Double is better
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@ -116,14 +116,14 @@ public:
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void Wait(u64 tick, double target_fps = 0.0) {
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if (Settings::values.use_speed_limit.GetValue() && target_fps > 0.0) {
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const auto now = std::chrono::steady_clock::now();
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if (start_time == std::chrono::steady_clock::time_point{} || target_fps != last_target_fps) {
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if (start_time == std::chrono::steady_clock::time_point{} || current_target_fps != target_fps) {
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start_time = now;
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frame_counter = 0;
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last_target_fps = target_fps;
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current_target_fps = target_fps;
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}
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frame_counter++;
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const auto frame_interval = std::chrono::nanoseconds(static_cast<long long>(1'000'000'000.0 / target_fps));
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const auto target_time = start_time + frame_interval * frame_counter;
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std::chrono::duration<double> frame_interval(1.0 / current_target_fps);
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auto target_time = start_time + frame_interval * frame_counter;
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if (target_time > now) {
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std::this_thread::sleep_until(target_time);
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} else {
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@ -283,7 +283,7 @@ private:
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std::chrono::steady_clock::time_point start_time{};
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u64 frame_counter{};
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double last_target_fps{};
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double current_target_fps{};
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};
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} // namespace Vulkan
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