هەندێک یاری چارەسەر دەکات، بەڵام لە هەندێک حاڵەت کارایی کەم دەکاتەوە. وا دیارە یارییەکانی Unreal Engine 4 زۆرترین کاریگەریان هەیە. + بیرگەخێرای سێبەری دیسک + پچڕپچڕی کەمدەکاتەوە بە هەڵگرتن و بارکردنی سێبەری دروستکراو لە ناوخۆدا. + ناچاریکردن بۆ زۆرترین کاتژمێر (تەنها ئەدرینۆ) + GPU ناچار دەکات بە زۆرترین کاتژمێر کاربکات (هێشتا سنووردارکردنی گەرمی جێبەجێ دەکرێت). + بەکارهێنانی بەرپێچدەرەوە + وردی ڕێندەرکردن لە هەندێک یاریدا باشتر دەکات لەسەر تێچووی کارایی. + + + بازنەکردنی ناوەکی CPU + هەندێک لە بازنەکردنەکانی هەڵگر لە کاتی نوێکردنەوەی بیرگە دەنێرێت، کەمکردنەوەی بەکارهێنانی CPU و باشترکردنی کارایی. لەوانەیە لە هەندێک یاری کێشە درووست بکات. + بەکارهێنانی سێبەری ناهاوسەنگ + کۆمپایلکردنی شادەرەکان بەشێوەی ناڕێک. ئەمە ڕەنگە کەمکردنەوەی ستەتەر بکات بەڵام لەوانەیە هەڵەش دروست بکات. + + الحالة الديناميكية الممتدة + ناچالاک + الرأس المثير + يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات التي تدعم فولكان 1.0+. + فهرسة الواصفات + يحسن معالجة القوام والمخازن المؤقتة، بالإضافة إلى طبقة ترجمة ماكسويل. مدعوم من قبل بعض وحدات معالجة الرسومات التي تدعم فولكان 1.1 وجميع وحدات معالجة الرسومات التي تدعم فولكان 1.2+. + پیشاندان + + ڕێکخستنی شاشە + ڕێژەی ڕووبەری شاشە + ڕێکخستنی ستوونی + وێنە لە ناو وێنە + پەنجەرە بچووک دەکاتەوە کاتێک لە پاشبنەیە. گۆرینی رێزلوشن بۆ 2x یان زیاتر دەبێتە هۆی کێشە، و لەوانەیە ببێتە هۆی خاوبوونەوەی بەرچاوی ئامێرەکەت. @@ -587,10 +591,6 @@ زۆرکردن (1700MHz) خێرا (2000MHz) - - ناوەند (256) - بەرز (512) - سیلیزی فارینهایت @@ -604,27 +604,17 @@ بنەڕەتی - - ڕێگای دیکۆدکردنی ASTC - هەڵبژێرە چۆن تێکستوورە پەستووکراوەکانی ASTC دەکرێنەوە بۆ ڕێندرکردن: CPU (هێواش، سەلامەت)، GPU (خێرا، پێشنیارکراو)، یان CPU Async (بێ ستەتەر، لەوانەیە کێشە دروست بکات) - CPU GPU CPUی ناڕێک - - ڕێگای پێکهێنانەوەی ASTC - هەڵبژێرە چۆن تێکستوورەکانی ASTC پەستوو دەکرێنەوە بۆ باشترکردنی گونجاندن و کارایی. چالاککردنی ئەم هەڵبژاردە VRAM هەڵدەگرێت بەڵام لەوانەیە کەمکردنەوەی کوالێتی تێکستوور بکات. - پێکهێنەنەوە BC1 (کوالیتی نزم) BC3 (کوالیتی مامناوەند) - دۆخی بەکارهێنانی VRAM - کۆنتڕۆڵی بەکارهێنانی VRAM پارێزەر توند @@ -706,15 +696,12 @@ ڕەساسی - وێنە لە ناو وێنە - پەنجەرە بچووک دەکاتەوە کاتێک لە پاشبنەیە. وەستان یاریکردن بێدەنگ لادانی بێدەنگی - ڕێکخستنی ستوونی سەرەوە ناوەند خوارەوە diff --git a/src/android/app/src/main/res/values-cs/strings.xml b/src/android/app/src/main/res/values-cs/strings.xml index 671790e180..c0f65b9c61 100644 --- a/src/android/app/src/main/res/values-cs/strings.xml +++ b/src/android/app/src/main/res/values-cs/strings.xml @@ -53,19 +53,6 @@ Zobrazit verzi firmwaru - - Rozšířený dynamický stav - Ovládá počet funkcí, které lze použít v rozšířeném dynamickém stavu. Vyšší hodnoty umožňují více funkcí a mohou zvýšit výkon, ale mohou způsobit problémy s některými ovladači a výrobci. Výchozí hodnota se může lišit v závislosti na vašem systému a hardwarových schopnostech. Tuto hodnotu lze měnit, dokud nedosáhnete stability a lepší vizuální kvality. - Vypnuto - Provokující vertex - Zlepšuje osvětlení a zpracování vertexů v některých hrách. Podporováno pouze na GPU s Vulkan 1.0+. - Indexování deskriptorů - Zlepšuje zpracování textur a bufferů, stejně jako Maxwell překladovou vrstvu. Podporováno některými GPU s Vulkan 1.1 a všemi GPU s Vulkan 1.2+. - Podíl stínování vzorku - Intenzita průchodu stínování vzorku. Vyšší hodnoty zlepšují kvalitu, ale také výrazněji snižují výkon. - - Synchronizace paměťových operací - Zajišťuje konzistenci dat mezi výpočetními a paměťovými operacemi. Tato volba by měla opravit problémy v některých hrách, ale může v některých případech snížit výkon. Nejvíce postižené se zdají být hry s Unreal Engine 4. Zakázat přeřazování vyrovnávací paměti Při zaškrtnutí zakáže přeřazování nahrání mapované paměti, což umožňuje spojit nahrání s konkrétními vykresleními. V některých případech může snížit výkon. @@ -73,26 +60,12 @@ Synchronizuje rychlost jádra s maximálním procentem rychlosti, aby se zlepšil výkon bez změny skutečné rychlosti hry. Povolit LRU mezipaměť Povolte nebo zakažte mezipaměť LRU, čímž zvýšíte výkon snížením využití procesoru CPU. Některé hry s ní mají problémy, zejména TotK 1.2.1, takže ji deaktivujte, pokud hra neběží nebo náhodně padá. - Vlastní CPU takty - Nastavte vlastní hodnotu CPU taktů. Vyšší hodnoty mohou zvýšit výkon, ale mohou také způsobit zamrznutí hry. Doporučuje se rozsah 77–21000. - Takty - Přeskočit vnitřní invalidaci CPU - Přeskočí některé invalidace mezipaměti na straně CPU během aktualizací paměti, čímž sníží zatížení CPU a zlepší jeho výkon. Může způsobit chyby nebo pády v některých hrách. + Povolit emulaci hostitelské MMU Tato optimalizace zrychluje přístup do paměti hostovaného programu. Její povolení způsobí, že čtení a zápisy do paměti hosta se provádějí přímo v paměti a využívají hostitelskou MMU. Zakázání této funkce vynutí použití softwarové emulace MMU pro všechny přístupy do paměti. - Taktování CPU - Použijte Boost (1700MHz) pro běh na nejvyšším nativním taktu Switch nebo Fast (2000MHz) pro běh na dvojnásobném taktu. - Rozložení paměti - (EXPERIMENTÁLNÍ) Změna emulovaného rozložení paměti. Toto nastavení nezvyšuje výkon, ale může pomoci hrám využívajícím vysoké rozlišení pomocí modů. Nepoužívejte na telefonech s 8GB RAM nebo méně. - Přesnost DMA - Ovládá přesnost DMA. Bezpečná přesnost může opravit problémy v některých hrách, ale v některých případech může také ovlivnit výkon. Pokud si nejste jisti, ponechte to na výchozím nastavení. - Backend shaderů - Způsob kompilace shaderů GLSL GLASM - Spir-V - Emulace NVDEC Zpracování dekódování videa @@ -100,7 +73,7 @@ GPU Žádné - + Nikdy Při načtení Vždy @@ -336,6 +309,12 @@ Vlastní nastavení času Nastavit vlastní RTC + Vlastní CPU takty + Nastavte vlastní hodnotu CPU taktů. Vyšší hodnoty mohou zvýšit výkon, ale mohou také způsobit zamrznutí hry. Doporučuje se rozsah 77–21000. + Takty + Rozložení paměti + (EXPERIMENTÁLNÍ) Změna emulovaného rozložení paměti. Toto nastavení nezvyšuje výkon, ale může pomoci hrám využívajícím vysoké rozlišení pomocí modů. Nepoužívejte na telefonech s 8GB RAM nebo méně. + Generovat @@ -346,31 +325,56 @@ Síť - Zobrazení - - Úroveň přesnosti Rozlišení (Handheld/Docked) VSync režim - Orientace - Poměr stran + Backend shaderů + Způsob kompilace shaderů Filtr přizpůsobení Ostrost FSR Nastavení ostrosti pro FSR Anti-aliasing - Maximální takt (Adreno) - Maximální výkon GPU - Optimalizovat Spir-V výstup Optimalizuje zkompilovaný shader pro zvýšení efektivity GPU. - Asynchronní shadery - Kompiluje stínovače asynchronně. Může to snížit trhání, ale také způsobit grafické chyby. - Faktor přetaktování GPU - Použijte 128 pro maximální výkon a 512 pro maximální věrnost grafiky. - Reaktivní flushing - Zlepšení přesnosti vykreslování - Shader cache na disku - Snížení trhání ukládáním shaderů + + + Přesnost DMA + Ovládá přesnost DMA. Bezpečná přesnost může opravit problémy v některých hrách, ale v některých případech může také ovlivnit výkon. Pokud si nejste jisti, ponechte to na výchozím nastavení. Anizotropní filtrování Zlepšení kvality textur + Režim využití VRAM + Správa alokace GPU paměti + Metoda dekódování ASTC + Vyberte způsob dekódování textur komprimovaných pomocí ASTC pro vykreslování: CPU (pomalé, bezpečné), GPU (rychlé, doporučené) nebo CPU Async (žádné zasekávání, ale mohou nastat problémy) + Metoda rekomprese ASTC + Vyberte způsob rekomprese textur ASTC pro zlepšení kompatibility a výkonu. Zapnutí této volby ušetří VRAM, ale může snížit kvalitu textur. + + Synchronizace paměťových operací + Zajišťuje konzistenci dat mezi výpočetními a paměťovými operacemi. Tato volba by měla opravit problémy v některých hrách, ale může v některých případech snížit výkon. Nejvíce postižené se zdají být hry s Unreal Engine 4. + Shader cache na disku + Snížení trhání ukládáním shaderů + Maximální takt (Adreno) + Maximální výkon GPU + Reaktivní flushing + Zlepšení přesnosti vykreslování + + + Přeskočit vnitřní invalidaci CPU + Přeskočí některé invalidace mezipaměti na straně CPU během aktualizací paměti, čímž sníží zatížení CPU a zlepší jeho výkon. Může způsobit chyby nebo pády v některých hrách. + Asynchronní shadery + Kompiluje stínovače asynchronně. Může to snížit trhání, ale také způsobit grafické chyby. + + Rozšířený dynamický stav + Vypnuto + Provokující vertex + Zlepšuje osvětlení a zpracování vertexů v některých hrách. Podporováno pouze na GPU s Vulkan 1.0+. + Indexování deskriptorů + Zlepšuje zpracování textur a bufferů, stejně jako Maxwell překladovou vrstvu. Podporováno některými GPU s Vulkan 1.1 a všemi GPU s Vulkan 1.2+. + Zobrazení + + Orientace + Poměr stran + Vertikální zarovnání + Obraz v obraze + Minimalizace při pozadí Zvětšení rozlišení na 2x nebo více může způsobit problémy a výrazné zpomalení zařízení. @@ -577,10 +581,6 @@ Boost (1700MHz) Rychlé (2000MHz) - - Střední (256) - Vysoké (512) - Celsia Fahrenheita @@ -591,27 +591,17 @@ Výchozí - - Metoda dekódování ASTC - Vyberte způsob dekódování textur komprimovaných pomocí ASTC pro vykreslování: CPU (pomalé, bezpečné), GPU (rychlé, doporučené) nebo CPU Async (žádné zasekávání, ale mohou nastat problémy) - CPU GPU CPU asynchronně - - Metoda rekomprese ASTC - Vyberte způsob rekomprese textur ASTC pro zlepšení kompatibility a výkonu. Zapnutí této volby ušetří VRAM, ale může snížit kvalitu textur. - Nekomprimované BC1 (nízká kvalita) BC3 (střední kvalita) - Režim využití VRAM - Správa alokace GPU paměti Konzervativní Agresivní @@ -672,15 +662,12 @@ Šedá - Obraz v obraze - Minimalizace při pozadí Pauza Přehrát Ztlumit Zrušit ztlumení - Vertikální zarovnání Nahoru Na střed Dolů diff --git a/src/android/app/src/main/res/values-de/strings.xml b/src/android/app/src/main/res/values-de/strings.xml index 587b653d48..0909f0dee1 100644 --- a/src/android/app/src/main/res/values-de/strings.xml +++ b/src/android/app/src/main/res/values-de/strings.xml @@ -61,19 +61,6 @@ Firmware-Version anzeigen - - Erweiterter dynamischer Status - Steuert die Anzahl der Funktionen, die im Erweiterten Dynamischen Zustand verwendet werden können. Höhere Werte ermöglichen mehr Funktionen und können die Leistung steigern, können jedoch bei einigen Treibern und Herstellern zu Problemen führen. Der Standardwert kann je nach System und Hardwarefähigkeiten variieren. Dieser Wert kann geändert werden, bis Stabilität und eine bessere visuelle Qualität erreicht sind. - Deaktiviert - Provokanter Vertex - Verbessert die Beleuchtung und die Vertex-Verarbeitung in einigen Spielen. Wird nur von GPUs mit Vulkan 1.0+ unterstützt. - Deskriptor-Indizierung - Verbessert die Textur- und Puffer-Verarbeitung sowie die Maxwell-Übersetzungsschicht. Wird von einigen Vulkan 1.1-GPUs und allen Vulkan 1.2+-GPUs unterstützt. - Sample-Shading-Anteil - Die Intensität des Sample-Shading-Durchgangs. Höhere Werte verbessern die Qualität stärker, beeinträchtigen aber auch die Leistung stärker. - - Speicheroperationen synchronisieren - Stellt die Datenkonsistenz zwischen Compute- und Speicheroperationen sicher. Diese Option sollte Probleme in einigen Spielen beheben, kann aber in einigen Fällen die Leistung verringern. Spiele mit Unreal Engine 4 scheinen am stärksten betroffen zu sein. Puffer-Neuanordnung deaktivieren Wenn aktiviert, wird die Neuanordnung von gemappten Speicher-Uploads deaktiviert, was die Zuordnung von Uploads zu bestimmten Zeichenvorgängen ermöglicht. Kann in einigen Fällen die Leistung verringern. @@ -81,26 +68,12 @@ Synchronisiert die Taktrate des Kerns mit der maximalen Geschwindigkeit, um die Leistung zu verbessern, ohne die tatsächliche Spielgeschwindigkeit zu verändern. LRU-Cache aktivieren Aktivieren oder deaktivieren Sie den LRU-Cache, um die Leistung durch Einsparung von CPU-Prozessorauslastung zu verbessern. Einige Spiele haben Probleme damit, insbesondere TotK 1.2.1, deaktivieren Sie es also, wenn das Spiel nicht startet oder zufällig abstürzt. - Benutzerdefinierte CPU-Ticks - Legen Sie einen benutzerdefinierten Wert für CPU-Ticks fest. Höhere Werte können die Leistung steigern, aber auch zum Einfrieren des Spiels führen. Ein Bereich von 77–21000 wird empfohlen. - Ticks - CPU-interne Invalidierung überspringen - Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen. + Host-MMU-Emulation aktivieren Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe. - CPU-Takt - Verwenden Sie Boost (1700MHz), um mit der höchsten nativen Taktrate des Switch zu laufen, oder Fast (2000MHz), um mit der doppelten Taktrate zu laufen. - Speicherlayout - (EXPERIMENTELL) Ändert das emulierte Speicherlayout. Diese Einstellung erhöht nicht die Leistung, kann aber bei Spielen helfen, die hohe Auflösungen über Mods nutzen. Nicht auf Telefonen mit 8 GB RAM oder weniger verwenden. - DMA-Genauigkeit - Steuert die DMA-Präzisionsgenauigkeit. Sichere Präzision kann Probleme in einigen Spielen beheben, kann aber in einigen Fällen auch die Leistung beeinträchtigen. Im Zweifel lassen Sie dies auf Standard stehen. - Shader-Backend - Methode zur Shader-Kompilierung GLSL GLASM - Spir-V - NVDEC-Emulation Methode zur Videodekodierung @@ -108,7 +81,7 @@ GPU Keine - + Nie Beim Laden Immer @@ -392,6 +365,12 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Ermöglicht Ihnen, eine benutzerdefinierte Echtzeituhr unabhängig von Ihrer aktuellen Systemzeit einzustellen. Legen Sie eine benutzerdefinierte Echtzeituhr fest + Benutzerdefinierte CPU-Ticks + Legen Sie einen benutzerdefinierten Wert für CPU-Ticks fest. Höhere Werte können die Leistung steigern, aber auch zum Einfrieren des Spiels führen. Ein Bereich von 77–21000 wird empfohlen. + Ticks + Speicherlayout + (EXPERIMENTELL) Ändert das emulierte Speicherlayout. Diese Einstellung erhöht nicht die Leistung, kann aber bei Spielen helfen, die hohe Auflösungen über Mods nutzen. Nicht auf Telefonen mit 8 GB RAM oder weniger verwenden. + Generieren @@ -402,31 +381,56 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Netzwerk - Anzeige - - Genauigkeitsstufe Auflösung (Handheld/Gedockt) VSync-Modus - Ausrichtung - Seitenverhältnis + Shader-Backend + Methode zur Shader-Kompilierung Skalierungsfilter FSR-Schärfe Bestimmt die Schärfe bei FSR-Nutzung. Kantenglättung - Maximale Taktfrequenz erzwingen (nur Adreno) - Erzwingt maximale GPU-Taktfrequenz. (thermische Einschränkungen werden weiterhin angewendet). - Spir-V-Optimierung Optimiert den kompilierten Shader, um die GPU-Effizienz zu verbessern. - Asynchrone Shader - Kompiliert Shader asynchron. Dies kann Ruckler reduzieren, aber auch Grafikfehler verursachen. - GPU-Übertaktungsfaktor - Verwenden Sie 128 für maximale Leistung und 512 für maximale Grafikqualität. - Reaktives Flushing - Verbessert die Genauigkeit in einigen Spielen. - Shader-Cache auf Festplatte - Reduziert Ruckler durch Shader-Caching. + + + DMA-Genauigkeit + Steuert die DMA-Präzisionsgenauigkeit. Sichere Präzision kann Probleme in einigen Spielen beheben, kann aber in einigen Fällen auch die Leistung beeinträchtigen. Im Zweifel lassen Sie dies auf Standard stehen. Anisotrope Filterung Verbessert die Texturenqualität. + VRAM-Nutzung + Steuerung der GPU-Speicherzuweisung + ASTC-Decodierung + Wählen Sie aus, wie ASTC-komprimierte Texturen für das Rendering decodiert werden: CPU (langsam, sicher), GPU (schnell, empfohlen) oder CPU Async (kein Ruckeln, kann Probleme verursachen) + ASTC-Neukompression + Wählen Sie, wie ASTC-Texturen neu komprimiert werden, um die Kompatibilität und Leistung zu verbessern. Diese Option spart VRAM, kann aber die Texturqualität verringern. + + Speicheroperationen synchronisieren + Stellt die Datenkonsistenz zwischen Compute- und Speicheroperationen sicher. Diese Option sollte Probleme in einigen Spielen beheben, kann aber in einigen Fällen die Leistung verringern. Spiele mit Unreal Engine 4 scheinen am stärksten betroffen zu sein. + Shader-Cache auf Festplatte + Reduziert Ruckler durch Shader-Caching. + Maximale Taktfrequenz erzwingen (nur Adreno) + Erzwingt maximale GPU-Taktfrequenz. (thermische Einschränkungen werden weiterhin angewendet). + Reaktives Flushing + Verbessert die Genauigkeit in einigen Spielen. + + + CPU-interne Invalidierung überspringen + Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen. + Asynchrone Shader + Kompiliert Shader asynchron. Dies kann Ruckler reduzieren, aber auch Grafikfehler verursachen. + + Erweiterter dynamischer Status + Deaktiviert + Provokanter Vertex + Verbessert die Beleuchtung und die Vertex-Verarbeitung in einigen Spielen. Wird nur von GPUs mit Vulkan 1.0+ unterstützt. + Deskriptor-Indizierung + Verbessert die Textur- und Puffer-Verarbeitung sowie die Maxwell-Übersetzungsschicht. Wird von einigen Vulkan 1.1-GPUs und allen Vulkan 1.2+-GPUs unterstützt. + Anzeige + + Ausrichtung + Seitenverhältnis + Vertikale Ausrichtung + Bild im Bild + Minimiere das Fenster wenn die Anwendung im Hintergrund läuft Eine Skalierung der Auflösung auf 2x oder höher kann Probleme verursachen und zu erheblichen Verlangsamungen Ihres Geräts führen. @@ -608,7 +612,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die Spieler %d Debug CPU/GPU-Debugging, Grafik-API, Fastmem - Info Programm-ID, Entwickler, Version @@ -750,10 +753,6 @@ Wirklich fortfahren? Boost (1700MHz) Schnell (2000MHz) - - Mittel (256) - Hoch (512) - Celsius Fahrenheit @@ -773,27 +772,17 @@ Wirklich fortfahren? Standard - - ASTC-Decodierung - Wählen Sie aus, wie ASTC-komprimierte Texturen für das Rendering decodiert werden: CPU (langsam, sicher), GPU (schnell, empfohlen) oder CPU Async (kein Ruckeln, kann Probleme verursachen) - CPU GPU CPU Asynchron - - ASTC-Neukompression - Wählen Sie, wie ASTC-Texturen neu komprimiert werden, um die Kompatibilität und Leistung zu verbessern. Diese Option spart VRAM, kann aber die Texturqualität verringern. - Unkomprimiert BC1 (Niedrige Qualität) BC3 (Mittlere Qualität) - VRAM-Nutzung - Steuerung der GPU-Speicherzuweisung Konservativ Aggressiv @@ -892,15 +881,12 @@ Wirklich fortfahren? Grau - Bild im Bild - Minimiere das Fenster wenn die Anwendung im Hintergrund läuft Pause Spielen Stummschalten Ton aktivieren - Vertikale Ausrichtung Oben Mitte Unten diff --git a/src/android/app/src/main/res/values-es/strings.xml b/src/android/app/src/main/res/values-es/strings.xml index b3958ec88c..80b386e5e0 100644 --- a/src/android/app/src/main/res/values-es/strings.xml +++ b/src/android/app/src/main/res/values-es/strings.xml @@ -17,14 +17,11 @@ Valor inválido - Ocultar automáticamente la superposición Ocultar automáticamente la superposición de controles táctiles después del tiempo de inactividad especificado. Habilitar ocultar automáticamente la superposición Superposición de entrada Configurar controles en pantalla - - Proceso de RAM: %1$d MB Compilando @@ -74,19 +71,6 @@ Mostrar versión del firmware - - Estado dinámico extendido - Controla el número de características que se pueden usar en el estado dinámico extendido. Los números más altos permiten más características y pueden aumentar el rendimiento, pero pueden causar problemas con algunos controladores y proveedores. El valor predeterminado puede variar dependiendo de las capacidades de su sistema y hardware. Este valor se puede cambiar hasta que se logre la estabilidad y una mejor calidad visual. - Desactivado - Vértice provocante - Mejora la iluminación y el manejo de vértices en ciertos juegos. Solo es compatible con las GPU Vulkan 1.0+. - Indexación del descriptor - Mejora la textura y el manejo del búfer, así como la capa de traducción Maxwell. Compatible con algunas GPU Vulkan 1.1 y todas las GPU Vulkan 1.2+. - Fracción de sombreado de muestra - La intensidad del paso de sombreado de la muestra. Los valores más altos mejoran más la calidad, pero también reducen el rendimiento en mayor medida. - - Sincronizar operaciones de memoria - Garantiza la consistencia de los datos entre las operaciones de computación y memoria. Esta opción debería solucionar problemas en algunos juegos, pero también puede reducir el rendimiento en algunos casos. Los juegos de Unreal Engine 4 a menudo ven los cambios más significativos de los mismos. Desactivar reordenamiento de búfer Cuando está marcado, desactiva el reordenamiento de las cargas de memoria mapeada, lo que permite asociar cargas con dibujos específicos. Puede reducir el rendimiento en algunos casos. @@ -94,26 +78,12 @@ Sincroniza la velocidad del núcleo con el porcentaje máximo de velocidad para mejorar el rendimiento sin alterar la velocidad real del juego. Habilitar caché LRU Habilite o deshabilite la caché menos utilizada recientemente (LRU), aumentando el rendimiento al ahorrar el uso del proceso de la CPU. Algunos juegos pueden ver problemas con esta configuración, así que desactívela si el juego no arranca o se bloquea aleatoriamente. - Ticks de CPU personalizados - Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 77–21000. - Ciclos - Omitir invalidación interna de la CPU - Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos. + Habilitar emulación de MMU del anfitrión Esta optimización acelera el acceso a la memoria del programa invitado. Al habilitarla, las lecturas y escrituras de la memoria del invitado se realizan directamente en la memoria y utilizan la MMU del anfitrión. Al deshabilitarla, todos los accesos a la memoria utilizan el software de emulación de la MMU. - Reloj de CPU - Usa Boost (1700MHz) para funcionar a la velocidad nativa más alta de Switch, o Fast (2000MHz) para funcionar al doble de velocidad. - Distribución de memoria - (EXPERIMENTAL) Cambie el diseño de la memoria emulada. Esta configuración no aumentará el rendimiento, pero puede ayudar con los juegos que utilizan altas resoluciones a través de mods. No lo use en teléfonos con 8 GB de RAM o menos. Solo funciona en el backend Dynarmic (JIT). - Precisión de DMA - Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado. - Backend de sombreador - Elija cómo se compilan y traducen los sombreadores para su GPU. GLSL GLASM - Spir-V - Emulación NVDEC Seleccione cómo se maneja la decodificación de vídeo (NVDEC) durante las escenas y las introducciones. @@ -121,7 +91,7 @@ GPU Ninguno - + Nunca En carga Siempre @@ -410,6 +380,12 @@ Te permite tener un reloj personalizado en tiempo real diferente del tiempo del propio sistema. Configurar RTC personalizado + Ticks de CPU personalizados + Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 77–21000. + Ciclos + Distribución de memoria + (EXPERIMENTAL) Cambie el diseño de la memoria emulada. Esta configuración no aumentará el rendimiento, pero puede ayudar con los juegos que utilizan altas resoluciones a través de mods. No lo use en teléfonos con 8 GB de RAM o menos. Solo funciona en el backend Dynarmic (JIT). + Generar @@ -420,31 +396,56 @@ Red - Pantalla - - Nivel de precisión Resolución (Portátil/Sobremesa) Modo VSync - Orientación - Relación de aspecto + Backend de sombreador + Elija cómo se compilan y traducen los sombreadores para su GPU. Filtro de adaptación de ventana Nitidez FSR Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR. Método anti-aliasing - Forzar velocidad al máximo (solo Adreno) - Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas). - Optimizar salida Spir-V Optimiza el sombreador compilado para mejorar la eficiencia de la GPU. - Usar shaders asíncronos - Compila los shaders de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos. - Factor de overclock de GPU - Usa 128 para máximo rendimiento y 512 para máxima fidelidad gráfica. - Usar limpieza reactiva - Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento. - Caché de shaders en disco - Reduce los parones almacenando y cargando shaders generados. + + + Precisión de DMA + Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado. Filtrado anisotrópico Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos + Modo de uso de VRAM + Controlar asignación de memoria GPU + Método de decodificación ASTC + Elige cómo se decodifican las texturas comprimidas ASTC para el renderizado: CPU (lento, seguro), GPU (rápido, recomendado) o CPU Async (sin tartamudeos, puede causar problemas) + Método de recompresión ASTC + Elige cómo se recomprimen las texturas ASTC para mejorar la compatibilidad y el rendimiento. Habilitar esta opción ahorra VRAM pero puede reducir la calidad de las texturas. + + Sincronizar operaciones de memoria + Garantiza la consistencia de los datos entre las operaciones de computación y memoria. Esta opción debería solucionar problemas en algunos juegos, pero también puede reducir el rendimiento en algunos casos. Los juegos de Unreal Engine 4 a menudo ven los cambios más significativos de los mismos. + Caché de shaders en disco + Reduce los parones almacenando y cargando shaders generados. + Forzar velocidad al máximo (solo Adreno) + Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas). + Usar limpieza reactiva + Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento. + + + Omitir invalidación interna de la CPU + Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos. + Usar shaders asíncronos + Compila los shaders de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos. + + Estado dinámico extendido + Desactivado + Vértice provocante + Mejora la iluminación y el manejo de vértices en ciertos juegos. Solo es compatible con las GPU Vulkan 1.0+. + Indexación del descriptor + Mejora la textura y el manejo del búfer, así como la capa de traducción Maxwell. Compatible con algunas GPU Vulkan 1.1 y todas las GPU Vulkan 1.2+. + Pantalla + + Orientación + Relación de aspecto + Alineación vertical + Picture in Picture + Minimizar ventana cuando esté en segundo plano Escalar la resolución a 2x o más puede causar problemas y ralentizar significativamente tu dispositivo. @@ -627,7 +628,6 @@ Jugador %d Depuración CPU/GPU debug, API gráfica, fastMEM - Información ID de programa, desarrollador, versión @@ -793,10 +793,6 @@ Boost (1700MHz) Rápido (2000MHz) - - Medio (256) - Alto (512) - Celsius Fahrenheit @@ -819,27 +815,17 @@ Inseguro Seguro - - Método de decodificación ASTC - Elige cómo se decodifican las texturas comprimidas ASTC para el renderizado: CPU (lento, seguro), GPU (rápido, recomendado) o CPU Async (sin tartamudeos, puede causar problemas) - CPU GPU CPU asíncrono - - Método de recompresión ASTC - Elige cómo se recomprimen las texturas ASTC para mejorar la compatibilidad y el rendimiento. Habilitar esta opción ahorra VRAM pero puede reducir la calidad de las texturas. - Sin compresión BC1 (baja calidad) BC3 (calidad media) - Modo de uso de VRAM - Controlar asignación de memoria GPU Conservador Agresivo @@ -951,15 +937,12 @@ Gris - Picture in Picture - Minimizar ventana cuando esté en segundo plano Pausar Jugar Mutear Desmutear - Alineación vertical Arriba Centro Abajo diff --git a/src/android/app/src/main/res/values-fr/strings.xml b/src/android/app/src/main/res/values-fr/strings.xml index 118b15e635..4554a36499 100644 --- a/src/android/app/src/main/res/values-fr/strings.xml +++ b/src/android/app/src/main/res/values-fr/strings.xml @@ -17,14 +17,11 @@ Valeur invalide - Masquage automatique de l\'overlay Masquer automatiquement l\'overlay des contrôles tactiles après le temps d\'inactivité spécifié. Activer le masquage automatique de l\'overlay Overlay des entrées Configurer les contrôles à l\'écran - - RAM processus: %1$d Mo Compilation @@ -74,21 +71,6 @@ Afficher la version du firmware - - État dynamique étendu - Contrôle le nombre de fonctionnalités utilisables dans l\'état dynamique étendu. Des valeurs plus élevées permettent plus de fonctionnalités et peuvent augmenter les performances, mais peuvent causer des problèmes avec certains pilotes et fabricants. La valeur par défaut peut varier selon votre système et vos capacités matérielles. Cette valeur peut être modifiée jusqu\'à obtenir une stabilité et une meilleure qualité visuelle. - Désactivé - État dynamique d\'entrée de sommet - Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances. - Provoque des Vertex - Améliore l`éclairage et la gestion des vertex dans certains jeux. Pris en charge uniquement par les GPU Vulkan 1.0+. - Indexation des descripteurs - Améliore la gestion des textures et des tampons, ainsi que la couche de traduction Maxwell. Pris en charge par certains GPU Vulkan 1.1 et tous les GPU Vulkan 1.2+. - Fraction d\'ombrage d\'échantillon - L\'intensité de la passe d\'ombrage d\'échantillon. Des valeurs plus élevées améliorent davantage la qualité mais réduisent aussi plus fortement les performances. - - Synchroniser les opérations mémoire - Garantit la cohérence des données entre les opérations de calcul et de mémoire. Cette option devrait résoudre les problèmes dans certains jeux, mais peut réduire les performances dans certains cas. Les jeux utilisant Unreal Engine 4 semblent être les plus affectés. Désactiver le réordonnancement du tampon Lorsqu\'il est coché, désactive le réordonnancement des téléchargements de mémoire mappée, permettant d\'associer les téléchargements à des dessins spécifiques. Peut réduire les performances dans certains cas. @@ -96,30 +78,16 @@ Synchronise la vitesse du cœur avec le pourcentage de vitesse maximal pour améliorer les performances sans modifier la vitesse réelle du jeu. Activer le cache LRU Active ou désactive le cache LRU (Least Recently Used) pour améliorer les performances en réduisant l’utilisation du processeur. Certains jeux peuvent rencontrer des problèmes avec ce réglage ; désactivez-le si le jeu ne démarre pas ou plante de manière aléatoire. - Ticks CPU personnalisés - Définissez une valeur personnalisée de ticks CPU. Des valeurs plus élevées peuvent améliorer les performances, mais peuvent aussi provoquer des gels du jeu. Une plage de 77 à 21000 est recommandée. - Ticks - Ignorer l\'invalidation interne du CPU - Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux. + Activer l\'émulation de la MMU hôte Cette optimisation accélère les accès mémoire par le programme invité. L\'activer entraîne que les lectures/écritures mémoire de l\'invité sont effectuées directement en mémoire et utilisent la MMU de l\'hôte. Désactiver cela force tous les accès mémoire à utiliser l\'émulation logicielle de la MMU. - Fréquence CPU - Utilisez Boost (1700MHz) pour fonctionner à la fréquence native la plus élevée de la Switch, ou Fast (2000MHz) pour fonctionner à double fréquence. - Disposition de la mémoire - (EXPÉRIMENTAL) Modifie la disposition de la mémoire émulée.\nCe paramètre n’améliore pas les performances, mais peut aider pour les jeux utilisant des résolutions élevées via des mods. Ne pas utiliser sur les téléphones avec 8 Go de RAM ou moins. Fonctionne uniquement avec le backend Dynarmic (JIT). - Précision DMA - Contrôle la précision du DMA. Une précision sûre peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez ce paramètre sur Par défaut. Boutons de débogage À usage de développement uniquement. 0 à 65535 - Backend shader - Méthode de compilation GLSL GLASM - Spir-V - Émulation NVDEC Sélectionnez la manière dont le décodage vidéo (NVDEC) est géré pendant les cinématiques et les intros. @@ -127,7 +95,7 @@ GPU Aucun - + Jamais Au chargement Toujours @@ -426,6 +394,12 @@ Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système. Définir l\'horloge RTC personnalisée + Ticks CPU personnalisés + Définissez une valeur personnalisée de ticks CPU. Des valeurs plus élevées peuvent améliorer les performances, mais peuvent aussi provoquer des gels du jeu. Une plage de 77 à 21000 est recommandée. + Ticks + Disposition de la mémoire + (EXPÉRIMENTAL) Modifie la disposition de la mémoire émulée.\nCe paramètre n’améliore pas les performances, mais peut aider pour les jeux utilisant des résolutions élevées via des mods. Ne pas utiliser sur les téléphones avec 8 Go de RAM ou moins. Fonctionne uniquement avec le backend Dynarmic (JIT). + Générer @@ -436,31 +410,58 @@ Réseau - Affichage - - Niveau de précision Résolution (Mode Portable/Mode TV) Mode VSync - Orientation - Format + Backend shader + Méthode de compilation Filtre de fenêtre adaptatif Netteté FSR Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR. Méthode d\'anticrénelage - Forcer les fréquences maximales (Adreno uniquement) - Forcer le GPU à fonctionner à ses fréquences maximales possibles (les contraintes thermiques seront toujours appliquées). - Optimiser Spir-V Optimise le shader compilé pour améliorer l\'efficacité du GPU. - Utiliser les shaders asynchrones - Compile les shaders de manière asynchrone. Cela peut réduire les saccades mais peut aussi provoquer des problèmes graphiques. - Facteur d\'overclocking GPU - Utilisez 128 pour des performances maximales et 512 pour une fidélité graphique maximale. - Utiliser le vidage réactif - Améliore la précision du rendu dans certains jeux au détriment des performances. - Utiliser les shader cache - Réduire les saccades en stockant et en chargeant localement les shaders générés + + + Précision DMA + Contrôle la précision du DMA. Une précision sûre peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez ce paramètre sur Par défaut. Filtrage anisotropique Améliore la qualité des textures lorsqu\'elles sont visualisées sous des angles obliques + Mode VRAM + Gestion de la mémoire GPU + Méthode ASTC + Choisissez comment les textures compressées ASTC sont décodées pour le rendu : CPU (lent, sûr), GPU (rapide, recommandé) ou CPU Async (pas de saccades, peut causer des problèmes) + Recompression ASTC + Choisissez comment les textures ASTC sont recompressées pour améliorer la compatibilité et les performances. Activer cette option économise la VRAM mais peut réduire la qualité des textures. + + Synchroniser les opérations mémoire + Garantit la cohérence des données entre les opérations de calcul et de mémoire. Cette option devrait résoudre les problèmes dans certains jeux, mais peut réduire les performances dans certains cas. Les jeux utilisant Unreal Engine 4 semblent être les plus affectés. + Utiliser les shader cache + Réduire les saccades en stockant et en chargeant localement les shaders générés + Forcer les fréquences maximales (Adreno uniquement) + Forcer le GPU à fonctionner à ses fréquences maximales possibles (les contraintes thermiques seront toujours appliquées). + Utiliser le vidage réactif + Améliore la précision du rendu dans certains jeux au détriment des performances. + + + Ignorer l\'invalidation interne du CPU + Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux. + Utiliser les shaders asynchrones + Compile les shaders de manière asynchrone. Cela peut réduire les saccades mais peut aussi provoquer des problèmes graphiques. + + État dynamique étendu + Désactivé + État dynamique d\'entrée de sommet + Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances. + Provoque des Vertex + Améliore l`éclairage et la gestion des vertex dans certains jeux. Pris en charge uniquement par les GPU Vulkan 1.0+. + Indexation des descripteurs + Améliore la gestion des textures et des tampons, ainsi que la couche de traduction Maxwell. Pris en charge par certains GPU Vulkan 1.1 et tous les GPU Vulkan 1.2+. + Affichage + + Orientation + Format + Alignement vertical + Lecteur réduit + Réduire la fenêtre lorsqu\'elle est placée en arrière-plan Un changement d\'échelle de résolution à 2x ou plus peut causer des problèmes et ralentir considérablement votre appareil. @@ -643,7 +644,6 @@ Joueur %d Débogage Débogage CPU/GPU, API graphique, fastmem - Info ID du programme, développeur, version @@ -820,10 +820,6 @@ Boost (1700MHz) Rapide (2000MHz) - - Moyen (256) - Élevé (512) - Celsius Fahrenheit @@ -846,27 +842,17 @@ Dangereux Sûr - - Méthode ASTC - Choisissez comment les textures compressées ASTC sont décodées pour le rendu : CPU (lent, sûr), GPU (rapide, recommandé) ou CPU Async (pas de saccades, peut causer des problèmes) - CPU GPU CPU async - - Recompression ASTC - Choisissez comment les textures ASTC sont recompressées pour améliorer la compatibilité et les performances. Activer cette option économise la VRAM mais peut réduire la qualité des textures. - Non compressé BC1 (basse qualité) BC3 (qualité moyenne) - Mode VRAM - Gestion de la mémoire GPU Conservateur Agressif @@ -1007,15 +993,12 @@ Gris - Lecteur réduit - Réduire la fenêtre lorsqu\'elle est placée en arrière-plan Pause Jouer Couper le son Remettre le son - Alignement vertical Haut Centre Bas diff --git a/src/android/app/src/main/res/values-he/strings.xml b/src/android/app/src/main/res/values-he/strings.xml index ac52a41c6f..d9fad35484 100644 --- a/src/android/app/src/main/res/values-he/strings.xml +++ b/src/android/app/src/main/res/values-he/strings.xml @@ -53,19 +53,6 @@ הצג גרסת קושחה - - מצב דינמי מורחב - שולט במספר התכונות שניתן להשתמש בהן במצב דינמי מורחב. מספרים גבוהים יותר מאפשרים יותר תכונות ויכולים לשפר את הביצועים, אך עלולים לגרום לבעיות עם כמה מנהלי התקנים וספקים. הערך המוגדר כברירת מחדל עשוי להשתנות בהתאם למערכת שלך ויכולות החומרה. ניתן לשנות ערך זה עד להשגת יציבות ואיכות ויזואלית טובה יותר. - מושבת - קודקוד מעורר - משפר תאורה וטיפול בקודקודים במשחקים מסוימים. נתמך רק בכרטיסי מסך עם Vulkan 1.0+. - אינדוקס תיאורים - משפר טיפול במרקמים ומאגרים, כמו גם בשכבת התרגום של Maxwell. נתמך בחלק מכרטיסי ה-Vulkan 1.1 ובכל כרטיסי ה-Vulkan 1.2+. - שבר הצללה לדוגמה - עוצמת מעבר ההצללה לדוגמה. ערכים גבוהים יותר משפרים את האיכות יותר אך גם מפחיתים את הביצועים במידה רבה יותר. - - סנכרון פעולות זיכרון - מבטיח עקביות נתונים בין פעולות חישוב וזיכרון. אפשרות זו אמורה לתקן בעיות במשחקים מסוימים, אך עלולה להפחית ביצועים במקרים מסוימים. נראה שהמשחקים עם Unreal Engine 4 הם המושפעים ביותר. השבת סידור מחדש של חוצץ כאשר מסומן, מבטל את סידור מחדש של העלאות זיכרון ממופה המאפשר לשייך העלאות עם ציורים ספציפיים. עלול להפחית ביצועים במקרים מסוימים. @@ -73,26 +60,12 @@ סנכרן את מהירות הליבה לאחוז המהירות המרבי כדי לשפר ביצועים מבלי לשנות את מהירות המשחק בפועל. הפעלת מטמון LRU הפעל או השבת מטמון LRU לשיפור ביצועים על ידי חיסכון בשימוש במעבד. לחלק מהמשחקים כמו TotK 1.2.1 יש בעיות - השבת אם המשחק לא עולה או קורס באקראי. - טיקי CPU מותאמים - הגדר ערך מותאם לטיקי CPU. ערכים גבוהים יותר עשויים לשפר ביצועים, אך גם עלולים לגרום להקפאת המשחק. מומלץ טווח של 77-21000. - טיקים - דלג על איפוס מטמון פנימי של המעבד - מדלג על איפוסי מטמון מסוימים במהלך עדכוני זיכרון, מפחית שימוש במעבד ומשפר ביצועים. עלול לגרום לתקלות או קריסות בחלק מהמשחקים. + הפעל אמולציית MMU מארח אופטימיזציה זו מאיצה את גישת הזיכרון על ידי התוכנית האורחת. הפעלתה גורמת לכך שפעולות קריאה/כתיבה לזיכרון האורח מתבצעות ישירות לזיכרון ומשתמשות ב-MMU של המארח. השבתת זאת מאלצת את כל גישות הזיכרון להשתמש באמולציית MMU תוכנתית. - מהירות שעון CPU - השתמש ב-Boost (1700MHz) כדי לפעול במהירות השעון הגבוהה ביותר של ה-Switch, או Fast (2000MHz) כדי לפעול במהירות כפולה. - מבנה זיכרון - (ניסיוני) שנה את מבנה הזיכרון המדומה. הגדרה זו לא תגדיל את הביצועים, אך עשויה לעזור במשחקים המשתמשים ברזולוציות גבוהות באמצעות מודים. אל תשתמש בטלפונים עם 8GB זיכרון RAM או פחות. - דיוק DMA - שולט בדיוק הדיוק של DMA. דיוק בטוח יכול לתקן בעיות בחלק מהמשחקים, אך הוא עלול גם להשפיע על הביצועים במקרים מסוימים. אם אינך בטוח, השאר זאת על ברירת מחדל. - מנוע שיידרים - בחר כיצד לקמפל שיידרים GLSL GLASM - Spir-V - אמולציית NVDEC בחר כיצד לטפל בפענוח וידאו @@ -100,7 +73,7 @@ כרטיס מסך ללא - + לעולם לא בטעינה תמיד @@ -372,6 +345,12 @@ מאפשר לך לקבוע שעון זמן אמת נפרד משעון המערכת שלך. קבע RTC מותאם אישית + טיקי CPU מותאמים + הגדר ערך מותאם לטיקי CPU. ערכים גבוהים יותר עשויים לשפר ביצועים, אך גם עלולים לגרום להקפאת המשחק. מומלץ טווח של 77-21000. + טיקים + מבנה זיכרון + (ניסיוני) שנה את מבנה הזיכרון המדומה. הגדרה זו לא תגדיל את הביצועים, אך עשויה לעזור במשחקים המשתמשים ברזולוציות גבוהות באמצעות מודים. אל תשתמש בטלפונים עם 8GB זיכרון RAM או פחות. + יצירה @@ -382,31 +361,55 @@ רשת - תצוגה - - רמת דיוק רזולוציה (מעוגן/נייד) מצב VSync - כיוון - יחס רוחב גובה + מנוע שיידרים + בחר כיצד לקמפל שיידרים פילטר מתאם חלון חדות FSR קובע את מידת החדות בעת שימוש ב-FSR. שיטת Anti-aliasing - החזק מהירות שעון מקסימלית (רק ל Adreno) - מכריח לדחוף את מהירויות המעבד הגרפי למקסימום (הגבלות חום ימשיכו לתפקד). - אופטימיזציית Spir-V משפר את השאדר המהודר כדי להגביר את יעילות ה-GPU. - השתמש בשיידרים אסינכרונים - מקמפל שיידרים באופן אסינכרוני. זה עשוי להפחית קפיצות אך גם עלול לגרום לתקלות גרפיות. - גורם אובר-קלוק ל-GPU - השתמש ב-128 לביצועים מקסימליים וב-512 לנאמנות גרפית מקסימלית. - השתמש בהבהוב תגובתי - משפר את הדיוק של האמולציה במשחקים מסויימים במחיר של ביצועים. - מטמון השיידר של הדיסק - מפחית בתקיעות על ידי אחסון מקומי וטעינה של שיידרים הנוצרים. + + + דיוק DMA + שולט בדיוק הדיוק של DMA. דיוק בטוח יכול לתקן בעיות בחלק מהמשחקים, אך הוא עלול גם להשפיע על הביצועים במקרים מסוימים. אם אינך בטוח, השאר זאת על ברירת מחדל. סינון אנאיזוטרופי משפר איכות טקסטורות בזוויות. + מצב שימוש ב-VRAM + שליטה בקצב הקצאת ושחרור זיכרון GPU + שיטת פענוח ASTC + בחר כיצד לפרק את הטקסטורות הדחוסות ב-ASTC עבור רינדור: CPU (איטי, בטוח), GPU (מהיר, מומלץ) או CPU Async (ללא קפיצות, עלול לגרום לבעיות) + שיטת דחיסת ASTC + בחר כיצד דחיסה מחדש של טקסטורות ASTC משפרת תאימות וביצועים. הפעלת אפשרות זו חוסכת VRAM אך עלולה להוריד את איכות הטקסטורה. + + סנכרון פעולות זיכרון + מבטיח עקביות נתונים בין פעולות חישוב וזיכרון. אפשרות זו אמורה לתקן בעיות במשחקים מסוימים, אך עלולה להפחית ביצועים במקרים מסוימים. נראה שהמשחקים עם Unreal Engine 4 הם המושפעים ביותר. + מטמון השיידר של הדיסק + מפחית בתקיעות על ידי אחסון מקומי וטעינה של שיידרים הנוצרים. + החזק מהירות שעון מקסימלית (רק ל Adreno) + מכריח לדחוף את מהירויות המעבד הגרפי למקסימום (הגבלות חום ימשיכו לתפקד). + השתמש בהבהוב תגובתי + משפר את הדיוק של האמולציה במשחקים מסויימים במחיר של ביצועים. + + + דלג על איפוס מטמון פנימי של המעבד + מדלג על איפוסי מטמון מסוימים במהלך עדכוני זיכרון, מפחית שימוש במעבד ומשפר ביצועים. עלול לגרום לתקלות או קריסות בחלק מהמשחקים. + השתמש בשיידרים אסינכרונים + מקמפל שיידרים באופן אסינכרוני. זה עשוי להפחית קפיצות אך גם עלול לגרום לתקלות גרפיות. + + מצב דינמי מורחב + מושבת + קודקוד מעורר + משפר תאורה וטיפול בקודקודים במשחקים מסוימים. נתמך רק בכרטיסי מסך עם Vulkan 1.0+. + אינדוקס תיאורים + משפר טיפול במרקמים ומאגרים, כמו גם בשכבת התרגום של Maxwell. נתמך בחלק מכרטיסי ה-Vulkan 1.1 ובכל כרטיסי ה-Vulkan 1.2+. + תצוגה + + כיוון + יחס רוחב גובה + תמונה בתוך תמונה + הקטן את החלון כאשר נמצא ברקע שינוי רזולוציה ל-2x או יותר עלול לגרום לבעיות ולעיכובים משמעותיים במכשיר שלך. @@ -521,7 +524,6 @@ מנוע פלט, עוצמת שמע דיבאג דיבאגינג עבור מעבד/מעבד גרפי, ממשק תוכנה עבור הגרפיקות, fastmem - מידע דרך @@ -622,10 +624,6 @@ Boost (1700MHz) מהיר (2000MHz) - - בינוני (256) - גבוה (512) - צלזיוס פרנהייט @@ -645,27 +643,17 @@ ברירת מחדל - - שיטת פענוח ASTC - בחר כיצד לפרק את הטקסטורות הדחוסות ב-ASTC עבור רינדור: CPU (איטי, בטוח), GPU (מהיר, מומלץ) או CPU Async (ללא קפיצות, עלול לגרום לבעיות) - מעבד כרטיס מסך מעבד (א-סינכרוני) - - שיטת דחיסת ASTC - בחר כיצד דחיסה מחדש של טקסטורות ASTC משפרת תאימות וביצועים. הפעלת אפשרות זו חוסכת VRAM אך עלולה להוריד את איכות הטקסטורה. - לא דחוס BC1 (איכות נמוכה) BC3 (איכות בינונית) - מצב שימוש ב-VRAM - שליטה בקצב הקצאת ושחרור זיכרון GPU שמרני אגרסיבי @@ -755,8 +743,6 @@ אפור - תמונה בתוך תמונה - הקטן את החלון כאשר נמצא ברקע עצור שחק השתק diff --git a/src/android/app/src/main/res/values-hu/strings.xml b/src/android/app/src/main/res/values-hu/strings.xml index 6db368700a..1c288d5f81 100644 --- a/src/android/app/src/main/res/values-hu/strings.xml +++ b/src/android/app/src/main/res/values-hu/strings.xml @@ -53,19 +53,6 @@ Firmver verzió megjelenítése - - Kiterjesztett Dinamikus Állapot - Szabályozza a Kiterjesztett Dynamikus Állapotban használható funkciók számát. A magasabb értékek több funkciót tesznek lehetővé és növelhetik a teljesítményt, de problémákat okozhatnak egyes meghajtókkal és gyártókkal. Az alapértelmezett érték eltérő lehet a rendszertől és a hardverképességektől függően. Ez az érték módosítható, amíg el nem éri a stabilitást és a jobb vizuális minőséget. - Letiltva - Provokáló csúcs - Javítja a világítást és a csúcskezelést bizonyos játékokban. Csak Vulkan 1.0+ GPU-kon támogatott. - Deskriptor Indexelés - Javítja a textúrák és pufferek kezelését, valamint a Maxwell fordítási réteget. Néhány Vulkan 1.1 GPU és minden Vulkan 1.2+ GPU támogatja. - Mintavételezés árnyékolási hányad - A mintavételezés árnyékolási lépés intenzitása. A magasabb értékek jobb minőséget eredményeznek, de nagyobb mértékben csökkentik a teljesítményt. - - Memória-műveletek szinkronizálása - Biztosítja az adatok konzisztenciáját a számítási és memória-műveletek között. Ez az opciónak javítania kell néhány játékban előforduló problémát, de bizonyos esetekben csökkentheti a teljesítményt. Az Unreal Engine 4-et használó játékok látszanak a legérintettebbek. Puffer újrarendezés letiltása Ha be van jelölve, letiltja a leképezett memória feltöltéseinek újrarendezését, lehetővé téve a feltöltések összerendelését konkrét rajzolásokkal. Bizonyos esetekben csökkentheti a teljesítményt. @@ -73,26 +60,12 @@ A mag sebességének szinkronizálása a maximális sebesség százalékával a teljesítmény javítása érdekében a játék tényleges sebességének megváltoztatása nélkül. LRU gyorsítótár engedélyezése Engedélyezi vagy letiltja az LRU gyorsítótárat, növelve a teljesítményt a CPU használat csökkentésével. Néhány játéknak (különösen a TotK 1.2.1-nek) problémája lehet vele - tiltsa le, ha a játék nem indul el vagy véletlenszerűen összeomlik. - Egyéni CPU tick-ek - Egyéni CPU tick érték beállítása. A magasabb értékek növelhetik a teljesítményt, de a játék befagyását is okozhatják. 77–21000 közötti tartomány ajánlott. - Tick-ek - CPU belső érvénytelenítés kihagyása - Kihagy néhány CPU-oldali gyorsítótár-érvénytelenítést memóriafrissítések közben, csökkentve a CPU használatát és javítva a teljesítményt. Néhány játékban hibákat vagy összeomlást okozhat. + Gazda MMU emuláció engedélyezése Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja. - CPU órajel - Használd a Boost (1700MHz) opciót a Switch legmagasabb natív órajelén való futáshoz, vagy a Fast (2000MHz) opciót a dupla órajelen való futáshoz. - Memórialayout - (KÍSÉRLETI) Megváltoztatja az emulált memórialayoutot. Ez a beállítás nem növeli a teljesítményt, de segíthet a magas felbontást használó játékokban modok segítségével. Ne használd 8GB RAM vagy kevesebb rendelkező telefonokon. - DMA pontosság - Szabályozza a DMA pontosságát. A biztonságos pontosság megoldhat néhány játék problémáit, de bizonyos esetekben befolyásolhatja a teljesítményt. Ha bizonytalan, hagyja Alapértelmezett beállításon. - Shader backend - Shaderek fordításának módja GLSL GLASM - Spir-V - NVDEC emuláció Videódekódolás kezelése @@ -100,7 +73,7 @@ GPU Nincs - + Soha Betöltéskor Mindig @@ -367,6 +340,12 @@ Megadhatsz egy valós idejű órát, amely eltér a rendszer által használt órától. Egyéni RTC beállítása + Egyéni CPU tick-ek + Egyéni CPU tick érték beállítása. A magasabb értékek növelhetik a teljesítményt, de a játék befagyását is okozhatják. 77–21000 közötti tartomány ajánlott. + Tick-ek + Memórialayout + (KÍSÉRLETI) Megváltoztatja az emulált memórialayoutot. Ez a beállítás nem növeli a teljesítményt, de segíthet a magas felbontást használó játékokban modok segítségével. Ne használd 8GB RAM vagy kevesebb rendelkező telefonokon. + Generálás @@ -377,31 +356,56 @@ Hálózat - Kijelző - - Pontosság szintje Felbontás (Kézi/Dockolt) VSync mód - Orientáció - Képarány + Shader backend + Shaderek fordításának módja Ablakhoz alkalmazkodó szűrő FSR élesség Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben. Élsimítási módszer - Maximum órajel kényszerítése (csak Adreno) - Kényszeríti a GPU-t a lehető legnagyobb órajelen működésre (a hőmérséklet korlátozások továbbra is érvényben maradnak). - Spir-V optimalizálás Optimalizálja a lefordított shadert a GPU hatékonyságának javításáért. - Aszinkron árnyékolók használata - A shaderek aszinkron fordítása. Csökkentheti a belassulásokat, de hibákat is okozhat. - GPU túlóra faktor - Használj 128-at a maximális teljesítményért és 512-t a maximális grafikai minőségért. - Reaktív ürítés használata - Javítja a renderelési pontosságot néhány játékban a teljesítmény rovására. - Lemez árnyékoló gyorsítótár - Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat. + + + DMA pontosság + Szabályozza a DMA pontosságát. A biztonságos pontosság megoldhat néhány játék problémáit, de bizonyos esetekben befolyásolhatja a teljesítményt. Ha bizonytalan, hagyja Alapértelmezett beállításon. Anizotropikus szűrés Javítja a ferdén megjelenő textúrák minőségét + VRAM használati mód + GPU memória kezelésének módja + ASTC dekódolási módszer + Válassza ki, hogyan legyenek dekódolva az ASTC tömörített textúrák a rendereléshez: CPU (lassú, biztonságos), GPU (gyors, ajánlott) vagy CPU Async (nincs megakadás, de problémákat okozhat) + ASTC újratömörítési módszer + Válassza ki, hogyan történik az ASTC textúrák újratömörítése a kompatibilitás és a teljesítmény javításáért. Ez az opció VRAM-ot takarít meg, de csökkentheti a textúra minőségét. + + Memória-műveletek szinkronizálása + Biztosítja az adatok konzisztenciáját a számítási és memória-műveletek között. Ez az opciónak javítania kell néhány játékban előforduló problémát, de bizonyos esetekben csökkentheti a teljesítményt. Az Unreal Engine 4-et használó játékok látszanak a legérintettebbek. + Lemez árnyékoló gyorsítótár + Csökkenti az akadásokat azáltal, hogy helyileg tárolja és tölti be a generált árnyékolókat. + Maximum órajel kényszerítése (csak Adreno) + Kényszeríti a GPU-t a lehető legnagyobb órajelen működésre (a hőmérséklet korlátozások továbbra is érvényben maradnak). + Reaktív ürítés használata + Javítja a renderelési pontosságot néhány játékban a teljesítmény rovására. + + + CPU belső érvénytelenítés kihagyása + Kihagy néhány CPU-oldali gyorsítótár-érvénytelenítést memóriafrissítések közben, csökkentve a CPU használatát és javítva a teljesítményt. Néhány játékban hibákat vagy összeomlást okozhat. + Aszinkron árnyékolók használata + A shaderek aszinkron fordítása. Csökkentheti a belassulásokat, de hibákat is okozhat. + + Kiterjesztett Dinamikus Állapot + Letiltva + Provokáló csúcs + Javítja a világítást és a csúcskezelést bizonyos játékokban. Csak Vulkan 1.0+ GPU-kon támogatott. + Deskriptor Indexelés + Javítja a textúrák és pufferek kezelését, valamint a Maxwell fordítási réteget. Néhány Vulkan 1.1 GPU és minden Vulkan 1.2+ GPU támogatja. + Kijelző + + Orientáció + Képarány + Függőleges elrendezés + Kép a képben + Ablak minimalizálása, amikor háttérbe kerül A 2x vagy nagyobb felbontásméretezés problémákat okozhat, és jelentős lassulást eredményezhet az eszközön. @@ -577,7 +581,6 @@ Játékos %d Hibakeresés CPU/GPU hibakeresés, grafikus API, fastmem - Infó Program ID, fejlesztő, verzió @@ -717,10 +720,6 @@ Boost (1700MHz) Gyors (2000MHz) - - Közepes (256) - Magas (512) - Celsius Fahrenheit @@ -740,27 +739,17 @@ Alapértelmezett - - ASTC dekódolási módszer - Válassza ki, hogyan legyenek dekódolva az ASTC tömörített textúrák a rendereléshez: CPU (lassú, biztonságos), GPU (gyors, ajánlott) vagy CPU Async (nincs megakadás, de problémákat okozhat) - CPU GPU CPU aszinkron - - ASTC újratömörítési módszer - Válassza ki, hogyan történik az ASTC textúrák újratömörítése a kompatibilitás és a teljesítmény javításáért. Ez az opció VRAM-ot takarít meg, de csökkentheti a textúra minőségét. - Tömörítetlen BC1 (alacsony minőség) BC3 (közepes minőség) - VRAM használati mód - GPU memória kezelésének módja Konzervatív Aggresszív @@ -854,15 +843,12 @@ Szürke - Kép a képben - Ablak minimalizálása, amikor háttérbe kerül Szünet Lejátszás Némítás Némítás feloldása - Függőleges elrendezés Felül Középen Alul diff --git a/src/android/app/src/main/res/values-id/strings.xml b/src/android/app/src/main/res/values-id/strings.xml index 219d06ea4c..c039679527 100644 --- a/src/android/app/src/main/res/values-id/strings.xml +++ b/src/android/app/src/main/res/values-id/strings.xml @@ -17,14 +17,11 @@ Nilai invalid - Sembunyikan otomatis Overlay Otomatis menyembunyikan overlay kontrol layar sentuh setelah beberapa waktu spesifik. Aktifkan \"Sembunyikan otomatis Overlay\" Overlay Input Konfigurasi kontrol di layar - - RAM Proses: %1$d MB Membangun @@ -74,19 +71,6 @@ Tampilkan Versi Firmware - - Status Dinamis Ekstensi - Mengontrol jumlah fitur yang dapat digunakan dalam Extended Dynamic State. Angka yang lebih tinggi memungkinkan lebih banyak fitur dan dapat meningkatkan performa, tetapi dapat menyebabkan masalah dengan beberapa driver dan vendor. Nilai default dapat bervariasi tergantung pada sistem dan kemampuan hardware Anda. Nilai ini dapat diubah hingga stabilitas dan kualitas visual yang lebih baik tercapai. - Dinonaktifkan - Vertex Provokasi - Meningkatkan pencahayaan dan penanganan vertex di beberapa game. Hanya didukung di GPU Vulkan 1.0+. - Pengindeks Deskriptor - Meningkatkan penanganan tekstur dan buffer, serta lapisan terjemahan Maxwell. Didukung oleh beberapa GPU Vulkan 1.1 dan semua GPU Vulkan 1.2+. - Fraksi Pencahayaan Sampel - Intensitas proses pencahayaan sampel. Nilai lebih tinggi meningkatkan kualitas lebih baik tetapi juga mengurangi performa lebih besar. - - Sinkronisasi Operasi Memori - Memastikan konsistensi data antara operasi komputasi dan memori. Opsi ini seharusnya memperbaiki masalah di beberapa game, tetapi mungkin mengurangi performa dalam beberapa kasus. Game dengan Unreal Engine 4 tampaknya yang paling terpengaruh. Nonaktifkan Penyusunan Ulang Buffer Ketika dicentang, menonaktifkan penyusunan ulang unggahan memori yang dipetakan yang memungkinkan mengaitkan unggahan dengan gambar tertentu. Dapat mengurangi kinerja dalam beberapa kasus. @@ -94,26 +78,12 @@ Sinkronkan kecepatan inti dengan persentase kecepatan maksimum untuk meningkatkan performa tanpa mengubah kecepatan sebenarnya dari permainan. Aktifkan LRU Cache Aktifkan atau nonaktifkan cache LRU untuk meningkatkan performa dengan mengurangi penggunaan proses CPU. Beberapa game seperti TotK 1.2.1 memiliki masalah - nonaktifkan jika game tidak mau berjalan atau crash acak. - Ticks CPU Kustom - Atur nilai ticks CPU kustom. Nilai yang lebih tinggi dapat meningkatkan kinerja, tetapi juga dapat menyebabkan game membeku. Kisaran 77–21000 direkomendasikan. - Ticks - Lewati Pembatalan Internal CPU - Melewati beberapa pembatalan cache sisi CPU selama pembaruan memori, mengurangi penggunaan CPU dan meningkatkan kinerjanya. Mungkin menyebabkan gangguan atau crash pada beberapa game. + Aktifkan Emulasi MMU Host Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak. - Kecepatan Clock CPU - Gunakan Boost (1700MHz) untuk berjalan pada kecepatan clock asli tertinggi Switch, atau Fast (2000MHz) untuk berjalan pada kecepatan ganda. - Tata Letak Memori - (EKSPERIMENTAL) Ubah tata letak memori emulasi. Pengaturan ini tidak meningkatkan kinerja, tetapi dapat membantu game yang menggunakan resolusi tinggi melalui mod. Jangan gunakan pada ponsel dengan RAM 8GB atau kurang. - Akurasi DMA - Mengontrol keakuratan presisi DMA. Presisi aman dapat memperbaiki masalah di beberapa game, tetapi juga dapat memengaruhi kinerja dalam beberapa kasus. Jika tidak yakin, biarkan ini pada Bawaan. - Backend Shader - Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda. GLSL GLASM - Spir-V - Emulasi NVDEC Pilih cara decoding video (NVDEC) ditangani selama cutscene dan intro. @@ -121,7 +91,7 @@ GPU Tidak Ada - + Tidak Pernah Saat Memuat Selalu @@ -402,6 +372,12 @@ Memungkinkan Anda untuk mengatur jam waktu nyata kustom yang terpisah dari waktu sistem saat ini Anda. Setel RTC Kustom + Ticks CPU Kustom + Atur nilai ticks CPU kustom. Nilai yang lebih tinggi dapat meningkatkan kinerja, tetapi juga dapat menyebabkan game membeku. Kisaran 77–21000 direkomendasikan. + Ticks + Tata Letak Memori + (EKSPERIMENTAL) Ubah tata letak memori emulasi. Pengaturan ini tidak meningkatkan kinerja, tetapi dapat membantu game yang menggunakan resolusi tinggi melalui mod. Jangan gunakan pada ponsel dengan RAM 8GB atau kurang. + Hasilkan @@ -412,31 +388,56 @@ Jaringan - Tampilan - - Tingkatan Akurasi Resolusi (Handheld/Docked) Mode Sinkronisasi Vertikal - Orientasi - Rasio Aspek + Backend Shader + Pilih cara shader dikompilasi dan diterjemahkan untuk GPU Anda. Filter penyesuaian jendela Ketajaman FSR Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR Metode anti-aliasing - Paksa jam maximum (hanya untuk Adreno) - Memaksa GPU untuk berjalan pada kecepatan maksimum yang mungkin (batasan termal masih akan diterapkan). - Optimalkan Output Spir-V Mengoptimalkan shader yang dikompilasi untuk meningkatkan efisiensi GPU. - Gunakan shader asinkron - Kompilasi shader secara asinkron. Ini dapat mengurangi lag tetapi juga dapat menyebabkan glitch. - Faktor Overclock GPU - Gunakan 128 untuk kinerja maksimal dan 512 untuk kesetiaan grafis maksimal. - Gunakan reactive flushing - Meningkatkan akurasi rendering dalam beberapa permainan dengan mengorbankan performa. - Cache shader disk - Mengurangi Tutup Paksa dengan menyimpan dan memuat yang dihasilkan secara lokal + + + Akurasi DMA + Mengontrol keakuratan presisi DMA. Presisi aman dapat memperbaiki masalah di beberapa game, tetapi juga dapat memengaruhi kinerja dalam beberapa kasus. Jika tidak yakin, biarkan ini pada Bawaan. Penyaringan Anisotropik Meningkatkan kualitas tekstur bila dilihat pada sudut miring + Mode Penggunaan VRAM + Kontrol seberapa agresif emulator mengalokasikan dan membebaskan memori GPU. + Metode Dekoding ASTC + Pilih cara tekstur terkompresi ASTC didekode untuk rendering: CPU (lambat, aman), GPU (cepat, direkomendasikan), atau CPU Async (tanpa lag, mungkin menyebabkan masalah) + Metode Rekompresi ASTC + Pilih cara tekstur ASTC dikompresi ulang untuk meningkatkan kompatibilitas dan performa. Mengaktifkan opsi ini menghemat VRAM tetapi dapat menurunkan kualitas tekstur. + + Sinkronisasi Operasi Memori + Memastikan konsistensi data antara operasi komputasi dan memori. Opsi ini seharusnya memperbaiki masalah di beberapa game, tetapi mungkin mengurangi performa dalam beberapa kasus. Game dengan Unreal Engine 4 tampaknya yang paling terpengaruh. + Cache shader disk + Mengurangi Tutup Paksa dengan menyimpan dan memuat yang dihasilkan secara lokal + Paksa jam maximum (hanya untuk Adreno) + Memaksa GPU untuk berjalan pada kecepatan maksimum yang mungkin (batasan termal masih akan diterapkan). + Gunakan reactive flushing + Meningkatkan akurasi rendering dalam beberapa permainan dengan mengorbankan performa. + + + Lewati Pembatalan Internal CPU + Melewati beberapa pembatalan cache sisi CPU selama pembaruan memori, mengurangi penggunaan CPU dan meningkatkan kinerjanya. Mungkin menyebabkan gangguan atau crash pada beberapa game. + Gunakan shader asinkron + Kompilasi shader secara asinkron. Ini dapat mengurangi lag tetapi juga dapat menyebabkan glitch. + + Status Dinamis Ekstensi + Dinonaktifkan + Vertex Provokasi + Meningkatkan pencahayaan dan penanganan vertex di beberapa game. Hanya didukung di GPU Vulkan 1.0+. + Pengindeks Deskriptor + Meningkatkan penanganan tekstur dan buffer, serta lapisan terjemahan Maxwell. Didukung oleh beberapa GPU Vulkan 1.1 dan semua GPU Vulkan 1.2+. + Tampilan + + Orientasi + Rasio Aspek + Penyelarasan vertikal + Gambar dalam gambar + Meminimalkan jendela apabila ditempatkan di latar belakang Penskalaan resolusi ke 2x atau lebih tinggi diketahui menyebabkan masalah, dan dapat mengakibatkan perlambatan signifikan pada perangkat Anda. @@ -618,7 +619,6 @@ Player %d Awakutu CPU/GPU debugging, graphics API, fastmem - Info ID program, pengembang, versi @@ -766,10 +766,6 @@ Boost (1700MHz) Cepat (2000MHz) - - Sedang (256) - Tinggi (512) - Celsius Fahrenheit @@ -789,27 +785,17 @@ Bawaan - - Metode Dekoding ASTC - Pilih cara tekstur terkompresi ASTC didekode untuk rendering: CPU (lambat, aman), GPU (cepat, direkomendasikan), atau CPU Async (tanpa lag, mungkin menyebabkan masalah) - CPU GPU CPU Secara Asinkron - - Metode Rekompresi ASTC - Pilih cara tekstur ASTC dikompresi ulang untuk meningkatkan kompatibilitas dan performa. Mengaktifkan opsi ini menghemat VRAM tetapi dapat menurunkan kualitas tekstur. - Tidak Dikompresi BC1 (Kualitas Rendah) BC3 (Kualitas Menengah) - Mode Penggunaan VRAM - Kontrol seberapa agresif emulator mengalokasikan dan membebaskan memori GPU. Konservatif Agresif @@ -908,15 +894,12 @@ Abu-abu - Gambar dalam gambar - Meminimalkan jendela apabila ditempatkan di latar belakang Jeda Bermain Bisukan Membunyikan - Penyelarasan vertikal Atas Pusat Bawah diff --git a/src/android/app/src/main/res/values-it/strings.xml b/src/android/app/src/main/res/values-it/strings.xml index 554d52f5b4..29a4ec0e1e 100644 --- a/src/android/app/src/main/res/values-it/strings.xml +++ b/src/android/app/src/main/res/values-it/strings.xml @@ -17,14 +17,11 @@ Valore non valido - Nascondi automaticamente overlay Nascondi automaticamente la sovrapposizione dei controlli touch dopo il tempo di inattività specificato. Abilita nascondi automaticamente overlay Overlay di input Configura i controlli sullo schermo - - RAM processo: %1$d MB Compilazione @@ -74,19 +71,6 @@ Mostra versione firmware - - Stato dinamico esteso - Controlla il numero di funzioni utilizzabili nello Stato Dinamico Esteso. Valori più alti consentono più funzioni e possono aumentare le prestazioni, ma potrebbero causare problemi con alcuni driver e vendor. Il valore predefinito può variare in base al sistema e alle capacità hardware. Questo valore può essere modificato finché non si raggiunge la stabilità e una migliore qualità visiva. - Disabilitato - Vertice provocante - Migliora illuminazione e gestione dei vertici in alcuni giochi. Supportato solo su GPU Vulkan 1.0+. - Indicizzazione descrittori - Migliora la gestione di texture e buffer, nonché il livello di traduzione Maxwell. Supportato da alcune GPU Vulkan 1.1 e tutte le GPU Vulkan 1.2+. - Frazione di ombreggiatura campione - L\'intensità della passata di ombreggiatura campione. Valori più alti migliorano la qualità ma riducono maggiormente le prestazioni. - - Sincronizza operazioni di memoria - Garantisce la coerenza dei dati tra le operazioni di calcolo e memoria. Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre le prestazioni in alcuni casi. I giochi con Unreal Engine 4 sembrano essere i più colpiti. Disabilita riordino buffer Se selezionato, disabilita il riordino dei caricamenti di memoria mappata consentendo di associare i caricamenti a disegni specifici. Potrebbe ridurre le prestazioni in alcuni casi. @@ -94,26 +78,12 @@ Sincronizza la velocità del core con la percentuale massima di velocità per migliorare le prestazioni senza alterare la velocità effettiva del gioco. Abilita cache LRU Abilita o disabilita la cache LRU per migliorare le prestazioni riducendo l\'uso della CPU. Alcuni giochi come TotK 1.2.1 hanno problemi - disabilitalo se il gioco non si avvia o crasha casualmente. - Tick CPU personalizzati - Imposta un valore personalizzato per i tick della CPU. Valori più alti possono aumentare le prestazioni, ma possono anche causare il blocco del gioco. Si consiglia un intervallo di 77–21000. - Tick - Salta invalidamento interno CPU - Salta alcuni invalidamenti della cache lato CPU durante gli aggiornamenti di memoria, riducendo l\'uso della CPU e migliorandone le prestazioni. Potrebbe causare glitch o crash in alcuni giochi. + Abilita l\'emulazione della MMU nell\'host Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU. - Frequenza CPU - Usa Boost (1700MHz) per funzionare alla massima frequenza nativa dello Switch, o Fast (2000MHz) per funzionare al doppio della frequenza. - Layout della memoria - (SPERIMENTALE) Cambia il layout della memoria emulata. Questa impostazione non aumenta le prestazioni, ma può aiutare nei giochi che utilizzano alte risoluzioni tramite mod. Non usare su telefoni con 8GB di RAM o meno. - Precisione DMA - Controlla la precisione del DMA. La precisione sicura può risolvere problemi in alcuni giochi, ma in alcuni casi può anche influire sulle prestazioni. In caso di dubbi, lascia questo su Predefinito. - Backend shader - Scegli come compilare gli shader GLSL GLASM - Spir-V - Emulazione NVDEC Scegli come gestire la decodifica video @@ -121,7 +91,7 @@ GPU Nessuna - + Mai Al caricamento Sempre @@ -411,6 +381,12 @@ Ti permette di impostare un orologio in tempo reale personalizzato, completamente separato da quello di sistema. Imposta un orologio in tempo reale personalizzato + Tick CPU personalizzati + Imposta un valore personalizzato per i tick della CPU. Valori più alti possono aumentare le prestazioni, ma possono anche causare il blocco del gioco. Si consiglia un intervallo di 77–21000. + Tick + Layout della memoria + (SPERIMENTALE) Cambia il layout della memoria emulata. Questa impostazione non aumenta le prestazioni, ma può aiutare nei giochi che utilizzano alte risoluzioni tramite mod. Non usare su telefoni con 8GB di RAM o meno. + Genera @@ -421,31 +397,56 @@ Rete - Schermo - - Livello di accuratezza Risoluzione (Portatile/Docked) Modalità VSync - Orientamento - Rapporto d\'aspetto: + Backend shader + Scegli come compilare gli shader Filtro adattivo della finestra Nitidezza FSR Determina quanto sarà nitida l\'immagine utilizzando il contrasto dinamico di FSR Metodo di anti-aliasing - Forza clock massimi (solo Adreno) - Forza la GPU a girare col massimo clock possibile (i vincoli alla temperatura saranno comunque applicati) - Ottimizza output Spir-V Ottimizza lo shader compilato per migliorare l\'efficienza della GPU. - Usa shaders asincrone - Compila gli shader in modo asincrono. Può ridurre gli scatti, ma può anche causare glitch grafici. - Fattore di overclock GPU - Usa 128 per prestazioni massime e 512 per fedeltà grafica massima. - Abilita il Reactive Flushing - Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance. - Usa la cache delle shader - Riduce lo stuttering caricando le shader già compilate all\'avvio. + + + Precisione DMA + Controlla la precisione del DMA. La precisione sicura può risolvere problemi in alcuni giochi, ma in alcuni casi può anche influire sulle prestazioni. In caso di dubbi, lascia questo su Predefinito. Filtro Anisotropico Migliora la qualità delle texture quando vengono visualizzate ad un angolo obliquo. + Modalità uso VRAM + Controlla l`allocazione della memoria GPU + Metodo decodifica ASTC + Scegli come decodificare le texture compresse ASTC per il rendering: CPU (lento, sicuro), GPU (veloce, consigliato) o CPU Async (senza stuttering, può causare problemi) + Metodo ricompressione ASTC + Scegli come ricomprimere le texture ASTC per migliorare compatibilità e prestazioni. Abilitare questa opzione salva VRAM ma può ridurre la qualità delle texture. + + Sincronizza operazioni di memoria + Garantisce la coerenza dei dati tra le operazioni di calcolo e memoria. Questa opzione dovrebbe risolvere problemi in alcuni giochi, ma potrebbe ridurre le prestazioni in alcuni casi. I giochi con Unreal Engine 4 sembrano essere i più colpiti. + Usa la cache delle shader + Riduce lo stuttering caricando le shader già compilate all\'avvio. + Forza clock massimi (solo Adreno) + Forza la GPU a girare col massimo clock possibile (i vincoli alla temperatura saranno comunque applicati) + Abilita il Reactive Flushing + Migliora l\'accuratezza della grafica in alcuni giochi, al costo delle performance. + + + Salta invalidamento interno CPU + Salta alcuni invalidamenti della cache lato CPU durante gli aggiornamenti di memoria, riducendo l\'uso della CPU e migliorandone le prestazioni. Potrebbe causare glitch o crash in alcuni giochi. + Usa shaders asincrone + Compila gli shader in modo asincrono. Può ridurre gli scatti, ma può anche causare glitch grafici. + + Stato dinamico esteso + Disabilitato + Vertice provocante + Migliora illuminazione e gestione dei vertici in alcuni giochi. Supportato solo su GPU Vulkan 1.0+. + Indicizzazione descrittori + Migliora la gestione di texture e buffer, nonché il livello di traduzione Maxwell. Supportato da alcune GPU Vulkan 1.1 e tutte le GPU Vulkan 1.2+. + Schermo + + Orientamento + Rapporto d\'aspetto: + Allineamento verticale + Picture in Picture + Minimizza la finestra quando viene impostata in background Il ridimensionamento della risoluzione a 2x o superiore può causare problemi e rallentamenti significativi del dispositivo. @@ -628,7 +629,6 @@ Giocatore %d Debug Debugging CPU/GPU, API grafiche, fastmem - Info ID Programma, Sviluppatore, Versione @@ -805,10 +805,6 @@ Boost (1700MHz) Veloce (2000MHz) - - Medio (256) - Alto (512) - Celsius Fahrenheit @@ -831,27 +827,17 @@ Non sicura Sicura - - Metodo decodifica ASTC - Scegli come decodificare le texture compresse ASTC per il rendering: CPU (lento, sicuro), GPU (veloce, consigliato) o CPU Async (senza stuttering, può causare problemi) - CPU GPU CPU asincrona - - Metodo ricompressione ASTC - Scegli come ricomprimere le texture ASTC per migliorare compatibilità e prestazioni. Abilitare questa opzione salva VRAM ma può ridurre la qualità delle texture. - Non compresso BC1 (bassa qualità) BC3 (media qualità) - Modalità uso VRAM - Controlla l`allocazione della memoria GPU Conservativa Aggressiva @@ -963,15 +949,12 @@ Grigio - Picture in Picture - Minimizza la finestra quando viene impostata in background Pausa Gioca Silenzia Riattiva - Allineamento verticale In alto Centro In basso diff --git a/src/android/app/src/main/res/values-ja/strings.xml b/src/android/app/src/main/res/values-ja/strings.xml index bd9ecfb77b..9c1249a614 100644 --- a/src/android/app/src/main/res/values-ja/strings.xml +++ b/src/android/app/src/main/res/values-ja/strings.xml @@ -53,19 +53,6 @@ ファームウェアバージョンを表示 - - 拡張ダイナミックステート - 拡張ダイナミックステートで使用できる機能の数を制御します。数値が高いほどより多くの機能が使用可能になり、パフォーマンスが向上する可能性がありますが、一部のドライバーやベンダーで問題が発生する可能性があります。デフォルト値は、お使いのシステムとハードウェアの機能によって異なります。安定性とより良い画質が得られるまでこの値を変更できます。 - 無効 - プロボーキング頂点 - 特定のゲームで照明と頂点処理を改善します。Vulkan 1.0+ GPUでのみサポートされています。 - ディスクリプタインデキシング - テクスチャとバッファの処理、およびMaxwell翻訳レイヤーを改善します。一部のVulkan 1.1 GPUとすべてのVulkan 1.2+ GPUでサポートされています。 - サンプルシェーディング率 - サンプルシェーディング処理の強度。高い値ほど品質は向上しますが、パフォーマンスも大きく低下します。 - - メモリ操作の同期 - 計算処理とメモリ操作間のデータ一貫性を保証します。 このオプションは一部のゲームの問題を修正しますが、場合によってはパフォーマンスが低下する可能性があります。 Unreal Engine 4のゲームが最も影響を受けるようです。 バッファの再並べ替えを無効化 チェック時、マップされたメモリのアップロードの再並べ替えを無効化し、特定の描画に関連付けることができます。場合によってはパフォーマンスが低下する可能性があります。 @@ -73,26 +60,12 @@ コアの速度を最大速度パーセンテージに同期させ、ゲームの実際の速度を変えずにパフォーマンスを向上させます。 LRUキャッシュを有効化 LRUキャッシュを有効/無効にし、CPUプロセスの使用を節約してパフォーマンスを向上させます。TotK 1.2.1など一部のゲームで問題が発生する可能性があるため、ゲームが起動しない場合やランダムにクラッシュする場合は無効にしてください。 - カスタムCPUティック - CPUティックのカスタム値を設定します。高い値はパフォーマンスを向上させる可能性がありますが、ゲームがフリーズする可能性もあります。77〜21000の範囲が推奨されます。 - ティック - CPU内部無効化をスキップ - メモリ更新時のCPU側キャッシュ無効化をスキップし、CPU使用率を減らして性能を向上させます。一部のゲームで不具合やクラッシュが発生する可能性があります。 + ホストMMUエミュレーションを有効化 この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。 - CPUクロック - Boost (1700MHz)を使用してSwitchの最高ネイティブクロックで動作させるか、Fast (2000MHz)を使用して2倍のクロックで動作させます。 - メモリレイアウト - (実験的) エミュレートされたメモリレイアウトを変更します。この設定はパフォーマンスを向上させませんが、modを介して高解像度を利用するゲームに役立つ場合があります。8GB以下のRAMを搭載した電話では使用しないでください。 - DMA精度 - DMAの精度を制御します。安全な精度は一部のゲームの問題を修正できる場合がありますが、場合によってはパフォーマンスに影響を与える可能性もあります。不明な場合は、これをデフォルトのままにしてください。 - シェーダーバックエンド - シェーダーのコンパイル方法 GLSL GLASM - Spir-V - NVDECエミュレーション ビデオデコード方法 @@ -100,7 +73,7 @@ GPU 無効 - + 無効 ロード時 常に @@ -211,7 +184,7 @@ グリッド表示 コンパクトグリッド カルーセル - のスクリーンショット %1$s +  のスクリーンショット %1$s フォルダ 再表示しない 検索 @@ -258,7 +231,7 @@ セーブデータをインポート 警告:選択したファイルで全てのセーブファイルを上書きします。そのまま続きましょうか? セーブファイルをインポート中... - セーブファイルを エクスポート + セーブファイルを エクスポート  インポートが完了しました セーブデータのディレクトリ構造が無効 最初のサブフォルダ名は、ゲームのタイトルIDである必要があります。 @@ -367,6 +340,12 @@ 現在のシステム時間とは別に、任意のリアルタイムクロックを設定できます。 カスタムRTCを設定 + カスタムCPUティック + CPUティックのカスタム値を設定します。高い値はパフォーマンスを向上させる可能性がありますが、ゲームがフリーズする可能性もあります。77〜21000の範囲が推奨されます。 + ティック + メモリレイアウト + (実験的) エミュレートされたメモリレイアウトを変更します。この設定はパフォーマンスを向上させませんが、modを介して高解像度を利用するゲームに役立つ場合があります。8GB以下のRAMを搭載した電話では使用しないでください。 + 生成 @@ -377,29 +356,54 @@ ネットワーク - ディスプレイ - - 精度 解像度(携帯モード/TVモード) 垂直同期モード - 画面の向き - アスペクト比 + シェーダーバックエンド + シェーダーのコンパイル方法 ウィンドウ適応フィルター アンチエイリアス方式 - 最大クロックを強制 (Adrenoのみ) - GPUを最大限可能な周波数で動作させます (過熱制限は引き続き適用されます)。 - Spir-V最適化 コンパイル済みシェーダーを最適化し、GPUの効率を向上させます。 - 非同期シェーダー - シェーダーを非同期でコンパイルします。これによりカクつきが減る可能性がありますが、グラフィックの不具合が発生する場合もあります。 - GPUオーバークロック係数 - 最大パフォーマンスには128、最大グラフィック忠実度には512を使用します。 - 即時書き込み - 一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。 - ディスクシェーダーキャッシュ - 生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。 + + + DMA精度 + DMAの精度を制御します。安全な精度は一部のゲームの問題を修正できる場合がありますが、場合によってはパフォーマンスに影響を与える可能性もあります。不明な場合は、これをデフォルトのままにしてください。 異方性フィルタリング 斜めから見たときのテクスチャーの質感を向上させます + VRAM使用モード + VRAMの使用効率を設定 + ASTCデコード方法 + ASTC圧縮テクスチャのデコード方法を選択: CPU (低速、安全)、GPU (高速、推奨)、またはCPU非同期 (カクつきなし、問題が発生する可能性あり) + ASTC再圧縮方法 + ASTCテクスチャの再圧縮方法を選択して互換性とパフォーマンスを向上させます。このオプションを有効にするとVRAMを節約できますが、テクスチャ品質が低下する可能性があります。 + + メモリ操作の同期 + 計算処理とメモリ操作間のデータ一貫性を保証します。 このオプションは一部のゲームの問題を修正しますが、場合によってはパフォーマンスが低下する可能性があります。 Unreal Engine 4のゲームが最も影響を受けるようです。 + ディスクシェーダーキャッシュ + 生成したシェーダーを端末に保存して読み込み、コマ落ちを軽減します。 + 最大クロックを強制 (Adrenoのみ) + GPUを最大限可能な周波数で動作させます (過熱制限は引き続き適用されます)。 + 即時書き込み + 一部のゲームにおいて、パフォーマンスを犠牲にしながらも、レンダリング精度を向上させます。 + + + CPU内部無効化をスキップ + メモリ更新時のCPU側キャッシュ無効化をスキップし、CPU使用率を減らして性能を向上させます。一部のゲームで不具合やクラッシュが発生する可能性があります。 + 非同期シェーダー + シェーダーを非同期でコンパイルします。これによりカクつきが減る可能性がありますが、グラフィックの不具合が発生する場合もあります。 + + 拡張ダイナミックステート + 無効 + プロボーキング頂点 + 特定のゲームで照明と頂点処理を改善します。Vulkan 1.0+ GPUでのみサポートされています。 + ディスクリプタインデキシング + テクスチャとバッファの処理、およびMaxwell翻訳レイヤーを改善します。一部のVulkan 1.1 GPUとすべてのVulkan 1.2+ GPUでサポートされています。 + ディスプレイ + + 画面の向き + アスペクト比 + 垂直位置 + ピクチャーインピクチャー + バックグラウンド時にウインドウを最小化する 解像度を2倍以上にスケーリングすると問題が発生する可能性があり、デバイスが大幅に遅くなる場合があります。 @@ -622,10 +626,6 @@ ブースト (1700MHz) 高速 (2000MHz) - - 中 (256) - 高 (512) - 摂氏 華氏 @@ -645,27 +645,17 @@ デフォルト - - ASTCデコード方法 - ASTC圧縮テクスチャのデコード方法を選択: CPU (低速、安全)、GPU (高速、推奨)、またはCPU非同期 (カクつきなし、問題が発生する可能性あり) - CPU GPU CPU非同期 - - ASTC再圧縮方法 - ASTCテクスチャの再圧縮方法を選択して互換性とパフォーマンスを向上させます。このオプションを有効にするとVRAMを節約できますが、テクスチャ品質が低下する可能性があります。 - 非圧縮 BC1(低品質) BC3(中品質) - VRAM使用モード - VRAMの使用効率を設定 保守的 積極的 @@ -757,15 +747,12 @@ グレー - ピクチャーインピクチャー - バックグラウンド時にウインドウを最小化する 中断 プレイ 消音 消音解除 - 垂直位置 中央 diff --git a/src/android/app/src/main/res/values-ko/strings.xml b/src/android/app/src/main/res/values-ko/strings.xml index b909577816..60889b8f61 100644 --- a/src/android/app/src/main/res/values-ko/strings.xml +++ b/src/android/app/src/main/res/values-ko/strings.xml @@ -53,19 +53,6 @@ 펌웨어 버전 표시 - - 확장 동적 상태 - 확장 동적 상태에서 사용할 수 있는 기능의 수를 제어합니다. 높은 값은 더 많은 기능을 허용하고 성능을 높일 수 있지만, 일부 드라이버 및 벤더에서 문제를 일으킬 수 있습니다. 기본값은 시스템 및 하드웨어 기능에 따라 다를 수 있습니다. 안정성과 더 나은 시각적 품질이 달성될 때까지 이 값을 변경할 수 있습니다. - 비활성화됨 - 프로보킹 버텍스 - 일부 게임에서 조명과 버텍스 처리를 개선합니다. Vulkan 1.0+ GPU에서만 지원됩니다. - 디스크립터 인덱싱 - 텍스처 및 버퍼 처리와 Maxwell 변환 레이어를 개선합니다. 일부 Vulkan 1.1 GPU 및 모든 Vulkan 1.2+ GPU에서 지원됩니다. - 샘플 쉐이딩 비율 - 샘플 쉐이딩 패스의 강도. 값이 높을수록 품질이 더 향상되지만 성능도 더 크게 저하됩니다. - - 메모리 작업 동기화 - 컴퓨팅 및 메모리 작업 간 데이터 일관성을 보장합니다. 이 옵션은 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능이 저하될 수 있습니다. Unreal Engine 4 게임이 가장 큰 영향을 받는 것으로 보입니다. 버퍼 재정렬 비활성화 체크 시, 매핑된 메모리 업로드의 재정렬을 비활성화하여 특정 그리기와 업로드를 연결할 수 있습니다. 경우에 따라 성능이 저하될 수 있습니다. @@ -73,26 +60,12 @@ 코어 틱 속도를 최대 속도 백분율과 동기화하여 게임의 실제 속도를 변경하지 않고 성능을 향상시킵니다. LRU 캐시 사용 LRU 캐시를 활성화 또는 비활성화하여 CPU 프로세스 사용을 절약하고 성능을 향상시킵니다. TotK 1.2.1을 포함한 일부 게임에서 문제가 발생할 수 있으므로 게임이 부팅되지 않거나 무작위로 충돌하는 경우 비활성화하세요. - 사용자 정의 CPU 틱 - CPU 틱의 사용자 정의 값을 설정합니다. 높은 값은 성능을 향상시킬 수 있지만 게임이 멈출 수도 있습니다. 77~21000 범위를 권장합니다. - - CPU 내부 무효화 건너뛰기 - 메모리 업데이트 시 일부 CPU 측 캐시 무효화를 건너뛰어 CPU 사용량을 줄이고 성능을 향상시킵니다. 일부 게임에서 오류 또는 충돌을 일으킬 수 있습니다. + 호스트 MMU 에뮬레이션 사용 이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다. - CPU 클럭 - Boost (1700MHz)를 사용하여 Switch의 최고 네이티브 클럭으로 실행하거나 Fast (2000MHz)를 사용하여 2배 클럭으로 실행합니다. - 메모리 레이아웃 - (실험적) 에뮬레이트된 메모리 레이아웃을 변경합니다. 이 설정은 성능을 높이지 않지만 모드를 통해 고해상도를 사용하는 게임에 도움이 될 수 있습니다. 8GB 이하 RAM의 휴대폰에서는 사용하지 마십시오. - DMA 정확도 - DMA 정밀도 정확도를 제어합니다. 안전한 정밀도는 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능에 영향을 미칠 수도 있습니다. 확실하지 않은 경우 기본값으로 두십시오. - 셰이더 백엔드 - 셰이더 컴파일 방식 선택 GLSL GLASM - Spir-V - NVDEC 에뮬레이션 비디오 디코딩 처리 방식 선택 @@ -100,7 +73,7 @@ GPU 없음 - + 안 함 로드 시 항상 @@ -367,6 +340,12 @@ 현재 시스템 시간과 별도로 사용자 지정 RTC를 설정할 수 있습니다. 사용자 지정 RTC 설정 + 사용자 정의 CPU 틱 + CPU 틱의 사용자 정의 값을 설정합니다. 높은 값은 성능을 향상시킬 수 있지만 게임이 멈출 수도 있습니다. 77~21000 범위를 권장합니다. + + 메모리 레이아웃 + (실험적) 에뮬레이트된 메모리 레이아웃을 변경합니다. 이 설정은 성능을 높이지 않지만 모드를 통해 고해상도를 사용하는 게임에 도움이 될 수 있습니다. 8GB 이하 RAM의 휴대폰에서는 사용하지 마십시오. + 생성 @@ -377,29 +356,54 @@ 네트워크 - 디스플레이 - - 정확도 수준 해상도 (휴대 모드/독 모드) 수직동기화 모드 - 화면 방향 - 화면비 + 셰이더 백엔드 + 셰이더 컴파일 방식 선택 윈도우 적응 필터 안티에일리어싱 방법 - 최대 클럭 강제 설정 (아드레노 전용) - GPU가 가능한 최대 클럭으로 실행되도록 강제합니다 (열 제약 조건은 여전히 적용됩니다). - Spir-V 출력 최적화 컴파일된 셰이더를 최적화하여 GPU 효율성을 향상시킵니다. - 비동기 셰이더 사용 - 셰이더를 비동기적으로 컴파일합니다. 이로 인해 끊김 현상이 줄어들 수 있지만 그래픽 오류가 발생할 수도 있습니다. - GPU 오버클럭 팩터 - 최대 성능을 위해 128을, 최대 그래픽 충실도를 위해 512를 사용하십시오. - 반응형 플러싱 사용 - 일부 게임에서 성능 저하를 감수하고 렌더링 정확도를 향상합니다. - 디스크 셰이더 캐시 - 생성된 셰이더를 로컬에 저장하고 로드하여 끊김 현상을 줄입니다. + + + DMA 정확도 + DMA 정밀도 정확도를 제어합니다. 안전한 정밀도는 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능에 영향을 미칠 수도 있습니다. 확실하지 않은 경우 기본값으로 두십시오. 비등방성 필터링 경사각에서 보이는 텍스처의 품질을 향상시킵니다. + VRAM 사용 모드 + GPU 메모리 할당/해제 방식 선택 + ASTC 디코딩 방법 + ASTC 압축 텍스처의 디코딩 방식을 선택하세요: CPU (느림, 안전), GPU (빠름, 권장), 또는 CPU 비동기 (끊김 없음, 문제 발생 가능) + ASTC 재압축 방법 + ASTC 텍스처의 재압축 방식을 선택하여 호환성과 성능을 향상시킵니다. 이 옵션을 활성화하면 VRAM을 절약할 수 있지만 텍스처 품질이 저하될 수 있습니다. + + 메모리 작업 동기화 + 컴퓨팅 및 메모리 작업 간 데이터 일관성을 보장합니다. 이 옵션은 일부 게임의 문제를 해결할 수 있지만 경우에 따라 성능이 저하될 수 있습니다. Unreal Engine 4 게임이 가장 큰 영향을 받는 것으로 보입니다. + 디스크 셰이더 캐시 + 생성된 셰이더를 로컬에 저장하고 로드하여 끊김 현상을 줄입니다. + 최대 클럭 강제 설정 (아드레노 전용) + GPU가 가능한 최대 클럭으로 실행되도록 강제합니다 (열 제약 조건은 여전히 적용됩니다). + 반응형 플러싱 사용 + 일부 게임에서 성능 저하를 감수하고 렌더링 정확도를 향상합니다. + + + CPU 내부 무효화 건너뛰기 + 메모리 업데이트 시 일부 CPU 측 캐시 무효화를 건너뛰어 CPU 사용량을 줄이고 성능을 향상시킵니다. 일부 게임에서 오류 또는 충돌을 일으킬 수 있습니다. + 비동기 셰이더 사용 + 셰이더를 비동기적으로 컴파일합니다. 이로 인해 끊김 현상이 줄어들 수 있지만 그래픽 오류가 발생할 수도 있습니다. + + 확장 동적 상태 + 비활성화됨 + 프로보킹 버텍스 + 일부 게임에서 조명과 버텍스 처리를 개선합니다. Vulkan 1.0+ GPU에서만 지원됩니다. + 디스크립터 인덱싱 + 텍스처 및 버퍼 처리와 Maxwell 변환 레이어를 개선합니다. 일부 Vulkan 1.1 GPU 및 모든 Vulkan 1.2+ GPU에서 지원됩니다. + 디스플레이 + + 화면 방향 + 화면비 + 수직 정렬 + 픽처 인 픽처 (Picture-in-Picture) + 앱을 백그라운드에서 실행할 때 창을 최소화합니다. 해상도를 2x 이상으로 스케일링하면 문제가 발생할 수 있으며 기기가 크게 느려질 수 있습니다. @@ -535,7 +539,6 @@ 조작 디버그 CPU/GPU 디버깅, 그래픽 API, Fastmem - 정보 프로그램 ID, 개발자, 버전 @@ -676,10 +679,6 @@ 부스트 (1700MHz) 빠름 (2000MHz) - - 중간 (256) - 높음 (512) - 섭씨 화씨 @@ -699,27 +698,17 @@ 기본값 - - ASTC 디코딩 방법 - ASTC 압축 텍스처의 디코딩 방식을 선택하세요: CPU (느림, 안전), GPU (빠름, 권장), 또는 CPU 비동기 (끊김 없음, 문제 발생 가능) - CPU GPU CPU 비동기 - - ASTC 재압축 방법 - ASTC 텍스처의 재압축 방식을 선택하여 호환성과 성능을 향상시킵니다. 이 옵션을 활성화하면 VRAM을 절약할 수 있지만 텍스처 품질이 저하될 수 있습니다. - 비압축 BC1 (저화질) BC3 (중화질) - VRAM 사용 모드 - GPU 메모리 할당/해제 방식 선택 보수적 적극적 @@ -816,15 +805,12 @@ 회색 - 픽처 인 픽처 (Picture-in-Picture) - 앱을 백그라운드에서 실행할 때 창을 최소화합니다. 일시중지 재생 음소거 음소거 해제 - 수직 정렬 상단 중앙 하단 diff --git a/src/android/app/src/main/res/values-nb/strings.xml b/src/android/app/src/main/res/values-nb/strings.xml index 2a5cf9b67b..17e8088941 100644 --- a/src/android/app/src/main/res/values-nb/strings.xml +++ b/src/android/app/src/main/res/values-nb/strings.xml @@ -53,19 +53,6 @@ Vis firmwareversjon - - Utvidet dynamisk tilstand - Kontrollerer antall funksjoner som kan brukes i Utvidet Dynamisk Tilstand. Høyere tall tillater flere funksjoner og kan øke ytelsen, men kan forårsake problemer med noen drivere og leverandører. Standardverdien kan variere avhengig av systemet og maskinvareevnene dine. Denne verdien kan endres til stabilitet og bedre visuell kvalitet er oppnådd. - Deaktivert - Provoserende vertex - Forbedrer belysning og vertexhåndtering i enkelte spill. Støttes kun på Vulkan 1.0+ GPU-er. - Beskrivelsesindeksering - Forbedrer tekstur- og bufferhåndtering, samt Maxwell-oversettelseslaget. Støttes av noen Vulkan 1.1 GPU-er og alle Vulkan 1.2+ GPU-er. - Prøveskyggebrøk - Intensiteten til prøveskyggepasseringen. Høyere verdier forbedrer kvaliteten mer, men reduserer også ytelsen i større grad. - - Synkroniser minneoperasjoner - Sikrer datakonsistens mellom beregnings- og minneoperasjoner. Dette alternativet bør fikse problemer i noen spill, men kan redusere ytelsen i noen tilfeller. Spill med Unreal Engine 4 ser ut til å være de mest berørte. Deaktiver bufferomorganisering Når merket, deaktiveres omorganisering av kartlagt minneopplasting som tillater å knytte opplastinger til spesifikke tegninger. Kan redusere ytelsen i noen tilfeller. @@ -73,26 +60,12 @@ Synkroniser kjernens hastighet med maksimal hastighetsprosent for å forbedre ytelsen uten å endre spillets faktiske hastighet. Aktiver LRU-mellomlager Aktiver eller deaktiver LRU-mellomlager for å forbedre ytelsen ved å spare CPU-prosessorbruk. Noen spill som TotK 1.2.1 har problemer med dette - deaktiver hvis spillet ikke starter eller krasjer tilfeldig. - Egendefinerte CPU-takter - Angi en egendefinert verdi for CPU-takter. Høyere verdier kan øke ytelsen, men kan også føre til at spret fryser. Et område på 77–21000 anbefales. - Takter - Hopp over CPU intern invalidering - Hopper over enkelte CPU-side cache-invalideringer under minneoppdateringer, reduserer CPU-bruk og forbedrer ytelsen. Kan forårsake feil eller krasj i noen spill. + Aktiver verts-MMU-emulering Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering. - CPU-klokkehastighet - Bruk Boost (1700MHz) for å kjøre med Switch\'s høyeste native klokkehastighet, eller Fast (2000MHz) for å kjøre med dobbel hastighet. - Minneoppsett - (EKSPERIMENTELL) Endre det emulerte minneoppsettet. Denne innstillingen øker ikke ytelsen, men kan hjelpe spill som bruker høy oppløsning via mods. Ikke bruk på telefoner med 8GB RAM eller mindre. - DMA-nøyaktighet - Kontrollerer DMA-presisjonsnøyaktigheten. Sikker presisjon kan fikse problemer i noen spill, men kan også påvirke ytelsen i noen tilfeller. Hvis du er usikker, la dette stå på Standard. - Shader-backend - Velg hvordan shadere kompileres GLSL GLASM - Spir-V - NVDEC-emulering Velg hvordan videodekoding håndteres @@ -100,7 +73,7 @@ GPU Ingen - + Aldri Ved lasting Alltid @@ -348,6 +321,12 @@ Gjør det mulig å stille inn en egendefinert sanntidsklokke separat fra den gjeldende systemtiden. Angi tilpasset RTC + Egendefinerte CPU-takter + Angi en egendefinert verdi for CPU-takter. Høyere verdier kan øke ytelsen, men kan også føre til at spret fryser. Et område på 77–21000 anbefales. + Takter + Minneoppsett + (EKSPERIMENTELL) Endre det emulerte minneoppsettet. Denne innstillingen øker ikke ytelsen, men kan hjelpe spill som bruker høy oppløsning via mods. Ikke bruk på telefoner med 8GB RAM eller mindre. + Generer @@ -358,31 +337,56 @@ Nettverk - Skjerm - - Nøyaktighetsnivå Oppløsning (håndholdt/dokket) VSync-modus - Orientering - Størrelsesforhold + Shader-backend + Velg hvordan shadere kompileres Filter for vindustilpasning FSR-skarphet Bestemmer bildekvalitet med FSR Anti-aliasing-metode - Tving fram maksimal klokkefrekvens (kun Adreno) - Tvinger GPU-en til å kjøre med maksimal klokkefrekvens (termiske begrensninger vil fortsatt gjelde). - Optimaliser Spir-V Optimaliserer den kompilerte shaderen for å forbedre GPU-effektiviteten. - Bruk asynkrone shaders - Kompilerer shadere asynkront. Dette kan redusere rykk, men kan også forårsake grafiske feil. - GPU-overklokkingsfaktor - Bruk 128 for maksimal ytelse og 512 for maksimal grafikkvalitet. - Bruk reaktiv spyling - Forbedrer gjengivelsesnøyaktigheten i enkelte spill på bekostning av ytelsen. - Disk shader-hurtigbuffer - Reduserer hakking ved å lagre og laste inn genererte shaders lokalt. + + + DMA-nøyaktighet + Kontrollerer DMA-presisjonsnøyaktigheten. Sikker presisjon kan fikse problemer i noen spill, men kan også påvirke ytelsen i noen tilfeller. Hvis du er usikker, la dette stå på Standard. Anisotropisk filtrering Forbedrer teksturkvalitet + VRAM-bruk + Kontroller minnetildeling for GPU + ASTC-dekoding + Velg hvordan ASTC-komprimerte teksturer skal dekodes for rendering: CPU (tregt, sikkert), GPU (raskt, anbefalt) eller CPU Async (ingen stuttering, kan forårsake problemer) + ASTC-komprimering + Velg hvordan ASTC-teksturer komprimeres på nytt for å forbedre kompatibilitet og ytelse. Å aktivere dette alternativet sparer VRAM, men kan redusere teksturkvaliteten. + + Synkroniser minneoperasjoner + Sikrer datakonsistens mellom beregnings- og minneoperasjoner. Dette alternativet bør fikse problemer i noen spill, men kan redusere ytelsen i noen tilfeller. Spill med Unreal Engine 4 ser ut til å være de mest berørte. + Disk shader-hurtigbuffer + Reduserer hakking ved å lagre og laste inn genererte shaders lokalt. + Tving fram maksimal klokkefrekvens (kun Adreno) + Tvinger GPU-en til å kjøre med maksimal klokkefrekvens (termiske begrensninger vil fortsatt gjelde). + Bruk reaktiv spyling + Forbedrer gjengivelsesnøyaktigheten i enkelte spill på bekostning av ytelsen. + + + Hopp over CPU intern invalidering + Hopper over enkelte CPU-side cache-invalideringer under minneoppdateringer, reduserer CPU-bruk og forbedrer ytelsen. Kan forårsake feil eller krasj i noen spill. + Bruk asynkrone shaders + Kompilerer shadere asynkront. Dette kan redusere rykk, men kan også forårsake grafiske feil. + + Utvidet dynamisk tilstand + Deaktivert + Provoserende vertex + Forbedrer belysning og vertexhåndtering i enkelte spill. Støttes kun på Vulkan 1.0+ GPU-er. + Beskrivelsesindeksering + Forbedrer tekstur- og bufferhåndtering, samt Maxwell-oversettelseslaget. Støttes av noen Vulkan 1.1 GPU-er og alle Vulkan 1.2+ GPU-er. + Skjerm + + Orientering + Størrelsesforhold + Vertikal justering + Bilde-i-bilde + Minimer vindu i bakgrunnen Oppskalering av oppløsning til 2x eller høyere kan forårsake problemer og føre til betydelig treghet på enheten. @@ -600,10 +604,6 @@ Boost (1700MHz) Rask (2000MHz) - - Middels (256) - Høy (512) - Celsius Fahrenheit @@ -617,27 +617,17 @@ Standard - - ASTC-dekoding - Velg hvordan ASTC-komprimerte teksturer skal dekodes for rendering: CPU (tregt, sikkert), GPU (raskt, anbefalt) eller CPU Async (ingen stuttering, kan forårsake problemer) - CPU GPU CPU asynkront - - ASTC-komprimering - Velg hvordan ASTC-teksturer komprimeres på nytt for å forbedre kompatibilitet og ytelse. Å aktivere dette alternativet sparer VRAM, men kan redusere teksturkvaliteten. - Ukomprimert BC1 (lav kvalitet) BC3 (middels kvalitet) - VRAM-bruk - Kontroller minnetildeling for GPU Konservativ Aggressiv @@ -719,15 +709,12 @@ Grå - Bilde-i-bilde - Minimer vindu i bakgrunnen Pause Spill Lydløs Lyd på - Vertikal justering Topp Midt Bunn diff --git a/src/android/app/src/main/res/values-pl/strings.xml b/src/android/app/src/main/res/values-pl/strings.xml index 4b64cc4bc5..4639fa04c9 100644 --- a/src/android/app/src/main/res/values-pl/strings.xml +++ b/src/android/app/src/main/res/values-pl/strings.xml @@ -17,7 +17,6 @@ Nieprawidłowa wartość - Automatyczne ukrywanie nakładki Włącz automatyczne ukrywanie nakładki sterowania Włącz automatyczne ukrywanie nakładki @@ -26,8 +25,6 @@ Nakładka sterowania Skonfiguruj sterowanie na ekranie - - Pamięć procesu: %1$d MB Kompilacja @@ -77,21 +74,6 @@ Pokaż wersję firmware - - Rozszerzony stan dynamiczny - Kontroluje liczbę funkcji, które mogą być używane w Rozszerzonym Stanie Dynamicznym. Wyższe wartości pozwalają na więcej funkcji i mogą zwiększyć wydajność, ale mogą powodować problemy z niektórymi sterownikami i producentami. Wartość domyślna może się różnić w zależności od systemu i możliwości sprzętowych. Tę wartość można zmieniać, aż do osiągnięcia stabilności i lepszej jakości wizualnej. - Wyłączone - Dynamiczny stan wejścia wierzchołków - Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. - Wierzchołek prowokujący - Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. Obsługiwane tylko przez GPU Vulkan 1.0+. - Indeksowanie deskryptorów - Poprawia obsługę tekstur i buforów oraz warstwę tłumaczenia Maxwell. Obsługiwane przez niektóre GPU Vulkan 1.1 i wszystkie GPU Vulkan 1.2+. - Ułamek cieniowania próbki - Intensywność przebiegu cieniowania próbki. Wyższe wartości poprawiają jakość, ale także w większym stopniu zmniejszają wydajność. - - Synchronizuj operacje pamięci - Zapewnia spójność danych między operacjami obliczeniowymi i pamięciowymi. Ta opcja powinna naprawiać problemy w niektórych grach, ale może zmniejszyć wydajność w niektórych przypadkach. Gry z Unreal Engine 4 wydają się być najbardziej dotknięte. Wyłącz przestawianie bufora Po zaznaczeniu wyłącza przestawianie załadowań zmapowanej pamięci, umożliwiając powiązanie załadowań z konkretnymi rysunkami. Może zmniejszyć wydajność w niektórych przypadkach. @@ -99,30 +81,16 @@ Synchronizuje prędkość rdzenia z maksymalnym procentem prędkości, aby poprawić wydajność bez zmiany rzeczywistej prędkości gry. Włącz pamięć podręczną LRU Włącz lub wyłącz pamięć podręczną LRU, aby poprawić wydajność poprzez zmniejszenie użycia procesora. Niektóre gry, takie jak TotK 1.2.1, mogą mieć problemy - wyłącz, jeśli gra się nie uruchamia lub losowo zawiesza. - Niestandardowe takty CPU - Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000. - Takty - Pomiń wewnętrzne unieważnienie CPU - Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach. + Włącz emulację MMU hosta Ta optymalizacja przyspiesza dostęp do pamięci przez program gościa. Włączenie powoduje, że odczyty/zapisy pamięci gościa są wykonywane bezpośrednio w pamięci i wykorzystują MMU hosta. Wyłączenie wymusza użycie programowej emulacji MMU dla wszystkich dostępów do pamięci. - Taktowanie CPU - Użyj Boost (1700MHz), aby działać z najwyższą natywną częstotliwością Switcha, lub Fast (2000MHz), aby działać z podwójną częstotliwością. - Układ pamięci - (EKSPERYMENTALNY) Zmienia emulowany układ pamięci. To ustawienie nie zwiększa wydajności, ale może pomóc w grach wykorzystujących wysokie rozdzielczości poprzez mody. Nie używaj na telefonach z 8GB RAM lub mniej. - Dokładność DMA - Kontroluje dokładność precyzji DMA. Bezpieczna precyzja może naprawić problemy w niektórych grach, ale w niektórych przypadkach może również wpłynąć na wydajność. Jeśli nie jesteś pewien, pozostaw wartość Domyślną. Przełączniki debugowania Wyłącznie do użytku deweloperskiego. 0 do 65535 - Backend shaderów - Wybierz metodę kompilacji shaderów. GLSL GLASM - Spir-V - Emulacja NVDEC Wybierz metodę dekodowania wideo (NVDEC). @@ -130,7 +98,7 @@ GPU Brak - + Nigdy Podczas ładowania Zawsze @@ -451,6 +419,12 @@ Ta opcja pozwala na wybranie własnych ustawień czasu używanych w czasie emulacji, innych niż czas systemu Android. Ustaw niestandardowy czas RTC + Niestandardowe takty CPU + Ustaw niestandardową wartość taktów CPU. Wyższe wartości mogą zwiększyć wydajność, ale mogą też powodować zawieszanie się gry. Zalecany zakres to 77–21000. + Takty + Układ pamięci + (EKSPERYMENTALNY) Zmienia emulowany układ pamięci. To ustawienie nie zwiększa wydajności, ale może pomóc w grach wykorzystujących wysokie rozdzielczości poprzez mody. Nie używaj na telefonach z 8GB RAM lub mniej. + Generuj @@ -461,31 +435,58 @@ Sieć - Wyświetlacz - - Poziom precyzji emulacji Rozdzielczość (Handheld/Zadokowany) Synchronizacja pionowa VSync - Orientacja - Proporcje ekranu + Backend shaderów + Wybierz metodę kompilacji shaderów. Filtr adaptacji rozdzielczości Ostrość FSR Kontroluje ostrość obrazu w FSR. Metoda wygładzania krawędzi - Maksymalne taktowanie GPU (układy Adreno) - Wymusza uruchomienie maksymalnego taktowania układu graficznego (zabezpieczenia termiczne będą dalej aktywne). - Optymalizuj Spir-V Optymalizuje skompilowany shader w celu poprawy wydajności GPU. - Wyłącz synchronizację shaderów - Kompiluje shadery asynchronicznie. Może to zmniejszyć zacinanie, ale może też powodować błędy graficzne. - Współczynnik overclockingu GPU - Użyj 128 dla maksymalnej wydajności i 512 dla maksymalnej wierności graficznej. - Użyj spłukiwania reaktywnego - reactive flushing - Poprawia jakość renderowania w kilku grach, kosztem wydajności. - Pamięć podręczna shaderów - Zmniejsza przycięcia przez przechowywanie gotowych wygenerowanych plików oświetlenia w pamięci urządzenia. + + + Dokładność DMA + Kontroluje dokładność precyzji DMA. Bezpieczna precyzja może naprawić problemy w niektórych grach, ale w niektórych przypadkach może również wpłynąć na wydajność. Jeśli nie jesteś pewien, pozostaw wartość Domyślną. Filtrowanie anizotropowe Poprawia jakość tekstur. + Tryb użycia VRAM + Kontroluj alokację i zwalnianie pamięci GPU. + Metoda dekodowania ASTC + Wybierz sposób dekodowania tekstur skompresowanych w formacie ASTC do renderowania: CPU (wolne, bezpieczne), GPU (szybkie, zalecane) lub CPU Async (bez zacięć, może powodować problemy) + Metoda rekompresji ASTC + Wybierz sposób ponownej kompresji tekstur ASTC w celu poprawy zgodności i wydajności. Włączenie tej opcji oszczędza VRAM, ale może obniżyć jakość tekstur. + + Synchronizuj operacje pamięci + Zapewnia spójność danych między operacjami obliczeniowymi i pamięciowymi. Ta opcja powinna naprawiać problemy w niektórych grach, ale może zmniejszyć wydajność w niektórych przypadkach. Gry z Unreal Engine 4 wydają się być najbardziej dotknięte. + Pamięć podręczna shaderów + Zmniejsza przycięcia przez przechowywanie gotowych wygenerowanych plików oświetlenia w pamięci urządzenia. + Maksymalne taktowanie GPU (układy Adreno) + Wymusza uruchomienie maksymalnego taktowania układu graficznego (zabezpieczenia termiczne będą dalej aktywne). + Użyj spłukiwania reaktywnego - reactive flushing + Poprawia jakość renderowania w kilku grach, kosztem wydajności. + + + Pomiń wewnętrzne unieważnienie CPU + Pomija niektóre unieważnienia pamięci podręcznej po stronie CPU podczas aktualizacji pamięci, zmniejszając użycie CPU i poprawiając jego wydajność. Może powodować błędy lub awarie w niektórych grach. + Wyłącz synchronizację shaderów + Kompiluje shadery asynchronicznie. Może to zmniejszyć zacinanie, ale może też powodować błędy graficzne. + + Rozszerzony stan dynamiczny + Wyłączone + Dynamiczny stan wejścia wierzchołków + Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność. + Wierzchołek prowokujący + Poprawia oświetlenie i obsługę wierzchołków w niektórych grach. Obsługiwane tylko przez GPU Vulkan 1.0+. + Indeksowanie deskryptorów + Poprawia obsługę tekstur i buforów oraz warstwę tłumaczenia Maxwell. Obsługiwane przez niektóre GPU Vulkan 1.1 i wszystkie GPU Vulkan 1.2+. + Wyświetlacz + + Orientacja + Proporcje ekranu + Wyrównanie w pionie + Obraz w obrazie + Minimalizuj okno po przeniesieniu w tło Skalowanie rozdzielczości do 2x lub wyżej może powodować problemy i znaczne spowolnienie działania urządzenia. @@ -671,7 +672,6 @@ Gracz %d Debug Debugowanie CPU/GPU, API grafiki, fastmem - Informacje ID programu, deweloper, wersja @@ -854,10 +854,6 @@ Boost (1700MHz) Szybkie (2000MHz) - - Średnie (256) - Wysokie (512) - Celsjusza Fahrenheita @@ -875,8 +871,6 @@ Vulkan Żadny - - Wydajność Zrównoważony Dokładny @@ -885,27 +879,17 @@ Niezalecane Bezpieczne - - Metoda dekodowania ASTC - Wybierz sposób dekodowania tekstur skompresowanych w formacie ASTC do renderowania: CPU (wolne, bezpieczne), GPU (szybkie, zalecane) lub CPU Async (bez zacięć, może powodować problemy) - CPU GPU CPU asynchronicznie - - Metoda rekompresji ASTC - Wybierz sposób ponownej kompresji tekstur ASTC w celu poprawy zgodności i wydajności. Włączenie tej opcji oszczędza VRAM, ale może obniżyć jakość tekstur. - Bez kompresji BC1 (niska jakość) BC3 (średnia jakość) - Tryb użycia VRAM - Kontroluj alokację i zwalnianie pamięci GPU. Oszczędny Agresywny @@ -1055,15 +1039,12 @@ Szary - Obraz w obrazie - Minimalizuj okno po przeniesieniu w tło Wstrzymaj Odtwórz Wycisz Wyłącz wyciszenie - Wyrównanie w pionie Góra Środek Dół diff --git a/src/android/app/src/main/res/values-pt-rBR/strings.xml b/src/android/app/src/main/res/values-pt-rBR/strings.xml index 1baaa943e2..c536f740e3 100644 --- a/src/android/app/src/main/res/values-pt-rBR/strings.xml +++ b/src/android/app/src/main/res/values-pt-rBR/strings.xml @@ -17,14 +17,14 @@ Valor inválido - Esconder Sobreposição Automaticamente Os controles na tela serão escondidos automaticamente se não houver atividade após o tempo definido. Ativar Esconder Sobreposição Automaticamente + Ocultar Sobreposição ao Usar Controle + Oculta automaticamente a sobreposição de controles touch quando um controle físico é usado. A sobreposição reaparece quando o controle é desconectado. + Controles na Tela Ajustar a disposição dos controles na tela - - Memória do processo: %1$d MB Compilando @@ -74,19 +74,6 @@ Mostrar Versão do Firmware - - Extended Dynamic State - Estado Dinâmico Estendido: Controla o nível de recursos que podem ser usados no Extended Dynamic State. Níveis mais altos permitem mais recursos e podem melhorar o desempenho, mas podem causar problemas com alguns drivers e fabricantes. O nível padrão pode variar dependendo do seu sistema e das capacidades do hardware. Este valor pode ser ajustado até que se alcance estabilidade e melhor qualidade visual. - Desativado - Provoking Vertex - Vértice Provocante: Melhora a iluminação e o processamento de vértices em certos jogos. Suportado apenas em GPUs com Vulkan 1.0 ou superior. - Descriptor Indexing - Indexação de Descritores: Melhora o processamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas as GPUs Vulkan 1.2 ou superiores. - Sample Shading Fraction - Fração de Sombreamento de Amostra: Define a intensidade do sample shading. Quanto maior, melhor a qualidade, mas maior o impacto no desempenho. - - Sincronizar Operações de Memória - Garante a consistência de dados entre operações de computação e memória. Esta opção pode corrigir problemas em alguns jogos, mas também pode reduzir o desempenho, sendo os jogos da Unreal Engine 4 os mais afetados. Desativar Reordenação de Buffers Quando marcado, desativa a reordenação de uploads de memória mapeada, permitindo associar uploads a desenhos específicos. Pode reduzir o desempenho em alguns casos. @@ -94,26 +81,16 @@ Aumenta a velocidade do ciclo do núcleo até o máximo para melhorar o desempenho, mantendo a velocidade real do jogo inalterada. Ativar Cache LRU O cache Least Recently Used (LRU, ou Itens Menos Usados) aumenta o desempenho, economizando o uso do processador. Alguns jogos podem apresentar problemas com esta configuração. Desative-a caso o jogo não inicie ou trave aleatoriamente. - Ciclos da CPU Personalizados - Defina um valor personalizado de ciclos da CPU. Valores mais altos podem aumentar o desempenho, mas também podem fazer o jogo travar. Recomenda-se usar valores entre 77 e 21000. - Ciclos - Ignorar Invalidação Interna da CPU - Ignora certas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo o uso da CPU e melhorando seu desempenho. Isso pode causar falhas ou travamentos em alguns jogos. + Ativar Emulação da MMU do Sistema Esta otimização acelera o acesso à memória pelo programa. Ao ativá-la, leituras e gravações são feitas diretamente na memória, usando a MMU (Unidade de Gerenciamento de Memória) do sistema. Ao desativar, todos os acessos passam a utilizar a Emulação de MMU por Software. - Clock da CPU - Use Boost (1700 MHz) para rodar na frequência nativa máxima do Switch, ou Fast (2000 MHz) para rodar com o dobro do clock. - Layout da Memória - (EXPERIMENTAL) Layout da Memória: Altera o layout da memória emulada. Esta configuração não aumenta o desempenho, mas pode ajudar em jogos que utilizam altas resoluções via mods. Não use em celulares com 8 GB de RAM ou menos. Funciona apenas no backend Dynarmic (JIT). - Precisão do DMA - Controla a precisão das operações de DMA (Acesso Direto à Memória). A precisão Segura pode corrigir problemas em alguns jogos, mas também pode impactar o desempenho em certos casos. Se estiver em dúvida, mantenha na opção Padrão. + Controles de Depuração + Apenas para uso em desenvolvimento. + 0 a 65535 + - Shader Backend - Escolha como os shaders são compilados e traduzidos para sua GPU. GLSL GLASM - Spir-V - Decodificação de Vídeo (NVDEC) Selecione como a decodificação de vídeo é realizada durante cutscenes e intros. @@ -121,7 +98,7 @@ GPU Nenhum - + Nunca Ao Carregar Sempre @@ -173,6 +150,7 @@ Chat Mais Opções Chat + Limpar Digite uma mensagem… Enviar mensagem Moderação @@ -238,8 +216,14 @@ Pasta Não Mostrar Novamente Nova pasta de jogos adicionada com sucesso + Verificar Atualizações + Verifica se há atualizações ao iniciar e oferece a opção de baixar e instalar. Atualização Disponível - Uma nova versão está disponível: %1$s\n\nGostaria de baixá-la\? + Uma nova versão está disponível: %1$s\n\nDeseja baixá-la agora\? + Baixando atualização + Falha ao baixar atualização + Atualização instalada com sucesso + Falha ao instalar atualização: %1$s Pesquisar Configurações Nenhum jogo foi encontrado ou nenhuma pasta de jogos foi definida. @@ -256,6 +240,10 @@ Chaves (keys) válidas são necessárias para emular jogos comerciais. Apenas aplicativos homebrew funcionarão se você continuar. https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Pular instalação do firmware\? + Configurar Dados do Emulador + As keys são necessárias para o funcionamento do emulador e o firmware é recomendado e necessário para usar o applet QLaunch + Permitir Acesso + Conceda permissões opcionais para usar recursos específicos do emulador Muitos jogos precisam do firmware para funcionar corretamente https://yuzu-mirror.github.io/help/quickstart/#guide-introduction Notificações @@ -264,6 +252,25 @@ Como você negou esta permissão várias vezes, agora precisa ativá-la manualmente nas configurações do sistema. Sobre Versão da compilação, créditos e mais + Informações do Sistema + Ver informações detalhadas do dispositivo + Fabricante + Modelo + Produto + Versão do Android + Patch de Segurança + ID da Compilação + Informação Geral + Hardware + ABIs Suportadas + Informação de CPU + Informação de GPU + Versão do Driver Vulkan + Erro ao obter informações do emulador + Informação de Memória + Memória Total + SoC + Ajuda Aviso Ignorar @@ -381,7 +388,7 @@ Projetos que tornam o Eden para Android possível Versão da Compilação Dados do usuário - Importar/exportar todos os dados do aplicativo.\n\nAo importar dados de usuário, todos os dados existentes serão excluídos!\n\nImportar dados do CItron pode causar problemas. É recomendado importar manualmente só o que for necessário. + Importar/exportar todos os dados do aplicativo.\n\nAo importar, todos os dados existentes serão excluídos!\n\nImportar dados do Citron pode causar problemas. Recomenda-se importar manualmente apenas o necessário. Exportando dados do usuário... Importando dados do usuário... Backup do Eden inválido @@ -410,6 +417,12 @@ Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo. Definir um relógio em tempo real personalizado + Ciclos da CPU Personalizados + Defina um valor personalizado de ciclos da CPU. Valores mais altos podem aumentar o desempenho, mas também podem fazer o jogo travar. Recomenda-se usar valores entre 77 e 21000. + Ciclos + Layout da Memória + (EXPERIMENTAL) Layout da Memória: Altera o layout da memória emulada. Esta configuração não aumenta o desempenho, mas pode ajudar em jogos que utilizam altas resoluções via mods. Não use em celulares com 8 GB de RAM ou menos. Funciona apenas no backend Dynarmic (JIT). + Gerar @@ -420,31 +433,58 @@ Rede - Tela - - Nível de precisão Resolução (Portátil/Modo TV) Modo de VSync - Orientação - Proporção de tela + Shader Backend + Escolha como os shaders são compilados e traduzidos para sua GPU. Filtro de Adaptação da Janela Nitidez do FSR Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR Método de Anti-aliasing - Forçar velocidade máxima (somente Adreno) - Força a GPU a rodar na velocidade máxima (restrições térmicas serão aplicadas) - Otimizar saída Spir-V Otimiza o shader compilado para melhorar a eficiência da GPU. - Usar shaders assíncronos - Compila shaders de forma assíncrona. Isso pode reduzir engasgos, mas também pode introduzir falhas gráficas. - Fator de overclock da GPU - Use 128 para desempenho máximo e 512 para fidelidade gráfica máxima. - Usar flushing reativo - Melhora a precisão da renderização em alguns jogos ao custo de desempenho. - Cache de shaders em disco - Reduz engasgos ao armazenar e carregar localmente os shaders. + + + Precisão do DMA + Controla a precisão das operações de DMA (Acesso Direto à Memória). A precisão Segura pode corrigir problemas em alguns jogos, mas também pode impactar o desempenho em certos casos. Se estiver em dúvida, mantenha na opção Padrão. Filtragem anisotrópica Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos + Modo de uso de VRAM + Controla a alocação de memória GPU + Método de decodificação ASTC + Escolha como as texturas comprimidas em ASTC são decodificadas para renderização: CPU (lenta, segura), GPU (rápida, recomendada) ou CPU Assíncrona (sem travamentos, mas pode causar problemas). + Método de recompressão ASTC + Escolha como as texturas ASTC são recompactadas para melhorar a compatibilidade e o desempenho. Ativar esta opção economiza VRAM, mas pode reduzir a qualidade da textura. + + Sincronizar Operações de Memória + Garante a consistência de dados entre operações de computação e memória. Esta opção pode corrigir problemas em alguns jogos, mas também pode reduzir o desempenho, sendo os jogos da Unreal Engine 4 os mais afetados. + Cache de shaders em disco + Reduz engasgos ao armazenar e carregar localmente os shaders. + Forçar velocidade máxima (somente Adreno) + Força a GPU a rodar na velocidade máxima (restrições térmicas serão aplicadas) + Usar flushing reativo + Melhora a precisão da renderização em alguns jogos ao custo de desempenho. + + + Ignorar Invalidação Interna da CPU + Ignora certas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo o uso da CPU e melhorando seu desempenho. Isso pode causar falhas ou travamentos em alguns jogos. + Usar shaders assíncronos + Compila shaders de forma assíncrona. Isso pode reduzir engasgos, mas também pode introduzir falhas gráficas. + + Extended Dynamic State + Desativado + Vertex Input Dynamic State + Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho. + Provoking Vertex + Vértice Provocante: Melhora a iluminação e o processamento de vértices em certos jogos. Suportado apenas em GPUs com Vulkan 1.0 ou superior. + Descriptor Indexing + Indexação de Descritores: Melhora o processamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas as GPUs Vulkan 1.2 ou superiores. + Tela + + Orientação + Proporção de tela + Alinhamento vertical + Picture in Picture + Minimiza a janela quando colocada em segundo plano Escalonamento de resolução para 2x ou superior pode causar problemas e resultar em lentidão significativa do dispositivo. @@ -463,6 +503,8 @@ Liberar logs de depuração por linha Libera logs de depuração em cada linha escrita, facilitando a depuração em casos de travamento ou congelamento. + Geral + Mecanismo de saída Volume @@ -514,8 +556,7 @@ Filtro de mapeamento dos controles Selecione um dispositivo para filtrar o mapeamento dos controles Mapear controle automaticamente - Selecione um controle para iniciar -uma tentativa de mapeamento automático + Selecione um controle para mapear automaticamente Tentativa de mapeamento automático de %1$s concluída Tipo de controle Pro Controller @@ -532,7 +573,7 @@ uma tentativa de mapeamento automático Alternar eixos Conectado Usar vibração deste aparelho - Overlay do controle + Sobreposição de controle Vibração Intensidade da vibração Perfil @@ -612,6 +653,7 @@ uma tentativa de mapeamento automático Instalando… Mais recente Driver recomendado: + Modelo de GPU GPU não suportada Sua GPU não suporta injeção de driver. Não é recomendado definir drivers personalizados. @@ -628,7 +670,6 @@ uma tentativa de mapeamento automático Jogador %d Depuração Depuração de CPU/GPU, API gráfica, fastmem - Informações ID do Programa, desenvolvedora, versão @@ -642,6 +683,7 @@ uma tentativa de mapeamento automático Copiar detalhes Add-ons Gerencie mods, atualizações e DLC + Tempo de jogo: Limpar Tempo de Jogo Resetar o contador de tempo do jogo atual Isso vai resetar os dados do contador de tempo do jogo atual. Tem certeza\? @@ -649,6 +691,9 @@ uma tentativa de mapeamento automático Editar Tempo de Jogo Horas Minutos + h + min + seg Horas devem estar entre 0 e 9999 Minutos devem estar entre 0 e 59 Segundos devem estar entre 0 e 59 @@ -657,6 +702,8 @@ uma tentativa de mapeamento automático Remove todos os shaders compilados durante a execução do jogo Você terá mais engasgos enquanto o cache de shaders for recompilado Shaders excluídos com sucesso + Cache de Shader Limpo + O Eden limpou automaticamente todos os caches de shader para manter a validação do pipeline Vulkan. Isso é necessário ao trocar drivers de GPU para evitar travamentos e corrupção gráfica. Você pode notar alguns engasgos enquanto os shaders são reconstruídos. Complementos: %1$s Dados salvos Gerencie dados salvos específicos deste jogo @@ -747,19 +794,30 @@ uma tentativa de mapeamento automático Mostrar controle Ocultar controle Marcar/Desmarcar tudo - Ajustar overlay + Ajustar sobreposição Escala Opacidade Redefinir sobreposição - Editar overlay + Editar sobreposição Pausar emulação Retomar a emulação - Opções de overlay + Opções de sobreposição + Carregar Amiibo Tela de toque Bloquear este menu Desbloquear este menu Redefinir + + Amiibo + O amiibo atual foi removido + O jogo atual não está esperando amiibo + Amiibo inválido + Amiibo em uso + Erro desconhecido ao carregar amiibo + Amiibo carregado com sucesso + + Teclado do software @@ -794,10 +852,6 @@ uma tentativa de mapeamento automático Boost (1700MHz) Rápido (2000MHz) - - Médio (256) - Alto (512) - Celsius Fahrenheit @@ -815,32 +869,25 @@ uma tentativa de mapeamento automático Vulkan Nenhum + Média + Alta + Padrão Insegura Segura - - Método de decodificação ASTC - Escolha como as texturas comprimidas em ASTC são decodificadas para renderização: CPU (lenta, segura), GPU (rápida, recomendada) ou CPU Assíncrona (sem travamentos, mas pode causar problemas). - CPU GPU CPU assíncrono - - Método de recompressão ASTC - Escolha como as texturas ASTC são recompactadas para melhorar a compatibilidade e o desempenho. Ativar esta opção economiza VRAM, mas pode reduzir a qualidade da textura. - Não comprimido BC1 (baixa qualidade) BC3 (média qualidade) - Modo de uso de VRAM - Controla a alocação de memória GPU Conservador Agressivo @@ -934,10 +981,48 @@ uma tentativa de mapeamento automático oboe cubeb + + 2x + 4x + 8x + 16x + 32x + 64x + Nenhum + Planos de fundo pretos Quando usar o tema escuro, aplicar fundos pretos + + Idioma do Aplicativo + Alterar o idioma da interface do aplicativo + Padrão do Sistema + Inglês + Espanhol + Francês + Alemão + Italiano + Português + Português Brasileiro + Russo + Japonês + Coreano + Chinês Simplificado + Chinês Tradicional + Polonês + Tcheco + Norueguês + Húngaro + Ucraniano + Vietnamita + Indonésio + Árabe + Curdo Central + Persa + Hebraico + Sérvio + Cor do tema Eden (Padrão) @@ -952,21 +1037,20 @@ uma tentativa de mapeamento automático Cinza - Picture in Picture - Minimiza a janela quando colocada em segundo plano Pausar Executar Mudo Tirar do Mudo - Alinhamento vertical Em cima Centralizado Embaixo Miniaplicativos + Alterar interfaces e configurações do applet + Frontend personalizado Applet real @@ -975,6 +1059,9 @@ uma tentativa de mapeamento automático Modo avião Passa o modo avião para o sistema operacional do Switch + Ativar Applet de Sobreposição + Ativa o applet de sobreposição integrado do Horizon. Pressione e segure o botão home por 1 segundo para exibi-lo. + Licenças Upscaling de alta qualidade da AMD diff --git a/src/android/app/src/main/res/values-pt-rPT/strings.xml b/src/android/app/src/main/res/values-pt-rPT/strings.xml index 7417a7d5dc..271b71e5d7 100644 --- a/src/android/app/src/main/res/values-pt-rPT/strings.xml +++ b/src/android/app/src/main/res/values-pt-rPT/strings.xml @@ -53,19 +53,6 @@ Mostrar versão do firmware - - Estado Dinâmico Estendido - Controla o número de funcionalidades que podem ser utilizadas no Estado Dinâmico Alargado. Valores mais elevados permitem mais funcionalidades e podem aumentar o desempenho, mas podem causar problemas com alguns controladores e fabricantes. O valor predefinido pode variar consoante o seu sistema e capacidades de hardware. Este valor pode ser alterado até ser alcançada a estabilidade e uma melhor qualidade visual. - Desativado - Vértice provocante - Melhora a iluminação e o tratamento de vértices em certos jogos. Suportado apenas em GPUs Vulkan 1.0+. - Indexação de descritores - Melhora o tratamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas Vulkan 1.2+. - Fração de Sombreamento de Amostra - A intensidade da passagem de sombreamento de amostra. Valores mais elevados melhoram a qualidade, mas também reduzem o desempenho numa maior medida. - - Sincronizar Operações de Memória - Garante a consistência dos dados entre operações de computação e memória. Esta opção deve corrigir problemas em alguns jogos, mas pode reduzir o desempenho nalguns casos. Os jogos com Unreal Engine 4 parecem ser os mais afectados. Desativar reordenação de buffer Quando assinalado, desativa a reordenação de carregamentos de memória mapeada, permitindo associar carregamentos a desenhos específicos. Pode reduzir o desempenho nalguns casos. @@ -73,26 +60,12 @@ Sincroniza a velocidade do núcleo com a percentagem máxima de velocidade para melhorar o desempenho sem alterar a velocidade real do jogo. Ativar cache LRU Ative ou desative a cache LRU para melhorar desempenho poupando uso do processador. Alguns jogos como TotK 1.2.1 têm problemas - desative se o jogo não iniciar ou falhar aleatoriamente. - Ticks de CPU personalizados - Defina um valor personalizado para ticks de CPU. Valores mais altos podem aumentar o desempenho, mas também podem causar bloqueios no jogo. Um intervalo de 77–21000 é recomendado. - Ticks - Ignorar invalidação interna da CPU - Ignora algumas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo a utilização da CPU e melhorando o desempenho. Pode causar falhas ou crashes em alguns jogos. + Ativar Emulação de MMU do Anfitrião Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software. - Velocidade do CPU - Use Boost (1700MHz) para funcionar à velocidade nativa mais alta do Switch, ou Fast (2000MHz) para funcionar ao dobro da velocidade. - Disposição de memória - (EXPERIMENTAL) Altera a disposição de memória emulada. Esta definição não aumenta o desempenho, mas pode ajudar em jogos que utilizam altas resoluções via mods. Não use em telemóveis com 8GB de RAM ou menos. - Precisão da DMA - Controla a precisão da DMA. A precisão segura pode resolver problemas em alguns jogos, mas também pode afetar o desempenho nalguns casos. Se não tiver a certeza, deixe esta opção em Predefinido. - Backend de Shader - Método de compilação de shaders. GLSL GLASM - Spir-V - Emulação NVDEC Método de decodificação de vídeo. @@ -100,7 +73,7 @@ GPU Nenhum - + Nunca Ao Carregar Sempre @@ -371,6 +344,12 @@ Permite a você configurar um relógio em tempo real separado do relógio do seu dispositivo. Defina um relógio em tempo real personalizado + Ticks de CPU personalizados + Defina um valor personalizado para ticks de CPU. Valores mais altos podem aumentar o desempenho, mas também podem causar bloqueios no jogo. Um intervalo de 77–21000 é recomendado. + Ticks + Disposição de memória + (EXPERIMENTAL) Altera a disposição de memória emulada. Esta definição não aumenta o desempenho, mas pode ajudar em jogos que utilizam altas resoluções via mods. Não use em telemóveis com 8GB de RAM ou menos. + Gerar @@ -381,31 +360,56 @@ Rede - Ecrã - - Nível de precisão Resolução (Portátil/Ancorado) Modo VSync - Oriantação - Proporção da tela + Backend de Shader + Método de compilação de shaders. Filtro de Adaptação da Janela Nitidez do FSR Determina a nitidez da imagem ao usar contraste dinâmico do FSR Método de Anti-Serrilhado - Força velocidade máxima (Adreno only) - Força o GPU a correr à velocidade máxima (restrições térmicas serão aplicadas) - Otimizar Spir-V Otimiza o shader compilado para melhorar a eficiência da GPU. - Usa shaders assíncronos - Compila shaders de forma assíncrona. Isto pode reduzir engasgadelas, mas também pode introduzir falhas gráficas. - Fator de overclock da GPU - Use 128 para desempenho máximo e 512 para fidelidade gráfica máxima. - Usar flushing reativo - Melhora a precisão da renderização em alguns jogos ao custo de desempenho. - Cache de shaders em disco - Reduz travamentos ao armazenar e carregar localmente os shaders. + + + Precisão da DMA + Controla a precisão da DMA. A precisão segura pode resolver problemas em alguns jogos, mas também pode afetar o desempenho nalguns casos. Se não tiver a certeza, deixe esta opção em Predefinido. Filtragem anisotrópica Melhora a qualidade das texturas quando visualizadas de ângulos oblíquos + Modo de VRAM + Controla alocação de memória GPU. + Método ASTC + Escolha como as texturas comprimidas em ASTC são descodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas) + Recompressão ASTC + Escolha como as texturas ASTC são recomprimidas para melhorar a compatibilidade e o desempenho. Ativar esta opção poupa VRAM, mas pode reduzir a qualidade da textura. + + Sincronizar Operações de Memória + Garante a consistência dos dados entre operações de computação e memória. Esta opção deve corrigir problemas em alguns jogos, mas pode reduzir o desempenho nalguns casos. Os jogos com Unreal Engine 4 parecem ser os mais afectados. + Cache de shaders em disco + Reduz travamentos ao armazenar e carregar localmente os shaders. + Força velocidade máxima (Adreno only) + Força o GPU a correr à velocidade máxima (restrições térmicas serão aplicadas) + Usar flushing reativo + Melhora a precisão da renderização em alguns jogos ao custo de desempenho. + + + Ignorar invalidação interna da CPU + Ignora algumas invalidações de cache do lado da CPU durante atualizações de memória, reduzindo a utilização da CPU e melhorando o desempenho. Pode causar falhas ou crashes em alguns jogos. + Usa shaders assíncronos + Compila shaders de forma assíncrona. Isto pode reduzir engasgadelas, mas também pode introduzir falhas gráficas. + + Estado Dinâmico Estendido + Desativado + Vértice provocante + Melhora a iluminação e o tratamento de vértices em certos jogos. Suportado apenas em GPUs Vulkan 1.0+. + Indexação de descritores + Melhora o tratamento de texturas e buffers, assim como a camada de tradução Maxwell. Suportado por algumas GPUs Vulkan 1.1 e todas Vulkan 1.2+. + Ecrã + + Oriantação + Proporção da tela + Alinhamento vertical + Picture in Picture + Minimizar a janela quando colocada em segundo plano A escala de resolução para 2x ou superior pode causar problemas e resultar numa lentidão significativa do dispositivo. @@ -588,7 +592,6 @@ uma tentativa de mapeamento automático Jogador %d Depurar Depuração de CPU/GPU, API gráfica, fastmem - Informação ID do programa, desenvolvedor, versão @@ -729,10 +732,6 @@ uma tentativa de mapeamento automático Boost (1700MHz) Rápido (2000MHz) - - Médio (256) - Alto (512) - Celsius Fahrenheit @@ -752,27 +751,17 @@ uma tentativa de mapeamento automático Predefinido - - Método ASTC - Escolha como as texturas comprimidas em ASTC são descodificadas para renderização: CPU (lento, seguro), GPU (rápido, recomendado) ou CPU Async (sem engasgos, pode causar problemas) - CPU GPU CPU Assíncrono - - Recompressão ASTC - Escolha como as texturas ASTC são recomprimidas para melhorar a compatibilidade e o desempenho. Ativar esta opção poupa VRAM, mas pode reduzir a qualidade da textura. - Não Comprimido BC1 (Baixa Qualidade) BC3 (Média Qualidade) - Modo de VRAM - Controla alocação de memória GPU. Conservador Agressivo @@ -869,15 +858,12 @@ uma tentativa de mapeamento automático Cinzento - Picture in Picture - Minimizar a janela quando colocada em segundo plano Pausa Correr Mute Unmute - Alinhamento vertical Em cima Centralizado Embaixo diff --git a/src/android/app/src/main/res/values-ru/strings.xml b/src/android/app/src/main/res/values-ru/strings.xml index 426cd802cf..34bdb0d5cc 100644 --- a/src/android/app/src/main/res/values-ru/strings.xml +++ b/src/android/app/src/main/res/values-ru/strings.xml @@ -17,7 +17,6 @@ Неверная величина - Авто-скрытие оверлея Автоматически скрывает сенсорное управление после определенного времени неактивности. Включить авто-скрытие оверлея @@ -26,8 +25,6 @@ Оверлей ввода Настройка экранного управления - - ОЗУ процесса: %1$d МБ Компиляция @@ -77,21 +74,6 @@ Показать версию прошивки - - Расширенное динамическое состояние - Управляет количеством функций, которые можно использовать в расширенном динамическом состоянии. Более высокие значения позволяют использовать больше функций и могут повысить производительность, но могут вызвать проблемы с некоторыми драйверами и производителями. Значение по умолчанию может варьироваться в зависимости от вашей системы и возможностей оборудования. Это значение можно изменять до достижения стабильности и лучшего визуального качества. - Отключено - Динамическое состояние ввода вершин - Включает функцию динамического состояния ввода вершин для повышения качества и производительности - Определяющая вершина - Улучшает освещение и обработку вершин в некоторых играх. Поддерживается только ГПУ с Vulkan 1.0+. - Индексирование дескрипторов - Улучшает обработку текстур и буферов, а также слой перевода Maxwell. Поддерживается некоторыми ГПУ Vulkan 1.1 и всеми ГПУ Vulkan 1.2+. - Доля сэмплового затенения - Интенсивность прохода сэмплового затенения. Более высокие значения улучшают качество, но и сильнее снижают производительность. - - Синхронизация операций с памятью - Обеспечивает согласованность данных между вычислительными операциями и операциями с памятью. Эта опция должна исправлять проблемы в некоторых играх, но может снижать производительность в некоторых случаях. Наиболее сильно это затрагивает игры на Unreal Engine 4. Отключить переупорядочивание буфера При включении отключает переупорядочивание загрузки отображенной памяти, позволяя связывать загрузки с конкретными отрисовками. В некоторых случаях может снизить производительность. @@ -99,30 +81,16 @@ Синхронизирует скорость ядра с максимальным процентом скорости для улучшения производительности без изменения фактической скорости игры. Включить LRU-кеш Включите или отключите кэш LRU (наименее недавно использованный), повышая производительность за счёт снижения нагрузки на ЦП. Некоторые игры могут работать с ним некорректно (например, TotK 1.2.1), поэтому отключите, если игра не запускается или случайно вылетает. - Пользовательские такты ЦП - Установите пользовательское значение тактов ЦП. Более высокие значения могут увеличить производительность, но также могут вызвать зависание игры. Рекомендуется диапазон 77–21000. - Такты - Пропустить внутреннюю инвалидацию ЦП - Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх. + Включить эмуляцию MMU хоста Эта оптимизация ускоряет доступ к памяти гостевой программой. При включении операции чтения/записи памяти гостя выполняются напрямую в памяти с использованием MMU хоста. Отключение заставляет все обращения к памяти использовать программную эмуляцию MMU. - Тактовая частота ЦП - Используйте Разгон (1700MHz) для работы на максимальной нативной частоте Switch или Быстрая (2000MHz) для работы на удвоенной частоте. - Распределение памяти - (ЭКСПЕРИМЕНТАЛЬНО) Изменяет эмулируемое распределение памяти. Эта настройка не увеличивает производительность, но может помочь в играх, использующих высокие разрешения через моды. Не используйте на телефонах с 8 ГБ ОЗУ или меньше. - Точность DMA - Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но в некоторых случаях также может повлиять на производительность. Если не уверены, оставьте значение По умолчанию. Настройки отладки Только для разработчиков От 0 до 65535 - Шейдерный бэкенд - Метод компиляции шейдеров GLSL GLASM - Spir-V - Эмуляция NVDEC Обработка видео (ролики, интро) @@ -130,7 +98,7 @@ ГПУ Отключено - + Никогда При загрузке Всегда @@ -451,6 +419,12 @@ Позволяет установить пользовательские часы реального времени отдельно от текущего системного времени. Установить пользовательский RTC + Пользовательские такты ЦП + Установите пользовательское значение тактов ЦП. Более высокие значения могут увеличить производительность, но также могут вызвать зависание игры. Рекомендуется диапазон 77–21000. + Такты + Распределение памяти + (ЭКСПЕРИМЕНТАЛЬНО) Изменяет эмулируемое распределение памяти. Эта настройка не увеличивает производительность, но может помочь в играх, использующих высокие разрешения через моды. Не используйте на телефонах с 8 ГБ ОЗУ или меньше. + Создать @@ -461,31 +435,58 @@ Сеть - Дисплей - - Уровень точности Разрешение (портативное/в док-станции) Режим верт. синхронизации - Ориентация - Соотношение сторон + Шейдерный бэкенд + Метод компиляции шейдеров Фильтр адаптации окна Резкость FSR Определяет, насколько чётким будет изображение при использовании динамического контраста FSR. Метод сглаживания - Принудительно заставить максимальную тактовую частоту (только для Adreno) - Заставляет ГП работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться). - Оптимизация Spir-V Оптимизирует скомпилированный шейдер для повышения эффективности ГПУ. - Использовать асинхронные шейдеры - Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты. - Фактор разгона ГПУ - Используйте 128 для максимальной производительности и 512 для максимальной графической точности. - Реактивная очистка - Повышение точности рендеринга в некоторых играх за счет снижения производительности. - Кэш шейдеров на диске - Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров. + + + Точность DMA + Управляет точностью DMA. Безопасная точность может исправить проблемы в некоторых играх, но в некоторых случаях также может повлиять на производительность. Если не уверены, оставьте значение По умолчанию. Анизотропная фильтрация Улучшает качество текстур под углом + Режим VRAM + Стратегия управления видеопамятью + Метод декодирования ASTC + Выберите способ декодирования сжатых текстур ASTC для рендеринга: ЦП (медленно, безопасно), ГПУ (быстро, рекомендуется) или ЦП асинхронно (без заиканий, могут возникнуть проблемы) + Метод пережатия ASTC + Выберите способ пересжатия текстур ASTC для улучшения совместимости и производительности. Включение этой опции экономит VRAM, но может снизить качество текстур. + + Синхронизация операций с памятью + Обеспечивает согласованность данных между вычислительными операциями и операциями с памятью. Эта опция должна исправлять проблемы в некоторых играх, но может снижать производительность в некоторых случаях. Наиболее сильно это затрагивает игры на Unreal Engine 4. + Кэш шейдеров на диске + Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров. + Принудительно заставить максимальную тактовую частоту (только для Adreno) + Заставляет ГП работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться). + Реактивная очистка + Повышение точности рендеринга в некоторых играх за счет снижения производительности. + + + Пропустить внутреннюю инвалидацию ЦП + Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх. + Использовать асинхронные шейдеры + Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты. + + Расширенное динамическое состояние + Отключено + Динамическое состояние ввода вершин + Включает функцию динамического состояния ввода вершин для повышения качества и производительности + Определяющая вершина + Улучшает освещение и обработку вершин в некоторых играх. Поддерживается только ГПУ с Vulkan 1.0+. + Индексирование дескрипторов + Улучшает обработку текстур и буферов, а также слой перевода Maxwell. Поддерживается некоторыми ГПУ Vulkan 1.1 и всеми ГПУ Vulkan 1.2+. + Дисплей + + Ориентация + Соотношение сторон + Вертикальное выравнивание + Картинка в картинке + Свернуть окно при размещении в фоновом режиме Масштабирование разрешения до 2x или выше может вызвать проблемы и привести к значительному замедлению работы устройства. @@ -671,7 +672,6 @@ Игрок %d Отладка Отладка ЦП/ГП, графический API, fastmem - Информация ID программы, для разработчиков, версия @@ -854,10 +854,6 @@ Разгон (1700MHz) Быстрая (2000MHz) - - Средний (256) - Высокий (512) - Цельсий Фаренгейт @@ -875,8 +871,6 @@ Vulkan Никакой - - Производительный Сбалансированный Точный @@ -885,27 +879,17 @@ Небезопасно Безопасный - - Метод декодирования ASTC - Выберите способ декодирования сжатых текстур ASTC для рендеринга: ЦП (медленно, безопасно), ГПУ (быстро, рекомендуется) или ЦП асинхронно (без заиканий, могут возникнуть проблемы) - ЦП ГПУ ЦП (асинхронно) - - Метод пережатия ASTC - Выберите способ пересжатия текстур ASTC для улучшения совместимости и производительности. Включение этой опции экономит VRAM, но может снизить качество текстур. - Без сжатия BC1 (низкое качество) BC3 (среднее качество) - Режим VRAM - Стратегия управления видеопамятью Консервативный Агрессивный @@ -1055,15 +1039,12 @@ Серый - Картинка в картинке - Свернуть окно при размещении в фоновом режиме Пауза Играть Выключить звук Включить звук - Вертикальное выравнивание Верх Центр Низ diff --git a/src/android/app/src/main/res/values-sr/strings.xml b/src/android/app/src/main/res/values-sr/strings.xml index a55b64db7f..c9ede9a032 100644 --- a/src/android/app/src/main/res/values-sr/strings.xml +++ b/src/android/app/src/main/res/values-sr/strings.xml @@ -51,19 +51,6 @@ Прикажи верзију фирмвера - - Проширена динамичка држава - Управља бројем функција које се могу користити у Проширеном динамичком стању. Веће вредности омогућавају више функција и могу повећати перформансе, али могу изазвати проблеме са неким драјверима и произвођачима. Подразумевана вредност може се разликовати у зависности од вашег система и хардверских могућности. Ова вредност се може мењати док се не постигне стабилност и бољи визуелни квалитет. - Искључено - Провоцирајући врх - Побољшава осветљење и вертификат руковања у одређеним играма. Подржан само на Вулкану 1.0+ ГПУ-у. - Индексирање дескриптора - Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ. - Удео сенчења узорка - Интензитет проласка сенчења узорка. Веће вредности побољшавају квалитет више, али такође више смањују перформансе. - - Синхронизација меморијских операција - Осигурава конзистентност података између рачунских и меморијских операција. Ова опција би требало да поправи проблеме у неким играма, али може смањити перформансе у неким случајевима. Чини се да су игре са Unreal Engine 4 највише погођене. Онемогући преуређивање бафера Када је означено, онемогућава преуређивање учитавања мапиране меморије што омогућава повезивање учитавања са одређеним цртањима. Може у неким случајевима смањити перформансе. @@ -71,26 +58,12 @@ Синхронизујте језгро Тицк Брзина брзине максималне брзине да бисте побољшали перформансе без измене стварне брзине игре. Омогући ЛРУ кеш Омогућите или онемогућите најмање недавно коришћене (ЛРУ) кеш меморије, све веће перформансе штедећи употребу процеса ЦПУ-а. Неке игре са њом имају проблеме, посебно тотк 1.2.1, тако да онемогућите ако се игра не покрене или се руши насумично. - Прилагођени CPU тактови - Поставите прилагођену вредност CPU тактова. Веће вредности могу повећати перформансе, али могу изазвати залеђивање игре. Препоручује се опсег 77–21000. - Тактови - Preskoči unutrašnje poništavanje CPU-a - Preskače određena poništavanja keša na strani CPU-a tokom ažuriranja memorije, smanjujući opterećenje procesora i poboljšavajući performanse. Može izazvati greške u nekim igrama. + Омогући емулацију MMU домаћина Ова оптимизација убрзава приступ меморији од стране гостујућег програма. Укључивање изазива да се читања/уписа меморије госта обављају директно у меморији и користе MMU домаћина. Искључивање присиљава све приступе меморији да користе софтверску емулацију MMU. - ЦПУ сат - Користите појачање (1700МХз) да бисте се покренули на највишим матичним тактом Свитцх \ 2000МХз (2000МХз) да бисте покренули на 2к сату. - Изглед меморије - (Експериментално) Промените изглед емулираног меморије. Ово постављање неће повећати перформансе, али може помоћи у играма које користе високе резолуције путем модова. Не користите на телефонима са 8 ГБ РАМ-а или мање. Ради само на динамичком (ЈИТ) бацкенд-у. - DMA тачност - Управља прецизношћу DMA-а. Сигурна прецизност може да исправи проблеме у неким играма, али у неким случајевима може да утиче и на перформансе. Ако нисте сигурни, оставите ово на Подразумевано. - Схадер Бацкенд - Изаберите како се сјеначици саставе и преведете за ваш ГПУ. GLSL GLASM - Spir-V - НВДЕЦ Емулација Изаберите како се видео декодирање (НВДЕЦ) обрађује током секс и увозних интросија. @@ -98,7 +71,7 @@ ГПУ Ниједан - + Невер На оптерећење Увек @@ -370,6 +343,12 @@ Омогућава вам да поставите прилагођени сат у реалном времену одвојено од тренутног времена система. Подесите прилагођени РТЦ + Прилагођени CPU тактови + Поставите прилагођену вредност CPU тактова. Веће вредности могу повећати перформансе, али могу изазвати залеђивање игре. Препоручује се опсег 77–21000. + Тактови + Изглед меморије + (Експериментално) Промените изглед емулираног меморије. Ово постављање неће повећати перформансе, али може помоћи у играма које користе високе резолуције путем модова. Не користите на телефонима са 8 ГБ РАМ-а или мање. Ради само на динамичком (ЈИТ) бацкенд-у. + Генериши @@ -380,31 +359,56 @@ Мрежа - Приказ - - Ниво тачности Резолуција (ручно / прикључено) Всинц мод - Оријентација - Омјер аспекта + Схадер Бацкенд + Изаберите како се сјеначици саставе и преведете за ваш ГПУ. Филтер прилагођавања прозора ФСР оштрина Одређује колико ће се слика наоштрен трајати док користи \"ФСР\" динамички контраст Метода против алиасирања - Формирајте максималне сатове (само адрено) - Снагује ГПУ да се покреће максималним могућим сатовима (топлотна ограничења ће се и даље примењивати). - Оптимизирајте Спирев излаз Оптимизира састављена схадер за побољшање ефикасности ГПУ-а. - Користите асинхроне схадера - Саставља схадера асинхроно. Ово може умањити затезаче, али могу такође да уведе пропусте. - ГПУ оверклок фактора - Користите 128 за максималне перформансе и 512 за максималну верност графике. - Користите реактивно испирање - Побољшава тачност приказивања у неким играма по цени перформанси. - Предмеморија сјена диска - Смањује муцање локалном чувањем и учитавањем генерисаних схадера. + + + DMA тачност + Управља прецизношћу DMA-а. Сигурна прецизност може да исправи проблеме у неким играма, али у неким случајевима може да утиче и на перформансе. Ако нисте сигурни, оставите ово на Подразумевано. Анисотропни филтрирање Побољшава квалитет текстура када се посматра у косим угловима + ВРАМ режим употребе + Контролишите колико агресивно емулатор додељује и ослобађа ГПУ меморију. + АСТЦ метода декодирања + Изаберите како су текстуре са компримираним текстовима декодиране за приказивање: ЦПУ (споро, сигуран), ГПУ (Фаст, Препоручи) или ЦПУ АСИНЦ (без затезача, могу да изазове питања) + Метода рекомпресије АСТЦ-а + Изаберите како се текстуре АСТЦ препоручују да би се побољшале компатибилност и перформансе. Омогућавање ове опције штеди ВРАМ, али може смањити квалитет текстуре. + + Синхронизација меморијских операција + Осигурава конзистентност података између рачунских и меморијских операција. Ова опција би требало да поправи проблеме у неким играма, али може смањити перформансе у неким случајевима. Чини се да су игре са Unreal Engine 4 највише погођене. + Предмеморија сјена диска + Смањује муцање локалном чувањем и учитавањем генерисаних схадера. + Формирајте максималне сатове (само адрено) + Снагује ГПУ да се покреће максималним могућим сатовима (топлотна ограничења ће се и даље примењивати). + Користите реактивно испирање + Побољшава тачност приказивања у неким играма по цени перформанси. + + + Preskoči unutrašnje poništavanje CPU-a + Preskače određena poništavanja keša na strani CPU-a tokom ažuriranja memorije, smanjujući opterećenje procesora i poboljšavajući performanse. Može izazvati greške u nekim igrama. + Користите асинхроне схадера + Саставља схадера асинхроно. Ово може умањити затезаче, али могу такође да уведе пропусте. + + Проширена динамичка држава + Искључено + Провоцирајући врх + Побољшава осветљење и вертификат руковања у одређеним играма. Подржан само на Вулкану 1.0+ ГПУ-у. + Индексирање дескриптора + Побољшава текстуру и руковање међуспремника, као и преводилачки слој Маквелл. Подржани од стране неких Вулкана 1.1 ГПУ-а и сви Вулкан 1.2+ ГПУ. + Приказ + + Оријентација + Омјер аспекта + Вертикално поравнање + Слика на слици + Смањите прозор када се постави у позадини Познато је да скалирање резолуције на 2x или више изазива проблеме и може довести до значајног успоравања вашег уређаја. @@ -585,7 +589,6 @@ Играч%d Ослободити збрајања ЦПУ / ГПУ уклањање погрешака, графички АПИ, ФастМем - Информације ИД програма, програмер, верзија @@ -726,10 +729,6 @@ Боост (1700МХз) Брзи (2000МХз) - - Средња (256) - Висок (512) - Целзијус Фаренхајт @@ -749,27 +748,17 @@ Подразумевано - - АСТЦ метода декодирања - Изаберите како су текстуре са компримираним текстовима декодиране за приказивање: ЦПУ (споро, сигуран), ГПУ (Фаст, Препоручи) или ЦПУ АСИНЦ (без затезача, могу да изазове питања) - ЦПУ ГПУ ЦПУ асинхроно - - Метода рекомпресије АСТЦ-а - Изаберите како се текстуре АСТЦ препоручују да би се побољшале компатибилност и перформансе. Омогућавање ове опције штеди ВРАМ, али може смањити квалитет текстуре. - Некомпримован БЦ1 (низак квалитет) БЦ3 (средњи квалитет) - ВРАМ режим употребе - Контролишите колико агресивно емулатор додељује и ослобађа ГПУ меморију. Конзервативан Агресиван @@ -866,15 +855,12 @@ Сива - Слика на слици - Смањите прозор када се постави у позадини Пауза Играње Немирати Имуцати - Вертикално поравнање На врху Центер Дно diff --git a/src/android/app/src/main/res/values-uk/strings.xml b/src/android/app/src/main/res/values-uk/strings.xml index d04628bc04..21995b3916 100644 --- a/src/android/app/src/main/res/values-uk/strings.xml +++ b/src/android/app/src/main/res/values-uk/strings.xml @@ -17,7 +17,6 @@ Неправильне значення - Автоматично приховувати оверлей Автоматично приховувати оверлей сенсорного керування після вказаного часу неактивності. Увімкнути автоматичне приховування оверлею @@ -26,8 +25,6 @@ Оверлей введення Налаштувати наекранне керування - - RAM процесу: %1$d МБ Компіляція @@ -77,21 +74,6 @@ Показати версію прошивки - - Розширений динамічний стан - Керує кількістю функцій, які можна використовувати в розширеному динамічному стані. Вищі значення дозволяють більше функцій і можуть підвищити продуктивність, але можуть спричинити проблеми з деякими драйверами та постачальниками. Значення за замовчуванням може відрізнятися залежно від вашої системи та апаратних можливостей. Це значення можна змінювати, док не буде досягнуто стабільності та кращої якості зображення. - Вимкнено - Динамічний стан введення вершин - Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. - Провокативна вершина - Покращує освітлення та взаємодію з вершинами у деяких іграх. Лише для ГП з підтримкою Vulkan 1.0+. - Індексація дескрипторів - Покращує обробку текстур та буферів, а також шар перекладу Maxwell. Підтримується деякими GPU Vulkan 1.1 та всіма GPU Vulkan 1.2+. - Частка затінення зразка - Інтенсивність проходу затінення зразка. Вищі значення покращують якість, але й сильніше знижують продуктивність. - - Синхронізація операцій з пам\'яттю - Забезпечує узгодженість даних між обчислювальними операціями та операціями з пам\'яттю. Ця опція має виправляти проблеми в деяких іграх, але може знижувати продуктивність у деяких випадках. Ігри на Unreal Engine 4, здається, найбільш постраждалі. Вимкнути переупорядкування буфера Якщо позначено, вимикає переупорядкування завантажень відображеної пам\'яті, що дозволяє пов\'язувати завантаження з конкретними малюваннями. Може знизити продуктивність у деяких випадках. @@ -99,29 +81,17 @@ Синхронізує швидкість ядра з максимальним відсотком швидкості для покращення продуктивності без зміни реальної швидкості гри. Увімкнути LRU-кеш Увімкніть або вимкніть кеш LRU (Least Recently Used) для покращення продуктивності шляхом зменшення навантаження на CPU. Деякі ігри (зокрема TotK 1.2.1) можуть працювати некоректно - вимкніть, якщо гра не запускається або раптово вилітає. - Користувацькі такти CPU - Встановіть користувацьке значення тактів CPU. Вищі значення можуть покращити продуктивність, але також можуть спричинити зависання гри. Рекомендується діапазон 77–21000. - Такти - Пропустити внутрішнє інвалідування CPU - Пропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх. + Увімкнути емуляцію MMU хоста Ця оптимізація пришвидшує доступ до пам\'яті гостьовою програмою. Увімкнення призводить до того, що читання/запис пам\'яті гостя виконуються безпосередньо в пам\'яті та використовують MMU хоста. Вимкнення змушує всі звернення до пам\'яті використовувати програмну емуляцію MMU. - Тактова частота CPU - Використовуйте Прискорену (1700MHz) для роботи на максимальній нативній частоті Switch, або оберіть Швидку (2000MHz) для подвоєння базової частоти. - Розподіл пам\'яті - (ЕКСПЕРИМЕНТАЛЬНО) Змінює емульований розподіл пам\'яті. Це налаштування не підвищує продуктивність, але може допомогти в іграх, які використовують високу роздільну здатність через моди. Не використовуйте на телефонах з 8 ГБ ОЗУ або менше. - Точність DMA - Керує точністю DMA. Безпечна точність може виправити проблеми в деяких іграх, але в деяких випадках також може вплинути на продуктивність. Якщо не впевнені, залиште це значення за замовчуванням. Зневаджувальні регулятори Лише для розробників. 0–65535 - Система обробки шейдерів - Виберіть, як компілювати й транслювати шейдери для ГП. GLSL GLASM - Spir-V + SPIRV Емуляція NVDEC @@ -130,7 +100,7 @@ ГП Вимкнено - + Ніколи При завантаженні Завжди @@ -451,6 +421,15 @@ Дозволяє встановити власний час (Real-time clock, або RTC), відмінний від системного. Встановити RTC + + Розгін ЦП + Примушує емульований ЦП працювати з вищою тактовою частотою, послаблюючи деякі обмежувачі частоти кадрів. Використовуйте «Підвищення (1700 МГц)», щоб емулювати максимальну тактову частоту справжнього Switch, або «Швидко (2000 МГц)», щоб подвоїти частоту. + Користувацькі такти CPU + Встановіть користувацьке значення тактів CPU. Вищі значення можуть покращити продуктивність, але також можуть спричинити зависання гри. Рекомендується діапазон 77–21000. + Такти + Розподіл пам\'яті + (ЕКСПЕРИМЕНТАЛЬНО) Змінює емульований розподіл пам\'яті. Це налаштування не підвищує продуктивність, але може допомогти в іграх, які використовують високу роздільну здатність через моди. Не використовуйте на телефонах з 8 ГБ ОЗУ або менше. + Створити @@ -461,31 +440,72 @@ Мережа - Дисплей - - Рівень точності Роздільна здатність (Портативний/Док) Режим верт. синхронізації - Орієнтація - Співвідношення сторін + Система обробки шейдерів + Виберіть, як компілювати й транслювати шейдери для ГП. Фільтр масштабування вікна Різкість FSR Визначає різкість зображення при використанні FSR. Згладжування - Максимальна тактова частота (тільки Adreno) - Змушує GPU працювати на максимальній тактовій частоті. - Оптимізація SPIRV + Оптимізовувати виведення SPIRV Оптимізує скомпільований шейдер для покращення ефективності GPU. - Асинхронні шейдери - Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги. - Фактор розгону GPU - Використовуйте 128 для максимальної продуктивності та 512 для максимальної графічної точності. - Реактивне очищення - Покращує точність рендерингу в деяких іграх. - Кеш шейдерів - Зменшує затримки шляхом збереження шейдерів. + + + Додаткові + + Точність DMA + Керує точністю DMA. Безпечна точність може виправити проблеми в деяких іграх, але в деяких випадках також може вплинути на продуктивність. Якщо не впевнені, залиште це значення за замовчуванням. Анізотропне фільтрування Покращує якість текстур під кутом. + Режим використання VRAM + Налаштування виділення пам`яті GPU + Метод декодування ASTC + Виберіть спосіб декодування стиснених текстур ASTC для рендерингу: CPU (повільно, безпечно), GPU (швидко, рекомендовано) або CPU Async (без затримок, можуть виникнути несправності) + Метод перестиснення ASTC + Виберіть спосіб перестиснення текстур ASTC для покращення сумісності та продуктивності. Увімкнення цієї опції зберігає VRAM, але може знизити якість текстур. + + Синхронізація операцій з пам\'яттю + Забезпечує узгодженість даних між обчислювальними операціями та операціями з пам\'яттю. Ця опція має виправляти проблеми в деяких іграх, але може знижувати продуктивність у деяких випадках. Ігри на Unreal Engine 4, здається, найбільш постраждалі. + Кеш шейдерів + Зменшує затримки шляхом збереження шейдерів. + Максимальна тактова частота (тільки Adreno) + Змушує GPU працювати на максимальній тактовій частоті. + Реактивне очищення + Покращує точність рендерингу в деяких іграх. + + + Обхідні рішення + + Швидкий час роботи ГП + Примушує більшість ігор працювати на їхній максимальній нативній роздільності. Використовуйте 256 для максимальної продуктивності та 512 для найкращої якості. + Пропустити внутрішнє інвалідування CPU + Пропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх. + Асинхронні шейдери + Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги. + + Розширення + + Розширений динамічний стан + Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вище число дозволяє більше функцій і може покращити продуктивність, але може спричинити проблеми з деякими драйверами й виробниками. + Вимкнено + Динамічний стан введення вершин + Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності. + Провокативна вершина + Покращує освітлення та взаємодію з вершинами у деяких іграх. Лише для ГП з підтримкою Vulkan 1.0+. + Індексація дескрипторів + Покращує обробку текстур та буферів, а також шар перекладу Maxwell. Підтримується деякими GPU Vulkan 1.1 та всіма GPU Vulkan 1.2+. + Простий шейдинг + Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності. + + + Дисплей + + Орієнтація + Співвідношення сторін + Вертикальне вирівнювання + Картинка в картинці + Згортати вікно при переході у фон. Масштабування роздільної здатності до 2x або вище може спричинити проблеми та значно сповільнити роботу пристрою. @@ -498,6 +518,8 @@ API Налагодження графіки Уповільнює графічний API для налагодження. + Виправлення BCn-текстур + Перехоплення автоматичного виявлення текстур у форматі BCn для ГП Adreno. Зазвичай автовиявлення залежить від версії Android (увімкнено на API 28+). Швидка пам\'ять Логування @@ -635,6 +657,7 @@ За замовчуванням Вибрано неправильний драйвер Драйвер вже встановлено + %1$s (встановлено) Системний драйвер GPU Встановлення драйвера... @@ -671,7 +694,6 @@ Гравець %d Налагодження Налагодження CPU/GPU, графічний API, швидка пам\'ять - Інформація ID програми, розробник, версія @@ -851,12 +873,13 @@ 8 ГБ (Небезпечно) - Прискорена (1700MHz) - Швидка (2000MHz) + Підвищення (1700 МГц) + Швидко (2000 МГц) - Середній (256) - Високий (512) + Вимкнено + Середньо (256) + Високо (512) Цельсій @@ -875,8 +898,6 @@ Vulkan Вимкнено - - Продуктивність Збалансовано Точно @@ -885,27 +906,17 @@ Небезпечно Безпечно - - Метод декодування ASTC - Виберіть спосіб декодування стиснених текстур ASTC для рендерингу: CPU (повільно, безпечно), GPU (швидко, рекомендовано) або CPU Async (без затримок, можуть виникнути несправності) - CPU GPU Асинхронно CPU - - Метод перестиснення ASTC - Виберіть спосіб перестиснення текстур ASTC для покращення сумісності та продуктивності. Увімкнення цієї опції зберігає VRAM, але може знизити якість текстур. - Без стиснення BC1 (низька якість) BC3 (середня якість) - Режим використання VRAM - Налаштування виділення пам`яті GPU Консервативний Агресивний @@ -1055,15 +1066,12 @@ Сірий - Картинка в картинці - Згортати вікно при переході у фон. Пауза Грати Вимкнути звук Увімкнути звук - Вертикальне вирівнювання Вгорі По центру Унизу diff --git a/src/android/app/src/main/res/values-vi/strings.xml b/src/android/app/src/main/res/values-vi/strings.xml index 8c4d4f2f09..948378d075 100644 --- a/src/android/app/src/main/res/values-vi/strings.xml +++ b/src/android/app/src/main/res/values-vi/strings.xml @@ -53,19 +53,6 @@ Hiển thị phiên bản firmware - - Trạng thái động mở rộng - Điều khiển số tính năng có thể được sử dụng trong Trạng thái Động Mở rộng. Giá trị cao hơn cho phép nhiều tính năng hơn và có thể tăng hiệu suất, nhưng có thể gây ra sự cố với một số trình điều khiển và nhà cung cấp. Giá trị mặc định có thể thay đổi tùy thuộc vào hệ thống và khả năng phần cứng của bạn. Giá trị này có thể được thay đổi cho đến khi đạt được độ ổn định và chất lượng hình ảnh tốt hơn. - Đã tắt - Đỉnh kích hoạt - Cải thiện ánh sáng và xử lý đỉnh trong một số trò chơi. Chỉ được hỗ trợ trên GPU Vulkan 1.0+. - Lập chỉ mục bộ mô tả - Cải thiện xử lý kết cấu và bộ đệm, cũng như lớp dịch Maxwell. Được hỗ trợ bởi một số GPU Vulkan 1.1 và tất cả GPU Vulkan 1.2+. - Phần trăm tô bóng mẫu - Cường độ của bước tô bóng mẫu. Giá trị cao hơn cải thiện chất lượng tốt hơn nhưng cũng giảm hiệu suất nhiều hơn. - - Đồng bộ hoá thao tác bộ nhớ - Đảm bảo tính nhất quán dữ liệu giữa các thao tác tính toán và bộ nhớ. Tùy chọn này nên khắc phục sự cố trong một số trò chơi, nhưng có thể làm giảm hiệu suất trong một số trường hợp. Các trò chơi với Unreal Engine 4 có vẻ bị ảnh hưởng nhiều nhất. Tắt sắp xếp lại bộ đệm Khi được chọn, sẽ tắt tính năng sắp xếp lại các lần tải lên bộ nhớ đã ánh xạ, cho phép liên kết các lần tải lên với các bản vẽ cụ thể. Có thể làm giảm hiệu suất trong một số trường hợp. @@ -73,26 +60,12 @@ Đồng bộ tốc độ lõi với tỷ lệ phần trăm tốc độ tối đa để cải thiện hiệu suất mà không làm thay đổi tốc độ thực tế của trò chơi. Bật bộ nhớ đệm LRU Bật hoặc tắt bộ nhớ đệm LRU để cải thiện hiệu suất bằng cách tiết kiệm quy trình sử dụng CPU. Một số trò chơi như TotK 1.2.1 có vấn đề - hãy tắt nếu trò chơi không khởi động hoặc bị treo ngẫu nhiên. - Tích CPU tùy chỉnh - Đặt giá trị tích CPU tùy chỉnh. Giá trị cao hơn có thể tăng hiệu suất, nhưng cũng có thể khiến trò chơi bị đơ. Phạm vi 77–21000 được khuyến nghị. - Tích - Bỏ qua vô hiệu hóa bên trong CPU - Bỏ qua một số lần vô hiệu hóa bộ nhớ đệm phía CPU trong khi cập nhật bộ nhớ, giảm mức sử dụng CPU và cải thiện hiệu suất. Có thể gây ra lỗi hoặc treo máy trong một số trò chơi. + Bật giả lập MMU Máy chủ Tối ưu hóa này tăng tốc độ truy cập bộ nhớ của chương trình khách. Bật nó lên khiến các thao tác đọc/ghi bộ nhớ khách được thực hiện trực tiếp vào bộ nhớ và sử dụng MMU của Máy chủ. Tắt tính năng này buộc tất cả quyền truy cập bộ nhớ phải sử dụng Giả lập MMU Phần mềm. - Tốc độ xung nhịp CPU - Sử dụng Boost (1700MHz) để chạy ở tốc độ xung nhịp gốc cao nhất của Switch hoặc Fast (2000MHz) để chạy ở tốc độ gấp đôi. - Bố cục bộ nhớ - (THỬ NGHIỆM) Thay đổi bố cục bộ nhớ mô phỏng. Cài đặt này không tăng hiệu suất, nhưng có thể giúp ích cho các trò chơi sử dụng độ phân giải cao thông qua mod. Không sử dụng trên điện thoại có 8GB RAM trở xuống. - Độ chính xác DMA - Điều khiển độ chính xác của DMA. Độ chính xác an toàn có thể khắc phục sự cố trong một số trò chơi, nhưng trong một số trường hợp cũng có thể ảnh hưởng đến hiệu suất. Nếu không chắc chắn, hãy để giá trị này ở Mặc định. - Backend Shader - Chọn cách biên dịch shader GLSL GLASM - Spir-V - Giả lập NVDEC Chọn cách xử lý giải mã video @@ -100,7 +73,7 @@ GPU Tắt - + Không Khi tải Luôn @@ -346,6 +319,12 @@ Cho phép bạn thiết lập một đồng hồ thời gian thực tùy chỉnh riêng biệt so với thời gian hệ thống hiện tại. Thiết lập RTC tùy chỉnh + Tích CPU tùy chỉnh + Đặt giá trị tích CPU tùy chỉnh. Giá trị cao hơn có thể tăng hiệu suất, nhưng cũng có thể khiến trò chơi bị đơ. Phạm vi 77–21000 được khuyến nghị. + Tích + Bố cục bộ nhớ + (THỬ NGHIỆM) Thay đổi bố cục bộ nhớ mô phỏng. Cài đặt này không tăng hiệu suất, nhưng có thể giúp ích cho các trò chơi sử dụng độ phân giải cao thông qua mod. Không sử dụng trên điện thoại có 8GB RAM trở xuống. + Tạo @@ -356,32 +335,53 @@ Mạng - Hiển thị - - Mức độ chính xác Độ phân giải (Handheld/Docked) Chế độ VSync - Hướng màn hình - Tỉ lệ khung hình + Backend Shader + Chọn cách biên dịch shader Bộ lọc điều chỉnh cửa sổ Độ sắc nét FSR Độ sắc nét khi dùng FSR Phương pháp khử răng cưa - Buộc chạy ở xung nhịp tối đa (chỉ Adreno) - Buộc GPU hoạt động ở xung nhịp tối đa có thể (ràng buộc nhiệt độ vẫn sẽ được áp dụng). - Tối ưu Spir-V Tối ưu hóa shader đã biên dịch để cải thiện hiệu suất GPU. - Dùng các shader bất đồng bộ - Biên dịch shader không đồng bộ. Điều này có thể giảm giật lag nhưng cũng có thể gây ra lỗi đồ họa. - Hệ số ép xung GPU - Sử dụng 128 để có hiệu suất tối đa và 512 để có độ trung thực đồ họa tối đa. - Bật xả tương ứng - Cải thiện độ chính xác hiển thị trong một số trò chơi nhưng đồng thời giảm hiệu suất chơi. - Lưu bộ nhớ đệm shader trên ổ cứng - Giảm tình trạng giật lag bằng cách lưu trữ và tải các shader được tạo ra nội bộ. + + + Độ chính xác DMA + Điều khiển độ chính xác của DMA. Độ chính xác an toàn có thể khắc phục sự cố trong một số trò chơi, nhưng trong một số trường hợp cũng có thể ảnh hưởng đến hiệu suất. Nếu không chắc chắn, hãy để giá trị này ở Mặc định. Lọc dị hướng Cải thiện chất lượng texture + Chế độ sử dụng VRAM + Kiểm soát cách cấp phát bộ nhớ GPU + Phương thức giải mã ASTC + Chọn cách giải mã texture nén ASTC để kết xuất: CPU (chậm, an toàn), GPU (nhanh, khuyên dùng) hoặc CPU Async (không giật, có thể gây ra sự cố) + Phương thức nén lại ASTC + Chọn cách nén lại texture ASTC để cải thiện khả năng tương thích và hiệu suất. Bật tùy chọn này tiết kiệm VRAM nhưng có thể làm giảm chất lượng texture. + Đồng bộ hoá thao tác bộ nhớ + Đảm bảo tính nhất quán dữ liệu giữa các thao tác tính toán và bộ nhớ. Tùy chọn này nên khắc phục sự cố trong một số trò chơi, nhưng có thể làm giảm hiệu suất trong một số trường hợp. Các trò chơi với Unreal Engine 4 có vẻ bị ảnh hưởng nhiều nhất. + Lưu bộ nhớ đệm shader trên ổ cứng + Giảm tình trạng giật lag bằng cách lưu trữ và tải các shader được tạo ra nội bộ. + Buộc chạy ở xung nhịp tối đa (chỉ Adreno) + Buộc GPU hoạt động ở xung nhịp tối đa có thể (ràng buộc nhiệt độ vẫn sẽ được áp dụng). + Bật xả tương ứng + Cải thiện độ chính xác hiển thị trong một số trò chơi nhưng đồng thời giảm hiệu suất chơi. + + + Bỏ qua vô hiệu hóa bên trong CPU + Bỏ qua một số lần vô hiệu hóa bộ nhớ đệm phía CPU trong khi cập nhật bộ nhớ, giảm mức sử dụng CPU và cải thiện hiệu suất. Có thể gây ra lỗi hoặc treo máy trong một số trò chơi. + Dùng các shader bất đồng bộ + Biên dịch shader không đồng bộ. Điều này có thể giảm giật lag nhưng cũng có thể gây ra lỗi đồ họa. + + Trạng thái động mở rộng + Đã tắt + Đỉnh kích hoạt + Cải thiện ánh sáng và xử lý đỉnh trong một số trò chơi. Chỉ được hỗ trợ trên GPU Vulkan 1.0+. + Lập chỉ mục bộ mô tả + Cải thiện xử lý kết cấu và bộ đệm, cũng như lớp dịch Maxwell. Được hỗ trợ bởi một số GPU Vulkan 1.1 và tất cả GPU Vulkan 1.2+. + Hiển thị + + Hướng màn hình + Tỉ lệ khung hình Phóng to độ phân giải lên 2x hoặc cao hơn có thể gây ra sự cố và làm thiết bị chậm đáng kể. @@ -600,10 +600,6 @@ Boost (1700MHz) Nhanh (2000MHz) - - Trung bình (256) - Cao (512) - Celsius Fahrenheit @@ -617,27 +613,17 @@ Mặc định - - Phương thức giải mã ASTC - Chọn cách giải mã texture nén ASTC để kết xuất: CPU (chậm, an toàn), GPU (nhanh, khuyên dùng) hoặc CPU Async (không giật, có thể gây ra sự cố) - CPU GPU CPU bất đồng bộ - - Phương thức nén lại ASTC - Chọn cách nén lại texture ASTC để cải thiện khả năng tương thích và hiệu suất. Bật tùy chọn này tiết kiệm VRAM nhưng có thể làm giảm chất lượng texture. - Không nén BC1 (Chất lượng thấp) BC3 (Chất lượng trung bình) - Chế độ sử dụng VRAM - Kiểm soát cách cấp phát bộ nhớ GPU Bảo thủ Mạnh diff --git a/src/android/app/src/main/res/values-zh-rCN/strings.xml b/src/android/app/src/main/res/values-zh-rCN/strings.xml index feb98a18ad..e2544cc835 100644 --- a/src/android/app/src/main/res/values-zh-rCN/strings.xml +++ b/src/android/app/src/main/res/values-zh-rCN/strings.xml @@ -17,14 +17,11 @@ 无效的值 - 自动隐藏虚拟按键 在指定的时间间隔后自动隐藏触摸控制覆盖层。 开启自动隐藏虚拟按键 虚拟按键输入 配置虚拟按键 - - 进程内存: %1$d MB 正在编译 @@ -74,21 +71,6 @@ 显示固件版本 - - 扩展动态状态 - 控制扩展动态状态中可使用的功能数量。数值越高,允许的功能越多,并可能提高性能,但可能会导致某些驱动程序和供应商出现问题。默认值可能因系统和硬件能力而异。可以更改此值,直到实现稳定性和更好的视觉质量。 - 已禁用 - 顶点输入动态状态 - 开启顶点输入动态状态功能来获得更好的质量和性能。 - 引发顶点 - 改善某些游戏中的光照和顶点处理。仅支持Vulkan 1.0+ GPU。 - 描述符索引 - 改进纹理和缓冲区处理以及Maxwell转换层。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支持。 - 采样着色比例 - 采样着色处理的强度。值越高,质量改善越多,但性能降低也越明显。 - - 同步内存操作 - 确保计算和内存操作之间的数据一致性。 此选项应能修复某些游戏中的问题,但在某些情况下可能会降低性能。 使用Unreal Engine 4的游戏似乎受影响最大。 禁用缓冲重排序 勾选时,禁用映射内存上传的重排序功能,允许将上传与特定绘制关联。在某些情况下可能会降低性能。 @@ -96,30 +78,16 @@ 将核心速度与最大速度百分比同步,在不改变游戏实际速度的情况下提高性能。 启用LRU缓存 启用或禁用LRU缓存,通过节省CPU进程使用来提高性能。某些游戏可能存在问题,特别是TotK 1.2.1,如果游戏无法启动或随机崩溃,请禁用此选项。 - 自定义CPU时钟 - 设置自定义的CPU时钟值。更高的值可能提高性能,但也可能导致游戏卡顿。建议范围为77-21000。 - 时钟 - 跳过CPU内部无效化 - 在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。 + 启用主机 MMU 模拟 此优化可加速来宾程序的内存访问。启用后,来宾内存读取/写入将直接在内存中执行并利用主机的 MMU。禁用此功能将强制所有内存访问使用软件 MMU 模拟。 - CPU 时钟 - 使用 Boost (1700MHz) 以 Switch 的最高原生时钟速度运行,或 Fast (2000MHz) 以双倍时钟速度运行。 - 内存布局 - (实验性) 更改模拟内存布局。此设置不会提高性能,但可能有助于通过模组使用高分辨率的游戏。不要在 RAM 为 8GB 或更少的手机上使用。 - DMA 精度 - 控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。 调试开关 仅用于开发用途。 0 到 65535 - 着色器后端 - 选择着色器编译方式 GLSL GLASM - Spir-V - NVDEC模拟 选择视频解码处理方式 @@ -127,7 +95,7 @@ GPU解码 禁用 - + 从不 加载时 总是 @@ -442,6 +410,12 @@ 此选项允许您设置与目前系统时间相独立的自定义系统时钟。 设置自定义系统时间 + 自定义CPU时钟 + 设置自定义的CPU时钟值。更高的值可能提高性能,但也可能导致游戏卡顿。建议范围为77-21000。 + 时钟 + 内存布局 + (实验性) 更改模拟内存布局。此设置不会提高性能,但可能有助于通过模组使用高分辨率的游戏。不要在 RAM 为 8GB 或更少的手机上使用。 + 生成 @@ -452,31 +426,58 @@ 网络 - 显示 - - 精度等级 分辨率 (掌机模式/主机模式) 垂直同步模式 - 屏幕方向 - 屏幕纵横比 + 着色器后端 + 选择着色器编译方式 窗口滤镜 FSR 锐化度 指定使用 FSR 时图像的锐化程度 抗锯齿方式 - 强制最大时钟 (仅限 Adreno) - 强制 GPU 以最大时钟运行 (仍被温控限制)。 - Spir-V优化 优化编译后的着色器以提高GPU效率。 - 使用异步着色器 - 异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。 - GPU 超频系数 - 使用 128 以获得最大性能,使用 512 以获得最大图形保真度。 - 启用反应性刷新 - 牺牲性能,提高某些游戏的渲染精度。 - 磁盘着色器缓存 - 将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。 + + + DMA 精度 + 控制 DMA 精度。安全精度可以修复某些游戏中的问题,但在某些情况下也可能影响性能。如果不确定,请保留为“默认”。 各向异性过滤 提高斜角的纹理质量 + 显存使用模式 + 控制显存分配策略 + ASTC解码方式 + 选择ASTC压缩纹理的解码方式:CPU(慢速、安全)、GPU(快速、推荐)或CPU异步(无卡顿,可能导致问题) + ASTC重压缩方式 + 选择ASTC纹理的重新压缩方式以提高兼容性和性能。启用此选项可节省VRAM,但可能会降低纹理质量。 + + 同步内存操作 + 确保计算和内存操作之间的数据一致性。 此选项应能修复某些游戏中的问题,但在某些情况下可能会降低性能。 使用Unreal Engine 4的游戏似乎受影响最大。 + 磁盘着色器缓存 + 将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。 + 强制最大时钟 (仅限 Adreno) + 强制 GPU 以最大时钟运行 (仍被温控限制)。 + 启用反应性刷新 + 牺牲性能,提高某些游戏的渲染精度。 + + + 跳过CPU内部无效化 + 在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。 + 使用异步着色器 + 异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。 + + 扩展动态状态 + 已禁用 + 顶点输入动态状态 + 开启顶点输入动态状态功能来获得更好的质量和性能。 + 引发顶点 + 改善某些游戏中的光照和顶点处理。仅支持Vulkan 1.0+ GPU。 + 描述符索引 + 改进纹理和缓冲区处理以及Maxwell转换层。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支持。 + 显示 + + 屏幕方向 + 屏幕纵横比 + 垂直对齐 + 画中画 + 模拟器位于后台时最小化窗口 分辨率缩放至2倍或更高可能会导致问题,并可能显著降低设备速度。 @@ -662,7 +663,6 @@ 玩家 %d 调试 CPU/GPU 调试、图形 API 及 fastmem 内存访问 - 信息 游戏 ID、开发者及版本信息 @@ -845,10 +845,6 @@ 加速 (1700MHz) 快速 (2000MHz) - - 中 (256) - 高 (512) - 摄氏度 华氏度 @@ -866,8 +862,6 @@ Vulkan - - 性能 平衡 精确 @@ -876,27 +870,17 @@ 不安全 安全 - - ASTC解码方式 - 选择ASTC压缩纹理的解码方式:CPU(慢速、安全)、GPU(快速、推荐)或CPU异步(无卡顿,可能导致问题) - CPU解码 GPU解码 CPU异步解码 - - ASTC重压缩方式 - 选择ASTC纹理的重新压缩方式以提高兼容性和性能。启用此选项可节省VRAM,但可能会降低纹理质量。 - 不压缩 BC1(低质量) BC3(中等质量) - 显存使用模式 - 控制显存分配策略 保守模式 激进模式 @@ -1046,15 +1030,12 @@ 灰色 - 画中画 - 模拟器位于后台时最小化窗口 暂停 开始 静音 取消静音 - 垂直对齐 顶部 居中 底部 diff --git a/src/android/app/src/main/res/values-zh-rTW/strings.xml b/src/android/app/src/main/res/values-zh-rTW/strings.xml index 7a494234df..3d39cccf6c 100644 --- a/src/android/app/src/main/res/values-zh-rTW/strings.xml +++ b/src/android/app/src/main/res/values-zh-rTW/strings.xml @@ -17,7 +17,6 @@ 無效的範圍 - 自動隱藏虛擬按鍵 在未使用虛擬按鍵幾秒後自動隱藏 啟用自動隱藏虛擬按鍵 @@ -26,8 +25,6 @@ 虛擬按鍵設定 虛擬按鍵設定 - - 記憶體使用量 %1$d MB 正在編譯 @@ -77,21 +74,6 @@ 顯示韌體版本 - - 擴展動態狀態 - 控制擴展動態狀態中可使用的功能數量。數值越高,允許的功能越多,並可能提高效能,但可能會導致某些驅動程式和硬體出現問題。預設值可能因系統和硬體能力而異。可以變更此值,直到獲得更佳的穩定性和更好的視覺品質。 - 已停用 - 頂點輸入動態狀態 - 啟用頂點輸入動態狀態以取得更佳的品質及性能 - 引發頂點 - 改善某些遊戲中的光照和頂點處理。僅支援Vulkan 1.0+ GPU。 - 描述符索引 - 改進紋理和緩衝區處理以及Maxwell轉換層。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支援。 - 採樣著色比例 - 採樣著色處理的強度。數值越高,品質改善越多,但效能降低也越明顯。 - - 同步記憶體操作 - 確保計算和記憶體操作之間的資料一致性。 此選項應能修復某些遊戲中的問題,但在某些情況下可能會降低效能。 使用Unreal Engine 4的遊戲似乎受影響最大。 停用緩衝區重新排序 勾選時,停用映射記憶體上傳的重新排序功能,允許將上傳與特定繪製關聯。某些情況下可能會降低效能。 @@ -99,30 +81,16 @@ 將核心速度與最大速度百分比同步,在不改變遊戲實際速度的情況下提高效能。 啟用LRU快取 啟用或停用LRU快取,透過節省CPU進程使用率來提高效能。某些遊戲可能存在問題,特別是薩爾達傳說:王國之淚 v1.2.1(更新),如果遊戲無法啟動或隨機崩潰,請停用此選項。 - 自訂CPU時脈 - 自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。 - 時脈 - 跳過CPU內部失效處理 - 在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或崩潰。 + 啟用主機 MMU 模擬 此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。 - CPU時脈 - 使用 Boost (1700MHz) 以 Switch 的最高原生時脈運行,或 Fast (2000MHz) 以雙倍時脈運行。 - 記憶體佈局 - (實驗性)更改模擬記憶體佈局。此設定不會提高效能,但可能有助於使用模組來提高解析度的遊戲的載入。不要在 RAM 為 8GB 或更少的手機上使用。若遊戲崩潰請將進階設定裡偵錯選項中的CPU後端改為 Dynarmic (JIT) - DMA 準確度 - 控制 DMA 準確度。安全準確度可以修復某些遊戲中的問題,但在某些情況下也可能影響效能。如果不確定,請保留為「預設」。 偵錯開關 僅限開發用途 0到65535 - 著色器後端 - 選擇著色器的編譯與轉譯方式 GLSL GLASM - Spir-V - NVDEC模擬 選擇影片解碼(NVDEC)的方式 @@ -130,7 +98,7 @@ GPU - + 永不 載入時 總是 @@ -285,7 +253,7 @@ 關於 組建版本、製作群、以及更多 裝置資訊 - 查看這臺裝置的詳細資料 + 查看這臺裝置的詳細資訊 製造商 型號 型號代碼 @@ -327,7 +295,7 @@ 導入儲存資料 這將會以提供的檔案覆寫所有現有的儲存資料,您確定要繼續嗎? 正在導入儲存資料… - 正在匯出儲存檔案… + 正在導出儲存資料… 已成功導入 無效的儲存目錄結構 首個子資料夾名稱必須為遊戲標題 ID。 @@ -420,7 +388,7 @@ 正在導出使用者資料… 正在導入使用者資料… 無效的 Eden 備份 - 使用者資料匯出成功 + 使用者資料導出成功 使用者資料導入成功 導出已取消 請確保使用者資料夾位於 zip 壓縮檔的根目錄,並在 config/config.ini 路徑中包含組態檔案,並再試一次。 @@ -445,6 +413,12 @@ 允許您設定與您的目前系統時間相互獨立的自訂時間。 設定自訂 RTC + 自訂CPU時脈 + 自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。 + 時脈 + 記憶體佈局 + (實驗性)更改模擬記憶體佈局。此設定不會提高效能,但可能有助於使用模組來提高解析度的遊戲的載入。不要在 RAM 為 8GB 或更少的手機上使用。若遊戲崩潰請將進階設定裡偵錯選項中的CPU後端改為 Dynarmic (JIT) + 生成 @@ -455,31 +429,58 @@ 網路 - 顯示 - - 準確度層級 解析度 (手提/底座) 垂直同步 - 方向 - 長寬比 + 著色器後端 + 選擇著色器的編譯與轉譯方式 視窗適應過濾器 FSR 銳化度 使用 FSR 時圖片的銳化程度 抗鋸齒 - 強制使用最大時脈 (僅限Adreno) - 強制 GPU 以可能的最大時脈執行 (熱溫限制仍會被套用)。 - 最佳化Spir-V輸出 最佳化編譯後的著色器以提高GPU效率。 - 使用非同步著色器 - 非同步編譯著色器。這可能會減少卡頓,但也可能導致圖形錯誤。 - GPU 超頻係數 - 使用 128 以獲得最大效能,使用 512 以獲得最大圖形保真度。 - 使用重新啟用排清 - 犧牲效能,以改善部分遊戲的轉譯準確度。 - 磁碟著色器快取 - 將產生的著色器快取儲存至硬碟以減少中斷。 + + + DMA 準確度 + 控制 DMA 準確度。安全準確度可以修復某些遊戲中的問題,但在某些情況下也可能影響效能。如果不確定,請保留為「預設」。 各向異性過濾 改善斜角檢視時的紋理品質 + VRAM使用模式 + 控制GPU記憶體的分配與釋放策略 + ASTC解碼方式 + 選擇ASTC壓縮紋理的解碼方式:CPU(慢速、安全)、GPU(快速、推薦)或CPU非同步(無卡頓,可能導致問題) + ASTC重新壓縮方式 + 選擇ASTC紋理的重新壓縮方式以提高相容性和效能。啟用此選項可節省VRAM,但可能會降低紋理品質。 + + 同步記憶體操作 + 確保計算和記憶體操作之間的資料一致性。 此選項應能修復某些遊戲中的問題,但在某些情況下可能會降低效能。 使用Unreal Engine 4的遊戲似乎受影響最大。 + 磁碟著色器快取 + 將產生的著色器快取儲存至硬碟以減少中斷。 + 強制使用最大時脈 (僅限Adreno) + 強制 GPU 以可能的最大時脈執行 (熱溫限制仍會被套用)。 + 使用重新啟用排清 + 犧牲效能,以改善部分遊戲的轉譯準確度。 + + + 跳過CPU內部失效處理 + 在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或崩潰。 + 使用非同步著色器 + 非同步編譯著色器。這可能會減少卡頓,但也可能導致圖形錯誤。 + + 擴展動態狀態 + 已停用 + 頂點輸入動態狀態 + 啟用頂點輸入動態狀態以取得更佳的品質及性能 + 引發頂點 + 改善某些遊戲中的光照和頂點處理。僅支援Vulkan 1.0+ GPU。 + 描述符索引 + 改進紋理和緩衝區處理以及Maxwell轉換層。部分Vulkan 1.1 GPU和所有Vulkan 1.2+ GPU支援。 + 顯示 + + 方向 + 長寬比 + 垂直對齊 + 子母畫面 + 位於背景時最小化視窗 解析度縮放到2倍或更高可能會導致問題,並可能顯著降低設備速度。 @@ -665,7 +666,6 @@ 玩家 %d 偵錯 CPU/GPU 偵錯、圖形 API 及 fastmem - 資訊 程式 ID、開發人員及版本資訊 @@ -848,10 +848,6 @@ 加速 (1700MHz) 快速 (2000MHz) - - 中 (256) - 高 (512) - 攝氏度 華氏度 @@ -869,8 +865,6 @@ Vulkan - - 效能 平衡 準確 @@ -879,27 +873,17 @@ 不安全 安全 - - ASTC解碼方式 - 選擇ASTC壓縮紋理的解碼方式:CPU(慢速、安全)、GPU(快速、推薦)或CPU非同步(無卡頓,可能導致問題) - CPU GPU CPU非同步 - - ASTC重新壓縮方式 - 選擇ASTC紋理的重新壓縮方式以提高相容性和效能。啟用此選項可節省VRAM,但可能會降低紋理品質。 - 未壓縮 BC1(低品質) BC3(中品質) - VRAM使用模式 - 控制GPU記憶體的分配與釋放策略 保守 積極 @@ -1049,15 +1033,12 @@ 灰色 - 子母畫面 - 位於背景時最小化視窗 暫停 開始 靜音 取消靜音 - 垂直對齊 頂部 中心 底部