[vulkan] Improve frame pacing (#3535)

This improves frame pacing control, fixes accumulated drift, and adds the ability to change it while the game is running.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3535
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
This commit is contained in:
MaranBr 2026-02-15 04:12:01 +01:00 committed by crueter
parent 75ebfaa090
commit 8e373eb714
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GPG Key ID: 425ACD2D4830EBC6
8 changed files with 47 additions and 64 deletions

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@ -534,8 +534,8 @@
<item>@string/frame_pacing_mode_target_Auto</item> <item>@string/frame_pacing_mode_target_Auto</item>
<item>@string/frame_pacing_mode_target_30</item> <item>@string/frame_pacing_mode_target_30</item>
<item>@string/frame_pacing_mode_target_60</item> <item>@string/frame_pacing_mode_target_60</item>
<item>@string/frame_pacing_mode_target_90</item>
<item>@string/frame_pacing_mode_target_120</item> <item>@string/frame_pacing_mode_target_120</item>
<item>@string/frame_pacing_mode_target_240</item>
</string-array> </string-array>
<integer-array name="framePacingModeValues"> <integer-array name="framePacingModeValues">
<item>0</item> <item>0</item>

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@ -1038,8 +1038,8 @@
<string name="frame_pacing_mode_target_Auto">Auto</string> <string name="frame_pacing_mode_target_Auto">Auto</string>
<string name="frame_pacing_mode_target_30">30 FPS</string> <string name="frame_pacing_mode_target_30">30 FPS</string>
<string name="frame_pacing_mode_target_60">60 FPS</string> <string name="frame_pacing_mode_target_60">60 FPS</string>
<string name="frame_pacing_mode_target_90">90 FPS</string>
<string name="frame_pacing_mode_target_120">120 FPS</string> <string name="frame_pacing_mode_target_120">120 FPS</string>
<string name="frame_pacing_mode_target_240">240 FPS</string>
<!-- ASTC Decoding Method Choices --> <!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu" translatable="false">CPU</string> <string name="accelerate_astc_cpu" translatable="false">CPU</string>

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@ -462,9 +462,12 @@ struct Values {
SwitchableSetting<FramePacingMode, true> frame_pacing_mode{linkage, SwitchableSetting<FramePacingMode, true> frame_pacing_mode{linkage,
FramePacingMode::Target_Auto, FramePacingMode::Target_Auto,
FramePacingMode::Target_Auto, FramePacingMode::Target_Auto,
FramePacingMode::Target_240, FramePacingMode::Target_120,
"frame_pacing_mode", "frame_pacing_mode",
Category::RendererAdvanced}; Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed,

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@ -129,7 +129,7 @@ ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None); ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16, X32, X64, None);
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous); ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3); ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_120, Target_240); ENUM(FramePacingMode, Target_Auto, Target_30, Target_60, Target_90, Target_120);
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed); ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
ENUM(VramUsageMode, Conservative, Aggressive); ENUM(VramUsageMode, Conservative, Aggressive);
ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV); ENUM(RendererBackend, OpenGL_GLSL, Vulkan, Null, OpenGL_GLASM, OpenGL_SPIRV);

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@ -517,8 +517,8 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent)
PAIR(FramePacingMode, Target_Auto, tr("Auto")), PAIR(FramePacingMode, Target_Auto, tr("Auto")),
PAIR(FramePacingMode, Target_30, tr("30 FPS")), PAIR(FramePacingMode, Target_30, tr("30 FPS")),
PAIR(FramePacingMode, Target_60, tr("60 FPS")), PAIR(FramePacingMode, Target_60, tr("60 FPS")),
PAIR(FramePacingMode, Target_90, tr("90 FPS")),
PAIR(FramePacingMode, Target_120, tr("120 FPS")), PAIR(FramePacingMode, Target_120, tr("120 FPS")),
PAIR(FramePacingMode, Target_240, tr("240 FPS")),
}}); }});
translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(), translations->insert({Settings::EnumMetadata<Settings::VramUsageMode>::Index(),
{ {

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@ -347,7 +347,7 @@ void Scheduler::EndRenderPass()
Record([num_images = num_renderpass_images, Record([num_images = num_renderpass_images,
images = renderpass_images, images = renderpass_images,
ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) { ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
std::vector<VkImageMemoryBarrier> barriers(num_images); std::array<VkImageMemoryBarrier, 9> barriers;
VkPipelineStageFlags src_stages = 0; VkPipelineStageFlags src_stages = 0;
for (size_t i = 0; i < num_images; ++i) { for (size_t i = 0; i < num_images; ++i) {
const VkImageSubresourceRange& range = ranges[i]; const VkImageSubresourceRange& range = ranges[i];

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@ -115,28 +115,27 @@ public:
/// Waits for the given GPU tick, optionally pacing frames. /// Waits for the given GPU tick, optionally pacing frames.
void Wait(u64 tick, double target_fps = 0.0) { void Wait(u64 tick, double target_fps = 0.0) {
if (Settings::values.use_speed_limit.GetValue() && target_fps > 0.0) { if (Settings::values.use_speed_limit.GetValue() && target_fps > 0.0) {
auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps)); const auto now = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now(); if (start_time == std::chrono::steady_clock::time_point{} || current_target_fps != target_fps) {
if (now < next_frame_time) { start_time = now;
std::this_thread::sleep_until(next_frame_time); frame_counter = 0;
next_frame_time += frame_duration; current_target_fps = target_fps;
}
frame_counter++;
std::chrono::duration<double> frame_interval(1.0 / current_target_fps);
auto target_time = start_time + frame_interval * frame_counter;
if (target_time > now) {
std::this_thread::sleep_until(target_time);
} else { } else {
next_frame_time = now + frame_duration; start_time = now;
frame_counter = 0;
} }
} }
if (tick > master_semaphore->CurrentTick() && !chunk->Empty()) { if (tick > 0) {
Flush(); if (tick >= master_semaphore->CurrentTick()) {
} Flush();
master_semaphore->Wait(tick); }
} master_semaphore->Wait(tick);
/// Resets the frame pacing state by setting the next frame time.
void ResetFramePacing(double target_fps = 0.0) {
if (target_fps > 0.0) {
auto frame_duration = std::chrono::duration_cast<std::chrono::steady_clock::duration>(std::chrono::duration<double>(1.0 / target_fps));
next_frame_time = std::chrono::steady_clock::now() + frame_duration;
} else {
next_frame_time = std::chrono::steady_clock::time_point{};
} }
} }
@ -282,7 +281,9 @@ private:
std::condition_variable_any event_cv; std::condition_variable_any event_cv;
std::jthread worker_thread; std::jthread worker_thread;
std::chrono::steady_clock::time_point next_frame_time{}; std::chrono::steady_clock::time_point start_time{};
u64 frame_counter{};
double current_target_fps{};
}; };
} // namespace Vulkan } // namespace Vulkan

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@ -146,25 +146,6 @@ void Swapchain::Create(
{ {
is_outdated = false; is_outdated = false;
is_suboptimal = false; is_suboptimal = false;
switch (Settings::values.frame_pacing_mode.GetValue()) {
case Settings::FramePacingMode::Target_Auto:
scheduler.ResetFramePacing();
break;
case Settings::FramePacingMode::Target_30:
scheduler.ResetFramePacing(30.0);
break;
case Settings::FramePacingMode::Target_60:
scheduler.ResetFramePacing(60.0);
break;
case Settings::FramePacingMode::Target_120:
scheduler.ResetFramePacing(120.0);
break;
case Settings::FramePacingMode::Target_240:
scheduler.ResetFramePacing(240.0);
break;
}
width = width_; width = width_;
height = height_; height = height_;
#ifdef ANDROID #ifdef ANDROID
@ -213,24 +194,22 @@ bool Swapchain::AcquireNextImage() {
break; break;
} }
if (resource_ticks[image_index] != 0 && !scheduler.IsFree(resource_ticks[image_index])) { switch (Settings::values.frame_pacing_mode.GetValue()) {
switch (Settings::values.frame_pacing_mode.GetValue()) { case Settings::FramePacingMode::Target_Auto:
case Settings::FramePacingMode::Target_Auto: scheduler.Wait(resource_ticks[image_index]);
scheduler.Wait(resource_ticks[image_index]); break;
break; case Settings::FramePacingMode::Target_30:
case Settings::FramePacingMode::Target_30: scheduler.Wait(resource_ticks[image_index], 30.0);
scheduler.Wait(resource_ticks[image_index], 30.0); break;
break; case Settings::FramePacingMode::Target_60:
case Settings::FramePacingMode::Target_60: scheduler.Wait(resource_ticks[image_index], 60.0);
scheduler.Wait(resource_ticks[image_index], 60.0); break;
break; case Settings::FramePacingMode::Target_90:
case Settings::FramePacingMode::Target_120: scheduler.Wait(resource_ticks[image_index], 90.0);
scheduler.Wait(resource_ticks[image_index], 120.0); break;
break; case Settings::FramePacingMode::Target_120:
case Settings::FramePacingMode::Target_240: scheduler.Wait(resource_ticks[image_index], 120.0);
scheduler.Wait(resource_ticks[image_index], 240.0); break;
break;
}
} }
resource_ticks[image_index] = scheduler.CurrentTick(); resource_ticks[image_index] = scheduler.CurrentTick();