[android, ui] joypad overlay show/hide overhaul + touchpad fix (#3315)
As stated by @PavelBARABANOV when joypad overlay was being hidden via quick toggle or autohides (time/input), touchpad was being disabled along (hiding via original show/hide checkbox was working ok). This PR fixes this by centering all joypad overlay toggling paths, and using correct method to not disable touchpad. Additionally, mirror state variable was removed for better sync, and also touching screen will only unhide if hiding was triggered via autohides. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3315 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: DraVee <dravee@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev>
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4a7772f104
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8df41f06c7
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@ -582,7 +582,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
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BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE.getBoolean() &&
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!BooleanSetting.HIDE_OVERLAY_ON_CONTROLLER_INPUT.getBoolean()) {
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fragment.handler.removeCallbacksAndMessages(null)
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fragment.showOverlay()
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fragment.toggleOverlay(true)
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}
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}
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MotionEvent.ACTION_UP -> {
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@ -105,7 +105,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private var socUpdater: (() -> Unit)? = null
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val handler = Handler(Looper.getMainLooper())
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private var isOverlayVisible = true
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private var controllerInputReceived = false
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private var _binding: FragmentEmulationBinding? = null
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@ -133,6 +133,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private var isAmiiboPickerOpen = false
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private var amiiboLoadJob: Job? = null
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private var wasInputOverlayAutoHidden = false
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private val loadAmiiboLauncher =
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registerForActivityResult(ActivityResultContracts.OpenDocument()) { uri ->
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isAmiiboPickerOpen = false
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@ -712,11 +714,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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updateQuickOverlayMenuEntry(newState)
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binding.surfaceInputOverlay.refreshControls()
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// Sync view visibility with the setting
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if (newState) {
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showOverlay()
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} else {
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hideOverlay()
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}
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toggleOverlay(newState)
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NativeConfig.saveGlobalConfig()
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true
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}
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@ -1164,7 +1162,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@SuppressLint("DefaultLocale")
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private fun updateShowStatsOverlay() {
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val showOverlay = BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean()
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val showPerfOverlay = BooleanSetting.SHOW_PERFORMANCE_OVERLAY.getBoolean()
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binding.showStatsOverlayText.apply {
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setTextColor(
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MaterialColors.getColor(
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@ -1173,8 +1171,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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)
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)
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}
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binding.showStatsOverlayText.setVisible(showOverlay)
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if (showOverlay) {
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binding.showStatsOverlayText.setVisible(showPerfOverlay)
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if (showPerfOverlay) {
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val SYSTEM_FPS = 0
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val FPS = 1
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val FRAMETIME = 2
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@ -1351,7 +1349,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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private fun updateSocOverlay() {
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val showOverlay = BooleanSetting.SHOW_SOC_OVERLAY.getBoolean()
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val showSOCOverlay = BooleanSetting.SHOW_SOC_OVERLAY.getBoolean()
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binding.showSocOverlayText.apply {
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setTextColor(
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MaterialColors.getColor(
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@ -1360,9 +1358,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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)
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)
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}
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binding.showSocOverlayText.setVisible(showOverlay)
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binding.showSocOverlayText.setVisible(showSOCOverlay)
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if (showOverlay) {
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if (showSOCOverlay) {
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val sb = StringBuilder()
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socUpdater = {
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@ -1674,9 +1672,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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R.id.menu_show_overlay -> {
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it.isChecked = !it.isChecked
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BooleanSetting.SHOW_INPUT_OVERLAY.setBoolean(it.isChecked)
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updateQuickOverlayMenuEntry(it.isChecked)
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binding.surfaceInputOverlay.refreshControls()
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toggleOverlay(it.isChecked)
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true
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}
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@ -2000,34 +1996,32 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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private fun startOverlayAutoHideTimer(seconds: Int) {
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handler.removeCallbacksAndMessages(null)
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val showInputOverlay = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()
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handler.postDelayed({
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if (isOverlayVisible && isAdded && _binding != null) {
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hideOverlay()
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if (showInputOverlay && isAdded && _binding != null) {
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autoHideOverlay()
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}
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}, seconds * 1000L)
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}
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fun handleScreenTap(isLongTap: Boolean) {
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if (binding.surfaceInputOverlay.isGamelessMode()) {
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return
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}
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val autoHideSeconds = IntSetting.INPUT_OVERLAY_AUTO_HIDE.getInt()
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val shouldProceed = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean() && BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE.getBoolean()
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if (binding.surfaceInputOverlay.isGamelessMode()) return
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if (!shouldProceed) {
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return
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}
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val shouldProceed = BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE.getBoolean()
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if (!shouldProceed) return
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// failsafe
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val autoHideSeconds = IntSetting.INPUT_OVERLAY_AUTO_HIDE.getInt()
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if (autoHideSeconds == 0) {
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showOverlay()
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toggleOverlay(true)
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return
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}
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if (!isOverlayVisible && !isLongTap) {
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showOverlay()
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val showInputOverlay = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()
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if (!showInputOverlay && !isLongTap && wasInputOverlayAutoHidden) {
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toggleOverlay(true)
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}
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startOverlayAutoHideTimer(autoHideSeconds)
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@ -2040,28 +2034,31 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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val autoHideSeconds = IntSetting.INPUT_OVERLAY_AUTO_HIDE.getInt()
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val autoHideEnabled = BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE.getBoolean()
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val showOverlay = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()
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val showInputOverlay = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()
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if (autoHideEnabled && showOverlay) {
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showOverlay()
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if (autoHideEnabled && showInputOverlay) {
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toggleOverlay(true)
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startOverlayAutoHideTimer(autoHideSeconds)
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}
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}
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private fun autoHideOverlay() {
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toggleOverlay(false)
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wasInputOverlayAutoHidden = true
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}
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fun showOverlay() {
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if (!isOverlayVisible) {
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isOverlayVisible = true
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fun toggleOverlay(enable: Boolean) {
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if (enable == !BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
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// Reset controller input flag so controller can hide overlay again
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if (!enable) {
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controllerInputReceived = false
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ViewUtils.showView(binding.surfaceInputOverlay, 500)
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}
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if (enable) {
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wasInputOverlayAutoHidden = false
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}
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private fun hideOverlay() {
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if (isOverlayVisible) {
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isOverlayVisible = false
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ViewUtils.hideView(binding.surfaceInputOverlay)
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BooleanSetting.SHOW_INPUT_OVERLAY.setBoolean(enable)
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updateQuickOverlayMenuEntry(enable)
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binding.surfaceInputOverlay.refreshControls()
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}
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}
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@ -2070,7 +2067,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (!BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) return
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if (controllerInputReceived) return
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controllerInputReceived = true
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hideOverlay()
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autoHideOverlay()
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}
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fun onControllerConnected() {
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@ -2081,6 +2078,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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if (!BooleanSetting.HIDE_OVERLAY_ON_CONTROLLER_INPUT.getBoolean()) return
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if (!BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) return
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controllerInputReceived = false
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showOverlay()
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toggleOverlay(true)
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}
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}
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