Update some barriers
This commit is contained in:
parent
82f9d489e7
commit
8532fbc95d
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@ -444,8 +444,8 @@ void BufferCacheRuntime::CopyBuffer(VkBuffer dst_buffer, VkBuffer src_buffer,
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static constexpr VkMemoryBarrier READ_BARRIER{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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};
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static constexpr VkMemoryBarrier WRITE_BARRIER{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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@ -483,8 +483,8 @@ void BufferCacheRuntime::PreCopyBarrier() {
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static constexpr VkMemoryBarrier READ_BARRIER{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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};
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([](vk::CommandBuffer cmdbuf) {
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@ -514,8 +514,8 @@ void BufferCacheRuntime::ClearBuffer(VkBuffer dest_buffer, u32 offset, size_t si
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static constexpr VkMemoryBarrier READ_BARRIER{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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};
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static constexpr VkMemoryBarrier WRITE_BARRIER{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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@ -551,12 +551,13 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
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const VkImageAspectFlags aspect_mask = image.AspectMask();
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const VkImage vk_image = image.Handle();
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const bool is_initialized = image.ExchangeInitialization();
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scheduler.Record([vk_pipeline, vk_image, aspect_mask,
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is_initialized](vk::CommandBuffer cmdbuf) {
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scheduler.Record(
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[vk_pipeline, vk_image, aspect_mask, is_initialized](vk::CommandBuffer cmdbuf) {
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const VkImageMemoryBarrier image_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = static_cast<VkAccessFlags>(is_initialized ? VK_ACCESS_SHADER_WRITE_BIT
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.srcAccessMask = static_cast<VkAccessFlags>(
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is_initialized ? VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
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: VK_ACCESS_NONE),
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
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@ -217,27 +217,8 @@ void MasterSemaphore::WaitThread(std::stop_token token) {
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std::tie(host_tick, fence) = std::move(wait_queue.front());
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wait_queue.pop();
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}
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#ifdef ANDROID
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VkResult status;
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do {
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status = fence.GetStatus();
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if (status == VK_NOT_READY) {
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std::this_thread::sleep_for(std::chrono::microseconds(100));
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}
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} while (status == VK_NOT_READY);
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if (status == VK_SUCCESS) {
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fence.Reset();
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} else {
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vk::Check(status);
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continue;
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}
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#else
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fence.Wait();
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fence.Reset();
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#endif
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{
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std::scoped_lock lock{free_mutex};
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free_queue.push_front(std::move(fence));
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@ -312,11 +312,7 @@ void Scheduler::EndRenderPass()
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = src_access,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
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| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
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| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -534,12 +534,20 @@ struct RangedBarrierRange {
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void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage image,
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VkImageAspectFlags aspect_mask, bool is_initialized,
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std::span<const VkBufferImageCopy> copies) {
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static constexpr VkAccessFlags WRITE_ACCESS_FLAGS =
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VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
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static constexpr VkAccessFlags READ_ACCESS_FLAGS = VK_ACCESS_SHADER_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT;
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static constexpr std::array buffer_barriers{
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VkMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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},
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VkMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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},
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};
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// Compute exact mip/layer range being written to
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RangedBarrierRange range;
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@ -551,7 +559,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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const VkImageMemoryBarrier read_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = WRITE_ACCESS_FLAGS,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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@ -565,7 +573,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = WRITE_ACCESS_FLAGS | READ_ACCESS_FLAGS,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -577,7 +585,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
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read_barrier);
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buffer_barriers[0], {}, read_barrier);
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cmdbuf.CopyBufferToImage(src_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copies);
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// TODO: Move this to another API
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cmdbuf.PipelineBarrier(
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@ -585,7 +593,7 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
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VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
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VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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0, nullptr, nullptr, write_barrier);
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0, buffer_barriers[1], {}, write_barrier);
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}
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[[nodiscard]] VkImageBlit MakeImageBlit(const Region2D& dst_region, const Region2D& src_region,
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@ -730,7 +738,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
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.y = static_cast<s32>(is_2d && up_scaling ? resolution.ScaleUp(extent.height)
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: extent.height),
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};
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boost::container::small_vector<VkImageBlit, 4> regions;
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boost::container::small_vector<VkImageBlit, 9> regions{};
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regions.reserve(resources.levels);
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for (s32 level = 0; level < resources.levels; level++) {
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regions.push_back({
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@ -795,9 +803,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, // Discard contents
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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@ -811,8 +817,8 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = 0,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -824,7 +830,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -981,17 +987,21 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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for (const VkBufferImageCopy& copy : vk_out_copies) {
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dst_range.AddLayers(copy.imageSubresource);
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}
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static constexpr VkMemoryBarrier READ_BARRIER{
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static constexpr std::array<VkMemoryBarrier, 1> READ_BARRIER{
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VkMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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},
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};
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static constexpr VkMemoryBarrier WRITE_BARRIER{
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static constexpr std::array<VkMemoryBarrier, 1> WRITE_BARRIER{
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VkMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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},
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};
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const std::array pre_barriers{
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VkImageMemoryBarrier{
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@ -1013,8 +1023,8 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = 0,
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.dstAccessMask = 0,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -1027,9 +1037,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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@ -1044,12 +1052,7 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
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VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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@ -1059,15 +1062,15 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, {}, {}, pre_barriers);
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0, READ_BARRIER, {}, pre_barriers);
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cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
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vk_in_copies);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, WRITE_BARRIER, nullptr, middle_in_barrier);
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0, {}, {}, middle_in_barrier);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, READ_BARRIER, {}, middle_out_barrier);
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0, WRITE_BARRIER, {}, middle_out_barrier);
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cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, {}, {}, post_barriers);
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@ -1126,7 +1129,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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@ -1146,9 +1149,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.srcAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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@ -1164,14 +1165,30 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
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},
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},
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};
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VkImageMemoryBarrier write_barrier{
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const std::array write_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src_image,
|
||||
.subresourceRange{
|
||||
.aspectMask = aspect_mask,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
|
|
@ -1184,9 +1201,10 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
|
|||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, nullptr, nullptr, read_barriers);
|
||||
0, {}, {}, read_barriers);
|
||||
if (is_resolve) {
|
||||
cmdbuf.ResolveImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
|
|
@ -1199,7 +1217,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
|
|||
MakeImageBlit(dst_region, src_region, dst_layers, src_layers), vk_filter);
|
||||
}
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
0, write_barrier);
|
||||
0, {}, {}, write_barriers);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -1453,8 +1471,8 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
|
|||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = 0,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
|
|
@ -1466,12 +1484,7 @@ void TextureCacheRuntime::CopyImage(Image& dst, Image& src,
|
|||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
|
|
@ -1761,7 +1774,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
|
|||
const VkImageMemoryBarrier image_write_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
|
|
@ -1796,7 +1809,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
|
|||
const VkImageMemoryBarrier read_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
|
|
|
|||
Loading…
Reference in New Issue